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ELISA - Dear My Friend -Mada Minu Mirai e- (TV size)

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Topic Starter
Dilectus
This beatmap was submitted using in-game submission on den 4 juli 2016 at 21:29:34

Artist: ELISA
Title: Dear My Friend -Mada Minu Mirai e- (TV size)
Source: とある科学の超電磁砲
Tags: To Aru Kagaku No A Certain Scientific Railgun ed ending
BPM: 129
Filesize: 6903kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1,35 stars, 95 notes)
  2. Hard (2,79 stars, 227 notes)
  3. Insane (3,56 stars, 293 notes)
  4. Normal (2,12 stars, 170 notes)
Download: ELISA - Dear My Friend -Mada Minu Mirai e- (TV size)
Download: ELISA - Dear My Friend -Mada Minu Mirai e- (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
ELISA - Dear My Friend mapped by DavidEd
Featured in Beatmap Pack #492

Make sure to play the full version!
Imakuri
Modmod !

*red = unrankable

NORMAL :


00:29:756 - Blanket (Not critic)
01:21:383 (1) - This circle come too fast (for Normal Diff)

HARD :


00:31:151 - Blanket, not critic

INSANE :


I think it's ok, but Slider Velocity is maybe a little slow for Insane.

Great song, and good mapping !
Topic Starter
Dilectus

My Little Acc wrote:

Modmod !

*red = unrankable

NORMAL :


00:29:756 - Blanket (Not critic)
01:21:383 (1) - This circle come too fast (for Normal Diff) fix

HARD :


00:31:151 - Blanket, not critic fix

INSANE :


I think it's ok, but Slider Velocity is maybe a little slow for Insane.

Great song, and good mapping !
Thanks for modding
Speed of Snail
Hey, from my queue, BTW, this is just a general check, stuff like metadata is not being looked at.

NORMAL

00:07:663 - (2) This slider shape is strange looking, the curves are too tight and there's a weird pinching on the corners of the slider path, You could try other things, but I'd suggest getting rid of one point and just making it a basic curve since it has to fit in such a small space.

00:09:523 - (2) ^^^^^^

00:12:546 - (1) ^^^^^^

00:31:849 - (2) ^^^^^^

OK, I really like the Normal, it's just that you have that same slider shape popping up all over the map, and that one shape just looks awful imo. It comes up a couple other times later but I got sick of just examining the sliders so I skipped ahead looking for any other issues, didn't really see any. Nice diff.

HARD

00:09:290 - (1,2) I'm going to assume this positioning was intentional, but on the off chance it wasn't, these aren't parallel.

00:51:383 - (6,7,1) This seems harsh, the entire map up until this point is 1/2 or 1/1 in terms on clickable objects, then for this one instance you throw on 1/4, STACKED 1/4, and then never use it again. This comes out of nowhere and could result in a break solely because the player has already gotten in such a cemented rhythm of 1/2. I'd recommend changing this out to maintain consistency.

01:04:174 - (2,3,4,1) I get the square being used here, but the slider above is pulling inwards, so the sudden change to directly down is unnatural and doesn't make too much sense, I'd pull 3 and 4 to the right to make a diamond shape, it might make a couple of the notes look closer together than you wanted, however this would significantly improve the directional flow of the map.

Yea, that's it. the difficulty is still really clean, I really had to nit-pick to get anything to say at all. Good job so far.

INSANE

00:46:035 - (9.10,11,1,2,3) I get that this is the highest difficulty, but in general the map itself is quite easy, and a stream that ends off immediately into a large jump pattern, I know a lot of people MY rank that struggle with that, and the demographic for this set is much lower, so this is just cruel. Either nerf the size of the jumps so that it's easier to catch onto, or cut 3 or 4 from the length of the stream into a kick slider, so that you don't have to stream directly into the jump pattern.

00:48:360 - (3) All perfect triangles, then this random note over here, in itself this isn't normally a problem, but it's literally the only instance of it in the entire segment, so it ends up just REALLY out of place visually. I'd recommend shifting this around so that it's either consistent or consistently misaligned, take your pick.

That's all, honestly the set it really good right now, and the fact that you've got it to this state with as few mods as you have is amazing, so great work on that. All I could find were minor polish points that could be cleaned up on. Great set, have a Star. :)
-[Seon]-
hello, from my queue

General
ctrl+shift+a and fix the problems
since you are having same colour combos, why not just make 2 combos instead of 4?

Insane
00:48:360 (3) - I think having this circle higher is better since other jumps are further apart


I can't see much problems from this map, its nice :O, good luck :)
Have a star :D
Topic Starter
Dilectus

TheOnlyLeon wrote:

Hey, from my queue, BTW, this is just a general check, stuff like metadata is not being looked at.

NORMAL

00:07:663 - (2) This slider shape is strange looking, the curves are too tight and there's a weird pinching on the corners of the slider path, You could try other things, but I'd suggest getting rid of one point and just making it a basic curve since it has to fit in such a small space.

00:09:523 - (2) ^^^^^^

00:12:546 - (1) ^^^^^^

00:31:849 - (2) ^^^^^^

No changes

OK, I really like the Normal, it's just that you have that same slider shape popping up all over the map, and that one shape just looks awful imo. It comes up a couple other times later but I got sick of just examining the sliders so I skipped ahead looking for any other issues, didn't really see any. Nice diff.

HARD

00:09:290 - (1,2) I'm going to assume this positioning was intentional, but on the off chance it wasn't, these aren't parallel. fix

00:51:383 - (6,7,1) This seems harsh, the entire map up until this point is 1/2 or 1/1 in terms on clickable objects, then for this one instance you throw on 1/4, STACKED 1/4, and then never use it again. This comes out of nowhere and could result in a break solely because the player has already gotten in such a cemented rhythm of 1/2. I'd recommend changing this out to maintain consistency. used another pattern

01:04:174 - (2,3,4,1) I get the square being used here, but the slider above is pulling inwards, so the sudden change to directly down is unnatural and doesn't make too much sense, I'd pull 3 and 4 to the right to make a diamond shape, it might make a couple of the notes look closer together than you wanted, however this would significantly improve the directional flow of the map. changed slider

Yea, that's it. the difficulty is still really clean, I really had to nit-pick to get anything to say at all. Good job so far.

INSANE

00:46:035 - (9.10,11,1,2,3) I get that this is the highest difficulty, but in general the map itself is quite easy, and a stream that ends off immediately into a large jump pattern, I know a lot of people MY rank that struggle with that, and the demographic for this set is much lower, so this is just cruel. Either nerf the size of the jumps so that it's easier to catch onto, or cut 3 or 4 from the length of the stream into a kick slider, so that you don't have to stream directly into the jump pattern.

00:48:360 - (3) All perfect triangles, then this random note over here, in itself this isn't normally a problem, but it's literally the only instance of it in the entire segment, so it ends up just REALLY out of place visually. I'd recommend shifting this around so that it's either consistent or consistently misaligned, take your pick.

no change, valid points though might concider nerfing the pre chorus A BIT, but not too much. i really like how it turned out.

That's all, honestly the set it really good right now, and the fact that you've got it to this state with as few mods as you have is amazing, so great work on that. All I could find were minor polish points that could be cleaned up on. Great set, have a Star. :)
Thanks for the awesome mod! Had some valid points and you made reflections to your skill level. Very good!

XxSeonxX wrote:

hello, from my queue

General
ctrl+shift+a and fix the problems
since you are having same colour combos, why not just make 2 combos instead of 4? actually forgot to add combo colors. thanks for reminding me!

Insane
00:48:360 (3) - I think having this circle higher is better since other jumps are further apart no change


I can't see much problems from this map, its nice :O, good luck :)
Have a star :D
Thanks for mod!
Nickelony
From M4M queue

[Insane]
00:42:314 (1) - How about this?: http://puu.sh/mqK7t.jpg

Very nice diff! :D

[Hard]
00:51:616 (1,1) - That jump is very weird... please use distance snap!
01:03:477 (2) - How about this?: http://puu.sh/mqJZB.jpg

The rest is fine.

[Normal]
00:02:779 - Add circle here
00:03:011 (5) - Delete this circle (it's useless)
00:07:663 (2) - this wave looks awful. Do something like this: http://puu.sh/mqIKX.jpg
00:12:546 (1) - ^
00:23:709 (1) - ^
00:26:267 (2) - ^
00:39:290 (2) - ^
00:58:825 (1) - ^
01:00:918 (1) - ^
01:07:197 (1) - ^
01:17:430 (1) - ^
00:08:360 (3) - This circle appears too fast. Delete it and make the wave longer.
00:09:523 (2) - Do something like this: http://puu.sh/mqIUw.jpg
00:31:849 (2) - ^ http://puu.sh/mqJ3G.jpg
00:43:011 (2) - ^
00:46:965 (3) - ^
00:48:825 (3) - ^
01:02:779 (1) - ^
01:09:988 (1) - ^
01:15:802 (1) - ^
00:19:756 (4) - Delete this circle (for better flow)
00:27:197 (4) - ^
00:40:453 (1) - Make that curve a little softer http://puu.sh/mqJAh.jpg

That's all! Good luck! :)
WORSTPOLACKEU
Insane

00:23:709 (1) - Spacing, too close to 5 - do it like in 00:25:570 (1) -
00:30:220 (8,1) - Blanket
00:31:151 (1,2,3,4,5,6,1) - Spacing is different here for no reason.
00:37:430 (3,4) - Don't do this. Spacing.
00:37:895 (4,5,6) - More spacing on those 3 also if you map those, map those 3 00:36:732 (1,2,3) - aswell.
00:40:453 (1,3) - Stack
00:46:035 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4) - Probably best part in the song.
00:56:732 (5,1) - Why don't you do this in every place that could get this spacing ?
01:13:011 (3,4) - Why this big spacing?

00:13:477 (4,5,6) - Triple works better on the note before from red tick.

Overall.

I feel like there's so much you can improve on spacing.
There are moments in this song where you don't emphasize certain stuff like.
00:10:686 (1,2) - Here you should have a spacing increase but you made exact same spacing from slider to note like you do later which doesn't emphasize anything BUT you made bigger spacing when the song decreases(?) 00:11:849 (6,7) -

00:15:104 (4,1) - GOOD
00:17:430 (4) - Check prev and next, if you make triangles, make them with the built-in feature or look at spacing, 2.16x prev note 2,02 next.
00:16:732 (2,3,4,5) - No change in music or anything but you do small spacing from 2 to 3 which is slider-note and could be bigger than normal and then you make big spacing on the jumps after with uneven spacing + more spacing for no reason?


Overall you need to fix spacing because it's very uneven over the whole song!!
Topic Starter
Dilectus
No reply= most likely fix

Nickeloni
[Insane]
00:42:314 (1) - How about this?: http://puu.sh/mqK7t.jpg

Very nice diff! :D

[Hard]
00:51:616 (1,1) - That jump is very weird... please use distance snap! its an ok jump
01:03:477 (2) - How about this?: http://puu.sh/mqJZB.jpg

The rest is fine.

[Normal]
00:02:779 - Add circle here
00:03:011 (5) - Delete this circle (it's useless) vocal beat
00:07:663 (2) - this wave looks awful. Do something like this: http://puu.sh/mqIKX.jpg
00:12:546 (1) - ^
00:23:709 (1) - ^
00:26:267 (2) - ^
00:39:290 (2) - ^
00:58:825 (1) - ^
01:00:918 (1) - ^
01:07:197 (1) - ^
01:17:430 (1) - ^
00:08:360 (3) - This circle appears too fast. Delete it and make the wave longer. thats a pretty strong down beat to leave out
00:09:523 (2) - Do something like this: http://puu.sh/mqIUw.jpg
00:31:849 (2) - ^ http://puu.sh/mqJ3G.jpg
00:43:011 (2) - ^
00:46:965 (3) - ^
00:48:825 (3) - ^
01:02:779 (1) - ^
01:09:988 (1) - ^
01:15:802 (1) - ^
00:19:756 (4) - Delete this circle (for better flow)
00:27:197 (4) - ^
00:40:453 (1) - Make that curve a little softer http://puu.sh/mqJAh.jpg
WORSTPOLACKEU
Insane

00:23:709 (1) - Spacing, too close to 5 - do it like in 00:25:570 (1) -
00:30:220 (8,1) - Blanket thought i fixed that long ago xD thanks
00:31:151 (1,2,3,4,5,6,1) - Spacing is different here for no reason.
00:37:430 (3,4) - Don't do this. Spacing.
00:37:895 (4,5,6) - More spacing on those 3 also if you map those, map those 3 00:36:732 (1,2,3) - aswell.
00:40:453 (1,3) - Stack
00:46:035 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4) - Probably best part in the song.
00:56:732 (5,1) - Why don't you do this in every place that could get this spacing ?
01:13:011 (3,4) - Why this big spacing?

00:13:477 (4,5,6) - Triple works better on the note before from red tick. no change

Overall.

I feel like there's so much you can improve on spacing.
There are moments in this song where you don't emphasize certain stuff like.
00:10:686 (1,2) - Here you should have a spacing increase but you made exact same spacing from slider to note like you do later which doesn't emphasize anything BUT you made bigger spacing when the song decreases(?) 00:11:849 (6,7) -

00:15:104 (4,1) - GOOD nice
00:17:430 (4) - Check prev and next, if you make triangles, make them with the built-in feature or look at spacing, 2.16x prev note 2,02 next.
00:16:732 (2,3,4,5) - No change in music or anything but you do small spacing from 2 to 3 which is slider-note and could be bigger than normal and then you make big spacing on the jumps after with uneven spacing + more spacing for no reason?


Overall you need to fix spacing because it's very uneven over the whole song!!
Thanks for mods
Electoz
Hi David, Thanks for being the first customer in my queue lol. Also, this is Rewrite and Grisaia, both of them are my favorite visual novels.

[General]

  1. Widescreen support conflicts in Insane.
  2. hitsounds with possible delay >5ms:
    soft-hitclap2.wav
    << Actually I rechecked this in Audacity and I'm pretty sure that this would be considered an unrankable issue, according to Osu! Ranking Criteria :
    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
[Normal]

  1. OD could have turned down a bit since it's the easiest diff in the mapset.
  2. 00:29:756 - I feel like there should be a slider here to emphasize that high pitch sound and end it on 00:30:221 . So my suggestion here would be either Ctrl+g the rhythm here 00:29:290 (1,2) or just simply delete 00:30:221 (2) and make 00:29:290 (1) a reverse slider.
  3. 00:36:732 (1) - It's kinda confusing because this isn't mapped on the piano while the rest of the combo 00:36:965 (2,3,4,5,6,7) did emphasize it.
  4. 00:58:825 (1,2) - A spacing error.
[Hard]

  1. 00:59:988 (5) - I don't know what this kickslider emphasized on, compared to 01:05:337 (3) .
  2. Nice.
[Insane]

  1. 00:08:477 - I can understand that what you're trying to do but I would make this beat either a sliderend or just leave this beat empty, up to you.
  2. 00:36:965 - You could make this clickable so you can start emphasizing that piano sound here.
  3. 01:05:104 (2,3,4) - 01:07:197 (3,4,5) - Not sure if this is intentional but it would be more preferable if they were placed identically.
Hope my mod helped tho, good luck~
Topic Starter
Dilectus
No reply= most likely fix
Electoz
[General]

Widescreen support conflicts in Insane.
hitsounds with possible delay >5ms: hope it should be fine now
soft-hitclap2.wav
<< Actually I rechecked this in Audacity and I'm pretty sure that this would be considered an unrankable issue, according to Osu! Ranking Criteria :
Quote:
Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

[Normal]

OD could have turned down a bit since it's the easiest diff in the mapset.
00:29:756 - I feel like there should be a slider here to emphasize that high pitch sound and end it on 00:30:221 . So my suggestion here would be either Ctrl+g the rhythm here 00:29:290 (1,2) or just simply delete 00:30:221 (2) and make 00:29:290 (1) a reverse slider. i wanted to map the downbeat, not sure if a slider would fit tbh
00:36:732 (1) - It's kinda confusing because this isn't mapped on the piano while the rest of the combo 00:36:965 (2,3,4,5,6,7) did emphasize it. well. it is mapped to the piano, that was my real intention. dont see anything wrong with this though
00:58:825 (1,2) - A spacing error.

[Hard]

00:59:988 (5) - I don't know what this kickslider emphasized on, compared to 01:05:337 (3) . i don't know if you've ever played drums before. but if you listen closely the drummer in this song, s(he) drums 2 closed hihat sounds and 1 open hi hat sound on those beats (a triple basically). guess im mapping this more like taiko xD
Nice.

[Insane]

00:08:477 - I can understand that what you're trying to do but I would make this beat either a sliderend or just leave this beat empty, up to you. sorry, i like it as it is
00:36:965 - You could make this clickable so you can start emphasizing that piano sound here. mapped something nice
01:05:104 (2,3,4) - 01:07:197 (3,4,5) - Not sure if this is intentional but it would be more preferable if they were placed identically.

Well deserved kudosu. Thanks!
Kalibe
sanic is here.

- Change Audio Lead-In to 1000 ms or more just to be safe.
- Uncheck Widescreen on Hard.

Normal :

- AR seems really too high wow. Better to nerf it - like 4 to have a consistent spread buddy.
- 00:00:453 (1) - As i can remember, objects before red line are unrankable.
- 00:52:314 (1) - Useless NC, prefer to delete it.
- 01:06:267 (4,1) - Switch NC, because correct change measure song is on (4) instead of actually (1) .
- 01:25:104 (4) - minor thing - Maybe NC it? Cause of downbeat, it creates a new meausre.. the end xd.

Hard :

- Change AR to 6 or 6,5? 2.8* 129 BPM and AR 7 looks high imo.
- 00:11:616 (4) - Well, i can't hear any sound on blue tick mate ;w;
- 00:00:453 (1,2) - As in Normal and etc. objects before timing section is unrankkkableeee.
- 00:33:942 (6) - same thing 00:11:616 (4) -
- 00:52:314 (1) - Again, unnessesary NC to me, NC to vocal are not good in Hard at all :c
- 01:15:570 (1,2) - Switch NC.
- 01:18:825 (1) - Try to emphasis last beat (downbeat) zzz.
- 01:24:407 (1) - ^

Insane :

- 00:00:453 (1,2) - Like in other diffs, you know what i mean oo
- 00:51:383 (1,3) - Switch NC?
- 01:19:523 (7) - 01:25:104 (7) - minor things - NC's then? New measures =w=

Ok, that's all. Good luck David o/

btw mutual ? ;w;
UndeadCapulet
Hello! Got a short 3 diff mod for you.

Insane

01:00:221 (3,4,5) - This line is pretty awkward imo, you don't use this kind of pattern anywhere else in the map. I think it'd be better if you gave 01:00:918 (1) - a larger jump, too, since it's a lot stronger than these notes.
01:09:988 (1) - I don't really think this rhythm fits here, the vocals aren't strong enough. It'd be better to use it at 01:11:849 (6,1) - like you did at 00:56:965 (1) - . This applies to all difficulties you use this rhythm in.

I guess it's not really a big deal, but why are the distances between your 3/4 and 1/2 sliders so inconsistent? 00:16:267 (1,2) - is spaced out, but 00:25:570 (1,2) - overlap, etc. I think it'd be better to just space them all out, but if it's for playability or something, I guess it doesn't really matter.

---

Hard

00:25:570 (1) - This slider seems a bit too scrunched up imo, you can make this design smoother.
00:29:523 (6) - NC I guess, it's not really connected to the earlier notes imo.
00:53:477 (1) - You should probably start the increase in DS here, since it's such a strong beat.
01:12:779 (2) - I don't think you should stack here, it kinda ruins the effect the stacking at 01:14:407 (2) - gives off.

---

Normal

00:37:895 (5,6,7,1) - You should smooth this curve out imo, or even make the whole 00:36:732 (1,2,3,4,5,6,7,1) - pattern a smooth wave.
00:41:383 (3,4) - Maybe give these the same rhythm as 00:40:918 (2) - , so they're just 3 circle to emphasize the strongest parts.
00:52:314 (1) - What if you jut extended this all the way to the white tick? It'd simplify this section and still give off a nice effect, letting the start of the kiai restart the rhythm change so it feels strong.
01:17:197 (3) - I really think you should delete this note, there's no real beat here to map, it'd be better to just let 01:16:732 (2) - have all the emphasis.

---
Good luck in your future mapping!
Topic Starter
Dilectus
No response= Changed most likely
UndeadCapulet
Insane
01:00:221 (3,4,5) - This line is pretty awkward imo, you don't use this kind of pattern anywhere else in the map. I think it'd be better if you gave 01:00:918 (1) - a larger jump, too, since it's a lot stronger than these notes.
01:09:988 (1) - I don't really think this rhythm fits here, the vocals aren't strong enough. It'd be better to use it at 01:11:849 (6,1) - like you did at 00:56:965 (1) - . This applies to all difficulties you use this rhythm in. sorry, i like it like this
I guess it's not really a big deal, but why are the distances between your 3/4 and 1/2 sliders so inconsistent? 00:16:267 (1,2) - is spaced out, but 00:25:570 (1,2) - overlap, etc. I think it'd be better to just space them all out, but if it's for playability or something, I guess it doesn't really matter.

Hard
00:25:570 (1) - This slider seems a bit too scrunched up imo, you can make this design smoother.
00:29:523 (6) - NC I guess, it's not really connected to the earlier notes imo.
00:53:477 (1) - You should probably start the increase in DS here, since it's such a strong beat. doesnt really matter
01:12:779 (2) - I don't think you should stack here, it kinda ruins the effect the stacking at 01:14:407 (2) - gives off. ^

Normal
00:37:895 (5,6,7,1) - You should smooth this curve out imo, or even make the whole 00:36:732 (1,2,3,4,5,6,7,1) - pattern a smooth wave. considered
00:41:383 (3,4) - Maybe give these the same rhythm as 00:40:918 (2) - , so they're just 3 circle to emphasize the strongest parts. it still does, just wanted to get those vocal beats in there. you ARE clicking the piano beats after all
00:52:314 (1) - What if you jut extended this all the way to the white tick? It'd simplify this section and still give off a nice effect, letting the start of the kiai restart the rhythm change so it feels strong.
01:17:197 (3) - I really think you should delete this note, there's no real beat here to map, it'd be better to just let 01:16:732 (2) - have all the emphasis.
Kalibe
- Change Audio Lead-In to 1000 ms or more just to be safe.
- Uncheck Widescreen on Hard.

Normal :
- AR seems really too high wow. Better to nerf it - like 4 to have a consistent spread buddy. was thinking of putting it on 5 or 4, but i guess 4 is ok
- 00:00:453 (1) - As i can remember, objects before red line are unrankable. ill have a bn look at this.
- 00:52:314 (1) - Useless NC, prefer to delete it.
- 01:06:267 (4,1) - Switch NC, because correct change measure song is on (4) instead of actually (1) .
- 01:25:104 (4) - minor thing - Maybe NC it? Cause of downbeat, it creates a new meausre.. the end xd.

Hard :
- Change AR to 6 or 6,5? 2.8* 129 BPM and AR 7 looks high imo. 6 is perfect
- 00:11:616 (4) - Well, i can't hear any sound on blue tick mate ;w; ill use the same answer that i used for last mod. if you listen closely the drummer in this song, s(he) drums 2 closed hihat sounds and 1 open hi hat sound on those beats (a triple basically)
- 00:00:453 (1,2) - As in Normal and etc. objects before timing section is unrankkkableeee. same as above
- 00:33:942 (6) - same thing 00:11:616 (4) -
- 00:52:314 (1) - Again, unnessesary NC to me, NC to vocal are not good in Hard at all :c
- 01:15:570 (1,2) - Switch NC.
- 01:18:825 (1) - Try to emphasis last beat (downbeat) zzz.
- 01:24:407 (1) - ^

Insane :
- 00:00:453 (1,2) - Like in other diffs, you know what i mean oo as above
- 00:51:383 (1,3) - Switch NC?
- 01:19:523 (7) - 01:25:104 (7) - minor things - NC's then? New measures =w=

Ok, that's all. Good luck David o/

btw mutual ? ;w; heeey... youre making me blush. but sure ^^
Thanks for modding!
Deppyforce
nazi modding lets go

[General]
you may need easy diff this song is short

[Normal]
00:02:779 (5,6,1) - try make this curve smoother if you can
00:05:104 (1) - ctrl+h
00:36:267 (3,1,2,3,4,5,6,7,1) - '1/2 spike' is what i'd call this lol change some to slider pls
01:15:802 (1) - would be better if dont overlap 01:13:709 (1) 's head (nazi
01:19:756 (1) - i think you need 3-4 beats to recover from spinner on normal diff

[Hard]
00:31:151 (1) - maybe ctrl+g
00:33:011 (4,5) - this is a bit weird cuz the rest of the map's spacing is constant so maybe make this constant too would b better
01:24:407 (1,2) - looks better if slider points to the circle

[Insane]
00:35:570 (3) - ctrl+g flow better
01:00:686 (5) - x259 y355

gl:3
Topic Starter
Dilectus
No response: Fixed (most likely)
Deppyforce
[General]
you may need easy diff this song is short no thanks. dont think the song needs it.

[Normal]
00:02:779 (5,6,1) - try make this curve smoother if you can
00:05:104 (1) - ctrl+h
00:36:267 (3,1,2,3,4,5,6,7,1) - '1/2 spike' is what i'd call this lol change some to slider pls it plays fine
01:15:802 (1) - would be better if dont overlap 01:13:709 (1) 's head (nazi doesnt affect gameplay
01:19:756 (1) - i think you need 3-4 beats to recover from spinner on normal diff isnt this enough? lol

[Hard]
00:31:151 (1) - maybe ctrl+g nah, its fine as it is
00:33:011 (4,5) - this is a bit weird cuz the rest of the map's spacing is constant so maybe make this constant too would b better
01:24:407 (1,2) - looks better if slider points to the circle

[Insane]
00:35:570 (3) - ctrl+g flow better
01:00:686 (5) - x259 y355 that big of a jump? nah
Thanks for mod!
Smokeman
NM from my queue

Insane

  • 00:05:104 (1) - consider changing the shape of this. Doesnt fit the sound there imo
    00:08:476 (5) - this note is overmapped. Its not wrong or bad, but if more ppl dont like this then you should change it. I think having 00:08:360 (4,6) - as a high spaced jump fits better with that "WUUSH" sound.
    00:09:290 (2,3) - awkward drop off. kinda messes with the visual flow of that part
    00:15:221 - you should put smth here D: Changing this 00:15:104 (4) - to a 1/4 slider works better
    00:27:197 (6,7) - having a slight curve there would work better 00:42:314 (1,2,3) - the spacing between 1 and 2 is almost inexistent (slider liniency from a squiggy 1/1 slider). There is also no reason to recude the spacing. Keep it the same beteen these 3
    00:46:035 (1,2,3,1,2,3,4,5,1,2,3,1,2,3) - duuude the jumps. I know its an "Insane" but those are bit much. 00:46:035 - put a 1/2 slider here so the transition starts smoother. Reduce spacing between those 00:47:430 (4,5) - so you emphasize 00:47:895 (1) - more (relative spacing). You could put a 1/2 slider here aswell 00:47:430 (4) - .
    00:51:151 (6) - slider here aswell?
    00:55:104 (6,7) - mb destack these (like here 01:15:570 (7,8,1) - )
    01:00:686 (5) - reduce the spacig on this so 01:00:918 (1) - has more emphasis (move to 232|256) (you could do this on more than just this part. not pointing out or else this would take too long)
    01:02:546 (6,1) - awkward flow
    01:07:197 (3) - higher spacing. like here 01:06:035 (6,1) -
tbh i dont like the way it looks. Some of the patterns dont flow into eachother very well.

Hard

  • 00:40:221 (6,1) - no need to stack
    00:52:314 (2) - You double the spacing here. For someone who plays Hard maps this would be a bit too much
    00:57:663 (2,3,4,5) - this square rly looks off-putting. Change it to a curve
    01:03:477 (2,3,4,1) - same
    01:10:918 (3,4) - no need to stack
    01:21:849 (2,3,4) - let the whole pattern here follow the direction of the slider
this dif looks a bit awkward while playing aswell D:

Normal

  • 00:11:383 (2) - try using more smooth curves.
    00:36:965 (2,3,4) - you could change this to a 1/2 repeat slider. Its a normal and the chilled part of the song. You need to hold back a bit
    00:37:895 (5,6,7) - same
    00:41:383 (3) - copy paste this and change this 00:41:849 (4) -
    00:52:314 (4) - this kinda doesnt fit. just having these 00:51:616 (1,2,3) - feels a lot better
00:07:663 (2) - i feel like you are using too many of those slider shapes

This still needs some work, but it doesnt look too bad. hang in there :P

(abou tthe math thing https://en.wikipedia.org/wiki/Summation)
Topic Starter
Dilectus

DavidEd wrote:

No response: Fixed (most likely)
Smokeman
Insane

00:05:104 (1) - consider changing the shape of this. Doesnt fit the sound there imo
00:08:476 (5) - this note is overmapped. Its not wrong or bad, but if more ppl dont like this then you should change it. I think having 00:08:360 (4,6) - as a high spaced jump fits better with that "WUUSH" sound. youre the first to complain then. i like that little fill there and theres a low chance ill change that
00:09:290 (2,3) - awkward drop off. kinda messes with the visual flow of that part
00:15:221 - you should put smth here D: Changing this 00:15:104 (4) - to a 1/4 slider works better
00:27:197 (6,7) - having a slight curve there would work better
like this

00:42:314 (1,2,3) - the spacing between 1 and 2 is almost inexistent (slider liniency from a squiggy 1/1 slider). There is also no reason to recude the spacing. Keep it the same beteen these 3
00:46:035 (1,2,3,1,2,3,4,5,1,2,3,1,2,3) - duuude the jumps. I know its an "Insane" but those are bit much. 00:46:035 - put a 1/2 slider here so the transition starts smoother. Reduce spacing between those 00:47:430 (4,5) - so you emphasize 00:47:895 (1) - more (relative spacing). You could put a 1/2 slider here aswell 00:47:430 (4) - . some people dont like it, and some people do. and i love to play those jumps so again, low chance of change
00:51:151 (6) - slider here aswell?
00:55:104 (6,7) - mb destack these (like here 01:15:570 (7,8,1) - )
01:00:686 (5) - reduce the spacig on this so 01:00:918 (1) - has more emphasis (move to 232|256) (you could do this on more than just this part. not pointing out or else this would take too long)
01:02:546 (6,1) - awkward flow really? i like it
01:07:197 (3) - higher spacing. like here 01:06:035 (6,1) -

tbh i dont like the way it looks. Some of the patterns dont flow into eachother very well.

Hard

00:40:221 (6,1) - no need to stack
00:52:314 (2) - You double the spacing here. For someone who plays Hard maps this would be a bit too much
00:57:663 (2,3,4,5) - this square rly looks off-putting. Change it to a curve
01:03:477 (2,3,4,1) - same
01:10:918 (3,4) - no need to stack
01:21:849 (2,3,4) - let the whole pattern here follow the direction of the slider

this dif looks a bit awkward while playing aswell D: not really

Normal

00:11:383 (2) - try using more smooth curves. not too big of a deal, but i guess i could do that on some sliders
00:36:965 (2,3,4) - you could change this to a 1/2 repeat slider. Its a normal and the chilled part of the song. You need to hold back a bit
00:37:895 (5,6,7) - same
00:41:383 (3) - copy paste this and change this 00:41:849 (4) -
00:52:314 (4) - this kinda doesnt fit. just having these 00:51:616 (1,2,3) - feels a lot better

00:07:663 (2) - i feel like you are using too many of those slider shapes nothing wrong with that.

This still needs some work, but it doesnt look too bad. hang in there :P only some fine polishing

(abou tthe math thing https://en.wikipedia.org/wiki/Summation&#41; think my mind just exploded
Thanks for mod!
Frost
Hai, NM from my queue!~

Hard

00:10:686 (1) - Fix this so it blankets 00:09:756 (3) better.
00:15:221 - Some sort of note here?
00:36:267 (5,1) - Switch these two around? So that it's like this:

it captures the music better imo.
01:18:360 (5,1) - This is kind of complicated for a hard difficulty, wouldn't you just think that the second is the same length as the first?

Insane

00:03:709 (2,3,4) - This jump is too big for so early in the song imo.
00:16:267 (1,2) - This blanket could be improved.
00:22:314 (2) - Maybe curve this slider to face the next note? Or make it straight?
00:26:500 (3,4,5,6) - This pattern is asymmetric, move 00:27:197 (6,7,1) to the right a bit?
00:30:220 (8,1) - Stack these or space them more?
00:55:337 (1) - Move this over 1 tiny grid space.
00:58:128 (3,4,5) - Maybe rotate this triangle a bit to match the slope of 00:57:663 (2) ?
01:22:314 (3,1,2,3,4,1) - Make these into a star?
01:24:523 (2,3,4,5,6,1) - You could space these more at the end, it feels nice to me. Something like:

It gives me a very "finished" feeling.

Cool map, great song. :D
Good luck getting this ranked!~
SoySauce
Hi from my queue :D
Sorry I'm a bit late but here's my mod :3

Normal
  1. Most of your sliderwaves can be improved. I normally prefer this kind of control point pattern for a sliderwave. This is just my opinion and it's up to you how do you make them
  2. That's it really for this diff. Everything else just seems really good
Hard
  1. 00:27:430 (1,2) - You suddenly swithed from the instruments to vocals. Although this doesn't really bring any issue while playing I recommend using the same pattern as you did earlier for consistency
  2. 00:31:849 (1) - Remove NC
  3. 00:33:011 (4) - NC here
  4. Sorry I can't really find anything on this one too.
Insane
  1. Sorry can't find anything on this one too :(

This looks really good rankable already so I can't find much.
Anyways good luck on ranking this :)
Topic Starter
Dilectus
No response: Fixed most likely

Cagrux
Normal
Most of your sliderwaves can be improved. I normally prefer this kind of control point pattern for a sliderwave. This is just my opinion and it's up to you how do you make them some people seem to have something against them xD
That's it really for this diff. Everything else just seems really good

Hard
00:27:430 (1,2) - You suddenly swithed from the instruments to vocals. Although this doesn't really bring any issue while playing I recommend using the same pattern as you did earlier for consistency
00:31:849 (1) - Remove NC
00:33:011 (4) - NC here
Sorry I can't really find anything on this one too.

Insane
Sorry can't find anything on this one too :(

-SK-
Hard
00:10:686 (1) - Fix this so it blankets 00:09:756 (3) better.
00:15:221 - Some sort of note here? its ok as it is, even if theres a beat there
00:36:267 (5,1) - Switch these two around? So that it's like this:
it captures the music better imo.
01:18:360 (5,1) - This is kind of complicated for a hard difficulty, wouldn't you just think that the second is the same length as the first? if i find a way to solve it i will most likely change it

Insane


00:03:709 (2,3,4) - This jump is too big for so early in the song imo. probably
00:16:267 (1,2) - This blanket could be improved.
00:22:314 (2) - Maybe curve this slider to face the next note? Or make it straight?
00:26:500 (3,4,5,6) - This pattern is asymmetric, move 00:27:197 (6,7,1) to the right a bit?
00:30:220 (8,1) - Stack these or space them more? no thanks
00:55:337 (1) - Move this over 1 tiny grid space.
00:58:128 (3,4,5) - Maybe rotate this triangle a bit to match the slope of 00:57:663 (2) ?
01:22:314 (3,1,2,3,4,1) - Make these into a star?
01:24:523 (2,3,4,5,6,1) - You could space these more at the end, it feels nice to me. Something like:
It gives me a very "finished" feeling.

Thanks for mods
Prismetical
Hello! M4M ♥

Normal
00:18:128 - I prefer this:

00:23:709 - always the same pattern, gets repetetive, find other ways to mix it up a bit
00:29:988 - circle
00:52:314 (4) - move this to 00:52:546 -
00:56:965 - do this here:

01:04:174 (3,4,1,2,3) - a bit too cluttered here

Hard
00:08:360 (5) - I know what you want to do with that, and it fits, but many people will think that thing has only one reverse and sliderbreak there :/
00:08:360 (5,1) - they look bad together, bring them in one line
00:15:570 (5) - same as the first point, high slider break chance
00:29:523 (1) - ^
00:31:849 (3,2) - overlay
00:36:035 - here I prefer this:

00:38:128 (5,6) - maybe even make a slider out of this
00:54:174 (2,3,4,5) - three things, wrong DS, and either not properly placed or take less stack leniency (I guess editor gave me the wrong DS here, but less stack leniency for sure!)
01:15:570 - here I prefer this:

Insane
00:00:453 (1) - make this symmetrical, take 30 seconds, and make this symmetrical, this is the first impression of this diff
00:09:988 (4,1) - overlay
00:35:570 (3,2) - stack
00:40:918 (2,5) - stack or don't let them touch each other
00:45:104 (4) - NC
00:49:290 (4,3) - stack
00:57:663 (2,2) - overlay
00:59:756 (4,5,3) - ^

Good luck!
Don't forget to mod my map, either Lost In Paradise or Anyway. :P
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