Thanks for modSecretpipe wrote:
Hey there o/
Didn't mean to pop this bubble at the beginning of the mod but I think that the quality of the mapset can be really better overall.
Just giving some shitty suggestions before the rank of this mapset o/
[Gero's Easy][Normal]
- 00:17:696 (4,5) - I'd say that you can try to add some minor curves here to improve the flow between your two sliders.
- 00:21:561 (1) - If you agree on what I said above, try to make a better transition with that slider!
- 00:27:358 (1) - The shape of this slider could be improved here o/ Have an example! :
- 00:29:290 (3,1,2) - Maybe make a better triangle?
- 00:44:749 (1) - Why you didn't make a slider blanket like 00:11:899 (5,1) - ? Also , the red anchor on 00:44:749 (1) - makes the slider meh ;;
- 01:00:450 (1) - This spinner is starting so early here! Try to begin it at the next white tick but then I don't kno if the spinner would be too quick. You can also remove the spinner and add a long slider instead! That's up to you ! c:
- 01:09:871 (1,3) - Weird blanket with those sliders here!
- 01:13:735 (5,1,2) - Maybe try to add some small curves here like I mentionned at 00:17:696 (4,5) - ? I'm sure you'll get a better flow!
- 01:21:465 (5) - Try to make this slider like 00:27:358 (1) -if you agreed with my suggestion!
- 01:29:194 (1) - Same thing!
- 01:34:992 (3) - Looks like this is almost offscreen owo. Maybe move it higher to be safe ? Also , I'm not sure if the flow with 01:33:542 (2,3) - is awesome because of the straight sliders! Maybe curve one and let another straight ?
- 01:36:924 (1,2) - Same here!
- 02:02:287 (1) - Same thing about the spinner here!
Fixed
- CS 3.5 maybe ? You have both CS4 on Normal and Hard. You'll get a better spread also! 3→3.5→4.
- 00:17:696 (1) - That sliderwave can be much improved! Well like the others sliders, I'd keep this
- 00:28:566 (2,3) - The transition between these and 00:27:600 (1) - is kinda weird. Maybe try to rotate 00:27:600 (1) - by some degrees? Fixed
- 00:32:914 (3) - Try to curve this slider , it'll be flawless with 00:32:914 (3) - ! Fixed
- 00:34:363 (5,6) - Flow broken here ? o: Fixed
- 00:35:088 (1) - That shape could be so much better here too! Fixed
- 00:36:054 (2) - I'm unsure about this stack. It can be confusing for beginners. Unstacked
- 00:40:160 (2) - Are you sure that there's a beat here ? I'd suggest you to remove this and let a small break until 00:40:402 (3) - ! Removed
- 00:44:266 (2) - I can't see why you decided to add a stacked note here ;; It breaks the flow overall imo! Fixed
- 00:51:513 (2,3) - Weird transition here also! The esthetic of patterns like that could be really improved! Is not that bad but well, fixed
- 01:09:871 (1,2) - I can see a weird blanket here oAo Fixed
- 01:35:958 (5) - Maybe you can ctrl+H this slider ? It'll make a better transition with 01:36:924 (1) - and it plays nicely!
[Hard]This diff plays fine overall but some rhythm are confusing (like , some objects finish on white tick and some on blue ticks) and you have some polarity problems !
- 00:30:740 (4) - Again , some nazi polishment would be cool here! Fixed
- 00:31:585 (1) - blue tick ? owo Fixed
- 00:38:469 (4) - you can stack them on 00:36:537 (5,6) - if u want! eh?
- 00:38:952 (1) - blue tick again? Fixed
- 00:42:817 (1) - shape again and again Fixed a bit
This mapset isn't bad but I felt like it could be more polished!
Apply this if you want, find some mods and feel free to call me back!
Yes, waiting for Gero's diffLanturn wrote:
<3 the DK map revives?
osu file format v14
[General]
AudioFilename: Credits Theme.mp3
AudioLeadIn: 0
PreviewTime: 31223
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0
[Editor]
Bookmarks: 2237,62141,69871,123977
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Donkey Kong Rescued
TitleUnicode:Donkey Kong Rescued
Artist:David Wise
ArtistUnicode:David Wise
Creator:MoodyRPG
Version:Gero's Easy
Source:Donkey Kong Country 2: Diddy's Kong Quest
Tags:snes super nintendo rareware dkc2 gero credits
BeatmapID:700978
BeatmapSetID:314073
[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:2
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Updated with some arrangement in my diff, thanks GeroGero wrote:
Secretpipe[Gero's Easy]
- 00:17:696 (4,5) - I'd say that you can try to add some minor curves here to improve the flow between your two sliders. What's wrong with this kind of shapes?
- 00:21:561 (1) - If you agree on what I said above, try to make a better transition with that slider! Sorry but not.
- 00:27:358 (1) - The shape of this slider could be improved here o/ Have an example! I wanna keep it as is, sorry.
- 00:29:290 (3,1,2) - Maybe make a better triangle? Why?
- 00:44:749 (1) - Why you didn't make a slider blanket like 00:11:899 (5,1) - ? Also , the red anchor on 00:44:749 (1) - makes the slider meh ;; So nazi.
- 01:00:450 (1) - This spinner is starting so early here! Try to begin it at the next white tick but then I don't kno if the spinner would be too quick. You can also remove the spinner and add a long slider instead! That's up to you ! c: I prefer the spinner at this part insted long slider.
- 01:09:871 (1,3) - Weird blanket with those sliders here! What do you mean? those sliders are perfectly fine in my opinion.
- 01:13:735 (5,1,2) - Maybe try to add some small curves here like I mentionned at 00:17:696 (4,5) - ? I'm sure you'll get a better flow! ^
- 01:21:465 (5) - Try to make this slider like 00:27:358 (1) -if you agreed with my suggestion! No.
- 01:29:194 (1) - Same thing! ^
- 01:34:992 (3) - Looks like this is almost offscreen owo. Maybe move it higher to be safe ? Also , I'm not sure if the flow with 01:33:542 (2,3) - is awesome because of the straight sliders! Maybe curve one and let another straight ? Both are fine, test it and you will see, about the flow I like how it works.
- 01:36:924 (1,2) - Same here! Seriously?
- 02:02:287 (1) - Same thing about the spinner here! ^
I changed some stuff by my own.Gero's Easyosu file format v14
[General]
AudioFilename: Credits Theme.mp3
AudioLeadIn: 0
PreviewTime: 31223
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Donkey Kong Rescued
TitleUnicode:Donkey Kong Rescued
Artist:David Wise
ArtistUnicode:David Wise
Creator:MoodyRPG
Version:Gero's Easy
Source:Donkey Kong Country 2: Diddy's Kong Quest
Tags:snes super nintendo rareware dkc2 gero credits
BeatmapID:700978
BeatmapSetID:314073
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ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:2
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//Background and Video events
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//Break Periods
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Just two things that I don't fixed, the rest of the mod is donePereira006 wrote:
ok, let's make happen this map get rank, I will mod only you style and important.
[Hard]
Hitsound:Gameplay:
- 00:11:899 (1) - missing add whistle in end
- 00:16:005 (1) - missing add whistle in end
- 00:18:179 (2) - ^ same
- 00:19:870 (1) - whistle in repeat
- 01:09:871 (1) - missing add whistle in end
- 01:20:016 (2) - whistle
- 01:21:948 (2) - ^ same
- 01:23:639 (1) - whistle in end
[Normal]
- 00:21:561 (4) - put NC, is don't matter if this alone, but matter is song is change, would better if
you put NC- 00:32:672 (3,4,5) - would be better f you unstack like 0.03x example this http://puu.sh/lkkMM/ac4694a01c.jpgis better read as this level hard
- 00:33:155 (5) - NC
- 00:35:088 (1,2,3,4) - unstack and 1/6 is kindy hard to pass this, you don't wanna add slider repeat ? just my opinion
- 00:39:918 (3,4,5) - unstack, same before
- 00:42:817 (4) - NC
- 00:50:909 (1) - you sure keep this, I feel this need slider repeat http://puu.sh/lkkXg/896b82a073.jpg because there triple melody, s really better to follow song IMO
- 00:58:639 (1) - ^ same
- 01:13:735 (2) - NC
- 01:36:924 (1,2,3,4) - same happen in 00:35:088 (1,2,3,4) -
- 01:41:755 (2,3,4) - unstack is better
- 01:52:745 (1) - same happen in 00:50:909 (1)
- 01:57:697 (4,5,6) - unstack
- 02:00:475 (1) - same happen in 00:50:909 (1)
Hitsound:Gameplay:
- 00:09:966 (2) - add whistle in end
- 00:19:628 (1) - ^ same
- 01:19:049 (2) - missing add whistle
- 01:20:982 (4) - missing add whistle
[Gero's easy]
- 00:17:696 (1) - you know this is level Normal you could remove NC
- 00:21:561 (1) - ^ same
- 00:25:667 (1) - ^ same
- 00:29:532 (1) - ^ same
- 01:27:504 (1) - ^ same
- 00:33:517 (4,5,6) - I prefer you use rhythm as 01:35:475 (4,5) or use you own because on blue tick is hard for newbies players, this song is quiet
- 01:09:871 (1,2) - this still can improve blanket http://puu.sh/lkmEx/8b82a1bc21.jpg this you blanket, my blanket this http://puu.sh/lkmIi/156cc65b86.jpg, try improve this blanket
- 01:36:924 (1,2) - pls unstack, stack is hard for normal level I like this stack, is not that hard to play
- 01:41:513 (2,3,4) - ^ same ^
Hitsound:gameplay look good
- 00:11:899 (5) - you should remove whistle in end because mostly part other you don't add whistle example in 00:11:416 (4), this rhythm is similiar other part
- 00:29:290 (3) - add whistle with additions drum on begin and repeat, you did other part.
- 00:40:885 (3) - ^ same
- 00:56:344 (3) - add clap in end
- 01:13:735 (5) - remove whistle in end, same explain before
- 01:15:668 (1) - ^ same
- 01:17:600 (2) - ^ same
- 01:31:127 (3) - same as 00:29:290 (3)
- 01:42:721 (3) - ^ same
- 01:48:518 (1) - add clap in end
- 01:54:315 (5) - ^ same
- 01:58:180 (3) - ^ same
[]
Any question or you don't understand my english, call me and i will explain
Call me back when you done this
Agreed.Mao wrote:
This game definitely needs more David Wise, good job!
osu file format v14
[General]
AudioFilename: Credits Theme.mp3
AudioLeadIn: 0
PreviewTime: 31223
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0
[Editor]
Bookmarks: 2237,62141,69871,123977
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Donkey Kong Rescued
TitleUnicode:Donkey Kong Rescued
Artist:David Wise
ArtistUnicode:David Wise
Creator:MoodyRPG
Version:Gero's Easy
Source:Donkey Kong Country 2: Diddy's Kong Quest
Tags:snes super nintendo rareware dkc2 gero credits
BeatmapID:700978
BeatmapSetID:314073
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:2
[Events]
//Background and Video events
0,0,"Parade.jpg",0,0
//Break Periods
2,62341,68431
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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Combo2 : 0,132,33
Combo3 : 0,255,64
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ThanksPereira006 wrote:
fix some on Normal
Re-bubble
+1Blue Dragon wrote:
reminder to give this a check, good songs with 1+ month bubbles aren't good :[
you should map the remixed version (if it is mappable), it's pretty damn awesomeWikipedia wrote:
Diddy's Kong Quest's soundtrack was composed entirely by Wise. In addition, the game's soundtrack was the focus of an OverClocked ReMix collaboration titled Serious Monkey Business. The final track, "Donkey Kong Rescued", was remixed by David Wise himself, featuring Grant Kirkhope on electric guitar and Robin Beanland on trumpet.
Nobody cares videogames maps, is hard to find BN in these days I think, but yeah I appreciate you look this mapBonsai wrote:
wtf why are you requesting another BN in #modreqs when you haven't even replied to BD's mod yet lol
I'm just saying that nobody will qualify this when there are still unadressed issues which BD pointed out, so I don't see the point in requesting a BN-check until you have replied to that mod since that will probably change the map, making another check necessaryMoodyRPG wrote:
Nobody cares videogames maps, is hard to find BN in these days I think, but yeah I appreciate you look this mapBonsai wrote:
wtf why are you requesting another BN in #modreqs when you haven't even replied to BD's mod yet lol
Thanks
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 31223
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0
[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Donkey Kong Rescued
TitleUnicode:Donkey Kong Rescued
Artist:David Wise
ArtistUnicode:David Wise
Creator:MoodyRPG
Version:Gero's Easy
Source:Donkey Kong Country 2: Diddy's Kong Quest
Tags:snes super nintendo rareware dkc2 gero credits
BeatmapID:700978
BeatmapSetID:314073
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Updated, thanks broGero wrote:
I've fixed almost everything, thanks a lot BD.Gero's Easyosu file format v14
[General]
AudioFilename: Credits Theme.mp3
AudioLeadIn: 0
PreviewTime: 31223
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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TitleUnicode:Donkey Kong Rescued
Artist:David Wise
ArtistUnicode:David Wise
Creator:MoodyRPG
Version:Gero's Easy
Source:Donkey Kong Country 2: Diddy's Kong Quest
Tags:snes super nintendo rareware dkc2 gero credits
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399,289,57310,2,0,B|409:333|409:333|399:377,1,90,2|8,0:3|0:0,0:0:0:0:
300,332,58276,6,0,B|280:288|300:244|300:244|300:200,2,135,2|2|8,0:3|0:3|0:0,0:0:0:0:
399,289,60209,1,2,0:3:0:0:
256,192,60450,12,4,62141,0:0:0:0:
456,276,69871,6,0,P|484:192|456:108,1,180,2|2,0:0|0:0,0:0:0:0:
384,28,71320,1,0,0:0:0:0:
328,120,71803,2,0,B|364:152|380:192|380:192|364:232|328:264,1,180,2|2,0:0|0:0,0:0:0:0:
256,344,73252,1,0,0:0:0:0:
184,264,73735,2,0,L|48:264,2,135,2|2|0,0:0|0:0|0:0,0:0:0:0:
264,192,75668,2,0,L|400:192,2,135,2|2|0,0:0|0:0|0:0,0:0:0:0:
184,120,77600,6,0,L|48:120,2,135,2|2|0,0:0|0:0|0:0,0:0:0:0:
256,40,79532,2,0,B|300:40|300:40|340:12,1,90,2|0,0:0|0:0,0:0:0:0:
414,89,80499,2,0,B|451:62|451:62|495:62,1,90,2|0,0:0|0:0,0:0:0:0:
484,168,81465,2,0,B|484:228|484:228|488:240|488:240|488:312,2,135,2|2|0,0:0|0:0|0:0,0:0:0:0:
414,89,83397,6,0,B|380:40|320:40|320:40|250:40,1,180,2|2,0:0|0:0,0:0:0:0:
174,116,84847,1,0,0:0:0:0:
250,192,85330,6,0,B|250:228|276:252|276:252|250:276|250:312,2,135,2|2|8,0:0|0:3|0:0,0:0:0:0:
160,252,87262,2,0,B|160:288|134:312|134:312|160:336|160:372,2,135,2|2|8,0:3|0:3|0:0,0:0:0:0:
250,192,89194,6,0,B|330:192|330:192|346:202|346:202|428:202,1,180,2|2,0:3|0:3,0:0:0:0:
503,125,90644,1,8,0:0:0:0:
426,48,91127,2,0,P|362:67|298:49,2,135,2|0|8,0:3|0:0|0:0,0:0:0:0:
503,125,93059,5,2,0:3:0:0:
427,202,93542,2,0,B|299:329,1,180,8|8,0:0|0:0,0:0:0:0:
223,252,94992,2,0,B|95:379,1,180,2|2,0:3|0:3,0:0:0:0:
19,302,96441,1,8,0:0:0:0:
95,225,96924,2,0,L|159:161,1,90,2|8,0:3|0:0,0:0:0:0:
100,72,97890,2,0,L|164:8,1,90,2|8,0:3|0:0,0:0:0:0:
256,64,98856,6,0,P|380:64|380:184,1,270,2|8,0:0|1:0,0:0:0:0:
300,256,100789,6,0,P|380:221|460:256,1,180,2|2,0:3|0:3,0:0:0:0:
380,328,102238,1,8,0:0:0:0:
300,256,102721,2,0,B|300:216|282:192|282:192|300:168|300:128,2,135,2|0|8,0:3|0:0|0:0,0:0:0:0:
380,328,104654,2,0,L|120:248,1,270,0|8,0:0|0:0,0:0:0:0:
32,192,106586,5,2,0:0:0:0:
121,136,107069,2,0,B|144:136|144:136|176:136|204:108,1,90,2|2,0:0|0:0,0:0:0:0:
256,12,108035,1,8,1:0:0:0:
308,108,108518,6,0,B|336:136|368:136|368:136|391:136,1,90,2|10,0:0|0:3,0:0:0:0:
464,56,109485,2,0,B|436:28|404:28|404:28|381:28,1,90,2|8,0:3|0:0,0:0:0:0:
308,108,110451,2,0,B|308:228|204:228|204:352,1,270,2|8,0:3|0:0,0:0:0:0:
307,349,112383,2,0,B|308:228|204:228|204:108,1,270,2|8,0:3|0:0,0:0:0:0:
129,28,114315,2,0,B|108:28|108:28|76:28|48:56,1,90,2|10,0:3|0:3,0:0:0:0:
122,136,115282,2,0,B|144:136|144:136|176:136|204:108,1,90,2|8,0:3|0:0,0:0:0:0:
256,12,116248,6,0,L|424:104,1,180,2|2,0:3|0:3,0:0:0:0:
472,192,117697,1,8,0:0:0:0:
413,286,118180,2,0,B|423:330|423:330|413:374,1,90,2|10,0:3|0:3,0:0:0:0:
316,328,119146,2,0,B|306:284|306:284|316:240,1,90,2|8,0:3|0:0,0:0:0:0:
220,192,120113,6,0,B|248:60,2,135,2|2|8,0:3|0:3|0:0,0:0:0:0:
315,240,122045,1,2,0:3:0:0:
256,192,122287,12,4,123977,0:0:0:0:
Fixed all, but dunno about if Bonsai want to check this (and fixed some spacing things in Bonsai's post)Desperate-kun wrote:
[Hard][Normal]
- 00:27:600 (4) - I think you are missing a NC here
- 00:31:223 - Judging from the rest of the map, you don't pay much attention to clickable / non-clickable objects, which is fine to create variation. However, this note is the start of a new section with a melody instrument dropping in, so I would really recommend you to make it clickable. Try this rhythm for example: http://puu.sh/o6MF5/b1efdc727e.jpg
- 01:57:697 (4,5,1) - Could you maybe adjust that spacing to something like 01:34:750 (4,5,1) - ? Currently the high spacing seems out of place and looks like it forcefully added it from a mod.
Overall the maps are great. The rhythm is different everytime, even though the music repeats, but the inconsistency is fitting for a repetetive song like this one. Currently I am not sure, have you fixed Bonsai's mod yet? And does Bonsai want to mod the rest of the mapset? Anyway, you can call me when you are done.
- 01:40:789 (1) - I would use an 1/1-slider instead here. I know it is supposed to work as a variation, however it's the only 3/4 pattern in the whole difficulty and it feels a bit out of place due to that, especially since you just did 01:33:059 (1) - a few measures before.
Thanks DesperateDesperate-kun wrote:
Rebubbling :3
It's not safe to qualify it instantly because there were a few mods since the last bubble and many changes were made. You can call Pereira to qualify the mapset, though
Fixed all, thanksSonnyc wrote:
[General][Hard]
- http://www.ebay.com/itm/RARE-nintendo-Donkey-Kong-Country-2-Diddys-Kong-Quest-Original-Soundtrack-CD-/191846996834?hash=item2caaf8db62:g:qQgAAOSwZ8ZXDGfc Seems the title should be "Donkey Kond Rescued (Credits Roll)".
- 00:06:102 (1,2) - Not sure if this was a nice jump at the intro.
- 00:33:155 (1,2) - 00:40:885 (5,6) - 01:42:721 (4,5) - Combo consistency.
- 01:40:789 (1,2) - 00:04:652 (3,4) - Spacing
Finally!, thanks a lot Desperate and SonnycSonnyc wrote:
Nominated.