DON0'T WAIII FIRST M3N3N
osu file format v14
[General]
AudioFilename: Ignite.mp3
AudioLeadIn: 0
PreviewTime: 12052
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
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DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2
[Metadata]
Title:Ignite
TitleUnicode:Ignite
Artist:Noisestorm
ArtistUnicode:Noisestorm
Creator:Shiirn
Version:Riki's Normal
Source:
Tags:Dubstep
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.23
SliderTickRate:1
[Events]
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kCome[Back]Home wrote:
02:21:909 (3,5) - Bad overlap here which makes the pattern look kinda ugly since this one is noticeable while playing Rearranged
02:27:480 (4,1,2,3) - I dont think that overlaps like that are allowed in Hards, since they are Hard to read I don't think this will be too difficult, since there is a gap in the timeline, which should give enough time to spot the overlap.
02:34:337 (1) - I would ctrl+g this for a better flow with the objects before Changed. Also changed some other parts, to keep consistency.
02:40:766 (5,1) - They are not stacked (?) perfectly. You should improve, so it will look better. fixed.blame shiirn
02:47:194 (1) - You havent used such a multiple 1/2 repeat once, so using it now might be a bit confusing, i bet players will combo break there since its so unexpected changed this one 1/2 repeat, but kept the others because I used 02:48:480 (4) - as a sequence of change in pattern.
02:50:623 (6) - Same here. Btw, i really think there are many more different things you could do there instead of those repeat sliders, its kinda boring. As stated above, I wanna keep diversity a little bit, so I changed patterns from 02:48:480 (4) - . Hope that made some sense
02:54:052 (4) - ^^
02:57:480 (5) - ^^
Come[Back]Home wrote:
Riki's Normal
00:15:480 (2) - Move this one a bit more to the right so it fits more with the sliders movement?
00:24:052 (1) - This one a bit too the left. Same reason as above
01:41:623 I - would delete the soft hitsound here since theres a strong beat. 01:42:266 - 01:49:123 - 01:48:480 - same here
02:39:909 - ^
02:40:552 - ^ 02:46:766 - 02:47:409 - (Ill stop to mention those)
As I was the one who did the hitsounding, I'll respond to those: they're intended for consistency more than following the music perfectly. Hitsounds on lower difficulties should be kept consistent and predictable to help players keep rhythm.
Hard
00:14:409 (3,4) - Not being able to see the sliderend of (4) is not really a good idea in Hards. Its sometimes hard to read It's fine.
00:15:480 (5) - I think it would be more comfortable to play if you would ctrl+g this one. sure
00:19:552 (5,6) - this really is kinda hard for a Hard again. I mean, this can be confusing in an Insane as well, so why use it in a Hard? ctrl+g'd 7.
00:23:194 (3,4,5,6) - You didnt use such a spacing here 00:16:337 (7,8,9,10) - even though its the same. I would make it the same, for consistency reasons This combo packs a bit more power thank the previous one because it's the second one in a handful of seconds. Since they've played the same beats, it can be spaced a bit more for a bit more impact.
01:01:337 (6,1) - Blank those better so it will look better. Blank can be clearly improved The blanket is fine
01:04:766 (6) - Move this one a bit to the right so it will cover the whole slider perfect. Looks better
01:22:337 (5) - I would place a NC here, since theres a downbeat, and the part before basically ended there, so a NC somehow would fit
01:22:337 (5,1) - I dont like the way how they are touching each other, look ugly in my opinion. You could overlap the objects more or move (1) a bit down.
01:30:909 (1) - Wouldnt this actually look better? Example DS is easy to fix afterwards
02:21:909 (3,5) - Bad overlap here which makes the pattern look kinda ugly since this one is noticeable while playing
02:27:480 (4,1,2,3) - I dont think that overlaps like that are allowed in Hards, since they are Hard to read
02:34:337 (1) - I would ctrl+g this for a better flow with the objects before
02:40:766 (5,1) - They are not stacked (?) perfectly. You should improve, so it will look better.
02:47:194 (1) - You havent used such a multiple 1/2 repeat once, so using it now might be a bit confusing, i bet players will combo break there since its so unexpected
02:50:623 (6) - Same here. Btw, i really think there are many more different things you could do there instead of those repeat sliders, its kinda boring.
02:54:052 (4) - ^
02:57:480 (5) - ^
Insane
00:19:123 (2) - i would ctrl*g this for a better flow. If you do ctrl+g this one as well 00:19:766 (3) -
00:55:123 (2) - How about a NC here because of the sv change?
00:56:623 (1) - Would be cool it this repeat slider is put the same way as the kicksliders before
01:06:694 (6,1,2) - They are all touching each other an a "not so nice" way. Moving them a bit apart would be great here. It wouldnt look so cramped anymore
01:18:909 (3,4) - NC because of the sv change again. Its clearly noticeable so a NC would be great
01:28:766 - Why ignoring the clickable beat here?
01:46:552 (2,3,4) - Shouldnt they start on white ticks? I mean, they are starting basically on nothing and ending on beats. That just doesnt fit with the music at all These are offbeat sliders and they are intended.
02:08:837 (2,4) - Would be cool if those had the same distance between them as those 02:08:623 (1,3) - and i think that the overlap here 02:09:266 (4,1) doesnt look nice at all. A bit more distance would be great there, maybe the same as 02:08:623 (1,3) -
02:11:837 (7,1) Doing them parallel here will look better The angle change is another visual difference besides the length of the slider that it is swapping to 1/3.
02:29:194 (1,1) Blank can be clearly improved here
02:34:337 (1,3) I think there are many slidershapes which look way better than those
Really cool Map!!
Good Luck with it~
Mango Juice wrote:
Hard02:29:194 (1,3) - change it somehow D: ok
http://puu.sh/mq5Vo/87c05c1d87.osuSeto Kousuke wrote:
[Hard]
- 02:23:194 (6) - NC here for a better reading since it's stacked? the slider 02:22:766 (5) - isnt exactly the same, so one would realize its a different kind of slider, and play 02:23:194 (6) - differently.
- 02:54:052 (4) - hmm, this confused me a little while looking at the editor, maybe remove one of the reverse arrows and place a single note stacked at 02:54:909 (1) - Would ruin consistency?
Not sure if Shiirn updated the diff yet...HB24 wrote:
-02:12:052 (5,6) - this part should be 1/3 no? Shiirn told me not to over do it, since its a Hard.
-02:29:194 (1,3) - no need to random overlap man, avoid these Im pretty sure i changed that... Did Shiirn update the Hard?
-02:40:766 (5,1) - ok...its cool and i think it took a lot of time to do it but man...this is so confusing even for me xDD its like a trapmap reverted
-02:58:337 (6) - NC
Thanks <3MrSergio wrote:
Ongaku's part:
- 02:04:981 (3) - What about removing a repeat and adding a circle at the end? i didnt map this part lel
02:07:552 - Skipping such beat makes it hard to play (tested myself). Either unstack or add a note/circle somewhere changed
02:50:623 (7) - Mind blow @.@ I didn't expect this at all. Can you remove a repeat from there maybe? keeping
02:54:052 (4) - Same ^
02:57:480 (5) - Same ^
MrSergio wrote:
From my queue~
And also late as hell, sorry[General]
- Kiai end isn't snapped x) Inb4 "Who cares" lol
[Insane]
00:20:623 (1,2) - Maybe make it similar to 00:13:766 (1,2) - in spacing for consistency?Nvm, it isn't the same exact sound, so there's no reason for that
00:40:980 (6,1) - Just flow here. Since you created a circular/oval/round/whatever_you_call_it flow using 00:39:480 (1,2) - it feels a bit awkward to go the other way with (6). My suggestion is something like this
01:00:337 (2) - Minor suggestion to make it more understandable (since the repeat kinda threw me off there) image
01:08:623 (1,2,3,4) - I thought these were something like 01:09:480 (1,2,3,4) - because of the shape (the actual difference is really few on the playfield and I didn't notice). it's still a minor thing, since you just remember it and the second try everything's fine anyway
01:18:052 (1,2) - Visually, there isn't much difference between these and 01:18:909 (3,4) - so I thought of the first one being also 1/2 sliders. Maybe use another Combo color or change DS accordingly to your previous 1/4 jumps...
02:09:480 (1,2) - Comparing this to 02:09:909 (2,3) - they look really similar. Maybe increase the spacing between the last 2?[Hard Collab]
OD7? x) Maybe lower it to around 6 or 5.5 to make it even with the spread
Shiirn's part:Damn, where is Ongaku's part starting again lol
- 00:16:123 (6,7) - Probably it's just personal flow, but having these the same as 00:16:552 (8,9,10) - feels strange. What about stacking 6 and 7 where you have 6 atm? Another suggestion just in case Modified a bit.
00:23:194 (3,4,5,6) - This spacing is really big >~< (compared to the previous identical part) Woops, you're right.
01:39:480 (1,2,3,4) - Theoretically (wow, such word), this pattern is following a slightly different rhythm then 01:37:766 (1,2,3,4) - and 01:36:052 (1,2,3,4) - , so what about a Ctrl + G on both 01:39:908 (2) - and 01:40:337 (3) - ? Just to make it a bit "different" These are a different direction to emphasize the clap.
01:42:052 (3,4) - Personal. Stack?
Ongaku's part:
- 02:04:981 (3) - What about removing a repeat and adding a circle at the end?
02:07:552 - Skipping such beat makes it hard to play (tested myself). Either unstack or add a note/circle somewhere
02:50:623 (7) - Mind blow @.@ I didn't expect this at all. Can you remove a repeat from there maybe?
02:54:052 (4) - Same ^
02:57:480 (5) - Same ^[Riki's Normal]
- Nothing~ Unless we want to be pointlessly nitpickers and start pointing out "wrong slider curves" :^)
That's all from me :3
Take a star as apology for being late and for support =w=b
pshhhh this is much cooler >w<Shiirn wrote:
Also, I'd just like to say, that in a way similar to felys, this is a map that's slightly below my usual quality line. REANIMATE and Routing are much closer to the level of quality I expect from myself, but this oldie is just too fun for me to leave graveyarded forever.