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Petit Rabbit's - No Poi!

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Topic Starter
Doormat
This beatmap was submitted using in-game submission on March-06-16 at 7:33:13 AM

Artist: Petit Rabbit's
Title: No Poi!
Source: ご注文はうさぎですか??
Tags: gochuumon wa usagi desu ka is the order a rabbit gochiusa ごちうさ season two 2 op opening full size sakura ayane 佐倉綾音 hoto cocoa 保登心愛 ココア minase inori 水瀬いのり kafuu chino 香風智乃 チノ taneda risa 種田梨沙 tedeza rize 天々座理世 リゼ satou satomi 佐藤聡美 ujimatsu chiya 宇治松千夜 uchida maaya 内田真礼 kirima syaro 桐間紗路 シャロ
BPM: 158
Filesize: 6821kb
Play Time: 04:00
Difficulties Available:
  1. Easy (1.56 stars, 296 notes)
  2. Hard (3.48 stars, 675 notes)
  3. Normal (2.1 stars, 440 notes)
  4. Rabbit House (4.58 stars, 1005 notes)
Download: Petit Rabbit's - No Poi!
Information: Scores/Beatmap Listing
---------------
Rabbit House | Fleur de Lapin | Ama Usa An | Hot Bakery

Please delete the previous version and download the new version if you had this map before Feb. 4, 2016!
Easy - Doormat
Normal - Doormat
Hard - Doormat
Rabbit House - Doormat
Modders
Sc4v4ng3r | Easy, Normal, Hard
Electoz | Easy, Normal, Hard
Scebtile | Daydream Cafe
BlueJvy | Hard
haroderm13 | Easy, Normal, Hard
Term Akatski | Easy, Normal, Hard, Daydream Cafe
Swegmec | Easy, Normal
bryjow123 | Easy, Normal, Hard
Lanturn | Easy, Normal, Hard, Daydream Cafe
Homework | Easy, Normal, Hard, Daydream Cafe
pishifat | Easy, Normal, Hard, Daydream Cafe
Nathan Kiss | Easy, Normal, Hard
Dono027 | Normal, Hard
Yohanes | Daydream Cafe
DahplA | Normal, Hard, Daydream Cafe + Recheck
_vanity | Daydream Cafe
Kradfiz | Normal, Daydream Cafe
Kalibe | Easy
Dyl-Byl | Easy
NucleaRaven | Daydream Cafe
Cagrux | Normal, Hard, Daydream Cafe
Slayed | Hard, Rabbit House
vick | Rabbit House
Xinely | Easy, Normal, Hard, Rabbit House + icon
Karen | Normal, Hard, Rabbit House
Bubbled by Xinely on 2016.03.06
Qualified by Karen on 2016.03.06
Special Thanks
Everybody that I bothered to playtest my map (sorry again, but thanks for your input!)
Sc4v4ng3r | x 5
Electoz |
Homework |
eclipselotus |
Setz | Difficulty name suggestion
Sotarks |
Little |
Misc
background source

I named the Insane difficulty Daydream Cafe as a throwback to the season one opening. It's not named Daydream Café because the é results in a corrupted .osz download

Renamed the Insane difficulty to Rabbit House on February 4, 2016 to avoid any potential confusion with the season one opening. Rabbit House is also the name of the cafe where Chino, Cocoa, and Rize work, and is one of the main settings in the show. Thanks again to Setz for the name suggestion!

Warning: something this moe can be dangerous to your health; proceed with caution.
Sc4v4ng3r
Omg full version of this song :o
Call me for a mod anytime~ Oh and have some stars cause why not
Topic Starter
Doormat

[Sc4v4ng3r] wrote:

Omg full version of this song :o
Call me for a mod anytime~ Oh and have some stars cause why not
Oh wow thanks so much for the offer and the stars! :)
Little
é
Topic Starter
Doormat

Little wrote:

é
I would totally rename the Insane to Daydream Café if I could, but it results in a corrupt .osz file so people won't be able to download the beatmap ;w;
Sc4v4ng3r
Here to mod the map since you've called me.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. Combo colour 1 and 2 can look different in the song setup, but in actual gameplay the colour looks almost the same with each other. Try to swap combo colour 3 with 2 to avoid confusion.

    [Easy]
    1. 00:06:248 (1,1) - While the slider does capture the vocals and the instrument nicely, the recovery time between this spinner and the slider is 3 and a half beats long, therefore making it unrankable. Actually I'm not entirely sure about this case, you might want to ask a BN lol
    2. 00:32:261 (3,4) - The polarity here can be avoided here, while also following the vocals, by simply making (3) into a 3/2 slider like 00:31:312 (2) - . Just delete off (4) after that, and replace the empty space at 00:33:210 - here with a circle.
    3. 00:43:464 (2,3) - Again a similar case, the polarity can be avoided by turning (2) into a 3/2 slider, deleting (3), and then making another 3/2 slider at 00:44:413 - .
    4. 00:45:742 (1,2) - While I'm not opposing the use of 2/1 slider, it still creates a polarity with 00:47:071 (2) - this note. All these polarities are just making unnecessary difficulty spikes, which you would not want to have it in Easy difficulties. For this kind of rhythm, make (1) a 1/1 slider, then make a 3/2 slider starting at 00:46:502 - , then another 3/2 slider at 00:47:451 - , and then adding a circle at 00:48:400 - .(and of course deleting 00:47:071 (2,3) - these 2 notes) There are lots of the same reason like above that are recurring in the difficulty, you might want to check over them. And yea its a lot of work if you want to get rid of these in the whole difficulty, but this alone can be unrankable.
    5. 01:14:413 (3) - Since the background has a cymbals present at the head of this slider, you might want to add a cymbals to emphasize on that. Besides, 01:10:046 (1) - even this had a cymbals and it was emphasized with a finish.
    6. 01:19:160 (1) - This is missing a finish with the same reason like above as well.
    7. 03:38:907 (1) - Aaand again this is missing a finish. I'll stop ;-;
    8. Speaking of stop, there are nothing else that I can point out here :D Just work on the polarities and the difficulty will be good to go. Still, I'm not entirely sure of the short slider usage in this difficulty(like 00:18:400 (1,2,3) - ), as the recovery time between them is pretty short, and beginners might have a hard time playing through them.
    [Normal]
    1. 00:52:388 (2,3,4,5,6) - The thing about stacks, is that it might confuse majority of the newer players, if the stacks have a different rhythmic gap. For this case, the first stack(and all the previous ones) had 1/2 gap between them, but right after that it had a spacing of 1/1. As newer players can't really read those gaps that fast, they may get tricked. Like you did with other circles, try to unstack the 1/1 stacks. Actually you got some of the similar variant in the difficulty, you might want to unstack those other 1/1 stacks as well.
    2. 01:13:843 (2,3,4,5,6,7,1,2) - Now this is a long chain of notes :/ It feels like an Advanced rather than a Normal lol You might want to make (6) a circle instead of a 1/2 slider, it follows the vocals and the synth better than what it is now(also it makes it lesser hard for newer players to play it out).
    3. 01:46:502 (1,2,3,4,5,6,7) - Another long chain of 1/2 notes :/ Similar to above, try to make (4) a circle, as it kinda follows the drums like 01:48:021 (5,6,7) - these. Just do the same for 01:55:616 (1,2,3,4,5,6,7) - these as well to keep the consistency.
    4. 02:34:919 (1,2,3,4,5,6,7,8,1,2) - Oh my this is way too long :o Well there is nothing much you can do here though, since the combo followed the vocals mainly... Instead, you could try to make 02:35:869 (3) - this a repeated slider(of course deleting 02:36:248 (4) - ), then making 02:37:388 (6) - this a circle like the previous kiai for consistency. At least that can make the rhythm lot more easier.
    5. 03:10:046 (5,6,7,1,2,3,4,5,6,7,1) - I should really stop just pointing out the long chain of 1/2 notes, but since that is the only thing that is keeping the map down, sooooooo yea. In this case the long chain is almost unavoidable, but instead you can ignore the white ticks(these 03:11:945 (2,4) - 2 notes) and just map according to the strong instrument in the background, that can avoid the long chain.
    6. 03:33:590 (2,3,4,5,6,1,2) - You should kinda get what am I going to say now lol Try to make (5) a circle, with the similar reason like all the reason above.
    7. Well other than those extremely long chain of 1/2 notes, the difficulty itself is totally fine.
    [Hard]
    1. 00:08:527 (1,2,3) - I find this rhythm a little bit weird to play... Maybe making (1) a kick slider can feel better at gameplay, as all the later parts of the song used triplets to emphasize on the drums, so it should be emphasized here as well.
    2. 00:31:881 (1) - Are you sure of not making any jump of any sort here? I mean, even a weaker beat like 00:30:552 (1) - this had a jump, so this note having a significant strong beat should be really having a jump to reflect on that.
    3. I have no problems with the Hard, Just the 2 points above kinda struck me, and they aren't really big of an issue :D
Damn full songs take so long to mod :c
I gotta say though, this map of yours is certainly better than your ranked mapset, good job :D
GL!
And just saying, I'm mapping the full ver. of the ED, so you might want to return back the favour or something xD
Topic Starter
Doormat

[Sc4v4ng3r] wrote:

Here to mod the map since you've called me.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. Combo colour 1 and 2 can look different in the song setup, but in actual gameplay the colour looks almost the same with each other. Try to swap combo colour 3 with 2 to avoid confusion.

    [Easy]
    1. 00:06:248 (1,1) - While the slider does capture the vocals and the instrument nicely, the recovery time between this spinner and the slider is 3 and a half beats long, therefore making it unrankable. Actually I'm not entirely sure about this case, you might want to ask a BN lol yeahh i'm not too sure on this myself.. it's only half a beat though, so it's not that big a difference, so i'm gonna keep it for now; will definitely try and check with a BN though
    2. 00:32:261 (3,4) - The polarity here can be avoided here, while also following the vocals, by simply making (3) into a 3/2 slider like 00:31:312 (2) - . Just delete off (4) after that, and replace the empty space at 00:33:210 - here with a circle. sure
    3. 00:43:464 (2,3) - Again a similar case, the polarity can be avoided by turning (2) into a 3/2 slider, deleting (3), and then making another 3/2 slider at 00:44:413 - . fixed
    4. 00:45:742 (1,2) - While I'm not opposing the use of 2/1 slider, it still creates a polarity with 00:47:071 (2) - this note. All these polarities are just making unnecessary difficulty spikes, which you would not want to have it in Easy difficulties. For this kind of rhythm, make (1) a 1/1 slider, then make a 3/2 slider starting at 00:46:502 - , then another 3/2 slider at 00:47:451 - , and then adding a circle at 00:48:400 - .(and of course deleting 00:47:071 (2,3) - these 2 notes) There are lots of the same reason like above that are recurring in the difficulty, you might want to check over them. And yea its a lot of work if you want to get rid of these in the whole difficulty, but this alone can be unrankable. i ended up fixing this one as well, but some of the polarities i didn't change because i don't think they're too difficult
    5. 01:14:413 (3) - Since the background has a cymbals present at the head of this slider, you might want to add a cymbals to emphasize on that. Besides, 01:10:046 (1) - even this had a cymbals and it was emphasized with a finish. sure
    6. 01:19:160 (1) - This is missing a finish with the same reason like above as well. fixed
    7. 03:38:907 (1) - Aaand again this is missing a finish. I'll stop ;-; ^
    8. Speaking of stop, there are nothing else that I can point out here :D Just work on the polarities and the difficulty will be good to go. Still, I'm not entirely sure of the short slider usage in this difficulty(like 00:18:400 (1,2,3) - ), as the recovery time between them is pretty short, and beginners might have a hard time playing through them.
    [Normal]
    1. 00:52:388 (2,3,4,5,6) - The thing about stacks, is that it might confuse majority of the newer players, if the stacks have a different rhythmic gap. For this case, the first stack(and all the previous ones) had 1/2 gap between them, but right after that it had a spacing of 1/1. As newer players can't really read those gaps that fast, they may get tricked. Like you did with other circles, try to unstack the 1/1 stacks. Actually you got some of the similar variant in the difficulty, you might want to unstack those other 1/1 stacks as well. i think it's fine and not too difficult to read, but you do make a good point; will probably change this if somebody else makes note of this
    2. 01:13:843 (2,3,4,5,6,7,1,2) - Now this is a long chain of notes :/ It feels like an Advanced rather than a Normal lol You might want to make (6) a circle instead of a 1/2 slider, it follows the vocals and the synth better than what it is now(also it makes it lesser hard for newer players to play it out). i agree; fixed
    3. 01:46:502 (1,2,3,4,5,6,7) - Another long chain of 1/2 notes :/ Similar to above, try to make (4) a circle, as it kinda follows the drums like 01:48:021 (5,6,7) - these. Just do the same for 01:55:616 (1,2,3,4,5,6,7) - these as well to keep the consistency. done
    4. 02:34:919 (1,2,3,4,5,6,7,8,1,2) - Oh my this is way too long :o Well there is nothing much you can do here though, since the combo followed the vocals mainly... Instead, you could try to make 02:35:869 (3) - this a repeated slider(of course deleting 02:36:248 (4) - ), then making 02:37:388 (6) - this a circle like the previous kiai for consistency. At least that can make the rhythm lot more easier. shortened the combo using a different method
    5. 03:10:046 (5,6,7,1,2,3,4,5,6,7,1) - I should really stop just pointing out the long chain of 1/2 notes, but since that is the only thing that is keeping the map down, sooooooo yea. In this case the long chain is almost unavoidable, but instead you can ignore the white ticks(these 03:11:945 (2,4) - 2 notes) and just map according to the strong instrument in the background, that can avoid the long chain. i think this one is fine
    6. 03:33:590 (2,3,4,5,6,1,2) - You should kinda get what am I going to say now lol Try to make (5) a circle, with the similar reason like all the reason above. fixed
    7. Well other than those extremely long chain of 1/2 notes, the difficulty itself is totally fine.
    [Hard]
    1. 00:08:527 (1,2,3) - I find this rhythm a little bit weird to play... Maybe making (1) a kick slider can feel better at gameplay, as all the later parts of the song used triplets to emphasize on the drums, so it should be emphasized here as well. used a triple instead of a kick slider and moved the notes a bit; should be better to play now
    2. 00:31:881 (1) - Are you sure of not making any jump of any sort here? I mean, even a weaker beat like 00:30:552 (1) - this had a jump, so this note having a significant strong beat should be really having a jump to reflect on that. yeah ok
    3. I have no problems with the Hard, Just the 2 points above kinda struck me, and they aren't really big of an issue :D
Damn full songs take so long to mod :c yes they are :c
I gotta say though, this map of yours is certainly better than your ranked mapset, good job :D thanks!
GL!
And just saying, I'm mapping the full ver. of the ED, so you might want to return back the favour or something xD heheh, sure. just send me a message when it's ready
Thanks for the mod!

note about the hitsounds: i didn't update the hitsounds just yet; will update them later tonight because i wanted to change it up a bit anyways

edit: updated hitsounds
Topic Starter
Doormat

[Sc4v4ng3r] wrote:

[Easy]
  1. 00:06:248 (1,1) - While the slider does capture the vocals and the instrument nicely, the recovery time between this spinner and the slider is 3 and a half beats long, therefore making it unrankable. Actually I'm not entirely sure about this case, you might want to ask a BN lol
regarding this, i double checked with a QAT and it should be fine:
Electoz
Hi Doormat, from #modreqs No no no I'm not stalking.

[General]

  1. You forgot to uncheck that countdown thing perhaps?
[Easy]

  1. Unused inherited points. > 00:51:818 - 02:13:843 . Applies to Normal and Hard.
  2. 00:24:476 (1) - A random suggestion, how about curve this slider a bit so it'd look symmetry with 00:22:957 (3) ?
  3. 00:48:780 (1,2) - A spacing error.
  4. 00:50:109 (3,4) - The angle of 00:51:059 (4) doesn't feel right somehow, I can't give a good explanation about this so maybe it's just me.
  5. 00:51:818 (1) - Imo you should do a polarity change here. because you ignored the drum here 00:52:198 and also this 00:52:578 should be clickable since you're following the vocal. Maybe sth like this? Same applies to 00:54:856 (1) .
  6. 01:13:843 (2) - I would change this into a 1/2 slider for a better polarity change, the red tick here 01:14:033 also matches the vocal. Same applies to 01:30:552 (4) .
  7. 01:43:464 (1) - I would rotate the tail to x:188 y:300 for a better flow and symmetry.
  8. 02:03:210 (3,4) - I would do it like this instead. It's up to you because you decided to follow the vocals all along. But it wouldn't hurt to do so because the "te" sound here 02:03:780 is kinda dragged so a slider might fit as well.
  9. 03:07:008 (3,1) - 03:11:375 (1,2) - I'll be a bit nitpicking. Some sliders' tail should have been tweaked a bit for a better flow. I wouldn't know how to describe this properly so I made this instead. Actually these might be minor things but it'd be great to fix them.
  10. I didn't mention some polarity changes because they have the silmilar rhythm, so you would know them already.
[Normal]

  1. Some spacing errors. > 00:51:818 (1,2,3) - 02:13:843 (1,2,3) .
  2. 00:41:185 (4) - I would Ctrl+H this but it might fall off the screen so yeah.
  3. 00:53:147 (4,5,6) - Same stacking stuff as [Sc4v4ng3r] mentioned.
  4. 01:10:046 (1,2,3,4,5,6) - Feel pretty dense in my opinion, mentioning this just in case you decided to fix those stack problems above.
  5. 01:21:248 (5,6,1) - I feel stacking objects under the sliderend is too difficult for Normal tho.
  6. 01:30:173 (4,5) - Feels overpowering imo, I would use whistles instead of that normal sampleset. Also applies to 01:29:603 (3) 's end.
  7. 02:03:021 (4,5,6) - Looks dense for some reason, maybe do it like this?
  8. 02:09:097 (3,4) - The flow here's kinda abrupt imo.
  9. 02:12:135 (4) - I know you gonna reject this but I'll mention this life bar thing just in case anyway. > http://puu.sh/mbZrQ/13bda5adaa.jpg
  10. 02:35:869 (2,3,4) - How about something like this?
[Hard]

  1. An unused inherited point. > 02:59:223
  2. 01:55:616 (1,2,3,4,5,6) - The flows are flowing smoothly so it's just a shame to stop the flow on those stacks.
  3. 02:15:173 (1,2) - A random suggestion. Maybe Ctrl+G on these two sliders?
  4. 03:15:267 - Is this intentional or did you just forget to put a circle here?
lol hope my mod helps. good luck~!
Topic Starter
Doormat

Electoz wrote:

Hi Doormat, from #modreqs No no no I'm not stalking. lol this makes me suspicious of you.. either way, thanks for helping out c:

[General]

  1. You forgot to uncheck that countdown thing perhaps? uhh sure
[Easy]

  1. Unused inherited points. > 00:51:818 - 02:13:843 . Applies to Normal and Hard. applied to Easy and Normal; there's a SV change for the Hard and Insane, so yeah i'm gonna leave those :/
  2. 00:24:476 (1) - A random suggestion, how about curve this slider a bit so it'd look symmetry with 00:22:957 (3) ? i wanted to use a straight slider here
  3. 00:48:780 (1,2) - A spacing error. how did i miss this LOL
  4. 00:50:109 (3,4) - The angle of 00:51:059 (4) doesn't feel right somehow, I can't give a good explanation about this so maybe it's just me. ended up changing this when i fixed the distance snap error
  5. 00:51:818 (1) - Imo you should do a polarity change here. because you ignored the drum here 00:52:198 and also this 00:52:578 should be clickable since you're following the vocal. Maybe sth like this? Same applies to 00:54:856 (1) . i think the current set up is better because it's still landing on the emphasized/louder parts of the vocals
  6. 01:13:843 (2) - I would change this into a 1/2 slider for a better polarity change, the red tick here 01:14:033 also matches the vocal. Same applies to 01:30:552 (4) . i don't think that's the greatest idea because while it the red tick does land on a vocal, there's another vocal on the white tick right after that would be completely ignored (01:14:223); especially since there's a clap on that white tick, it would make more sense to have a circle on that instead. however, because i want to avoid having 1/2 follow-ups, i chose to ignore both instead of creating some weird rhythm here
  7. 01:43:464 (1) - I would rotate the tail to x:188 y:300 for a better flow and symmetry. sure
  8. 02:03:210 (3,4) - I would do it like this instead. It's up to you because you decided to follow the vocals all along. But it wouldn't hurt to do so because the "te" sound here 02:03:780 is kinda dragged so a slider might fit as well. yeah i agree
  9. 03:07:008 (3,1) - 03:11:375 (1,2) - I'll be a bit nitpicking. Some sliders' tail should have been tweaked a bit for a better flow. I wouldn't know how to describe this properly so I made this instead. Actually these might be minor things but it'd be great to fix them. okay i think i fixed them
  10. I didn't mention some polarity changes because they have the silmilar rhythm, so you would know them already.
[Normal]

  1. Some spacing errors. > 00:51:818 (1,2,3) - 02:13:843 (1,2,3) .
  2. 00:41:185 (4) - I would Ctrl+H this but it might fall off the screen so yeah. mm maybe
  3. 00:53:147 (4,5,6) - Same stacking stuff as [Sc4v4ng3r] mentioned. fine, i unstacked the 1/2 part
  4. 01:10:046 (1,2,3,4,5,6) - Feel pretty dense in my opinion, mentioning this just in case you decided to fix those stack problems above. i think this part is fine
  5. 01:21:248 (5,6,1) - I feel stacking objects under the sliderend is too difficult for Normal tho. i don't; i also think it fits the rhythm pretty well, so no change here
  6. 01:30:173 (4,5) - Feels overpowering imo, I would use whistles instead of that normal sampleset. Also applies to 01:29:603 (3) 's end. i was actually debating this, so i fixed it-
  7. 02:03:021 (4,5,6) - Looks dense for some reason, maybe do it like this? sure
  8. 02:09:097 (3,4) - The flow here's kinda abrupt imo. i think it's fine
  9. 02:12:135 (4) - I know you gonna reject this but I'll mention this life bar thing just in case anyway. > http://puu.sh/mbZrQ/13bda5adaa.jpg and you would be correct LOL. but seriously it's just barely touching the hp bar, i'm sure it's fine
  10. 02:35:869 (2,3,4) - How about something like this? i prefer the (2) having being more vertical than horizontal, sorry :c
[Hard]

  1. An unused inherited point. > 02:59:223 woops thought i deleted them all; fixed
  2. 01:55:616 (1,2,3,4,5,6) - The flows are flowing smoothly so it's just a shame to stop the flow on those stacks. this was intentional, but you make a good point; i'll probably change it if somebody else mentions this, but i'm okay with how it is now, so no change yet
  3. 02:15:173 (1,2) - A random suggestion. Maybe Ctrl+G on these two sliders? i'm not particularly fond of the idea; i prefer what i have now :/
  4. 03:15:267 - Is this intentional or did you just forget to put a circle here? sort of intentional, but it does sound better as a triple so i added a circle here
lol hope my mod helps. good luck~!
Thanks for the mod and star!
- HellBird -
Hello from my modding queue!

RED = HIGHLY recommended to fix
BLUE = Recommended to fix, but I might be wrong. (Since I'm still a rookie)
GREEN = Improving the beatmap (Basically optional but imo improves the map so it's up to you to decide)

I enjoyed playing the map. And yes like you said in my modding queue i only modded the 4.7 difficulty so lets begin!

Daydream Cafe

Adding finishes:

Through out the map there are a lot of notes where you could improve your hitsounds by adding finishes to the following notes (You will probably figure out which parts needed the finish):

Open
00:24:476 (1) <-- Only at the start of the slider.
00:33:590 (1)
00:36:628 (1) <-- Only at the start of the slider.
00:45:742 (1) <-- Only at the start of the slider.
01:46:502 (1) <-- Only at the start of the slider.
01:55:616 (1)
01:58:654 (1) <-- Only at the start of the slider.
03:29:793 (1)

• 00:33:590 (1) - Remove NC.

• 00:33:780 (2) - NC this note instead.

• 00:38:147 (1,2,3,4,5) - This part is completely overmapped. And not just that, it also ruins the flow that your map had before this part so I highly suggest you reduce the spacing for this part.

• 01:14:983 (3,6) - Change these to Soft instead of Drum, and then add a clap and a whistle to both of the notes. Sounds better right?

• 01:55:616 (1) - Remove NC.

• 01:55:805 (2) - NC this note instead.

• 02:00:173 (1,2,3,4,5,6) - Same with before. Overmapped and ruins the flow so reduce the spacing.

• 02:37:008 (3,6) - Same with before. Change them to soft and then add a clap and a whistle to both of the notes.

• 03:34:729 (3,6) - ^

And that's about it! Sorry if the mod was short, I didn't really find any other problems with the beatmap (Probably because i'm still a rookie), it's really well made. If you disagree with anything that I said please let me know ^^

Good luck on the map and have a nice day! :D
Topic Starter
Doormat

Scebtile wrote:

Hello from my modding queue!

RED = HIGHLY recommended to fix
BLUE = Recommended to fix, but I might be wrong. (Since I'm still a rookie)
GREEN = Improving the beatmap (Basically optional but imo improves the map so it's up to you to decide)

I enjoyed playing the map. And yes like you said in my modding queue i only modded the 4.7 difficulty so lets begin!

Daydream Cafe

Adding finishes:

Through out the map there are a lot of notes where you could improve your hitsounds by adding finishes to the following notes (You will probably figure out which parts needed the finish):

Open
00:24:476 (1) <-- Only at the start of the slider. i don't hear a finish here
00:33:590 (1) yeah you're right; added
00:36:628 (1) <-- Only at the start of the slider. added
00:45:742 (1) <-- Only at the start of the slider. added
01:46:502 (1) <-- Only at the start of the slider. don't hear one here either
01:55:616 (1) yeah
01:58:654 (1) <-- Only at the start of the slider. added
03:29:793 (1) added

• 00:33:590 (1) - Remove NC. the new phrase starts here, so a NC here is appropriate

• 00:33:780 (2) - NC this note instead. ^

• 00:38:147 (1,2,3,4,5) - This part is completely overmapped. And not just that, it also ruins the flow that your map had before this part so I highly suggest you reduce the spacing for this part. actually it's following the piano in the background, so it's not overmapped. i personally think the jumps here are fine (i'm able to play them no problem), but if others think this is a little too crazy i'll probably nerf the distance

• 01:14:983 (3,6) - Change these to Soft instead of Drum, and then add a clap and a whistle to both of the notes. Sounds better right? changed the (3). the (6) sounds more appropriate as a drum in my opinion

• 01:55:616 (1) - Remove NC. same comment as before

• 01:55:805 (2) - NC this note instead. ^

• 02:00:173 (1,2,3,4,5,6) - Same with before. Overmapped and ruins the flow so reduce the spacing. same as before, it's following the piano. will nerf the jump distance if people think it's too much though

• 02:37:008 (3,6) - Same with before. Change them to soft and then add a clap and a whistle to both of the notes. same comment as before; the (6) was left unchanged

• 03:34:729 (3,6) - ^ i don't think there's a clap on the (3), but i changed the sample set to soft because it sounded better in my opinion

And that's about it! Sorry if the mod was short, I didn't really find any other problems with the beatmap (Probably because i'm still a rookie), it's really well made. If you disagree with anything that I said please let me know ^^ don't sweat it, you did your best (:

Good luck on the map and have a nice day! :D
Thanks for the mod!
squirrelpascals
I'm somewhat new to modding, so if you have any questions about my input go ahead and point them out! :)

Hard diff

General: Has a nice flow that can ease players into the more extreme jumpiness you see in insane+ maps nowadays

Mods:

• 00:06:248 (1) - Remove nc to further complete the consolation

• 00:40:046 (2,3,4,5) - This combo is generally harder to read because of the placement of 00:40:616 (4) - . I would rather do something like this:



• 00:56:185 (1) - Reverse this slider to better suit flow?

• 01:14:413 (1) - Decrease the angle of this slider so it feels smoother to play, imo

• 01:59:603 (4,5,6,1) - Same readability question as 00:40:046 (2,3,4,5) -

• 02:15:173 (1) - Reversing this slider would also better suit the flow

• 02:17:831 (3,4,1) - Make these jumps a little more even

• You removed Kiai mode for a very short time during the set of notes 02:37:578 (6,7,1) - . I would recommend extending the gap or just removing it altogether

• Remove the nc in this consolation? 03:23:147 (1,2,3,1) - I point this out because it's stands out from the other parts of the map

• 03:54:666 (2,1) - Maybe slightly reduce the spacing of these two


Great map, good luck on getting ranked! :)
Topic Starter
Doormat

BluJvy wrote:

I'm somewhat new to modding, so if you have any questions about my input go ahead and point them out! :)

Hard diff

General: Has a nice flow that can ease players into the more extreme jumpiness you see in insane+ maps nowadays

Mods:

• 00:06:248 (1) - Remove nc to further complete the consolation mm maybe; what is there now also works

• 00:40:046 (2,3,4,5) - This combo is generally harder to read because of the placement of 00:40:616 (4) - . I would rather do something like this: i changed it in a different manner, but it should be easier to read now



• 00:56:185 (1) - Reverse this slider to better suit flow? this was intentional to give more emphasis on the vocals; no change here

• 01:14:413 (1) - Decrease the angle of this slider so it feels smoother to play, imo i think it's fine as it is

• 01:59:603 (4,5,6,1) - Same readability question as 00:40:046 (2,3,4,5) - this one is intentional; i'll leave it as is for now, but if somebody else points it out i'll probably change it

• 02:15:173 (1) - Reversing this slider would also better suit the flow same as before

• 02:17:831 (3,4,1) - Make these jumps a little more even larger jump here is to emphasize the new combo

• You removed Kiai mode for a very short time during the set of notes 02:37:578 (6,7,1) - . I would recommend extending the gap or just removing it altogether i think it's fine as it is right now; the short gap is there to emphasize the finish/second half of the chorus

• Remove the nc in this consolation? 03:23:147 (1,2,3,1) - I point this out because it's stands out from the other parts of the map i don't think it stands out; looks fine to me

• 03:54:666 (2,1) - Maybe slightly reduce the spacing of these two nah it looks fine to me


Great map, good luck on getting ranked! :)
Thanks for the mod!
squirrelpascals

Doormat wrote:

Thanks for the mod!
No problem! Nice map, it was hard to find flaws since this map was so clean
lcfc
It's been a while since I have modded so don't expect anything much lol

Easy
00:20:869 move it to x:80 y:304
01:19:540 why so down? move it to x:488 y:368
01:25:900 move it to x:460 y:224
01:33:495 move it to x:16 y:340
02:41:565 move it to x:28 y:368
03:51:723 move it to x:504 y:128
Sorry for only spacing stuff, but everything else was perfect to me. Consider all the mods above are purely optional, meaning what I would move the circles to if I was the creator, but choices differ per mapping style.

Normal
00:53:147 - 00:54:097 this will definitely confuse newbie players and will make them break the combo, if not totally miss. Try following a different pattern.
00:56:185 - 00:57:135 ^^
01:10:046 - 01:11:945 this is literally one of the most sick stuff I've seen, yet it can be deadly to newbies. Try easing this.
01:21:818 I still believe this would confuse newbie players.
02:15:173 - 02:16:122 What I said before.
02:18:210 - 02:19:160 ^^
02:32:071 - 02:33:970 again a sick, yet confusing pattern for newbies.
02:43:843 confusing for newbies.
03:29:793 - 03:31:692 there goes the deadly pattern again.
03:41:565 What I've said before.
All these are optional again, I just believe generally a player who normally plays Normal maps would struggle to S/SS this map.

Hard
Spacing etc. seems perfect to me. I will not start talking about patterns etc., just a general comment. It's quite too hard to be Hard (if you get what I mean). Yep, the patterns are quite hard to do if you normally play Hard. Ways to fix this: Maybe decrease AR? I will not tell you remap or stuff like that, it is very cool, it's just quite fast o.o
This could actually be an amazing Insane map if the life drain was increased. No joke.

I'm not ready to mod insane maps yet. I'm still learning. This was so fluid a map that was extremely hard to find flaws. You're a great mapper, and I hope this gets ranked, as this map definitely deserves to be so. Remember that all the mods I've given are optional, you don't need to implement them at all, they are just personal suggestions (though the nazi spacing mods on Easy should be implemented, as it would make the diff perfect).

Your map made me a better modder. Thank you. :)
KantanDez
From my queue
(images because i suck at explaining)


Easy
00:39:666 (1) - turn this slider into something like this image
01:18:400 (4) - same as above>image
01:22:957 (2,3) - fix blanket
01:57:894 (4) - turn into something like this image
02:03:210 (3) - ctrl+h then put in the same place again
02:44:983 (2,3) - fix blanket


Normal
00:18:400 (1,3,5) - change into 1/2 sliders since this confuses players and remove 00:18:590 (2,4,6)
02:48:590 (3) - ctrl+h then put in the same place again


Hard
change ar to 7.5 so the bpm and ar can match
01:38:147 (3) - change into something like this image
02:52:578 (4,1) - blanket
02:53:147 (1) - NC is unnecessary
03:56:945 (1) - NC is unnecessary


Daydream
01:30:742 (5) - move to the start of 01:28:843 (2) (position not timing)
01:31:122 (1,2) - fix blanket

Good luck on ranking it
Topic Starter
Doormat

haroderm13 wrote:

It's been a while since I have modded so don't expect anything much lol

Easy
00:20:869 move it to x:80 y:304 uhh did you mean 00:21:059 (5) - ? anyways i moved it to that spot
01:19:540 why so down? move it to x:488 y:368 moved 01:20:109 (2) - to x492, y368 instead to maintain the distance snap here
01:25:900 move it to x:460 y:224 sure
01:33:495 move it to x:16 y:340 i think this is fine where it is, since it's helping to form a triangle
02:41:565 move it to x:28 y:368 moved to x20, y368 instead
03:51:723 move it to x:504 y:128 sure
Sorry for only spacing stuff, but everything else was perfect to me. Consider all the mods above are purely optional, meaning what I would move the circles to if I was the creator, but choices differ per mapping style.

Normal
00:53:147 - 00:54:097 this will definitely confuse newbie players and will make them break the combo, if not totally miss. Try following a different pattern. i think it reads just fine and isn't too confusing
00:56:185 - 00:57:135 ^^ ^
01:10:046 - 01:11:945 this is literally one of the most sick stuff I've seen, yet it can be deadly to newbies. Try easing this. again, i think it's perfectly readable; the stacks are on 1/1 beats whereas everything else is on 1/2 beats
01:21:818 I still believe this would confuse newbie players. in my opinion these stacks aren't too difficult to read, so i'm gonna keep them as is
02:15:173 - 02:16:122 What I said before. same comment as before
02:18:210 - 02:19:160 ^^ ^
02:32:071 - 02:33:970 again a sick, yet confusing pattern for newbies. same comment
02:43:843 confusing for newbies. same comment
03:29:793 - 03:31:692 there goes the deadly pattern again. ^
03:41:565 What I've said before. ^
All these are optional again, I just believe generally a player who normally plays Normal maps would struggle to S/SS this map.

Hard
Spacing etc. seems perfect to me. I will not start talking about patterns etc., just a general comment. It's quite too hard to be Hard (if you get what I mean). Yep, the patterns are quite hard to do if you normally play Hard. Ways to fix this: Maybe decrease AR? I will not tell you remap or stuff like that, it is very cool, it's just quite fast o.o
This could actually be an amazing Insane map if the life drain was increased. No joke. AR8 seems fine for this difficulty though; will lower if more people think it should be lowered though

I'm not ready to mod insane maps yet. I'm still learning. This was so fluid a map that was extremely hard to find flaws. You're a great mapper, and I hope this gets ranked, as this map definitely deserves to be so. Remember that all the mods I've given are optional, you don't need to implement them at all, they are just personal suggestions (though the nazi spacing mods on Easy should be implemented, as it would make the diff perfect).

Your map made me a better modder. Thank you. :)

Term Akatski wrote:

From my queue
(images because i suck at explaining)


Easy
00:39:666 (1) - turn this slider into something like this image i wanted to use a straight slider here, so no change
01:18:400 (4) - same as above>image ^
01:22:957 (2,3) - fix blanket ok should be a bit better now
01:57:894 (4) - turn into something like this image yeah that looks better; fixed
02:03:210 (3) - ctrl+h then put in the same place again sure, why not
02:44:983 (2,3) - fix blanket yeah should be better


Normal
00:18:400 (1,3,5) - change into 1/2 sliders since this confuses players and remove 00:18:590 (2,4,6) looks fine to me, but you may have a point; will change if others points this out
02:48:590 (3) - ctrl+h then put in the same place again sure


Hard
change ar to 7.5 so the bpm and ar can match maybe; i think AR8 is fine, but you may have a point. probably gonna need some more opinions first
01:38:147 (3) - change into something like this image sure
02:52:578 (4,1) - blanket this isn't a blanket, but blanketing it might make it look nicer.. will need some more opinions first
02:53:147 (1) - NC is unnecessary it fits though, so i'm gonna leave it for now
03:56:945 (1) - NC is unnecessary ^


Daydream
01:30:742 (5) - move to the start of 01:28:843 (2) (position not timing) sure
01:31:122 (1,2) - fix blanket should be better now, i think

Good luck on ranking it
Thanks for the mod, you two!
bejewelled
Hey Doormat,

I like the map a lot, but there are a few errors to fix.

General:
[b]Be VERY CAREFUL with stacked notes. It is definitely not recommended by me to put different beats on stacked notes (i.e. you had 1/1 stacks, and 1/2 stacks, which was really confusing.) You can't see the approach circles well so you can't tell when to hit.[/b]

Easy:
General: New players look at approach circles, they usually don't pay attention to the beat of the music. This means having beats on half times, even if they go to the song, won't be too easy for new players.
00:06:248 (1,1) - WAY too long recovery time. I would lower to 2 beats. Also, having recovery time not a whole # on easy mode is very confusing to new players.
01:13:843 (2,3) - Very awkward 1.5 beat delay. In normal, they are sometimes okay, but not in easy.
02:16:881 (1,2) - ^^^
03:07:008 (3,1) - ^^^
03:23:717 (1,2,3,1,2) - Like in normal, these gaps are too long, even for easy mode.

Normal:
02:06:059 (3,4,5) - There is this awkward full beat wait here, I would move the 2 sliders back a half beat so it flows.
03:11:375 (1,2,3,4,5) - Here are the death stacks. I keep thinking they are 1/1 and wait to hit them.
03:19:919 (3) - In my opinion, this slider should be 1/2 beat. It sounds better to me.
03:23:147 (1,1,2,3) - Way too long of a gap.
03:26:755 (1,2,3,4) - ^^^

Hard & Insane look great to me.

Good luck ranking!

Kudosu helps boost your self-esteem. :D
Drasamii
From my queue. One of my first mods ever so go easy on me :)

Easy:

SPOILER
00:53:147 (2) - This feels a little off to me, maybe extend it to 00:52:957? Not sure.

01:53:907 (3) - It seems like this part is mapped to the vocals, so I think this slider should be extended by a half-beat, starting on 01:53:714.

02:35:869 (2) - I think this might fit better as a slider from here to 02:36:248.

03:23:717 (1) - I played around a bit here and like the idea of making this circle into a 1 or 1.5 beat slider to match up with 03:25:046 (2).

03:26:755 (1) - Same as above.

Normal:

SPOILER
01:11:185 (4,7) - These stacks played a little awkwardly for me since the stack has a full beat separation while the unstacked objects have half-beat separation. I went into it thinking the stacks were half-beats apart too. I'd consider unstacking this.

01:52:388- Maybe add a circle here?

02:33:210 (4,7) - Same as 01:11:185 (4).

03:23:717 (1), 03:26:755 (1) - Same as the Easy mod, I like the idea of making these sliders to match up with the sliders that follow.

03:30:932 (4,7) - Same as 01:11:185 (4,7)

Hard:

SPOILER
This map seems really good as it stands. Only a couple points here.

For what it's worth I agree with Term Akatski about AR7.5, it seems to play a bit nicer.

03:23:717 (1), 03:26:755 (1) - Same as the other two mods :P

You've got a great map here. Would love to see it ranked. Keep it up :)
Topic Starter
Doormat

Swegmec wrote:

Hey Doormat,

I like the map a lot, but there are a few errors to fix.

General:
Be VERY CAREFUL with stacked notes. It is definitely not recommended by me to put different beats on stacked notes (i.e. you had 1/1 stacks, and 1/2 stacks, which was really confusing.) You can't see the approach circles well so you can't tell when to hit. i think the stacks are fairly easy to read; the stacked beats e.g. 1/1 stacks and 1/2 stacks are never in close proximity to each other, and according to you, beginners rely on looking at the approach circles, so they should be able to deduce when it's a 1/1 stack and when it's a 1/2 stack. i see no problem with this.

Easy:
General: New players look at approach circles, they usually don't pay attention to the beat of the music. This means having beats on half times, even if they go to the song, won't be too easy for new players. just my opinion, but following the beat is just as important. after all, it's a rhythm game. i think that the approach circles and beats go hand in hand
00:06:248 (1,1) - WAY too long recovery time. I would lower to 2 beats. Also, having recovery time not a whole # on easy mode is very confusing to new players. the recommended recovery time after a spinner for an Easy is about one bar, or four beats; this is fine the way it currently is
01:13:843 (2,3) - Very awkward 1.5 beat delay. In normal, they are sometimes okay, but not in easy. changed the pattern here; should no longer be awkward to play
02:16:881 (1,2) - ^^^ i think this one is fine though, it fits the rhythm more appropriately
03:07:008 (3,1) - ^^^ ^
03:23:717 (1,2,3,1,2) - Like in normal, these gaps are too long, even for easy mode. i think this is fine; it's acting as a buildup to the final chorus.

Normal:
02:06:059 (3,4,5) - There is this awkward full beat wait here, I would move the 2 sliders back a half beat so it flows. it fits the rhythm well so i don't think this is a problem
03:11:375 (1,2,3,4,5) - Here are the death stacks. I keep thinking they are 1/1 and wait to hit them. well, according to you, the approach circles should show that these are 1/2 beats, so yeah, no change here
03:19:919 (3) - In my opinion, this slider should be 1/2 beat. It sounds better to me. yeah i agree; made it into a 1/2 repeat slider
03:23:147 (1,1,2,3) - Way too long of a gap. i think this is fine.
03:26:755 (1,2,3,4) - ^^^ these gaps are to emphasize the finishes and to act as a buildup for the final chorus

Hard & Insane look great to me.

Good luck ranking!

Kudosu helps boost your self-esteem. :D

bryjow123 wrote:

From my queue. One of my first mods ever so go easy on me :)

Easy:

SPOILER
00:53:147 (2) - This feels a little off to me, maybe extend it to 00:52:957? Not sure. it's lined up with the vocals; i don't think it's too much of a problem

01:53:907 (3) - It seems like this part is mapped to the vocals, so I think this slider should be extended by a half-beat, starting on 01:53:714. what you suggested doesn't really sound ideal, but you have a point; i changed it to something that's similar to the first verse, so it should be better to play now

02:35:869 (2) - I think this might fit better as a slider from here to 02:36:248. i disagree; it's landing on the more important vocals as it is right now, so no change here

03:23:717 (1) - I played around a bit here and like the idea of making this circle into a 1 or 1.5 beat slider to match up with 03:25:046 (2). this was intentional to act as a buildup to the final chorus

03:26:755 (1) - Same as above. ^

Normal:

SPOILER
01:11:185 (4,7) - These stacks played a little awkwardly for me since the stack has a full beat separation while the unstacked objects have half-beat separation. I went into it thinking the stacks were half-beats apart too. I'd consider unstacking this. i think it's fine to read, since there's a distinction between the unstacked and stacked notes, the unstacked notes being half-beats, whereas the stacks are full beats. however, since you aren't the only one to bring this up, i'll consider changing this if a bn or qat mentions this

01:52:388- Maybe add a circle here? i don't want to make this phrase too long; the (6) was originally a 1/2 slider, but the circle works just as well

02:33:210 (4,7) - Same as 01:11:185 (4). same comment

03:23:717 (1), 03:26:755 (1) - Same as the Easy mod, I like the idea of making these sliders to match up with the sliders that follow. like i mentioned in Easy, these are here to act as a buildup to the final chorus

03:30:932 (4,7) - Same as 01:11:185 (4,7) same comment

Hard:

SPOILER
This map seems really good as it stands. Only a couple points here.

For what it's worth I agree with Term Akatski about AR7.5, it seems to play a bit nicer. if one more person mentions this, i'll change it to ar7.5. i still think ar8 is perfectly fine for this difficulty though

03:23:717 (1), 03:26:755 (1) - Same as the other two mods :P same as what i mentioned in Easy and Normal; this is a buildup

You've got a great map here. Would love to see it ranked. Keep it up :)
Thanks for the mod, you two!
Lanturn
It wouldn't hurt to restart Kiai at 03:29:793 - though up to you. It's no different than 01:10:046 - even if it's halfway through it.

I can still feel the copy paste if you were curious, but it should be changed enough that it doesn't really matter.

[Easy]
  1. 00:51:818 (1,2,3,4) - alternative option? http://puu.sh/miy6s.jpg pretty much applies to the rest of these patterns as well. Just ideas. Doesn't really need changing.
  2. 01:29:603 (3) - try reducing the volume of this whistle to around 50-60% It currently sticks out way too much imo
  3. 02:04:160 (4) - I highly suggest that you avoid using 1/2 sliders like this for polarity when the slider start doesn't actually hit anything in the music (from what you're following at least being vocals/drums) | The best option is to simply throw a reverse on (3) or change the slider to a circle and place it where the tail was.
  4. 03:10:046 (3) - move the red node downwards so it flows into the upcoming slider.
  5. 03:35:109 (4) - whistle on head? Feels almost like a empty hit otherwise, the feedback would help.
[Normal]
  1. 01:07:578 (2) - move the head slightly to the left with distance snap on, then adjust the tail so it's in proper range of the (3)
  2. 03:13:464 (6) - pretty long 1/2 section. Just a circle would work here to help cut it down.
  3. 03:23:147 (1) - hitsounds for this sound off. try using the head and tail as soft instead of normal samplesets.
  4. 01:12:894 (1) - 02:34:919 (1) - 03:32:641 (1) - for the vocal fanatic you seem to be on this map, I would suggest reducing this by 1/2 and adding a circle on the end to capture the vocals. This actually caught me off guard a little since I was so focused on the vocals.
[Hard]
  1. 01:36:438 (4,5) - kinda big compared to 01:33:400 (4,5,1) - 1.85 vs 2.43
  2. 01:40:426 (1,2,3,4,5,6,1) - To be honest, I think these would suit the song better at equal distances, there really isn't anything to warrant (3,4) being further than (5,6). If anything, I'd have thought (5,6) would be the bigger jump.
  3. 01:46:312 (5,6) - I would highly suggest you put whistles on these for feedback. They sound really empty otherwise. Same goes for the other ones I probably missed earlier like 00:24:286 (4,5) -
  4. 01:55:616 (1,2,3,4,5,6) - Jumps feel forced here. This part is calm compared to other sections in the map, so the extra bit of movement felt forced.
  5. 02:34:919 (1,2,3,4,5,6) - I suggest even spacing. Try putting the (5) on the 02:36:438 (1) - and the (6) on the (2)
  6. 03:14:603 (1,2,3,4,1,2,3,4,5,6,7,1,2,1,2,3,4,5,1) - why the sudden huge spacing? It really feels forced imo. I'd reduce the whole thing a bit.
[Insane]
Lots of overmap imo. Only gonna do this quickly since I want to get other stuff done today. Hopefully ENH helps at least.
  1. 00:04:540 (5,1) - I really think you need more spacing here, as the vocals heavily imply it. somewhere around x394 y362 is good.
  2. 00:18:590 (2,4,6) - no, no, no. The vocals aren't even held this long. This is probably the worst overmapping in this diff (and that is coming off a slider end...). I highly recommend you fix this by reducing each slider by 1/4.
  3. 00:26:945 (4) - not a held vocal. A single circle works best here imo.
  4. 00:34:065 (4) - nothing here imo. Nothing really to back it up.
  5. 00:41:090 (8) - ^
  6. pretty much a repeat for the upcoming sections since they're mostly copy pasted, and can be fixed with the above things.
Good luck, besides a few overmapping points I don't really approve of in Insane, I'd say this is pretty close. Another issue that may come up is the map spread (your spread is even, but the gaps between each diff feel a bit high. Almost like you should have a light insane and a easier hard for example. Probably won't be an issue though.)
pyun
Hey! NM from the forums~
:D Gochuumon wa Usagi Desu ka is so good, much loveeee <3

[Daydream Cafe]
  1. You tend to use a lot of the same triplet pattern a bit too much but I think some of it is fine, I'll leave the changing up to you because I'm not the best guide xD Sorry this is the only one I'm gonna do. ^w^~
  2. 00:33:970 (3,4,5,6,7) - I think this would be better if this was a slider.
  3. 00:54:002 (4) - Delete. It would be more of a variety of it wasn't there. Plus the voice kinda pauses.
  4. 00:57:040 (4) - ^
  5. 01:55:995 (3,4,5,6,7) - Just like 00:33:970 (3,4,5,6,7) - , this as a slider seems better. Follows the voice. Plus, slider -> jumps
  6. 02:00:173 (1,2) -This part of the song is too soft a large jump like this.
  7. 02:16:027 (4) - Delete again.
  8. 02:19:065 (4) - ^

I hope this helps~ Good luck o//
pishifat
this is more opinions than telling you to actually adjust anything lol


insane
one thing that you're doing a bit in the upper difficulties is like not regarding how pauses could affect movement
01:20:489 (1) - music is definitely not continuous, but you're continuing movementflow stuff as if it is. differentiating mapping just like how the song differentiates itself from the previous stuff = nice way to reflect that. so in this sorta thing, 1/1 overlap circle stuff would be a fitting way to match the pausing yakno
then i noticed the hard diff plus later in the song similar stuff happens at 01:28:843 (2) - and convincing people to remap objects that are already consistent with each other is not so practical
o and my complaint here is similar to what lanturn said is the grossest overmapping
01:27:324 (4,5,6,7,8,9,10,11,1) - the song's building up here yet your spacing is copypaste consistent. would be nice to like have the last 10,11,1 thing be further spaced here + the other times it repeats

normal
the way you use stacks in some places makes things seem kinda confusing, like 01:10:046 (1,2,3,4,5,6,7) - these things you've got a bunch of objects on screen squished in the same area. i get that it follows the music, but for the sake of difficulty having these sorta squished things actualyl spaced woul dbe more fitting
there's also the stacks underneath 1/2 sliderends like 01:21:248 (5,6,1) - which are like clicking a 3/2 + 1/1 thing while having vision impaired cuz of the sliderendstack:(

easy
01:48:590 - was expecting the 3/2 to follow vocals but ok

after modding too many of your maps you're avoiding what i say is bad g excluding huge spread
Topic Starter
Doormat
Lanturn

Lanturn wrote:

It wouldn't hurt to restart Kiai at 03:29:793 - though up to you. It's no different than 01:10:046 - even if it's halfway through it. hmm, i think it's fine the way it currently is because this section is still building up to the second half of the final chorus, but you do make a point here. will probably do so if somebody else suggests this

I can still feel the copy paste if you were curious, but it should be changed enough that it doesn't really matter.

[Easy]
  1. 00:51:818 (1,2,3,4) - alternative option? http://puu.sh/miy6s.jpg pretty much applies to the rest of these patterns as well. Just ideas. Doesn't really need changing. i kind of prefer what i currently have here
  2. 01:29:603 (3) - try reducing the volume of this whistle to around 50-60% It currently sticks out way too much imo yeah i agree; was playing around with this earlier because normal sampleset didn't sound right and whistles were too loud. ended up reducing it to 60%
  3. 02:04:160 (4) - I highly suggest that you avoid using 1/2 sliders like this for polarity when the slider start doesn't actually hit anything in the music (from what you're following at least being vocals/drums) | The best option is to simply throw a reverse on (3) or change the slider to a circle and place it where the tail was. ended up placing a reverse on (3); remapped this section a bit to accommodate for the reverse
  4. 03:10:046 (3) - move the red node downwards so it flows into the upcoming slider. sure
  5. 03:35:109 (4) - whistle on head? Feels almost like a empty hit otherwise, the feedback would help. i agree


[Normal]
  1. 01:07:578 (2) - move the head slightly to the left with distance snap on, then adjust the tail so it's in proper range of the (3) okay; think i got it
  2. 03:13:464 (6) - pretty long 1/2 section. Just a circle would work here to help cut it down. hmm, i agree.
  3. 03:23:147 (1) - hitsounds for this sound off. try using the head and tail as soft instead of normal samplesets. yeah that sounds better
  4. 01:12:894 (1) - 02:34:919 (1) - 03:32:641 (1) - for the vocal fanatic you seem to be on this map, I would suggest reducing this by 1/2 and adding a circle on the end to capture the vocals. This actually caught me off guard a little since I was so focused on the vocals. i was debating this for a while; changed it up to your suggestion
[Hard]
  1. 01:36:438 (4,5) - kinda big compared to 01:33:400 (4,5,1) - 1.85 vs 2.43 decreased distance here
  2. 01:40:426 (1,2,3,4,5,6,1) - To be honest, I think these would suit the song better at equal distances, there really isn't anything to warrant (3,4) being further than (5,6). If anything, I'd have thought (5,6) would be the bigger jump. i agree; made them all equal distance like the first bit
  3. 01:46:312 (5,6) - I would highly suggest you put whistles on these for feedback. They sound really empty otherwise. Same goes for the other ones I probably missed earlier like 00:24:286 (4,5) - sure
  4. 01:55:616 (1,2,3,4,5,6) - Jumps feel forced here. This part is calm compared to other sections in the map, so the extra bit of movement felt forced. yeah i think either [Sc4v3ng3r] ot Electoz pointed out this section earlier; tried something different that i think feels less forced. hopefully it's better now
  5. 02:34:919 (1,2,3,4,5,6) - I suggest even spacing. Try putting the (5) on the 02:36:438 (1) - and the (6) on the (2) sure; i was a little concerned about whether this jump might've been too extreme anyways
  6. 03:14:603 (1,2,3,4,1,2,3,4,5,6,7,1,2,1,2,3,4,5,1) - why the sudden huge spacing? It really feels forced imo. I'd reduce the whole thing a bit. it feels fine to me, but you do bring out a good point. i'll reduce the spacing if somebody else points this out
[Insane]
Lots of overmap imo. Only gonna do this quickly since I want to get other stuff done today. Hopefully ENH helps at least. don't worry about it; you've already done plenty. thanks again (:
  1. 00:04:540 (5,1) - I really think you need more spacing here, as the vocals heavily imply it. somewhere around x394 y362 is good. yeah that looks better
  2. 00:18:590 (2,4,6) - no, no, no. The vocals aren't even held this long. This is probably the worst overmapping in this diff (and that is coming off a slider end...). I highly recommend you fix this by reducing each slider by 1/4. this was actually the one thing i was most unsure of; reducing the sliders by 1/4 definitely does fit a lot better than what i had, so i did that
  3. 00:26:945 (4) - not a held vocal. A single circle works best here imo. agreed
  4. 00:34:065 (4) - nothing here imo. Nothing really to back it up. could've sworn there was a guitar riff here, but upon closer listening, turns out i was wrong. fixed
  5. 00:41:090 (8) - ^ deleted
  6. pretty much a repeat for the upcoming sections since they're mostly copy pasted, and can be fixed with the above things. okay, i think i got most of them
Good luck, besides a few overmapping points I don't really approve of in Insane, I'd say this is pretty close. Another issue that may come up is the map spread (your spread is even, but the gaps between each diff feel a bit high. Almost like you should have a light insane and a easier hard for example. Probably won't be an issue though.)

Homework

Homework wrote:

Hey! NM from the forums~
:D Gochuumon wa Usagi Desu ka is so good, much loveeee <3 much love indeed <3333

[Daydream Cafe]
  1. You tend to use a lot of the same triplet pattern a bit too much but I think some of it is fine, I'll leave the changing up to you because I'm not the best guide xD Sorry this is the only one I'm gonna do. ^w^~
  2. 00:33:970 (3,4,5,6,7) - I think this would be better if this was a slider. i prefer these as circles though
  3. 00:54:002 (4) - Delete. It would be more of a variety of it wasn't there. Plus the voice kinda pauses. yep deleted
  4. 00:57:040 (4) - ^ ^
  5. 01:55:995 (3,4,5,6,7) - Just like 00:33:970 (3,4,5,6,7) - , this as a slider seems better. Follows the voice. Plus, slider -> jumps same comment as before; i prefer these as circles
  6. 02:00:173 (1,2) -This part of the song is too soft a large jump like this. it's similar in nature to 00:38:147 (1,2,3,4,5,6,7,8,9) - , so i think this is fine, although i'll nerf the distance if another person points this out
  7. 02:16:027 (4) - Delete again. yep
  8. 02:19:065 (4) - ^ way ahead of ya

I hope this helps~ Good luck o//

pishi

pishifat wrote:

this is more opinions than telling you to actually adjust anything lol


insane
one thing that you're doing a bit in the upper difficulties is like not regarding how pauses could affect movement
01:20:489 (1) - music is definitely not continuous, but you're continuing movementflow stuff as if it is. differentiating mapping just like how the song differentiates itself from the previous stuff = nice way to reflect that. so in this sorta thing, 1/1 overlap circle stuff would be a fitting way to match the pausing yakno hmm, the pauses do provide more emphasis compared to the slider. it sounded continuous to me, but you make a good point here
then i noticed the hard diff plus later in the song similar stuff happens at 01:28:843 (2) - and convincing people to remap objects that are already consistent with each other is not so practical yeah i changed these 1/2 sliders into circles
o and my complaint here is similar to what lanturn said is the grossest overmapping took another listen for any overmapped parts and deleted anything that sounded overmapped. i think i got most of these ;w;
01:27:324 (4,5,6,7,8,9,10,11,1) - the song's building up here yet your spacing is copypaste consistent. would be nice to like have the last 10,11,1 thing be further spaced here + the other times it repeats this copy/paste was actually intentional, but you do make a point in building up this part. spaced out this part so the buildup is more noticeable

normal
the way you use stacks in some places makes things seem kinda confusing, like 01:10:046 (1,2,3,4,5,6,7) - these things you've got a bunch of objects on screen squished in the same area. i get that it follows the music, but for the sake of difficulty having these sorta squished things actualyl spaced woul dbe more fitting yeah i've gotten similar suggestions prior to this as well; ended up moving it so hopefully it feels less dense now
there's also the stacks underneath 1/2 sliderends like 01:21:248 (5,6,1) - which are like clicking a 3/2 + 1/1 thing while having vision impaired cuz of the sliderendstack:( b-but i like the slider end stacks ): i'll change it if another person finds issues with this, but for now i'll keep it i guess

easy
01:48:590 - was expecting the 3/2 to follow vocals but ok yeah this makes more sense in my opinion

after modding too many of your maps you're avoiding what i say is bad g excluding huge spread sorry, it's all unintentional, i swear ;w; but yeah i've seen some pretty big spreads on some other ranked maps so the spread should be fine for the most part, i hope??
Thanks for the mod, you three; really helped iron out the overmapped parts and other iffy parts of the song. I'll update it sometime tomorrow because I still have to fix the hitsounds and it's late where I am.

edit: done applying mods, like 2-3 days after i intended to, woops.
Yohanes
Hmm, it looks like you're going to change a lot of stuff
Call me when you're done fixing them, cuz I'm going to mod them :D
_handholding
hi from your modding queue

[easy]
  1. 01:03:210 (4) - suggestion - turn this into a circle instead? It does increase the emphasis on the slider coming after it. I also think even the smallest of breaks here and there are appreciated in easy diffs. Either do it here or for 02:25:236 (4). If you do plan on doing this add a hitsound on the circle.

[normal]
  1. 01:03:021 - it feels a bit weird that the drums arent mapped here yet the vocals at 01:03:400 (4) are. What do you think of thsi rhythm? i think the pause in between sliders is in a much better spot
  2. 01:12:324 (7) - unstack this slider? theres alot of stacking in the pattern already and I really do think it creates some difficulty in reading, especially for a beginner. This goes for the other chorus' aswell
  3. 02:25:046 - same as my earlier comment
  4. 03:20:489 (1) - Delete NC? the combo at 03:14:603 (1) was 2 measures long so why isnt 03:17:641 (1) ?

[hard]
  1. 00:18:400 (1,2,3,4,5,6) - I feel like these would be a lot more fun the play if there werent any stacking at all, but thats just my opinion
  2. 02:01:692 (1,2) - swap the position of these 2 notes so its of a similar pattern you did for 01:59:413 (3,4,5,6) ? you would have to change the DS of slider (3) of course if you choose to do it this way
  3. 02:02:451 (4,5) - same as above


Thats all I could find, I havent played std properly in months so I cant really play/mod your last diff.
I hope this mod was useful in anyways, GL!
Vovan
I am really busy. I can't mod more diffs, sorry :x

[Normal]

01:08:337 (3,4,5) - If you can up a bit this moment please :3

[Hard]

00:51:723 - Add circle

02:38:052 - Same

03:16:881 (3,4,5,6) - Make a Slider with reverses.
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