Veeeeeeeeeery thank you naruti, you are always on my side.naruti wrote:
nothing much to add so here is a star
Veeeeeeeeeery thank you naruti, you are always on my side.naruti wrote:
nothing much to add so here is a star
Shinxyn wrote:
I say -8 on offset (1530)
Normal-this is kinda hard... its easy enough for me, but you need something a bit easier
Please increase Overall diff by at least 3 ticks (when overall is low, too many notes appear, making this a bit harder to read)
These are just suggestions that will probably make the map a bit easier though-SPOILERI think the slider velocity is a bit fast for this diff, but oh well.00:24:027 (1) - try avoiding having notes 1/4 next to each other, so move this 1/4 forward and shorten by one repeat?
00:28:020 (1) - ^ (I would say the same thing for the next few sliders, but since they ARE sliders, its fine)
00:33:098 (4,5) - x_x you're making the map harder and harder, oh well, keep this if you want..
00:43:057 (6,7) - I say make this a 1/4 slider that repeats, just like 00:59:031 (5)~
00:51:044 (7,8) - ^
01:54:039 (1) - kinda fast for Normal
02:43:082 (1,1,1) - ^
The song is fairly soft, so, the soft-whistles stood out a bit, and I think you overused them.
HarDr_dy- no hitsound WIP, kk
the .5 sliders were annoying since they come so randomly...
02:09:040 (4) - new combo for spacing change/jumps
03:00:091 - maybe add a note here?
03:16:065 - ^
03:46:078 (1) - if this was to follow piano, move back a 1/4 beat and increase the length by 1/4?
03:51:094 - no need for this "break"
The map's nice, I expect good hitsounds from this, or at least I can imagine
Hard- Custom Claps <3, whistle on nearly every white tick </3 (too much whistles!)
nazi-SPOILER01:33:001 (5) - a clap would fit at the end of this slider~
01:38:091 - I feel the claps end here and start again fine at 01:55:014
02:08:017 (1,2,3,4,5,6) - not that I mind the jumps being here, just that it doesn't match the rest of the map...? I mean the jump is kinda extreme compared to the easier feel from the rest of the map
02:28:083 (3) - kinda off grid
02:41:012 - pointless to have a break this short?
03:35:096 (1) - wouldn't a finish hitsound (make it quieter though) fit the finish of the speed up rather than a clap?
03:51:070 (1) - ^
HarDr_dy is longer than Hard and has more points, but is easier, well, I'm not one to speak of this XD
Thanks for the suggest by Hanyuu and Shinxyn.Hanyuu wrote:
hardr_dy
this difficulty need more overal difficulty setting i think, maybe increase it +1 or more
00:07:093 (3) - the slow slider feels not very good. if you want it slow you should make it longer and remove 1 circle
00:17:027 (2) - this too
00:49:048 (3) - new combo
00:51:045 (1) - remove combo
02:47:076 (9) - new combo maybe
03:12:084 (1) - you have to move it a bit away
i have not checked the last part after the break. because i feel the song is really too long... over 4 minutes
also you have not snapped every object go to timing -> resnap all notes
this map also needs hitsound there is not 1 hitsound i think
hard:
00:09:089 (4) - move it more away from 3
00:33:099 (3) - new combo
02:24:065 (1) - slider should go the other way
02:29:057 (4) - if you make the clap sound here and not on 5 it sounds better
think about doing the spacing for the ending shorter. its really hard
normal:
you have spacing errors in the beatmap. use the AImod (CTRL+SHIFT+A) to see and correct it
00:03:075 (1) - too hard spinner
00:07:093 (1) - new combo
00:10:039 (1) - new combo
the spinner at the end you should make it 1 i think
Thank you ykcarrot, all the timing point be fixedykcarrot wrote:
[General]
1. Put timing point right on note is no good when audio sample set or volume changing.
If player click the beat a little bit fast, it makes weird sound.
It is not applied at return point of slider, end of slider and end of spinner.
Just applied at start of slider and circle.
Ex> How to change in Normal
00:21:202 - move to 00:20:956
01:08:041 - move to 01:08:169
01:38:907 - move to 01:38:784
01:39:398 - move to 01:39:152
02:42:103 - move to 02:41:857
02:46:775 - move to 02:46:652
02:48:497 - move to 02:48:374
I don't point anymore in other diffs.
2. set a preview point at all diffs.
[Normal]
00:11:036 (3) - more curve?
00:17:002 (4) - new combo
00:24:015 (1) - remove new combo
00:25:013 (2) - new combo
00:28:008 (1) - remove new combo
00:29:007 (2) - new combo
00:32:002 (1) - remove new combo
00:33:000 (2) - new combo
[Hard]
I suggest changing this diff's name to [Insane].
This diff's HP Drain value is 7. But almost no drain.
01:08:041 (1,2,3,4) - Because this section. You should insert break time among each circles. Then HP Drain will works well.
03:20:095 - remove Kiai time
[Hard - Dy]
I suggest changing this diff's name to [Dr_dy's Hard](maybe except under bar?) or [Dy's Hard].
Star~*
我不是偷懒 我很喜欢那种慢慢出现的点和血量慢慢下降的感觉 无奈 这是要RANK的图我不能做出我想要的效果了 已经修改 谢谢建议gdeath wrote:
[Hard]
01:08:41 --->>01:24:15 建议:逐渐加快note的密度。会玩起来更加富有爽快感。单单这样一个个circle的排列像是蒙混过这个break的感觉。既单调,也显的不太有趣。
我在第一个break做了个sample。你可以看看。
other diffs are fine.
ykcarrot wrote:
I see what you felt.
Then my suggestion can be ignored.
You can take the mp3 file from the song folder :3Xenochaos1129 wrote:
Anyone have the mp3 for this song? I want it!