Sorry, my monitor is broken, please help me fix if u think it's good.
Thanks bros~
#Monitor Status: Repairing in progress
Thanks bros~
#Monitor Status: Repairing in progress
OkProphecy wrote:
Sorry, my monitor is broken, please help me fix if u think it's good.
Thanks bros~
It's pretty much gonna be whenever this gets ranked (awaiting BN check from tasuke now BTW)Midnaait wrote:
Please call me when you're going to map the seal the 3rd.mp4 thing please ;w;
[HitObjects]
256,192,4028,5,4,0:0:0:0:
256,192,4361,1,0,0:0:0:0:
256,192,4694,1,2,0:0:0:0:
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256,192,57028,1,0,0:0:0:0:
IntelliTroodon wrote:
@Intelli: Please help me to fix it~ Just simple items :3 Thanks~tasuke912 wrote:
Hi.
[ General][ Futsuu]
- Please try to find higher resolution image for BG.
- Difficulty spread looks unbalanced, since between Muzu and Oni is too close relatively than K-F. Muzukashii should be easier, especially really hard triplet (dkd/kdk) should be removed.
- 100% hitsound seems too loud.
[/list]
- 00:26:028 (44) - Consider removing it, this diff also lacks breaks. OK!
- 00:35:027 (62,63) - ^ OK!
Good luck! ンアッー!(≧Д≦) Thanks tasuke senpai~~
Thanks for the mod tasuketasuke912 wrote:
Hi.
[ General][ Kantan]
- Please try to find higher resolution image for BG. my BGs always suck lol
- Difficulty spread looks unbalanced, since between Muzu and Oni is too close relatively than K-F. Muzukashii should be easier, especially really hard triplet (dkd/kdk) should be removed. Did stuff to help this
- 100% hitsound seems too loud. Changed timing points to 60-40-80-60
[ Muzukashii]
- 00:35:028 (45,46) - Consider removing these notes, this diff too lacks breaks. tfw Prophecy responds to my diff XD done still
[ Oni]
- As I said at general, xyx patterns should be removed. I'd recommnnd changing them to xxy or xxx color. However keeping some xyx is possible in such too low bpm songs, in that case have to make more enough times for reading for 1/4 beginners.
e.g. 00:30:028 (71,72,73,74,75,76) - Remove (72) Did a bit of work on these types of things- 00:35:694 (88) - I'd recommend removing this note for avoiding continuous pattern. Done
Good luck! ンアッー!(≧Д≦)
- 00:13:362 (30,31,32,33,34) -, 00:45:362 (136,137,138,139,140) - kkddk fits to sound better imo. I|Yeah, these parts were alot of guesswork, and I appreciate the help from a BN :^>
- 00:22:194 (59) - it's higher pitch sound than (58), so maybe k is better. also dkd triplets are continuous twice. Actually had this originally, but a bunch of people, in mods and irc, wanted it changed so i caved lol. Vindication!
- 00:29:361 (85,86,87,88) - kkdd would more fit to melody, also kkkdkkdd makes nicely flow imo. Better for playability your way c:
- 00:35:861 (106,107) - This pattern is allowed, but I'd recommend removing (106) note. it's hard for hitting relatively than other parts, and it looks really not beautiful. I'm gonna keep 106 in because I would rather have it mapped closer to the song than have it look less awkward. It plays fine imo (partially because of the low bpm), but if you want me to change it just tell me and I'll do it
- 00:43:028 (128) - Remove this note, Yajuu voice doesn't sound here. I had to look up what Yajuu meant XD I also changed the pattern to dk after removing the note to emphasize the rising pitch in the seal sound. That ok?
Great! I want more seal xDDIntelliTroodon wrote:
Done
Who doesn't?Prophecy wrote:
Great! I want more seal xDDIntelliTroodon wrote:
Done
you're right! Let's delete this :3tasuke912 wrote:
00:46:694 - Delete this green line. You extended kiai time, so latter half should keep same hitsound volume as first.
Rest look good. call me back again!
DDtasuke912 wrote:
Muzukashii has some hard patterns, but them have enough breaks and are not overkill for Muzukashii players. also lower difficulties' breaks are little short, but work good enough since this song is so low bpm.
Bubbled!
Great job!IntelliTroodon wrote:
DDtasuke912 wrote:
Muzukashii has some hard patterns, but them have enough breaks and are not overkill for Muzukashii players. also lower difficulties' breaks are little short, but work good enough since this song is so low bpm.
Bubbled!
Thanks tasubae
(IDK if non-native english speakers are going to get that but trust me it is clever lol)
HP Thing: I'm gonna leave it like it is for now, but I'm gonna talk to a BN about it, because there are more striking examples of broken miss:pass ratios in taiko, especially for short and slow maps. Take https://osu.ppy.sh/b/504231&m=1 for example, you can pass Oni with nearly 80 notes missed, or around 35% of the objects in the map! Most of the fails in this map, however, will come from a mixture of 100s and Misses, as slower maps tend to be much harder to hit accurately, partially because (don't quote me on this lol) the OD system works off of ms off, not parts of a beat off. However, I will talk to a BN or just #taiko about it.Okoratu wrote:
Hello, just as you didn't request
[general]
give me your metadata lol ikr lmao
[oni]
is this supposed to be passable if you miss 40 notes in the kiai, because if it isn't then consider increasing hp See below
00:07:028 - 00:17:694 - kkd sounds much better for these since 00:07:361 - and the next note are so similar in terms of seal-sound I like the idea, but it ignores the fact that the seal sound goes like this in pitch, if you know what i'm trying to say
00:11:028 (22,23,24) - were these supposed to be delayed by 1/4 like 00:21:861 (57,58,59) - ? Yeah I'm probably gonna change this one, nice catch
00:30:028 (87) - minor and probably intended, but this could be a k Keeping it like this to emphasize the downward trend in pitch throughout the section
00:35:861 - remove? its nature is purely additive (if it's a k) and it's a hassle to actually alternate it at this bpm LOL (also as a kkk triplet you can claim to map the seal imo) See Below
00:43:528 - add any note due to 00:54:194 - ?? They're different patterns, so I would rather not change it for this reason (besides the dk thing was tasuke's idea so BN op?)
[muzu]
nice you can pass this with 39 misses See below
00:35:361 (86) - i don't think this is necessary as a finisher but obviously you do uhh I like how it emphasizes the buildup to the musical big hit at 00:36:028 (personal thing lol)
i consider the patterns in this diff borderline if this song was anything but 90 bpm because you can literally and will literally singletap them at this point
[kantan]
00:32:028 (39,40,41) - out of all patterns in this diff why is the longest one in the calmest part??? It's part of a buildup to the kiai, and it technically is one of the densest parts of the melody
Okoratu wrote:
Hello, just as you didn't request
[general]
give me your metadata lol lol
[futsuu]
00:53:694 (101) - remove this? it feels odd to click something without a seal in the background in this diff, like 00:51:028 (95) - 00:48:361 (89) - 00:43:028 (77) - 00:40:361 (71) - 00:37:694 (65) - and the seal for this is in 00:53:861 - so i recommend removing this note
No change. because i want to keep the pattern in kiai. current flow is fine, it's like: xxxx xx , if applied will like this: xxxx xx xxxx x, sorry for not applying this.
>3 Thanks tasuke :3tasuke912 wrote:
Qualified!
It's trueVolta wrote:
osu need more seal