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[Archived] Osu!Mania Hold Notes Glitch?

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Topic Starter
Axynald
Problem Details:
So my hold notes are colored black. They look fine in the editor though. Osu!Mania also works fine for my other laptop. I am using compatibility mode (otherwise my osu screen would be all white with the menu song playing, and alt+f4 causes the see you next time sound and closes), but I doubt that causes the problem.

Video or screenshot showing the problem:
http://imgur.com/gallery/Pibmef7
See the area of the white circle. That is supposed to be a hold note.

osu! version: 20151228.2
Topic Starter
Axynald
Bump
Bara-
Can you please show us your skin?
Topic Starter
Axynald
I am not using any skins (the osu! stock skin)
VeilStar
Can you post the runtime.log file (or its content) found in the Logs folder inside the osu! installation here? If there's no such file to be found, switch to the cuttingedge release stream from the options menu and reproduce your issue for the file to be created.
Topic Starter
Axynald

VeilStar wrote:

Can you post the runtime.log file (or its content) found in the Logs folder inside the osu! installation here? If there's no such file to be found, switch to the cuttingedge release stream from the options menu and reproduce your issue for the file to be created.
Sorry for the late reply, been busy lately from schoolwork.
SPOILER
1/31/2016 8:35:02 AM: GL Initialized
1/31/2016 8:35:02 AM: GL Version: OpenGL ES 2.0 (ANGLE 2.1.0.8afe1e1b8397)
1/31/2016 8:35:02 AM: GL Renderer: ANGLE (Intel(R) Graphics Media Accelerator 3600 Series Direct3D9Ex vs_3_0 ps_3_0)
1/31/2016 8:35:02 AM: GL Shader Language version: OpenGL ES GLSL ES 1.00 (ANGLE 2.1.0.8afe1e1b8397)
1/31/2016 8:35:02 AM: GL Vendor: Google Inc.
1/31/2016 8:35:02 AM: GL Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_storage GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker
1/31/2016 8:35:02 AM: GL Context: Index: 7930436, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
Topic Starter
Axynald
Bump
VeilStar
Sorry for the late reply, haven't had much time to look at the forums lately.

Please join the public slack group and poke smoogipooo about your issue on there.
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