Mao wrote:
Hitsounding is a great part of mapping and if I would override them or the default ones I would destroy that part for me to enjoy \o/
I agree with this
When I create a beatmap I make sure hitsounds still sound "alright" when people disable them (so like, not using hitfinish for some basskick I use 3-4 times every measure, because that would sound terrible with default sounds). However, sometimes this is inevitable without having to use 2000 inherited points in the editor (for that I blame the editor itself, because the hitsound options are quite limited).
I like using hitsounds the beatmap creator intended. However, I do sometimes remove the hitnormal wavs from a beatmap folder if the feedback from those hitsounds is just bad (or really soft). That way I will just be missing that hitsound, instead of having to disable them all.
I don't really like the standard hitsounds of osu! The hitnormal of the normal sample set can be really disturbing and loud, and I think it would serve better as the currently used "clap" sound. Also, let's not forget about the infamous whistles. The soft set one is really nice but the normal one...not so much