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FELT - In my room

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Stjpa
M4M~

[Easy]

• This diff has different Combo Colours than the other diffs.
• I feel like that the SV is quite high for an Easy, maybe it's just me though.
• 00:11:097 (3,1) - I think you can stack it.
• 00:12:915 (1,2) - I'd suggest to rotate (2) so you can make a clean blanket, this way I get triggered so hard because I'm a blanket lover. :?
• 00:20:551 (3,4) - If you move (3) more beneath the 2/1 slider and curve (4) a little more you can stack the sliderend of 00:21:642 (1) with (3).
• 00:26:006 (3,4) - You can improve this blanket without having any problems (or probably even less because I kinda dislike the transition of 00:27:460 (1,2) ).
• 00:32:551 (4) - I think it'd be very cool if you'd copy 00:31:824 (3) and rotate it for a very neat flow. It's up to you though.


[Normal]

• 00:16:551 (2,6) - This overlap kind of disturbs me. Maybe change the position of 00:14:369 (4,5,6) a little bit so you can blanket 00:15:824 (1) on the left of (6) and have enough space to not let it overlap?
• 00:21:642 (1,2) - Looks strange somehow. I think the sliderbody should be closer to the sliderend of 00:21:642 (1) .


[Hard]

• I think there's a bit inconsistency with triplets. Imo both kiai parts are exactly the same. There's a triplet at 00:17:824 (2,3,4,5) but not at 00:29:279 (2,3) even though it's the same. Asking it this early because I can't tell if there's a system behind it.
• 00:01:642 (2,1) - Would be cool if the sliderhead of (2) would be completely in the sliderbody in (1) like this. This appears a few times, but it's up to you if you want to change it or not.
• 00:02:733 (1,3) - Isn't there a way to place (3) a bit further away? Of course this isn't a problem, but something like this disturbs me a little sometimes. :v
• 00:08:551 (1,5) - Little but visible overlap.
• 00:11:824 (2,3,4) - The triplet appears too early. It should start 00:12:006 here because you always mapped it to this sound before.
• 00:10:551 (2,4) - Mentioned it above already.
• 00:16:551 (3,1) - Maybe there's a way to blanket it?
• 00:19:279 (2,1) - Too close if you ask me.
• 00:19:460 (3,1) - This looks a bit unclean. I think the only way to fix it is to use more anchors.
• 00:21:642 (1,1) - You probably know. But honestly I have the feeling that you did it on purpose. ;_;
• 00:25:097 (2,1) - Meep. Probably on purpose. If not, at least I mentioned it. :oops:
• 00:31:097 (3,1) - Improve blanket (if it's supposed to be one)?


Now it's getting fun, I'm not the best at modding anything above Hard. :v


[Auxent's Insane]

• 00:11:460 (5,1) - Maybe stack them?
• Maybe it's just me, but imo pattern like 00:16:188 (2,3,4,5,1) - 00:26:006 (1,2,3,4,5) are weird to play if there's not a strong flow break between the last circle and the slider. At least if you hover them, what the most people do, I think.
• 00:34:369 (6,1) - I think you can also stack them, as there won't be any changes in playability.

Looks great otherwise. c:


[Insane]

• 00:19:460 (5,6,1) - You could improve this little crying blanket.
• 00:28:006 (2,3,4,5) - This one is sad too.

Yeah, I feel bad for not getting much as emphasizing and such are great here.


[Deep]

• 00:14:369 (1,2,3,4,5) - This is the only of all jump pattern where you choose not to do at least 1 bigger jump (I don't let sliderend -> (2) count) which is a bit strange. Definitely noticable for me.
• 00:17:824 (4,5,6) - Shouldn't here be a triplet like in the second Kiai?
Shiirn

Bakari wrote:

Applied everything, thanks a lot. The colours although will stay as they are, I'd rather keep mine.
The comment on combo colors was more directed at "I like it when guest diffs have different combo colors". I liked your colors just fine. 8-)
Topic Starter
meii18
Thanks for mod Stjpa!Fixed few points from your mod. Waiting for GDers
Auxent
@Stjpa - Fixed stacks, leaving patterns like it is. Thank you.
osu file format v14

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TitleUnicode:In my room
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Version:Auxent's Insane
Source:
Tags:Grow Color Auxent Bakari ByBy_ChAn
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riffy
Applied everything, thanks a lot!
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Artist:FELT
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Topic Starter
meii18
Updated!
Kyouren
In my room, i saw my imagination~
Sotarks
Hi~


[Insane]
  1. 00:08:551 (1,2) - Don't you want to blanket them ?
  2. 00:17:824 (2,3,4) - stack them on 00:16:551 (3) - 's tail ?
  3. try to moove 00:24:369 (8) - x:240 and y:140 and 00:24:188 (7) - x:392 y:140 better structure imo
  4. 00:24:915 (2) - Ctrl + G imo better flow
[Auxent's Insane]
  1. 00:16:551 (4) - increase spacing to emphasize here.
  2. 00:31:097 (3) - stack
  3. 00:33:279 (1) - ^
[Deep]
  1. 00:06:369 (4) - Maybe try to curve it to make 00:06:915 (6) - blanketed
  2. 00:15:097 (4) - Maybe moove it to make it blanketed with 00:14:369 (1) - for a better structure imo..
  3. 00:19:460 (5) - why u didn't emphasize here, you emphasized this beat all the time exept here.
  4. 00:36:188 (1) - i don't really like the choice of a spinner here, why u don't finish like all diff ?
Really nice set ! Love it ! :)
riffy
None of the suggsted blankets are meant to be blankets. The spinner is here for the fading sound and to make scores vary. The one thing about emphasis is fixed, thank you.

code
osu file format v14

[General]
AudioFilename: In my room.mp3
AudioLeadIn: 0
PreviewTime: 1279
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:ByBy13
Version:Deep
Source:
Tags:Grow Color Auxent Bakari ByBy_ChAn
BeatmapID:871154
BeatmapSetID:399061

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"c98Cn5k.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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264,148,31824,6,0,P|280:192|264:260,1,95,2|0,0:0|0:0,0:0:0:0:
165,113,32188,2,0,P|149:69|165:1,1,95,0|0,0:0|0:0,0:0:0:0:
168,216,32551,1,8,0:0:0:0:
60,176,32733,1,0,0:0:0:0:
124,336,32915,1,0,0:0:0:0:
116,112,33097,1,0,0:0:0:0:
212,284,33279,6,0,L|320:296,1,95,2|0,0:0|0:0,0:0:0:0:
412,152,33642,1,0,0:0:0:0:
304,192,33824,1,0,0:0:0:0:
372,84,34006,1,2,0:0:0:0:
352,256,34188,1,0,0:0:0:0:
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348,156,34551,1,0,0:0:0:0:
224,228,34733,6,0,P|192:232|116:212,1,95,8|0,0:0|0:0,0:0:0:0:
32,88,35097,1,0,0:0:0:0:
60,264,35279,1,0,0:0:0:0:
108,40,35460,1,8,0:0:0:0:
12,188,35642,1,0,0:0:0:0:
216,116,35824,2,0,P|256:128|304:156,1,95,8|0,0:0|0:0,0:0:0:0:
256,192,36188,12,0,37279,0:0:0:0:
Topic Starter
meii18

Sotarks wrote:

Hi~


[Insane]
  1. 00:08:551 (1,2) - Don't you want to blanket them ? It looks blanketed to me o.o
  2. 00:17:824 (2,3,4) - stack them on 00:16:551 (3) - 's tail ? nah.also it isn't visible in game so it couldn't be considered as an overlap
  3. try to moove 00:24:369 (8) - x:240 and y:140 and 00:24:188 (7) - x:392 y:140 better structure imo sure fixed
  4. 00:24:915 (2) - Ctrl + G imo better flow it flows fine to me o_o
Really nice set ! Love it ! :) Thanks! :D
Thanks for mod Sotarks! Waiting for Auxent
Want 2 Buy Avon
M4M~

[Easy]
00:12:915 (1,2) - Maybe blanket these a little better? it's only a little bit off

Not much to say really xD

[Normal]
00:07:097 (1,5) - I'd try to get rid of this overlap, it's kinda an eyesore imo
00:13:642 (2,6) - ^
00:16:551 (2,6) - ^
00:33:279 (1,4) - ^

It might be just me but i don't really like overlaps like that in a normal cause it makes it look kinda cluttered and messy when it should be really easy to see everything for newer players

[Hard]
00:02:551 (4,2) - tiny overlap that looks unintentional

[Auxent's Insane]
00:08:551 (5) - NC to stay with pattern
00:11:460 (5) - ^
why nc 00:16:915 (1) - instead of 00:17:279 (2) - for consitency

[Insane]
I like dis

[Deep]
00:09:279 (4,5) - idk if i'd stack these ( i think it's the only 1/2 stack in the whole map)

Not much imo, seems solid
wasin
M4M

General: fine

Easy
00:13:642 (2) - Seem this slider it doesn't fit, make sure this slider blanket with 00:12:915 (1) - In my opinion if you want to make it perfect you can move the end of slider(2) a bit down, it could be better than your own

00:32:551 (4) - Make this straight slider to be curve slider for better flow with 00:33:279 (1) - ???

Normal
00:21:642 (1,2,3) - It could be better if you do something about these notes to be this it makes better flow and more pretty shape.

00:31:642 (3) - Can you move this circle depart from 00:31:824 (4) - a bit, i think is too close

00:35:460 (5) - Seem here the blanket looks ugly, can u fix the blanket ?

Hard
00:09:642 (5) - Again if you look carefully the blanket doesn't balance with 00:08:551 (1) - , but if you don't mind it's ok

00:13:642 (3) - Looks strange, make it better flow with 00:14:369 (1) - by change this slider to be curve slider is the best choice

00:31:824 (1) - ^

Auxent's Insane
00:08:551 (5) - NC here for short combo

00:11:460 (5) - ^

00:26:551 (4) - In my opinion move circle(4) to X:236 Y:292 is the to make the difference of 00:26:006 (1,2,3,4) - these circles the same.

Insane
00:06:733 (5) - Fix the blanket ?

00:12:188 (3,4) - I saw a circle(3) higher than slider(4) a bit, i suggest you move the circle(3) a bit down like this 00:12:915 (1,2) -

Sorry for Deep diff I don't have enough experience to modding diff above 4 stars
:(

Overall good song, suggest before sleep just listen to the song it makes your dream so cool, gl on ranking
Slayed_old_1
too many overlaps /me dies

general

there is only equalizer in the SB, why u disabled the widescreen support lol
it looks really not good

epilepsy warning because of sb? idk actually, probably its not really needed

ez

sv 1.0 for 165 bpm in easy? are you sure about this?

00:04:915 (2,1) - really not nice overlap

00:08:551 (3) - actually touches the HP bar if it is full

00:23:824 (4) - this is too curved. maybe u will do a blanket here with 00:23:097 (3,4) - third slider?

00:26:006 (3) - what about changing direction a bit and doing a blanket with the next slider. this way will works much better imo

00:31:824 (3) - this blanket can be improved

nurml

00:07:097 (1,5) - really not cool overlap

00:18:006 (6) - why

00:31:642 (3,4) - check the spacing here, its a bit different from other places

00:34:733 (4,5) - improve this blanket please xd boo (why ppl dont like to use blankets at all ;_;)

hard

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
tons of overlaps ;_;
should i mention them?
they do nothing at playing, but map really doesnt look careful

00:06:733 (5,1) - is it so hard?

00:14:733 - sound here is much stronger than 00:14:915 - here lol. also i got a slider break when i played it caz it brokes the rhytm

00:20:188 (1) - why it is so hard to do smth like this? looks much better imo

00:26:733 (2,1) - same thing again ^

00:34:733 (1,1) - fix at least this overlap, caz its really strange

auxent

od 6? we have it already in hard. change to 7 or at least 6.5

00:08:551 (5) 00:11:460 (5) - missed NCs i guess

00:18:369 (7,4) - correct the overlap here

00:20:551 (3,4) - maybe u will make them more similar? this way doesnt look nice caz most of your sliders are copies of the ones that were before

00:31:824 (5) - NC

00:32:551 (7,1) - u can stack this better

00:34:369 (6,1) - stack the circle with the head of the slider, will look much better imo, no need in these overlaps

00:34:733 (1,2,3,4) - kinda random jumps as there are no changes in music at all xd

ins

looks much better than ur prevouse diff. more careful i guess

00:13:642 (4,5) - maybe try this

00:21:642 (1) - if u are using a straight line, flow should be like this boom
, so better move this to x=246 y=129

00:28:188 (4,5) - maybe a normal blanket here?

бакари

00:02:188 (6,2) - можно стакнуть и получше

00:02:006 (5,6) - какой-то сомнительный джамп учитывая то, что стронг бит находится на (5) серкле

00:11:097 (5,5) - какой-то уж совсем не очень оверлап

00:18:097 (6,7) - обязательно делать разный спейсинг? или это ошибка

00:30:733 (3,1) - а ведь можно было сделать аккуратный бланкет, эх, не нравится мне эта неаккуратность

00:35:460 (4,5) - а вот здесь должен быть (как и здесь 00:35:824 (6) - ) 1/2 слайдер, поскольку звуки 00:35:460 (4) - и 00:35:824 (6) - тут одинаковы

i really dislike those overlaps (exspecially in the hard diff), but who cares?

anyway, gl
Rukaru
hello ByBy13, I'm here for m4m. :D

[General]
  1. the storyboard has some issue. I'm not sure if it was intended but here it is... the storyboard freeze in 00:18:915 - till 00:19:188 ; here 00:24:551 - 00:24:642 ; and here 00:35:460.
[Easy]
  1. 00:10:006 (1,2) - I think it will be better if you swap these. slider first and then note. it should be good to emphasize the music.
  2. 00:11:460 (4) - slightly ugly imo. try this https://osu.ppy.sh/ss/4352340
[Normal]
  1. 00:26:733 (5) - just my preference, I prefer to bent up this slider.
  2. 00:30:369 (1) - move the red point to 276,96.
  3. 00:31:824 (4) - make this a 1/1 slider. slider end at 00:32:188
  4. 00:34:733 (4) - this too. try it.
[Hard]
  1. 00:06:188 (2,3,4,5,1) - the triplet doesn't feel right. try this (you can also apply my pattern if you want) https://osu.ppy.sh/ss/4352365
  2. 00:07:733 (3) - delete this. doesn't fit with the music.
  3. 00:08:551 (1,2,3,4,5) - I suggest this kind of rhythm and preferably this pattern too. https://osu.ppy.sh/ss/4352388 . and the hitsound will be like
  4. 00:08:551 (1) - whistle on head only ; 00:08:915 (2) - no hitsound ; 00:09:097 (3) - whistle on head only ; 00:09:460 (4) - no hitsound ; and 00:09:642 (5) - whistle on head only
  5. 00:21:097 (3,4) - you really should swap this. note first then slider.
[Auxent's Insane]
nothing found

[Insane]
  1. 00:15:006 - you can add a note here if you want.
  2. 00:16:460 - this too ^
[Deep]
  1. 00:09:279 (4,5) - this is weird. 5 should never be stacked. sorry I don't have any idea to fix this but you should try to change it because the flow is bad in that part.
[]
that's all. very sorry for short and poor mod. :'(
Kyouren

Rukaru wrote:

hello ByBy13, I'm here for m4m. :D

[General]
  1. the storyboard has some issue. I'm not sure if it was intended but here it is... the storyboard freeze in 00:18:915 - till 00:19:188 ; here 00:24:551 - 00:24:642 ; and here 00:35:460.
Hah? freeze? it's working here! <__<
Well, I used from XinCrin program, and yep, it's working here!
Rukaru
...I don't know. it's happening here.
nevertheless, if yours is working then it's fine. maybe it just me.
Auxent
@Rukaru It freezes to me too.
Just wanted to say thank you to all modders for modding my difficulty. I have applied all of you suggestions.
Because I didn't have better job to do, I've fixed and improved storyboard a little.
@Byby13: Before you will apply the new storyboard, remove from .osu files the "//Storyboard Layer 3 (Foreground)" lines because KittyAdventure left "Diff.Specific" function turned on or probably he copied it into the wrong files. The sprites should be labeled with "bar.png". Also don't forget to remove bar.png from your current SB folder.

Here we go.
Topic Starter
meii18
Thanks Auxent for SB improvement!
Kyouren

Auxent wrote:

@Rukaru It freezes to me too.
Just wanted to say thank you to all modders for modding my difficulty. I have applied all of you suggestions.
Because I didn't have better job to do, I've fixed and improved storyboard a little.
@Byby13: Before you will apply the new storyboard, remove from .osu files the "//Storyboard Layer 3 (Foreground)" lines because KittyAdventure left "Diff.Specific" function turned on or probably he copied it into the wrong files. The sprites should be labeled with "bar.png". Also don't forget to remove bar.png from your current SB folder.

Here we go.
I already send a osu. file with not sb again but idk why byby13 not apply with i send sb used osb. file <__<
Thank you, Auxent~ <3

edit: auxent: why your spectrum is 2?

here, i help you to remove:
Auxent's Insane
osu file format v14

[General]
AudioFilename: In my room.mp3
AudioLeadIn: 0
PreviewTime: 1279
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:ByBy13
Version:Auxent's Insane
Source:
Tags:Grow Color Auxent Bakari ByBy_ChAn
BeatmapID:871027
BeatmapSetID:399061

[Difficulty]
HPDrainRate:6.5
CircleSize:4.5
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"c98Cn5k.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1279,363.636363636364,4,2,1,50,1,0
5642,-100,4,2,2,50,0,0
7097,-100,4,2,1,50,0,0
11460,-100,4,2,2,50,0,0
12915,-90.9090909090909,4,2,1,50,0,1
17279,-90.9090909090909,4,2,2,50,0,1
18733,-90.9090909090909,4,2,1,50,0,1
23097,-90.9090909090909,4,2,2,50,0,1
24188,-100,4,2,2,50,0,0
24551,-90.9090909090909,4,2,1,50,0,1
28915,-90.9090909090909,4,2,2,50,0,1
30369,-90.9090909090909,4,2,1,50,0,1
34733,-90.9090909090909,4,2,2,50,0,1
36188,-100,4,2,1,30,0,0


[Colours]
Combo1 : 107,133,209
Combo2 : 132,115,200
Combo3 : 176,198,197

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193,283,29642,2,0,P|260:299|298:285,1,93.5000028533937,8|0,0:0|0:0,0:0:0:0:
370,200,30006,2,0,P|303:184|265:198,1,93.5000028533937,8|0,0:0|0:0,0:0:0:0:
98,193,30369,6,0,L|84:88,2,93.5000028533937,4|0|0,0:0|0:0|0:0,0:0:0:0:
193,283,30915,1,0,0:0:0:0:
280,189,31097,2,0,P|306:145|308:99,1,93.5000028533937,2|0,0:0|0:0,0:0:0:0:
406,196,31460,2,0,P|450:170|474:130,1,93.5000028533937
367,289,31824,2,0,P|394:323|440:343,2,93.5000028533937,2|0|0,0:0|0:0|0:0,0:0:0:0:
242,332,32369,1,0,0:0:0:0:
151,235,32551,2,0,P|171:172|165:145,1,93.5000028533937,8|0,0:0|0:0,0:0:0:0:
332,87,32915,2,0,P|312:150|318:177,1,93.5000028533937,0|0,0:0|0:0,0:0:0:0:
151,235,33279,5,2,0:0:0:0:
57,141,33460,1,0,0:0:0:0:
150,47,33642,1,0,0:0:0:0:
243,140,33824,1,0,0:0:0:0:
336,233,34006,2,0,B|381:244|381:244|448:230,1,93.5000028533937,2|0,0:0|0:0,0:0:0:0:
423,88,34369,2,0,B|378:77|378:77|311:91,1,93.5000028533937
203,209,34733,5,8,0:0:0:0:
140,325,34915,1,0,0:0:0:0:
93,139,35097,1,0,0:0:0:0:
196,56,35279,1,0,0:0:0:0:
307,125,35460,2,0,L|314:222,1,93.5000028533937,8|0,0:0|0:0,0:0:0:0:
438,338,35824,2,0,L|431:241,1,93.5000028533937,8|0,0:0|0:0,0:0:0:0:
411,90,36188,5,4,0:0:0:0:
riffy

Xellie wrote:

[Deep]
00:09:279 (4,5) - idk if i'd stack these ( i think it's the only 1/2 stack in the whole map) Let's keep it as it does the emphasis thing for the intro quite well.

Not much imo, seems solid

Slayed wrote:

бакари

00:02:188 (6,2) - можно стакнуть и получше все-равно не видно в игре \w/

00:02:006 (5,6) - какой-то сомнительный джамп учитывая то, что стронг бит находится на (5) серкле в этом и суть, что после (5) игрок прыгает.

00:11:097 (5,5) - какой-то уж совсем не очень оверлап да ну, его же не видно в игре?

00:18:097 (6,7) - обязательно делать разный спейсинг? или это ошибка ошибка, конечно же ;c

00:30:733 (3,1) - а ведь можно было сделать аккуратный бланкет, эх, не нравится мне эта неаккуратность бланкет, который никто не увидит. зачем портить флоу ради сомнительного улучшения видимого только в редакторе?

00:35:460 (4,5) - а вот здесь должен быть (как и здесь 00:35:824 (6) - ) 1/2 слайдер, поскольку звуки 00:35:460 (4) - и 00:35:824 (6) - тут одинаковы но слайдер выходит на конец дифы и стоит для выделения фэйд-аута, а джампы следуют сильным битам
@Rukaru How come that the stack here is bad? For the intro part it works just fine, creating an emphasis on the beat with a stop in the flow. Care to explain what exactly is wrong with it?

Thank you for the mods, here is the code. *clickie*


Now, can somebody please, explain why is the SB in .osu files? And why does it freeze at the points already mentioned by Rukaru?
Dilectus
M4M (as I requested IG)
General
- You can add Touhou as a source since this is Touhou Arranged after all.
- And you can add NAGI☆ to the tags since she is the one who arranged it.
source: http://en.touhouwiki.net/wiki/Grow_Color
Deep
- I think you can up the volume in the kiai time. Not by much though, only to 55%
- 00:01:733 (3) - I can't hear this note in the song. You dont have to delete it though as it plays fine.
- 00:06:188 (3) - Dont think It would hurt to CTRL+G this. It plays better in my opinion.
- 00:09:279 (4,5) - Not sure why you'd stack these. The song says otherwise.
- 00:18:006 (5,6,7) - I think it would be better if you spaced them out a little more so the player stays moving.
- 00:36:188 (1) - This spinner shouldnt be too loud since the song is fading out. Maybe even delete spinner?

Decent difficulty.
Insane
- I think you can up the volume in the kiai time. Not by much though, only to 55%
- 00:15:006 - A triple here would make it play better.
- 00:01:733 (3) - I can't hear this note in the song. You dont have to delete it though as it plays fine.
-00:10:369 (2,3,4,5,6,7,8) - this doesnt look too good. tried something real quick

Couldn't find more to be honest. Pretty good.
Auxent's Insane
- HP6?
- I think you can up the volume in the kiai time. Not by much though, only to 55%
- 00:32:551 (7,8,1) - This felt kinda weird the first time i played it since 8 wants me to go down right. Not a big deal, just a missread I guess.
- 00:11:642 (2) - Move this up a bit?

Very good!
Hard
- There is alooot of movement to be a hard difficulty. Not big of a deal though.
- I think you can up the volume in the kiai time. Not by much though, only to 55%
- OD6 is too high. Put OD5
- 00:10:006 (1,3) - I really want to make these symmetrical, but that might ruin the spacing.
- 00:19:460 (3,1) - Blanket (if it works)
- 00:21:642 (1,2) - Not too fond with these flows, especiually in lower difficulties. It disorients the player, so I suggest you come up with something else

Best diff in looks.
Hope you liked the mod. Very good map indeed, so have a star.
Topic Starter
meii18
Perhaps I will apply the mods tomorrow or tuesday if my PC will be at repairing since I have the screen broken
Thanks for mods guys! @Bakari: Can you remove what's under Storyboard Layer 3 and resend the osu. file? Because I've changed the SB and I can't update your difficulty
FCL
м4м
modding is pretty fun
  • [Easy]
  1. 00:08:551 (3) - move red dot to tick for aesthetics? too nazi lol
  2. 00:23:097 (3,4) - meh, this blanket, maybe improve it?
  3. 00:27:460 (1,4) - maybe create a blanket here? will look nice
    330,196,27460,6,0,B|286:228|224:210|224:210|182:194|137:215,1,200,2|2,0:0|0:0,0:0:0:0:
    95,294,28551,2,0,P|60:335|5:341,1,100,0|8,0:0|0:0,0:0:0:0:
    17,253,29279,1,0,0:0:0:0:
    64,176,29642,2,0,P|99:142|158:133,1,100,8|8,0:0|0:0,0:0:0:0:
  4. 00:30:369 (1,3) - ^same thing

  • [Normal]
  1. 00:04:188 (1,3) - make it parallel? now it's looks randomly (for me). Also ctrl+j will good too http://puu.sh/mzlRj/318bda28ef.jpg
  2. 00:07:824 (3) - move to 188 324 for nice triangle patterns
  3. 00:15:097 (6,1) - just a suggestion http://puu.sh/mzm3n/250861869d.jpg. just looks uncomfortable for me lol
  4. 00:34:733 (4,5) - ;_; pls improve this blanket

  • [Hard]
  1. 00:02:006 (3) - tail of this slider looks too weird for me. It does not make any sense lol. although you can make it like 00:03:279 (2) - . this fine
  2. 00:06:279 (3) - i can't hear to sound here, so i think that this is overmapped okay, sound here but too hard to hear it lol
  3. 00:16:551 (3,1) - maybe try to make blanket?
  4. 00:18:369 (5) - this overlap lol
  5. 00:19:460 (3,1) - here you can improve the blanket i guess
  6. 00:21:642 (1) - this flow looks a bit awkward. Maybe use ctrl+j to 00:22:369 (2) -
  7. 00:26:006 (1) - 145 348 for aesthetics

  • [Auxent's Insane]
  1. 00:09:279 (3,4,5,6) - i'm not sure that this this square is right, recheck it pls
  2. 00:11:642 (2) - move a bit down for right straight flow
  3. 00:14:369 (1,2,3,4) - same as 00:09:279 (3,4,5,6)
  4. 00:15:824 (1,2,3,4,5) - recheck this pentagon, not right again lll
  5. 00:34:006 (5) - uncomfortable for game. Stack with 00:33:279 (1) - will be nice since you continue a nice square flow
  6. 00:34:733 (1,2,3,4) - just like this more http://puu.sh/mzo1T/730070729c.jpg
  7. 00:36:188 (1) - move to 420 88 (for straight flow like other diffs)

  • [Insane]
  1. 00:10:006 (1,6) - overlapp, maybe fix it?
  2. 00:12:006 (1) - why nc?
  3. 00:30:915 (2,3,4,5,6) - don't like this flow, just a my suggestion http://puu.sh/mzorE/6406cecb79.jpg
  4. 00:31:824 (1) - meh this form, simple sliderwawe will be better
  5. 00:32:369 (2,3,4,5) - straight flow hard for playing here, how about http://puu.sh/mzoyT/2c9a10ddc0.jpg?
  6. 00:34:733 (1) - stack with end of 00:34:006 (4) - will be more accurate

  • [B a k a r i]
  1. 00:08:188 (5,1) - слишком близко как-то, не очень комфортно чувствуется. Подними слайдер немного вверх
  2. 00:09:279 (4,5) - такое себе флоу, тут стак с концом слайдера вообще идеально смотрелся бы
Grrum
Hi. Here for M4M. Hope this helps!

[General]

00:05:642 (1) – In my opinion, the hitsounds are a little loud compared to the music since the song is calm. Maybe try lowering the volume in the .mp3 file or reduce the audio on these green lines?

There were a lot of places where blankets were off, so I'm guessing you don't care about them, so I won't mention them.

[Deep]

Each measure of the song in the kiai section has the same level of spacing going on. While this does go with the music, it might be nice for the player to have moments of rest to break up some of the repetitive spacing. This is pretty subjective, and I wouldn't be surprised if this lead to an awkward pattern in the exact way I'm suggesting, but try reducing the spacing at 00:24:551 (1,2,3,4,5,6,7) – by doing something like Ctrl + Shift + S by .8 or .9 to give a small rest here. I suggest here because the volume does this thing where it gets quiet at the beginning of the measure and then grows later, but see if there are other measures you can change instead or in addition where a change in the level of spacing would go with the music from a global perspective.

00:31:642 (8,1) – This spacing is pretty low compared to the other downbeats in this section. Am I just not picking up your intention behind this inconsistency, or would moving (1) to around 312, 128 and possibly rotating it feel nicer?

[Insane]

00:07:642 (2,3,4) – Recheck the rhythm here. It sounds to me like the ¼ note occurs in the melody at 00:07:915 – and not at (3) (Comments below very related).
00:10:551 (3,4,5,6) - ^
00:05:642 (1) – Starting here, each measure has a ¼ triple in it. Then at the kiai's you reduce the number of triples. This makes the pacing of the map odd since at the beginning, the section is slightly less intense, but is emphasized more than the kiai. Secondly, the Deep difficulty didn't use this many ¼ triples here, so it's odd that a lower difficulty uses harder rhythms (which could be an issue with Deep instead)

00:26:733 (5,1) – The overlap here is so minor that it looks odd. Can you rotate (1) so that they don't overlap?

00:31:824 (1) – Why use the red anchor in a way that makes the slider not continuous? I tend to like the design of smoother sliders like this rough example: http://puu.sh/mzq5J/9a57ab1ee4.jpg

[Auxent's Insane]

00:02:006 (4,5) – Just me, but I tend to like it more when sliders flow more smoothly into each other like: http://puu.sh/mzr0E/275e5d3b04.jpg
00:19:460 (3,4) – This kind of pattern is very self disruptive with the curvature of (3) going against the flow from (2) and then an anti-flow with the flow into (4). If you want to break up the circular undertones, why not use more back and forth flow, like maybe: http://puu.sh/mzSp0/df16c13a93.jpg
00:08:551 (1,2,3) – I don't think you need (2) to be a flip of (1), it's fine being a rotation. So try rotating (2) by 20 degrees like: http://puu.sh/mzQjc/e4490ef991.jpg
00:25:279 (3,4) - ^ (I don't think you need the blanket, try: http://puu.sh/mzskX/6f04102729.jpg)
00:07:824 (3,4) – ^ (make room by taking the suggestion below or by moving 00:06:006 (2) - up)

00:04:551 (3,4) – I'd like to see one of two changes. You can make these more symmetrical (For instance: http://puu.sh/mzrGP/71f203877c.jpg the red line is perpendicular to one slider at its midpoint and the black line is the same for the other. If the sliders were symmetrical, these would be the same line). The other way you can change this is to do what you do at 00:10:733 (3,4) – and go for a more diamond shape

00:08:915 (2,3,4,5,6) – The structure here looks a bit odd due to inconsistent spacing and angles. Why not just make a square off of polygon creator?

00:10:006 (1) – Consider making this curved instead?

00:16:551 (4,5) – Why have the spacing here by 1.6x? Isn't 00:16:551 (4) - a stronger note because of the hitsound, which would hence make the jump more appropriate into this? Doing so would also set you up for a more symmetrical trapezoid on 00:16:188 (2,3,4,5) - .

00:21:279 (5,6) – Why the high spacing between these? It seems like the volume and pitch are getting lower, which I think a lower spacing fits better.

00:23:097 (1,2,3,4) – You could have a nicer pentagon/hexagon looking pattern here if you make the angle at (1,2,3) be the same as (2,3,4)

00:32:551 (7,8) – Why aren't these mirrored? I think it would look nicer/more cohesive if one was a flip of the other.

00:34:733 (1,2,3,4,5,6,1) – The intention behind the jump into (3) is to go with the melody right? I'm like this, but there's also a strong note on (5) in the melody, and it feels like it starts something that's separate from the previous notes of (2,3). So I think this should also get a jump (a smaller jump to reflect the lowering pitch/volume, but a spacing larger than the normal DS fits nicely here). Try moving (5) to ~323, 151 and (6,1) to 432, 327: http://puu.sh/mzDo2/91114a0d73.jpg

[Hard]

00:01:642 (2,3) – This is kind of a general remark about the spacing of the map, but to me this feels like too big a jump. I see the intention so I'm okay if you stick with it, just giving my perspective on this.

00:02:551 (4,2) – In my view, there's a lot of awkward-looking overlaps like this one. I'd try to stack more often or move slightly so they don't overlap
00:12:551 (5,3) – like this one could be stacked
00:19:279 (2,1) – and these could be moved slightly. etc
00:21:642 (1) – moving this to 162, 142 would stack on the midpoint which might look nice.

00:08:551 (1,5) – These could blanket nicer or 00:09:279 (4,5) – could be more symmetrical, or even just making (4,5) have the same curve. I much prefer the symmetry (rough example: http://puu.sh/mzCMn/a144b15e76.jpg) which could be set up by rotating/not curving 00:08:551 (1) – as much and/or giving up the blanket at 00:08:551 (1,4) - . Alternatively, don't try to relate 00:08:551 (1,5) – and just curve away like: http://puu.sh/mzCUS/e9ea65d194.jpg

00:20:733 – It's probably just me, but I always think there's a click here because of the melody, which makes me dislike the long slider. Maybe if the spacing into (2) was smaller, I could read this more easily, but idk, it's hard to see what I can add without taking too much of what you want.

[Normal]

00:01:279 (1) – Consider giving this a counter-clockwise curve?

00:30:369 (1,4) – Why aren't these copy-pasted? I think it would make the pattern more cohesive. Also, 00:23:097 (4) – is the best of the three sliders, so I would use this instead. If the point was to do something like emphasizing the note at 00:30:733 - , then I would move the red anchor to ~308, 86 to better reflect that

[Easy]

00:01:279 (1,2,3,1,2,3,1,2,3,1,2,3,4) – The flow is very similar here across each measure. It would have been nice if 00:08:551 (3) – was ctrl H'd to give the map balance across the screen since the whole beginning has x<256. I could see this being a way to set up emphasis for 00:12:915 (1) - , but idk if it's worth it.

00:31:824 (3,4,1) – Might be nicer if this had some symmetry (not necessarily across the y-axis, any line of symmetry will do)
riffy

DavidEd wrote:

Deep
- I think you can up the volume in the kiai time. Not by much though, only to 55% I'd keep it as it is, I like the effect the current level gives
- 00:01:733 (3) - I can't hear this note in the song. You dont have to delete it though as it plays fine. But there is a note, and it does sound strong enough to be mapped
- 00:06:188 (3) - Dont think It would hurt to CTRL+G this. It plays better in my opinion. Not really happy with the flow it results in, sorry
- 00:09:279 (4,5) - Not sure why you'd stack these. The song says otherwise. I guess this didn't work the way I wanted it to. Let's kill the stack
- 00:18:006 (5,6,7) - I think it would be better if you spaced them out a little more so the player stays moving. Good point.
- 00:36:188 (1) - This spinner shouldnt be too loud since the song is fading out. Maybe even delete spinner? Did some stuff to it, will keep it, though.

Decent difficulty.
Done @FCL

I doubt that players of the target skill level will get stressed with such a kiai section. It does feel a bit tiring, but I think it's just right for the hardest diff. Fixed the other thing, though.@pinataman

thanks, guys!

*Clickie*
Auxent
Thanks for your mods.
osu file format v14

[General]
AudioFilename: In my room.mp3
AudioLeadIn: 0
PreviewTime: 1279
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:ByBy13
Version:Auxent's Insane
Source:
Tags:Grow Color Auxent Bakari ByBy_ChAn
BeatmapID:871027
BeatmapSetID:399061

[Difficulty]
HPDrainRate:6.5
CircleSize:4.5
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"c98Cn5k.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1279,363.636363636364,4,2,1,50,1,0
5642,-100,4,2,2,50,0,0
7097,-100,4,2,1,50,0,0
11460,-100,4,2,2,50,0,0
12915,-90.9090909090909,4,2,1,50,0,1
17279,-90.9090909090909,4,2,2,50,0,1
18733,-90.9090909090909,4,2,1,50,0,1
23097,-90.9090909090909,4,2,2,50,0,1
24188,-100,4,2,2,50,0,0
24551,-90.9090909090909,4,2,1,50,0,1
28915,-90.9090909090909,4,2,2,50,0,1
30369,-90.9090909090909,4,2,1,50,0,1
34733,-90.9090909090909,4,2,2,50,0,1
36188,-100,4,2,1,30,0,0


[Colours]
Combo1 : 107,133,209
Combo2 : 132,115,200
Combo3 : 176,198,197

[HitObjects]
120,180,1279,5,4,0:0:0:0:
209,231,1460,1,0,0:0:0:0:
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300,316,2369,2,0,P|270:345|217:354,1,85
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Topic Starter
meii18
Thanks! I will apply the mods once I will get my PC back from repairing ;_;
XinCrin
Spectrum is not centered, you should fix this, it looks a bit bad

Kyouren

XinCrin wrote:

Spectrum is not centered, you should fix this, it looks a bit bad

Auxent!!!!! =___="

I will reworking again, because Auxent doing! -___-"
Rukaru

Bakari wrote:

@Rukaru How come that the stack here is bad? For the intro part it works just fine, creating an emphasis on the beat with a stop in the flow. Care to explain what exactly is wrong with it?
okay, in my opinion it doesn't emphasize anything. from my perspective, the music didn't suggest to use a stacked note. I don't hear any sound that told you to stop there. they 00:09:279 (4,5) - also have different sound thus stacking is not recommended. the flow might be fine but I feel the stack here is forced.
Kyouren
http://puu.sh/mBsGb/05147bb227.osb

SB: by Auxent & KittyAdventure
riffy
@Rukaru
Thanks for the clarification, apparently the thing didn't work the way I intended it to. Consider it gone.
-Nya-
Heya~ M4M from in-game.

General:
  1. Since KittyAdventure made the SB, you have to add him into the tags.

Deep:
  1. 00:06:369 (4,6) –You can try to make a nice blanket here.
  2. 00:08:006 (4,2) –Perhaps you can try to rearrange the previous objects to create a nice stack here.
  3. 00:09:279 (4,5) –Perfect this stack? I also think you should rather unstack these two circles since this is the only 2-circle-stack in the entire diff it seems.
  4. 00:10:369 (2,3) –This flow is a bit weird since the pattern goes straight down. Perhaps try something like this instead:
    There’s no need for 00:10:006 (1,4) –to be parallel with each other. The flow is more important.
  5. 00:12:006 (4,5) –Nazi, but you can try to make a blanket here.
  6. 00:18:006 (5,6,7) –Perfect this triple. (7) is not placed correctly. Perhaps you can also make the triple go in the direction of 00:18:369 (8) –
  7. 00:19:279 (4,5,6) –You can try to form a triangle shape here. Like this:
  8. 00:36:188 – I suggest adding a circle here and then starting the spinner a bit later, since that beat has to be clickable imo. The spinner may be a bit too short then so I suggest you make the spinner a bit longer.

    [notice]Insane:
    1. 00:12:006 (1) –Remove this new combo. I don’t see any reason for 00:11:460 (1) – to be a new combo on its own.

No other complaints. Nice diff~

Auxent's Insane:
  1. Lower the HP to 6. I don’t think it’s a good idea if it’s higher than the “Deep” and “Insane” diff.
  2. 00:03:097 (2,5) –There’s an unnecessary slight overlap here that can be avoided.
  3. 00:09:460 (4,5) –Ctrl+G this. That pattern will play a bit more interestingly imo.
  4. 00:33:460 (2,3) -^

Hard:
  1. I suggest raising the AR to 7 cuz the current AR seems too low imo for a Hard.
  2. I suggest lowering the HP to 5.5 or something so it’s not the same as the Insane.
  3. 00:01:642 (2,1) –Uhh, this overlap looks pretty bad. I highly suggest you try to avoid it.
  4. 00:02:551 (4,2) -^
  5. 00:04:915 (3,2,3,4) –Try to perfect this stack so the pattern looks tidier.
  6. 00:19:279 (2,1) –Unnecessary overlap and for some reason I feel this blanket: 00:19:460 (3,1) – can be improved.

This diff can still be polished a bit and it feels as though a lot of the spacings are pretty big, especially the ones with the triples. This is my own opinion though.

Normal:
  1. 00:15:824 (1) –I would make this a straight slider to support 00:15:097 (6) – and parallel it nicely.
  2. 00:20:188 (4) –Ctrl+J this slider for nice flow.
  3. 00:34:733 (4,5) –This blanket doesn’t look nice since (5) is almost touching (4).

Easy:
This diff looks fine.

Overall this mapset looks pretty nice.
I’ll shoot a star~
Good Luck, ByBy~
Topic Starter
meii18
Thanks for mod Nya! Sadly my PC is at repairing ;w; Once I will get the PC back,I will reply the mods + updating GDers' diffs and the SB
riffy

-Nya- wrote:

Heya~ M4M from in-game.

General:
  1. Since KittyAdventure made the SB, you have to add him into the tags.

Deep:
  1. 00:06:369 (4,6) –You can try to make a nice blanket here. done
  2. 00:08:006 (4,2) –Perhaps you can try to rearrange the previous objects to create a nice stack here. will it be noticeable anywhere outside the editor?
  3. 00:09:279 (4,5) –Perfect this stack? I also think you should rather unstack these two circles since this is the only 2-circle-stack in the entire diff it seems. killed it
  4. 00:10:369 (2,3) –This flow is a bit weird since the pattern goes straight down. Perhaps try something like this instead: each angle is supported by the song and flows well
  5. 00:12:006 (4,5) –Nazi, but you can try to make a blanket here. these aren't supposed to blanket each other
  6. 00:18:006 (5,6,7) –Perfect this triple. (7) is not placed correctly. Perhaps you can also make the triple go in the direction of 00:18:369 (8) – it is placed just right to go for an oval flow. Can you provide some explanation gegarding the wrong placement?
  7. 00:19:279 (4,5,6) –You can try to form a triangle shape here. Like this: did something similar
  8. 00:36:188 – I suggest adding a circle here and then starting the spinner a bit later, since that beat has to be clickable imo. The spinner may be a bit too short then so I suggest you make the spinner a bit longer. I've a strong personal dislike against starting spinners at random points.
Thank you!

code
osu file format v14

[General]
AudioFilename: In my room.mp3
AudioLeadIn: 0
PreviewTime: 1279
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:ByBy13
Version:Deep
Source:
Tags:Grow Color Auxent Bakari ByBy_ChAn
BeatmapID:871154
BeatmapSetID:399061

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"c98Cn5k.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 132,115,200
Combo3 : 176,198,197

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176,196,22915,1,0,0:0:0:0:
64,52,23097,6,0,P|36:88|8:148,1,95,8|0,0:0|0:0,0:0:0:0:
88,256,23460,1,0,0:0:0:0:
104,144,23642,1,0,0:0:0:0:
36,320,23824,1,8,0:0:0:0:
156,208,24006,1,0,0:0:0:0:
260,252,24188,2,0,L|372:236,1,95,8|0,0:0|0:0,0:0:0:0:
380,68,24551,6,0,P|336:80|288:124,1,95,4|0,0:0|0:0,0:0:0:0:
456,184,24915,1,0,0:0:0:0:
488,20,25097,1,0,0:0:0:0:
376,148,25279,1,2,0:0:0:0:
456,268,25460,1,0,0:0:0:0:
476,88,25642,1,0,0:0:0:0:
384,224,25824,1,0,0:0:0:0:
420,332,26006,6,0,P|376:336|316:368,1,95,2|0,0:0|0:0,0:0:0:0:
200,260,26369,2,0,P|256:264|304:284,1,95,0|0,0:0|0:0,0:0:0:0:
400,208,26733,1,8,0:0:0:0:
364,16,26915,1,0,0:0:0:0:
436,104,27097,1,0,0:0:0:0:
488,0,27279,1,0,0:0:0:0:
336,108,27460,6,0,P|292:80|268:28,1,95,2|0,0:0|0:0,0:0:0:0:
128,144,27824,2,0,P|162:128|221:121,1,95
304,264,28188,1,2,0:0:0:0:
196,232,28369,1,0,0:0:0:0:
356,160,28551,1,0,0:0:0:0:
320,344,28733,1,0,0:0:0:0:
264,160,28915,6,0,P|276:208|272:268,1,95,8|0,0:0|0:0,0:0:0:0:
136,152,29279,2,0,L|148:48,1,95,0|0,0:0|0:0,0:0:0:0:
141,45,29551,1,0,0:0:0:0:
136,32,29642,2,0,P|197:38|237:26,1,95,8|0,0:0|0:0,0:0:0:0:
341,125,30006,2,0,P|280:119|240:131,1,95,8|0,0:0|0:0,0:0:0:0:
164,268,30369,5,4,0:0:0:0:
208,48,30551,1,0,0:0:0:0:
240,208,30733,1,0,0:0:0:0:
64,256,30915,1,0,0:0:0:0:
140,344,31097,1,2,0:0:0:0:
116,120,31279,1,0,0:0:0:0:
64,256,31460,1,0,0:0:0:0:
52,144,31642,1,0,0:0:0:0:
264,148,31824,6,0,P|280:192|264:260,1,95,2|0,0:0|0:0,0:0:0:0:
165,113,32188,2,0,P|149:69|165:1,1,95,0|0,0:0|0:0,0:0:0:0:
168,216,32551,1,8,0:0:0:0:
60,176,32733,1,0,0:0:0:0:
124,336,32915,1,0,0:0:0:0:
116,112,33097,1,0,0:0:0:0:
212,284,33279,6,0,L|320:296,1,95,2|0,0:0|0:0,0:0:0:0:
412,152,33642,1,0,0:0:0:0:
304,192,33824,1,0,0:0:0:0:
372,84,34006,1,2,0:0:0:0:
352,256,34188,1,0,0:0:0:0:
284,60,34369,1,0,0:0:0:0:
348,156,34551,1,0,0:0:0:0:
224,228,34733,6,0,P|192:232|116:212,1,95,8|0,0:0|0:0,0:0:0:0:
32,88,35097,1,0,0:0:0:0:
60,264,35279,1,0,0:0:0:0:
108,40,35460,1,8,0:0:0:0:
12,188,35642,1,0,0:0:0:0:
216,116,35824,2,0,P|256:128|304:156,1,95,8|0,0:0|0:0,0:0:0:0:
256,192,36188,12,0,37279,0:0:0:0:
Nyukai
Nice.
Topic Starter
meii18

Inyuschan wrote:

Nice.
Thanks Inyus ~ And a happy late birthday to you ^^'
Nyukai

ByBy13 wrote:

Inyuschan wrote:

Nice.
Thanks Inyus ~ And a happy late birthday to you ^^'
Thanks anyway xD
RikiH_
Hello! m4m here

The song is really short, and also the map is really well-made, so I won't point out much

General

  1. Generally, I suggest that you add a spinner in the end of every diff except Deep because of score differentiation and stuff
Deep

  1. CS7 pls
  2. 00:03:279 - I think that in order to keep the consistency with your hitsound pattern, this whistle should be on 00:03:460 (3) - instead (see this 00:09:279 (4,6,1) , it's on white ticks here)
  3. 00:07:460 (2,4) and 00:08:188 (5,1) and 00:22:006 (2,4) - Don't you think that these elements are a bit too close each other? It's pretty visible during playmode and a bit weird
  4. 00:15:097 (4) - Okay, I sincerely think that a clap is not the best sound to emphasize that beat you can hear in the background... I searched for some nice hitsounds, and I finally came out with this! Go check it out, I think it's much better. If you don't want to use it, well, I suggest that you try to find another sound to emphasize it, but not the clap... Of course, apply it also on 00:20:915 (4) et cetera
  5. 00:31:279 (6,6) - (nazi) Shouldn't these be stacked? Not really important, but still
  6. Hitsounds suggestions also apply on other diffs, of course
Insane

  1. Sorry for being so nazi, but this is perfect, seriously
  2. 00:18:733 (1,2,3,4,5) - I don't know if you intended to make a pentagon/star here, but if you did, you can make it perfect
  3. 00:24:551 (1,2) - (nazi) - This blanket is not perfect
  4. 00:28:188 (4,5) - This too, I highly suggest that you fix this because it's visible in playmode!
  5. 00:31:824 (1) - This doesn't look neat, since the red point is not in a good position and the whole slider looks a bit strange, you can try to make it like this:
    If you need the point's cohordinates: 215|286 > 166|267 > 110|288 (red one) > 52|305 > 16|274
Auxent's Insane

  1. Can't find anything, really, good job!
Hard

  1. 00:20:915 (2,3,4) - I'm not sure about this pattern. This slider 00:21:097 (3) - starts on a red tick, which makes the rhythm a bit weird because you hear something different but you can't tell what it is, suring playmode... So I suggest to make 2 different 1/2 sliders which start on white ticks or just 4 notes
Normal

  1. 00:21:642 (1,2) - This blanket can be better, since it'a visible in playmode...
  2. 00:31:642 (3) - (kill me) - A bit too close to the following slider, it's overlapping
  3. 00:35:460 (5) - Okay this is really too close to the slider, and it created a quite ugly overlap, I suggest that you change it!
Easy

  • 00:26:006 (3,4) - Blanket can be better and stuff
That's it. Sorry for getting really nazi about some stuff, but that's all I could find, since this map is already really good in my opinion. I will shoot a star :)
Lasse
Hi ByBy, I'm here for the M4M we talked about
My map => https://osu.ppy.sh/s/378196

General

  1. your soft-hitclap is delayed by ~3.5ms http://i.imgur.com/7yp3Wwc.jpg, sure it's rankable, but this is nicer as it is perfectly responsive:
    http://puu.sh/mLAqI/11abbaec60.zip
    other hitsounds are fine
  2. why is the "Deep" difficulty the only one ending with a spinner, while the others end earlier? Consider putting that spinner on the other diffs too, even more so, since the map is very short and fairly easy, which willl make the scoreboards pretty boring without a spinner
  3. no other issues here

Deep

  1. 00:09:279 (4,5) - stack doesn't really fit here considering how strong the second one is, also the fact that it is extremely similar to 00:03:460 (3,4,5,6) - musically which is spaced normally
  2. 00:11:460 (1) - you emphasize this with the hitsound, but why is the spacing so low? Should be spaced more like similar ones 00:12:006 (4,6) - , or at least higher than the 00:11:460 (1,2) - jump afterwards
  3. 00:18:097 (6) - what is this mapped to? Can't really find anything here, only thing I can hear here is on the 1/8 tick 00:18:051 - but mapping that would play weird. 00:18:279 - would actually be a place suitable for a 1/4
  4. 00:19:460 (5,6,7) - angle here doesnt really play that nice after the one before. moving either 6 or 7 could make for a nicer movement http://i.imgur.com/6ARD1kv.jpg
    also for 00:19:824 (7) - => doesnt really feel fitting as a 1/2 slider since the sound on the sliderend is so strong, 2 circles would fit way better
  5. 00:24:188 (6) - you could move this down to give it some more spacing for emphasis and make the angle nicer http://i.imgur.com/CNuhxsN.jpg
  6. 00:34:551 (7) - would be (nearly) perfectly centered if you moved it to 348/144 and look much nicer like that

Insane

  1. 00:03:279 (2) - why the rep slider? the sound on the white tick seems too strong for that
  2. 00:14:915 (2,3) - stack here doesnt feel very fitting with the music and is a bit confusing as you mapped very similar sound as a stacked 1/4 before
    actually this is pretty much true for all those few stacked 1/2 in the first kiai, they dont make that much sense musically and you also dont use them in the intro or even the second kiai which is quite similar to the first

Auxent's Insane

  1. 00:11:097 (4,1,2,3) - the movement here. the straight line is not the problem, but the momentum is, since 00:11:097 (4,1) - is spaced way higher, the player has to decelerate right after it, while moving in a pretty much straight line, which is a very awkward thing to do. possible solutions would be using the same ds starting from 4, or rotating 00:11:460 (1,2,3) - in some way so 4-1 makes some sharper angle

Hard

  1. 00:14:369 (1,2) - the fact that your sliderticks are way louder than the hitnormals is really unfitting here, same for all other sliders with a tick like 00:26:006 (1) - etc
  2. same for easy/normal

Normal

  1. looks fine besides the slidertick thing from hard

Easy

  1. slidertick thing, fine besides that

hope this could help, good luck with ranking
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