forum

Rita - Alicemagic -Short Ver.-

posted
Total Posts
68
show more
[DBF]
[Overall]

Better if you will dont use sprites in SB, that looking not good, and some sprites (like in 01:37:015)
cut bad, just advice. SB really so awesome, good job Rin.

Diffs have name like Characters? Maybe better if you rename that like "Normal" "Hard" "Insane" and another?
Because some people can dont understand that names.

[Riki]

02:10:991 (4) - new combo.
03:00:871 (1) - finish, also make low volume for that.

[Komari]

00:08:823 (1) - finish.
00:11:714 (1) - ^
00:14:606 (1) - ^
01:57:437 (11) - remove new combo.
01:57:076 (1) - new combo.
02:40:630 (1) - finish in start.
02:43:521 (1) - ^
02:46:052 (6) - finish in end.
02:49:305 (2) - finish.
02:52:196 (1) - finish in start.
02:55:088 (1) - ^
02:57:979 (1) - ^
03:00:871 (1) - ^ with low volume.

[Kudo]

00:58:702 (3) - right 1, use grid lvl 3. (that nazi)
03:00:871 (1) - finish, and make low volume for that.

[Rin]

overall difficulty -1, please.

00:43:521 (1) - remove new combo.
00:43:883 (2) - put new combo.
01:27:708 (1) - new combo. (that nazi)
02:36:383 (1,2,3,1,2,3) - confused.. i understand this insane, but..
02:37:738 (1) - finish in start.
02:40:630 (1) - ^
02:43:521 (1) - ^
02:46:413 (1,1) - add finish.
03:00:871 (1) - finish with low volume.

Brilliant map, i like it, star~
Topic Starter
NatsumeRin

[DBF] wrote:

[Overall]

Better if you will dont use sprites in SB, that looking not good, and some sprites (like in 01:37:015)
cut bad, just advice. SB really so awesome, good job Rin. GOOD JOB kaouji

Diffs have name like Characters? Maybe better if you rename that like "Normal" "Hard" "Insane" and another? no.
Because some people can dont understand that names. but they can know them by star rating= =

[Riki]

02:10:991 (4) - new combo. true.
03:00:871 (1) - finish, also make low volume for that. whistle with low volume since i don't think i need a finish for a finished part...

[Komari]

00:08:823 (1) - finish. fixed.
00:11:714 (1) - ^ fixed.
00:14:606 (1) - ^ fixed.
01:57:437 (11) - remove new combo. what. i don't have this note.
01:57:076 (1) - new combo. ^
02:40:630 (1) - finish in start. fixed.
02:43:521 (1) - ^ fixed.
02:46:052 (6) - finish in end. fixed.
02:49:305 (2) - finish. fixed.
02:52:196 (1) - finish in start. fixed.
02:55:088 (1) - ^ fixed.
02:57:979 (1) - ^ fixed.
03:00:871 (1) - ^ with low volume. ^

[Kudo]

00:58:702 (3) - right 1, use grid lvl 3. (that nazi) true.
03:00:871 (1) - finish, and make low volume for that. ^

[Rin]

overall difficulty -1, please. no.

00:43:521 (1) - remove new combo. ...why.
00:43:883 (2) - put new combo. ^
01:27:708 (1) - new combo. (that nazi) fixed.
02:36:383 (1,2,3,1,2,3) - confused.. i understand this insane, but.. maybe i'll change it sometime. but waiting for more opinions.
02:37:738 (1) - finish in start. fixed.
02:40:630 (1) - ^ fixed.
02:43:521 (1) - ^ fixed.
02:46:413 (1,1) - add finish. no.
03:00:871 (1) - finish with low volume. ^

Brilliant map, i like it, star~
kaouji
modded in QQ and finished the Storyboard ( if nothing go wrong)……
Vikon
昨晚老板給我看了這神SB,我還以為是影片.....
加上綠牆和使人讚嘆的hitsound..
這個MAP不給Kd Star不行喔

[General]
四個難度也未set preview point?

[Riki]
audio略嫌小了一點, hitsound在音樂下有點難聽得清楚
00:12:799 (x) 在這裏加個有clap的note?
01:16:774 (1) 這個note有點難掌握,因為歌詞的部份都在前或後的紅線-_-.. 建議在01:16:413開始拉slider, 在01:17:136終止?
01:28:341 (1) 這情況也類似, 在01:27:979加個note?
01:59:967 (1,2,3,4) 加幾個timing section,使這幾個notes有hitsound漸大的效果?
02:16:774 (4) 這slider重疊了下一句,或在02:17:136終止? 然後再在原本被重疊的部份加幾個note?
02:39:184 (3) 這slider好像有點胖 囧? 在對稱軸上用ctrl+click加個點,使它變成較修長如何?
03:00:871 (1) 把這spinner變靜音?

[Komari]
audio略嫌小了一點, hitsound在音樂下有點難聽得清楚
01:15:329 (2) 背景音樂有2種鼓聲 一種是01:15:329至01:15:509 , 另一種是01:15:600 至 (01:16:052?), 於是這個slider就佔了第一種鼓聲的全部,和第二種鼓聲的一半,因而有點古怪.. 或再加2個back 使這slider在01:15:871終止?
01:26:172 (2,3,4) 個人覺得把這3個notes加 new combo, 氣勢會較好 囧
03:00:871 (1) 把這spinner變靜音?

[Kudo]
在使人感動的hitsound下, 我mod的能力會減退-_-。
00:09:726 (2) 放平這個slider會否較好看 -_-?
01:15:871 (6,7,8) spacing有點古怪, 若你想拉成直線,就把6向左移,若想圓形,就把8向右移, 還是你有其他意思? 我看不懂-_-。
03:00:871 (1) 把這spinner變靜音?

[Rin]
綠牆 囧, 在這情況下去檢查timing section真眼花.
-_- 找到了
01:38:37 多餘的timing section?!
01:57:70 ^
02:02:40 ^
02:36:92 完全重複的timing section 囧

整體audio略嫌小了一點, hitsound(特別是soft-whistle)在音樂下有點難聽得清楚
02:24:003 (2,3) 沒察覺BPM變了0.5x, 一不小心就以為是1.0x的spacing,按下去, miss了。
02:25:268 (1) 當我醒覺過來,以為這個是0.5x的時候....miss了 囧
03:36:383 (1) 有點難看得懂,02:35:208 (3)還未完全消失,這個note又被02:36:112遮著,有點眼花.
03:00:871 (1) 把這spinner變靜音?

好,mod了好一段時間了,KD star~!
KanbeKotori
;)
Topic Starter
NatsumeRin

Vikon wrote:

昨晚老板給我看了這神SB,我還以為是影片..... all hail kaouji
加上綠牆和使人讚嘆的hitsound..all hail NatsumeRin
這個MAP不給Kd Star不行喔

[General]
四個難度也未set preview point? 居然犯了这样的错误,我还真是不可原谅……

[Riki]
audio略嫌小了一點, hitsound在音樂下有點難聽得清楚 全部+5。基本设定为普通段45,kiai段50
由于是guest diff,除hitsounds和nazi外我只表示个人意见。
00:12:799 (x) 在這裏加個有clap的note? 不赞同。
01:16:774 (1) 這個note有點難掌握,因為歌詞的部份都在前或後的紅線-_-.. 建議在01:16:413開始拉slider, 在01:17:136終止? 可考虑。
01:28:341 (1) 這情況也類似, 在01:27:979加個note? ^
01:59:967 (1,2,3,4) 加幾個timing section,使這幾個notes有hitsound漸大的效果? good,代劳了。
02:16:774 (4) 這slider重疊了下一句,或在02:17:136終止? 然後再在原本被重疊的部份加幾個note? 我觉得现在挺好。。
02:39:184 (3) 這slider好像有點胖 囧? 在對稱軸上用ctrl+click加個點,使它變成較修長如何? 这个看老许的意思了。。
03:00:871 (1) 把這spinner變靜音? 我试过了,达不到完全静音的效果,所以用低音量whistle来结尾也算个办法= =

[Komari]
audio略嫌小了一點, hitsound在音樂下有點難聽得清楚 全部+5。基本设定为普通段45,kiai段50
01:15:329 (2) 背景音樂有2種鼓聲 一種是01:15:329至01:15:509 , 另一種是01:15:600 至 (01:16:052?), 於是這個slider就佔了第一種鼓聲的全部,和第二種鼓聲的一半,因而有點古怪.. 或再加2個back 使這slider在01:15:871終止? 这里我是这样想的,因为4分音用在normal已经不太好了,如果之后再连接2分音会更糟糕,另外一个就是如果再加两个back(原来是这样做的),back的最后一下是歌词起,而这时候还停在slider给我的感觉不太好。希望这个解释你能满意。
01:26:172 (2,3,4) 個人覺得把這3個notes加 new combo, 氣勢會較好 囧 = =气势就先算了。。。看有没别人再提吧。
03:00:871 (1) 把這spinner變靜音? 解释同Riki

[Kudo]
在使人感動的hitsound下, 我mod的能力會減退-_-。
老板,有客人。
00:09:726 (2) 放平這個slider會否較好看 -_-? 我支持现状
01:15:871 (6,7,8) spacing有點古怪, 若你想拉成直線,就把6向左移,若想圓形,就把8向右移, 還是你有其他意思? 我看不懂-_-。等老板来解释,我表示也看不懂但打起来蛮顺所以没管。
03:00:871 (1) 把這spinner變靜音? 解释同Komari

[Rin]
綠牆 囧, 在這情況下去檢查timing section真眼花. = =草地美。
-_- 找到了
我真是baka,all fixed.
01:38:37 多餘的timing section?!
01:57:70 ^
02:02:40 ^
02:36:92 完全重複的timing section 囧

整體audio略嫌小了一點, hitsound(特別是soft-whistle)在音樂下有點難聽得清楚 我耳音比较好的缘故吧。。。如果整体提升觉得工作量太恐怖,单提升soft虽然只有一半的恐怖,但是我反而觉得soft-normal音略吵。
02:24:003 (2,3) 沒察覺BPM變了0.5x, 一不小心就以為是1.0x的spacing,按下去, miss了。= =在1的滑条处已经变0.5x了,我觉得这个不难意识到。
02:25:268 (1) 當我醒覺過來,以為這個是0.5x的時候....miss了 囧 new combo注目啊。。。泪
03:36:383 (1) 有點難看得懂,02:35:208 (3)還未完全消失,這個note又被02:36:112遮著,有點眼花. 这个我在考虑改了,因为太对人对此有意见,认为我反社会。。
03:00:871 (1) 把這spinner變靜音? 解释同Kudo

好,mod了好一段時間了,KD star~! 辛苦了……
FutakiKanata
Star :)

(其实我又来求佳奈多难度了
Topic Starter
NatsumeRin

hjw123123 wrote:

Star :)

(其实我又来求佳奈多难度了

表示没这个计划...
Pokie
因為SB太漂亮,草地太茂盛所以 nothing found...
然後我只好把這生意推給沒有-7


給我一些時間去收集kds (槌地
Asutarotto
这这这真是没东西可MOD了……

本来想射你两次突然发现少了1KDS没办法
Topic Starter
NatsumeRin

no-7 wrote:

这这这真是没东西可MOD了……

本来想射你两次突然发现少了1KDS没办法
你可以加句modded in QQ,我加个kud你再射(小声)
Garven
[General]
This storyboard is sweet. Good job, kaouji!
I feel that the beginning of the first kiai is a little early. Instead of starting right when Rita sings "kimi", start it on the "wa" (01:16:594) as it's the apex of that particular part of the phrase. The "kimi" are more pickup notes than the start big beat that the fountains accent. And after typing all that, I realized that's what you did on the second one. Unify them. :P
Just a really slight thing, but with the pause menu I noticed that the general slant of the border on the buttons look really aliased. Maybe try to smooth the line going down?
Are you sure you want to each each difficulty with a whistle on the end of the low-volume spinner?

[Riki]
01:16:774 (1) - This beat just feels really weird to me, especially when it goes against the vocals that start up right before it. If anything, remove the finish. Maybe move it back to the red tick at 01:16:594 (1), though I don't know if you're one of the ones that is really iffy on putting notes on a red tick. I feel that it's fine considering it'd go with the music, and there's plenty of time to aim for it. When it's on that red tick, the finish doesn't sound too bad either. I can see you start up the same phrase similarly every other time, but I think after the spinner and the pause in the music, it'd fit better this way. Yeesh, quite the explanation, haha.
I had some reservations about sliders like 01:21:112 (3) for newbies not knowing when the slider is going to end, but it's relatively slow, so they might be okay.

[Komari]
00:37:738 (1) - This feels a little short for a normal - especially with the beat so soon right after it. Consider mapping through instead of a spinner.
00:57:979 (1) - Add a finish on beginning of slider?
01:22:196 (7) - I'd make this just a regular beat instead of a slider. It doesn't feel right with the music.
01:38:461 (1,2,3,4,5) - Haha, I foresee a lot of deaths here. :D
02:13:160 (3,4,5,6,7) - I kind of worry if this is going beyond the normal sphere of difficulty though.
02:46:594 (1) - Maybe end this spinner at 02:47:859 instead to give a little more time to realign post-spinner? If you do, remove the clap on it.

[Kudo]
00:39:184 (5) - This note is extra compared to the song, but it plays fine still.
01:27:618 (3,1) - I initially had qualms about the spacing between these two, but on the second play through I had no problem. I dunno. It just initially seems far considering the rhythm.
01:51:293 (3) - Remove finish from beginning of slider

[Rin]
*looks at walls of green* I wonder who did this difficulty... :P
And it's way beyond my ability. Can't really mod that very effectively, hehe. Looks fine though.

I sure am long-winded on inconsequential things though. Looks great!
Topic Starter
NatsumeRin

Garven wrote:

[General]
This storyboard is sweet. Good job, kaouji!
I feel that the beginning of the first kiai is a little early. Instead of starting right when Rita sings "kimi", start it on the "wa" (01:16:594) as it's the apex of that particular part of the phrase. The "kimi" are more pickup notes than the start big beat that the fountains accent. And after typing all that, I realized that's what you did on the second one. Unify them. :P good.
Just a really slight thing, but with the pause menu I noticed that the general slant of the border on the buttons look really aliased. Maybe try to smooth the line going down? fine i think...
Are you sure you want to each each difficulty with a whistle on the end of the low-volume spinner? pretty sure if i can't silence it. (don't know why.)

[Riki]
01:16:774 (1) - This beat just feels really weird to me, especially when it goes against the vocals that start up right before it. If anything, remove the finish. Maybe move it back to the red tick at 01:16:594 (1), though I don't know if you're one of the ones that is really iffy on putting notes on a red tick. I feel that it's fine considering it'd go with the music, and there's plenty of time to aim for it. When it's on that red tick, the finish doesn't sound too bad either. I can see you start up the same phrase similarly every other time, but I think after the spinner and the pause in the music, it'd fit better this way. Yeesh, quite the explanation, haha. moved it there.
I had some reservations about sliders like 01:21:112 (3) for newbies not knowing when the slider is going to end, but it's relatively slow, so they might be okay. not changed.

[Komari]
00:37:738 (1) - This feels a little short for a normal - especially with the beat so soon right after it. Consider mapping through instead of a spinner. i think i need a spinner or long slider here... but slider is odd...so...
00:57:979 (1) - Add a finish on beginning of slider? why...shouldn't be.
01:22:196 (7) - I'd make this just a regular beat instead of a slider. It doesn't feel right with the music. remapped.
01:38:461 (1,2,3,4,5) - Haha, I foresee a lot of deaths here. :D = =i guess so. but it's perfect.
02:13:160 (3,4,5,6,7) - I kind of worry if this is going beyond the normal sphere of difficulty though. i guess it's more like a normal+
02:46:594 (1) - Maybe end this spinner at 02:47:859 instead to give a little more time to realign post-spinner? If you do, remove the clap on it. no..

[Kudo]
00:39:184 (5) - This note is extra compared to the song, but it plays fine still. = =
01:27:618 (3,1) - I initially had qualms about the spacing between these two, but on the second play through I had no problem. I dunno. It just initially seems far considering the rhythm. fine..
01:51:293 (3) - Remove finish from beginning of slider you're right.

[Rin]
*looks at walls of green* I wonder who did this difficulty... :P NatsumeRin, here= =
And it's way beyond my ability. Can't really mod that very effectively, hehe. Looks fine though.

I sure am long-winded on inconsequential things though. Looks great!
LKs
先加星。。明天mod。。今天lazy了 :?
Colin Hou
[General]:
  1. Alicemagic.txt 不必要文件 BAT会让你删的...
  2. SB以及里面的子文件夹里的Thumbs.db 删掉 然后full submit
  3. 无视频的beatmap这是我见过最大的了 lol
  4. 歌词png基本上都需要重制一下...以为外发光效果太过 然后图片很小 边缘有很明显的痕迹 或者用50%不透明度的橡皮擦擦一下 (如果重制 尝试把外发光换淡蓝色...?)
  5. 可以考虑给歌词加点move效果
  6. hitcircleoverlay.png再粗一点?
[Riki]:
  1. 03:00:871 (1) - 静音掉?(其他难度同)
[Komari]:
  1. 这个难度note倒是都压到鼓点了 上个难度正好错开 感觉很奇怪 osz
  2. 01:36:293 (5) - 平滑下
[Kudo]:
  1. 00:53:100 (2,3) - 平行距离保持和(1,2)一致如何...
  2. 和上一个LB的难度情况类似...可以Nazi的地方很多 去掉Grid Snap然后微调一下 或者让这条见鬼去吧
[Rin]:
  1. 吐槽:note足够密集可以尽情加八分finish音了
  2. 这次变本加厉地种草了 XD
Star~
Topic Starter
NatsumeRin

Colin Hou wrote:

[General]:
  1. Alicemagic.txt 不必要文件 BAT会让你删的... 这个等一下,如果要删等下面几条处理了一起弄
  2. SB以及里面的子文件夹里的Thumbs.db 删掉 然后full submit ...
  3. 无视频的beatmap这是我见过最大的了 lol ...233
  4. 歌词png基本上都需要重制一下...以为外发光效果太过 然后图片很小 边缘有很明显的痕迹 或者用50%不透明度的橡皮擦擦一下 (如果重制 尝试把外发光换淡蓝色...?) 等烤鸡来查看.
  5. 可以考虑给歌词加点move效果 ^
  6. hitcircleoverlay.png再粗一点? ^
[Riki]:
  1. 03:00:871 (1) - 静音掉?(其他难度同) 无法做到完全静音(如果拉到0,最后反而会爆)


[Komari]:
  1. 这个难度note倒是都压到鼓点了 上个难度正好错开 感觉很奇怪 osz 上个难度有时是错开有时不是,偏于自定,因为有些地方无法加上...
  2. 01:36:293 (5) - 平滑下 用的是catmull (s), 用以凑位置,所以没改,用平滑的话这个距离弄不出1拍.


[Kudo]:
  1. 00:53:100 (2,3) - 平行距离保持和(1,2)一致如何...
  2. 和上一个LB的难度情况类似...可以Nazi的地方很多 去掉Grid Snap然后微调一下 或者让这条见鬼去吧 老板还是老板的风格啊..


[Rin]:
  1. 吐槽:note足够密集可以尽情加八分finish音了
  2. 这次变本加厉地种草了 XD
Star~
Colin Hou
normal的音量最小会爆 但是soft貌似不会...
Topic Starter
NatsumeRin

Colin Hou wrote:

normal的音量最小会爆 但是soft貌似不会...
尝试了,仍然无用,是我这里的问题?
Colin Hou
的确会有很小的声音 lol
kiddly
8-)
LKs
general

  1. cursor 太粗糙了XD
  2. 话说这将进3分钟还是Short Ver.完整版有多长啊
Riki

  1. 我不理解你为什么有的slidertick加了C2有的不加,不加感觉不好,或者你不想要clap音可以换成无声或别的 (我提出来的只是在clap上的
[00:29:425] 这里没加slidertick2音效
[00:36:654] ^
[00:41:714] ^
[00:44:606] ^
[00:55:449] & [00:56:172] ^
[00:58:341] & [00:59:064] ^
[01:01:232] ^
[01:20:027] ^
[02:12:076] ^

[00:50:389] clap
[01:07:738] 这里去clap (之前的这个位置是没有的
[01:16:594] (1,2,3) 间距分别是7和8格,你看着弄下
[01:38:461] kiai 开始的时候既然是压歌的,最好结束也压,slider和kiai应结束在[01:38:280],至于形状。。你看着弄吧

Komari


[00:51:835] clap
[01:03:401] ^ 越是这种鼓点密的地方越要强调note
[01:65:654] ugly,最好把转折点移到中间位置
[01:22:015] 去掉clap
[01:54:094] 音量太小了,建议变成40%
[01:56:985] ^
[02:13:521] clap

Kudo

[00:38:823] 话说这个小jump用意何在
[01:09:907] 这里间距有点近
[01:51:112] 明显间距不一样

Rin

[00:12:799] 向左一格
[00:35:389] 向上一格
[00:46:744] clap
[00:56:353] 向右一格
[01:30:509] 这个折返被挡住了
[02:55:991] 向上一格

最后说几句,这图虽然不错,但离完美仍有距离,这不会是你的最高水平,所以尽可能再突破你自己才能达到更高的境界
现在你的风格并不差,但是或许打破这风格会有意想不到的收获
climbb65588
Topic Starter
NatsumeRin

LKs wrote:

general

  1. cursor 太粗糙了XD 无感觉。
  2. 话说这将进3分钟还是Short Ver.完整版有多长啊
4分多。。

Riki

  1. 我不理解你为什么有的slidertick加了C2有的不加,不加感觉不好,或者你不想要clap音可以换成无声或别的 (我提出来的只是在clap上的
原因是有些地方没有note加所以如果谋求整体一致反而可能导致不协,所以按照半自定半跟拍的方法下了。不过既然这么说了我就索性全加。

[00:29:425] 这里没加slidertick2音效 fixed
[00:36:654] ^ fixed
[00:41:714] ^ fixed
[00:44:606] ^ fixed
[00:55:449] & [00:56:172] ^ fixed
[00:58:341] & [00:59:064] ^ fixed
[01:01:232] ^ fixed
[01:20:027] ^ fixed
[02:12:076] ^ 只有这个不是因为我觉得不加感觉更好。。

[00:50:389] clap fixed
[01:07:738] 这里去clap (之前的这个位置是没有的 no.
[01:16:594] (1,2,3) 间距分别是7和8格,你看着弄下 节拍不同。
[01:38:461] kiai 开始的时候既然是压歌的,最好结束也压,slider和kiai应结束在[01:38:280],至于形状。。你看着弄吧 。。。现在这样结更顺。。

Komari


[00:51:835] clap 看来这个问题上是看法有差。。。
[01:03:401] ^ 越是这种鼓点密的地方越要强调note ^
[01:65:654] ugly,最好把转折点移到中间位置 fixed.
[01:22:015] 去掉clap 用的是在之后一个音也加clap.
[01:54:094] 音量太小了,建议变成40% 35,40对我来讲真的有点大。
[01:56:985] ^ ^
[02:13:521] clap 同第一条。

Kudo
老板有客人。
[00:38:823] 话说这个小jump用意何在
[01:09:907] 这里间距有点近
[01:51:112] 明显间距不一样

Rin

[00:12:799] 向左一格 why?
[00:35:389] 向上一格 ...这个和上一条都是和我spacing不符合的。。理解不能。
[00:46:744] clap 疏忽了。
[00:56:353] 向右一格 疏忽+1
[01:30:509] 这个折返被挡住了感觉改完更加灭绝人性。
[02:55:991] 向上一格 fixed.

最后说几句,这图虽然不错,但离完美仍有距离,这不会是你的最高水平,所以尽可能再突破你自己才能达到更高的境界 恩,在尝试新东西= =
现在你的风格并不差,但是或许打破这风格会有意想不到的收获 或许换换曲子就会有新玩法-v-
ignorethis
this map has perfect SB and hitsounds
Sakura
[General]

[Riki]
00:46:413 (1) - For some reason i thought this would spin on the other direction, try to make it a bit more spaced between start and end?
01:16:594 (1) - Feels odd to have kiai time on a red tick however im not sure if this can be fixed

[Komari]
Looks ok

[Kudo]
Looks ok

[Rin]
Looks fine, however it feels that plays a bit too fast for my liking, but that's just me :P

Have my
Topic Starter
NatsumeRin

Sakura301 wrote:

[General]

[Riki]
00:46:413 (1) - For some reason i thought this would spin on the other direction, try to make it a bit more spaced between start and end? no.
01:16:594 (1) - Feels odd to have kiai time on a red tick however im not sure if this can be fixed start kiai according to the vocal.

[Komari]
Looks ok

[Kudo]
Looks ok

[Rin]
Looks fine, however it feels that plays a bit too fast for my liking, but that's just me :P

Have my
Shinxyn
Weee, storyboard
@.@ song is a bit complex

Riki-
01:16:594 (1,2) - I found this a bit awkward to play..(1) is on vocal 1/2 and then next note is 1/1... mask this with a slider? D:, other parts during kiai like this uses only 1/1
@.@ fair enough, the music doesn't follow on beat pace well, but the map does, and I could play while watching SB~
Didn't mind the circle slider :x

Komari-
00:30:871 (4) - whats the point in this being a repeating slider if the repeat is supposed to be so quiet..? increase the volume abit more?
... the rest of map is okay
01:22:286 - 01:22:467 - these were unused timing panels
Okayish, I blame the song

Kudo-
00:14:425 (3) - whistle~! (like 00:08:461 (5) and 00:11:533 (6)~!)
00:16:774 (4) - ^..? or.. maybe not here... since it follows drums more..
01:08:823 (1,2,3) - ...spacing? or is it like this for that single stacked note..?
00:40:539 - whats this timing panel for..?
Good~

Rin- another green wall O.o
.....some parts... felt a bit like my mapping?
00:13:521 (7,5) - ... nazi- have spacing equal to 1,2,3,4's? not that anyone will noticing during play
02:15:148 (3) - repeat is fairly hidden (by the 300 + kiai)
The whistles were a bit too quiet, couldn't tell if I missed the patterns or not X_X
Felt kinda fast for the song for the most part, but still good~!
698 timing panels......X_X!
00:16:865 - 01:25:901 - 01:26:624 - 01:57:527... only four this time! :D

..hmmm sb mod?
Maybe disable letterbox during breaks?
Whats the "thumbs.db" for exactly...? (each sb folder has it..)
the sprites in the LH folder could be cropped better
Is the SBwhite supposed to be a bit smaller (in scale) than the rest of the storyboard? (you notice it when the pictures switch, I'm ganna assume its on purpose)
00:43:702 - SBEV33f....png, it looks like this was supposed to fade in, there's and extra fade script there that!
01:24:726 - SBEVcf4....png, make this fade in sooner? so the blinking/smile doesn't look... slow.. its kinda creepy
02:05:389 - SBEV2db....png, have this end before the larger version fades out (atm, they both fade together, so you still see the one on the back during the fade time...)
@.@ hope those made sense

>_<! Not much to point out...?
Topic Starter
NatsumeRin

Shinxyn wrote:

Weee, storyboard
@.@ song is a bit complex

Riki-
01:16:594 (1,2) - I found this a bit awkward to play..(1) is on vocal 1/2 and then next note is 1/1... mask this with a slider? D:, other parts during kiai like this uses only 1/1 made (1) 1/2 later... but still a little strante T T
@.@ fair enough, the music doesn't follow on beat pace well, but the map does, and I could play while watching SB~
Didn't mind the circle slider :x

Komari-
00:30:871 (4) - whats the point in this being a repeating slider if the repeat is supposed to be so quiet..? increase the volume abit more? turned up to 30.
... the rest of map is okay
01:22:286 - 01:22:467 - these were unused timing panels i changed the note there and forgot timing panels...= =
Okayish, I blame the song

Kudo- climbb-v-
00:14:425 (3) - whistle~! (like 00:08:461 (5) and 00:11:533 (6)~!)
00:16:774 (4) - ^..? or.. maybe not here... since it follows drums more..
01:08:823 (1,2,3) - ...spacing? or is it like this for that single stacked note..?
00:40:539 - whats this timing panel for..?
Good~

Rin- another green wall O.o
.....some parts... felt a bit like my mapping? look at my signature... *facepalm
00:13:521 (7,5) - ... nazi- have spacing equal to 1,2,3,4's? not that anyone will noticing during play no.
02:15:148 (3) - repeat is fairly hidden (by the 300 + kiai) a bit... i thought it's not hard to read but still changed
The whistles were a bit too quiet, couldn't tell if I missed the patterns or not X_X ...fine for me= =
Felt kinda fast for the song for the most part, but still good~!
698 timing panels......X_X! T T
00:16:865 - 01:25:901 - 01:26:624 - 01:57:527... only four this time! :D all fixed.

..hmmm sb mod? leave it to kaouji.
Maybe disable letterbox during breaks?
Whats the "thumbs.db" for exactly...? (each sb folder has it..)
the sprites in the LH folder could be cropped better
Is the SBwhite supposed to be a bit smaller (in scale) than the rest of the storyboard? (you notice it when the pictures switch, I'm ganna assume its on purpose)
00:43:702 - SBEV33f....png, it looks like this was supposed to fade in, there's and extra fade script there that!
01:24:726 - SBEVcf4....png, make this fade in sooner? so the blinking/smile doesn't look... slow.. its kinda creepy
02:05:389 - SBEV2db....png, have this end before the larger version fades out (atm, they both fade together, so you still see the one on the back during the fade time...)
@.@ hope those made sense

>_<! Not much to point out...?
kaouji
00:43:702 - SBEV33f....png, it looks like this was supposed to fade in, there's and extra fade script there that!
changed……)

01:24:726 - SBEVcf4....png, make this fade in sooner? so the blinking/smile doesn't look... slow.. its kinda creepy
actually……i don't so ,but changed 1/2 metres sonner……

02:05:389 - SBEV2db....png, have this end before the larger version fades out (atm, they both fade together, so you still see the one on the back during the fade time...)
fixed……actually,this isn,the most patency one(i changed 2 more places

THX for your suggestion
tsuka
8-) 好一个CG展 铃的OA-1的话感觉会更好
wonderful
Leorda
NI HAO

[Storyboard]
1) Some SB elements are cut off, the SB elements is really bad to see! You have to fix the picture in LH Folder
2) Some SB Elements have a white space in LH Folder, you have to remove the white space in picture inside the LH Folder
3) 324d5b6691d91034aa184ceb.jpg is fit in Nightcore - Ass Up!

[Riki]
Riki is a man?

00:12:799 (x) - Add note??
02:58:341 (x) - ^

[Komari]
00:43:341 (5) - Why this object is silence??

[Kudo]
Fine~

[Rin]
Wall of green, fuck yeah Natsume Rin

00:57:076 (3) - Make parallel?

Not bad
STAR
Topic Starter
NatsumeRin

Leorda wrote:

NI HAO

[Storyboard]
1) Some SB elements are cut off, the SB elements is really bad to see! You have to fix the picture in LH Folder
2) Some SB Elements have a white space in LH Folder, you have to remove the white space in picture inside the LH Folder
3) 324d5b6691d91034aa184ceb.jpg is fit in Nightcore - Ass Up! Leorda, you're still under 15.

[Riki]
Riki is a man? Riki is a girl. well, joking.

00:12:799 (x) - Add note?? no.
02:58:341 (x) - ^ no.

[Komari]
00:43:341 (5) - Why this object is silence?? my fault. fixed.

[Kudo]
Fine~

[Rin]
Wall of green, fuck yeah Natsume Rin

00:57:076 (3) - Make parallel? no. make it a little differtent from the next (1,2,3)

Not bad
STAR
@触卡: no.
IceBeam
Hello NatsumeRin.

[Riki]
00:57:979 (5) - New combo?
01:37:015 (6) - Not sure it does end in right place,but you silenced it,so,well,you may keep it as it is.
02:05:570 (4) - Remove?
02:13:160 (4) - Allign better?
02:31:594 (4) - New combo instead of 02:31:955 (1)?

[Komari]
01:57:076 (10) - New combo?
02:14:425 (7) - ^

[Kudo]
00:47:678 (4) - New combo?
00:55:811 (1) - Remove new combo?
00:56:353 (2) - New combo?
01:04:485 (1) - Remove new combo?
01:05:208 (4) - New combo?
01:06:654 (1) - Oh,well,it counts again and again,then I won't suggest about it anymore.
01:57:799 - Adding a circle?
01:58:160 (4) - Remove?
01:58:521 - Adding a circle?
01:58:702 (1) - You could remove it as well.

[Rin]
Awesome difficulty,I don't want to suggest anything here.Some New Comboes placement feels wrong to me,but I may mistake,as well as you.

I really like this map,good luck to you,star~
Topic Starter
NatsumeRin

SadKangaroo wrote:

Hello NatsumeRin.

[Riki]
00:57:979 (5) - New combo? no.
01:37:015 (6) - Not sure it does end in right place,but you silenced it,so,well,you may keep it as it is. = =
02:05:570 (4) - Remove? no.
02:13:160 (4) - Allign better? no.
02:31:594 (4) - New combo instead of 02:31:955 (1)? no.

[Komari]
01:57:076 (10) - New combo? no.
02:14:425 (7) - ^ no. this diff and [Ridi] follows "new combo on long white line"

[Kudo]
waiting for climbb65588
00:47:678 (4) - New combo?
00:55:811 (1) - Remove new combo?
00:56:353 (2) - New combo?
01:04:485 (1) - Remove new combo?
01:05:208 (4) - New combo?
01:06:654 (1) - Oh,well,it counts again and again,then I won't suggest about it anymore.
01:57:799 - Adding a circle?
01:58:160 (4) - Remove?
01:58:521 - Adding a circle?
01:58:702 (1) - You could remove it as well.

[Rin]
Awesome difficulty,I don't want to suggest anything here.Some New Comboes placement feels wrong to me,but I may mistake,as well as you. -v-

I really like this map,good luck to you,star~
Leorda
Ah, one forgot, there is the Thumbs.db inside the SB Folder, FL Folder, BGs Folder, EV Folder and W Folder. Please delete it. How to find it, Click Control Panel -> Folder Option -> Mark "Do not cache the thumbnail" -> Apply to all folder OR Click apply

No Kudosu or feed me kudosu for that
Topic Starter
NatsumeRin

Leorda wrote:

Ah, one forgot, there is the Thumbs.db inside the SB Folder, FL Folder, BGs Folder, EV Folder and W Folder. Please delete it. How to find it, Click Control Panel -> Folder Option -> Mark "Do not cache the thumbnail" -> Apply to all folder OR Click apply

No Kudosu or feed me kudosu for that
i don't have them in my folder.
anyway, re full-submitted.
AisamaDX
Gens
[General]
  1. The title would be better with (Short Ver.) instead of -Short Ver.-, unless it's originally titled like that somewhere (Also, how short is 3:00 minutes? D=).
  2. Holy crap, 17mb without video! I doubt it can be ranked with that size. Try compressing, removing, or resizing some elements of the storyboard.
  3. You must include an approachcircle.png in the folder.
  4. Thumbs.db is haunting you.
[Riki]

02:36:293 - Kiai time should end here.

[Rin]

01:16:594 (5) - New combo, this combo is too long.

~ ~ ~

Yeah, the map itself is fine, you just need to take care of those things first. My main concern is the osz size...
Topic Starter
NatsumeRin

Gens wrote:

[General]
  1. The title would be better with (Short Ver.) instead of -Short Ver.-, unless it's originally titled like that somewhere (Also, how short is 3:00 minutes? D=).
  2. Holy crap, 17mb without video! I doubt it can be ranked with that size. Try compressing, removing, or resizing some elements of the storyboard.
  3. You must include an approachcircle.png in the folder.
  4. Thumbs.db is haunting you.
[Riki]

02:36:293 - Kiai time should end here.

[Rin]

01:16:594 (5) - New combo, this combo is too long.

~ ~ ~

Yeah, the map itself is fine, you just need to take care of those things first. My main concern is the osz size...
all fixed except the file size. the SB can work as a video imo, so it's fine?
Beuchi
Hi hi!! :)

Here are some suggestions for your map, you don't have to change them if you don't agree with me :P
Let's go!!

~All Diffs~
- Thumbs.db files are still there... Delete it and full submit next time, please x3
Storyboard:
- That highlight thing at the end of every diff was really original <3
- There's a little thing I'd like to point out: Your white image has a black line around it on storyboard, but not in the real image file. This black thing makes the border of the screen look really weird on transitions. This is the reason why:

Sprite,Background,Centre,"SBwhite.jpg",320,240
M,0,4485,,320,240
S,0,4485,,0.792
F,0,4485,5389,0,1

Just delete the bold line on your .osb and it will be magically solved <3

~Riki~
00:46:413 (1) - This slider is confusing, you don't know where is this going, could you move away the endpoint?~
02:39:184 (3) - Not that bad as the previous one, but it just looks ugly x.x

~Komari~
No problems here~

~Kudo~
01:21:293 (1,2,3,4) - Why this sudden spacing change? Also notice how (1,2,3) doesn't have the same spacing as (3,4).

~Rin~
- Uhhh... -1 Overall Difficulty? >:

Nice map~ *star*
Topic Starter
NatsumeRin

Beuchi-chan wrote:

Hi hi!! :)

Here are some suggestions for your map, you don't have to change them if you don't agree with me :P
Let's go!!

~All Diffs~
- Thumbs.db files are still there... Delete it and full submit next time, please x3 = =this time it should be fine.
Storyboard:
- That highlight thing at the end of every diff was really original <3 -v-
- There's a little thing I'd like to point out: Your white image has a black line around it on storyboard, but not in the real image file. This black thing makes the border of the screen look really weird on transitions. This is the reason why:

Sprite,Background,Centre,"SBwhite.jpg",320,240
M,0,4485,,320,240
S,0,4485,,0.792
F,0,4485,5389,0,1

Just delete the bold line on your .osb and it will be magically solved <3 magic~

~Riki~
00:46:413 (1) - This slider is confusing, you don't know where is this going, could you move away the endpoint?~ won't change
02:39:184 (3) - Not that bad as the previous one, but it just looks ugly x.x ^

~Komari~
No problems here~

~Kudo~
01:21:293 (1,2,3,4) - Why this sudden spacing change? Also notice how (1,2,3) doesn't have the same spacing as (3,4). 1,2,3 is to fit the high voice... slightly changed the spacing of 3,4.

~Rin~
- Uhhh... -1 Overall Difficulty? >: no.

Nice map~ *star*
kaouji
Sprite,Background,Centre,"SBwhite.jpg",320,240
M,0,4485,,320,240
S,0,4485,,0.792--->S,0,4485,,0.8
Topic Starter
NatsumeRin
all should be fine now.
Gens
Alright, everything seems to be in order.

To the next BAT: the osz file is fine in my opinion (and a few others).
Mafiamaster
Ranked!
Topic Starter
NatsumeRin
-v-
Andrea
Heart fixed.
Numbers 596108
stars~ :)
Andrea
Why the heart is dead again? <.<
Natteke
Damn this timing
Topic Starter
NatsumeRin

Natteke wrote:

Damn this timing
what..
Please sign in to reply.

New reply