Cool.
KASUM1 wrote:
Do you mind if I make Insane?
Avishay wrote:
OMG what anime is this from? XD I KNOW IT IS TOKYO GHOUL, I KNOW LOTS ABOUT ANIME
jeez
[Seclusion]
- 00:12:158 (3) - Finish here is misleading since the strong beat is at 00:12:308 (1) -, just a normal clap here will do. but there is a finish in the song and finish sounds r strong (means setting a finish here is legit)
- 00:44:858 (1) - 1/4 slider here works really well imo, you should try that as well. i tried and i failed
- 00:45:908 (1) - Finish is inappropriate here, nothing really strong instrument or vocals wise, perhaps you will change the placement of this note to 00:46:058 again, there is a finish in da song - also i cant find anything strong here 00:46:058
- 01:05:108 (1) - Don't mute the sliderend here, it kinda goes well with the 'yeeei' that just ends on the blue tick, it's cool. nah no not really y:C
- 01:09:458 (1,2,3,4,5,6) - Something has clearly gone wrong here, the shape of the second half of the stream is really odd and awkward, I think it's clear so I won't really elaborate, but if you can't understand why then I'll elaborate. perfect cricle noww
- 01:25:808 (2,2,3,1) - Why not make an equal spacing between the stream notes to the regular circle? It'd be nice. did this at first but then 01:25:958 (1,2,3,1) - plays like shit so i reduced the spacing
- 01:28:358 (2,3,4,5,1) - Did you really need to reduce the spacing here? There are no signs of music withdrawal, it starts only at 01:29:258 (1) - transition tho, slightly increased
- 01:55:658 (1) - The whole pattern here is frigin gud man
- 02:05:858 (1) - Not sure why did you finish just this note, if you wanted to go with the intensity of the vocals, should've put a finish at 02:05:559 (2) - and 02:06:158 (3) - just like at 02:11:108 (1) - everything else sounds just bad, idk it feels right this wayy
- 02:13:508 (1) - Add a finish no finish in the songg so i dont feel like adding one :>
- 02:41:108 (3) - Erm.. drum addition on purpose? Because atm it sounds horrible for me, might want to add a custom set here. removed the clap, sounds better now indeed
- 02:50:858 (1) - Isn't this a bit bit bit too slow? I'd add that the shape and placement are not really forgiving either, especially because of the linear movement 02:50:408 (1,2,3,1) -. Oh, and could you plz fix the waterdrop / circle shape here, symmetric is gud.i really like the slow down here, i hope i can rank in the way it is B^) custom color is grey idk if that helps but ye if necessary i can change 02:50:408 (1,2,3) - to a simple line instead of a backnforth- also i dont think that the shape has to be symmetrical
[Extra][Insane]
- Just saying that I am not going to mention the hitsound suggestion like before, so if you did follor through some of them, you should apply them here too.
- 00:19:208 (2,1,2) - Isn't this a bit too misleading? 1/2 and 1/4, just sayin' that this repeats in this diff and it is pretty incosistent, so unless there's something really drastic in the song you should probably just choose one pattern to work with. eea aa yes and no changed it at some places
- 00:40:358 (3,4,5,2) - I don't like this overlap me neither
- Oh lol this diff is not done yet oh oooooo ops oh
nicela
- 00:12:758 (2,3) - Rhythm is kinda awkward, why not 1/2 into a 1/1? Unlike 00:14:258 (3,1) - it has no note that signs halt. its not too bad tho, following the guitar workss
- 01:47:858 (4,5) - Did you ever stack 1/2 notes like that at this diff? I was sure it was weird 1/4 or something, but regardless you probably shouldn't stop the movement here. aaa yes
Bonsai wrote:
can someone pls bump t/222054 again bc I just lost 90 minutes of modding right before I wanted to post it again, it's like the first time in forever I forgot not to write in the browser and boom there's the punishment (nvm already bumped now but a few more bumps wouldn't hurt ))
I'll just quickly list everything again, sry if it'll appear harsh or whatever bc of not writing much, generally I barely found any real issues anywhere so it's mostly very minor suggestions, poke me if I didn't explain something enough
also rip 2nd kds 2slow my hero
GeneralIsolierung
- offset is definitely too high, should be around 450 I guess ohh your right it is too late but i think reducing it by 4 is enough
- The hitsound at 00:59:258 feels out of place bc only vocals and no real active beat truu
- do you hate Hidden-players ;_; no, i love them http://puu.sh/mKT46/839ef063d8.png also i think it works well with hidden
Extra
- 00:25:058 (1,2,1,2) - 00:29:858 (1,2) - why so big, there's nothing getting more intense or anything vocal intensifies, but ye at the second one its dumb- reduced ds
- 01:48:908 (3) - and 01:51:308 (3) - There's one of the more important guitar-notes on the tails (01:53:708 (2,3,4,1,2,3) - is what perfectly suits the rhythm)and I don't really understand why you mapped it that way bc there's no claps on heads either bc spamming circles in such a calm part is annoying to playy
- I'm not the target audience of this diff and only played it with HT but the jumps between 01:55:658 (1,2,3,1,2,3,1,2,3) - totally caught me off-guard, rather extrem flow- and/or spacing-wise after that calmer section, maybe nerf a bit? ppl manage to play it somehow, will consider to nerf this one later of (if necessary)
- kinda weird that this is the only diff where there's a slider instead of the spinner at the end : \ diff ist eben isoliert B^)
- AiMod best mod oh ooo
- 00:13:058 (3) - I'd suggest making this a circle as the contrast to 00:17:558 (2,3,4,5,1) - is too much imo, you ignore the guitar completely at the second one so making that one a circle would be better !!!!!!! good
- 00:22:358 (2,3) - and similar: I don't think stacking both 1/2s and 1/4s perfectly is a good idea so I suggest spacing all those 1/4s just that little bit like you did with all other 1/4s. Also 01:19:508 (1,2,3,1) - is a bit ??? the different inteveralls look exactly the same right after each other ye
- 01:48:908 (3) - 01:51:308 (3) - same as higher diff
Insane
- 00:12:758 (2) - similar point to the one in Extra, having that clap on the tail is weird when they're fully emphasized at 00:17:558 (2,3,4,5,1) - bmark
- 00:32:558 (4,1,2,1,2) - This is really boring considering the diff, at the very least pls map 00:33:908 but yeah pls map generally more here ye
- 00:48:158 (5,1) - (1) should get more emphasis, rn it's just following extended sliderpath of (5) and barely any change of direction on (1) itself either which is not enough imo ye
HardNormal
- 00:12:758 (2) - same as Insane
- even in this diff I think 00:33:908 should be mapped and maybe 02:21:908 too i think its okay the way it is heree
- 01:57:833 - maybe silence? the hitsound somewhat fits but is still irritating imo ye
- 02:20:858 (3,4) - whoa how
I think I forgot something but whatever, sorry x.x
- You know that changing SV for some sections isn't forbidden in Normals (neither in Easy) right? I feel like it could use some SV-changes for some sections to differentiate a bit i know but ye
- Heyho it's a Normal, not much to say, prolly nothing about the Easy either and I generally hate Easy so I won't even look at it hihi
what do u want me to moddSkinnyJommy wrote:
yoo m4m![Isolation]
- 00:13:954 (3,4,5,6,1) - the last note of this stream makes the whole thing look really off and weird... so maybe move 00:14:254 (1) - to 323. 35 o tru
- 00:59:254 (1) - this is pretty guly ;-; u r pretty guly :'(
- 01:35:854 (1,2,3,4) - hmm... this square is pretty giant for no reason except for the clap spam here, but i think the pattern is too sudden and too big slightly reduced
[Extra]
- 00:59:216 (1) - moving this over to 00:59:216 feels so much better, maybe i missed it in the hardest diff up above but as it is now is so awkward because it doesnt hit right on the vocal starting this on a yellow tick is a bad idea eee
[Insane]
- 01:25:954 (2,3,4) - I think this pattern here would be better on the left of 01:25:354 (4) - idk it just feels right to me revolution
[Hard]this looks fine to me
[Normal]
- 00:13:954 (4,1) - this stack seems hard to read for newer players thats why i bmarked it fixed that one
Easy looks okay to me too! sorry for short mod... but not much to point out ya know, everything is pretty good!
Dailycare wrote:
[Isolation]
01:10:354 (3) - Stack this slider's tail on 01:09:679 (4) - oh yea
01:47:854 (1) - Move to (384, 240) oh yea
[Extra]
Is this diff done? ;^)
01:19:504 (1,2) - I think stack is not good choice reduced spacing 2->3, plays k now
[Insane]
01:49:204 (3) - Why did you stack this on 01:48:754 (2) - ? i thought its cool but no, its stupid
01:51:604 (3) - ^
[Hard]
01:10:954 (4,1) - How about this? na, bc consistency
02:08:554 (4,1) - ^
[Normal]
00:13:954 (4) - 1.05..? Is it acceptable? // And I recommend you to make 00:13:654 (3,4) - like 00:18:454 (3,4) - changed stuff here, ugly stack is also gone
01:04:054 (3) - It's too high yee
02:34:054 (5) - Add NC instead of 02:35:254 (1) - o yee
[Easy]
02:49:654 (7,1) - Too close ;w; but it is not
Sorry for short mod, but It's perfect. Nice song, Nice diffs, Nice BG
pishifat wrote:
m 4 m q u e u e
general
01:21:904 (1) - 01:24:304 (1) - half the diffs are missing finishes on these um oh
02:58:054 (1) - lowering slidertick volume on these and the huge sliders on other diffs = good. loud ticks on nothing pretty weird 10 and 5% now
soft whistle = too loud in right ear. balance volume properly or get another hitsound thx np
normal
00:13:954 (4,1) - whay jommy said lol
00:15:454 (2) - pls 2/1 doesnt really fit the density of the rest of the diff true
00:17:104 (1) - 00:46:954 (3) - 02:45:004 (4) - tbh slidershapes where you don't really follow the body because of how much it overlaps itself are things to avoid on easynormal desperate situations
hard
00:59:254 (1) - forgot the body whistle tho
insane
scrubs usually suck at reading the 1/2-not-stacking thing but ok do u mean 1/2 stacking thing bc not stacking thing doesnt make sense
00:35:254 (1) - 01:42:454 (1) - tail whistles so much louder than heads:( going with soft sampleset only like 00:37:654 (1,2,3) - sounds way better. after seeing higher diffs they make more sense (although being lower volume still better there) yet on thsi diff they're kinda what still since they're mapped the same as nonwhistletails isee ye
extra
00:14:404 (2) - 00:14:704 (1) - 00:52:204 (2) - soft sampleset would be fitting for more silent stuff if you werent using a custom sample that makes it stand out lol. there's a few more weird soft sampleset placements that i didn't really understand but if you actually consider them problems you can find them easily
02:17:254 (1) - here onwards best part tbh default now
isolation
00:14:704 (1) - those weird softsamplesetthings also apply here too gl
00:30:304 (3,4,1,2,3,4) - visually same spacing for linear stuff like this is cool despite 1 being lower https://osu.ppy.sh/ss/4411854 ye
get bns
It's off the play field right? i had trouble reading it through my key overlay, just saying..Okoratu wrote:
what's with that?