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Eiko Shimamiya - Higurashi no Naku Koro ni

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Topic Starter
Okoratu
This beatmap was submitted using in-game submission on Montag, 13. Februar 2017 at 02:54:11

Artist: Eiko Shimamiya
Title: Higurashi no Naku Koro ni
Source: ひぐらしのなく頃に
Tags: 07th Expansion Kihhou EvilElvis J1NX1337 Yuii- Nozhomi Feerum Maruyu [Nicole] Yuzu- Vell Marin Okoratu Jinx Enhu When They Cry
BPM: 105
Filesize: 12441kb
Play Time: 04:23
Difficulties Available:
  1. Collab Easy (1,27 stars, 194 notes)
  2. Collab Normal (1,66 stars, 299 notes)
  3. Elvis' Extra (5,63 stars, 1104 notes)
  4. Extra (5,5 stars, 1049 notes)
  5. Kihhou's Insane (4,71 stars, 844 notes)
  6. Marin's Hard (2,82 stars, 707 notes)
  7. Noz's Advanced (2,01 stars, 415 notes)
  8. Onikakushi (5,76 stars, 1014 notes)
  9. Vell's Insane (4,11 stars, 839 notes)
Download: Eiko Shimamiya - Higurashi no Naku Koro ni
Information: Scores/Beatmap Listing
---------------
Please do not deplore yourself.
Even if the world does not forgive you, I will forgive you.

Please do not deplore yourself.
Even if you do not forgive the world, I will forgive you.

So please tell me.
What will it take for you, to forgive me?

osu! needs more 07th Expansion


Set
  1. - me, Diplomatic Immunity style
  2. - EvilElvis
  3. - me, Pandora's Box style
  4. - Kihhou
  5. - Vell
  6. - Nicole & me
  7. - Nozhomi
  8. Feerum, J1NX1337, Yuii-, me
  9. - Yuii-, Enhu, me
  10. Poem - Frederica Bernkastel
Natteke desu
yes
VINXIS

Okoratu wrote:

  1. - me, done, icon is wrong tho xd
samelolz
Mao
<3
Myxo
<3
Topic Starter
Okoratu
I expected you to post in blumenkranz but ok <3
Yuii-
You should give them Kudos, those messages were great mods, in my honest opinion.

Topic Starter
Okoratu
22:42 Okoratu: 00:01:120 - 00:37:420 - me
22:42 Okoratu: 00:37:420 - 00:55:706 - J1NX1337
22:43 Okoratu: 00:55:706 - 01:13:992 - Yuii-
22:43 Okoratu: 01:13:992 - 01:23:134 - me
22:43 Okoratu: 01:23:134 - 01:34:563 - Feerum
22:43 Okoratu: 01:34:563 - 01:52:849 - me (lol)
22:44 Okoratu: 01:52:849 - 02:11:134 - J1NX1337
22:44 Okoratu: 02:11:134 - 02:20:277 - Feerum
22:44 Okoratu: 02:20:277 - 02:29:420 - me
22:45 Okoratu: 02:29:420 - 02:38:563 - Feerum
22:45 Okoratu: 02:38:563 - 02:56:849 - me xd
22:45 Okoratu: 02:56:849 - 03:05:992 - Yuii-
22:45 Okoratu: 03:05:992 - 03:24:277 - me
22:46 Okoratu: 03:24:277 - 03:33:420 - J1NX1337
22:46 Yuii-: i'm missing one of my parts though
J1NX1337
I figured I should make a post here as a dedicated Higurashi fan. :)

Great mapset as always and glad I got to be a part of the collab!

Lyrics:

Furimuita sono ushiro no (Shoumen daare?)
Kurayami ni tsume o tatete (yoru o hikisaita)

Amadare wa chi no shizuku to natte hoho o tsutai ochiru
Mou doko ni mo kaeru basho ga nai nara

Kono yubi tomare watashi no yubi ni
Sono yubi goto tsurete tte ageru
Higurashi ga naku akazu no mori
Atomodori wa mou dekinai


Hitori-zutsu kesarete yuku (Aoi honoo)
Kurayami no sono mukou ni (asa wa mou konai)

Kagami no naka de ugomeki nobashite kuru musuu no te de
Saa dareka o koko e izanai nasai

Oni-san kochira te no naru hou e
Donna ni nigete mo tsukamaete ageru
Higurashi ga naku kemonomichi kara
Kikoete ita koe wa mou nai


Kono yubi tomare watashi no yubi ni
Sono yubi goto tsurete tte ageru
Higurashi ga naku akazu no mori
Atomodori wa mou dekinai

Oni-san kochira te no naru hou e
Donna ni nigete mo tsukamaete ageru
Higurashi ga naku kemonomichi kara
Kikoete ita koe wa mou nai

Source:
  1. My head
  2. http://whentheycry.wikia.com/wiki/Higurashi_no_Naku_Koro_ni_(Song)
Also the stuff you hear in the beginning is her speaking backwards and saying "Nigerarenai" which means "you cannot escape", creepy, huh?
Topic Starter
Okoratu
why i mean

ok why not

but why

also nice pepsi
Topic Starter
Okoratu
changed bg.

if your bgs disappear yes that's because i changed them.

need to reconsider combocolors but not now
neurosis
.
J1NX1337

Okoratu wrote:

why i mean

ok why not

but why
Give me a reason why not to adopt in this way,
or judge me to be guilty of so many incurable sins~
Tell me why, or why not
Complaining way too much, maybe I overlooked something fatal for me~
Stjpa
rank pls
Topic Starter
Okoratu
yuzu did you hear him? finish your part
Kihhou
aw i liked the old bg better :C
dqs01733

Kihhou wrote:

aw i liked the old bg better :C
Topic Starter
Okoratu
ok i'll revert it stop crying
Kihhou
w-waaait .. i mean if you like the new one more then you should really just stick with it ><
Vell
I prefer the new one
Topic Starter
Okoratu
why not both

the diffs that like old one can have old one and the diffs that like new one can have that
Kihhou
Ehhh nah a lot of unnecessary stuff to do. I'm fine with the new one
J1NX1337
They're both Hanyuu so fine in my books! :)
Feerum
Stars. Hue hue
More stars hue hue
Take. My. Stars. Ahueee~
Topic Starter
Okoratu
aaa I'm being forced to hitsound this without bullshitting it because the rest of the set seems to be nice

also hello stars by many people
Topic Starter
Okoratu
hitsounding makes me want to cut myself
J1NX1337

Okoratu wrote:

hitsounding makes me want to cut myself
Ganbatte!

Also don't cut yourself repeatedly in the neck while Elvis laughs at you manically!
Topic Starter
Okoratu
readded old bg for the diffs that wanted it, kept new bg for the diffs that didn't (and did new / old bg on Extra / Extreme)
uhh imma throw out elvis' hitsounding for now to start my own thing
edit: current status: 5 parts hitsounded (whole map has 14 parts)
edit2: put the current status up for ppl who are impatient
Asahina Momoko
have fun with hitsounding :)))
Topic Starter
Okoratu
done


done


i am mentally done

everyone who mapped different instruments than me (mainly whistles))) check hitsounding in yours diffs

snapped the 1/16 circles to 1/4 in elvis' diff after asking around about their snapping
J1NX1337
You did it man.

Time for modding galore?
Avishay
Holy shit, the hitsounds are pretty darn good.

[HANGE HARE HARE E]
  1. 00:01:120 (1,2) - Is this supposed to be a blanket? :s If yes, try again.-.
  2. 00:10:262 (1,2,3) - Wouldn't lower spacing look nicer? http://puu.sh/nf4VV/5308f31e30.jpg
  3. 00:17:977 (3) - Consider a quiet triplet instead of a reverse.
  4. 00:25:992 (1,4) - Why not blanket those instead of the current awkward placement? :O
  5. 00:37:134 (8) - I had an odd feeling while playing this, you are putting unnecessary pressure on this note, it's almost non-existent in the song, try this pattern instead http://puu.sh/nf5ky/331a30a820.jpg a stack would work too
  6. 00:52:563 (4,5,6,1) - I suggest this pattern - http://puu.sh/nf5vZ/bc63524e6c.jpg Avoids the slightly awkward gap after the slider, plays pretty good.
  7. 00:55:563 (2,1) - Can't really enjoy the movement here ._. I'd understand if the slider started at around x11 y16 to go along with the previous pairs, but the current placement is a bit harsh, especially with the fast and long slider.
  8. 01:33:242 (2) - Seems like you intended to put the slider head at a 1/16 tick, so might want to fix that, however current pattern is kinda lame and I'd prefer a spinner over what's there now, an alternative would be snapping sliderend and sliderhead to 1/4 and adding a circle at the red tick, creating some better playability.
  9. 01:46:277 (2,4) - OVERLAP TRIGGERED
  10. 01:55:849 (4,6) - ^
  11. 01:58:849 (5) - Same as 00:52:563 (4) -, it probably exists a few more times somewhere, so if you liked it, change those too.
  12. 02:06:563 (1) - Rotate the slider clockwise a bit, or change the shape, movement from previous circle is mehh.
  13. 02:10:849 (1,2,1) - Looks fancy, but do you really think the playability in the overall pattern is well?
  14. 02:47:563 (9,1) - CTRL+G is nicer, even though spacing is decreased a bit, the movement pays off with the better emphasization towards the last note.
  15. 03:35:134 (7,8,9,10) - First time I see you are doing something like that in this diff ;o Although I'd prefer something like placing 03:35:563 (10) - at around x208 y48 and rotating 03:35:706 (1) - counterclockwise a bit.
  16. 03:40:134 (10) - Higher placement, like at x40 y184 would transit nicer into the next slider.
  17. 04:00:849 (1,2) - Same suggestion as before, but what do you say about a slight different looking pattern?
I bet you want me to mod the other diffs too, I'll do that, but later, hopefully I won't forget lol.
Topic Starter
Okoratu
I don't particularly pay attention to blankets when mapping because i don't care and sometimes prefer how it looks without a blanket lol.

Avishay wrote:

Holy shit, the hitsounds are pretty darn good. yay!

[HANGE HARE HARE E]
  1. 00:01:120 (1,2) - Is this supposed to be a blanket? :s If yes, try again.-. ok these were supposed to be so i tried again
  2. 00:10:262 (1,2,3) - Wouldn't lower spacing look nicer? http://puu.sh/nf4VV/5308f31e30.jpg even spacing would probably look nicer so i did that
  3. 00:17:977 (3) - Consider a quiet triplet instead of a reverse. these wobbly sounds are very likely unsnapped so i'd rather have this simple reverse instead
  4. 00:25:992 (1,4) - Why not blanket those instead of the current awkward placement? :O nah this dosn't need a blanket, i increased visual spacing between these to address your issue a bit
  5. 00:37:134 (8) - I had an odd feeling while playing this, you are putting unnecessary pressure on this note, it's almost non-existent in the song, try this pattern instead http://puu.sh/nf5ky/331a30a820.jpg a stack would work too a slider doesn't work for sure also i don't want to stack since the next note on the blue tick has some emphasis, so i reduced spacing slightly
  6. 00:52:563 (4,5,6,1) - I suggest this pattern - http://puu.sh/nf5vZ/bc63524e6c.jpg Avoids the slightly awkward gap after the slider, plays pretty good. what? why? the rhythm like this is intentional :x
  7. 00:55:563 (2,1) - Can't really enjoy the movement here ._. I'd understand if the slider started at around x11 y16 to go along with the previous pairs, but the current placement is a bit harsh, especially with the fast and long slider. it's that harsh to emphasise vocals and cymbal crash in that place also it plays quite naturally to me so i don't really know what's wrong lol
  8. 01:33:242 (2) - Seems like you intended to put the slider head at a 1/16 tick, so might want to fix that, however current pattern is kinda lame and I'd prefer a spinner over what's there now, an alternative would be snapping sliderend and sliderhead to 1/4 and adding a circle at the red tick, creating some better playability. circle on red tick goes against my intended simplicity and spinners were my least favourite gameplay element because they require literally no rhythm when playing
  9. 01:46:277 (2,4) - OVERLAP TRIGGERED these didn't even overlap they were just somewhat close
  10. 01:55:849 (4,6) - ^ okkk
  11. 01:58:849 (5) - Same as 00:52:563 (4) -, it probably exists a few more times somewhere, so if you liked it, change those too. answer is same
  12. 02:06:563 (1) - Rotate the slider clockwise a bit, or change the shape, movement from previous circle is mehh. yeah!
  13. 02:10:849 (1,2,1) - Looks fancy, but do you really think the playability in the overall pattern is well? yes i think this works well enough with my intentions (same as the last long slider you didn't seem to really like)
  14. 02:47:563 (9,1) - CTRL+G is nicer, even though spacing is decreased a bit, the movement pays off with the better emphasization towards the last note. emphasis of last note is fine currently, i think you dislike the somewhat linear movement which i will consider changing when someone else brings this pattern up as well because right now i prefer mine because it does the same thing as 01:31:706 (6,7,8,9,1) - in a more varied way
  15. 03:35:134 (7,8,9,10) - First time I see you are doing something like that in this diff ;o 01:15:706 (8,9,10,11) - 01:20:277 (7,8,9,10) - 02:33:420 (8,9,10,11) - o.o Although I'd prefer something like placing 03:35:563 (10) - at around x208 y48 and rotating 03:35:706 (1) - counterclockwise a bit. uhh uhhh i don't see why i should do that
  16. 03:40:134 (10) - Higher placement, like at x40 y184 would transit nicer into the next slider. done, this is nicer indeed
  17. 04:00:849 (1,2) - Same suggestion as before, but what do you say about a slight different looking pattern? uh idk not sure yet
I bet you want me to mod the other diffs too, I'll do that, but later, hopefully I won't forget lol.
I realise some parts can be more balanced in terms of volume, i will work on that on each diff individually during the modding process so if you see an update on your diff and don't know why it's probably volumes
thanks!
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