forum

Mr.Kitty - Messiah

posted
Total Posts
28
Topic Starter
riffy
This beatmap was submitted using in-game submission on 6 января 2016 г. at 21:49:30

Artist: Mr.Kitty
Title: Messiah
Tags: ETERNITY synthpop goth new wave marathon
BPM: 110
Filesize: 8540kb
Play Time: 05:44
Difficulties Available:
  1. Dark (2,32 stars, 430 notes)
Download: Mr.Kitty - Messiah
Information: Scores/Beatmap Listing
---------------
Gordon123
\w/
Gordon123
привет :3
[General]

  • Свеча >.< уууу завораживает :)
    предупреждение об эпилепсии или типо того надо сувать?
[Dark]

  • 01:06:450 (7) - как бы я ожидал здесь слайдер(по звуку он и должен же здесь стоять) -> https://osu.ppy.sh/ss/3342513
    01:15:722 (10) - а здесь я наоборот слышу один удар,ибо какая то последовательность нот однообразна - так что ставь круг!!!
    01:36:995 (8) - слайдер сократить до красного тика,а след стоящий круг 01:37:813 (9) - перекатить вот сюда 01:37:540 - (тогда должно получится вот так -> https://osu.ppy.sh/ss/3342527 )
    01:50:359 - ну как бы не хватает удара(хотя как посмотреть)
    02:20:631 (7) - (тоже самое было уже) сократить до красного тика слайдер,а круг 02:21:450 (8) - перетащить на 02:21:177 - вот это место (получается тогда -> https://osu.ppy.sh/ss/3342544 )
    02:47:086 - поставь здесь круг(слышится удар-хоть и очень тихий)+ эти круги однообразны,играбельность падает с дт,разнообразие также надо не забывать вводить.. 8-)
    03:22:268 (3) - сделай круг,а то как то не звучит слайдер + тогда 03:22:813 (4) - это будет НК
    03:39:995 (4) - нк?
    04:18:722 - мб круг?
    04:32:631 (1,2) - как нибудь да изогни из(токчи красные что ли поставь)
    05:06:450 (7,8) - (было уже)< сократи слайдер и перетащи круг в 05:06:995 -
    05:29:359 (1) - эмм? нуок :P
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Играется очень отлично,сториборд прексрасен! Скорее на ранк и держи звезду))
А хотя.... вот тебе 2 бабла и ранк от меня(заранее) + = :P :P :P
Good Luck ;)
Mortem
hi.

• Add preview point.
• 01:54:995 (8,2,3) - You could stack the (2) with the beginning of the slider (8) and stack the beginning of (3) on the end of the (1).
• 02:17:086 (8,1) - Blanket.
• 04:41:359 (1) - Cut the spinner at 04:45:722 - and put there a new spinner.

good luck. have my star.
Topic Starter
riffy
Thanks a lot guys, I did the changes in teerms of the rhythm where they were necessary, I aslo tried to do something about the flow. So, hopefully it's a little better now :)
Marianna
Hiiii ♥

Hard ♥

SPOILER
  • Hitsound
  1. 00:43:540 (1) - Finish is better here.
  2. 01:29:359 (1) - ^
  3. 01:31:540 (3) - Whistle.
  4. 01:33:722 (1) - ^
  5. 01:39:177 (2,3,5) - ^
  6. 01:44:631 (3) - ^
  7. 01:46:813 (1) - Finish.
  8. 01:51:177 (1) - Whistle.
  9. 01:52:813 (4,5,1) - ^
  10. 01:56:631 (3,5) - ^
  11. 01:59:904 (1) - Whistle & Finish.
  12. 02:04:268 (1) - ^

    This map Need more Whistle (or not)
Topic Starter
riffy
I've added the finishes. But I'd really prefer not to add whistles there. Thank you!
Ipas
Hello! | As your request! Some small suggestions from me...

[Dark]
  1. 01:35:359 (5) - Parallel up with 01:35:904 (6) - ? A little jump should be fits here . If you don't wanna put a jump, maybe you can turn that slider into something like this . Either the first or the second suggestion may improve the transition a bit
  2. 01:42:450 (1,2,3) - The overlaps seems a quite weird here, because 01:42:450 (1) - that covered up 01:44:359 (2,3) - made the flow played a bit forced . I don't think I can give a suggestion onto them because the overlap seems really unavoidable, but it might improve the placement a bit if you place them at the left side, like this . Because there's an interval between 01:45:722 (5,6) - , I think this placement is possible though
  3. 02:15:177 (5) - Make up a blanket with 02:16:268 (7) - ? It looks more better than the current one, which has a rigid movement imo
  4. 02:17:904 (2,3) - This jump might be doesn't match up with the song . The rhythm still similar with others at this section, and a jump is a little bit awkward . So, let it follow the usual spacing you used
  5. 02:31:540 (3,5) - With the same reason as above, blanket them up too?
  6. 02:38:631 (8,1) - Is there a reason why you lowered the spacing here? It looks very awkward here . I see that you changed the spacing at the next section, but consider to keep the spacing consistent only at this circle
  7. 02:54:450 (1,2,1) - They're looks a bit crowded because the spacing on 02:54:450 (1,2) - . Make it has same higher spacing like 02:56:359 (2,1) - ? I don't know what is the proper reason for this, might just for improving visual performances
  8. 03:15:722 (4) - Parallel up this with the previous slider? The current one made the polarity between 03:15:177 (3,4) - looks bad
  9. 03:40:268 (5,7) - Same reason above, blanket?
  10. 03:48:995 (1,3) - ^
  11. 04:02:086 (1,2,3,4) - They looks a bit crowded . Try to increase the spacing between their tail to slightly improve the placement
  12. 04:32:631 (1,2) - They looks very monotonous . Maybe try to use some style here, like the previous and the next sliders
  13. 04:50:086 (1,3) - Same reason above, blanket?
  14. 04:52:268 (5,7) - ^
  15. 05:16:268 (1,3) - ^
  16. 05:29:359 (1) - You can more polish this slider shape . It looks nice if you could make it more polished
[]
Nice ~
Good Luck!
Topic Starter
riffy

Ipas wrote:

Hello! | As your request! Some small suggestions from me...

[Dark]
  1. 01:35:359 (5) - Parallel up with 01:35:904 (6) - ? A little jump should be fits here . If you don't wanna put a jump, maybe you can turn that slider into something like this . Either the first or the second suggestion may improve the transition a bit the thing here is that I want to keep things rough, so a couple of plain straight sliders is fine, imo. AS for the angle, it looks better than parallel sliders
  2. 01:42:450 (1,2,3) - The overlaps seems a quite weird here, because 01:42:450 (1) - that covered up 01:44:359 (2,3) - made the flow played a bit forced . I don't think I can give a suggestion onto them because the overlap seems really unavoidable, but it might improve the placement a bit if you place them at the left side, like this . Because there's an interval between 01:45:722 (5,6) - , I think this placement is possible though I misheard the lyrics and messed up the slider here in a wrong way. It's fixed now!
  3. 02:15:177 (5) - Make up a blanket with 02:16:268 (7) - ? It looks more better than the current one, which has a rigid movement imo well, yeah, blankets might appear better to you buty I try to give that cold feeling to the player, so plain straight sliders might do it better. I'll wait for more opinions
  4. 02:17:904 (2,3) - This jump might be doesn't match up with the song . The rhythm still similar with others at this section, and a jump is a little bit awkward . So, let it follow the usual spacing you used that's true, fixed
  5. 02:31:540 (3,5) - With the same reason as above, blanket them up too? well, I'll wait for more people to comment on them. Personally, I really enjoy the way it feels with the song
  6. 02:38:631 (8,1) - Is there a reason why you lowered the spacing here? It looks very awkward here . I see that you changed the spacing at the next section, but consider to keep the spacing consistent only at this circle right, fixed it up!
  7. 02:54:450 (1,2,1) - They're looks a bit crowded because the spacing on 02:54:450 (1,2) - . Make it has same higher spacing like 02:56:359 (2,1) - ? I don't know what is the proper reason for this, might just for improving visual performances alright, changed
  8. 03:15:722 (4) - Parallel up this with the previous slider? The current one made the polarity between 03:15:177 (3,4) - looks bad I did try to fix them up, not in the way you suggested, though :p
  9. 03:40:268 (5,7) - Same reason above, blanket?
  10. 03:48:995 (1,3) - ^
  11. 04:02:086 (1,2,3,4) - They looks a bit crowded . Try to increase the spacing between their tail to slightly improve the placement
  12. 04:32:631 (1,2) - They looks very monotonous . Maybe try to use some style here, like the previous and the next sliders
  13. 04:50:086 (1,3) - Same reason above, blanket?
  14. 04:52:268 (5,7) - ^
  15. 05:16:268 (1,3) - ^ I've already explained it above \w/
  16. 05:29:359 (1) - You can more polish this slider shape . It looks nice if you could make it more polished sure, should be better now
[]
Nice ~
Good Luck!
Thank you!
Marianna
This is a mod only to hitsound Finish

Dark

SPOILER
  1. 02:21:722 (1) -
  2. 02:56:631 (1) -
  3. 03:09:722 (1) -
  4. 03:14:086 (1) -
  5. 03:27:177 (1) -
  6. 03:31:540 (1) -
  7. 03:48:995 (1) -
  8. 04:50:086 (1) -
  9. 05:07:540 (1) -
Natteke desu

HappyRocket88
I was told to mod this through PM so here I am. \:D/


Dark

[]
This diff was really great made. It reminds me this song you created of the same artist. I can see you put effort on the storyboards which is a relevant point i must highlight from your works. Good job! I'm also impressed in how the slider shaped fits with the song's sounds and the waves as well. I'm honestly looking foward to you planning to add lyrics in the mapset which I consider it would be great for this dark theme due the certain lyrics this song has. I don't know if you would like to add skin elements from Kitty theme for this beatmap. I might say it would be suitable if you consider using this image for the hitcircle.png you'd only need to make it more transparent and re-size it in a way to make it fit in the circle. Good luck! I just have some issues I'd like to you to check because I consider they can improve the quality on the set.
[General] In general things, I don't have such as a lot of issues but in found some points I'm unsure about:
  1. AiBat shows there are elements of the storyboard that aren't being used in the mapset. They're listed in the following box. Could you explain to me if they're being used or not according on how you created the storyboard. If so, consider to remove them.
    1. dark\frame_010.jpg
    2. dark\frame_011.jpg
    3. dark\frame_012.jpg
    4. dark\frame_013.jpg
    5. dark\frame_014.jpg
    6. dark\frame_015.jpg
    7. sb\eq.png
  2. I honestly don't know what you were trying to do by splitting up the second kiai in two shorter kiais. As long as the three kiais are the same regarding playability and density, Wouldn't it be better if you do the same with the first and the third?
  3. Despite the amount of notes and the star rating this difficulty manages, I do believe placing a break would give players the opportunity to recover from clicking too many objects. I think putting the break from 04:06:450 to 04:23:904 might let players to restore after two intense kiais till then.
  4. I'm unsure what was the effect you wanted to do here by ending the last spinner here 05:45:177 . However, and according in the spot you are fading out the background, it would make more sense if the spinner ended here 05:46:813 just as well as the place your storyboard finished.
  5. Regarding the first spinner, despite the length it has, it ought start here 00:45:722 as long as there are audible sounds of instruments there which should be emphasized somehow. Besides, isn't it unrankable to put objects before the red line? If not, I'd be glad to hear a truthful explanation.
[Dark]
Settings
  1. I know the Overall Difficulty setting is a option that resides on how your way to see how hard the spinners and the difficulty is, but I consider setting it over 7 is rather high considering on how the patterning flows. There are no jumps and the notes are mostly followed by DS. So it would be better if you lowered it to 6 to fix this.
Composing
  1. For having consistency with the way you set 1/1 with these kind of gaps: 01:02:631 (8,1) - 00:57:722 (6,7) , it would be better if you convert this object 01:05:904 (6) into a 1/2 slider.
  2. 02:10:813 (6) Here it would be better if you tried out a 1/2 slider with a reverse to follow better the vocals, you should try it imo.
  3. 03:09:722 (1) My intention never is to destroy the heart shape you did here with this slider, but currently doesn't make much sense. The reverse isn't following properly the drums where the vocals suggest the slider should emphasize it here 03:11:904 . It would be better if you removed the slider and extended the slider until here 03:11:904 , and then try out to follow this rhythm in replacement of this 03:09:722 (1,2) to give more emphasis to the vocals just as well as you tried to do here. Consider doing something likely here 03:27:177 (1)
  4. 03:23:631 (5) I heavily suggest to remove this note to keep consistency with the previous section of 1/1 sliders 03:05:359 (1,2,3,4) Since both are sections are the same, regarding lyrics, what's the purpose of making them different?
  5. 03:20:631 (1) Remove NC here to keep consistency in the way you managed NC in the diff. Then, add NC here 03:22:813 (4) respectively.
  6. 04:02:086 (1,2,3,4) This pattern doesn't flow bad, but I think it would be better if you did ctrl + g on this 04:02:631 (2) and this 04:03:722 (4) to make a different kind of flow here.
Hitsounds
  1. 02:21:722 (1) - This should have a finish in the slider's head because there's currently empty.
  2. 02:52:268 (1,1) The way the sliders flow isn't bad, but I complain about the hitsound they manage. They're rather empty in the slide_slider compared with the consistency of claps you used over each 2/1 circles among the previous pattern. It would be way better if you used the same drum clap sound as well to keep consistency with those sliders in the sliders' ticks. In this way, the sound would keep consistent with the claps here 02:52:813 - 02:54:995 . Just in case you need it, you can download it here
[]
Meow~
Topic Starter
riffy

HappyRocket88 wrote:

I was told to mod this through PM so here I am. \:D/


Dark

[]
This diff was really great made. It reminds me this song you created of the same artist. I can see you put effort on the storyboards which is a relevant point i must highlight from your works. Good job! I'm also impressed in how the slider shaped fits with the song's sounds and the waves as well. I'm honestly looking foward to you planning to add lyrics in the mapset which I consider it would be great for this dark theme due the certain lyrics this song has. I don't know if you would like to add skin elements from Kitty theme for this beatmap. I might say it would be suitable if you consider using this image for the hitcircle.png you'd only need to make it more transparent and re-size it in a way to make it fit in the circle. Good luck! I just have some issues I'd like to you to check because I consider they can improve the quality on the set. I appreciate the idea, and yet, I'd prefer not to do so. I want to keep the consistency with the existing sets, sorry.
[General] In general things, I don't have such as a lot of issues but in found some points I'm unsure about:
  1. AiBat shows there are elements of the storyboard that aren't being used in the mapset. They're listed in the following box. Could you explain to me if they're being used or not according on how you created the storyboard. If so, consider to remove them.
    1. dark\frame_010.jpg
    2. dark\frame_011.jpg
    3. dark\frame_012.jpg
    4. dark\frame_013.jpg
    5. dark\frame_014.jpg
    6. dark\frame_015.jpg - no idea, killed 'em all
    7. sb\eq.png - was meant to do a thing I wanted to introduce, then I didn't feel like adding it and forgot to remove the .png
  2. I honestly don't know what you were trying to do by splitting up the second kiai in two shorter kiais. As long as the three kiais are the same regarding playability and density, Wouldn't it be better if you do the same with the first and the third? That was some next-lelel laziness, split them all
  3. Despite the amount of notes and the star rating this difficulty manages, I do believe placing a break would give players the opportunity to recover from clicking too many objects. I think putting the break from 04:06:450 to 04:23:904 might let players to restore after two intense kiais till then. If only the drain time limit would allow me to do so.
  4. I'm unsure what was the effect you wanted to do here by ending the last spinner here 05:45:177 . However, and according in the spot you are fading out the background, it would make more sense if the spinner ended here 05:46:813 just as well as the place your storyboard finished. Finished.
  5. Regarding the first spinner, despite the length it has, it ought start here 00:45:722 as long as there are audible sounds of instruments there which should be emphasized somehow. Besides, isn't it unrankable to put objects before the red line? If not, I'd be glad to hear a truthful explanation.
05:41:904 (1) - I hear the instruments start here, besides I don't see anything wrong with placing stuff before the offset. Unless you can show me a clear rule that disallows this, of course.
[Dark]
Settings
  1. I know the Overall Difficulty setting is a option that resides on how your way to see how hard the spinners and the difficulty is, but I consider setting it over 7 is rather high considering on how the patterning flows. There are no jumps and the notes are mostly followed by DS. So it would be better if you lowered it to 6 to fix this.
Toned it doen, although 6 still feels way too low for me.
Composing
  1. For having consistency with the way you set 1/1 with these kind of gaps: 01:02:631 (8,1) - 00:57:722 (6,7) , it would be better if you convert this object 01:05:904 (6) into a 1/2 slider. But then we have patterns like 01:23:904 (7,8,1) - 01:50:086 (7,8,1) - and similar beats with two 1/1 gaps allowing me to keep that pattern without being inconsistent
  2. 02:10:813 (6) Here it would be better if you tried out a 1/2 slider with a reverse to follow better the vocals, you should try it imo. Hell yeah!
  3. 03:09:722 (1) My intention never is to destroy the heart shape you did here with this slider, but currently doesn't make much sense. The reverse isn't following properly the drums where the vocals suggest the slider should emphasize it here 03:11:904 . It would be better if you removed the slider and extended the slider until here 03:11:904 , and then try out to follow this rhythm in replacement of this 03:09:722 (1,2) to give more emphasis to the vocals just as well as you tried to do here. Consider doing something likely here 03:27:177 (1) Nice catch, done.
  4. 03:23:631 (5) I heavily suggest to remove this note to keep consistency with the previous section of 1/1 sliders 03:05:359 (1,2,3,4) Since both are sections are the same, regarding lyrics, what's the purpose of making them different? Sure.
  5. 03:20:631 (1) Remove NC here to keep consistency in the way you managed NC in the diff. Then, add NC here 03:22:813 (4) respectively. Oh good God, how could I NOT see that?
  6. 04:02:086 (1,2,3,4) This pattern doesn't flow bad, but I think it would be better if you did ctrl + g on this 04:02:631 (2) and this 04:03:722 (4) to make a different kind of flow here. I'd rather keep the current one, I like the way sliders repeat themselves, creating a good emphasis of the vocals
Hitsounds
  1. 02:21:722 (1) - This should have a finish in the slider's head because there's currently empty. Did you mean sliderhead? Added. Yes, including similar sliders in the other kiai times as well
  2. 02:52:268 (1,1) The way the sliders flow isn't bad, but I complain about the hitsound they manage. They're rather empty in the slide_slider compared with the consistency of claps you used over each 2/1 circles among the previous pattern. It would be way better if you used the same drum clap sound as well to keep consistency with those sliders in the sliders' ticks. In this way, the sound would keep consistent with the claps here 02:52:813 - 02:54:995 . Just in case you need it, you can download it here I'd rather not, the long sliders are not just breaks from 1/2 clicking, they also follow the music in a way, and mixing those with drum patterns seems to be unnecessary to me.
[]
Meow~
Thank you!
Gero
Changes/Fixes

  1. We made an adjustment in the storyboard, the rest is really good as is.
Log
02:53 Gero: I just have one thing to point out
02:54 Gero: 01:23:989 - Could you fade out the background? I think it's weird to see this http://osu.ppy.sh/ss/4266192
02:54 Gero: That's all
02:56 Bakari: Also moved to pending, because I can :p
02:57 Bakari: Should be good now <3
02:58 Gero: Alright!

~ Bubbled #1 ~
Topic Starter
riffy
Thanks a lot, man! ♥
Mint
Checked it a few times, looks good to me!
Bubble #2!
Topic Starter
riffy
Awesome, thank you!
Bonsai
irc-mod
17:03 Bakari: You can also do it via in-game PM, I'll be here for an hour or so
17:03 Bonsai: oh ok :D
17:03 Bakari: Anything that is the best for you is fine.
17:04 Bonsai: well then, starting with a very minor suggestion: What about deleting the claps at 01:25:141 (5,6,7) - ? On first look it felt a bit weird to me that the beats in the music are gone here but the claps are still there
17:05 Bonsai: and it would also make the missing clap at 01:27:323 (1) - less 'outstanding' so to say, but that occurs often so it doesn't really matter anyways ^^
17:05 Bakari: Those are mainly for consistency, so that players don't hear the same monotonous hitsound for this part
17:05 Bakari: I am aware of that, but that's intentional
17:05 Bonsai: ah ok
17:05 Bonsai: dunno if byby already told you, 03:18:595 (6) - is too short
17:06 Bakari: ByBy was complaining mainly about x1.05 spacings, this hasn't been mentioned before
17:07 Bakari: Should be fine now, of course
17:07 Bonsai: Next thing is the inconsistency in the first hitsound of the Kiais, at 02:02:232 (1) - it's a soft finish, at 03:29:504 (1) - a soft whistle and none at 04:48:050 (1) - lol
17:08 Bakari: Oh my, fixed that
17:09 Bonsai: just to be sure, is the drum-whistle at 02:37:141 (1) - intended?
17:10 Bakari: Yeah, this highlights the 1/1 shift
17:12 Bonsai: mhk, at 01:27:323 (1) - and 01:44:777 (1) - you put finishes but you didn't at 02:54:595 (1) - and 03:12:050 (1) - which is pretty muich the same I think?
17:13 Bakari: My bad, corrected that by adding finishes
17:15 Bonsai: ok that's kinda all, just two more minor things, since all the notes at the end have soft-whistles on them, not making 05:39:868 - clikable ais kinda meh imo
17:16 Bonsai: aaaand imo making 04:20:777 (5) - 2/1 would emphasize that fading-in-sound better and you have longer-than-1/1-sliders anyways
17:16 Bakari: That's a spinner here and I don't see any good place to place the spinner elsewhere in order to make the beat clickable
17:17 Bonsai: just 1/4 after the circle
17:17 Bakari: that's just my thing, but I find placing spinners 1/4 after pointless
17:17 Bonsai: that's pretty common and the spinner blends in earlier than it starts anyways
17:17 Bonsai: oh ^^
17:17 Bonsai: ooo 04:34:959 (1,2) - seems to be too short/long too ^^
17:17 Bakari: Besides, that'd look retarded in taiko/mania
17:18 Bonsai: oh I actually never thought about that lol
17:18 Bakari: whoops
17:18 Bonsai: well who plays converts in taiko and mania anyways ^^
17:19 Bakari: meh, I'm keeping the spinner where it is. Just because I want everything to be on its place
17:20 Bakari: 04:20:777 (5) - welp, the 1/1 + repeat here does better, if you ask me. there's some beat, after which the sliding sound sorta intensifies
17:20 Bakari: and since increasing volume doesn't really work the way I want it to, I thought that adding a repeat here might do the job
17:21 Bonsai: but that's not really audible with the sliderslide on top, maybe make that more silent at firt then?
17:21 Bonsai: oh ^^
17:21 Bonsai: bc right now I only notice the sound in the song at 04:21:323 -
17:22 Bonsai: or make it a spinner? ::::D
17:22 Bakari: 2/1 spinner? D:
17:23 Bakari: Let it stay as it is, playing around with the sliderslide volume of a single slider seems a bit random
17:23 Bonsai: yeah ok ^^
17:23 Bonsai: welp that's it from my side :D
17:24 Bakari: Drop the log then, I guess \w/
Mainly hitsounds and wrong-snapped sliders ^^
Gero
~ Rebubbled #1 ~
Mint

appleeaterx wrote:

Bubble #2!
meii18
Here's the IRC with what we've done

03:19 ByBy13: I'm back 
03:23 Bakari: Welcome back
03:23 ByBy13: :3:3
03:27 *ByBy13 is editing [http://osu.ppy.sh/b/730770 Mr.Kitty - Messiah [Dark]]
03:28 *Bakari is editing [https://osu.ppy.sh/b/730770 Mr.Kitty - Messiah [Dark]]
03:28 ByBy13: 00:43:540 (1)- this spinner could start from 00:43:813 - because it have more sense to the instruments in my opinion
03:28 ByBy13: also there is the reset of the instrument
03:31 Bakari: That's a matter of perspective, according to general music knowledge and the way Mr.Kitty makes the tracks
03:31 Bakari: It makes more sense to have it snapped to the downbeat
03:32 ByBy13: oh okay
03:33 Bakari: I'll change the name of the uploader
03:34 ByBy13: okay
03:34 Bakari: 03:22:813 (1,2) - fixing blankets here as well
03:34 ByBy13: okay :)
03:35 ByBy13: btw
03:35 ByBy13: combo1 blends with the candle so why not changing it or making it a bit darker
03:35 ByBy13: ?
03:36 Bakari: Are you sure it really blends?
03:36 ByBy13: yeah
03:36 Bakari: The candle itself isn't big enough to make anything unreadable
03:36 ByBy13: oh
03:36 Bakari: I mean, it does has a similar colour
03:36 ByBy13: uhm yeah
03:36 Bakari: But more than half of any object|approach-circle is still readable
03:36 ByBy13: I know
03:36 ByBy13: just wanted to be sure
03:51 ByBy13: 01:24:177 - a note here would be good since there are instruments which are intensive here
03:52 Bakari: I'd rather go for emphasis of 1/1 stuff here
03:52 Bakari: It plays better and saves the map from 1/2 synth-spam
03:52 ByBy13: oh
03:53 ByBy13: then why you don't try note+1/2 slider+note? just saying
03:54 Bakari: because it's the same 1/2 spam all the way
03:55 ByBy13: oh okay
03:56 ByBy13: http://osu.ppy.sh/ss/4279433 ?
03:56 ByBy13: but about this?
03:56 Bakari: then there is an inconsistent 1/1 gap being all alone and left out :p
03:56 ByBy13: okay then
03:59 ByBy13: 02:01:813 - maybe adding a note here ? as you did at 01:42:450 (1,2,3)-
04:00 ByBy13: there are still vocals and i think it calls for something
04:00 Bakari: good point, removed the 1/2 note at 01:44:359 -
04:01 ByBy13: okay
04:02 Bakari: lemme update
04:03 ByBy13: okay
04:05 ByBy13: 02:39:177 (1)- there is a cymbal and I think the whistle sounds a bit noisy so why not relpace it with finish?
04:06 Bakari: It goes for the 1/2 > 1/1 shift, it has to be loud
04:06 ByBy13: oh
04:07 Bakari: It makes the change more understandable to players
04:07 ByBy13: well okay
04:10 ByBy13: 03:03:177 (5,6,7)- I think you wanted to use the same spacing here.there's a minor spacing issue as I noticed there
04:11 Bakari: Should be better now, yeah
04:11 ByBy13: okay
04:13 ByBy13: 03:48:450 (5,6)- just my opinion: these 2 circles could be replaced with an 1/2 slider to 'simplify' a bit the pattern.Also the slider will give that emphasis to the instruments like these 2 notes in my opinion
04:14 Bakari: Done
04:15 ByBy13: okay
04:17 ByBy13: 04:51:177 (3,4,5)- Perhaps here was supposed to be 1.1x spacing no? :/
04:20 ByBy13: 05:00:995 (5,6,7)- I think this is the only jumpy pattern so why not you're using the same spacing as you did at other patterns like this?
04:20 Bakari: They're still x1.1
04:20 ByBy13: oh :o
04:20 Bakari: +/- 0.05 doesn't change a thing
04:20 ByBy13: I know xD
04:21 Bakari: last kiai can be a bit speacial, can't it? :)
04:21 ByBy13: it can :)
04:21 ByBy13: but I saw you used 1.1x on almost all last kiai
04:22 ByBy13: 05:18:450 (5,6,7)- last kiai too,not a jumpy pattern
04:22 Bakari: That's the point of jumps, they use bigger DS
04:22 Bakari: You do realize, that these patterns play pretty much the same way, right?
04:22 ByBy13: yes
04:23 Bakari: You eitherdrop the slider earlier and get normally spaced patterns
04:23 Bakari: or you drag it till the end
04:23 ByBy13: uhm yeah
04:23 ByBy13: I guess
04:23 Bakari: and get the same DS jumps in both of these patterns
04:23 Bakari: Either way, it doesn't change the situation her
04:23 Bakari: e
04:23 ByBy13: yeah
04:26 ByBy13: 05:31:540 (2,1)- I think this is an intentional overlap.if it's not,the overlap could avoided
04:27 Bakari: Fxed
04:27 ByBy13: okay
04:29 ByBy13: there's an unused osb file with '-Bakari-'.You have to delete it since it isn't used
04:29 ByBy13: anymore
04:29 Bakari: Will do in a minute!
04:30 ByBy13: okay
04:34 ByBy13: done?
04:35 Bakari: Yeah
04:35 ByBy13: okay
04:36 ByBy13: 01:42:450 (1,2)- spacing issue I guess here.You can move 2 to 358|224 to do an 'imaginary' blanket
04:36 ByBy13: don't forget to do the spacing stuff with the next objects
04:39 Bakari: Done
04:39 ByBy13: okay
04:39 ByBy13: I saw you updated
04:40 ByBy13: but the spacing issue is still there :(
04:42 Bakari: ugh? Check the DS values?
04:42 Bakari: I see x1.06, which is fine
04:42 ByBy13: oh okay :o
04:42 Bakari: the blanket is also alright to me
04:42 ByBy13: okay
04:48 ByBy13: about slidertick: it is silenced but I think it is acceptable unless there's a sliderslide which is silenced too and you can't silence both sliderslide and slidertick
04:49 Bakari: Yeah
04:49 ByBy13: i think this should be all
04:51 Bakari: Good
04:51 ByBy13: but uhm I'm worried about mp3
04:52 Bakari: Any reason to be worried about that?
04:52 ByBy13: well checked it on spek.I'm worried about its quality
04:54 Bakari: What exactly made you worried?
04:55 ByBy13: i mean it doesn't look like a real 192 kbps mp3
04:55 ByBy13: i'm not really sure
04:56 Bakari: Alright, I'll ask Sieg to check that
04:56 ByBy13: okay
04:56 Bakari: Just give us like 5 minutes or so
04:57 ByBy13: okay
05:02 Bakari: The original 320kbps isn't much better, we'll have a closer look at stuff
05:03 ByBy13: oh
05:03 Bakari: hoold on
05:03 ByBy13: okay
05:20 Bakari: We are getting a better mp3, it seems
05:20 ByBy13: okay :D
05:54 ByBy13: done?
05:56 Bakari: Almooost
05:56 ByBy13: okay
06:52 Bakari: so here I have a new mp3
06:52 ByBy13: okay :)
06:52 *Bakari is away: meow
06:52 ByBy13: let me redownload
06:53 Bakari: let me upload
06:53 ByBy13: okay
06:56 Bakari: Let's see how do you find the new offset
06:56 ByBy13: okay o.o
07:03 ByBy13: hmm try +3 ms
07:04 ByBy13: hm no sounds too off
07:09 ByBy13: hmm try -2 ms?
07:09 Bakari: 52439?
07:09 Bakari: 52429*?
07:09 ByBy13: yes :/
07:11 Bakari: kk
07:11 Bakari: done
07:11 ByBy13: oki
07:11 ByBy13: see if it's fine
07:13 Bakari: should be good
07:13 ByBy13: okay
07:13 ByBy13: I hope too
07:18 Bakari: Anything else?
07:19 ByBy13: nop
07:19 ByBy13: that's all for now :)
07:19 ByBy13: I hope
07:21 ByBy13: oh wait :o
07:22 ByBy13: 04:04:429 (1)- unsnapped slider
07:26 Bakari: ugu
07:32 Bakari: What should I do now?
07:32 ByBy13: wait a min
07:43 ByBy13: try 52.415
07:43 ByBy13: offset
07:46 Bakari: alright
07:46 Bakari: done
07:47 ByBy13: okay
07:47 ByBy13: resnap all the objects
07:47 ByBy13: then resnap the first spinner\
07:47 Bakari: Already
07:47 ByBy13: Resnap the first spinner then
07:47 Bakari: Already (2)
07:48 ByBy13: okay XD
I want to say that I think that the section 04:04:414- ~ 04:39:050- is the only section where the objects are not hitsounded.You can add whistles for example to fit that 'calm' part of the song let's say.Also,I think that on 04:20:777(5)-,the whistle from the sliderbody sounds really noisy for this 'calm' part which means it was added on purpose so I guess you have to remove the whistle from sliderbody.Also you can add a finish hitsound on the slider's tail because there's a cymbal and I think that the cymbal calls for a finish hitsound.
This must be all! Let me know so we can push it forward
Topic Starter
riffy
The whistle has already been issued in Bonsai's mod and it stays there. The hitsounds aren't there cause the beat's structure calls for plain HSing there.
Please, care to look through Bonsai's log before bringing more stuff. It might've been already addressed.
snz
Four Bubbles Again :3
HappyRocket88
Lots of bubbles. /w\
meii18
Then let's move it forward!
Approved!
Mekki
I hope there isn't a lot of approves too! Gratz, Bakari ;3
Kimitakari
Hello Mr. Kitty...
BounceBabe
This is lovely :) очень красивая!
Please sign in to reply.

New reply