Logs
17:40 Okoratu: Giralda
17:41 Okoratu: do i really write a modpost now
17:41 Giralda: idk
17:41 Giralda: LOL
17:41 Okoratu: or do you irc
17:41 Giralda: lets do IRC now since like I'm not half asleep now
17:41 Giralda: unlike last night
17:42 Giralda: where I might misinterpret what you're saying
17:42 *Okoratu is editing [http://osu.ppy.sh/b/434870 Yousei Teikoku - Wahrheit [Revelation]]
17:42 Okoratu: k
17:42 Okoratu: goddammit
17:42 Okoratu: my mom entered the game and is shouting
17:42 Okoratu: kk brb
17:42 Giralda: ok
17:52 Okoratu: re
17:52 Giralda: o/
17:54 Okoratu: can we start
17:54 Okoratu: ? D:
17:55 Giralda: yeah LOL
17:55 Okoratu: 00:29:510 (4) - i'm a bit annoyed by this one since it's the only long slider in this section which actually skips beats
17:56 Okoratu: the other similar thing to it is 00:36:368 (4,5,6,7) -
17:56 Okoratu: at least going by the background things
17:56 Giralda: 00:29:510 (4) - is supposed to match00:25:225 (3) -
17:57 Okoratu: but the first one doesn't have 1/2 background things
17:57 Okoratu: and the second one has
17:57 Okoratu: like no other longer slider here has but only this one
17:57 Giralda: that sound in 00:29:725 - during mid slider right?
17:58 Okoratu: ye
17:58 Okoratu: that's what i'm referring to all the time
17:58 Okoratu: i think the other 1/1 sliders around here don't have such sounds and only this one has
17:58 Okoratu: which is why i linked 00:36:368 (4,5,6,7) - to point out that these background sounds are the same
18:00 Okoratu: think about that if you want these to match or you could follow the 1/2 in there
18:00 Okoratu: is this still making sense
18:01 Okoratu: also does buffing stack leniency to 8 destroy anything fundamental
18:01 Giralda: it might
18:02 Okoratu: because stuff like 00:41:939 (1,2) - are the only things that are not stacking ingame since you use custom stacks for the other 1/1 in this part
18:03 Okoratu: which isn't really an issue just a thing i noticed
18:04 Giralda: hold on a sec let me like
18:04 Giralda: remap the beginning a little bit
18:05 Okoratu: k
18:05 Giralda: I'm starting to look at it and dislike it
18:05 Okoratu: i would have continued pointing out how i'd love to see OD 9 or 8.5 on this
18:06 Giralda: Do you think 9.2 may be too much?
18:06 Okoratu: AR
18:07 Okoratu: I'm talking about OD
18:07 Giralda: oh wait
18:07 Giralda: LOL
18:07 Giralda: OD 8.5 would be acceptable
18:07 Okoratu: just tested half of it at OD 9 and had 98%
18:07 Okoratu: so idk
18:07 Giralda: But putting it at 8.5 wouldn't be what this map was aiming for
18:07 Okoratu: what exactly was it aiming for
18:08 Giralda: Trying to be a more average player friendly type map
18:08 Giralda: I'm more or less appealing to the 8k+ range
18:09 Okoratu: so if that's what you wanted to do
18:13 Okoratu: http://puu.sh/afrFo/14b0514a2d.jpg
18:14 Okoratu: that's what you will get from the average #1100 player then
18:14 Giralda: That's intended
18:14 Okoratu: then that's k
18:14 Okoratu: i guess
18:14 Okoratu: it's just that I personally would find it more interesting at higher od
18:15 Okoratu: and that's the end of this
18:15 Giralda: mhm
18:16 Okoratu: do these draw a smiley lol 01:23:128 (7,8,1) -
18:16 Giralda: LOL I didn't even notice that until you pointed it out
18:16 Giralda: but no it doesn't lol
18:17 Okoratu: that's what i thought when i played it
18:17 Okoratu: "did he draw a kirby"
18:17 Giralda: HAHAHAHA
18:17 Giralda: I think that was me playing around with symmetry
18:18 Okoratu: 01:27:628 (5) - could rotate this one slightly so that 01:27:461 (4,5,6) - is a bit more smooth
18:19 Okoratu: ye -10deg should do
18:20 Giralda: donee
18:20 Okoratu: is the unsymmetrical streamshape 01:44:378 (3,4,5,6,7,8,9,10,11) - intentional
18:21 Giralda: yes
18:21 Okoratu: with all the symmetry you use i don't quite get it but ok
18:21 Giralda: That's gonna get changed into 02:56:378 (3,4,5,6,7,8,9,10,11) - so it doesn't matter right now
18:21 Giralda: I was more or less experimenting with stream designs
18:23 Giralda: But if idk if I could fix the one I have now at 01:44:378 (3,4,5,6,7,8,9,10,11) - I probably would keep it
18:24 Okoratu: k
18:26 Okoratu: 01:59:295 (4,5,6) - something about how the line you draw doesn't really flow as nice as 02:00:295 (7,8) - probably because 01:59:295 (4) - is pointing downwards instead of upwards or something like that
18:27 Okoratu: or the distance between 01:59:628 (5,6) -
18:28 Okoratu: or 01:59:795 (6) - 's general angle
18:28 Okoratu: moving it further away from the circle seems to work
18:28 Giralda: https://osu.ppy.sh/ss/1827784 would this be a bit better lol
18:28 Okoratu: while rotating a bit would also be a nice idea
18:30 Giralda: erm https://osu.ppy.sh/ss/1827789
18:30 Okoratu: not directly
18:30 Giralda: https://osu.ppy.sh/ss/1827792 idk I moved it down a bit more so the linear flow is evident
18:31 Okoratu: oh goddammit you have so many ideas i would never get
18:31 Giralda: Hahaha
18:32 Okoratu: 01:58:795 (3) - suggests a downwards movement thought <.<
18:32 Okoratu: http://puu.sh/afsN0/a72121aae1.jpg
18:32 Okoratu: help
18:32 Okoratu: this is so complicated
18:32 Okoratu: also imma switch to a skin with numbers or you die
18:33 Giralda: LOOOL
18:34 Okoratu: (i usually play without colors as well)
18:34 Giralda: hey going downwards would screw up the flow
18:34 Giralda: nonono
18:34 Okoratu: your way seems to work nicely
18:34 Okoratu: so that's kinda ok
18:35 Giralda: ~
18:35 Okoratu: how about adding a circle and starting the spinner shortly after 02:06:461
18:35 Okoratu: 02:06:461 -
18:35 Okoratu: dammit
18:36 Okoratu: nice soft-hitclap2.waf
18:36 Okoratu: wav*
18:36 Okoratu: asdf
18:36 Giralda: might as well
18:36 Giralda: and thanks~
18:36 Okoratu: since it's so nice you would skip one of these claps in 02:21:795 -
18:37 Okoratu: by adding that pause
18:37 Giralda: uhhhhhhhhhhhh
18:37 Giralda: ehehehe'
18:37 Okoratu: whatever the other sliders are going over that as well
18:38 Okoratu: like 02:26:961 (2) - and 02:28:295 (4) -
18:38 Giralda: yeah
18:38 Okoratu: makes this hitsounding a bit inconsistent but i guess it follows the vocal nicely
18:39 Giralda: Still thinking about what to do at that part
18:39 Giralda: I might end up using the sliderticks instead
18:39 Okoratu: that's cool too but if you do that you should add some kind of thing to 02:21:795 -
18:39 Okoratu: i guess
18:39 Giralda: and do some passive hitsounding
18:39 Giralda: yeah
18:40 Okoratu: 02:29:628 (1) - idk
18:40 Giralda: owo
18:40 Okoratu: but sounds like this could end on a white tick and have a bit more suspension before the next part
18:41 Okoratu: like she starts inhaling in 02:30:128 -
18:42 Giralda: maybe shorten to 02:30:128 - and then use a 1/4 at 02:30:295 -
18:43 Okoratu: dunno the SV change could destroy this idea so i'd guess you should experiment on your own
18:43 Giralda: yeah i'll see what I could maybe do
18:43 Okoratu: rather than going through all possibilities now
18:44 Okoratu: 02:33:795 (3) - something about how this one is a bit random considering your other slidershapes
18:45 Giralda: Well I used that shape because I've been using straight sliders for that one section
18:45 Giralda: It would look really bad if I did a curved shaped one without a red anchor
18:46 Okoratu: k maybe it's the position of the red anchor that annoys me a bit
18:47 Okoratu: dunno
18:47 Giralda: haha
18:48 Okoratu: 02:51:795 (1) - i'm not really a fan of the simplifications here
18:50 Okoratu: 03:14:128 (4) - idk i just don't really like this akldf jaslkdfj
18:52 Okoratu: oh yes i just noticed something which you could very well use
18:52 Okoratu: 01:55:461 - could toggle kiai off here and on 01:55:795 -
18:53 Okoratu: 03:07:461 - and 03:07:795 -
18:53 Okoratu: 04:03:127 - and 04:03:460 -
18:54 Giralda: yes
18:54 Giralda: I agree
18:55 Okoratu: also something about how AR 9.2 might not fit your audience of 8k ~ ish players
18:55 Okoratu: since the slow parts are kinda harder to get with this
18:56 Giralda: oh yeah good point
18:56 Okoratu: 04:29:293 (7) - i personally disagree with this one slider
18:56 Okoratu: because there's a pause before
18:56 Okoratu: and both sounds are empathized
18:56 Okoratu: so i think 2 circles might be more fitting for this
18:58 Okoratu: 02:51:795 (1) - also my problem with this part was that your sliders are mapping to vocals for most of the time but not in this section
18:59 Giralda: The sliders are shaped in an attempt to match vocal pitch
19:00 Okoratu: still anticlimactic .-.
19:00 Okoratu: but whatever
19:01 Okoratu: ok so this would be all for now will randomly point out other things related to flow in the next time the more i play it
19:01 Okoratu: since i have to do some shopping for tomorrow
19:01 Okoratu: so... afk
19:01 Giralda: okayy have fun!
21:02 Okoratu: so ok re
21:03 Okoratu: 03:23:795 (1,2,3,4,5) - these kind of break your whistle pattern i guess
21:03 Okoratu: ??
21:04 Giralda: I didn't really follow a whistle pattern I just used them for minor emphasis
21:05 Okoratu: 03:26:461 (1) - this thing follows
21:05 Okoratu: though
21:05 Okoratu: i guess
21:06 Okoratu: oh yes
21:06 Okoratu: 04:07:293 (4) -
21:06 Okoratu: wat
21:06 Okoratu: 4.4x ok
21:06 Giralda: yeah
21:07 Giralda: LOL
21:07 Okoratu: moving it to at least (78|333) wouldn't even hurt lel
21:13 Okoratu: i still think 03:14:128 (4) - doesn't need the red anchor but
21:13 Okoratu: yo that's about it
21:14 Giralda: alrightt
21:14 Okoratu: AR 7 on the hard u sure
21:19 Giralda: yeah
21:19 Giralda: I'm sure
21:20 Okoratu: ok i need to map some hards and have newbs play them
21:20 Okoratu: i can't really judge those diffs the heck
21:20 Giralda: LOL
21:21 Okoratu: like my first thought was that the AR7 looks cool in the beginning
21:21 Okoratu: and then too slow after
21:21 Giralda: oh
21:24 Okoratu: AR 7.5 could be cooler idk
21:25 Okoratu: also i have the feeling that things like 00:55:462 (1) - should be custom stacked
21:25 Okoratu: because things like 01:10:461 (1,3) - do in fact stack ingame
21:26 Okoratu: while 01:18:128 (4) - and similar places don't
21:26 Giralda: What do you mean by custom stacked lol
21:27 Okoratu: http://puu.sh/afFH8/477eac580c.jpg
21:28 Okoratu: placed on the grid in a way that emulates the stacking behaviour of the game with stack leniency
21:28 Giralda: http://puu.sh/afFL0/6440de2990.jpg am I doing it right
21:29 Okoratu: https://osu.ppy.sh/u/jenny
21:29 Okoratu: spoilerbox: a little word on stacking
21:29 Giralda: oh yeah that
21:30 Okoratu: 01:53:795 (3) - press test around here and just look what could be broken
21:31 Okoratu: 01:55:461 (4,5,6,7,1) - becomes http://puu.sh/afFXF/4537708aaf.jpg
21:31 Okoratu: and well you could factor that in when stacking those things in the editor
21:32 Okoratu: the slider stays at its initial position while the stack itself is deformed
21:34 Okoratu: 03:07:461 (4,5,6,7,1) - ^ that's kinda the same
21:35 Okoratu: 03:42:295 (5,6,1) - if you look at 03:50:294 (2,3,1) - this first one could probably be moved down by a bit
21:41 Giralda: Is that all owo
21:43 Okoratu: i think so
21:43 Giralda: post \o/
21:43 Okoratu: I'm also not really motivated and might throw around other stuff whenever
17:40 Okoratu: Giralda
17:41 Okoratu: do i really write a modpost now
17:41 Giralda: idk
17:41 Giralda: LOL
17:41 Okoratu: or do you irc
17:41 Giralda: lets do IRC now since like I'm not half asleep now
17:41 Giralda: unlike last night
17:42 Giralda: where I might misinterpret what you're saying
17:42 *Okoratu is editing [http://osu.ppy.sh/b/434870 Yousei Teikoku - Wahrheit [Revelation]]
17:42 Okoratu: k
17:42 Okoratu: goddammit
17:42 Okoratu: my mom entered the game and is shouting
17:42 Okoratu: kk brb
17:42 Giralda: ok
17:52 Okoratu: re
17:52 Giralda: o/
17:54 Okoratu: can we start
17:54 Okoratu: ? D:
17:55 Giralda: yeah LOL
17:55 Okoratu: 00:29:510 (4) - i'm a bit annoyed by this one since it's the only long slider in this section which actually skips beats
17:56 Okoratu: the other similar thing to it is 00:36:368 (4,5,6,7) -
17:56 Okoratu: at least going by the background things
17:56 Giralda: 00:29:510 (4) - is supposed to match00:25:225 (3) -
17:57 Okoratu: but the first one doesn't have 1/2 background things
17:57 Okoratu: and the second one has
17:57 Okoratu: like no other longer slider here has but only this one
17:57 Giralda: that sound in 00:29:725 - during mid slider right?
17:58 Okoratu: ye
17:58 Okoratu: that's what i'm referring to all the time
17:58 Okoratu: i think the other 1/1 sliders around here don't have such sounds and only this one has
17:58 Okoratu: which is why i linked 00:36:368 (4,5,6,7) - to point out that these background sounds are the same
18:00 Okoratu: think about that if you want these to match or you could follow the 1/2 in there
18:00 Okoratu: is this still making sense
18:01 Okoratu: also does buffing stack leniency to 8 destroy anything fundamental
18:01 Giralda: it might
18:02 Okoratu: because stuff like 00:41:939 (1,2) - are the only things that are not stacking ingame since you use custom stacks for the other 1/1 in this part
18:03 Okoratu: which isn't really an issue just a thing i noticed
18:04 Giralda: hold on a sec let me like
18:04 Giralda: remap the beginning a little bit
18:05 Okoratu: k
18:05 Giralda: I'm starting to look at it and dislike it
18:05 Okoratu: i would have continued pointing out how i'd love to see OD 9 or 8.5 on this
18:06 Giralda: Do you think 9.2 may be too much?
18:06 Okoratu: AR
18:07 Okoratu: I'm talking about OD
18:07 Giralda: oh wait
18:07 Giralda: LOL
18:07 Giralda: OD 8.5 would be acceptable
18:07 Okoratu: just tested half of it at OD 9 and had 98%
18:07 Okoratu: so idk
18:07 Giralda: But putting it at 8.5 wouldn't be what this map was aiming for
18:07 Okoratu: what exactly was it aiming for
18:08 Giralda: Trying to be a more average player friendly type map
18:08 Giralda: I'm more or less appealing to the 8k+ range
18:09 Okoratu: so if that's what you wanted to do
18:13 Okoratu: http://puu.sh/afrFo/14b0514a2d.jpg
18:14 Okoratu: that's what you will get from the average #1100 player then
18:14 Giralda: That's intended
18:14 Okoratu: then that's k
18:14 Okoratu: i guess
18:14 Okoratu: it's just that I personally would find it more interesting at higher od
18:15 Okoratu: and that's the end of this
18:15 Giralda: mhm
18:16 Okoratu: do these draw a smiley lol 01:23:128 (7,8,1) -
18:16 Giralda: LOL I didn't even notice that until you pointed it out
18:16 Giralda: but no it doesn't lol
18:17 Okoratu: that's what i thought when i played it
18:17 Okoratu: "did he draw a kirby"
18:17 Giralda: HAHAHAHA
18:17 Giralda: I think that was me playing around with symmetry
18:18 Okoratu: 01:27:628 (5) - could rotate this one slightly so that 01:27:461 (4,5,6) - is a bit more smooth
18:19 Okoratu: ye -10deg should do
18:20 Giralda: donee
18:20 Okoratu: is the unsymmetrical streamshape 01:44:378 (3,4,5,6,7,8,9,10,11) - intentional
18:21 Giralda: yes
18:21 Okoratu: with all the symmetry you use i don't quite get it but ok
18:21 Giralda: That's gonna get changed into 02:56:378 (3,4,5,6,7,8,9,10,11) - so it doesn't matter right now
18:21 Giralda: I was more or less experimenting with stream designs
18:23 Giralda: But if idk if I could fix the one I have now at 01:44:378 (3,4,5,6,7,8,9,10,11) - I probably would keep it
18:24 Okoratu: k
18:26 Okoratu: 01:59:295 (4,5,6) - something about how the line you draw doesn't really flow as nice as 02:00:295 (7,8) - probably because 01:59:295 (4) - is pointing downwards instead of upwards or something like that
18:27 Okoratu: or the distance between 01:59:628 (5,6) -
18:28 Okoratu: or 01:59:795 (6) - 's general angle
18:28 Okoratu: moving it further away from the circle seems to work
18:28 Giralda: https://osu.ppy.sh/ss/1827784 would this be a bit better lol
18:28 Okoratu: while rotating a bit would also be a nice idea
18:30 Giralda: erm https://osu.ppy.sh/ss/1827789
18:30 Okoratu: not directly
18:30 Giralda: https://osu.ppy.sh/ss/1827792 idk I moved it down a bit more so the linear flow is evident
18:31 Okoratu: oh goddammit you have so many ideas i would never get
18:31 Giralda: Hahaha
18:32 Okoratu: 01:58:795 (3) - suggests a downwards movement thought <.<
18:32 Okoratu: http://puu.sh/afsN0/a72121aae1.jpg
18:32 Okoratu: help
18:32 Okoratu: this is so complicated
18:32 Okoratu: also imma switch to a skin with numbers or you die
18:33 Giralda: LOOOL
18:34 Okoratu: (i usually play without colors as well)
18:34 Giralda: hey going downwards would screw up the flow
18:34 Giralda: nonono
18:34 Okoratu: your way seems to work nicely
18:34 Okoratu: so that's kinda ok
18:35 Giralda: ~
18:35 Okoratu: how about adding a circle and starting the spinner shortly after 02:06:461
18:35 Okoratu: 02:06:461 -
18:35 Okoratu: dammit
18:36 Okoratu: nice soft-hitclap2.waf
18:36 Okoratu: wav*
18:36 Okoratu: asdf
18:36 Giralda: might as well
18:36 Giralda: and thanks~
18:36 Okoratu: since it's so nice you would skip one of these claps in 02:21:795 -
18:37 Okoratu: by adding that pause
18:37 Giralda: uhhhhhhhhhhhh
18:37 Giralda: ehehehe'
18:37 Okoratu: whatever the other sliders are going over that as well
18:38 Okoratu: like 02:26:961 (2) - and 02:28:295 (4) -
18:38 Giralda: yeah
18:38 Okoratu: makes this hitsounding a bit inconsistent but i guess it follows the vocal nicely
18:39 Giralda: Still thinking about what to do at that part
18:39 Giralda: I might end up using the sliderticks instead
18:39 Okoratu: that's cool too but if you do that you should add some kind of thing to 02:21:795 -
18:39 Okoratu: i guess
18:39 Giralda: and do some passive hitsounding
18:39 Giralda: yeah
18:40 Okoratu: 02:29:628 (1) - idk
18:40 Giralda: owo
18:40 Okoratu: but sounds like this could end on a white tick and have a bit more suspension before the next part
18:41 Okoratu: like she starts inhaling in 02:30:128 -
18:42 Giralda: maybe shorten to 02:30:128 - and then use a 1/4 at 02:30:295 -
18:43 Okoratu: dunno the SV change could destroy this idea so i'd guess you should experiment on your own
18:43 Giralda: yeah i'll see what I could maybe do
18:43 Okoratu: rather than going through all possibilities now
18:44 Okoratu: 02:33:795 (3) - something about how this one is a bit random considering your other slidershapes
18:45 Giralda: Well I used that shape because I've been using straight sliders for that one section
18:45 Giralda: It would look really bad if I did a curved shaped one without a red anchor
18:46 Okoratu: k maybe it's the position of the red anchor that annoys me a bit
18:47 Okoratu: dunno
18:47 Giralda: haha
18:48 Okoratu: 02:51:795 (1) - i'm not really a fan of the simplifications here
18:50 Okoratu: 03:14:128 (4) - idk i just don't really like this akldf jaslkdfj
18:52 Okoratu: oh yes i just noticed something which you could very well use
18:52 Okoratu: 01:55:461 - could toggle kiai off here and on 01:55:795 -
18:53 Okoratu: 03:07:461 - and 03:07:795 -
18:53 Okoratu: 04:03:127 - and 04:03:460 -
18:54 Giralda: yes
18:54 Giralda: I agree
18:55 Okoratu: also something about how AR 9.2 might not fit your audience of 8k ~ ish players
18:55 Okoratu: since the slow parts are kinda harder to get with this
18:56 Giralda: oh yeah good point
18:56 Okoratu: 04:29:293 (7) - i personally disagree with this one slider
18:56 Okoratu: because there's a pause before
18:56 Okoratu: and both sounds are empathized
18:56 Okoratu: so i think 2 circles might be more fitting for this
18:58 Okoratu: 02:51:795 (1) - also my problem with this part was that your sliders are mapping to vocals for most of the time but not in this section
18:59 Giralda: The sliders are shaped in an attempt to match vocal pitch
19:00 Okoratu: still anticlimactic .-.
19:00 Okoratu: but whatever
19:01 Okoratu: ok so this would be all for now will randomly point out other things related to flow in the next time the more i play it
19:01 Okoratu: since i have to do some shopping for tomorrow
19:01 Okoratu: so... afk
19:01 Giralda: okayy have fun!
21:02 Okoratu: so ok re
21:03 Okoratu: 03:23:795 (1,2,3,4,5) - these kind of break your whistle pattern i guess
21:03 Okoratu: ??
21:04 Giralda: I didn't really follow a whistle pattern I just used them for minor emphasis
21:05 Okoratu: 03:26:461 (1) - this thing follows
21:05 Okoratu: though
21:05 Okoratu: i guess
21:06 Okoratu: oh yes
21:06 Okoratu: 04:07:293 (4) -
21:06 Okoratu: wat
21:06 Okoratu: 4.4x ok
21:06 Giralda: yeah
21:07 Giralda: LOL
21:07 Okoratu: moving it to at least (78|333) wouldn't even hurt lel
21:13 Okoratu: i still think 03:14:128 (4) - doesn't need the red anchor but
21:13 Okoratu: yo that's about it
21:14 Giralda: alrightt
21:14 Okoratu: AR 7 on the hard u sure
21:19 Giralda: yeah
21:19 Giralda: I'm sure
21:20 Okoratu: ok i need to map some hards and have newbs play them
21:20 Okoratu: i can't really judge those diffs the heck
21:20 Giralda: LOL
21:21 Okoratu: like my first thought was that the AR7 looks cool in the beginning
21:21 Okoratu: and then too slow after
21:21 Giralda: oh
21:24 Okoratu: AR 7.5 could be cooler idk
21:25 Okoratu: also i have the feeling that things like 00:55:462 (1) - should be custom stacked
21:25 Okoratu: because things like 01:10:461 (1,3) - do in fact stack ingame
21:26 Okoratu: while 01:18:128 (4) - and similar places don't
21:26 Giralda: What do you mean by custom stacked lol
21:27 Okoratu: http://puu.sh/afFH8/477eac580c.jpg
21:28 Okoratu: placed on the grid in a way that emulates the stacking behaviour of the game with stack leniency
21:28 Giralda: http://puu.sh/afFL0/6440de2990.jpg am I doing it right
21:29 Okoratu: https://osu.ppy.sh/u/jenny
21:29 Okoratu: spoilerbox: a little word on stacking
21:29 Giralda: oh yeah that
21:30 Okoratu: 01:53:795 (3) - press test around here and just look what could be broken
21:31 Okoratu: 01:55:461 (4,5,6,7,1) - becomes http://puu.sh/afFXF/4537708aaf.jpg
21:31 Okoratu: and well you could factor that in when stacking those things in the editor
21:32 Okoratu: the slider stays at its initial position while the stack itself is deformed
21:34 Okoratu: 03:07:461 (4,5,6,7,1) - ^ that's kinda the same
21:35 Okoratu: 03:42:295 (5,6,1) - if you look at 03:50:294 (2,3,1) - this first one could probably be moved down by a bit
21:41 Giralda: Is that all owo
21:43 Okoratu: i think so
21:43 Giralda: post \o/
21:43 Okoratu: I'm also not really motivated and might throw around other stuff whenever
Yes i just really