Really funny map, +1 Star 

156,49,355043,2,0,P|108:23|39:27,1,95,4|0,0:3|0:0,0:0:0:0:
54,232,355273,1,0,0:0:0:0:
81,118,355389,1,0,0:0:0:0:
146,275,355504,5,0,0:0:0:0:
355,210,355620,1,0,0:0:0:0:
296,352,355735,5,0,0:0:0:0:
340,132,355851,1,0,0:0:0:0:
384,300,355966,5,0,0:0:0:0:
216,316,356082,1,0,0:0:0:0:
248,140,356197,5,0,0:0:0:0:
436,224,356312,1,0,0:0:0:0:
Fort wrote:
oh yeah since materialize is new diff i think i can say something important for this map[Materialize]
- 00:26:897 (2,3,1) - kinda hard to believe sudden jumpin here i think, just put 1/1 pattern on this slow part is better - alight
- almost parts looks really good with jumps and streams, i like it - waaaaa thanks!!
- 01:38:320 (2,3) - fix this overlap can make visual more good, move 01:38:666 (3) - to 92|296 can make this jump more stable without any overlap - Fixed
- 01:59:666 (9,10,11,12,1) - well this 1/4 slider can be moved a bit to make sure some flow readed properly (move 01:59:897 (11) - to 336|244 and move 02:00:012 (12) - to 244|184 to provide some straight curve flow at 01:59:897 (11,12,1) - and make some zigzag pattern at 01:59:782 (10,11) - become better.) - Sounds good.
- 02:14:897 (1,2,3) - im sure your pattern you used is swapped, it will be better if you CTRL+G the pattern - Hmm...I want to make this pattern slider first.
- 02:29:205 (9,10,11,12,1) - try this pattern placement http://puu.sh/lbkgf/6abd00e5ec.jpg (best circular style for this map) - Prefer this pattern now.
- 03:19:859 (2) - looks this can be better if you stack this circle to 03:19:512 (1) - slider end like 03:22:282 (5,6) - (and because it has vocal too, maybe put jump to slider can make that pattern more interesting - Fixed
- 03:47:090 (2) - the jumps on 03:47:205 (1,2) - directly can make some missreading on that pattern, this should be fixed by moving 03:47:090 (2) - to 160|336 to make sure players can read 03:47:205 (1,2) - this 1/1 pattern properly, yeah slightly increasing players reactions on anti jump pattern - I'm not sure this can be missreaded, but this place looks good.
- 04:30:581 - dam son this epic parts !!
- 05:32:369 (14,1) - looks this spacing a little bit to high, you can put 0.70x as distance for that pattern - Yep
- 05:55:620 (2,1) - not sure if people can reach this on first look (but idk how to make ideal flow here, im trying this jump pattern and looks it can be good i guess http://osu.ppy.sh/ss/3921682, code thing: -
THIS
IS
AWESOME!!!!!!156,49,355043,2,0,P|108:23|39:27,1,95,4|0,0:3|0:0,0:0:0:0:
54,232,355273,1,0,0:0:0:0:
81,118,355389,1,0,0:0:0:0:
146,275,355504,5,0,0:0:0:0:
355,210,355620,1,0,0:0:0:0:
296,352,355735,5,0,0:0:0:0:
340,132,355851,1,0,0:0:0:0:
384,300,355966,5,0,0:0:0:0:
216,316,356082,1,0,0:0:0:0:
248,140,356197,5,0,0:0:0:0:
436,224,356312,1,0,0:0:0:0:
(this one can be good zigzag + a bit square flow i guess- 06:24:120 - im sure 90% players press esc button on this part (slow part meme lol) - then let thew press esc!
wtf?!- 06:19:389 - put notes in here, support drum patterning - It looks hard to read if I place anywhere imo.
- epic slow parts, inb4 got miss
-
but I want to maintain this slow part
sorry if this mod too short, because i think this map can be ready to go, im really sure of it
please rank this map
see ya later o/
Thanks~ I'll mod yours soon!F D Flourite wrote:
Hi, from your forum pm request.
Yes, I want to do M4M, and I'll pm you my map to mod.
Since your map is pretty good and kinda ready, forgive me from being picky and personal.
[Materialize]Overall it is definitely a good map. Good luck on ranking it!
- Disable Widescreen Support. - Oops Fixed
- A bit disappointed that most of hitsound you used in the passionate part is hitnormal. Kinda plain and boring for me.
- 01:01:282 (7,8,9,10) - This Zig-Zag makes me feel uncomfortable. Maybe you should try to move 8 upward and 9 downward to make the flow smoother. - Okay
- 01:03:820 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5) - The rhythm here actually varies. Even you want to use 1/4, try to make something different to distinguish the actual rhythm. For example, two 1/4 sliders to replace 01:04:282 (1,2,3,4) - . - No. Prefer now.
- 01:05:955 - And you left a noise blank here. Try to cover it? - underbeat again....Fixed
- 01:18:243 (7,8,9) - Move 8 a bit rightward will make the flow better. - Okay
- 02:08:551 (5) - The slider tail is out of the mapping area and definitely touch the HP bar. You can use Ctrl+G to check the coordinate. - Fixed my own way
- 02:57:128 (7,3) - Not perfectly stacked :p - Fixed
- 03:32:320 (6) - Maybe it is better to stack this on 5? I want a jump from 6 to 1. Sweet jump XD
- 03:46:628 (2,1) - I'm not pretty sure about the flow here. The angle is big and the distance is short. Maybe swap 03:46:743 (1,2) - and 03:46:974 (1,2) - to make flow like Zig-Zag? Or at least I would recommend you to move 03:46:743 (1) - a bit leftward. - swapping looks make too big jump, so I moved that one for now.
- 04:23:889 (4) - Move it rightward to make the distance between 04:23:889 (4,1) - is larger? That will be more good-looking. - Nice
- 04:56:197 (4,5) - Try to improve the blanket? - Nah, I'll keep this
- 05:40:735 (5,7) - Embarassing overlap. Just make the overlap part more or disappear. - Yep
- 06:05:427 (3,1) - blanket - okay
- 06:28:749 (1) - Strongly recommend you use a mute sliderslide this part. The current sliderslide hitsound really doesn't fit the music.- - Gonna put silent one.
모딩 감사합니다~[C u r i] wrote:
[마테리얼라이즈]
01:17:436 (3,6,8,9) - 8을 3꼬리에 9를 6꼬리에 스택시키면 좀더 치기 편할듯 - 둘다 언스택노린거라 냅두겠습니다
01:37:051 (6,7) - 갑자기 흐름이 끊긴다는 느낌이 드는데 배치가 7을 8꼬리에 스택시키는건 어떨까요? - 디스턴스도 좀 그렇고, 이맵에서는 서클 후 슬라이더끝으로 스택시키는건 좀 그러니 냅두겠습니다
03:19:512 (1,2) - 위랑 비슷하게 끊긴다는 느낌이 듬 03:19:974 (3) - 얘를 컨 g로 뒤집고 꼬리에 2를 스택시켜보는건? - 아까랑 같습니다
03:39:128 (2) - 배치는 이게더 이쁠듯 X: 107 Y: 192 - 굳
04:41:197 (5,6) - 6번슬라를 그냥 5번을 180도 돌린모양으로 잡는게 이뻐보일듯 - 그렇긴 하겠네요 수정
04:56:197 (4,5) - 담요해주시면 이쁠듯 - 이건 위의 모딩에서도 언급했는데 그냥 안하는게 좋네요
05:20:889 (8,1) - 꼬리에 담요상태가? - 히익
Thanks for your mod~Sammish wrote:
Yo hey just dropping a mod here (sorry for nitpicking)
Realize
00:10:282 (1) - A bit too curved/contorted, makes it look ugly imo
00:17:666 (1) - ^ (Maybe make each curve/angle more pronounced and use less curves) - I don't think so...
01:20:089 (6,7,8) - Personally feel that the slight jump is unnecessary, liked 01:12:589 (5,6,7,8) - more - It emphasizes guitar sound, so I think it's necessary
01:22:051 (7) - I think it would look better like this, - Okay01:33:589 (1,2,3) - switch 2 and 3 - Keep for now, because flows looks bad imo
03:18:012 (2,3,4) - Its a bit sharp, I feel this flows better - good 03:40:512 (4) - move this to the left, so it's in line with 5 - yep
04:35:889 (8) - Maybe move this up so that it transitions to the 9 nicer - It has danger of touch HP bar, I downed this
04:40:504 (3) - Moving left can avoid the overlap - This overlap is intended.
04:45:697 (2) - I think this looks nicer flipped upside down - I think not
05:30:581 (1) - Slider arrow shouldn't be shorter than its bow, looks ugly and you can't see the end - k changed pattern
05:48:927 (10,11) - Equal distance to the slider pls, shift down and left seems to help - What the....................
06:09:235 (6,1) - you could turn this into a sliderbow
06:39:825 (1) - ^ - no. Keep this
06:43:979 (3,4) - This feels nicer as a repeat slider, adds variation - I want to make them equal timing
Materialize
I can't mod 6*, sorry
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
EDIT: Overall it plays really well, I enjoyed itGood luck on ranking this are you doing m4m?
PM me XD
I thinks I reject many thing on materialize diff. But what i accept is really cool! Thanks for your mod!monstrata wrote:
[Materialize][Realize]
- 00:28:743 (1,2) - something like this would flow nicely. slow section anyways so good flow is always nice - Okay
- 00:36:590 (2) - If you could make the head-part of the slider (loop) look less squarish that'd be nice! - I hope this is what you want.
- 00:57:128 (4,1,2) - Fix this spacing here? 4>1 could be bigger or equal in ds - Yep
- 01:05:666 (1,2,3,4,5) - This rhythm feels weird for me xP I would just stick with the 5-stream rhythm you have going because musically not a lot changes here, but you've picked an entirely new rhythm - I have the time to think about this part...
- 01:08:436 (4) - NC here? Would fit your pattern well - This NC looks inconsistent
- 01:17:666 (4,5,6) - Weird to stack them when you usually make these 1/2's jumps. Since they aren't really prominent 1/2's i would just use like normal 1.00 DS - Not for me. It fits with drum and guitar sounds imo.
- 01:28:281 (2) - NC'ing would help with the rhythm so players know the stream begins on a white tick not a blue one. - Okay
- 02:00:474 (2,3) - This flow is really sharp when you consider the circular flow you had going with 1>2 - try it
- 02:14:897 (1,2,3) - Ctrl+G the rhythm it makes a lot more sense since you can clearly hear another drum hit on 02:15:012 - but not on 02:15:243 - Applies to everything here. - I'm not sure this rhythm makes more sense. Also, I mapped this part similar to Realize diff. And lastly, it helps to emphasize hitsound on 02:15:359 (1) - part
- 02:59:205 (1,2,3,4,5,1,2) - This section was surprisingly simple despite the clear drum beats. You can keep i guess, but it just felt simple haha. - Sadly, This part have no 1/4 beats
![]()
- 03:00:820 (5,6) - These two drums are different if you listen, they sound much stronger. You can capture this with a larger jump, or even NC'ing those two. - Yep. Fixed
- 03:21:243 (9,1) - Visually this doesn't really flow well because after 9 you are going downward, but slider 1 is pointed upward initially - Fixed this a little bit
- 03:46:628 (2,1) - I would make this jump even bigger. Generally people expect the jump onto a new NC to be bigger, it would create more emphasis anyways and i think it fits nicely here. - Consider it. I can't decide now.
- 03:53:436 (2,1,2) - Not really liking the spacing here - changed spacing
- 04:16:480 (1,1,1) - I would go with sliders instead. with spinners you can spin really fast and because players are inclined to spin really fast, it doesn't really fit the section. You want players to play something really slow. Which is why the extremely slow sliders on the ranked version of this song fit so well.
- Hmm...Sliders can work maybe, but I don't think slider can work properly. Also, I want to make difference with ranked version, but if someone point this thing, I may change this part.- 04:34:273 (1,2,3) - Pretty random switch to 1/2 rhythm here... - I don't think so....
- 05:09:120 (7,1) - Could make this jump a lot bigger imo. Hold sliders are treated like 1/2 gaps anyways. - I think players can play this part.
- 06:17:543 - There's a note here too if you want to map that. - Fixed
Good luck Sangzin!
- 00:56:436 (1,2,3) - You use 1.1x spacing here, but 1.00 for the rest - Fixed
- 01:08:205 (3) - I would make this a 1/2 slider so you can have another circle beginning on the downbeat. - Yep
- 02:14:897 (1,2,1,2,1,2,1,2) - Niiiiice - Thaaaaanks!
- 02:17:666 (1) - I think this is too simple though. same with 02:21:359 (5,6) - - Okay
- 03:29:666 (4,5,6,7) - If you could fix the overlaps they would look realy nice! - Okay
- 04:44:658 (5) - I would make this 1/2 too, and make 04:44:889 - a circle. - I don't find the reason why i mapped.
- 04:58:966 (7,8,9) - This triplet was really sudden for me D: i would have prefered just 1/2 rhythm since this isn't Kiai. - 1/4 reapeat slider instead. I want 1/4 beats :3
Thanks for your mod!hanyuu_nanodesu wrote:
Okay, maybe I'll try...
M4M from your queue
Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others
[Realize]
- 00:13:513 feel kinda weird without anything here... maybe add a note would be better - okay
- 00:29:666 (3) - Why don't you make this point more to the next note? .-. http://puu.sh/ll3xh/edf8da84ff.jpg or maybe move the next note so it would form a direct flow with this slider - nice
- 00:40:743 (2) - Maybe you could mirror (1) and make it like this http://puu.sh/ll3Bc/aa5e312320.jpg then move 00:41:666 (1,2) - so it would be placed at the center. It should give a nice symmetry feeling -w- - yep
- 01:07:397 (3) - Give it a little jump to the next slider to indicate the SV change... Maybe like this http://puu.sh/ll3GD/548a777f69.jpg - okay
- 02:29:205 (3) - Uhh, maybe make this the same distance as (1) to (2)... placing it too close to (2) don't really make sense :/ - Uh....What i gonna say is
Holy s*nope*- 03:57:128 (1) - Following the violin? .-. maybe at least make a red anchor here 03:57:358 to support the piano - I think it's fine
- 04:03:820 (1,2,3) - I think the rhythm would be better like this http://puu.sh/ll42u/58bea9939a.jpg - Prefer this one.
- 04:19:025 (1) - Use higher beat snap divisor (I think 1/8 should be sufficient) so this spinner would last longer, since currently the sound still goes on after the spinner end - okay
- 02:59:205 (1,2) - I think this kind of stack would be pretty confusing after a 1/4 pattern... I suggest to just unstack them. BTW the rhythm is not that nice either, at big white tick, the violin goes long so it would be better to start a slider http://puu.sh/ll4lV/273ecddd65.jpg after that maybe you can stack the circles - Fixed
- 03:02:782 (1,2) - this kinda feel weird... I like it like this better http://puu.sh/ll4oP/7276a6c8a4.jpg pretty (too) basic maybe... - nice
- 03:46:974 (4) - The SV reduce here don't really make sense for me. Actually the music stay the same so it's better to keep SV the same. And suddenly it goes slower, it's alright because the music does that, it would make the map more dynamic. And make it more tricky too -w- - well...ok Fix for now.
- Even with 9.2, the AR still feel pretty slow :/ but I think it's alright, no need to increase it since it might hurt the diff spread - maybe it's because of BPM issues.
and changing of AR doesn't affect star diff
Pretty good -w- XD Thanks!
Good luck ^^
Sorry for late response. I have no time to fixKloyd wrote:
hi
- Materialize
- 01:45:589 (2) - try curve more http://puu.sh/lnwMC/82cf2a3913.jpg - k
- 02:04:512 (3) - better path is here http://puu.sh/lnwQg/2f93d528c0.jpg - k
- 02:06:474 - obviously there is a sound. recommend u to put a note here. i'd put a stack and put NC to make sure there is flowchange. http://puu.sh/lnwVm/d48350abde.jpg - Actually there has a sound, but I think it's small enough to ignore.
- 02:23:666 (3,4) - if this isn't deliberate overlap, try to make this separated. http://puu.sh/lnwXT/1a3b1927e7.jpg. - Fixed
- 03:12:128 (1,2,3,4,1,2,3) - this pattern lacks of the efficiency of NC. try remove NC then u can get more playability / visibility to understand there is some changes. - Okay
- 03:14:897 (5) - same. - ^
- 03:31:512 (1,2,3,4,5,6) - based on my personal taste so u can ignore this. try this pattern. http://puu.sh/lnx9J/17f47ccd45.jpg http://puu.sh/lnxa4/a182f029cb.jpg - make similar thing first one.
- 03:33:705 (6,7,8) - i think ctrl_ging is better http://puu.sh/lnxbx/4168dcfc16.jpg - Only (6) Fixed
- 03:46:166 (6) - try move this like this http://puu.sh/lnxe7/4e0967afe8.jpg - Fixed
- 03:47:205 (1) - http://puu.sh/lnxh0/c760757b92.jpg - Alight
- 04:53:773 (2) - http://puu.sh/lnxlA/4c464879dd.jpg or http://puu.sh/lnxlM/c81aa56628.jpg - Used second one.
- 04:57:697 (2) - u could do better with this http://puu.sh/lnxn2/04890110ad.jpg - Fixed
- 04:58:735 (5) - for better flow http://puu.sh/lnxoi/8f76dd9adc.jpg or if u want to move that stuff that much, try this http://puu.sh/lnxpI/572dbff651.jpg - I want to keep this one.
- 06:42:595 (1) - considering the next note, this can be better http://puu.sh/lnxwj/5f60a181a7.jpg - fixed
goodluck
업뎃 완료했습니다.CLSW wrote:
http://puu.sh/lnp8e/a4a7400d21.zip 새로 가이드라인 개정되려고 하길래 그거 맞춰서 좀 고쳤습니다
업뎃 완료했습니다.CLSW wrote:
http://puu.sh/lx1K5/eeaf72ab1b.zip 오버매핑된 부분이 있는것 같아 수정.
I didn't even...... Thanks for metadata!Krah wrote:
I just don't get why Scorpiour used "<Version 0>" (probably because of that) but it's not how the song is supposed to be called in the MATERIAL album.
Please refer to http://www.konamistyle.jp/sp/tatsh_material/index.html
Unicode Title: "IMAGE -MATERIAL-(新曲)"
Title : "IMAGE -MATERIAL-(Shinkyoku)"Note that I'm not that good in japanese and that you should confirm the romanization by someone else.
Edit: +/- had it confirmed Shinkyoku seems to be correct.
업뎃 완료했습니다.CLSW wrote:
http://puu.sh/lG1cD/f80a3af068.zip 한군데 좀 어색한게 있길래 수정
Thanks!! don't care about delay. I've waited m4m more than long before. Thanks for your mod!Kalibe wrote:
Hello. M4M ~
general:
unnessesary green line :
http://puu.sh/lGSaw/38710ecf24.png - OMG thanks!
[Realize]
btw i think SV is too high for 5.19 star diffs - too fast man:( mayb just decrease it to 1.80 ? - It's too late to change SV.....
Raise AR to 9,3 or 9,4 imo ~ - Uh.....AR9.2 is fine
00:57:359 (5) - Add NC ? because of downbeat you do this in : 00:59:205 (1) - so maybe? - okay
00:59:782 (4) - Slider on red tick sounds weird here. - I followed guitar sound.
01:04:743 (5) - NC? - okay
01:07:512 (1) - Hmm try to move this slider : x:188 y: 64 ? It creates a nice transision with circle and make a blanket with 01:06:589 (1) - tho. - Nice suggestion!
01:11:551 (2,3) - Bow looks crooked. I mean it should be looks that : http://puu.sh/lGSZQ/8f21840197.jpg to have a tidieness here. - I don't know what is problem...
01:16:743 (1) - Move this slider to x: 184 y: 236 ? -Good!
01:26:205 (1) - Unnessesary NC imo. - No, I don't think. also this NC make overlap of (3) looks more natural imo.
01:34:282 (1,2,3,4,5,6) - Hm maybe just my thoughts, but soft finish will be better instead of normal. - more opinion.
02:27:820 (1) - Kinda expecting a jump here D: Mayb just put in x: 152 y: 324 ? - Nice
02:46:974 (4,5,6) - Fix blanket. ~ just move to(5,6) to x: 68 y: 304 . - Fixed
03:43:397 (7,1) - I think there should be a triple buddy. - Coool!
05:01:043 (1,2,3,4,5,6,7,8) - Same as in 01:34:282 (1,2,3,4,5,6) - - same as before.
05:17:543 (8,1) - Make this triple? - Okay
05:26:658 (8,1) - Please, no linear flow mate. Make this flower like x: 224 y: 256 ? - Alight.
05:34:966 (4,6,7) - Stack this properly. - ?
Ok, that's all. Good luck, nice map and sorry for delay ;w;
Thanks for your mod!Lami wrote:
asdf
[General][Materialize]
- plz remove .osb file, if you don't use storyboard. - blame osu.....Idk why this osb. file appear...
- in 260 stream, hp 7 is so awful. - Even it's 6 stars.
- 00:55:974 - since (00:55:974 - ~ 00:56:436 - ) is silent, here is a bit noise for playing,
consider to set volume 5% here. - Fixed- 00:59:782 (9) - maybe, i notice you mapped here, for what.
but, i still worried that it is little weird rhythm, because it started redline, even if it's 1/1 silder.
you can make circle + 1/2slider here, since 00:59:897 - have a sound. - Why people miss that guitar sound..... I followed it.- 01:06:128 (5) - consider to make stream here, according to same part ( 01:05:205 (1,2,3,4) - , 01:04:282 (1,2,3,4) - )
also, consider to add nc here. for follow previous NC partten. - Consider it. I can't find same part.- 01:11:205 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,1,2) -
According to overusing slider in this part, it's damaged ballance of regular diffculty. - I don't know what is problem. Although i use slider almost of this part, but it's playable and fit music, even i don't know this is damaging regular difficulty.- 01:08:897 (1,2,3,4) - remind random jump, 01:09:128 (3,4) - is so small DS, compared with 01:08:897 (1,2) - - make same distance
- 03:02:782 (1,2,3,4) - ^ 03:02:782 (1,2) - is different with 03:03:128 (3,4) - M - I put jump according to violin sound, so it may be fine.
- 01:25:512 (1,2) - it can improve about rhythm. example)
- Keep this pattern.
- 04:52:273 (1,2) - same above issue, it look like 1/2 slider spam. - ^
- 01:48:589 (7) - make to curve left way, according to "01:48:128 (5,6) - is symmetry", - well, okay.
01:48:359 (6,7) - use same symmetry in same NC - I don''t like that.- 01:55:974 (3,4) - similar above issue, according to '01:54:589 (1,2,3,4) - don't have curved flow - I want to make something difference.
- 01:55:512 (1,2,3,4) - is same music with 01:54:589 (1,2,3,4) - - So do you mean 'make same Ds' right? No, vocal on that part have less power than before.
- 02:15:820 (1,2) - it's too close, compare with other partten. plz increase DS in here.
example)
02:14:897 (1,2) -
02:15:359 (1,2) -- 02:18:589 (1,2,3,1,2,3,1,2,3,1,2,3) - same above issue.
- 02:50:666 (4,5,6) - ^ - Alight. Fixed all of this issues.
- 02:17:666 (1,2,1,2) - it's really downbeat ;w;
because 02:18:128 - is loud than 02:18:012 - . Next slider is same. - On this song, I can hardly hear that drum sounds, and string instruments can hear to me, so keep this.- 03:46:628 (2,1) - since you use emphasis hitsound here, this anti-jump isn't fit with song, - Yep. fixed
- 04:45:120 (8,9) - ^ make to increase DS here. i guess it's better than now. - Fixed
- 04:55:273 (5) - since 04:55:158 (3,4,6,7) - overlapped each other, it's little weird for reading by approach circle.
if you add NC here, it's more good about readablity. - If i NC here, I should fix every part here, so I changed stream line.- 05:04:504 (8) - ctrl+G for symmetry with 05:04:273 (7) - . and it's good flow than previous. - I just like like this flows.....
- 05:43:043 (8) - curve right way, according to 05:42:927 (7) - - (7) instead. It's more good to me.
- 05:46:273 (1,2,3,4) - if you want to change sv here, plz add NC here, for notice to change sv here.
player can't notice changing sv in this state. - maybe it does, but players aleady know this pattern is 3/4 since of previous part, so I think it's not problem.
헐CLSW wrote:
http://puu.sh/lKt5A/d73453d034.zip 아니 칼점프가 왜 들어가있었던거지;;
치명적 오류 하나 수정
그냥 유명해지시면 됩니다.Neoskylove wrote:
72페버릿 어떻게 하는거죠ㄷㄷ
Thanks for your mod!Side wrote:
Hi for the M4MSPOILERI wasn't able to play this because it's really cold here and 260bpm is 2fast4me so can't confirm playability on some sections![]()
[Materialthing]
00:36:128 (1) - This would make more sense imo if it was stacked over 00:36:590 (2) - since it's a different vocal sound and it would be cool to have movement there over to the slider instead of having a jump upward. - Keep this. I have same pattern on Realize diff, and I don't like stacking like that
00:43:513 (1) - Maybe consider moving to x:376 y:200. Would have 2.0 spacing still and sort of be blanketted by 00:41:666 (3) - - I want to this circles on upwards.
00:56:897 (3,4) - Looks like it flows awkwardly. As mentioned above I can't really test this cuz it's sooo coooold here but you take a circular flow from 00:56:436 (1,2,3) - and then suddenly snap to 4 which isn't following this flow. Doesn't feel right and nothing in the song really sounds like a flow break would make sense at least not to me. Can't really think of an easy fix that doesn't require moving the next combo around a bit. But as I said I couldn't test this myself to see how it felt so maybe get a few playtests see how that looks. - Try other pattern.
02:18:243 (2,3) - It would play so nicely if it was if you did a pattern like this. The reason is because with this pattern your fingers do a tapping pattern like this which is okay but it could be better imo. The tapping pattern from the change I made is like this gives it like a doubles tapping rhythm which compliments the violin a bit better. It doesn't have to look like the first screenshot though that was just a quick example. - Nice suggestion. Fixed
03:31:974 (5,6) - Maybe i'm spoiled by scorpiours version but this would be better following the drums in the downbeat by changing this to two 1/2 sliders :/ - Well...I don't think that timing is good.
03:57:128 (1) - Should have whistle on end not in head like 03:49:974 (1,2,3,4) - which is the same area in the rhythm. Plus the piano at 03:57:358 - is much stronger than the one at the red tick anyway. - It's true, but I put whistle with violin sound. Although I also put whistle on piano sound, If i put that whistle, It sounds weird and it's secondary I put whistle on piano sounds.
04:09:128 (1) - Remove whistle from the body at 04:09:358 - like 04:10:051 (3) - Sounds better too because the piano sound there is very low so not as strong as to be emphasized. - Agree. Fixed
04:25:043 (1,2) - Not sure why this is stacked but the other three at 04:23:197 (1,2) - 04:26:889 (1,2) - 04:28:735 (1,2) - aren't. Could easily use 1.0x snap and move it like this and it flow better too. - Nice pointing. Fixed
04:49:735 (3) - Move the middle red node a little so the wavy slider looks better. Moved 3 one tick to the right after so you might need to move 04:50:427 (5) - as well to keep the stack but nothing too hard. - Okay, Fixed
06:50:969 - I wish you had mapped that piano outro seeing as you decided to map the beginning of it anyway- Just understand me ;w; It's my private taste.
Pretty good map. Wish I could play it xD maybe later when its not 15 degrees :v
Hope this helps. Good luck!
Thanks!!Zectro wrote:
hilo! M4M!
[Realize]
00:10:282 (1,1) - I don't like how these are very curved :c - I don't think so....
00:29:666 (3) - I don't like this shape for some reason ;-; - I don't also know why i make this slider like this
00:36:590 (2) - I feel like this should be a long low sv slider and you should delete 00:37:974 (3) - since it's not following anything new as far as I can tell - Consider it. I can't find the best way to fix.
01:36:589 (3) - This slider is unexpected and doesn't fit at all while playing, consider replacing it with circles. - Keep it for now. I love that pattern. looks really clean
01:43:974 (3) - At least make it close to symmetric, http://puu.sh/lQgA1/d919787901.jpg - Wait. what that ugly slider...?!
01:52:743 (1,2) - Blanket these better - Fixed
01:54:589 (1) - I don't like this shape either, it's too curved - nah. I like this slider
02:01:974 (1,2) - I immediately saw that something was off about these sliders that made them look different and not visually appealing, consider deleting the red anchor point and make them curved with only 1 grey anchor point - Alight, Fixed
02:02:666 (3,4) - Try getting these to be the same shape, would look way more cleaner - Try something different.
02:41:205 (3,4) - This feels weird, it may just be that I am used to the other image material or something?
02:43:051 (3,4) - ^ - uhh......maybe?
02:53:666 (1,3) - put them at the same height, so 02:54:128 (3) - down a little - copied (3).
03:13:051 (1,1) - These overlapping like that doesn't look too good :c - But i want to keep that blankets ;w;
03:13:051 (1,1) - Perfect stack? - Looks you mean 03:13:974 (1,1) - , so stacked perfectly.
03:36:820 (4) - Make this shape better so it looks more beautiful from 03:36:589 (3) - - Hope this is what you want.
05:37:043 (1,2,3,4) - Looks kinda bad that these are touching but I guess you can't do much about it - looks no problem imo.
06:19:735 - Maybe add a note here, and stack it on 06:19:850 (2) - sliderhead? - Circle sounds bad to me.
06:45:364 (1) - I dislike this shape.Best slider shape 2015What i'm saying...?
GOOD MAP
<3
good luck
헐CLSW wrote:
캐치 탑랭들이 pp 파밍 해야된다고 이거좀 빨리 어프시켜달래요 ㅋㅋㅋ
Thanks for your mod!Karia wrote:
Hi, :3
- General
- In CLSW's diff :
- 헐 ㅁㅊ
- Materialize
- 00:19:628 (1) - 스피너가 살짝 애매하게 끊겨서 끝부분 소리 죽이는것도 괜찮을꺼같네요 - 수정
- 01:07:282 (3) - 앞뒤 DS가 뒤바뀐 느낌입니다. 음악상으론 (3,1)쪽 DS를 더 크게 줘야 어울릴꺼같네요. 당장 고칠수 있는 방법으론 (131, 163)쯤으로 옮기는것정도.. - 오 좋은 배치네요 수정
- 01:33:589 (6) - 음,, 저라면 바로 뒤의 01:35:205 (1) - 이 뉴콤과 느낌을 비슷하게 주려고 여기도 뉴콤 넣었을꺼같은데.. (뒤의 같은 곳들도 마찬가지) - 정작 하위난이도에는 넣었는데 왜 여기는 안넣었....
- 01:52:512 (8,9) - 바로앞보단 비교적 잔잔해서 점프노트보단 1/2 슬라가 더 어울릴꺼같은데..
고치긴 어렵겠죠-복붙은 진리입니다(8)자리에 한번 넣어봤습니다. 조금은 점프 넣어보고 싶기도 하니- 02:07:108 (4) - 바로앞의 리듬이 1/1까지 느슨해져서 이거 지우고 1/2로 가시는게 좋을꺼같은데 이부분은 애매하네요 - 음....일단은 보류해둘게요. 이거 없으면 또 이상한 느낌인지라....
- 02:17:666 (1,2,1,2,3) - 음,, 지금 상태로는 이도저도아닌, 뭔가 반반씩 섞어놓은듯한 굉장히 애매한 리듬이라 생각되네요.. 바로 앞의 리듬 패턴을 유지하시거나 아니면 이런식으로 확실하게 구분지어놓는게 낫지않을까요 - 이부분은 슬라이더를 바이올린 소리 나는 데다 넣어서 좀 애매하네요.
애초에 바이올린 소리가 엇박....- 03:07:512 (1,2) - 뉴콤 (2)에 넣어주세요, 03:04:051 (1) - 여기처럼.. - 수정
- 03:49:974 (1,2,3,4) - 개인적으로 2개씩 묶는것보단 1 / 2,3,4 로 묶는게 나을꺼같네요, 음악상.. - 수정
- 04:03:589 (5,1) - 음악상 (5)에서 뉴콤을 시작하는게 맞아보입니다 - 이건 좀 애매하지만....일단 수정
- 04:05:435 (1) - 앞과 비교했을때 콤보가 너무 길어지네요 - (4)에다 뉴콤 넣어봤습니다
- 04:53:773 (2) - (42, 293) - 여기는 드럼소리를 좀 강조해보고 싶은 감이 있는지라 냅둘게요
- 05:43:273 (9,10,11,12) - 반대로 뒤집어주시는게.. - 이런 흐름이 좋은지라 냅두겠습니다.
사실 마제린식 흐름이라 하더라- 06:10:620 (4) - (13, 126) - 수정
- 06:12:927 - 노트 추가 - 음....여긴 그렇게 딱히 들리는 음도 없고, 넣는다 해도 어디다 넣어야 될지 없어서 안넣겠습니다.
- 06:17:427 (4,5,1) - 간격 맞춰주는게 편할꺼같네요 - 수정
- 06:17:658 (1) - 여기 콤보 갑자기 짧아지네요.. - 헐 여기 왜넣었....
- 06:22:504 (2) - (296, 171)? 뒤의 1/4랑 너무 따로 노는듯한 느낌이 들어서.. - 수정
Sorry for poor modding, GL!
Sorry for deny all your mods on material diff. I am really self-assertive about that map......jamiesalvador wrote:
Materialize
00:23:666 (2,3,4) - uneven spacing for very slow part of song - I don:t think so.....
00:59:089 (4,5) - These two don't quite flow together - It flows enugh.
01:09:128 (3,4,1) - This part doesn't really flow either, maybe move the slider to the other side? - Slider has a NC, and externally good flow imo.
01:29:666 (5,6,7) - Unintentional uneven gap? Slider 1 could be possibly be moved back slightly - I slightly put jump on (6,7) since there has big violin sound.
01:32:436 (1,2,3) - This gap is also uneven - Similarly, there has drum-finish hitsound, so i think it's not problem
For this 01:55:743 (2,3,4,2,3,4) - part you may want to remove these circles entirely to match with the vocals of the song which are more prominent that the instruments or turn 01:55:512 (1) - and 01:57:359 (1) - both into sliders - Yeah, I mapped according to vocal, but i have different from each circle distances to emphasize vocal's strong. And sliders doesn't fit for this diff imo.
I feel as though the gaps between these sliders should be bigger 01:59:666 (9,10,11,12) - - Nah. It's enough gap since this songs' bpm is too high, it's almost big.
The final two notes on this slider 02:06:820 (3,4,5) - could be slightly more curved to flow onto the next slider better - I like this straight
02:49:743 (8,1) - very large gap between the end of slider 1 and the start of slider two, at such a high bpm, I think you should either make it a stream that ends in a slider that moves onto the next slider as opposed to away from it if you want a gap, or just ctrl + g the 1st slider slider ((( something like you've done here 03:43:051 (3,4,5,6,7,1) - but with a shorter slider ))) - It's right if you see distance, but if you play this part, you will be realize that in substance this is not big deal. There's no problem for playing. Also, I love this placement like this.
same with this one 04:58:966 (6,1) - (((Although these two may be ignored completely considering the length of the slider means that if you place your cursor in the middle you can complete the whole slider so the distance is not as big as it seems)))
[/color]
03:13:743 (1,2,1) - Very large, almost random jump that is not really present in any part of the map beforehand - It's not random jump. (1,2) has additional drum sound, and (2,1) has a big vocal sound.
aesthetically this 03:31:282 (4,1,2,3,4,5) - curve does not look very nice and the jump between the last circle and the slider is much larger than the rest of the jumps making the pattern flow even less, just make it a better curve - This one needs more opinion. I think it's not big problem.
03:31:282 (4,1,2,3,4,5) - another uneven jump, circle could just be moved further from slider 1 to make it more even, doesn't flow that well - as i said above, i followed vocal sound.
03:41:666 (1,2) - slider doesn't really flow onto the circle, could maybe use a straight slider to match the other straight parts in this pattern 03:40:743 (6,8,9) - - I don't feel much that.
03:45:359 (1,2,3,4) - jumps slightly uneven, maybe move second slider slightly further away - This one also need more opinion.
04:04:743 (3,4,5) - maybe rotate this section so that the first circle flows from the slider just before it? - Nah. Now is fine
04:53:428 (3,1,2,3) - very drastic spacing change, possibly unneeded entirely - I don't think. (3,1) has a NC, and (1,2) is that I wanna emphasize drum sound.
04:58:620 (4,5) - circle doesn't really flow onto slider, maybe move slider slightly up and turn into straight slider - I like this unstacking.
gap between 06:11:081 (6,1) - should be made the same as the gap between 06:10:966 (5,6) - No. I have finish on (1) slider
Realize
00:57:820 (3,4,5,6) - pattern is going on the outside of the sliders, if that makes sense, I'd move both sliders 00:57:589 (2,1) - slightly outward so that they flow with the pattern in-between - Pending for now. I have to consider about it.
02:16:282 (1,2) - gap between these two and these two 02:15:820 (1,2) - is much larger than any part of the song prior, maybe shorten slightly, these two 02:19:512 (1,2,1,2) - can stay the same as if you build up the jumps then they're not as unexpected as the sudden jumps in the first pattern - Uh.....This one i'd like to keep. Actually there's nothing to emphasize. right. but so far this has no mentioned (even someone like this), so....I keep this.
This part 02:54:012 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1) - has a lot of place where the flow doesn't exactly match up like 03:00:589 (8,9,10,1) - and 02:57:359 (1,3,4) , consider revising the small section (or leaving idk, maybe you like it like that) - First I made this diff, I made blanket, shape and distance in priorityand this map has been unpleasant, if I fix that stuffs, it will be broken which i have a priority.
03:28:743 (1,2,3) - circle doesn't really flow off first slider - Fixed a little bit
03:56:666 (4,1) - consider doubling the first slider and then shortening the second slider and placing it of the hard note, sounds better - No. I followed violin sound.
03:58:974 (2) - move this back very slightly (like only one small gird square) - Alright
04:01:512 (5,1) - first slighter is meant to be (?) straight, use the grid the make it straighter and then move the second slider slightly down - Sure
04:07:974 (2) - move the slider slightly up so that to comes into the circle at the same angle as this one 04:09:128 (1) - - moved circle instead.
06:43:518 (2,3) - slider doesn't really flow off the circle - Ugh,,,,,,
븡잡으러 ㄱㄱSangzin wrote:
I need BN ;w;
못구하겠음.....Neoskylove wrote:
븡잡으러 ㄱㄱSangzin wrote:
I need BN ;w;
읭 감사합니다!Reana wrote:
모딩할 시간이 안되서 그냥 쿠도스 하나 쏴드릴께요