READ BOTTOM BEFORER APPLYING MKOD
alright tbh the map is actually AMAZINKG AS FUJCK u hav sik design xchoice, i jstu think that ur style is not r e f i n e d yet i gues, only a few of the overlaps i stated throughugot this mod are aCTUALYL VISIBLEINGAMOPLAY overlaps (like 01:24:320 (1) - ) wich u sud rlly fix cuz they give the map a mUCH BETTER LOOK FAm (i bolded those 1s, also bolded things that r improtant but hav nothing to do w. overlaps) but yhjea the rest of the overlaps r just to refine ur structure-part in mapping i guess
TALK TO NAITOSHI ABOUT THIS MAP T LOOKS KINDA LIK HIS STYLE and yeaj
but yea anythgin not bolded is either that the overlap is not seeable in gameplay/unimportant ok xd
General
- hers a spfthitwhistle-1/3 with less delay
- le softhitclap-1/3/4 w. les delay
- normal-hitnormal-1/3/4
- sik colr hax
- Object's end is not snapped! 02:40:725
- Object's end is not snapped! 02:49:833
the dIf
mostly edsign shit i thikn- 00:00:882 (2,3,1) - mit wanna move this down right or 00:00:414 (1) - more up left cuz the barely
- 00:04:164 (1,1) - idk bout u buit id giv them the same shape so the first 1 jsut looks like a half of the second 1 u kno wot im sayin
- 00:05:570 (2,3,1,2,3,4,5,1) - i think if u spaced this out more in general and avoided the barely overlappin shti and tghe cluster its in or w/e that it is rn it give a cleaner and mroe structural look 2 it
- 00:09:320 (2,3,4) - i fguess tis ur opinoin if u want to make a scalene triangle w. them but i thikn an equilateral trignale wud b bettr
- 00:09:789 (1,2,3,4,5,1) - somthign about this doesnt fit well w i t h m e i think its cuz its so clustered aufkhwekcjsdf
- 00:14:789 (2,3) - if u equally space the sliderends away from the long slidr itll have a better look ina subtle sense i gues
- 00:16:820 (3,1) - flo is rlly bad here cuz 00:16:351 (1,2) - is not the same as the 3-1 which gives a unconsistent and asdgjkrfehjkfek feel to it when the note is under the slider lik that, id recommend moving 1 away from 3 in 00:16:820 (3,1) - tbh because of consistency issues that show up latr in the map
- 00:18:070 (5,6,1) - can u put this farther downright or smth cuz it looks so messy and ase
- 00:18:226 (1,3) - using the same slider will helpe make 00:18:695 (3,4) - look more natural
- 00:20:570 (2,3) - isnt consistent with 00:16:820 (3,1) -
- 00:19:164 (1,2,3,4) - the 2 has the stronger spacing emphasis when the 3 and 4 r much stronger d
- 00:21:039 (1,2) - dud e asdjgksdfae ^^^^^^^^^^^ (AN d THE SOTRNGER BEAT IS AT THE SLDIEREND DAD)
- 00:21:976 (1,2,3,4,5,6) - sik shit brvh
- 00:24:320 (2,3) - same thing about consistency here
- 00:26:976 (2,3,4) - r u sur u cant space this out more d like make a triangle w. 00:26:195 (3,2,3) - (the sliderheads) or smth
- 00:34:165 (1,2,1,2) - this looks so ugly cuz it looks so clustered :c;c:aSRgetjkdgvberkwjcn
- 00:37:758 (6,1) - lol dad pls the flo is rlly weird/b]
- 01:01:820 (1,2) - [b]dude wtf strong beat on sldier e
- 01:09:320 (1,2) - Y FUKD SAPCIOGN EMPSHASI
- 01:24:320 (1,3) - Y (hone s tly (1) is a huge problem lik d its likwe sgjkbhfjkshfvsjkc makes it look so clusteeered and im so gay cuz the oveRLAPS sdfghjkvc)
- 01:33:226 (1,2) - id highly recommend not stackign this 1 cuz i rlly think this looks and plays better but idk lo
- 01:51:039 (1,2) - wow wot happened to the k i c k s
- 01:58:539 (1,2) - wyh
- 02:03:226 (1,2,3,4,5) - DAD the cluster look is fucjkgin kilgin me
- 02:17:289 (1) - wud recommend changing the anchor point's position in the slider so it blankets 02:16:820 (3) -
- 02:18:695 (3,4) - if i were u i'd r e al l y ctrlj dat shit cuz the flo from 2 to 3 is just d
- 02:26:664 (1,2) - nOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAGKERFGKEGKERFCWSMCV tHE OVELRAPS
- 02:37:445 (1) - take off nc it looks rlly out of place and i cnat think of a reason y u wud hav that ther aside for a rhythm pattrern change which is also d cuz it has the same sound and emphasis as the other 2 sliders but yejha
- 02:40:374 (1) - WTf this sliders off
- 02:41:349 (4,6) - deud just stack themm/move them closer that looks so fSDJICDKSFG
- 02:41:981 (1,4) - this also looks really ewjghfjcwEF
- 02:41:981 (1,2) - AND THIs 2
- 03:01:837 - THE MAPPIGN OF THIS DROP IS SIK AFFFFFFFF
- 03:12:808 (1,1,2,3) - no dad
- 03:13:837 (5,6,2,3) - no d a d
- 03:18:808 (1,2,3,1) - MAN STOP H?RUTIGN ME THIS OVERLAp
- 03:29:266 (1) - the shortass sliders u do here r cool n shit but the sapcing and the adgusifhwdrjk overlaps make it look e h
- 03:33:380 (1,2,3,4,5,6,7,8) - but this 1 and so on wer vry nice
- 03:36:123 (1,2) - nOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO strong beat has 0 spacing emphasis mfw
- 04:42:294 (1,1) - onward the spacings r 2 close and look rlly awkwas xd
alright tbh the map is actually AMAZINKG AS FUJCK u hav sik design xchoice, i jstu think that ur style is not r e f i n e d yet i gues, only a few of the overlaps i stated throughugot this mod are aCTUALYL VISIBLEINGAMOPLAY overlaps (like 01:24:320 (1) - ) wich u sud rlly fix cuz they give the map a mUCH BETTER LOOK FAm (i bolded those 1s, also bolded things that r improtant but hav nothing to do w. overlaps) but yhjea the rest of the overlaps r just to refine ur structure-part in mapping i guess
TALK TO NAITOSHI ABOUT THIS MAP T LOOKS KINDA LIK HIS STYLE and yeaj
but yea anythgin not bolded is either that the overlap is not seeable in gameplay/unimportant ok xd