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toby fox - Tem Shop [Osu|CatchTheBeat]

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Slayed_old_1
hi
m4m

general

seems like the first CC can be a problem for players that are playing without blackout BG. my suggestion:
Combo1 : 220,245,41

add chiptune to tags


easy

00:10:160 (1,3) - probably they should be stacked. but i think its really not a good thing when ppl put notes this way in easy diff. probably it can be a problem for a new player

00:29:636 (4,1) - nazi spacing

00:40:317 (1) - probably the spinner should end here 00:44:087 - so the rhytm will be much better

normal

isnt SV too fast? in easy it was 1.3 and here 2.3 lol. might be a bit fast even for 95 bpm

00:04:348 (3) - some nazi suggestions here

00:20:526 (1) - seems like this slider is out of my screen lol

00:39:532 (3) - smth like this will work better imo

same suggeston about the spinner as in the easy diff

advanced seems to be fine but check my spinner suggestions that i mentioned above

hard

00:13:458 (2) - same suggestion as in normal diff about this type of sliders

00:20:997 (2) - maybe ctrl+H ctrl+J this slider? i dont think that this way really will work in hard diff

00:29:008 (3) - move to x=39 y=158 for a better flow

00:27:594 (7) - move to x=270 y=92 for a better triangle

00:32:306 (3,4,5) - maybe change this to a triangle? other way this pattern looks so lonely in this map ;_;

00:37:490 (4,2) - as u never used overlaps in this diff, maybe 00:37:490 (4) - stack this with the end of this 00:38:589 (2) - slider?

same spinner suggestions
Topic Starter
Phos-

Slayed wrote:

hi
m4m

general

seems like the first CC can be a problem for players that are playing without blackout BG. my suggestion: But it's the same as what I'm already using, I think it's fine.
Combo1 : 220,245,41

add chiptune to tags ok


normal

isnt SV too fast? in easy it was 1.3 and here 2.3 lol. might be a bit fast even for 95 bpm The sv is fine imo.

00:04:348 (3) - some nazi suggestions here I refined the blanket a bit, if that's what you're telling me to do.

00:20:526 (1) - seems like this slider is out of my screen lol Nope, it's not out of the screen. If you view it from play mode rather than the editor, then you'll see that it gets pretty close, but not out.

00:39:532 (3) - smth like this will work better imo I agree, but I changed the shape to something different anyway,

same suggeston about the spinner as in the easy diff It was there originally but another modder suggested that I reduce it to where it is now. I'll wait to get some more opinions on this before I change anything.

hard

00:13:458 (2) - same suggestion as in normal diff about this type of sliders Changed.

00:20:997 (2) - maybe ctrl+H ctrl+J this slider? i dont think that this way really will work in hard diff Why? Personally I like how it plays and I wouldn't want to change it.

00:29:008 (3) - move to x=39 y=158 for a better flow Done.

00:27:594 (7) - move to x=270 y=92 for a better triangle Providing that you're talking about the triangle at 00:27:280 (5,6,7) - , I think it'll be worse imo. No change.

00:32:306 (3,4,5) - maybe change this to a triangle? other way this pattern looks so lonely in this map ;_; I'll keep it like this for now, it plays and looks fine imo. I'll get some more thoughts on it.

00:37:490 (4,2) - as u never used overlaps in this diff, maybe 00:37:490 (4) - stack this with the end of this 00:38:589 (2) - slider? The overlap is only noticeable in editor, so I doubt stacking them will make a difference. No change for now.
Thanks for modding!
Spayyce

Slayed wrote:

easy

00:10:160 (1,3) - probably they should be stacked. but i think its really not a good thing when ppl put notes this way in easy diff. probably it can be a problem for a new player okay I changed and made them stack :)

00:29:636 (4,1) - nazi spacing fixed spacing issue to make it more triangular (but i didnt see anything wrong with snapping)

00:40:317 (1) - probably the spinner should end here 00:44:087 - so the rhytm will be much better for consistency with other diffs I will keep it where it is :P

Thanks for modding ^^
Code
osu file format v14

[General]
AudioFilename: Undertale OST- 044 - Tem Shop.mp3
AudioLeadIn: 0
PreviewTime: 108
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tem Shop
TitleUnicode:Tem Shop
Artist:toby fox
ArtistUnicode:toby fox
Creator:-Faded-
Version:Space's Easy
Source:Undertale
Tags:Temmie Chang Tuyoki Radiation Money For College Chiptune [_Space_] -_Magic Bomb_-
BeatmapID:865482
BeatmapSetID:397990

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moneyforcollege.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
108,628.272251308901,4,2,0,60,1,0
41573,-100,4,2,0,40,0,0
42202,-100,4,2,0,20,0,0
42830,-100,4,2,0,10,0,0
43458,-100,4,2,0,5,0,0


[Colours]
Combo1 : 220,245,41
Combo2 : 167,167,167
Combo3 : 0,255,255

[HitObjects]
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Rainbow-
:l Faded forced me to do this
[ez]

Only problem is the spinner the rhythm seems very off once the spinner is initiated

like the previous modder I recommend moving it to 00:44:087
[Nrmal]

this sv is a bit 2 fast for Nrmal plyrs

CS4 for Normal? I feel like thats a bit too small for Nrmal players.

The Spinner again (refer to Ez)

the rest is fine due to repetitive patterns but I have no problem with that

[Advanced]

00:05:919 (2) - The Slider here seems unfitting.

00:28:851 (2) - Another unfitting slider...

00:38:652 (2) - Okay, basically all of these semi circle sliders seem really unfitting when the difficulty is compiled of mostly straight sliders.

Spinner, off rhythm

No Problems in Hard (other then the spinner)

I cant mod Insane cuz of CS7


This was a really shitty mod.

Dont take it seriously <3
Topic Starter
Phos-

Rainbow- wrote:

:l Faded forced me to do this
[ez]

Only problem is the spinner the rhythm seems very off once the spinner is initiated

like the previous modder I recommend moving it to 00:44:087 Alright, moved.
[Nrmal]

this sv is a bit 2 fast for Nrmal plyrs Imo it's fine for normal players.

CS4 for Normal? I feel like thats a bit too small for Nrmal players. Again, shouldn't be a problem.

the rest is fine due to repetitive patterns but I have no problem with that

[Advanced]

00:05:919 (2) - The Slider here seems unfitting.

00:28:851 (2) - Another unfitting slider... Why? I think they fit fine.

00:38:652 (2) - Okay, basically all of these semi circle sliders seem really unfitting when the difficulty is compiled of mostly straight sliders. I like them because they add variety to the map. No change for now~

No Problems in Hard (other then the spinner)

I cant mod Insane cuz of CS7


This was a really shitty mod.

Dont take it seriously <3 I won't <3

Thanks for modding!
MBomb
damn faded you get mods fast

Tyrell wrote:

Ctb mod.

Platter
Opening thoughts: Very repetitive and simple. .-.
  1. 00:00:893 (3) - make this go to the left for better flow - No, this antiflow feels nice to play.
  2. 00:02:464 (5,1) - dash to this should be reduced since it's a back dash - Reduced slightly.
  3. 00:03:877 (1) - spacing is too tight here, use something lower and more consistent please - No it's not, it feels fine.
  4. 00:04:348 (3) - spacing is way too tight, you must reduce this to a realistic level if this is a true "platter" - Done.
  5. 00:05:919 (3) - jump too tight, reduce - Nope, this is fine because of the movement staying in that direction, the distance isn't that tight.
  6. 00:07:490 (5) - no need to dash to this then reverse hyper. it's too much for a platter - This is fine as a dash followed by reverse hyper, but I weakened the dash a bit to make it easier to hit.
  7. 00:14:401 (3) - i would just make this continue left for better flow - This feels unnecessary.
  8. 00:15:500 (2) - why not make this go left and flow better? - This flows better how it is now than it would if it went to the left.
  9. 00:17:542 (5) - same thing i said before, dashing into a back hyper is bad for platters. plays awkward here anyways - This plays perfectly fine. No changes.
  10. 00:28:537 (3,1,2) - dashing here is way too tight, this is a platter not a rain. Reduce this greatly by making the double dash easier by reducing the dash to 00:29:322 (2) - to a walk - That already is a walk.
  11. 00:32:306 (3,1) - dash to this seems a bit too tight, reduce for a more comfortable flow - Nah, this feels fine to play flowwise, due to the reaction time allowed for this jump.
  12. 00:37:333 (3,4,5,1) - use even spacing here for better flow - Flows better how it is now, as it gives a curve movement into the next note, and 1 is weaker than the others so the distance is shorter.
Song Setup Recommendations: Just use AR8, no need for 7.7. - AR7.8, AR8 feels to high for a song of this bpm.
Closing Thoughts: Typical MB map. .-.

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
Thanks for the mod!

Code
  • osu file format v14

    [General]
    AudioFilename: Undertale OST- 044 - Tem Shop.mp3
    AudioLeadIn: 0
    PreviewTime: 108
    Countdown: 0
    SampleSet: Soft
    StackLeniency: 0.7
    Mode: 2
    LetterboxInBreaks: 0
    WidescreenStoryboard: 0

    [Editor]
    Bookmarks: 20212,40317
    DistanceSpacing: 1.8
    BeatDivisor: 4
    GridSize: 8
    TimelineZoom: 1.6

    [Metadata]
    Title:Tem Shop
    TitleUnicode:Tem Shop
    Artist:toby fox
    ArtistUnicode:toby fox
    Creator:-Faded-
    Version:MBomb's Platter
    Source:Undertale
    Tags:Temmie Chang Tuyoki Radiation Money For College Chiptune [_Space_] -_Magic Bomb_-
    BeatmapID:866872
    BeatmapSetID:397990

    [Difficulty]
    HPDrainRate:5
    CircleSize:4
    OverallDifficulty:7.8
    ApproachRate:7.8
    SliderMultiplier:2
    SliderTickRate:1

    [Events]
    //Background and Video events
    0,0,"moneyforcollege.png",0,0
    //Break Periods
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples

    [TimingPoints]
    108,628.272251308901,4,2,0,60,1,0
    41573,-100,4,2,0,40,0,0
    42202,-100,4,2,0,20,0,0
    42830,-100,4,2,0,10,0,0
    43458,-100,4,2,0,5,0,0


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Mazziv
this is not fair,i cant find a single mistake here
give me something easier :( call bn's for bubble or something
try this method to get a bubble:http://imgur.com/gallery/KXNeuIB
call me again if you started a new map and you need mods v:
Topic Starter
Phos-

Mazziv wrote:

this is not fair,i cant find a single mistake here
give me something easier :( call bn's for bubble or something
try this method to get a bubble:http://imgur.com/gallery/KXNeuIB
call me again if you started a new map and you need mods v:
xD

It's fine, lol. Thanks for having a look anyway~
-GriM-
General:
New Combos are placed kind of randomly, I dont wan't to point them all out though. They're pretty easy to spot

Insane:
00:04:820 (4) - why is spacing so small from the slider to this? isnt the spacing 1.8?
00:14:872 (4) - ^
00:13:929 (1,2) - its kind of weird flowing to me but you should be fine
00:21:940 (2,3,4,5) - ^
00:17:699 (1,2,3,1,2,3) - maybe do a rotating pattern like the previous? (just a suggestion)
00:31:835 (1,2,3,4,5) - kind of weird flowing imo

ok thats it for Insane

Hard:
1.8 spacing might be a little hard? just a suggestion, you should be fine
I couldn't find anything else to point out D:

Normal:
I'm not sure if 2.30 sv is ok in a normal, maybe considering the 95 bpm but I really dont know
I also feel as if there were some beats that were skipped, but would still work and keep the low difficulty. An example of this is 00:12:359 (4) -
these are really the only problems I had with this diff ;p

Easy:
Ahhhh I can't find anything to point out D:

Overall a very nice map, this mod probaly isn't worth kudosu due to lack of things pointed out but I'm excited to see this ranked!
Topic Starter
Phos-

-GriM- wrote:

General:
New Combos are placed kind of randomly, I dont wan't to point them all out though. They're pretty easy to spot Nope, I have NCs every two beats on insane and hard, due to the low bpm.

Insane:
00:04:820 (4) - why is spacing so small from the slider to this? isnt the spacing 1.8? Because I'm mapping to the melody of the song, but because the melody stops here I have to map to something else to fill in the gap, so I don't want to give them too much emphasis.
00:14:872 (4) - ^ ^
00:13:929 (1,2) - its kind of weird flowing to me but you should be fine How? I like that flow,
00:21:940 (2,3,4,5) - ^ ^
00:17:699 (1,2,3,1,2,3) - maybe do a rotating pattern like the previous? (just a suggestion) I changed the pattern, but not like the previous because I want variety between the two segments.
00:31:835 (1,2,3,4,5) - kind of weird flowing imo I like this flow; the zig-zag motion is good.

ok thats it for Insane

Hard:
1.8 spacing might be a little hard? just a suggestion, you should be fine I think it's fine because there's already an advanced diff.
I couldn't find anything else to point out D:

Normal:
I'm not sure if 2.30 sv is ok in a normal, maybe considering the 95 bpm but I really dont know 2.3 sv on Normal is fine on 95bpm.
I also feel as if there were some beats that were skipped, but would still work and keep the low difficulty. An example of this is 00:12:359 (4) - Originally I had all these sounds mapped, but people said the Normal was too hard. I don't know how else I could do this without the Normal being inconsistent.
these are really the only problems I had with this diff ;p

Overall a very nice map, this mod probaly isn't worth kudosu due to lack of things pointed out but I'm excited to see this ranked!
Thanks for modding~
-GriM-
tfw everything is turned down :(

jk xd
Topic Starter
Phos-
Easy has been removed on Space's request. This shouldn't be a problem though, as normal is still under 2*.
Sorry to anyone that modded the Easy, but Space felt pretty strongly about the decision. Thanks for your efforts anyway though.
Lince Cosmico
hi mom
Absolute Zero
[MBomb's Stuff GD]

Overall: Pretty good. I say this platter could use a little more distance to distinguish strong beats, (maybe a hyper more or two). The hitsounds are quite abundant, though, and makes it quite dense (maybe a little overwhelming). I think that you could take some out, especially where the melody doesn't necessarily have to be hit. That's just my opinion, though.
00:02:330 (5,1) - Standstill here feels a little awkward flow-wise. Move (1) to, say, x=510?
00:09:398 (3,1) - Increase distance. It's a stronger beat?
00:17:565 (1,2,3,4,5,6) - I would space the two groups a little further apart. There's a break between the cluster of three-note groups, so I personally think that the jump is a little weak.
00:27:460 (5,1) - Move (1) to x=240? I think it flows better to the next note this way instead.
00:37:984 (2) - Flip this slider (Ctrl+G)? It makes the flow from (1) easier and creates a similar pattern to (3).
00:40:183 - I would put a hitcircle here instead of a spinner, because I feel the spinner beginning isn't strong enough. This note is still at full sound, so I think it should have its own hitcircle. Then start the slider on 00:40:497?
MBomb

Absolute Zero wrote:

[MBomb's Stuff GD]

Overall: Pretty good. I say this platter could use a little more distance to distinguish strong beats, (maybe a hyper more or two). The hitsounds are quite abundant, though, and makes it quite dense (maybe a little overwhelming). I think that you could take some out, especially where the melody doesn't necessarily have to be hit. That's just my opinion, though.
00:02:330 (5,1) - Standstill here feels a little awkward flow-wise. Move (1) to, say, x=510? - Moved to x:504 instead.
00:09:398 (3,1) - Increase distance. It's a stronger beat? - Whilst this is a downbeat, the note doesn't feel as strong to me as the main melody.
00:17:565 (1,2,3,4,5,6) - I would space the two groups a little further apart. There's a break between the cluster of three-note groups, so I personally think that the jump is a little weak. - Sure, done.
00:27:460 (5,1) - Move (1) to x=240? I think it flows better to the next note this way instead. - Changed this section a bit.
00:37:984 (2) - Flip this slider (Ctrl+G)? It makes the flow from (1) easier and creates a similar pattern to (3). - Nah, I think the dashes fit nicely and this would get rid of them.
00:40:183 - I would put a hitcircle here instead of a spinner, because I feel the spinner beginning isn't strong enough. This note is still at full sound, so I think it should have its own hitcircle. Then start the slider on 00:40:497? - Whilst I know it's not necessary, I'd rather be consistent with the standard difficulties in terms of when the spinner starts.
Thanks for the mod!

Platter
osu file format v14

[General]
AudioFilename: Undertale OST- 044 - Tem Shop.mp3
AudioLeadIn: 0
PreviewTime: 288
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20212,40317
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Tem Shop
TitleUnicode:Tem Shop
Artist:toby fox
ArtistUnicode:toby fox
Creator:-Faded-
Version:MBomb's Platter
Source:Undertale
Tags:Temmie Chang Tuyoki Radiation Money For College Chiptune [_Space_] -_Magic Bomb_-
BeatmapID:866872
BeatmapSetID:397990

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7.8
ApproachRate:7.8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moneyforcollege.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-26,628.272251308901,4,2,0,60,1,0
41573,-100,4,2,0,40,0,0
42202,-100,4,2,0,20,0,0
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Arphimigon
Space wanted me to mod the mapset but his GD isn't here, either way YOU ARE RECIEVING FREE MOD MWAahahahahahha.... ok

[Normal]
Nothing to say except possibly raising CS to 3.5 or 3 but even that is fine.

[Advanced]
00:06:727 (5,6,7,1) - 00:16:780 (5,6,7,1) - I feel as though these stacks are doing the wrong effect of what should be done. Having these stacks is quite a disorienting stop to the play when the pitches rise, and the sudden snap after the momentum loss to hit the next sliders adds more pressure to it. Not to mention the stacks make the notes go further away, breaking the DS a bit too.
tl;dr I complain about stacks on every map
00:31:858 (5,6,7) - I was bound to say something about it feeling hard because 90 degree angles and right in the corner of the screen. Both of these feel really weird in this map to only happen once.

[Hard]
Ok same thing about the stacks, and the same answer expected whether agree or not, but in this case the snaps are even more hard to hit since you need more movement and that is lost to the stacking, and imo that sucks.
00:26:675 - Only time in the mapset (all three diffs) that a stronger sound has been a slider end, please make it clickable! nvrmnd you do this 3 more times
Someone said on another mod about the NCs, and I have to agree it seems a tad random. There are a lot of 1-2 combos like 00:20:392 (1,2,1,2,3,4,5) - but then the exact same sounds later 00:25:419 (1,2,3,4,5,6,7) - will have differing NCing on them. Please use the same NC system here, either all starting with a 2 combo or none.

[Insane]
Because jumping from CS5 to 7 is ok!? Cant you like make advanced CS5, then Hard CS6, then leave this as CS7? Rn it just seems a little out of place (PS: CS5 for advanced is fine afaik)
00:01:544 (2) - 00:04:057 (2) - 00:06:570 (2) - etc its really weird to leave out hitsounding on these notes when they are the optimal notes for hitsounding as they correlate more with the downbeats of the song, also adding soft whistles to the ones I mentioned (and a bunch of later ones in the same fashion) really makes the map more enjoyable to listen to and easier to understand. If you want me to get a list of things I would've added to just ask, but those ones like the ones mentioned above are important, and they ALSO play on the main instrument. So there is two reasons to not leave it blank.
00:07:513 (1,2,3,1,2,3) - and 00:17:565 (1,2,3,1,2,3) - This is the hardest diff so you can make the spacing a little less monotonous, make the first one larger than the second or the second one smaller than the first. Either way it seems to make more sense musically.
00:22:905 (1,2) - On these sliders, the angles which they start and end are different (as in the start of one slider is at a different angle to the end, and same with the other slider) pls help my OCD and fix!

noice
Topic Starter
Phos-

Arphimigon wrote:

Space wanted me to mod the mapset but his GD isn't here, either way YOU ARE RECIEVING FREE MOD MWAahahahahahha.... ok rip Space's Easy 2015-2016

[Normal]
Nothing to say except possibly raising CS to 3.5 or 3 but even that is fine.Would rather not, the notes are pretty close together in this diff and raising the cs would only make it worse.

[Advanced]
00:06:727 (5,6,7,1) - 00:16:780 (5,6,7,1) - I feel as though these stacks are doing the wrong effect of what should be done. Having these stacks is quite a disorienting stop to the play when the pitches rise, and the sudden snap after the momentum loss to hit the next sliders adds more pressure to it. Not to mention the stacks make the notes go further away, breaking the DS a bit too. This is quite a jerky part of the song though, I have the stack done like this to emphasise strong, high pitched note at (1). It should be fine to play, but I'll get some more opinions.
tl;dr I complain about stacks on every map
00:31:858 (5,6,7) - I was bound to say something about it feeling hard because 90 degree angles and right in the corner of the screen. Both of these feel really weird in this map to only happen once. Sure, I think your suggestion plays better,

[Hard]
Ok same thing about the stacks, and the same answer expected whether agree or not, but in this case the snaps are even more hard to hit since you need more movement and that is lost to the stacking, and imo that sucks.
00:26:675 - Only time in the mapset (all three diffs) that a stronger sound has been a slider end, please make it clickable! nvrmnd you do this 3 more times
Someone said on another mod about the NCs, and I have to agree it seems a tad random. There are a lot of 1-2 combos like 00:20:392 (1,2,1,2,3,4,5) - but then the exact same sounds later 00:25:419 (1,2,3,4,5,6,7) - will have differing NCing on them. Please use the same NC system here, either all starting with a 2 combo or none. I went through them a bit.

[Insane]
Because jumping from CS5 to 7 is ok!? Cant you like make advanced CS5, then Hard CS6, then leave this as CS7? Rn it just seems a little out of place (PS: CS5 for advanced is fine afaik) I've seen bigger jumps in other recently ranked mapsets, so it should be fine imo.
00:01:544 (2) - 00:04:057 (2) - 00:06:570 (2) - etc its really weird to leave out hitsounding on these notes when they are the optimal notes for hitsounding as they correlate more with the downbeats of the song, also adding soft whistles to the ones I mentioned (and a bunch of later ones in the same fashion) really makes the map more enjoyable to listen to and easier to understand. If you want me to get a list of things I would've added to just ask, but those ones like the ones mentioned above are important, and they ALSO play on the main instrument. So there is two reasons to not leave it blank. Agreed, done.
00:07:513 (1,2,3,1,2,3) - and 00:17:565 (1,2,3,1,2,3) - This is the hardest diff so you can make the spacing a little less monotonous, make the first one larger than the second or the second one smaller than the first. Either way it seems to make more sense musically. lol alright.
00:22:905 (1,2) - On these sliders, the angles which they start and end are different (as in the start of one slider is at a different angle to the end, and same with the other slider) pls help my OCD and fix! uh, fixed I think.

noice
Thanks for modding~
NVAN
Kay, Man. I'm really busy with in real stuff so I'm gonna post here in quick.
PS : Listen, I'm not a good speaker. So you might be gonna get hardened of my explanations here.

[General]
  1. The offset isn't -26ms, it's 288ms. Just because the starting beat of the song is at -26ms, it doesn't mean it starts from there. You have to know the main beats starts from 00:00:288. Why, dude? Why? D:
  2. This is really useless, To save a few more size on your beatmap. Don't use png. for a background, instead use jpg. (Here, I made you one)
[Normal]

  • I don't see any problem here, nice one :D
[Advanced]
  1. 00:06:727 (5,6,7) - You better avoid making patterns like this, this is mostly gonna hardened players while playing this map with hidden mod mostly, especially for the first time play on the map. And this was almost hard to see when playing this map in norml type skin. Try to make something kinda like this.
  2. 00:16:780 (5,6,7) - Same as above
[Hard]
  1. 00:05:314 (1,2) - (Useless, please ignore this if you think so) Try to rotate them a bit such as -6 degrees so your pattern won't look really "old" LOL
  2. 00:06:727 (3,4,5) - Same approach as 00:06:727 (5,6,7) in Advanced. But I can recommend you to make it like this, since a doublet like that Hard difficulty or harder are mostly like that usually.
[Insane]

  • This is a bit disorientating my eyes @~@ LOL
  1. 00:39:398 (5) - Move the last node to x:396 y:144, so the slider end will look more leaning to the 6

Man, you're god damn right. Rank this! LOL!
Topic Starter
Phos-

XeroiZi HD wrote:

Kay, Man. I'm really busy with in real stuff so I'm gonna post here in quick.
PS : Listen, I'm not a good speaker. So you might be gonna get hardened of my explanations here.

[General]
  1. The offset isn't -26ms, it's 288ms. Just because the starting beat of the song is at -26ms, it doesn't mean it starts from there. You have to know the main beats starts from 00:00:288. Why, dude? Why? D: But the offset is supposed to be at the starting beat, regardless of how strong it is. No change for now.
  2. This is really useless, To save a few more size on your beatmap. Don't use png. for a background, instead use jpg.(Here, I made you one) sure
[Normal]

  • I don't see any problem here, nice one :D
[Advanced]
  1. 00:06:727 (5,6,7) - You better avoid making patterns like this, this is mostly gonna hardened players while playing this map with hidden mod mostly, especially for the first time play on the map. And this was almost hard to see when playing this map in norml type skin. Try to make something kinda like this.
  2. 00:16:780 (5,6,7) - Same as above I guess I'll change these then.
[Hard]
  1. 00:05:314 (1,2) - (Useless, please ignore this if you think so) Try to rotate them a bit such as -6 degrees so your pattern won't look really "old" LOL Alright, done~
  2. 00:06:727 (3,4,5) - Same approach as 00:06:727 (5,6,7) in Advanced. But I can recommend you to make it like this, since a doublet like that Hard difficulty or harder are mostly like that usually. I don't think this is a problem in hard because these players typically know how to read stacks and interpret the music.
[Insane]

  • This is a bit disorientating my eyes @~@ LOL
  1. 00:39:398 (5) - Move the last node to x:396 y:144, so the slider end will look more leaning to the 6 ok

Man, you're god damn right. Rank this! LOL!
Thanks for modding!
Qiyana
Hi! M4M!

[General]
When this map gets ranked, CTB people wouldn't like CSs like that so set the CS size to 3 in the following diffs: Normal, Advanced
When this map gets ranked, CTB people wouldn't like CSs like that so set the CS size to 4 in the following diffs: Hard, Insane
Add the BG in the following diffs: MBomb's Platter

[Normal]
00:11:754 (3) - This slider isn't necessary.

[Advanced]


[Hard]


[Insane]


[MBomb's Platter]
Topic Starter
Phos-

Dyl-Byl wrote:

Hi! M4M!

[General]
When this map gets ranked, CTB people wouldn't like CSs like that so set the CS size to 3 in the following diffs: Normal, Advanced Made Normal CS3, but advanced can stay at CS4 since it's supposed to get players used to smallish circlesize in preparation for insane and hard diffs.
When this map gets ranked, CTB people wouldn't like CSs like that so set the CS size to 4 in the following diffs: Hard, Insane No. I want to keep CS5 on hard because it's there to make the CS spread smoother. I will not reduce CS on insane; that is how it's mapped. Not everything has to be CS4.
Add the BG in the following diffs: MBomb's Platter How did I not notice this? Added.

[Normal]
00:11:754 (3) - This slider isn't necessary. Yes it is. It's made to go over the continuous sound at this part in the music. Removing this wouldn't make much sense tbh.
Thanks for the mod.
-GriM-
SPOILER
 osu file format v14

[General]
AudioFilename: Your+Best+Nightmare+and+Finale.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 32865,42970,54338,70760,87181,97286,107391,116233,132654,149075,159181,169286,192023,208444,218549,229917,241109,261319,281530,299214,311845,321951,332056,337109,351003
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:Your Best Nightmare and Finale
TitleUnicode:Your Best Nightmare and Finale
Artist:toby fox
ArtistUnicode:toby fox
Creator:-GriM-
Version:Marathon
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
2,32906,42416
2,53117,70206
2,85485,96732
2,107590,115679
2,131591,148521
2,159222,168732
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2,190959,207890
2,218590,229363
2,238802,260765
2,281571,298660
2,311887,321397
2,332097,336555
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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144,72,120023,6,0,P|80:96|56:128,1,90
104,208,120338,2,0,P|168:183|192:152,1,90
272,104,120654,1,0,0:0:0:0:
424,120,120812,1,0,0:0:0:0:
280,192,120970,1,0,0:0:0:0:
352,48,121128,1,0,0:0:0:0:
392,208,121286,6,0,P|384:272|352:320,1,90
288,352,121602,1,0,0:0:0:0:
184,328,121760,1,0,0:0:0:0:
184,328,121917,2,0,P|136:296|112:256,1,90
216,232,122233,2,0,P|264:200|304:168,1,90
368,48,122549,6,0,P|368:96|376:152,1,90
376,280,122865,1,0,0:0:0:0:
472,168,123023,1,0,0:0:0:0:
272,144,123181,2,0,P|216:160|192:288,1,180
104,64,123812,6,0,P|168:88|216:64,1,90
128,168,124128,1,0,0:0:0:0:
280,128,124286,1,0,0:0:0:0:
216,216,124444,2,0,P|256:264|392:256,1,180
368,56,125075,6,0,P|424:104|376:360,2,360
328,160,126496,1,0,0:0:0:0:
328,160,126654,2,0,P|264:144|216:112,1,90
160,64,126970,2,0,P|144:128|152:256,1,180
336,352,127602,6,0,P|400:352|440:336,1,90
376,256,127917,2,0,P|360:192|352:160,1,90
248,200,128233,2,0,P|160:216|56:184,1,180
224,352,128865,5,0,0:0:0:0:
224,352,129023,2,0,P|176:320|152:280,1,90
112,192,129338,1,0,0:0:0:0:
112,192,129496,2,0,P|168:168|192:144,2,90
288,72,130128,6,0,P|352:104|280:344,2,360
376,56,149075,6,0,L|440:96,1,45,0|0,0:0|0:0,0:0:0:0:
360,104,149233,2,0,L|392:144,1,45,0|0,0:0|0:0,0:0:0:0:
336,144,149391,1,0,0:0:0:0:
320,168,149470,1,0,0:0:0:0:
296,192,149549,1,0,0:0:0:0:
264,208,149628,1,0,0:0:0:0:
240,224,149707,2,0,P|160:240|112:232,1,90
176,64,150023,2,0,P|256:40|272:24,1,90
376,56,150338,5,0,0:0:0:0:
408,72,150417,1,0,0:0:0:0:
432,104,150496,1,0,0:0:0:0:
448,136,150575,1,0,0:0:0:0:
448,168,150654,2,0,P|432:248|416:264,1,90
456,320,150970,1,0,0:0:0:0:
296,328,151128,1,0,0:0:0:0:
472,248,151286,1,0,0:0:0:0:
328,200,151444,1,0,0:0:0:0:
296,200,151523,1,0,0:0:0:0:
264,216,151602,6,0,P|200:232|152:224,1,90
80,176,151917,1,0,0:0:0:0:
256,72,152075,1,0,0:0:0:0:
72,160,152233,1,0,0:0:0:0:
136,24,152391,1,0,0:0:0:0:
216,200,152549,1,0,0:0:0:0:
248,216,152628,1,0,0:0:0:0:
280,224,152707,1,0,0:0:0:0:
320,224,152786,1,0,0:0:0:0:
360,224,152865,2,0,P|416:200|456:168,1,90
416,104,153181,6,0,L|360:72,1,45
224,96,153338,2,0,L|280:128,1,45
144,72,153496,1,0,0:0:0:0:
96,88,153575,1,0,0:0:0:0:
64,128,153654,1,0,0:0:0:0:
40,168,153733,1,0,0:0:0:0:
40,216,153812,2,0,P|64:304|80:312,1,90
208,272,154128,5,0,0:0:0:0:
432,200,154286,1,0,0:0:0:0:
208,256,154444,1,0,0:0:0:0:
432,224,154602,1,0,0:0:0:0:
296,192,154760,2,0,P|240:160|216:128,1,90
200,96,154996,1,0,0:0:0:0:
208,48,155075,1,0,0:0:0:0:
256,32,155154,1,0,0:0:0:0:
304,40,155233,2,0,P|352:64|376:112,1,90
384,192,155549,5,0,0:0:0:0:
272,296,155707,1,0,0:0:0:0:
240,296,155786,1,0,0:0:0:0:
208,296,155865,1,0,0:0:0:0:
176,296,155944,1,0,0:0:0:0:
144,288,156023,2,0,P|96:256|88:216,1,90
216,160,156338,1,0,0:0:0:0:
376,320,156496,1,0,0:0:0:0:
464,80,156654,6,0,P|464:144|464:160,1,45
440,64,156812,1,0,0:0:0:0:
416,56,156891,1,0,0:0:0:0:
392,56,156970,1,0,0:0:0:0:
368,64,157049,1,0,0:0:0:0:
344,80,157128,2,0,P|296:128|288:168,1,90
200,96,157444,1,0,0:0:0:0:
48,64,157602,1,0,0:0:0:0:
208,240,157760,1,0,0:0:0:0:
32,288,157917,6,0,P|32:232|56:192,1,90
136,112,158233,1,0,0:0:0:0:
152,128,158312,1,0,0:0:0:0:
168,144,158391,1,0,0:0:0:0:
240,56,158549,1,0,0:0:0:0:
248,80,158628,1,0,0:0:0:0:
256,104,158707,1,0,0:0:0:0:
280,224,158865,2,0,P|352:192|368:168,1,90
256,192,169286,12,0,172128,0:0:0:0:
112,40,175602,6,0,L|112:144,1,90
112,240,175917,1,0,0:0:0:0:
320,192,176233,6,0,L|406:133,1,90
485,80,176548,1,0,0:0:0:0:
104,224,176865,6,0,L|182:292,1,90
254,354,177180,1,0,0:0:0:0:
336,120,177496,5,0,0:0:0:0:
416,248,177654,1,0,0:0:0:0:
336,120,177812,1,0,0:0:0:0:
184,248,178128,6,0,L|97:306,1,90
18,360,178443,1,0,0:0:0:0:
256,192,178760,6,0,L|360:264,1,90
424,304,179075,1,0,0:0:0:0:
232,56,179391,5,0,0:0:0:0:
296,168,179549,1,0,0:0:0:0:
168,152,179707,1,0,0:0:0:0:
246,54,180023,5,0,0:0:0:0:
298,172,180181,1,0,0:0:0:0:
172,143,180339,1,0,0:0:0:0:
288,328,180654,6,0,P|376:360|384:360,1,90
352,256,180970,1,0,0:0:0:0:
408,168,181128,1,0,0:0:0:0:
304,160,181286,2,0,B|240:176|200:208|200:208|144:144,1,180
328,32,181917,6,0,P|400:24|432:40,1,90
456,128,182233,1,0,0:0:0:0:
432,256,182391,1,0,0:0:0:0:
432,256,182549,2,0,P|376:280|232:288,1,180
48,336,183181,6,0,L|16:232,1,90
128,264,183496,1,0,0:0:0:0:
48,136,183654,1,0,0:0:0:0:
192,152,183812,2,0,P|232:200|272:216,1,90
272,104,184128,2,0,P|320:72|368:64,1,90
416,176,184444,6,0,P|400:248|152:328,2,360
216,88,186023,5,0,0:0:0:0:
168,248,186181,1,0,0:0:0:0:
288,160,186338,2,0,P|168:168|88:152,1,180
248,328,186970,6,0,L|160:264,1,90
264,216,187286,1,0,0:0:0:0:
160,152,187444,1,0,0:0:0:0:
224,40,187602,2,0,P|280:80|304:128,2,90
400,160,188233,6,0,P|408:232|384:272,1,90
304,200,188549,1,0,0:0:0:0:
360,336,188707,1,0,0:0:0:0:
304,200,188865,2,0,P|248:168|136:224,1,180
288,40,189496,6,0,P|360:56|408:304,2,360
400,56,208444,6,0,P|368:128|360:152,1,90
264,224,208760,1,0,0:0:0:0:
440,328,208917,1,0,0:0:0:0:
272,136,209075,1,0,0:0:0:0:
336,320,209233,1,0,0:0:0:0:
304,328,209312,1,0,0:0:0:0:
272,328,209391,1,0,0:0:0:0:
256,232,209549,1,0,0:0:0:0:
232,216,209628,1,0,0:0:0:0:
216,200,209707,6,0,P|168:152|144:120,1,90
104,40,210023,1,0,0:0:0:0:
136,240,210181,1,0,0:0:0:0:
24,104,210338,1,0,0:0:0:0:
168,336,210496,1,0,0:0:0:0:
208,328,210575,1,0,0:0:0:0:
248,304,210654,1,0,0:0:0:0:
224,224,210812,1,0,0:0:0:0:
264,216,210891,1,0,0:0:0:0:
304,208,210970,6,0,P|352:184|384:160,1,90
336,88,211286,1,0,0:0:0:0:
416,304,211444,1,0,0:0:0:0:
176,240,211602,2,0,P|200:304|224:336,2,90
152,144,212075,1,0,0:0:0:0:
400,48,212233,6,0,P|320:48|288:56,1,90
360,144,212549,1,0,0:0:0:0:
264,176,212707,1,0,0:0:0:0:
248,192,212786,1,0,0:0:0:0:
232,216,212865,1,0,0:0:0:0:
232,240,212944,1,0,0:0:0:0:
240,264,213023,2,0,P|272:320|304:336,1,90
152,328,213338,1,0,0:0:0:0:
208,72,213496,5,0,0:0:0:0:
184,80,213575,1,0,0:0:0:0:
160,96,213654,1,0,0:0:0:0:
144,120,213733,1,0,0:0:0:0:
144,144,213812,2,0,P|160:208|184:224,1,90
312,128,214128,1,0,0:0:0:0:
240,304,214286,1,0,0:0:0:0:
240,56,214444,2,0,P|176:48|128:56,1,90
104,144,214760,5,0,0:0:0:0:
288,192,214917,1,0,0:0:0:0:
88,144,215075,1,0,0:0:0:0:
288,240,215233,1,0,0:0:0:0:
48,264,215391,1,0,0:0:0:0:
136,280,215549,2,0,L|184:320,1,45
160,264,215707,2,0,L|232:288,1,45
160,232,215865,1,0,0:0:0:0:
176,224,215944,1,0,0:0:0:0:
192,208,216023,6,0,P|256:168|272:144,1,90
312,64,216338,1,0,0:0:0:0:
376,168,216496,2,0,P|384:224|360:264,1,90
328,320,216812,1,0,0:0:0:0:
296,320,216891,1,0,0:0:0:0:
264,312,216970,1,0,0:0:0:0:
200,144,217128,1,0,0:0:0:0:
192,192,217207,1,0,0:0:0:0:
184,240,217286,6,0,P|160:304|144:320,1,90
312,184,217602,1,0,0:0:0:0:
416,320,217760,1,0,0:0:0:0:
336,64,217917,1,0,0:0:0:0:
368,64,217996,1,0,0:0:0:0:
400,80,218075,1,0,0:0:0:0:
424,104,218154,1,0,0:0:0:0:
432,136,218233,2,0,P|448:192|440:240,1,90
400,48,229917,6,0,L|288:80,1,90
384,144,230233,1,0,0:0:0:0:
304,216,230391,1,0,0:0:0:0:
408,280,230549,1,0,0:0:0:0:
384,304,230628,1,0,0:0:0:0:
352,320,230707,1,0,0:0:0:0:
320,328,230786,1,0,0:0:0:0:
288,328,230865,2,0,P|232:320|192:280,2,90
272,200,231338,5,0,0:0:0:0:
184,48,231496,1,0,0:0:0:0:
224,224,231654,1,0,0:0:0:0:
272,32,231812,1,0,0:0:0:0:
392,88,231970,2,0,P|432:136|432:176,1,90
344,224,232286,6,0,P|360:288|408:312,1,90
248,328,232602,1,0,0:0:0:0:
208,200,232760,2,0,L|104:168,1,90
152,288,233075,1,0,0:0:0:0:
112,88,233233,1,0,0:0:0:0:
280,224,233391,1,0,0:0:0:0:
112,88,233549,1,0,0:0:0:0:
256,192,233707,12,0,234812,0:0:0:0:
256,192,234970,12,0,236075,0:0:0:0:
256,192,236233,12,0,237338,0:0:0:0:
112,120,237496,5,0,0:0:0:0:
200,64,237654,1,0,0:0:0:0:
304,72,237812,1,0,0:0:0:0:
376,152,237970,1,0,0:0:0:0:
256,224,238128,5,0,0:0:0:0:
88,224,238286,1,0,0:0:0:0:
272,328,238444,5,0,0:0:0:0:
448,320,238602,1,0,0:0:0:0:
296,352,261319,6,0,P|352:336|384:304,1,90
408,216,261635,1,0,0:0:0:0:
240,144,261793,1,0,0:0:0:0:
176,296,261951,2,0,P|120:232|88:120,1,180
168,48,262424,1,0,0:0:0:0:
280,232,262582,6,0,P|328:184|344:152,1,90
272,96,262898,1,0,0:0:0:0:
384,248,263056,1,0,0:0:0:0:
384,248,263214,2,0,P|376:352|288:360,1,180
288,264,263687,1,0,0:0:0:0:
344,64,263845,6,0,P|384:112|384:176,1,90
456,224,264161,1,0,0:0:0:0:
288,160,264319,1,0,0:0:0:0:
288,160,264477,2,0,P|224:184|160:184,1,90
176,80,264793,2,0,P|128:96|88:152,1,90
80,264,265109,6,0,P|120:304|216:312,1,135
224,272,265424,2,0,P|280:248|368:272,1,135
384,304,265740,2,0,P|440:256|448:160,1,135
408,168,266056,2,0,P|360:152|248:72,1,180
264,184,266530,5,0,0:0:0:0:
264,296,266687,1,0,0:0:0:0:
264,296,266845,1,0,0:0:0:0:
360,344,267003,2,0,P|464:336|472:328,2,90
360,208,267477,1,0,0:0:0:0:
128,280,267635,6,0,P|184:240|192:192,1,90
104,152,267951,1,0,0:0:0:0:
280,256,268109,1,0,0:0:0:0:
104,152,268266,2,0,P|128:80|224:72,1,180
280,256,268740,5,0,0:0:0:0:
360,32,268898,2,0,P|368:112|360:136,1,90
440,200,269214,1,0,0:0:0:0:
368,280,269372,1,0,0:0:0:0:
368,280,269530,2,0,P|280:328|192:336,1,180
248,240,270003,1,0,0:0:0:0:
120,104,270161,5,0,0:0:0:0:
408,112,270477,1,0,0:0:0:0:
112,208,270793,2,0,P|128:256|392:256,1,360
248,240,271582,5,0,0:0:0:0:
248,240,271740,2,0,P|264:176|256:144,1,90
120,288,272056,2,0,P|184:328|304:336,1,180
368,272,272530,1,0,0:0:0:0:
304,64,272687,6,0,P|240:96|192:104,1,90
112,40,273003,1,0,0:0:0:0:
112,232,273161,1,0,0:0:0:0:
240,272,273319,2,0,P|192:312|56:336,1,180
184,112,273793,1,0,0:0:0:0:
184,112,273951,6,0,L|288:72,1,90
232,208,274266,1,0,0:0:0:0:
384,96,274424,1,0,0:0:0:0:
224,216,274582,1,0,0:0:0:0:
416,192,274740,1,0,0:0:0:0:
248,336,274898,2,0,L|352:304,1,90
144,80,275214,6,0,P|88:104|136:176,1,135
144,192,275530,2,0,P|200:168|248:104,1,135
280,152,275845,2,0,P|272:240|312:288,1,135
344,248,276161,2,0,P|392:328|424:264,1,180
352,64,276635,5,0,0:0:0:0:
352,64,276793,2,0,L|280:144,1,90
272,304,277109,2,0,P|160:264|96:208,1,180
48,136,277582,1,0,0:0:0:0:
432,200,277740,6,0,B|320:136|344:152,1,90
384,272,278056,1,0,0:0:0:0:
416,56,278214,1,0,0:0:0:0:
416,56,278372,2,0,P|344:48|208:80,1,180
120,216,278845,5,0,0:0:0:0:
120,216,279003,2,0,L|120:336,1,90
224,352,279319,1,0,0:0:0:0:
384,328,279477,1,0,0:0:0:0:
328,80,279635,2,0,P|368:144|320:240,1,180
128,88,280266,5,0,0:0:0:0:
128,344,280582,1,0,0:0:0:0:
264,32,280898,2,0,P|312:80|248:264,1,270
376,312,299214,6,0,L|256:344,1,90
224,264,299530,1,0,0:0:0:0:
144,352,299687,1,0,0:0:0:0:
200,160,299845,1,0,0:0:0:0:
400,80,300161,1,0,0:0:0:0:
184,48,300477,6,0,P|128:80|128:296,1,270
400,96,301109,5,8,0:0:0:0:
168,296,301266,1,12,0:0:0:0:
416,120,301424,1,12,0:0:0:0:
160,256,301582,1,12,0:0:0:0:
128,48,301740,5,0,0:0:0:0:
168,32,301819,1,0,0:0:0:0:
216,32,301898,1,0,0:0:0:0:
208,80,301977,1,0,0:0:0:0:
176,112,302056,1,0,0:0:0:0:
144,144,302135,1,0,0:0:0:0:
128,184,302214,1,0,0:0:0:0:
152,224,302293,1,0,0:0:0:0:
192,248,302372,2,0,P|248:264|336:168,1,180
360,96,302845,1,0,0:0:0:0:
448,216,303003,5,0,0:0:0:0:
448,224,303082,1,0,0:0:0:0:
448,232,303161,1,0,0:0:0:0:
448,240,303240,1,0,0:0:0:0:
448,248,303319,1,0,0:0:0:0:
448,256,303398,1,0,0:0:0:0:
448,264,303477,1,0,0:0:0:0:
448,272,303556,1,0,0:0:0:0:
448,288,303635,2,0,L|256:344,1,180
136,88,304109,5,0,0:0:0:0:
136,88,304266,2,0,L|184:176,1,90
120,264,304582,1,0,0:0:0:0:
288,216,304740,1,0,0:0:0:0:
360,56,304898,2,0,P|400:96|424:168,1,90
424,264,305214,1,0,0:0:0:0:
424,264,305372,1,0,0:0:0:0:
272,304,305530,6,0,P|208:288|208:216,1,135
240,200,305845,2,0,P|216:144|136:144,1,135
136,176,306161,2,0,P|112:232|56:176,1,135
48,160,306477,2,0,P|64:88|120:56,1,135
160,56,306793,6,0,P|256:48|336:96,1,180
224,120,307266,2,0,P|240:184|264:232,1,90
176,304,307582,1,0,0:0:0:0:
304,360,307740,2,0,P|352:352|384:320,1,90
384,128,308056,5,0,0:0:0:0:
184,160,308214,1,0,0:0:0:0:
392,120,308372,1,0,0:0:0:0:
264,272,308530,1,0,0:0:0:0:
248,48,308687,2,0,P|192:40|72:96,1,180
200,288,309319,5,0,0:0:0:0:
384,208,309477,1,0,0:0:0:0:
192,296,309635,1,0,0:0:0:0:
392,200,309793,1,0,0:0:0:0:
328,336,309951,2,0,P|296:272|248:160,1,180
336,32,310582,6,0,P|392:64|440:280,1,270
360,152,311214,2,0,P|296:144|64:208,1,270
200,48,321951,5,0,0:0:0:0:
160,48,322030,1,0,0:0:0:0:
128,64,322109,1,0,0:0:0:0:
104,88,322187,1,0,0:0:0:0:
88,120,322266,1,0,0:0:0:0:
72,152,322345,1,0,0:0:0:0:
64,184,322424,2,0,P|80:256|80:256,1,45
112,232,322582,2,0,P|168:216|272:280,1,180
168,312,323056,1,0,0:0:0:0:
224,80,323214,5,0,0:0:0:0:
256,56,323293,1,0,0:0:0:0:
288,56,323372,1,0,0:0:0:0:
320,64,323451,1,0,0:0:0:0:
352,80,323530,1,0,0:0:0:0:
376,104,323609,1,0,0:0:0:0:
376,136,323687,2,0,L|304:160,1,45
384,176,323845,2,0,P|320:296|280:304,1,180
152,144,324319,5,0,0:0:0:0:
152,144,324477,2,0,P|88:184|72:232,1,90
184,280,324793,2,0,P|240:224|248:192,1,90
328,120,325109,1,0,0:0:0:0:
488,232,325266,1,0,0:0:0:0:
328,120,325424,2,0,P|272:104|216:96,1,90
304,304,325740,6,0,P|248:320|160:280,1,135
192,264,326056,2,0,P|176:208|80:144,1,135
104,120,326372,2,0,P|136:72|232:72,1,135
216,96,326687,2,0,P|232:144|368:160,1,180
272,352,327319,5,0,0:0:0:0:
112,280,327477,1,0,0:0:0:0:
240,184,327635,2,0,L|152:120,1,90
72,72,327951,1,0,0:0:0:0:
224,264,328109,1,0,0:0:0:0:
72,72,328266,6,0,P|136:64|192:72,1,90
128,208,328582,1,0,0:0:0:0:
312,96,328740,1,0,0:0:0:0:
304,336,328898,1,0,0:0:0:0:
336,336,328977,1,0,0:0:0:0:
368,320,329056,1,0,0:0:0:0:
392,296,329135,1,0,0:0:0:0:
416,264,329214,2,0,P|432:208|424:160,1,90
320,48,329530,5,0,0:0:0:0:
64,80,329687,1,0,0:0:0:0:
104,320,329845,1,0,0:0:0:0:
376,256,330003,1,0,0:0:0:0:
376,256,330161,6,0,P|416:216|432:160,1,90
384,88,330477,1,0,0:0:0:0:
480,272,330635,1,0,0:0:0:0:
384,88,330793,5,0,0:0:0:0:
352,112,330872,1,0,0:0:0:0:
312,120,330951,1,0,0:0:0:0:
272,112,331030,1,0,0:0:0:0:
232,96,331109,1,0,0:0:0:0:
232,136,331187,1,0,0:0:0:0:
256,168,331266,1,0,0:0:0:0:
272,200,331345,1,0,0:0:0:0:
264,240,331424,2,0,L|216:288,6,45
64,344,337109,6,0,P|120:336|168:280,1,90
88,208,337424,1,0,0:0:0:0:
256,264,337582,1,0,0:0:0:0:
88,208,337740,1,0,0:0:0:0:
320,192,338056,1,0,0:0:0:0:
200,64,338372,5,0,0:0:0:0:
72,104,338530,1,0,0:0:0:0:
120,232,338687,1,0,0:0:0:0:
256,192,338845,1,0,0:0:0:0:
256,192,339003,2,0,P|320:208|384:120,1,180
384,320,339477,1,0,0:0:0:0:
176,304,339635,5,0,0:0:0:0:
112,80,339793,1,0,0:0:0:0:
184,312,339951,1,0,0:0:0:0:
256,128,340109,5,0,0:0:0:0:
64,304,340266,1,0,0:0:0:0:
264,128,340424,1,0,0:0:0:0:
56,192,340582,1,0,0:0:0:0:
304,256,340740,1,0,0:0:0:0:
200,32,340898,5,0,0:0:0:0:
192,80,340977,1,0,0:0:0:0:
216,120,341056,1,0,0:0:0:0:
264,144,341135,1,0,0:0:0:0:
312,128,341214,1,0,0:0:0:0:
344,96,341293,1,0,0:0:0:0:
392,80,341372,1,0,0:0:0:0:
440,96,341451,1,0,0:0:0:0:
440,112,341531,5,0,0:0:0:0:
440,128,341609,1,0,0:0:0:0:
440,144,341688,1,0,0:0:0:0:
440,160,341767,1,0,0:0:0:0:
440,176,341846,1,0,0:0:0:0:
440,192,341925,1,0,0:0:0:0:
440,208,342004,1,0,0:0:0:0:
440,224,342082,1,0,0:0:0:0:
440,248,342161,2,0,L|352:296,1,90
256,280,342477,5,0,0:0:0:0:
344,128,342635,1,0,0:0:0:0:
256,280,342793,2,0,P|192:288|96:224,1,180
240,64,343424,5,0,0:0:0:0:
352,184,343582,1,0,0:0:0:0:
176,160,343740,1,0,0:0:0:0:
360,48,343898,2,0,P|408:80|424:128,1,90
256,216,344214,1,0,0:0:0:0:
432,288,344372,1,0,0:0:0:0:
256,192,344687,12,4,351003,0:0:0:0:

our collab bullcrap xd
Topic Starter
Phos-
rip mouse wheel
_handholding
@-GriM- Next time try putting your code in a spoiler box

<box><code></code></box>

that way its easier to scroll through the rest of the thread
Mazziv

-Faded- wrote:

rip mouse wheel
Spayyce

-Faded- wrote:

rip mouse wheel
-GriM-
another mod because im bad ya

Insane:
00:21:335 (3) - make slider the gap kinda sounds weird
00:29:816 (4) - ^
00:34:843 (4) - ^
00:13:324 (2) - blanket?
00:17:251 (4,5) - be creative, this stack is poop

Hard:
Personally, I think 00:07:513 (1,2) - could be a bit more creative, but its fine if you keep it
00:30:445 (1,2) - mehhhhh

Advanced:
Nothing really, however I feel like some spots could've been filled in and could still keep the difficulty

Normal: ^

Its good call bn homie
this is all going to be rejected xd
-GriM-
meme
Mazziv
meme
Topic Starter
Phos-

-GriM- wrote:

another mod because im bad ya

Insane:
00:21:335 (3) - make slider the gap kinda sounds weird
00:29:816 (4) - ^
00:34:843 (4) - ^ I'd rather not. These circles are on very powerful parts of the music. Although there's a gap, it's a necessary gap because the melody completely stops. Having a slider on these parts will sound either weird or overmapped.
00:13:324 (2) - blanket? Wasn't aiming for a blanket pattern here, so no change for now.
00:17:251 (4,5) - be creative, this stack is poop Nah. This stack is here to be consistent with the other stack earlier in the song. Also, you'll notice a powerful change in pitch after the stack is done; the jumps afterwards emphasize this.

Hard:
Personally, I think 00:07:513 (1,2) - could be a bit more creative, but its fine if you keep it Agreed! Definitely wasn't fond of the bland 90° sliders.
00:30:445 (1,2) - mehhhhh What's wrong with it? It's a jump, and the sharp angle helps emphasize it.

Advanced:
Nothing really, however I feel like some spots could've been filled in and could still keep the difficulty

Normal: ^

Its good call bn homie
this is all going to be rejected xd
Thanks for the remod~
Mazziv
Literally another pp map, wtf -Faded-?

It's ridiculous how mappers these days abuse 80bpm 20x DS jumps and completely overmapped 1/32 snapped streams just to inflate the difficulty so pro players will play your map on stream so you can be recognized as the next "famoose" mapper.

Wow, absolutely disgusting. I hope this never makes it past qualified.

Please reconsider your entire career as a mapper.
-GriM-
same
meii18
We did IRC yesterday and today

Yesterday
11:08 *ByBy13 is editing [http://osu.ppy.sh/b/865481 toby fox - Tem Shop [Normal]]
11:08 ByBy13: let's see :)
11:08 -Faded-: ^^
11:11 ByBy13: just my own opinion
11:11 ByBy13: maybe hp 3 and ar 4? since the normal diff is the easiest diff of the set
11:12 -Faded-: hm alright, I don't see why not
11:15 ByBy13: about the way that the circles are placed o.o
11:16 ByBy13: i think it's fine
11:16 ByBy13: testplayed the diff and seems fine the circles
11:17 -Faded-: nice ^^
11:17 ByBy13: :)
11:22 ByBy13: 00:18:193 (2,3,4,5)- I think the players can be tricked regarding the spacing here especially the low-skilled players.Why you don't try this kind of [http://puu.sh/mTn8y/112bc4bb4c.jpg placement]?
11:23 -Faded-: sure, I wasn't too sure about that either.
11:28 ByBy13: 00:31:701 (2) - you will slighty see it that it overlaps with the previous slider.I suggest to move it a bit down (i think you have to move the whole pattern a bit down to avoid ds errors and also to don't ruin the blanket)
11:29 -Faded-: alright, done
11:33 ByBy13: about that stack from 00:37:984 (1)- with 00:36:727 (2)- looks fine to my eyes
11:34 ByBy13: testplayed several times and i went to a conclusion that this stack isn't tricky for newbie players
11:35 -Faded-: Yeah, it shouldn't be too hard for them
11:35 ByBy13: yup
11:38 *ByBy13 is editing [http://osu.ppy.sh/b/865534 toby fox - Tem Shop [Advanced]]
11:40 ByBy13: 00:04:214 (5)- just my personal opinion: this slider's end sounds on nothing audible (on that 1/4 tick there's no any sound) so why not you extend the slider to the 1/2 tick (00:04:686-)?
11:41 ByBy13: oh wait is that 8-bit sound
11:41 ByBy13: ;__;
11:41 ByBy13: my apologies
11:41 -Faded-: lol it's fine xd I wasn't too keen on changing it anyway lol
11:42 ByBy13: lol yeah XD
11:46 *ByBy13 is editing [http://osu.ppy.sh/b/865479 toby fox - Tem Shop [Hard]]
11:46 ByBy13: don't you think that this diff is a bit...too way jumpy? o.o
11:47 -Faded-: perhaps, it's a lot harder than most "hards" out there, but since the previous diff is an advanced I think it should be fine
11:47 ByBy13: yes
11:47 ByBy13: nice idea making that advanced diff :)
11:48 -Faded-: yeah ^^
11:48 ByBy13: the spread gap between normal and hard would was too huge
11:49 -Faded-: Yeah, I'm so glad that the first mod I got told me to add the advanced diff
11:49 ByBy13: :)
11:50 ByBy13: woah passed the hard diff :3
11:50 -Faded-: gz :3
11:50 ByBy13: thx :#
11:50 ByBy13: :3
11:50 -Faded-: np :33
11:51 ByBy13: oh yeah in advanced
11:52 ByBy13: 00:04:686 (6)- drum addition as you did at the same point in hard diff
11:52 ByBy13: ^^'
11:53 ByBy13: normal
11:53 -Faded-: sure, done
11:53 ByBy13: 00:04:214 (3)- same drum addition on tail
11:54 ByBy13: 00:14:267 (3)- this too on tail
11:54 -Faded-: done both :3
11:54 ByBy13: :3
11:55 ByBy13: in advanced forgot to mention this: 00:14:738 (6)- drum addition
11:55 ByBy13: also I hope you removed the whistles XD
11:55 -Faded-: yep xD
11:56 ByBy13: okay :D
11:56 ByBy13: don't you think that the hp in hard is the same as in advanced?>
11:56 ByBy13: hp 5 advanced - hp 5 hard
11:57 -Faded-: oh yeah I only just noticed that now xD
11:57 -Faded-: I'll reduce HP on advanced
11:57 ByBy13: x3
11:57 ByBy13: oki
11:57 -Faded-: reduce it to 4
11:59 ByBy13: oki
12:00 ByBy13: can you reduce the cs in insane a bit?
12:00 ByBy13: like to 6
12:00 ByBy13: or 6.5
12:01 ByBy13: it's time to go :(
12:02 -Faded-: okay :( Are you going to continue tomorrow or something?
12:02 ByBy13: yes tomorrow

Today
08:58 -Faded-: Hey, do you want to continue with the irc mod? :3
08:58 ByBy13: sure :3
08:58 -Faded-: cool :3
09:01 ByBy13: ok about the cs in insane?
09:01 -Faded-: Yeah, I want to keep it at 7. That's the CS it's been mapped for and it's aimed at the audience that likes CS7. There's been a lot of CS7 maps ranked, so I don't think it'll be a problem
09:02 ByBy13: yeah i know x3
09:02 -Faded-: oki x3
09:06 ByBy13: 00:04:214 (3,4)- a little jump wouldn't hurt at all here since on the note (4) the beat is stronger and it needs some emphasize ^^'
09:08 -Faded-: hmm
09:08 -Faded-: yeah I'd agree with that one, but because (1) doesn't have much emphasise I'll make it an anti-jump like this: http://puu.sh/mUsGB/64f2000360.png
09:09 ByBy13: sure
09:09 -Faded-: emphasis* xd
09:09 -Faded-: I'll do it for 00:14:267 (3,4,1) - as well :3
09:09 ByBy13: okay :3
09:10 ByBy13: 00:07:827 (3,1)- here too? seems that on (1)- the beat is somehow stronger u_
09:10 ByBy13: *u_u
09:11 -Faded-: hmm. Originally they were quite far apart, but a modder suggested that I move them closer together
09:11 ByBy13: oh :o
09:12 -Faded-: would changing it back to how it was be better? http://puu.sh/mUsUa/45c5ad3a47.png
09:13 ByBy13: yeah looks much better
09:13 -Faded-: alright~
09:13 ByBy13: I will a bit afk
09:13 ByBy13: time for dinner
09:14 -Faded-: alright. When will you be back?
09:21 ByBy13: back~
09:21 -Faded-: wb ^^
09:22 ByBy13: ^^
09:23 ByBy13: 00:09:712 - ; 00:10:026 - and so on - I'm really unhappy that these stronger beats were left unemphasized :(.Why you don't add circles to emphasize the beats?
09:24 -Faded-: I chose not to map them because they're not part of the high pitched melody. It seems like they come from some other instrument, so I chose not to map them
09:25 ByBy13: okay then uwu
09:27 ByBy13: 00:32:958 (1,2)- Honestly this intentional overlapping looks...a bit dirty to me.why you don't try this -> https://osu.ppy.sh/ss/4461471 ? just my though
09:28 -Faded-: Yeah, your pattern is better so I'll do that
09:28 ByBy13: oki :>
09:28 ByBy13: and this must be all!

The map itself looks good so far!
Bubbled!
Topic Starter
Phos-

ByBy13 wrote:

We did IRC yesterday and today

Yesterday
11:08 *ByBy13 is editing [http://osu.ppy.sh/b/865481 toby fox - Tem Shop [Normal]]
11:08 ByBy13: let's see :)
11:08 -Faded-: ^^
11:11 ByBy13: just my own opinion
11:11 ByBy13: maybe hp 3 and ar 4? since the normal diff is the easiest diff of the set
11:12 -Faded-: hm alright, I don't see why not
11:15 ByBy13: about the way that the circles are placed o.o
11:16 ByBy13: i think it's fine
11:16 ByBy13: testplayed the diff and seems fine the circles
11:17 -Faded-: nice ^^
11:17 ByBy13: :)
11:22 ByBy13: 00:18:193 (2,3,4,5)- I think the players can be tricked regarding the spacing here especially the low-skilled players.Why you don't try this kind of [http://puu.sh/mTn8y/112bc4bb4c.jpg placement]?
11:23 -Faded-: sure, I wasn't too sure about that either.
11:28 ByBy13: 00:31:701 (2) - you will slighty see it that it overlaps with the previous slider.I suggest to move it a bit down (i think you have to move the whole pattern a bit down to avoid ds errors and also to don't ruin the blanket)
11:29 -Faded-: alright, done
11:33 ByBy13: about that stack from 00:37:984 (1)- with 00:36:727 (2)- looks fine to my eyes
11:34 ByBy13: testplayed several times and i went to a conclusion that this stack isn't tricky for newbie players
11:35 -Faded-: Yeah, it shouldn't be too hard for them
11:35 ByBy13: yup
11:38 *ByBy13 is editing [http://osu.ppy.sh/b/865534 toby fox - Tem Shop [Advanced]]
11:40 ByBy13: 00:04:214 (5)- just my personal opinion: this slider's end sounds on nothing audible (on that 1/4 tick there's no any sound) so why not you extend the slider to the 1/2 tick (00:04:686-)?
11:41 ByBy13: oh wait is that 8-bit sound
11:41 ByBy13: ;__;
11:41 ByBy13: my apologies
11:41 -Faded-: lol it's fine xd I wasn't too keen on changing it anyway lol
11:42 ByBy13: lol yeah XD
11:46 *ByBy13 is editing [http://osu.ppy.sh/b/865479 toby fox - Tem Shop [Hard]]
11:46 ByBy13: don't you think that this diff is a bit...too way jumpy? o.o
11:47 -Faded-: perhaps, it's a lot harder than most "hards" out there, but since the previous diff is an advanced I think it should be fine
11:47 ByBy13: yes
11:47 ByBy13: nice idea making that advanced diff :)
11:48 -Faded-: yeah ^^
11:48 ByBy13: the spread gap between normal and hard would was too huge
11:49 -Faded-: Yeah, I'm so glad that the first mod I got told me to add the advanced diff
11:49 ByBy13: :)
11:50 ByBy13: woah passed the hard diff :3
11:50 -Faded-: gz :3
11:50 ByBy13: thx :#
11:50 ByBy13: :3
11:50 -Faded-: np :33
11:51 ByBy13: oh yeah in advanced
11:52 ByBy13: 00:04:686 (6)- drum addition as you did at the same point in hard diff
11:52 ByBy13: ^^'
11:53 ByBy13: normal
11:53 -Faded-: sure, done
11:53 ByBy13: 00:04:214 (3)- same drum addition on tail
11:54 ByBy13: 00:14:267 (3)- this too on tail
11:54 -Faded-: done both :3
11:54 ByBy13: :3
11:55 ByBy13: in advanced forgot to mention this: 00:14:738 (6)- drum addition
11:55 ByBy13: also I hope you removed the whistles XD
11:55 -Faded-: yep xD
11:56 ByBy13: okay :D
11:56 ByBy13: don't you think that the hp in hard is the same as in advanced?>
11:56 ByBy13: hp 5 advanced - hp 5 hard
11:57 -Faded-: oh yeah I only just noticed that now xD
11:57 -Faded-: I'll reduce HP on advanced
11:57 ByBy13: x3
11:57 ByBy13: oki
11:57 -Faded-: reduce it to 4
11:59 ByBy13: oki
12:00 ByBy13: can you reduce the cs in insane a bit?
12:00 ByBy13: like to 6
12:00 ByBy13: or 6.5
12:01 ByBy13: it's time to go :(
12:02 -Faded-: okay :( Are you going to continue tomorrow or something?
12:02 ByBy13: yes tomorrow

Today
08:58 -Faded-: Hey, do you want to continue with the irc mod? :3
08:58 ByBy13: sure :3
08:58 -Faded-: cool :3
09:01 ByBy13: ok about the cs in insane?
09:01 -Faded-: Yeah, I want to keep it at 7. That's the CS it's been mapped for and it's aimed at the audience that likes CS7. There's been a lot of CS7 maps ranked, so I don't think it'll be a problem
09:02 ByBy13: yeah i know x3
09:02 -Faded-: oki x3
09:06 ByBy13: 00:04:214 (3,4)- a little jump wouldn't hurt at all here since on the note (4) the beat is stronger and it needs some emphasize ^^'
09:08 -Faded-: hmm
09:08 -Faded-: yeah I'd agree with that one, but because (1) doesn't have much emphasise I'll make it an anti-jump like this: http://puu.sh/mUsGB/64f2000360.png
09:09 ByBy13: sure
09:09 -Faded-: emphasis* xd
09:09 -Faded-: I'll do it for 00:14:267 (3,4,1) - as well :3
09:09 ByBy13: okay :3
09:10 ByBy13: 00:07:827 (3,1)- here too? seems that on (1)- the beat is somehow stronger u_
09:10 ByBy13: *u_u
09:11 -Faded-: hmm. Originally they were quite far apart, but a modder suggested that I move them closer together
09:11 ByBy13: oh :o
09:12 -Faded-: would changing it back to how it was be better? http://puu.sh/mUsUa/45c5ad3a47.png
09:13 ByBy13: yeah looks much better
09:13 -Faded-: alright~
09:13 ByBy13: I will a bit afk
09:13 ByBy13: time for dinner
09:14 -Faded-: alright. When will you be back?
09:21 ByBy13: back~
09:21 -Faded-: wb ^^
09:22 ByBy13: ^^
09:23 ByBy13: 00:09:712 - ; 00:10:026 - and so on - I'm really unhappy that these stronger beats were left unemphasized :(.Why you don't add circles to emphasize the beats?
09:24 -Faded-: I chose not to map them because they're not part of the high pitched melody. It seems like they come from some other instrument, so I chose not to map them
09:25 ByBy13: okay then uwu
09:27 ByBy13: 00:32:958 (1,2)- Honestly this intentional overlapping looks...a bit dirty to me.why you don't try this -> https://osu.ppy.sh/ss/4461471 ? just my though
09:28 -Faded-: Yeah, your pattern is better so I'll do that
09:28 ByBy13: oki :>
09:28 ByBy13: and this must be all!

The map itself looks good so far!
Bubbled!
Thank you for the mod and bubble <3
gogogo~ ^^
Spayyce
hype
MBomb
@Faded, just went through quickly myself and fixed a few jumps in my platter.

code
osu file format v14

[General]
AudioFilename: Undertale OST- 044 - Tem Shop.mp3
AudioLeadIn: 0
PreviewTime: 288
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20212,40317
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Tem Shop
TitleUnicode:Tem Shop
Artist:toby fox
ArtistUnicode:toby fox
Creator:-Faded-
Version:MBomb's Platter
Source:Undertale
Tags:Temmie Chang Tuyoki Radiation Money For College Chiptune -_Magic Bomb_-
BeatmapID:895351
BeatmapSetID:397990

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moneyforcollege.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Phos-

- Magic Bomb - wrote:

@Faded, just went through quickly myself and fixed a few jumps in my platter.

code
osu file format v14

[General]
AudioFilename: Undertale OST- 044 - Tem Shop.mp3
AudioLeadIn: 0
PreviewTime: 288
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20212,40317
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Tem Shop
TitleUnicode:Tem Shop
Artist:toby fox
ArtistUnicode:toby fox
Creator:-Faded-
Version:MBomb's Platter
Source:Undertale
Tags:Temmie Chang Tuyoki Radiation Money For College Chiptune -_Magic Bomb_-
BeatmapID:895351
BeatmapSetID:397990

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moneyforcollege.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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41439,-100,4,2,0,40,0,0
42068,-100,4,2,0,20,0,0
42696,-100,4,2,0,10,0,0
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Sure, updated~
meii18
Rebubble due to update of MB's CtB difficulty
-GriM-
Spayyce
pls converge on this map modders

EDIT: Didn't post to steal new page (or annoy faded) :^)
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