Wow great! Very nice to see that you're on top of this
Looking forward to it and I'll report back with results!

X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 155 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Value in failed request: 0x0
Serial number of failed request: 237
Current serial number in output stream: 238
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB,
GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NVE4
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.5.9
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_gpu_shader5,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading,
GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_texture_barrier, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map_array, GL_ARB_texture_float,
GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ATI_blend_equation_separate,
GL_ATI_texture_compression_3dc, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_blend_equation_separate,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, GL_EXT_texture_array,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, GL_KHR_context_flush_control, GL_KHR_debug,
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
GL_NV_texture_barrier, GL_NV_vdpau_interop, GL_OES_EGL_image,
GL_OES_read_format, GL_S3_s3tc
OpenGL version string: 3.0 Mesa 10.5.9
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding,
GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing,
GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert,
GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_blend_square,
GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_fog_distance,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.5.9
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_texture_max_level, GL_EXT_blend_minmax,
GL_EXT_color_buffer_float, GL_EXT_discard_framebuffer,
GL_EXT_draw_buffers, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays,
GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects,
GL_EXT_shader_integer_mix, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV,
GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_NV_draw_buffers,
GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_OES_EGL_image,
GL_OES_EGL_image_external, GL_OES_compressed_ETC1_RGB8_texture,
GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil,
GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8,
GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_npot,
GL_OES_vertex_array_object
240 GLX Visuals
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x022 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x1ea 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x1eb 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
etc...
360 GLXFBConfigs:
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x082 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x083 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
0x084 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x085 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
etc....
/var/log/Xorg.0.log:[ 19.007] (II) LoadModule: "glx"
/var/log/Xorg.0.log:[ 19.009] (II) Loading /usr/lib/xorg/modules/extensions/libglx.so
/var/log/Xorg.0.log:[ 19.016] (II) Module glx: vendor="X.Org Foundation"
/var/log/Xorg.0.log:[ 19.016] (==) AIGLX enabled
/var/log/Xorg.0.log:[ 19.024] (==) NOUVEAU(0): GLX sync to VBlank enabled.
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_MESA_copy_sub_buffer
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_ARB_create_context
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_ARB_create_context_profile
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_EXT_create_context_es2_profile
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_INTEL_swap_event
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_SGI_swap_control and GLX_MESA_swap_control
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_EXT_framebuffer_sRGB
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_ARB_fbconfig_float
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: GLX_EXT_texture_from_pixmap backed by buffer objects
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: Loaded and initialized nouveau
/var/log/Xorg.0.log:[ 19.428] (II) GLX: Initialized DRI2 GL provider for screen 0
sounds like the driver isn't correctly installed or malfunctioning, you could try going back to the proprietary and selecting a newer or older version (there should be multiple binary drivers in additional drivers)RaidMax wrote:
Very thorough guide! Great job. I have an issue though. After following all the steps, I was able to get it running, albeit < 100 fps. Using NVIDIA proprietary drivers. ( default open sources ones added a bit more fps but still unstable. ) I went to install the cutting edge ( after fighting with libgnutils forever ), and it finally updated. However, now I go to load it it up and I get no osu! I've tried running it via terminal and just double clicking the exe, but nothing comes up. I'm downloading gdiplus at the moment to see if that's an issue, but I doubt it. Any ideas on why the application just wont launch? Using Ubunutu 15 & wine 1.7.5
last output:X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 155 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Value in failed request: 0x0
Serial number of failed request: 237
Current serial number in output stream: 238
ouput of glxinfoSPOILERname of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB,
GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NVE4
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.5.9
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_gpu_shader5,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading,
GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_texture_barrier, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map_array, GL_ARB_texture_float,
GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ATI_blend_equation_separate,
GL_ATI_texture_compression_3dc, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_blend_equation_separate,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, GL_EXT_texture_array,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, GL_KHR_context_flush_control, GL_KHR_debug,
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
GL_NV_texture_barrier, GL_NV_vdpau_interop, GL_OES_EGL_image,
GL_OES_read_format, GL_S3_s3tc
OpenGL version string: 3.0 Mesa 10.5.9
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding,
GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing,
GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert,
GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_blend_square,
GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_fog_distance,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.5.9
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_texture_max_level, GL_EXT_blend_minmax,
GL_EXT_color_buffer_float, GL_EXT_discard_framebuffer,
GL_EXT_draw_buffers, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays,
GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects,
GL_EXT_shader_integer_mix, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV,
GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_NV_draw_buffers,
GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_OES_EGL_image,
GL_OES_EGL_image_external, GL_OES_compressed_ETC1_RGB8_texture,
GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil,
GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8,
GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_npot,
GL_OES_vertex_array_object
240 GLX Visuals
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x022 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x1ea 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x1eb 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
etc...
360 GLXFBConfigs:
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x082 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x083 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
0x084 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x085 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
etc....
I switched back to the open source drivers in hopes it would help. No luck
snippet from Xorg log:/var/log/Xorg.0.log:[ 19.007] (II) LoadModule: "glx"
/var/log/Xorg.0.log:[ 19.009] (II) Loading /usr/lib/xorg/modules/extensions/libglx.so
/var/log/Xorg.0.log:[ 19.016] (II) Module glx: vendor="X.Org Foundation"
/var/log/Xorg.0.log:[ 19.016] (==) AIGLX enabled
/var/log/Xorg.0.log:[ 19.024] (==) NOUVEAU(0): GLX sync to VBlank enabled.
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_MESA_copy_sub_buffer
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_ARB_create_context
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_ARB_create_context_profile
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_EXT_create_context_es2_profile
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_INTEL_swap_event
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_SGI_swap_control and GLX_MESA_swap_control
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_EXT_framebuffer_sRGB
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: enabled GLX_ARB_fbconfig_float
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: GLX_EXT_texture_from_pixmap backed by buffer objects
/var/log/Xorg.0.log:[ 19.427] (II) AIGLX: Loaded and initialized nouveau
/var/log/Xorg.0.log:[ 19.428] (II) GLX: Initialized DRI2 GL provider for screen 0
What's the process to put it in compatibility mode?Franc[e]sco wrote:
yeah I'm running on cuttingedge. hmmm seems like nvidia drivers still have some issues, you could try beta or cuttingedge compatibility mode, but I really have no experience with nvidia drivers :\
There's a checkbox in the options menu.RaidMax wrote:
What's the process to put it in compatibility mode?
I have about racked my brains trying to fix this issue. I really think it's the wine prefix, so I'm going to try deleting it and starting again. I have a NVIDIA GeForce GTX 670. I locked 902 fps on windows, so I should be getting acceptable performance on here. Using nvidia-346 drivers and and 3.19.0-28-lowlatency for Ubuntu. I have literally done EVERYTHING to get OpenGL to see the 32bit libraries, so I really think it's wine. Will report back.SebDaMuffin wrote:
There's a checkbox in the options menu.RaidMax wrote:
What's the process to put it in compatibility mode?
However I use the closed source nvidia drivers and note no difference with compatibility mode. I get 1k+ fps regardless. osu is perfectly playable for me now on linux because of the delay being fixed, but I've never had fps issues. I had a geforce 8800 gts before and switched to a gtx 660. I'm not sure what the problem would be here but I can report extremely good fps performance with the closed source driver and those 2 cards. Not that I think it matters much but I'm using wine staging 1.7.51 patched with Francesco's winepulse on arch linux and nvidia drivers 352.41. Working sweet on stock kernel 4.1.8 and ck kernel too. Also works fine on both beta and cutting edge release streams for me. Are you sure the wine prefix is setup correctly?
try ~/.osu/drive_c/users/<your username>/"Local Settings"/"Application Data"/"osu!"Jmart wrote:
Hey dude, I appreciate the guide, but at the step where we fix the bancho disconnecting, I follow your exact instructions of replacing the user name with my own user and executing the command ALSA_DEFAULT_PCM="plug:dmixer" WINEPREFIX=~/.wine WINEARCH=win32 wine '~/.wine/drive_c/users/<your username>/Local Settings/Application Data/osu!/osu!.exe' leads to Ubuntu saying wine cannot find this. I have replaced my user name, and i have checked to see whether the directory was correct and it indeed was correct. I dont know what is causing this issue but it is preventing me from playing online, any helpful advice would be appreciated.
Exact same for me, and I also seem to have problem that RaidMax had, I get 50~ fps on nvidia gtx 770 and proprietary drivers, so I think it is not using proper driver or somehowZarosTenjin wrote:
hey i've followed your tutorial and got osu running which is nice 8D thanks for the guide
The thing i'm not able to do however is get OpenGL to work. I must say though trying to change the release stream from stable(fallback) to cutting edge doesnt stick. it goes back to stable fallback immediatly and says osu is up to date. Got any idea whats going wrong?
Cheers
Zaros
tryTheTanadu wrote:
hey, I have problem when I must connect to buncho.
I have that massage - what I can do if I don't have that?
http://i.imgur.com/f2lac6q.png
Someone could help? ;o
forgot to replace the wine profileTheTanadu wrote:
exe not foundbut.. I do all of this in your post my master
http://imgur.com/WTGFf6g
Just crsor is like if I must something write. ;-;
Try This.TheTanadu wrote:
;_; I try but when I make that, I got "bash" to write something - first time I have problem with wine ;-;
http://imgur.com/zrNhuRd
or I'm stupid ;-;
'~/.wine/drive_c/users/<your username>/Local\ Settings/Application\ Data/osu\!/osu\!.exe'
remove the single quote at the beginningTheTanadu wrote:
;_; I try but when I make that, I got "bash" to write something - first time I have problem with wine ;-;
http://imgur.com/zrNhuRd
or I'm stupid ;-;
does it also crackle during alsa audio tests?TheAussie wrote:
I have one problem with osu, the audio skips,pops, crackles and ive followed the guide. maybe you can help me? remotely or something.
No, it was when i switched to PulseAudio for OBS, but i have configured settings a bit different since then and it doesn't seem to be happening.Franc[e]sco wrote:
does it also crackle during alsa audio tests?TheAussie wrote:
I have one problem with osu, the audio skips,pops, crackles and ive followed the guide. maybe you can help me? remotely or something.
nat@nat ~ % ./winetricks list-installed
baekmuk
corefonts
dotnet20
dotnet20sp1
dotnet30sp1
dotnet35
dotnet40
dotnet45
eufonts
gdiplus
gdiplus_winxp
msxml3
takao
unifont
wenquanyi
./winetricks list-installed 4.95s user 2.81s system 87% cpu 8.899 total
MagicNAT wrote:
Can't get ce or beta run on wine :<
What I had installed in osu's prefix:nat@nat ~ % ./winetricks list-installed
baekmuk
corefonts
dotnet20
dotnet20sp1
dotnet30sp1
dotnet35
dotnet40
dotnet45
eufonts
gdiplus
gdiplus_winxp
msxml3
takao
unifont
wenquanyi
./winetricks list-installed 4.95s user 2.81s system 87% cpu 8.899 total
But when I try to switch to ce or beta, it automatically switch back to stable fallback. So I switch that on Windows as suggested. osu! did update itself to ce on Windows, but when I try to run it with wine, osu!update shows up and 'update' osu to stable fallback version... :I
I am not on linux, but OS X, not sure if that matter.
loli@jigoku:~$ WINEPREFIX=~/.wine WINARCH=win32 winetricks list-installed
corefonts
dotnet20sp1
dotnet20
dotnet30sp1
dotnet35
dotnet40
dotnet45
gdiplus
gdiplus_winxp
msxml3
takao
vcrun2008
vcrun2010
Franc[e]sco wrote:
MagicNAT wrote:
Can't get ce or beta run on wine :<
What I had installed in osu's prefix:nat@nat ~ % ./winetricks list-installed
baekmuk
corefonts
dotnet20
dotnet20sp1
dotnet30sp1
dotnet35
dotnet40
dotnet45
eufonts
gdiplus
gdiplus_winxp
msxml3
takao
unifont
wenquanyi
./winetricks list-installed 4.95s user 2.81s system 87% cpu 8.899 total
But when I try to switch to ce or beta, it automatically switch back to stable fallback. So I switch that on Windows as suggested. osu! did update itself to ce on Windows, but when I try to run it with wine, osu!update shows up and 'update' osu to stable fallback version... :I
I am not on linux, but OS X, not sure if that matter.
why not use the beta osx build since you're on osx? maybe there are more graphical support issues with wine on osx
http://osx.ppy.sh/
also if it might help this is the list installed from a working install:loli@jigoku:~$ WINEPREFIX=~/.wine WINARCH=win32 winetricks list-installed
corefonts
dotnet20sp1
dotnet20
dotnet30sp1
dotnet35
dotnet40
dotnet45
gdiplus
gdiplus_winxp
msxml3
takao
vcrun2008
vcrun2010
NoYzE wrote:
Besides the osu rant about deleting background makes it aaaangry i got the issues fixed now. (Bad idea to use the same config you used with windows) I have to use alsa directly and set offset to excactly -30 though, but i get latency < 1ms.
I had successfully runs it. Just enable the hide version option from wine, and osu! allows me to update.P.S. Please forgive my formatting
Seems like this option is only available though wine-staging.
sudo pacman -S samba lib32-gnutls
with wine-staging it worked out of the box for me on gentoo, but I guess it depends on the distro and architectureHowl wrote:
As a tl;dr of what a fellow arch linux user previously said, you need to do some tweaks before starting osu!, otherwise it won't start.
To make HTTPS work, and thus make the connection to the update server work, you need to do the following (assuming you have the multilib repository set up):sudo pacman -S samba lib32-gnutls
At least, that did it for me (running Antergos)
Franc[e]sco wrote:
with wine-staging it worked out of the box for me on gentoo, but I guess it depends on the distro and architecture
I had the same issue. I turned off the hide wine version option after updating osu and that fixed the numbers.Jerod212 wrote:
Is it helping to hide the wine version? Because when I do that a lot of number just dissapear in osu, everything work fine and i'm able to play but i'm not sure if a notice a cursor lag or not (i'm using a bamboo tablet)
nah I'm on 64 bit but I think gentoo manages multiarch stuff a bit differently than arch so that's probably whyHowl wrote:
Probably had to specify it's more an Arch Linux thing, I guessFranc[e]sco wrote:
with wine-staging it worked out of the box for me on gentoo, but I guess it depends on the distro and architecturePerhaps you installed the 32-bit version of gentoo, thus gnutls was already 32-bit?
Anyway, after setting up osu! for 2 straight hours, I can say it now works almost like a charm. The only problem left is the icons, but I guess I can live without them. I can't be bothered to dig deep to find out the source of the problem.
I don't own a mac, sorry. But you could try manually setting up wine instead of using the osx build, although it will probably end up performing the same.Agrrox wrote:
again, does anyone know if there are fixes that can lower latency on mac wine wrapper ? some winetricks or registry hacks ?...
Maybe i should give a linux a try because installing win on my machine is not possible at this moment.
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!lib32-gnutls is installed.
Try only dotnet40. Not sure if dotnet45 is actually needed, but I can play osu! fine with 40.elektrobier wrote:
I'm having a problem on arch.
Sound works fine but osu cant connect, error isfixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!lib32-gnutls is installed.
The error occurs as soon as i install dotnet45 in my wineprefix. With dotnet20 it works, but then the only working osu version is the stable one.
Any ideas on that?
sorry for the late reply, but have you tried the precompiled ones I provided? either way tweaking the .drv files will not boost latency all that much so I'd say it's not critical.ShadowSageMike wrote:
I just CAN NOT get the wine dlls [winealsa.drv] to compile! It always says nothing to do here. I even tried compiling wine itself and it never built the dang dll files... anyone else have any issues, and if you figured out how to get it working, could you please share? Running debian jessie, tried compiling in ubuntu 15.10. same issue.
Pulseaudio seems to have a bit of input lag but its very very very small, but if I boot back into windows, its gone.Franc[e]sco wrote:
sorry for the late reply, but have you tried the precompiled ones I provided? either way tweaking the .drv files will not boost latency all that much so I'd say it's not critical.ShadowSageMike wrote:
I just CAN NOT get the wine dlls [winealsa.drv] to compile! It always says nothing to do here. I even tried compiling wine itself and it never built the dang dll files... anyone else have any issues, and if you figured out how to get it working, could you please share? Running debian jessie, tried compiling in ubuntu 15.10. same issue.
by the way, I just updated the guide to fix japanese, korean and chinese characters (thanks to Astar who messed around with it until he figured it out). you basically install gdiplus and cjkfonts and then set gdiplus to builtin then native in winecfg -> libraries and it works out of the box. if it doesn't, try switching between builtin and native for gdiplus in winecgf -> libraries.
Also I am still thinking about putting together a gentoo version of this guide (since I actually play osu on gentoo as my daily driver) but there's just so many tweaks that I've done that I can't remember them all.
sudo schedtool -F -p 15 -n -4 -a 0x5 $(pidof osu\!.exe)
sudo schedtool -F -p 20 -n 19 $(pidof /usr/bin/wineserver)
It could depend on the hardware, but on both of my computers; a standard osu! install with default conditions (standard kernel, no messing with alsa or pulse, etc) works fine.TheReduxPL wrote:
That's a very comprehensive guide, thank you! On a side note, that just shows why Linux is far from being ready for gaming in general. Swapping kernels and video drivers, generally diving deep into the terminal just to get this game run as well as on Windows, where it's pretty much "install and play"...
Even though I'd like to try that. But I have a couple of questions before I get started:EDIT: I almost forgot. My PC is running Kubuntu 15.10 x64. My CPU is Intel Core i5-3350P and GPU is Radeon R9 280X,
- I actually forgot what kind of driver I have installed on my Kubuntu. "fglrxinfo" says "OpenGL version string: 4.5.13416 Compatibility Profile Context 15.302" so I guess it's fglrx (the fact that this command actually exists also seems to give that away...). At this point, what's the proper method of installing the driver from padoka's PPA?
- Once I do switch to padoka's mesa driver, is it safe to follow the "Simple installation" method for XanMod kernel?
sudo add-apt-repository 'ppa:paulo-miguel-dias/mesa' -y && sudo apt-get update && sudo apt-get dist-upgrade && sync
Thank you so much! I was also thinking if I need to mess with the kernel but after doing all the steps in this guide, I still don't feel like it's latency-free. Although the sound is very well synced now and mouse seems to work more reliably, there's still something wrong - in one of the songs I get ~97% accuracy when playing on Windows but on Linux something's still off and I could barely reach ~80%. I'd like to try messing with my drivers and a kernel in hope of getting this sorted out.Espionage724 wrote:
...
One thing to try may be to disable compositing (I think Alt + F12 on KDE disables it on toggle), and another is to disable any kind of vsync with osu! (starting it with vblank_mode=0 accomplishes this).TheReduxPL wrote:
Thank you so much! I was also thinking if I need to mess with the kernel but after doing all the steps in this guide, I still don't feel like it's latency-free. Although the sound is very well synced now and mouse seems to work more reliably, there's still something wrong - in one of the songs I get ~97% accuracy when playing on Windows but on Linux something's still off and I could barely reach ~80%. I'd like to try messing with my drivers and a kernel in hope of getting this sorted out.Espionage724 wrote:
...
Also your glxinfo command shows "OpenGL renderer string: AMD Radeon R9 200 Series".
I didn't apply all your tweaks yet but just by adding "VBLANK_MODE=0" and "R600_DEBUG=..." I can definitely feel the difference and my scores are way better now. Actually, it kinda felt like the music was a little bit offsync with notes but I easily corrected that by configuring a delay in game settings. Disabling the KDE compositor didn't do much of a difference but I implemented it in the .sh file I use to start the game with.Espionage724 wrote:
...
well most of this stuff is optional. it will run almost as well by just installing wine and osu into your wine prefix without any additional tweaks. the directsound regedit is probably what helps the sound latency the most.TheReduxPL wrote:
That's a very comprehensive guide, thank you! On a side note, that just shows why Linux is far from being ready for gaming in general. Swapping kernels and video drivers, generally diving deep into the terminal just to get this game run as well as on Windows, where it's pretty much "install and play"...
Even though I'd like to try that. But I have a couple of questions before I get started:EDIT: I almost forgot. My PC is running Kubuntu 15.10 x64. My CPU is Intel Core i5-3350P and GPU is Radeon R9 280X,
- I actually forgot what kind of driver I have installed on my Kubuntu. "fglrxinfo" says "OpenGL version string: 4.5.13416 Compatibility Profile Context 15.302" so I guess it's fglrx (the fact that this command actually exists also seems to give that away...). At this point, what's the proper method of installing the driver from padoka's PPA?
- Once I do switch to padoka's mesa driver, is it safe to follow the "Simple installation" method for XanMod kernel?
I'm aware it's optional but without doing any of the steps from this guide, osu was working very poorly for me, to a degree when I just didn't enjoy the game. Linux terminal isn't too bad for tech-savvy people but there are people out there (including some players) who struggle with installing a simple program on Windows. How would they react if you told them that most of the programs are installed by writing "sudo space apt dash get space install space package name" into the terminal?Franc[e]sco wrote:
well most of this stuff is optional. it will run almost as well by just installing wine and osu into your wine prefix without any additional tweaks. the directsound regedit is probably what helps the sound latency the most.TheReduxPL wrote:
That's a very comprehensive guide, thank you! On a side note, that just shows why Linux is far from being ready for gaming in general. Swapping kernels and video drivers, generally diving deep into the terminal just to get this game run as well as on Windows, where it's pretty much "install and play"...
Even though I'd like to try that. But I have a couple of questions before I get started:EDIT: I almost forgot. My PC is running Kubuntu 15.10 x64. My CPU is Intel Core i5-3350P and GPU is Radeon R9 280X,
- I actually forgot what kind of driver I have installed on my Kubuntu. "fglrxinfo" says "OpenGL version string: 4.5.13416 Compatibility Profile Context 15.302" so I guess it's fglrx (the fact that this command actually exists also seems to give that away...). At this point, what's the proper method of installing the driver from padoka's PPA?
- Once I do switch to padoka's mesa driver, is it safe to follow the "Simple installation" method for XanMod kernel?
as for diving deep into the terminal... well that's just how linux works. once you get used to it, it's faster and simpler than doing things with a fancy guiit definitely isn't as user friendly as windows but that's what makes it so powerful and modular.
well, I'm glad you managed to get everything workingI also see you switched to the open-source drivers which is good, as from my experience fglrx sucked.
Not sure if this is the specific issue, but there was some kind of library issue with Steam games and the open-source graphics driver. Not sure what the appropriate fix for it is nowadays, but in the past, deleting a few library files out of the Steam folder causes Steam to use the system-installed libraries instead, and fixed the issue. I recall playing TF2 and Dota 2 (after that fix) pretty well a while back.TheReduxPL wrote:
Also fglrx was good in one thing: at least it runs some Source games like Team Fortress 2, while the open-source driver couldn't even start them. Actually, that was the case with the open-source driver integrated into Ubuntu, not sure how would the modified one from padoka's PPA work - I might try it later.
yep, to get source games working on opensource drivers just go in the game's directory and delete bin/libstdc+++.so.6 or rename itEspionage724 wrote:
Not sure if this is the specific issue, but there was some kind of library issue with Steam games and the open-source graphics driver. Not sure what the appropriate fix for it is nowadays, but in the past, deleting a few library files out of the Steam folder causes Steam to use the system-installed libraries instead, and fixed the issue. I recall playing TF2 and Dota 2 (after that fix) pretty well a while back.TheReduxPL wrote:
Also fglrx was good in one thing: at least it runs some Source games like Team Fortress 2, while the open-source driver couldn't even start them. Actually, that was the case with the open-source driver integrated into Ubuntu, not sure how would the modified one from padoka's PPA work - I might try it later.
Glad to hear those variables worked
Is this a typo? Shouldn't it be:Franc[e]sco wrote:
Let's say I wanted an area half the size of the full area in the top left corner.
BottomX = 8340 / 2 = 4170
BottomY = 4170 / 1.78205128205 = 2340
The new area is 0 4170 0 2340.
wine issue. just downgrade for now, when I have time I will find the code responsible for this and send a bug report to the wine guysAuxillium wrote:
Thanks to your guide I managed to be able to run it on Ubuntu 15.10. I do notice the latency issue on latest Wine Staging. Is there a way for me to properly adjust this in osu! or is it a Wine issue overall?
Thanks for the quick reply! Any guide on how to downgrade? I managed to install Wine 1.8.2 from source before but I couldn't get past the step where i change the sound driver to alsa since it wasn't using any sound driver in the first place :/Franc[e]sco wrote:
wine issue. just downgrade for now, when I have time I will find the code responsible for this and send a bug report to the wine guys
I just installed from source on gentoo, but most package managers should allow forcing a certain version of a package. try sudo apt-get install winehq-staging=1.8.2Auxillium wrote:
Thanks for the quick reply! Any guide on how to downgrade? I managed to install Wine 1.8.2 from source before but I couldn't get past the step where i change the sound driver to alsa since it wasn't using any sound driver in the first place :/Franc[e]sco wrote:
wine issue. just downgrade for now, when I have time I will find the code responsible for this and send a bug report to the wine guys
Oh okay then. That command didn't work for me, sadly. I'll just try building it again from source. Hopefully I can get the sound to work though.Franc[e]sco wrote:
I just installed from source on gentoo, but most package managers should allow forcing a certain version of a package. try sudo apt-get install winehq-staging=1.8.2
are you sure you are playing on stable (latest), beta or cuttingedge and NOT stable falback? also, while radeon might have better opensource drivers than proprietary ones, for Nvidia it's recommended to use the proprietary drivers for better performance.Auxillium wrote:
Oh okay then. That command didn't work for me, sadly. I'll just try building it again from source. Hopefully I can get the sound to work though.Franc[e]sco wrote:
I just installed from source on gentoo, but most package managers should allow forcing a certain version of a package. try sudo apt-get install winehq-staging=1.8.2
Also, I'd like to say using Bumblebee for Nvidia Optimus didn't work well, since I barely go above 100fps in both Full Screen/Windowed with or without Compatibility Mode ticked on, even with the vblank_mode=0 argument. :/
I did. I used nvidia-340 as drivers and ran it on Stable(latest), though I didn't do an installation and instead I linked it to my existing osu! folder from my other partition.Franc[e]sco wrote:
are you sure you are playing on stable (latest), beta or cuttingedge and NOT stable falback? also, while radeon might have better opensource drivers than proprietary ones, for Nvidia it's recommended to use the proprietary drivers for better performance.
40716 osu! - slightly low-pitched sound when using the ALSA sound driver
41007 Regression in minimum sound latency / HelBuflen valueThanks to your bug report they might have gotten a fix. Maybe. I'm gonna try it out but I'm not that great when it comes to distinguishing sound latency issues. :/
Bug 41007 is mine but it only fixes sound glitching and not the latency, which I have not yet debugged.Auxillium wrote:
https://www.winehq.org/announce/1.9.18
There's a new update to winehq-staging and I see some familiar stuff there:40716 osu! - slightly low-pitched sound when using the ALSA sound driver41007 Regression in minimum sound latency / HelBuflen valueThanks to your bug report they might have gotten a fix. Maybe. I'm gonna try it out but I'm not that great when it comes to distinguishing sound latency issues. :/
EDIT : I finally managed to compile my own winealsa.drv from wine-1.8.2. Apart from the multilibs I also had to install libasound2-dev:i386 to avoid the "nothing to to" here error when building winealsa.drv
ALSA_DEFAULT_PCM="plug:dmixer" WINEPREFIX=~/.wine WINEARCH=win32 winetricks -q dotnet45 corefonts gdiplus cjkfonts
ALSA_DEFAULT_PCM="plug:dmixer" WINEPREFIX=~/.wine WINEARCH=win32 winecfg[*] Set gdiplus to builtin then native in libraries. This should fix Japanese, Chinese and Korean characters (thanks Astar)
wget 'https://m1.ppy.sh/r/osu!install.exe' --no-check-certificate[*] Run it
ALSA_DEFAULT_PCM="plug:dmixer" WINEPREFIX=~/.wine WINEARCH=win32 wine 'osu!install.exe'
error: dotnet45 conflicts with dotnet20, which is already installed.
ALSA_DEFAULT_PCM="plug:dmixer" WINEPREFIX=~/.wine WINEARCH=win32 winetricks -q dotnet45 corefonts gdiplus cjkfonts
ALSA_DEFAULT_PCM="plug:dmixer" WINEPREFIX=~/.wine WINEARCH=win32 winecfg[*] Set gdiplus to builtin then native in libraries. This should fix Japanese, Chinese and Korean characters (thanks Astar)
wget 'https://m1.ppy.sh/r/osu!install.exe' --no-check-certificate[*] Run it
ALSA_DEFAULT_PCM="plug:dmixer" WINEPREFIX=~/.wine WINEARCH=win32 wine 'osu!install.exe'
error: dotnet45 conflicts with dotnet20, which is already installed.
try starting from a fresh wine prefix and install only dotnet45 before anything else (so just winetricks -q dotnet45)Xerephiral wrote:
[*] Install dotnet45ALSA_DEFAULT_PCM="plug:dmixer" WINEPREFIX=~/.wine WINEARCH=win32 winetricks -q dotnet45 corefonts gdiplus cjkfontsALSA_DEFAULT_PCM="plug:dmixer" WINEPREFIX=~/.wine WINEARCH=win32 winecfg[*] Set gdiplus to builtin then native in libraries. This should fix Japanese, Chinese and Korean characters (thanks Astar)
[*] Download the osu!installerwget 'https://m1.ppy.sh/r/osu!install.exe' --no-check-certificate[*] Run itALSA_DEFAULT_PCM="plug:dmixer" WINEPREFIX=~/.wine WINEARCH=win32 wine 'osu!install.exe'
Within these few steps, an error occurs and I'm given the message:error: dotnet45 conflicts with dotnet20, which is already installed.
Your reply is greatly appreciated.
winetricks install dotnet45 corefonts
great to hear you got it working!marshallracer wrote:
So I recently installed Ubuntu Mate 16.04.01 and wanted to see how much things have improved since the last time I tried to get osu running on Linux (which has been quite over a year ago, before this guide has even existed) and I'm honestly quite impressed by how well it runs on CE
I followed the guide closely except for the low-latency audio part which to be honest a) did not work as it, at some point, always threw missing file errors at me and b) I could set the global offset to -20 and have the timing always be on point (guess I have to mention that I use a Creative Soundblaster X-Fi Extreme Audio soundcard)
Aside from that, everything works great, with the nouveau drivers shipped with the distro (note : running a 650Ti) which give me constant full framerates that only dip down to 58 while recording with OBS (using a shitty preset tbh) aswell as the proprietary nvoodia drivers shipped with the distro aswell (361.42, didn't bother to install the newest one yet) which lets run osu at full speed at all times.
Also, the guide to setup the osu tablet works perfectly to setup my old trusty Trust Stylus Design Tablet to make it use almost the exact same area as in windows (with quite a lot of guessing work of course)
The only issues I have seen so far are the main menu screen music controls not being present at all and the editor menu being completely black, although not unusable
I consider recording some footage and posting it here to show how well it runs but I haven't played properly in ages
Edit: well, here it is
I kinda realised during the play that my area still wasn't the way I wanted it (but HELL YEAH the cursor feels WAY more responsive than in Windows)
Also, A/V seem kinda async but apart from that (and the still not so great OBS settings) there is a video of a perfectly running osu! client on Ubuntu Mate 16.04.01
marshallracer wrote:
Yeah I tried the newest stable proprietary drivers and they do their work as good as the 361 drivers
But yeah, the (surprisingly low) performance advantage is there
Fun thing I just tried (and that actually worked) : I have my original osu Folder from Windows on another HDD in the PC (which is completely seperated, yet still accessible from Ubuntu) while Ubuntu is running on the SSD on a rather small 30GB partition
Now, I don't want (and frankly, I can't) copy my 50GB library of maps onto the Ubuntu partition, so I went to the Windows folder on the HDD, made a link to the song folder, copied it to the osu folder running on Ubuntu and renamed the link to "Songs"
Now all it took was to start osu, go to song select and press F5, wait a while and have access to all songs (I wonder if it would work the same way on Windows ..)
I actually thought osu depended on 4.5Espionage724 wrote:
Is dotnet45 fixing anything that dotnet40 doesn't take care of?
I see most people using dotnet45 but afaik it pulls in all the other dotnet packages as well as prerequisites. dotnet40 just pulls itself in and from what I've seen, is enough to run osu!.
InformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:nls:LCMapStringEx unsupported lparam 198f90
fixme:nls:LCMapStringEx unsupported lparam 198f90
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:nls:LCMapStringEx unsupported lparam 198f90
fixme:nls:LCMapStringEx unsupported lparam 198f90
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:nls:LCMapStringEx unsupported lparam 198f90
fixme:nls:LCMapStringEx unsupported lparam 198f90
fixme:thread:NtQueryInformationThread info class 16 not supported yet
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:nls:LCMapStringEx unsupported lparam 198f90
fixme:nls:LCMapStringEx unsupported lparam 198f90
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:nls:LCMapStringEx unsupported lparam 198f90
fixme:nls:LCMapStringEx unsupported lparam 198f90
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:nls:LCMapStringEx unsupported lparam 198f90
fixme:nls:LCMapStringEx unsupported lparam 198f90
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:gdiplus:GdipDrawPath graphics object has no HDC
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:nls:LCMapStringEx unsupported lparam 198f90
fixme:nls:LCMapStringEx unsupported lparam 198f90
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:thread:NtQueryInformationThread info class 16 not supported yet
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:thread:NtQueryInformationThread info class 16 not supported yet
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:nls:LCMapStringEx unsupported lparam 198f90
fixme:nls:LCMapStringEx unsupported lparam 198f90
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:nls:LCMapStringEx unsupported lparam 198f90
fixme:nls:LCMapStringEx unsupported lparam 198f90
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:crypt:SystemFunction041 (0x4d3a094, 10, 0): stub [RtlDecryptMemory]
fixme:crypt:SystemFunction040 (0x4d3a094, 10, 0): stub [RtlEncryptMemory]
fixme:advapi:EventUnregister deadbeef: stub
fixme:win:UnregisterDeviceNotification (handle=0xcafecafe), STUB!
fixme:advapi:EventUnregister deadbeef: stub