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Reol - Minazoko Yuuhodou

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Total Posts
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Topic Starter
Zexous
This beatmap was submitted using in-game submission on Tuesday, May 17, 2016 at 11:56:12 AM

Artist: Reol
Title: Minazoko Yuuhodou
Tags: camellia gokusaishoku
BPM: 175
Filesize: 14569kb
Play Time: 05:01
Difficulties Available:
  1. Ripples (5.09 stars, 1097 notes)
Download: Reol - Minazoko Yuuhodou
Information: Scores/Beatmap Listing
---------------


Lyrics
降り注ぐ日差しは
The downpouring sunlight

揺らめいた景色に
In a swaying landscape

幾度も囁く細波 足を濡らす
水面に隠れた道 湖を下る

The ripples whisper countless times, as I dip my feet into the water
Through the road hidden under the water’s surface, I descend into the lake


傷んだ言葉も 乾いた手紙も 静けさの中で 泳げるから

Both the pained words, and the dried-up letters, can swim away in the middle of this peace

降り注ぐ日差しは 揺蕩う水の色 映すように青く 染まって沈む
揺らめいた景色に ぽつりと伸びる道 音のない一歩に
空へと逃げていく気泡

The downpouring sunlight drowns & dyes me in blue, as if reflecting the color of drifting waters
In the swaying landscape, I continue alone on this path with a soundless step
Like a bubble escaping to the sky


もっと深く もっと静かな場所へと
雨も 雲も 忘れられるように

Towards a deeper, quieter place
Where I’ll be able to forget both the rain and the clouds


千切れた月 白から灰 黒に変わり
差し込む光と踊る 魚群に混ざった

The broken moon fades from white to grey, and then black
As I dance in the light shining down, I am mixed into a school of fish


液晶が夜を劈いて響く 薄明かりでまた 目を覚ます
濡れた言葉を 滲んだ手紙を 穏やかに揺れる 波の中で溶かすから

The liquid crystals resound as they tear the night apart, and I awaken again under a dim light
As the wet words and the blurred letters gently sway, they will melt inside the waves someday


水底の遊歩道 歩む一本道 行き止まりの部屋に 点った明かり
朝を急かす事も 夢に呻く事も 全て水に浮かべ きっと忘れて

On my promenade at the sea bottom, I walk on an unforked path, and upon reaching the dead-ended room, a lamp remains lit
Both the rushed mornings, and the groans in my dreams, will all float above the water, and surely be forgotten


降り注ぐ日差しは 揺蕩う水の色 映すように青く 染まって沈む
揺らめいた景色に ぽつりと伸びる道 音のない一歩に
空へと逃げていく気泡

The downpouring sunlight drowns & dyes me in blue, as if reflecting the color of drifting waters
In the swaying landscape, I continue on this path alone with a soundless step
Like a bubble escaping to the sky


もっと深く もっと静かな場所へと
雨も 雲も 忘れられるように

Towards a deeper, quieter place
Where I’ll be able to forget both the rain and the clouds


降り注ぐ日差しは
The downpouring sunlight

揺らめいた景色に
In a swaying landscape

Thanks to:
1. All the modders
2. Xenans for help with bubble SGL code
3. Monstrata, Ipas, and Okorin for helping me push this map forward
4. Lust for coming back from the dead randomly on the day this happened to be qualified and making the day that much better


NRG's set
Side's set
The Fetish's set
Kroytz
FiRsT!11!
00:10:629 (5,1) - I personally dont like the spinner so I tried to come up with something to capture the vocals (it 1/6) http://puu.sh/mj24p/348dc78279.jpg Maybe play around with it, I find it sounds better. And then you could map the vocals with closely spaced 1/2 circles in the center of the map cuz thats cool right

00:24:000 (1) - ctrl-g PLS ;w;w;w;

00:43:029 - Maybe stack a (2) over slider-end. Unmapped high vocal to me is weird but maybe not cuz next pattern has 1/2 gap so idk

01:04:457 (1) - why not shorten by 1/2? No beat to capture on red tick and the vocal ends on white too :T

01:16:800 (1) - sugoi owo

01:28:457 (1,1,1,1,1,1,1,1) - NC is definitely overkill here and the spacing is very tight. I'd prefer a different pattern that can distinguish that drum sounds or use kicks for them.

01:34:114 (4) - rotate by 9 degrees for straightness?

01:39:514 (1) - same thing with the NCs here. Pair them into (1,2)s is better than all ones.

01:55:714 (2) - seems odd overlap, could stack at (5)'s slider-end or like a mini blanket on the side of (5). Or maybe in the center of the (5) slier at that tippy curve dip thing

02:26:743 (4) - dis overlap maaaan. Instead of going upward start off going down and work up? http://puu.sh/mj2HV/0d5fe76026.jpg. (3) slider-end overlaps previous triangle (3) . Similar to how you did this: 02:28:972 (1,2,3,4) -

02:38:400 (23,) - Duuude just switch 2 and 3's position on the timeline it soo much better because of how you spaced the previous patterns and then now we slider boiz ;A;

02:44:486 (8,1) - space out more for emphasis? Something like http://puu.sh/mj2Qo/0dcb140659.jpg

03:02:486 (1,1) - this is so cool lol. if only I spun counterclockwise lel

03:33:600 (6) - maybe fix that positioning a little so (4) is in the center of (6) slider

03:40:114 (1,1,1,1,1,1,1,1,1) - this is more readable than the first I pointed out but I still don't like this pattern :V. If anything fix the NC's >>

03:51:172 (1) - ^

03:54:343 (8) - I think you can create something more creative by ctrl-g'ing this one. Just one idea: http://puu.sh/mj34Y/05362276fa.jpg To follow up, I put (2) on the slider-end of (8) but I'm sure there are way better alternatives lol. Or what you could do too is something like: http://puu.sh/mj38G/1c69329b68.jpg Your current one just looks kinda weird lol

03:58:286 (4) - might be too close to (3) and not get enough emphasis

04:14:400 (1) - ctrl-g too ;;w;;

04:21:514 (4) - 453; 220 just looks better to me

04:27:429 (1) - I'm not a fan of how non-complimentary this slider-end overlap is to 04:28:457 (3) -. So much as I'd want to use a curve after (2), and blanket the slider end of (1), that wouldn't really look all that well either. bias

04:32:486 (4) - 137:352

04:45:172 (1) - same as before

04:56:743 - there's a strong sound here that should be captured. Could try use one repeat and one regular slider.

04:57:600 (1) - This could be hit too and start spinner on blue but its soft enough to be ignored as well : p It could be a good idea to hit it if you change the previous combo to add that extra red tick beat who knows

//
Topic Starter
Zexous

Kroytz wrote:

FiRsT!11!
00:10:629 (5,1) - I personally dont like the spinner so I tried to come up with something to capture the vocals (it 1/6) http://puu.sh/mj24p/348dc78279.jpg Maybe play around with it, I find it sounds better. And then you could map the vocals with closely spaced 1/2 circles in the center of the map cuz thats cool right I placed a spinner there because I didn't want to map the weird shit from 00:10:800 - to 00:11:657 - and doing nothing there into vocal mapping would be too off, and anyway now it maintains consistency too

00:24:000 (1) - ctrl-g PLS ;w;w;w; Nope :P it would be better circular flow but it would totally fuck up the specific kind of flow in that whole pattern 00:24:000 (1,2,3,4,1,2,3,4) - because circular flow doesn't work as well at providing "impact"; one of the weaknesses of circular flow is that a 1.0x circular flow pattern and a 4.0x circular flow pattern basically require the same amount of effort to play

00:43:029 - Maybe stack a (2) over slider-end. Unmapped high vocal to me is weird but maybe not cuz next pattern has 1/2 gap so idk Nah I like it like this

01:04:457 (1) - why not shorten by 1/2? No beat to capture on red tick and the vocal ends on white too :T Alright

01:16:800 (1) - sugoi owo ty

01:28:457 (1,1,1,1,1,1,1,1) - NC is definitely overkill here and the spacing is very tight. I'd prefer a different pattern that can distinguish that drum sounds or use kicks for them. I actually wasn't mapping the drums there, but since this pattern is iffy, I'll change it if more people say it needs to go. Same for NC

01:34:114 (4) - rotate by 9 degrees for straightness? Fixed, also changed the slider so it wouldn't awkwardly overlap with 3

01:39:514 (1) - same thing with the NCs here. Pair them into (1,2)s is better than all ones. I originally had them NC'd in pairs, however the problem was that on the first and third of those patterns in the map (and maybe fourth or something idk) the emphasis on the beats is in 3/4, not in 1/2, so the paired NC just felt too wrong. Same as before, will change if others agree

01:55:714 (2) - seems odd overlap, could stack at (5)'s slider-end or like a mini blanket on the side of (5). Or maybe in the center of the (5) slier at that tippy curve dip thing ...well, I didn't want to make the jump even harder but since it's not by that much I just pushed it a little higher to blanket 5

02:26:743 (4) - dis overlap maaaan. Instead of going upward start off going down and work up? http://puu.sh/mj2HV/0d5fe76026.jpg. (3) slider-end overlaps previous triangle (3) . Similar to how you did this: 02:28:972 (1,2,3,4) - I didn't want to overuse that pattern so much and I don't think it's that much of a problem

02:38:400 (23,) - Duuude just switch 2 and 3's position on the timeline it soo much better because of how you spaced the previous patterns and then now we slider boiz ;A; Okay

02:44:486 (8,1) - space out more for emphasis? Something like http://puu.sh/mj2Qo/0dcb140659.jpg I was so torn on this and didn't know what to do so I asked #modhelp and I guess the verdict was yes so...okay

03:02:486 (1,1) - this is so cool lol. if only I spun counterclockwise lel lol thanks, I'm so used to spinning ccw I didn't even realize it would suck for cw spinners, but it'll suck for one or the other anyway so

03:33:600 (6) - maybe fix that positioning a little so (4) is in the center of (6) slider I don't want it too far from 6 :S and I think it looks fine (yeah it would probably look better in center but)

03:40:114 (1,1,1,1,1,1,1,1,1) - this is more readable than the first I pointed out but I still don't like this pattern :V. If anything fix the NC's >> Same answer

03:51:172 (1) - ^ Same answer

03:54:343 (8) - I think you can create something more creative by ctrl-g'ing this one. Just one idea: http://puu.sh/mj34Y/05362276fa.jpg To follow up, I put (2) on the slider-end of (8) but I'm sure there are way better alternatives lol. Or what you could do too is something like: http://puu.sh/mj38G/1c69329b68.jpg Your current one just looks kinda weird lol Changed up the whole pattern, somewhat similar to your second puush

03:58:286 (4) - might be too close to (3) and not get enough emphasis Moved it only a little bit down - I'm content with it

04:14:400 (1) - ctrl-g too ;;w;; lol nah

04:21:514 (4) - 453; 220 just looks better to me I was keeping with a motif of the circles being non-linear on those rhythms...but...it DOES look better so....fuck it, ok

04:27:429 (1) - I'm not a fan of how non-complimentary this slider-end overlap is to 04:28:457 (3) -. So much as I'd want to use a curve after (2), and blanket the slider end of (1), that wouldn't really look all that well either. bias I think it's fine

04:32:486 (4) - 137:352 have no idea what you mean here, that doesn't work for the 4 or the 5

04:45:172 (1) - same as before Same answer

04:56:743 - there's a strong sound here that should be captured. Could try use one repeat and one regular slider. I'd have to map all the other strong sounds too, I think this is fine in its consistency

04:57:600 (1) - This could be hit too and start spinner on blue but its soft enough to be ignored as well : p It could be a good idea to hit it if you change the previous combo to add that extra red tick beat who knows Nah

//
Thanks for mod!
SoySauce
You requested an M4M so, yeah

General
  1. Add some tags. I dunno. Just add something lol
Ripples
  1. 00:21:943 (1) - Kinda hard following this shape. You could keep it if you want tho
  2. 00:34:286 (1) - This SV slowdown is just.. too slow. How did you even managed to put it at 0.25?
  3. 00:46:286 (1,2,1,2,1,2,3,1,2,1,2,3) - This part too
  4. 01:28:457 (1,1,1,1,1,1,1,1) - All these NCs are unneeded imo. The previous part is not that hard to need an HP filling part. Remove NC or reduce their amount
  5. 01:39:429 (1,1,1,1,1,1,1,1) - ^
  6. 03:40:114 (1,1,1,1,1,1,1,1) - ^
  7. 03:51:086 (1,1,1,1,1,1,1,1) - ^
  8. 02:06:857 (1) - Remove NC
  9. 02:07:972 (2,3,4,5) - A bit hard to read the stream cuz it's blocked. Consider going somewhere else
  10. 02:18:943 (2,3,4,5) - ^
  11. 02:37:714 (1,2,3,4) - Feels like need more beats. 1/2 slider at each white tick will do
  12. 03:02:486 (1) - This spinner is too short and both the objects before and after it only spaced by a 1/4 beat. Recommend changing this

That's all! Hope this helps! :)
Don't forget to mod my map :3
Topic Starter
Zexous

Cagrux wrote:

You requested an M4M so, yeah

General
  1. Add some tags. I dunno. Just add something lol Added album name
Ripples
  1. 00:21:943 (1) - Kinda hard following this shape. You could keep it if you want tho I think it's fine enough gameplay-wise, though I will continue trying to make it less ugly as I have for a while lol
  2. 00:34:286 (1) - This SV slowdown is just.. too slow. How did you even managed to put it at 0.25? Seems to play fine, esp with the NC, and nobody has missed on it or voiced an issue with it yet. I edited the .osu lol
  3. 00:46:286 (1,2,1,2,1,2,3,1,2,1,2,3) - This part too Think this is even less of concern
  4. 01:28:457 (1,1,1,1,1,1,1,1) - All these NCs are unneeded imo. The previous part is not that hard to need an HP filling part. Remove NC or reduce their amount Duly noted, I may change this eventually depending on what everyone says in the mod but for now no change
  5. 01:39:429 (1,1,1,1,1,1,1,1) - ^ ^
  6. 03:40:114 (1,1,1,1,1,1,1,1) - ^ ^
  7. 03:51:086 (1,1,1,1,1,1,1,1) - ^ ^
  8. 02:06:857 (1) - Remove NC Seems perfectly fine to me
  9. 02:07:972 (2,3,4,5) - A bit hard to read the stream cuz it's blocked. Consider going somewhere else Valid concern but no one has had a problem with it yet, and I quite like it
  10. 02:18:943 (2,3,4,5) - ^ ^
  11. 02:37:714 (1,2,3,4) - Feels like need more beats. 1/2 slider at each white tick will do 02:40:457 (1) - The 1/2 starts here for a reason, placing it earlier would ruin the escalation both according to the music and in practical game sense
  12. 03:02:486 (1) - This spinner is too short and both the objects before and after it only spaced by a 1/4 beat. Recommend changing this It certainly is sketch, but I can get 1000 bonus on it, as can auto (RC requirement), and I can pass it on HR, and it really is the only way I felt I could map this

That's all! Hope this helps! :)
Don't forget to mod my map :3
Thanks for mod :)
Nerova Riuz GX
yep a small mod

[General]
  1. metadata problem. Camellia should be removed from Artist, because the official information doesn't have his name. take a look at Side's or my mapset. (already confirmed by IamKwaN)
  2. should better make the difference clearer between combo color 3 and 7.
  3. unsnapped notes: 00:28:285 (4) - 04:18:685 (4) -
  4. unrankable: 03:02:486 (1) - spinner length is too short.
[diff]
  1. 00:00:857 - why not map these vocal out? that's quite strange since something like 00:02:914 (1,2,3,4) - are all mapped.
  2. 00:10:972 (1) - the beginning of this spinner is kinda awkward for me, it's not landed on something clear. 00:10:972 - this might be a nice place for that.
  3. 00:12:343 - for an obvious beat change, i don't think a spinner end is strong enough. a circle will be good.
  4. 00:13:714 (4) - add NC here instead of 00:14:057 (1) - to separate constant drums and vocal sample mapping
  5. 00:34:286 (1) - umm gray is more consistent than dark green, isn't it? just like 01:29:143 (1) - and 02:56:572 (1) - ?
  6. 00:44:229 (2,3,4,5) - sorry for breaking your heart, but they are snapped on 1/6 ;w;
  7. 00:57:600 (1) - ummmm leave it empty is quite strange tbh
  8. 01:06:943 (5) - this note is mapped for balancing and polarity, not following a strong beat. you should add some hitsound.
  9. 01:22:457 (1) - i believe a single circle is better on keeping the consistency, like 01:33:429 (6) - 00:38:572 (4) -
  10. 01:34:972 (2,3,4,5,6) - personally i think separate them from the previous slider can help clarify this stream, which starts from a white tick, not blue
  11. 01:44:914 (3,4,5) - the path is a little bit like a straight line, maybe sharpen the angle will be better?
  12. 02:44:572 (1) - I can almost say that gray is not the color you should use for this slow slider warning. it's too common in slow parts and build-ups. something like pink would be good.
  13. 04:24:686 (1) - yea, maybe paint it gray.
  14. 04:26:486 (1,2,3,4,5,6,7,8) - now paint it green because all the other streams like this are all in green! (lmao wut)
  15. 04:34:629 (2,3,4,5) - same, it's 1/6
[]

Nice, it's pretty consistent
and have some gimmicky slidahs
good one, pleb

NOW MOVE UR ASS AND RANK IT BECAUSE YOU STILL HAVE NO RANKED MAPS
Topic Starter
Zexous

Nerova Riuz GX wrote:

yep a small mod

[General]
  1. metadata problem. Camellia should be removed from Artist, because the official information doesn't have his name. take a look at Side's or my mapset. (already confirmed by IamKwaN) was wondering, but the redname confirmation is good I guess so changed
  2. should better make the difference clearer between combo color 3 and 7. Colors are hard for me because I'm colorblind, so I'll ask someone else about this lol
  3. unsnapped notes: 00:28:285 (4) - 04:18:685 (4) - Fixed
  4. unrankable: 03:02:486 (1) - spinner length is too short. Criteria is auto must be able to get 1k bonus, so the spinner is rankable, albeit barely (also, in practical terms, I can bonus on nomod, and I can also pass it on HR)
[diff]
  1. 00:00:857 - why not map these vocal out? that's quite strange since something like 00:02:914 (1,2,3,4) - are all mapped. Prefer the slow start
  2. 00:10:972 (1) - the beginning of this spinner is kinda awkward for me, it's not landed on something clear. 00:10:972 - this might be a nice place for that. Honestly think I accidentally put it there lol, fixed
  3. 00:12:343 - for an obvious beat change, i don't think a spinner end is strong enough. a circle will be good. Eh it's alright
  4. 00:13:714 (4) - add NC here instead of 00:14:057 (1) - to separate constant drums and vocal sample mapping As much as that makes sense, my current NC also makes sense to me, leaving unchanged for now, may change later
  5. 00:34:286 (1) - umm gray is more consistent than dark green, isn't it? just like 01:29:143 (1) - and 02:56:572 (1) - ? ......so first of all, I had no idea that was a green LOL I totally thought it was a gray...so okay, changed
  6. 00:44:229 (2,3,4,5) - sorry for breaking your heart, but they are snapped on 1/6 ;w; FUCK........fixed
  7. 00:57:600 (1) - ummmm leave it empty is quite strange tbh Nah, it sounds good to me
  8. 01:06:943 (5) - this note is mapped for balancing and polarity, not following a strong beat. you should add some hitsound. That's uh...really weird...I remember hitsounding this, but oh well, fixed
  9. 01:22:457 (1) - i believe a single circle is better on keeping the consistency, like 01:33:429 (6) - 00:38:572 (4) - fixed
  10. 01:34:972 (2,3,4,5,6) - personally i think separate them from the previous slider can help clarify this stream, which starts from a white tick, not blue Good idea, will consider but leaving unchanged for now
  11. 01:44:914 (3,4,5) - the path is a little bit like a straight line, maybe sharpen the angle will be better? Changed
  12. 02:44:572 (1) - I can almost say that gray is not the color you should use for this slow slider warning. it's too common in slow parts and build-ups. something like pink would be good. Gray is the "slow" color, and pink would not fit
  13. 04:24:686 (1) - yea, maybe paint it gray. fixed
  14. 04:26:486 (1,2,3,4,5,6,7,8) - now paint it green because all the other streams like this are all in green! (lmao wut) ...They're already green?
  15. 04:34:629 (2,3,4,5) - same, it's 1/6 fixed... :(
[]

Nice, it's pretty consistent
and have some gimmicky slidahs
good one, pleb

NOW MOVE UR ASS AND RANK IT BECAUSE YOU STILL HAVE NO RANKED MAPS
Thanks for v helpful mod :)
Anxient

00:29:486 (1) - ctrl g to support flow for this entire area. plays alot better
00:29:486 (1,3) - not sure about this overlap.
00:33:772 (2,3,4,5,1) - try making them the same DS. when i put them in the same SV and 1/2 snap them, i get this. so yea have them be the same ds.
00:49:200 (2,3) - try placing 3 more downwards so that the objects look more aligned? (or a term i like to use slider entry but no one uses that term anyway ;a;). itll look better this way. fix any spacing issues that may arise from this. http://puu.sh/mOHtL/a33a41f922.jpg
00:50:743 (1) - im not the one to say, but fix blanket pls http://puu.sh/mOHyj/f97659252c.jpg
01:04:114 (5,1) - ^ http://puu.sh/mOHFk/2a26d4a56a.jpg
01:09:257 (5) - 01:12:000 (5,1,2,3) - i think its better for 5 to start a new pattern. coz that note has emphasis. like have 5 continue to the next singletap pattern. http://puu.sh/mOHLt/dbc947658d.jpg and http://puu.sh/mOHO4/4a24d6bcdc.jpg
01:18:772 (4) - pretty sure this is overmap.
01:22:972 (3,5) - stack properly
01:25:972 (4) - well this looks awkward. try doing this http://puu.sh/mOHWq/1ea3487dbd.jpg
01:39:943 - just realized for the entire kiai section you only used red colors.
01:57:257 (2) - ctrl g for flow and that extra emphasis for 01:57:600 (3) -
02:07:200 (3) - ctrl g coz theres emphasis. improves flow as well.
02:31:029 (2,1) - upsets me a bit that this isnt stacked haha but ah well
02:34:972 (1,2,3,4,5,6,7,8) - airman? :^)
02:45:943 - THIS NEGATIVE BACKGROUND IS SO PRETTY I WANT IT
02:53:486 (1,1) - curve the end of 02:53:486 (1) - more so that the blanket works. not sure how to fix it tho so no url link. but you can try with the sliderborder of 02:54:172 (1) - with 02:53:486 (1) - sliderend
03:02:400 - 03:03:172 - this SB transition is freaking perfect
03:05:143 (1) - ctrl g? also fix this super awkward overlap you have here for no reason. http://puu.sh/mOImr/0b688ae269.jpg
03:12:857 (4) - try placing it here 03:13:029 - this is a calm part of the song (with very little beats so if i were you i would use the beats that are the most prominent (aka vocals)
03:13:372 (1,2,3) - same with the slider entry mod.
03:28:457 (1,2,3) - the way 3 overlaps hurts me so much but it makes sense coz its a pattern but the overlap asdfadfs
04:05:143 (6,1) - stack better
04:27:085 (8) - maybe NC coz downbeat?

i guarantee a 75% mod rejection from you. epic storyboard, id rate a strait 5/7 score.
Topic Starter
Zexous

Anxient wrote:


00:29:486 (1) - ctrl g to support flow for this entire area. plays alot better Have had to reject this suggestion several times so far :P it has a certain direction that I want
00:29:486 (1,3) - not sure about this overlap. UGH fine I'll fix it someone else mentioned it before
00:33:772 (2,3,4,5,1) - try making them the same DS. when i put them in the same SV and 1/2 snap them, i get this. so yea have them be the same ds. It's actually in a stretched diamond pattern with the next slider
00:49:200 (2,3) - try placing 3 more downwards so that the objects look more aligned? (or a term i like to use slider entry but no one uses that term anyway ;a;). itll look better this way. fix any spacing issues that may arise from this. http://puu.sh/mOHtL/a33a41f922.jpg Changed
00:50:743 (1) - im not the one to say, but fix blanket pls http://puu.sh/mOHyj/f97659252c.jpg Fixed
01:04:114 (5,1) - ^ http://puu.sh/mOHFk/2a26d4a56a.jpg Fixed
01:09:257 (5) - 01:12:000 (5,1,2,3) - i think its better for 5 to start a new pattern. coz that note has emphasis. like have 5 continue to the next singletap pattern. http://puu.sh/mOHLt/dbc947658d.jpg and http://puu.sh/mOHO4/4a24d6bcdc.jpg Tried it out, don't like it, plus the pattern seperation would be at odds with that combo setup
01:18:772 (4) - pretty sure this is overmap. ?
01:22:972 (3,5) - stack properly Fixed
01:25:972 (4) - well this looks awkward. try doing this http://puu.sh/mOHWq/1ea3487dbd.jpg Intentional
01:39:943 - just realized for the entire kiai section you only used red colors. ...what? I used blues...(maybe purple, idk, but I at least know for sure they're not reds)
01:57:257 (2) - ctrl g for flow and that extra emphasis for 01:57:600 (3) - Section is intentionally counter-flow
02:07:200 (3) - ctrl g coz theres emphasis. improves flow as well. That flow is intentional
02:31:029 (2,1) - upsets me a bit that this isnt stacked haha but ah well boohoo :P
02:34:972 (1,2,3,4,5,6,7,8) - airman? :^) more like playable 1/1 geometric patterns I've always used 8-)
02:45:943 - THIS NEGATIVE BACKGROUND IS SO PRETTY I WANT IT Made it all myself :P
02:53:486 (1,1) - curve the end of 02:53:486 (1) - more so that the blanket works. not sure how to fix it tho so no url link. but you can try with the sliderborder of 02:54:172 (1) - with 02:53:486 (1) - sliderend Changed it a little but it's still a little ugly
03:02:400 - 03:03:172 - this SB transition is freaking perfect Thanks :)
03:05:143 (1) - ctrl g? also fix this super awkward overlap you have here for no reason. http://puu.sh/mOImr/0b688ae269.jpg No ctrl+g, but changed up slider to fix the overlap, also stacked perfectly
03:12:857 (4) - try placing it here 03:13:029 - this is a calm part of the song (with very little beats so if i were you i would use the beats that are the most prominent (aka vocals) Nah I think it's fine
03:13:372 (1,2,3) - same with the slider entry mod. It looks exactly like what you want it to look, idk what to tell you
03:28:457 (1,2,3) - the way 3 overlaps hurts me so much but it makes sense coz its a pattern but the overlap asdfadfs we'll be ok
04:05:143 (6,1) - stack better Fixed
04:27:085 (8) - maybe NC coz downbeat? I tried it before but it didn't work out well because my colors are also dependent on the tone of the song


i guarantee a 75% mod rejection from you. epic storyboard, id rate a strait 5/7 score.
Thanks for mod!
Nerova Riuz GX
So now almost every map on this song is modded bt Anxient

EXCEPT MINE.
NICE.
Topic Starter
Zexous

Nerova Riuz GX wrote:

So now almost every map on this song is modded bt Anxient

EXCEPT MINE.
NICE.
work 4 it, u hoe, i m4m'd
Anxient

Nerova Riuz GX wrote:

So now almost every map on this song is modded bt Anxient

EXCEPT MINE.
NICE.


ill stab you
Nerova Riuz GX

Zexous wrote:

Nerova Riuz GX wrote:

So now almost every map on this song is modded bt Anxient

EXCEPT MINE.
NICE.
work 4 it, u hoe, i m4m'd

Anxient wrote:

Nerova Riuz GX wrote:

So now almost every map on this song is modded bt Anxient

EXCEPT MINE.
NICE.


ill stab you
You should know im joking xddddd
Anxient
eks dee
shadow_neko
Hi! M4M from my queue! very nice song from reol <3 and generally nice map too!

General

so er many random mini kiai time that is really unnecessary. Do fix it and only put it in chorus areas
besides that, flow is very nice and storyboard too :D

Ripples

00:21:943 (1) - this slider shape looks very awkward to me
00:34:029 (4) - no beat here to support this??
00:44:572 (1) - maybe shorten this slider to 00:44:914 to map the vocals
01:05:657 - map sth here to follow vocals??
01:06:943 (5) - is there really a beat here?
01:07:714 (2,3) - these sliders starting on red tick felt awkward to tap so maybe add a hit circle here 01:07:714 and then have 2 1/2 beat sliders from 01:07:886 to 01:08:400
01:09:429 (1,2,3) - dont flow very well from the previous part. maybe can rotate slightly clockwise?
01:10:972 (6) - maybe flip this horizontally? but remain in same location of coz
01:28:457 (1,1,1,1,1,1,1,1) - this cluster of streams are hard to read and look messy . and i dont really see the purpose of nc spam
01:50:829 (5) - overmapped?
02:28:114 (1,2,3,4,5) - maybe can make this flow towards the top instead coz the prev sliders are leading the player to move in a circular motion kind of and an upward flow would fit perfectly
02:48:000 (1) - slider shape can be improved imo
03:02:057 (3) - the head of this slider looks awkward but its prob just me
03:02:486 (1) - as aimod states, this spinner is too short to be ranked
03:09:943 - i understand why u left a large gap in this section but it feels a little too empty maybe start mapping here?
03:13:372 (1) - if this slider was trying to follow the instrument then it should edn on blue tick if vocals then it should end on red tick and reverse
03:19:200 - maybe this part can map to vocals instead since its more prominent in the song here like place your beats like this maybe? http://prntscr.com/9x3r49
03:21:943 - ^
04:02:486 (5) - overmap
04:13:714 (1) - can be shaped better such that it forms a perfect cirlce with the prev hit circles but up to you coz this is only for aesthetic purposes
04:24:429 (4) - overmap
04:49:372 (1,2,3,4,1,2,3,4,1,2,3) - i felt that this part was rather undermapped but i guess its a nice way to fade out the song and end off the map so idk

thats all from me i guess XD not very experienced with dubstep mapping so i couldnt really help those part much although i felt it was quite messy but still should be fine :D
anyways, thanks for modding my map and good luck with ur map !
Topic Starter
Zexous

shadow_neko wrote:

Hi! M4M from my queue! very nice song from reol <3 and generally nice map too!

General

so er many random mini kiai time that is really unnecessary. Do fix it and only put it in chorus areas Common technique
besides that, flow is very nice and storyboard too :D

Ripples

00:21:943 (1) - this slider shape looks very awkward to me Been trying to make it prettier for a while but I suck :D
00:34:029 (4) - no beat here to support this?? You're right, but at this point it's there for play, which is bad and I should change it probably at some point
00:44:572 (1) - maybe shorten this slider to 00:44:914 to map the vocals Prefer it as is
01:05:657 - map sth here to follow vocals?? No because the mapping was following the percussion there
01:06:943 (5) - is there really a beat here? Same as before
01:07:714 (2,3) - these sliders starting on red tick felt awkward to tap so maybe add a hit circle here 01:07:714 and then have 2 1/2 beat sliders from 01:07:886 to 01:08:400 It's fine
01:09:429 (1,2,3) - dont flow very well from the previous part. maybe can rotate slightly clockwise? Changed
01:10:972 (6) - maybe flip this horizontally? but remain in same location of coz Didn't flip but did move a little and slightly change direction
01:28:457 (1,1,1,1,1,1,1,1) - this cluster of streams are hard to read and look messy . and i dont really see the purpose of nc spam Kinda like it, nc spam cause song
01:50:829 (5) - overmapped? Same as before
02:28:114 (1,2,3,4,5) - maybe can make this flow towards the top instead coz the prev sliders are leading the player to move in a circular motion kind of and an upward flow would fit perfectly It's fine
02:48:000 (1) - slider shape can be improved imo Really? I think this one is fine
03:02:057 (3) - the head of this slider looks awkward but its prob just me I like it
03:02:486 (1) - as aimod states, this spinner is too short to be ranked RC states auto must achieve 1000 bonus, which is exactly how much it gets, so it's fine
03:09:943 - i understand why u left a large gap in this section but it feels a little too empty maybe start mapping here? Prefer not to
03:13:372 (1) - if this slider was trying to follow the instrument then it should edn on blue tick if vocals then it should end on red tick and reverse Ends on a vocal
03:19:200 - maybe this part can map to vocals instead since its more prominent in the song here like place your beats like this maybe? http://prntscr.com/9x3r49 I think it's better to map the percussion here
03:21:943 - ^ ^
04:02:486 (5) - overmap Same as before
04:13:714 (1) - can be shaped better such that it forms a perfect cirlce with the prev hit circles but up to you coz this is only for aesthetic purposes The aim of the slider is to blanket 3, cant' do that if I try to make a perfet circle with the previous 5 pattern (which makes a perfect pseudo-circle anyway)
04:24:429 (4) - overmap Same as before
04:49:372 (1,2,3,4,1,2,3,4,1,2,3) - i felt that this part was rather undermapped but i guess its a nice way to fade out the song and end off the map so idk No change

thats all from me i guess XD not very experienced with dubstep mapping so i couldnt really help those part much although i felt it was quite messy but still should be fine :D
anyways, thanks for modding my map and good luck with ur map !
Thanks for mod :)
SuperMIC
irc mod!

SPOILER
22:36 SuperMICrophone: wobwobwob
22:38 SuperMICrophone: ok r u here
22:38 SuperMICrophone: 00:08:057 (6) - whistle mebbe?
22:38 Zexous: ye
22:39 SuperMICrophone: 00:10:286 (3) - and maybe maybe here but i think it might be better without...? food for thought
22:39 Zexous: the whistle on 6 sounds fine except now it's weird that it's the only whistle
22:39 SuperMICrophone: yeah idk
22:39 Zexous: i'll have to toy around with that part then
22:39 SuperMICrophone: it might be fine as the only whistle
22:39 SuperMICrophone: because its so minor
22:40 SuperMICrophone: 00:21:943 (1) - i really would like this better if the second anchor point didn't rudely intrude on the slider start :C
22:40 SuperMICrophone: i wish i had my FUCKIGN PEN SO I COULD ACTUALLY PLAY THIS
22:41 Zexous: the slider initially looked better
22:41 Zexous: but then someone made me change it and then a day later i realized it was better before, but it was too late
22:41 SuperMICrophone: lol
22:41 SuperMICrophone: i might fix it for you
22:41 SuperMICrophone: laters
22:41 Zexous: but the slider was already designed like that
22:41 SuperMICrophone: 00:53:486 (2,3) - i think it would be better if each vocal was clicked on
22:41 Zexous: what a pro bro
22:41 SuperMICrophone: maybe 4 hitcircles would work better
22:42 Zexous: hmm
22:42 SuperMICrophone: 01:02:400 (3,4) - and i like this better as a 1/2 slider + circle
22:43 Zexous: the sliders there are mostly going off the backbeat
22:43 SuperMICrophone: okok
22:44 SuperMICrophone: 01:02:743 - but here is a wob :C
22:44 SuperMICrophone: i want to click the wob :C
22:44 Zexous: fair point
22:44 SuperMICrophone: you can also experiment getting rid of (5) and having it as a 1/2 slider as well
22:44 Zexous: ok i'm gonna make a txt file with all the stuff i'll have to consider cause i can't make a decisiont his quickly
22:45 SuperMICrophone: LOL i can slow down
22:45 SuperMICrophone: just let me know
22:45 Zexous: also what do you mean getting rid of 5
22:45 SuperMICrophone: er
22:45 SuperMICrophone: (4)
22:46 Zexous: i see
22:46 SuperMICrophone: that might be too many sliders
22:46 SuperMICrophone: i dont like it anymore lol
22:46 SuperMICrophone: oh my god
22:46 SuperMICrophone: am i not even looking at the right verison
22:46 SuperMICrophone: shit
22:47 Zexous: what lol
22:47 SuperMICrophone: so embarassing
22:47 Zexous: were you looking at nrg's
22:47 SuperMICrophone: 00:21:943 (1) - this looks fine now
22:47 SuperMICrophone: no i was looking at the one you gave me when you asked me about the combo colours
22:47 SuperMICrophone: LOL
22:47 Zexous: oh lol
22:48 SuperMICrophone: 01:05:657 - really strong beat missed
22:48 SuperMICrophone: i see youre mapping to the beat but it feels reallllllllly empty
22:49 Zexous: i'll add a circle
22:49 Zexous: that's my compromise
22:49 SuperMICrophone: yay
22:49 SuperMICrophone: 01:15:429 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i feel like hitsounds could be cooler
22:49 Zexous: like what
22:49 SuperMICrophone: add a finish to each white tick
22:50 SuperMICrophone: 01:15:429 (1) - here
22:50 SuperMICrophone: 01:15:771 (5) -
22:50 SuperMICrophone: here
22:50 SuperMICrophone: 01:16:114 (1) - here
22:50 SuperMICrophone: 01:16:456 (5) - here
22:50 Zexous: i think i'd rather not
22:50 Zexous: feels to me like it would ruin the sheer awesomeness of the finish in the kiai
22:50 SuperMICrophone: hmmm
22:51 Zexous: it's a "build-up" stream
22:51 SuperMICrophone: ok
22:51 Zexous: so i don't feel that finishes are appropriate you know
22:51 SuperMICrophone: keep it in the back of your mind o3o
22:52 Zexous: kk
22:52 SuperMICrophone: 01:28:457 (1,1,1,1,1,1,1,1) - i think itd be cooler if grouped as 3 circles - 3 circles - 2 circles to match the kick in the beat
22:53 SuperMICrophone: err snare
22:53 Zexous: yea it probably would
22:53 Zexous: i was split on whether or not to do that cause then in another part of the song
22:53 Zexous: the drums work 2-2-2-2
22:53 SuperMICrophone: ahhh
22:53 Zexous: but then in another it goes 3-3-2 again
22:54 SuperMICrophone: im very happy with the flow so far though
22:54 SuperMICrophone: clap clap clap
22:54 Zexous: and i was like fuck i dont want them to be that inconsistent
22:54 Zexous: ty friend
22:54 SuperMICrophone: 01:35:314 (6) - can be move right a little to make perfect curve o3o x:296 y:100?
22:55 Zexous: done
22:55 SuperMICrophone: 01:58:800 (5) - hehe consider ctrl+g
22:56 SuperMICrophone: more wob emphasis and flow is cool
22:56 Zexous: i wanted the flow to be linear there so nah
22:56 SuperMICrophone: ok
22:56 SuperMICrophone: 02:05:314 (2) - two hitcircles instead?
22:57 SuperMICrophone: 02:10:286 (1,2,3,1,2,3,1,2,3) - FUCK YA
22:57 SuperMICrophone: 02:15:429 (7) - ctrl+g??
22:57 Zexous: for the first suggestion: i realize making two sliders gives it a weird passive feeling, but that's exactly what i was going for
22:58 Zexous: second: lel
22:58 Zexous: third: will consider
22:58 SuperMICrophone: ok
22:58 SuperMICrophone: 02:16:286 (3,4) - yeah i guess with the rest of this section behind it, for some reason i was much more ok with this
22:59 Zexous: the reason i mapped the 7 in that direction was cause the counter directional to the 1
22:59 Zexous: but it's not that important so i might change
23:00 SuperMICrophone: 02:44:572 (1) - finish on start?
23:00 Zexous: which kind of finish
23:00 SuperMICrophone: 02:47:572 (2) - ctrl+g?
23:00 SuperMICrophone: a bass finish
23:00 SuperMICrophone: a wob
23:00 Zexous: ok
23:00 Zexous: @first one
23:01 SuperMICrophone: 03:00:000 (1,2,3) - unrecommended because sudden 1/3 can be unreadable
23:01 Zexous: no @second one cause a) wanted start to be more linear and b) that makes a hella awkward flow into the next 1
23:01 SuperMICrophone: ok
23:02 Zexous: @third one
23:02 SuperMICrophone: such dank sv changes B)
23:02 Zexous: probably will keep
23:02 SuperMICrophone: ok, consider having that as a repeat slider with a jump tho
23:02 Zexous: imo a 1/3 repeat would be more confusing
23:03 SuperMICrophone: ok
23:03 SuperMICrophone: 03:03:086 (1,1) - in a perfect world where patterns dont exist these would be spaced further apart :^)
23:03 Zexous: :/
23:04 SuperMICrophone: 03:40:114 (1,1,1,1,1,1,1,1) - maybe 3/3/2
23:05 Zexous: maybe
23:07 SuperMICrophone: 04:42:343 (6) - and yeah same as beginning
23:08 SuperMICrophone: 03:02:486 (1) - aimod is saying this is too short
23:08 SuperMICrophone: but i see auto barely getting 1k bonus so idk hahahaha
23:08 SuperMICrophone: in the worst case that bn/qat is anal just make a slower sv slider
23:08 Zexous: everyone always comments on it lol
23:08 Zexous: auto gets 1k bonus so its rankable
23:08 Zexous: i get 1k bonus as well and i'm not a god spinner
23:09 Zexous: and i can pass it on hr
23:09 SuperMICrophone: ok
23:09 Zexous: and i made sure to have the slider after it really centered to ease the burden
23:09 SuperMICrophone: super good work here
23:09 SuperMICrophone: ur blankets are dank
23:09 Zexous: thanks
Battle


Cuz man that banner looks nice lol

m4m from q

[Only diff]
00:03:429 (3,4) - Personally, I feel like you should just make 3 a 3/4 repeat slider. Why? Because 00:02:914 (1,2,3) - go along with the vocals, even with the note on the white tick for 4, it sounds less awkward to have it 3/4 into 1/2 slider, better with just 3/4 repeat. Reason why I don't point out 00:14:400 (3,4) - and criticize it is the note on the white tick for that one is pretty strong, the note on this one pointed out is "weaker"
00:09:772 (1,2,3) - This kinda just looks like you ran out of room, please reposition notes
00:28:286 (4,5) - Slightly reposition 5 so slider end of 4 doesn't somewhat go out of 5's body?
01:12:686 (4,5,6,1,2,3,4,5,1,2,3) - Here, it doesn't really feel like it emphasizes the music well. Why? Because the music is clearly starting to build up to one of the drops of the song, yet it's quickly shown to be underwhelming by the .25x slider velocity as well as the spacing not being very intense, for example 01:14:057 (1,2,3,4,5) - is basically spaced the same as 01:11:314 (1,2,3,4,5) - with the only difference being slight ds increasing with the one that's toward the drop
01:28:543 (1) - 01:28:715 (1) - 01:28:886 (1) - 01:29:058 (1) - I see no point in these NCs, the main beats should be nc'd, not these beats that go along with them and aren't nearly as strong. What you do in 01:39:429 (1,1,1,1,1,1,1,1) - makes sense due to the fact that the music during that part justifies it enough
02:53:314 (3,4,1) - Since stacking things messes up centering and whatnot, reposition this to be in between 1,2
03:03:086 (1) - Making it like this ignores the strong beat on 03:03:429 - , not good to do that imo
03:28:457 (1,2,3) - 3 looks pretty awkward here, maybe just flow off of 2 would work better, doing this also makes a jump from 3 -> 1 to emphasize music
03:40:114 (1,1,1,1,1,1,1,1) - Explanation above
03:51:086 (1,1,1,1,1,1,1,1) - This felt less intense than 01:39:429 (1,1,1,1,1,1,1,1) - despite them being pretty identical

does everyone in modhelp know how to storyboard besides me or sth I swear man .-.
Shohei Ohtani
thanks for putting in an approval map because like as much as like morally I will mod any complete map given to me, I really do prefer not having to spend so much time looking at a 4:30 5 diff spread.

ahhahahah

Storyboard:
01:07:200 - While the pulse is more of a driving pulse here, I think it'd be more effective to leave the storyboard greyscaled. Because there hasn't been an impact point yet.
01:42:857 - It'd be nice to have an outward pulse of the BG image when you're "refocusing" the image, so it has more impact. Pretty sure you know what I mean, but if not, use this map for reference: https://osu.ppy.sh/b/68624 (Self-promotion B))

Diff:
00:28:457 (5) - I know you're kinda stuck in a corner, but it'd be mega nice to try to not have the endcircle of (5) overlap with the end of (4).
00:34:286 (1) - N I C E like I'm not sure if this shit is rankable but it plays really nicely like good
01:28:457 (1,1,1,1,1,1,1,1) - do u really need all of this color. apply to all similar patterns.
01:32:914 (5) - Like it's blanketed fine and like it works there's no ugly overlaps but it just looks really cramped.
02:45:943 - you just jumped the shark mother fucker omfg kill me end my life. Like it's not bad but like the SV starts feeling faster than it needs to be, which makes me sad.
03:02:486 (1) - nope. There's like 30491 things you can do better than this.

i love maps that use spinners to hit the 5 minute mark. Personal favorite that does this lmfao 16 second spinners

It's a fucking really good map even if that red-ass section makes me sad like gr8 job.
Battle
ayy I love that baraatje map lol
Linada
Hi, random fast bad mod from #modreqs

[General]
Imo, i think map lacks hitsounds, i never heard any whistle which make the map "empty" to me.
Or sometimes they are overused like 00:36:086 (1,2,3,4,5,6,7,8) - which i think, you should reduce volume at least

[Ripples]
00:39:086 (3,5) - claps ?
01:29:143 (1) - end it on red tick ?
02:45:514 (2,3) - slider instead ? looks cool with high SV
03:02:486 (1) - spinner is too short. even AIMod say it.
03:03:429 - i think you should not skip this beat
03:40:800 (1) - same as before ?
04:57:600 (1) - silent end ?

[Storyboard]
I really love this storyboard EXEPT this part 02:45:943 - 03:06:600- which ruin it imo, i think if it was "less" red it could be better
03:03:000 - that part is amazing !

The map is really good overall ! Good Luck !
Topic Starter
Zexous

Battle wrote:



Cuz man that banner looks nice lol

m4m from q

[Only diff]
00:03:429 (3,4) - Personally, I feel like you should just make 3 a 3/4 repeat slider. Why? Because 00:02:914 (1,2,3) - go along with the vocals, even with the note on the white tick for 4, it sounds less awkward to have it 3/4 into 1/2 slider, better with just 3/4 repeat. Reason why I don't point out 00:14:400 (3,4) - and criticize it is the note on the white tick for that one is pretty strong, the note on this one pointed out is "weaker" I mapped it this way to represent the change in sound, 3/4 repeat destroys that distinction
00:09:772 (1,2,3) - This kinda just looks like you ran out of room, please reposition notes No I like that
00:28:286 (4,5) - Slightly reposition 5 so slider end of 4 doesn't somewhat go out of 5's body? Fixed
01:12:686 (4,5,6,1,2,3,4,5,1,2,3) - Here, it doesn't really feel like it emphasizes the music well. Why? Because the music is clearly starting to build up to one of the drops of the song, yet it's quickly shown to be underwhelming by the .25x slider velocity as well as the spacing not being very intense, for example 01:14:057 (1,2,3,4,5) - is basically spaced the same as 01:11:314 (1,2,3,4,5) - with the only difference being slight ds increasing with the one that's toward the drop Spaced 4,5,6 a little wider
01:28:543 (1) - 01:28:715 (1) - 01:28:886 (1) - 01:29:058 (1) - I see no point in these NCs, the main beats should be nc'd, not these beats that go along with them and aren't nearly as strong. What you do in 01:39:429 (1,1,1,1,1,1,1,1) - makes sense due to the fact that the music during that part justifies it enough Everyone has talked about this, but let me just say it has been the most challenging thing to figure out how to change...but changed
02:53:314 (3,4,1) - Since stacking things messes up centering and whatnot, reposition this to be in between 1,2 Fixed, as well as some others
03:03:086 (1) - Making it like this ignores the strong beat on 03:03:429 - , not good to do that imo While this is true, I also want to keep that sort of shape around the center and it's awkward with a 1/1 and there's still a sound being mapped so w/e
03:28:457 (1,2,3) - 3 looks pretty awkward here, maybe just flow off of 2 would work better, doing this also makes a jump from 3 -> 1 to emphasize music Changed
03:40:114 (1,1,1,1,1,1,1,1) - Explanation above Changed
03:51:086 (1,1,1,1,1,1,1,1) - This felt less intense than 01:39:429 (1,1,1,1,1,1,1,1) - despite them being pretty identical :/

does everyone in modhelp know how to storyboard besides me or sth I swear man .-.
Thanks for actually pretty helpful mod so here's your kd

Reditum wrote:

thanks for putting in an approval map because like as much as like morally I will mod any complete map given to me, I really do prefer not having to spend so much time looking at a 4:30 5 diff spread.

ahhahahah

Storyboard:
01:07:200 - While the pulse is more of a driving pulse here, I think it'd be more effective to leave the storyboard greyscaled. Because there hasn't been an impact point yet. The lowkey transition from greyscale to color wasn't supposed to be impactful
01:42:857 - It'd be nice to have an outward pulse of the BG image when you're "refocusing" the image, so it has more impact. Pretty sure you know what I mean, but if not, use this map for reference: https://osu.ppy.sh/b/68624 (Self-promotion B)) You know, interestingly enough, there was a point where the SB bugged and it did have an outward pulse just like you said, and I hated it, so

Diff:
00:28:457 (5) - I know you're kinda stuck in a corner, but it'd be mega nice to try to not have the endcircle of (5) overlap with the end of (4). It would be nice but we can't always have nice things but on the bright side I did fix some of the overlapping weirdness
00:34:286 (1) - N I C E like I'm not sure if this shit is rankable but it plays really nicely like good Thanks and I don't really know why it wouldn't be rankable
01:28:457 (1,1,1,1,1,1,1,1) - do u really need all of this color. apply to all similar patterns. Changed up
01:32:914 (5) - Like it's blanketed fine and like it works there's no ugly overlaps but it just looks really cramped. This is actually a mapping pattern I enjoy using a lot lmao but on the bright side I moved it a little to overlap better
02:45:943 - you just jumped the shark mother fucker omfg kill me end my life. Like it's not bad but like the SV starts feeling faster than it needs to be, which makes me sad. Fight me
03:02:486 (1) - nope. There's like 30491 things you can do better than this. no

i love maps that use spinners to hit the 5 minute mark. Personal favorite that does this lmfao 16 second spinners

It's a fucking really good map even if that red-ass section makes me sad like gr8 job.
Thanks for mod and stars yo

Linada wrote:

Hi, random fast bad mod from #modreqs

[General]
Imo, i think map lacks hitsounds, i never heard any whistle which make the map "empty" to me. Did use whistles in places, I didn't use them all the time in order to maintain the emphasis of the parts in which I did use them
Or sometimes they are overused like 00:36:086 (1,2,3,4,5,6,7,8) - which i think, you should reduce volume at least Most of the volume from that part is actually the song itself lol

[Ripples]
00:39:086 (3,5) - claps ? Oh good catch
01:29:143 (1) - end it on red tick ? No reason to
02:45:514 (2,3) - slider instead ? looks cool with high SV Not the feel I'm looking for plus ruins emphasis of the red 1
03:02:486 (1) - spinner is too short. even AIMod say it. Has been discussed, I think I'll just put it in description
03:03:429 - i think you should not skip this beat Discussed earlier
03:40:800 (1) - same as before ? Same answer
04:57:600 (1) - silent end ? Eh, it's already 5% so probably not, but I'll consider

[Storyboard]
I really love this storyboard EXEPT this part 02:45:943 - 03:06:600- which ruin it imo, i think if it was "less" red it could be better Going to keep the red
03:03:000 - that part is amazing ! Thanks :D

The map is really good overall ! Good Luck !
Thanks for mod
Winek
Indeed I felt like modding anyway.
Been around a year
Don't blame me if I suck.

General

- Muffins, I just feel the map has no hitsounds lol.

Ripples

- - You might want to slighty rotate the slider so it points a slighty more toward and get a little best flow with the actual (1,2,3)'s traignle shape and (3)'s curve. This is entirely my opinion, so eh. You should just place the last anchor on the x axis so it be kinda horizontal, without touching the other so it isn't perfectly horizontal.
- - Ths is regarding my vision of flow, I don't know yours so feel free to deny. I'd move (4) to [x242,y51] since I feel it'll fit better the previous note (3).
- - Here it's a question of choosing the flow. I just feel like (4) is completely pointing random, which I think is okay for (3) but not for (1)'s slider (I said (1) but it's actually the shape of the slider in the same stack.); It's abit hard to explain, eh. (4,1) just feels soooo odd together. To gives it a "more or less better" flow in my own opinion, then I tried this and for my case I was totally satisfied of it. Now it depends only on you, and don't change it if this is an extremely important part of your style.
- - Maybe you should do Ctrl+G and extend it to a 3/4 up to the next slider? It would be great for covering the voice in the current part, but at the same time, maybe you shouldn't do it to keep symmetry with the group 00:29:486 (1,2,3) , up to you to choose.
- - What would you say to move (4,5) to make a triangle? Or did you try doing something else?
- - It's half nazi, but maybe a better blanket? I mean i'm not the pro of blankets but eh, I just feel like it could be better.
- - Ugh, I think the combo color are a bit messy. A blue when the screen flash grey, and grey when it got colors, I'm confused. Maybe review it?
- - For this such part I would be expecting a curvy slider for such a weak and soft moment. I'd be doing this instead, but it's up to you of course.
- - Windmill movement would be nice here. (Just one of my favorite flow.)
- - You could curve it just a TINY BIT more to make it match more like the previous note. (aaiii l'nazi.)
- - HITLER BOMB!! Perfect stack impose itself! Move (4) to [x447,y190] and it should be guud.
- - Maybe you could push (1) from (2), just like this, I feel the blanket better, but it's a minor detail really.
- - I am not sure this is a good idea. I thought it would be like a change of timing, like there was actually space between the note, so I completely screwed up. (It might be because of me.) I'm not suggesting anything, just recommending you to check properly just to be sure, well that you're sure that it's ok.
- - Maybe it could use a blanket, I don't know. Just pointing it out. I always tries to make a blanket when I can in my maps, so... yeah.
- - That slider, if you removed a tick from its end and added a note instead, I think it would fits great. Guess that's how I see it. Just my opinion.
- - That I'm not even sure of it myself, but I'll throw it out anyway. I'd inverse the slider and the circle so the slider play firsts. I just prefer it like this due to the beating. The beating will be only on the slider, head and tail, rather than being seperated in your own version. tailmon
- - Just wanted to say I love that style! :D
- - I really don't like the flow with the previous note here :(, maybe you should either try to blanket (6) to its (5) or try rotating it like that.
- - Maybe curve the slider a tad bit more to give it a better flow with the next note? Or maybe you already think it's good like this..?
- - Might sound strange but what about swapping the notes? I tried it a bit through the editor, I kinda like it, but dunno if it's possible so you could check and also see if you like it.
- - Maybe curve the slider a little less so that it points right to the next note?
- - Modders are here for that- to tell you that "perfect stack plz"
- - It's a bit tricky but since I would've done this I'll just point it out so maybe you'll use it or even in another map. Mabe make it so that (1,4) be parallel as well as (2,3)? By parallel I mean that it'll be doing a cross like this (Mine isn't perfect btw.) So yeah I'm just pointing out the idea, you probably don't want to use it but you can at least consider it for your future maps ;) .
- - I really like the way the slider get slightly less curved one after another. Maybe it wasn't your intention, but I really think it would fit. Maybe you should try it out by bending (2) a little less and (3) a little more? (If you do move (3), don't forget the stack at 03:46:286 (1) .)

- - Same as the comment earlier, but just wanted to tell you in this one I *think* you kinda left out 7 and 8. As I hear the build-up of the music, maybe they should get NCs' too?
- - Rotating slightly this slider could help it get straight with the next note, exept if you really didn't want that.
- - Try something like this if you'd like some symmetry with the gang, if it doesn't break what you were trying to do or whatever your style told you to do. (Or if you don't dislike it as well of course.)
- - I really think it would work out with a 3/4 here, really, it accords well with the voice. Orelse it just feels empty.
- - That suggestion is only according to my own mapping style so don't hesitate. It's just that I would prefer it as a curve going the oppoiste way as the next note 04:31:714 (4) . It's just a matter of preference, do as you wish of course.

So here am I done
Sorry for short delay yesterday couldn't connect coz shit happened.
Enjoy my mod (Even if it's not reeeeaaallly great lol)
Cya around
Topic Starter
Zexous

Winek wrote:

Indeed I felt like modding anyway.
Been around a year
Don't blame me if I suck.

General

- Muffins, I just feel the map has no hitsounds lol. There are hitsounds

Ripples

- - You might want to slighty rotate the slider so it points a slighty more toward and get a little best flow with the actual (1,2,3)'s traignle shape and (3)'s curve. This is entirely my opinion, so eh. You should just place the last anchor on the x axis so it be kinda horizontal, without touching the other so it isn't perfectly horizontal. I have no idea what you mean by the first part of this, and by the first part it sounds like you're saying put the last anchor on the x-axis without the other on it, but that would basically just be moving my 1 down which I see no reason to do
- - Ths is regarding my vision of flow, I don't know yours so feel free to deny. I'd move (4) to [x242,y51] since I feel it'll fit better the previous note (3). I like mine more but it's not that big of a deal anyway
- - Here it's a question of choosing the flow. I just feel like (4) is completely pointing random, which I think is okay for (3) but not for (1)'s slider (I said (1) but it's actually the shape of the slider in the same stack.); It's abit hard to explain, eh. (4,1) just feels soooo odd together. To gives it a "more or less better" flow in my own opinion, then I tried this and for my case I was totally satisfied of it. Now it depends only on you, and don't change it if this is an extremely important part of your style. What I was going for is hard to explain, but kind of like a transition between 3 and 1, what you suggested does work better with 3 but it feels worse with 1 and is not different enough from 3 for what I wanted, so no change
- - Maybe you should do Ctrl+G and extend it to a 3/4 up to the next slider? It would be great for covering the voice in the current part, but at the same time, maybe you shouldn't do it to keep symmetry with the group 00:29:486 (1,2,3) , up to you to choose. This actually plays pretty nicely but it breaks way too much consistency, but I'll keep this in mind and think about it
- - What would you say to move (4,5) to make a triangle? Or did you try doing something else? 5 is positioned to contain 4's sliderend perfectly in its sliderpath
- - It's half nazi, but maybe a better blanket? I mean i'm not the pro of blankets but eh, I just feel like it could be better. Fixed as best I could
- - Ugh, I think the combo color are a bit messy. A blue when the screen flash grey, and grey when it got colors, I'm confused. Maybe review it? Gray is supposed to be the "quiet part" and these sliders are supposed to still be part of the "strong" so that's why they're colored, but this brought to my attention the fact that some of the sliders that are gray should not be, so thanks
- - For this such part I would be expecting a curvy slider for such a weak and soft moment. I'd be doing this instead, but it's up to you of course. Don't really agree with you on this specific part of the song, but I like the way you think about how music should be represented. I use curved sliders for "smooth" sounds, the straight slider is here because I feel like there's no smooth transition of sound, it's just a flatline pitch, etc, hence the straight slider
- - Windmill movement would be nice here. (Just one of my favorite flow.) I don't understand...that's exactly the flow I already have
- - You could curve it just a TINY BIT more to make it match more like the previous note. (aaiii l'nazi.) Curved a tiny bit more
- - HITLER BOMB!! Perfect stack impose itself! Move (4) to [x447,y190] and it should be guud. Moved
- - Maybe you could push (1) from (2), just like this, I feel the blanket better, but it's a minor detail really. Moved 2 a little farther and spruced up blanket with 1 shape
- - I am not sure this is a good idea. I thought it would be like a change of timing, like there was actually space between the note, so I completely screwed up. (It might be because of me.) I'm not suggesting anything, just recommending you to check properly just to be sure, well that you're sure that it's ok. Yeh
- - Maybe it could use a blanket, I don't know. Just pointing it out. I always tries to make a blanket when I can in my maps, so... yeah. Moved 2 for better blanket
- - That slider, if you removed a tick from its end and added a note instead, I think it would fits great. Guess that's how I see it. Just my opinion. Ehh don't like it
- - That I'm not even sure of it myself, but I'll throw it out anyway. I'd inverse the slider and the circle so the slider play firsts. I just prefer it like this due to the beating. The beating will be only on the slider, head and tail, rather than being seperated in your own version. tailmonWhat I have right now is ideally better because all 3 strong beats are active, also I have a certain flow I wanted to create there
- - Just wanted to say I love that style! :D Thanks...ironic because that's one of the last vestiges of my old style that I still have, I thought people hated it though
- - I really don't like the flow with the previous note here :(, maybe you should either try to blanket (6) to its (5) or try rotating it like that.I've tried figuring out what to do here for like 15 minutes and I can't decide so may change in future, TBD
- - Maybe curve the slider a tad bit more to give it a better flow with the next note? Or maybe you already think it's good like this..? it's actually pretty much perfect already
- - Might sound strange but what about swapping the notes? I tried it a bit through the editor, I kinda like it, but dunno if it's possible so you could check and also see if you like it. Sorry...no clue what you mean by this
- - Maybe curve the slider a little less so that it points right to the next note? ? It's already fine
- - Modders are here for that- to tell you that "perfect stack plz" Manually stacked so it looks less ugly in playfield but since I didn't do this on the other part...yolo i guess
- - It's a bit tricky but since I would've done this I'll just point it out so maybe you'll use it or even in another map. Mabe make it so that (1,4) be parallel as well as (2,3)? By parallel I mean that it'll be doing a cross like this (Mine isn't perfect btw.) So yeah I'm just pointing out the idea, you probably don't want to use it but you can at least consider it for your future maps ;) . That's not anything new to me haha, but it doesn't fit here, if you look closely each slider deviates a little bit in angle from the previous, and that includes the 5
- - I really like the way the slider get slightly less curved one after another. Maybe it wasn't your intention, but I really think it would fit. Maybe you should try it out by bending (2) a little less and (3) a little more? (If you do move (3), don't forget the stack at 03:46:286 (1) .) That was my intention actually, and thanks for helping me improve it

- - Same as the comment earlier, but just wanted to tell you in this one I *think* you kinda left out 7 and 8. As I hear the build-up of the music, maybe they should get NCs' too? Prefer it this way, plus it's the same as the other
- - Rotating slightly this slider could help it get straight with the next note, exept if you really didn't want that. They're the exact same slider so I shouldn't have to rotate it, but I did go ahead and move it slightly to the right
- - Try something like this if you'd like some symmetry with the gang, if it doesn't break what you were trying to do or whatever your style told you to do. (Or if you don't dislike it as well of course.) I wanted higher spacing on 3,4,5 cause music, but yours looks a lot cleaner so I'll keep it in mind
- - I really think it would work out with a 3/4 here, really, it accords well with the voice. Orelse it just feels empty. I wanted the 3 to be a strong stand-alone note
- - That suggestion is only according to my own mapping style so don't hesitate. It's just that I would prefer it as a curve going the oppoiste way as the next note 04:31:714 (4) . It's just a matter of preference, do as you wish of course. I'm aware that that flows better, but it's not what the music tells me

So here am I done
Sorry for short delay yesterday couldn't connect coz shit happened.
Enjoy my mod (Even if it's not reeeeaaallly great lol)
Cya around
Your tacky mod icons made this a nightmare to reply to
But thanks for mod
Winek

Zexous wrote:

Your tacky mod icons made this a nightmare to reply to
Sorry I just love em >.<
Side
Hey here's a thing :v


[Ripples /me runs]

GAAAAAAAAAAAAAAAAAH your hitsounds maaaaan (using the low kick sound as a custom finish is a pretty bad idea in general because for a song like this first because then you can't really use actual finishes when you need them like 00:23:314 (1) - Which would normally have that kick sound as 00:22:886 (2) - but would also have a regular finish as well. The best approach to get these kicks is to use them as soft hitwhistles if you don't plan on using them much (which it seems you're not so it would work) otherwise use them as normal hitnormal or drum hitnormal so they don't get in the way of any other vital hitsound.

It's gonna be a bit tricky to mod around this but I'll give it a shot. If you do plan on changing this custom finish to a different sample (PLEASE DO) let me know I can help you out via PM or re-mod this later :v


00:26:057 (1) - Missing finish (custom) on the slider head

00:26:829 (2) - ^

00:27:772 (1,2,4) - These would also have Finish on the slider heads.

00:28:800 (1) - Finish (we're gonna be here for a while lol)

00:30:429 (4) - I think this was supposed to start on the red tick? Neither the vocal nor the start of the wub is on that blue tick so.

00:30:686 (1) - Change to auto addition. Also maybe also add finish to 00:30:772 (2) -

00:31:543 (1) - Finish on slider head

00:33:772 (2) - Finish could also be on this note. Just this one not the next (2) if you do this.

00:34:286 (1) - Finish on slider head

00:34:972 (1) - Also add clap to this. See this would sound nice if you could keep the default soft finish hitsound so you don't have to change back to custom 2 just for that.

00:37:029 (1) - Custom 1 on this for that custom finish sound.

00:37:800 (2) - Finish on slider head

00:38:743 (1,2,4) - Finish on slider heads

00:39:772 (1) - ^

00:41:743 (2) - Finish also works here

00:42:514 (1) - Custom 1 for that custom finish lol. GAAAAA its so hard this way!!! If you could keep both sounds 00:43:543 (1,1) - would also sound ice x_x

00:56:229 - 01:06:343 - Kinda thought you'd hitsound this section :/ it's quite audible in the song

01:18:172 (1) - Finish custom 1 (gaaaaaaaaaaaaah)

01:21:686 (5) - Finish on slider head also works here.

01:22:629 (1,2,4) - ^

01:28:457 (1,1,1) - Claps maaaan

01:30:686 (5) - Finish

01:31:886 (1) - Custom 1

01:32:657 (4) - Finish slider head

01:33:600 (1,2,4) - ^

01:36:000 (2,3) - Finish on slider end and on (3) per the musics

01:37:029 (5) - This ones a bit tricky. Technically the finish is only on the slider end but it could sound a bit weird so what you COULD do it leave it as is OR you can add finish to both the slider head and end so it sounds like a triple with 01:37:200 (6) - Up to you.

01:37:372 (1) - Clap on slider end

01:38:057 (4) - Finish on slider end

01:38:572 (6) - Finish

01:38:828 (2,3,4) - 01:39:172 (6,7,8) - Finishes x_x

01:39:429 (1,1,1,1,1,1,1,1) - To me whistle on all of these sounds better but you COULD also add them just on the notes on the white ticks or something.

01:43:629 (4) - Finish on slider head

01:44:572 (1,2,4) - Finishes

01:47:314 (1) - Finish

01:50:572 (3) - ^

01:54:600 (4) - ^

01:55:543 (1,2,4) - ^^^^^^

02:02:057 - 02:12:172 - and 02:13:029 - 02:23:143 - Same as that part before I kinda thought this'd be hitsounded. I mean I get its a quieter part but for that matter it'd be better to have a lower volume maybe different hitsound samples but keeping the rhythm the same. Especially to custom hitsound users this sounds plan as hell and even to people using the maps hitsound this is pretty static compared to what the drums are actually doing on these two sections.

02:24:000 (1) - Finish

02:48:686 (1) - Finish on slider head

02:49:457 - Aww ignored sound

02:50:400 (2,3,2) - Finishes on slider heads

02:53:314 (3,4,1) - Should be finish on (3) and (4) and remove the finish from (1) imo

02:54:172 (1) - Finish

02:55:200 (1,1) - Move the finish from the 2nd (1) to the first from what the music is doing

02:59:657 (1) - Finish

03:01:543 (3,2) - Finishes!!!!!

03:03:086 (1) - Clap would normally go here. Wouldn't be an issue if you had your customs organized like I mentioned in the first mod :^)

03:04:457 (1) - Change to clap not finish

03:05:143 (1) - Finish on slider head

03:06:000 (1) - Finish slidr head

03:06:172 (1,2) - Claps work here. 03:06:343 (3) - Finish on this one so it sounds closer to what the music does

03:06:600 (1) - Consider muting the slider end or lowering the volume since it goes into a quiet section and would add a nice effect.

03:10:629 - but not THIS low lol maybe use 30% here this is TOO quiet xd

03:20:229 (1,2) - Change to auto additino

03:29:143 (1,2,3,4,1) - SUDDEN WHISTLES WHOAAAAAAAAAAAA lol wish there were more ;-;

03:30:857 (6) - Finish

03:33:343 (5) - ^

03:34:286 (1,2,4) - Finishes on slider heads

03:39:086 (4) - Finish on slider head

03:39:943 (8) - ^

03:40:114 (1,1,1) - Claps :v

03:40:800 (1) - Finish

03:42:343 (5) - ^

03:43:543 (1) - Custom 1 sounds better.

03:44:314 (4) - Finish

03:45:257 (1,2,4) - ^

03:47:657 (2,3) - Finishes on slider end and (3)

03:48:343 (3) - Clap

03:48:514 (4) - Same as that suggestion last kiai consider finishes on slider head and end.

03:49:714 (5) - Finish on slider end

03:50:229 (7) - ^

03:50:486 (2,3,4) - 03:50:829 (6,7,8) - Finishesssss

03:51:086 (1,1,1,1,1,1,1,1) - Also same as other kiai all whistles sounds nice or just on the white ticks too.

03:51:772 (1) - And again if you could get that custom finish with that default finish it would sound way better

03:52:800 (3) - Finish

03:54:514 (1) - Finish

03:55:200 (3,4) - Clap on (3). Finish on (4)

03:55:200 (3,4) - Finishes

04:01:886 (1,3) - Finishes

04:04:629 (2) - Finish

04:04:800 (4) - Clap

04:06:257 (4) - Finish

04:07:200 (1,2,4) - Finishes gaaaaaaaaaaaaaaaaaaaaaaaaaaaa

04:10:800 (8,9) - Sound better as two finishes. Remove clap from 8 btw.

04:17:229 (2) - Finish

04:18:172 (1,2,4) - ^

04:22:972 (2) - ^^

04:24:172 (2) - ^^^

04:26:229 (5) - ^^^^

04:27:429 (1) - Custom 1 sounds better (unless you could keep BOTH OMG)

04:28:200 (2) - Finish

04:29:143 (1,2,4) - ^^^^^^

04:32:914 (1) - 04:33:943 (1) - 04:34:972 (1) - Auto sample :v ( I know you want the finishes but DO THAT THING I SAID AND YOU CAN!!!!)


Didn't really check out the map cuz short on time so uh......maybe I'll come back to this...maybe. Fix your hitsounds first though ;)

Hope this helps. Good luck! :)
pkk
holy crap please put that in a spoilerbox thanks :V

anyways I'll take a look once you finish looking over the above mods
Natsu
Hi


General:

  1. There are 2 osb in folder, this is generally ok, but in this case no, because both have SB code
  2. unused hitsound: soft-sliderwhistle.wav was looking manually for it, but I can't find the place were it is used
Diff:

  1. seems you really care about blanket so I'll point this one: 00:23:314 (1,1) - is a bit off, just use the approach circle to fix it
  2. 00:25:200 (1,2,3) - not sure if is on purpose, or the stack is like that on purpose, but in game looks not good stacked, just let the auto work.
  3. 00:25:714 (4,1) - blanket is also off
  4. 00:30:429 (4) - this should be moved 1/2 back, I guess you did a mistake here
  5. 00:34:029 (4) - sound its really different to the other 3 objects 00:33:772 (2,3,5) - , I'd just leave 4 as slider tail of 00:33:857 (3) - for better rhythm
  6. 00:35:829 (5,1) - don't do this, 5 is ending on the stream start, people need to start streaming at blue tick which in more cases is uncomfortable
  7. 00:39:772 (1,1) - blanket can be better here as well
  8. 00:42:172 (5,1) - same as above
  9. 00:46:286 (1,2,1,2) - so hard to hear, up volume a bit for this section or use another hitnormal or whistle
  10. 01:06:943 (5) - same as 00:34:029
  11. 01:23:314 (5,1) - Blanket is off here too
  12. 01:29:143 (1) - finish this 1/2 with the vocals, tbh this happen alot, I really dislike this extended slider that ignote the beat at previous tick to map at nothing.
  13. 01:34:286 (5,1) - is posible to avoid the overlap? doesn't look nice being honest
  14. 01:36:857 (4,5) - could you add some hitsound at both slider heads? sounds super weird, is like clicking the air
  15. 01:39:429 (1,1,1,1,1,1,1,1) - yeah the music change, but only at 01:39:429 (1) - there is no reason musically talking to divide them in groups of one object
  16. 01:42:000 (4) - seems you are missing a NC here
  17. 01:45:257 (5) - atleast use soft sample at the tail, your custom hitnormal make this sounds too obvious
  18. 01:48:000 (6,1) - again blanket is off
  19. 01:50:572 (3,4,5,6) - manual stacks looks really bad, let the auto make the work, personally I don't agree with them, because is a bit hard to notice in game
  20. 02:01:200 (1,2,3) - stack is off
  21. 02:07:543 (1,2) - same as 00:35:829 (5,1)
  22. 02:36:343 (5) - missing NC here too
  23. 02:53:314 (3,4,1) - again your custom stacks are so hard to notice in game
  24. 03:48:514 (4,5) - same as 01:36:857
  25. 03:51:086 (1,1,1,1,1,1,1,1) - same as 01:39:42
  26. 04:26:229 (5,1) - same as 00:35:829
  27. 04:57:600 (1) - last part of this spinner is following nothing, just silent, Probably other BNs would agree with this, but I don't :l
GL with this :D
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