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Eri Sasaki - Ring of Fortune

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Topic Starter
Airachi

Chibi Maruko wrote:

Hai! M4M

Hard
  • 00:06:800 (6) - Blanket nice eye
    00:09:268 (6) - NC and Add finish if u want i like the idea, but ill leave it for now, i don't like putting finishes on things other than really loud cymbals
    00:16:863 (4) - Blanket wrong time stamp? ;w;
    00:23:129 (3) - ^ idk what im supposed to be blanketing for these two ;w;
    00:54:078 - Add note i like the small anticipation for the note, and i mapped that part on insane
    01:11:547 (1) - Why New combo accident thank you for pointing it out


Insane
  • 00:21:990 - Add note if u want i dont hear anything to map it to ;w;
    00:31:104 (5) - NC ill leave this be, i think it's better to be consistent with the downbeat here
    00:35:660 (4,5,6) - Bad stack made a little better
    00:54:268 (1) - Add Finish i think it sounds better without
    00:21:610 (1) - Add Whistle okay i used the whistle i have in custom sound fill the gap in sound
thanks for modding :)
Zectro
gl
-Lemons
tynx zectro means a lot
Topic Starter
Airachi

Zectro wrote:

gl
thank youu ♥ ;w;
Zectro
HI KIDS

[ezpzlmsqz]
00:05:660 (3) - Make this one's head point better at 00:05:281 (2) -
00:37:179 (2,3) - ^
00:42:116 (1,2) - blanket
01:15:344 (3) - This looks meh/10 specially this part: http://puu.sh/lPoSk/f91b3ff0eb.jpg
01:20:660 (4) - Are you sure you don't want to end this at 01:21:040 - ?

[Normal]
00:20:471 (4) - Try x81
00:52:369 (4) - Try x175 for that perfect triangle (lol)
Interesting normal diff

[Hard]
check ur blankets if you care
00:04:711 (3,4,5) - Fix spacing inconsistency
00:07:749 (2,3,4,1,2) - Imo these should have more spacing (you can easily do that with ctrl+shift+s) because of 00:06:420 (4,5,6) - this spacing
00:17:053 - If you are going to have this hitsound I'd like it on a clickable object
00:39:838 (3,4) - 00:41:167 (3,4) - Use the same spacing for these please
00:50:091 (2) - Wouldn't you want x163y323?

[Insane]
00:17:243 (5,2) - Aw gosh darnit you just HAD to overlap these didn't you :^)
00:22:369 (1,2) - More space between these would always be nice since 00:23:888 (1,2) - may be confusing, and you may even be able to avoid this overlap 00:22:749 (2,2) -
00:49:142 (5) - Try x318y0 and 00:49:521 (6) - x249y181. 00:49:142 (5) - To avoid confusion and 00:49:521 (6) - so it still looks good
00:54:268 (1,2) - Same shape but ctrl+h would be cool

Good stuff

finally
an eastern song like this
that i like
-Lemons

Zectro wrote:

HI KIDS

[ezpzlmsqz]
00:05:660 (3) - Make this one's head point better at 00:05:281 (2) - yes
00:37:179 (2,3) - ^ yes
00:42:116 (1,2) - blanket im so cold
01:15:344 (3) - This looks meh/10 specially this part: http://puu.sh/lPoSk/f91b3ff0eb.jpg I can't believe I raised my son to be a hater
01:20:660 (4) - Are you sure you don't want to end this at 01:21:040 - ? yah cuz then I would have to use a 1/2 follow up that wasn't a slider and thats too hard omg

Good stuff you too thanks ;)

finally
an eastern song like this same
that i like tbh
code
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3180,17053,23129,23319,23888,45154,61009
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999998

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Easy Peasy Lemons' Squeezy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ
BeatmapID:820012
BeatmapSetID:374300

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"islasacutie.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
951,405.405405405405,4,2,1,30,1,0
3383,379.746835443038,4,2,1,50,1,0
4142,379.746835443038,4,2,1,50,1,0
11736,-100,4,2,1,30,0,0
17812,-100,4,2,1,30,0,0
32243,-100,4,1,1,30,0,0
32812,-100,4,2,1,30,0,0
54268,-100,4,2,1,70,0,1
81610,-100,4,2,1,45,0,0
86926,-100,4,2,1,40,0,0
87116,-100,4,2,1,35,0,0
87306,-100,4,2,1,30,0,0
87496,-100,4,2,1,25,0,0
87686,-100,4,2,1,20,0,0
87876,-100,4,2,1,15,0,0
88066,-100,4,2,1,10,0,0
88825,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 192,192,192
Combo3 : 255,128,255
Combo4 : 242,24,57

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Topic Starter
Airachi

Zectro wrote:

HI KIDS hellllllllo

[Normal]
00:20:471 (4) - Try x81 i moved to x79 so its straight
00:52:369 (4) - Try x175 for that perfect triangle (lol) lol ._.
Interesting normal diff i like flowers

[Hard]
check ur blankets if you care sure
00:04:711 (3,4,5) - Fix spacing inconsistency i got as similar as i think possible
00:07:749 (2,3,4,1,2) - Imo these should have more spacing (you can easily do that with ctrl+shift+s) because of 00:06:420 (4,5,6) - this spacing uh i didn't want the pentagon to be huge so i increased it .1 and decreased the triangle .5 x.x
00:17:053 - If you are going to have this hitsound I'd like it on a clickable object yah same also it was in the wrong spot idk how no one ever noticed including me like woah
00:39:838 (3,4) - 00:41:167 (3,4) - Use the same spacing for these please
00:50:091 (2) - Wouldn't you want x163y323? yah sure i can go for that i like equilateral, but i had it like it was before cause of the high vocal change

[Insane]
00:17:243 (5,2) - Aw gosh darnit you just HAD to overlap these didn't you :^) dam u got me 10/10 usage of carrot face
00:22:369 (1,2) - More space between these would always be nice since 00:23:888 (1,2) - may be confusing, and you may even be able to avoid this overlap 00:22:749 (2,2) - good idea ty
00:49:142 (5) - Try x318y0 and 00:49:521 (6) - x249y181. 00:49:142 (5) - To avoid confusion and 00:49:521 (6) - so it still looks good i like
00:54:268 (1,2) - Same shape but ctrl+h would be cool i didnt understand what to do with them its been a long day ;w; im curious tho

Good stuff

finally
an eastern song like this
that i like
im glad that you like it
thank you for modding ♥
Gamu
Hello! https://osu.ppy.sh/forum/t/393945

The current metadata is fine!

<Reference>
・Anime official site: http://www.plastic-memories.jp/music/op.html
・ANIPLEX+: https://www.aniplexplus.com/itemPjxyhhjC
・Eri Sasaki official site: http://erisasaki.net/

Good luck~ :3
Topic Starter
Airachi

Gamu wrote:

Hello! https://osu.ppy.sh/forum/t/393945

The current metadata is fine!

<Reference>
・Anime official site: http://www.plastic-memories.jp/music/op.html
・ANIPLEX+: https://www.aniplexplus.com/itemPjxyhhjC
・Eri Sasaki official site: http://erisasaki.net/

Good luck~ :3
Thank you so much Gamu :3 I appreciate it!!
SkinnyJommy
AYYYY ima help this set

[Insane]

00:01:559 (2) - I found a better way to make these S shape sliders!! so here ya go


00:01:559 (2,1) - You could blanket this better!

00:03:762 (2,3,4) - this is really close to the slider tail of 00:02:572 (1) - so i suggest moving it a bit farther away, at least so its not that close, ya feel me, it looks messy as it is onow

00:03:762 (2,3,4) - also this should be 5 notes, not 3!

00:05:471 (1,2) - I don't like these repeat sliders here, i cant really explain why, but something in my brain tells me that its wrong, and it feels wrong and awkward to play.. so i suggest trying this rhythm pattern instead!


00:06:325 - 00:06:420 - should have notes here! because you can hear the drums

00:12:496 (2,3) - You could blanket this better and also, you can use the slider ball to help shape the blanketing slider!because as you can see its not blanketed pefectly


00:15:344 (4) - You should end this slider on the white tick so you can hit all the piano ticks with circles, to make it more realistic to play!

00:18:382 (4) - move this to 194, 125 to create a nice pattern shape!

00:18:382 (4) - I would shorted this to the red tick because I believe that it is important to hit significant sounds with the head of a slider or circle! so in this case you have the vocal hitting on the tail and of a slider and that's not good imo. sometimes it is unavoidable and sometimes it is okay, but you would need more mapping experience to realize these things, so im helping you out with that now

00:20:091 - You skipped over a really important sound here, this definitely should be mapped! I see you are following the vocals but sometimes instruments cant be ignored, actually most times they cant xD

00:20:850 (1,2) - See here i think its completely fine to have a vocal end on a slider tail, because there is no upcoming sound right after it, so it doesnt really matter, because there is a short pause

00:22:749 (2) - Remove the repeat here and map the following drums after please!!

00:32:812 (4,1,2,3,4,5,1) - This pattern suddenly gets pretty difficult out of no where, also that backwards flow isnt very good for slow/low star rating songs i think, so i suggest changing up this pattern a bit

00:40:028 (4,5,1,2) - You have 2 seperate stacks here, but the first one has a lot more time inbetween clicks, so this might be pretty hard for the player to read, so i suggest moving apart one of the 2 stacks, or both idc

00:44:585 (7) - move this to 247, 43 to create a better looking pattern

00:44:774 (8) - move this to 286, 204 for the same reason

00:44:964 (9) - move this to 354, 268!!

00:45:154 (1) - move this to 362, 251 and if you do this you would have to blanket this slider around 8 better, remember you can also use that tiny circle around the circle after you have passed its time to help blanket

00:46:293 (6) - The triple is nice here, but this 6 shouldn't be a slider as it causes a vocal to land on the end of a slider, so i'd make this a circle and 00:46:483 - add a circle here

00:50:755 (4,5) - this double after the slider seems a bit too straight for a curved slider, so try to curve these notes to fit the angle of the slider

00:51:514 (2,3) - same thing here ^

00:51:040 (1,5) - this overlap is really messy and hard to read, try to make a better / more readable pattern!

I see a lot of patterns that I would do differently... but it's your style and im not trying to morph your map into one of my own so im trying not to say too much about patterns and flow and stuff like that

00:56:167 (2,4) - This is an overlap that is not needed, just try to keep things within sight distance of each other, and try not to cause any confusion or hard to read patterns until you have more experience with mapping! you can try new things later but just get the basics down for now

00:56:926 (5,6) - This stack is kinda just put here randomly, personally i would combine these two into a slider to follow the vocals better, because held vocals are represented really well with sliders!

00:57:306 (1) - I think extending this to the white tick and deleting 2 would be better, to follow the held vocal because it is held for a long time and you arent skipping any important drum beats

00:58:635 (1) - same thing here ^

01:02:053 (2) - move this to 10, 99 for a better looking pattern

01:01:673 (1,3) - blanket better please!

01:02:623 (5,1) - fix blanket

01:04:711 (7,1) - This is the beginning of the vocals where she starts to go higher pitch, so decreasing the spacing here is the opposite of what you would want to do! so try to increase this spacing to better fit the song

01:09:078 (5,6) - another random stack that i think doesnt fit!

01:12:876 (3,4) - you can arrange 3 and 4 around to make this 01:12:496 (1,2,3,4) - look like a really nice shape, but i wont give you the coordinates, so you'll have to find it yourself!! practice makes perfect :D

01:13:445 (5,1,4,5,1) - why all of the sudden vertical sliders? trying to be hollow wings? xD

01:15:344 (1,3) - these are a bit too close

01:21:420 (5,6,1,3) - blanket better

I dont know how to mod easier difficulties honestly, so ill just be doing this one!

hopefully this helped you kitty xD

GL
Topic Starter
Airachi

SkinnyJommy wrote:

AYYYY ima help this set

[Insane]

00:01:559 (2) - I found a better way to make these S shape sliders!! so here ya gour a genious what the


00:01:559 (2,1) - You could blanket this better!

00:03:762 (2,3,4) - this is really close to the slider tail of 00:02:572 (1) - so i suggest moving it a bit farther away, at least so its not that close, ya feel me, it looks messy as it is onow

00:03:762 (2,3,4) - also this should be 5 notes, not 3!

00:05:471 (1,2) - I don't like these repeat sliders here, i cant really explain why, but something in my brain tells me that its wrong, and it feels wrong and awkward to play.. so i suggest trying this rhythm pattern instead! i might change this at a later date but i hear the drums u pointed outtoo, but i feel like the repeat sliders emphasize the sound i want emphaized much better and it doesnt feel wrong for me to play.. but that could be just me because i know what sound to expect and go to. idk ill think bout it a bit more/color]


00:06:325 - 00:06:420 - should have notes here! because you can hear the drums

00:12:496 (2,3) - You could blanket this better and also, you can use the slider ball to help shape the blanketing slider!because as you can see its not blanketed pefectly always a few pixels off i should just start playing in fullscreen rather than 1kx600 tbh..


00:15:344 (4) - You should end this slider on the white tick so you can hit all the piano ticks with circles, to make it more realistic to play! i really dont hear anything to end the slider end to on the white tick tho so i wont it feels fine playing as is

00:18:382 (4) - move this to 194, 125 to create a nice pattern shape! oops i originally had that pattern but i forgot to move it back into the pattern

00:18:382 (4) - I would shorted this to the red tick because I believe that it is important to hit significant sounds with the head of a slider or circle! so in this case you have the vocal hitting on the tail and of a slider and that's not good imo. sometimes it is unavoidable and sometimes it is okay, but you would need more mapping experience to realize these things, so im helping you out with that now theres no sound to end it on the red tick i wont change it.. but i understand what you mean. it is not good to end sliders on no sound. it makes for even awkward play imo. this is fine unless someone confirms its okay to end sliders to end on no sound, then i will keep as is

00:20:091 - You skipped over a really important sound here, this definitely should be mapped! I see you are following the vocals but sometimes instruments cant be ignored, actually most times they cant xD i wont change for now, i need to think of a part to remap here if im gonna add it. i hear it but its so overpowered but i could make it work i guess, i got hitsounds for it too.. but its so echo..

00:20:850 (1,2) - See here i think its completely fine to have a vocal end on a slider tail, because there is no upcoming sound right after it, so it doesnt really matter, because there is a short pause maybe

00:22:749 (2) - Remove the repeat here and map the following drums after please!! ok hope u like it i do, on the fence bout it for awhile i even have bookmarks there damn xd

00:32:812 (4,1,2,3,4,5,1) - This pattern suddenly gets pretty difficult out of no where, also that backwards flow isnt very good for slow/low star rating songs i think, so i suggest changing up this pattern a bit this is one of the patterns i most likely will not change. i try keep similar difficulty though out the song with the patterns and it has perfect flow i think

00:40:028 (4,5,1,2) - You have 2 seperate stacks here, but the first one has a lot more time inbetween clicks, so this might be pretty hard for the player to read, so i suggest moving apart one of the 2 stacks, or both idc changed it a little hop its seasier to read. made distance to next jump the same with small cursor movement to keep safe feel... sort of.. i want 1/2 following to be stacked more than 4/5

00:44:585 (7) - move this to 247, 43 to create a better looking pattern moved to it

00:44:774 (8) - move this to 286, 204 for the same reason

00:44:964 (9) - move this to 354, 268!!

00:45:154 (1) - move this to 362, 251 and if you do this you would have to blanket this slider around 8 better, remember you can also use that tiny circle around the circle after you have passed its time to help blanket i did something different for moving the notes after moving 7 nice ideas tho

00:46:293 (6) - The triple is nice here, but this 6 shouldn't be a slider as it causes a vocal to land on the end of a slider, so i'd make this a circle and 00:46:483 - add a circle here ok i gotcha, thanks nice

00:50:755 (4,5) - this double after the slider seems a bit too straight for a curved slider, so try to curve these notes to fit the angle of the slider i rly like it this way but ill experiment it still leads to the next notes so its still intuitive to play and the straightness of the notes doesnt take away from the flow or make things awkward

00:51:514 (2,3) - same thing here ^

00:51:040 (1,5) - this overlap is really messy and hard to read, try to make a better / more readable pattern! 3.93

I see a lot of patterns that I would do differently... but it's your style and im not trying to morph your map into one of my own so im trying not to say too much about patterns and flow and stuff like that i do appreciate the suggestions though, patterns affect gameplay, and they are important, as long as it takes into consideration what i already have or has a good reason i won't ignore it and ill try it

00:56:167 (2,4) - This is an overlap that is not needed, just try to keep things within sight distance of each other, and try not to cause any confusion or hard to read patterns until you have more experience with mapping! you can try new things later but just get the basics down for now ithis is fine.. its 1/4 distance apart.. and it flows good.. its same slider.. and it has the motion i want the player to feel

00:56:926 (5,6) - This stack is kinda just put here randomly, personally i would combine these two into a slider to follow the vocals better, because held vocals are represented really well with sliders! im not following vocals, its those beats and its not random, its there to emphasize the music and it keeps the cursor still

00:57:306 (1) - I think extending this to the white tick and deleting 2 would be better, to follow the held vocal because it is held for a long time and you arent skipping any important drum beats its fine it goes to my rhythm and the bass and it hits the drums, i think my rhythm is better and it captures more

00:58:635 (1) - same thing here ^ no two is 2 loud to have on a slider end iand it doesnt have to be, actually i dont really enjoy having the downbeat not have a noteo n it either but i think the slider works best here honestly

01:02:053 (2) - move this to 10, 99 for a better looking pattern i moved into the middle of the previous triangle instead

01:01:673 (1,3) - blanket better please! ok

01:02:623 (5,1) - fix blanket warm circles uwu

01:04:711 (7,1) - This is the beginning of the vocals where she starts to go higher pitch, so decreasing the spacing here is the opposite of what you would want to do! so try to increase this spacing to better fit the song idk if its better but i like the flow i made with new one and it doesnt decrease now xD yay for increasest

01:09:078 (5,6) - another random stack that i think doesnt fit! same as earlier stack explanation

01:12:876 (3,4) - you can arrange 3 and 4 around to make this 01:12:496 (1,2,3,4) - look like a really nice shape, but i wont give you the coordinates, so you'll have to find it yourself!! practice makes perfect :D holy. i think i did it i want a cookie

01:13:445 (5,1,4,5,1) - why all of the sudden vertical sliders? trying to be hollow wings? xD no, i didnt even kno that was related to hollow wings lol BUT ANYWAY let me like explain .. ok so i want to emphasize the whole sliders for all the horizontal ones.. and it has the whole HOoOoOoOoO TE E tEEEeEeEeE sound going on.. if my musical to text explanations r even good.. but yeah the next best thing besides making them like this is a vertical slider, and so i just went along for the flow for the rest of them too because i wanted to have the slider as long as possible.... and i enjoy it fuck i kinda typed so much. w.e hope u enjoy my explanations xo

01:15:344 (1,3) - these are a bit too close hmm ok i moved to another spot, i think u were right

01:21:420 (5,6,1,3) - blanket better man u have good sight

I dont know how to mod easier difficulties honestly, so ill just be doing this one!

hopefully this helped you kitty xD yes you helped me more than i could ever thank you for, thank you so much mika, i just invented a name for you hope you love it xo

GL
Doormat
Hey! M4M here, sorry this is really, really late it must’ve slipped my mind ;w;
[]
[General]
  1. I don’t know if it’s just me, but I think your offset is off by a bit; try adjusting it by -20ms, e.g. your first red uninherited point should start at 931.
[Easy Peasy Lemons’ Squeezy]
  1. 00:08:129 (2,3) – blanket could be nicer
  2. 00:12:496 (1) – I think you should move the new combo that starts here to 00:11:736 (2) – because the emphasis there is stronger
  3. 00:14:774 (1,2) – blankets orzz
  4. 00:29:964 (1,2) – I think these would work better if you emphasized the vocals here that’s on the red tick at 00:30:534 rather than the beat on 00:30:724, maybe by using a 3/2 slider?
  5. 00:31:483 (3,4) – yeah same as above
  6. 00:48:192 (1,2) – last blanket check I point out, so yeah you’re going to want to go back and check all your blankets because they could definitely be better
  7. 01:10:217 (5,1) – some people would tell you not to follow up notes by a half-beat with a bpm like 158 for an Easy difficulty because it’s very different from the one beat follow-up that was dominant throughout the song prior to this point. I am one of those people.
  8. 01:14:015 (2,3) – same as above
  9. 01:15:344 (3) – pretty sure this should end half a beat earlier, e.g. end it at the red tick at 01:16:863
  10. 01:24:648 (1,2) – half-beat problem thing as mentioned before
[Normal]
  1. 00:09:268 (2) – I think you should start the new combo here instead of at 00:08:888 (1) – because there’s more emphasis on the note before the spinner
  2. break after the spinner seems unnecessary in my opinion, because it’s so short
  3. 00:17:812 (4) – there’s a really strong emphasis on this note here, so I’d start a new combo here.
  4. 00:19:331 (1) – I think you should move this to 00:19:142 and make it into a 1/1 slider to highlight the vocals, since this is the only note in this combo that isn’t placed on a vocal note
  5. 00:23:888 (4,5) – these blankets could be improved in my opinion
  6. 00:28:445 (1,2) – these blankets could be better
  7. 00:36:040 (3) – really strong emphasis on this note; I recommend starting a new combo here
  8. 00:41:736 (3,4) – last blanket check I point out, so you’re going to want to recheck all your blankets
  9. I would not recommend using a change in slider velocities for a Normal difficulty because then it creates this weird shift in spacing and it looks a little visually displeasing in my opinion
  10. 01:21:040 (3,4) – spacing here is really large that it might cause some beginners to break combo here; maybe try replacing this with a 1/2 slider instead?
[Hard]
  1. 00:09:268 (2) – new combo here instead of at 00:08:888 (1) -; explained in Normal
  2. 01:07:749 (1) – this blanket could be better
[Insane]
  1. 00:09:268 (2) – new comb ohere instead of at 00:08:888 (1) –
  2. 01:00:344 (1,2) – placing a double directly underneath a slider might be a little tricky to read in my opinion; maybe you should combine the two and leave it as a 1/1 slider?
  3. similar to the other difficulties, you might want to check your blankets; examples include: 00:00:951 (1,2) -, 00:12:306 (1,2) -, 00:19:901 (2,3) -, etc.
[]
Hope this helps ;)
Topic Starter
Airachi

Doormat wrote:

Hey! M4M here, sorry this is really, really late it must’ve slipped my mind ;w;that's quite alright, i was aware that you would have stuff to do, thank you for your time :) i will check the rest in the morning~ i know there are stuff i will be fixing edit4 ok time to finish this, i feel well. ;w;
[]
[General]
  1. I don’t know if it’s just me, but I think your offset is off by a bit; try adjusting it by -20ms, e.g. your first red uninherited point should start at 931. i checked this really quick and it should be fine, and i did use the offset/timing from another set
[Normal]
  1. 00:09:268 (2) – I think you should start the new combo here instead of at 00:08:888 (1) – because there’s more emphasis on the note before the spinner
  2. break after the spinner seems unnecessary in my opinion, because it’s so short
  3. 00:17:812 (4) – there’s a really strong emphasis on this note here, so I’d start a new combo here. hmk, im not veyr combo savvy, and i dont really stray away from the downbeats but i like this
  4. 00:19:331 (1) – I think you should move this to 00:19:142 and make it into a 1/1 slider to highlight the vocals, since this is the only note in this combo that isn’t placed on a vocal notei see it now
  5. 00:23:888 (4,5) – these blankets could be improved in my opinion
  6. 00:28:445 (1,2) – these blankets could be better
  7. 00:36:040 (3) – really strong emphasis on this note; I recommend starting a new combo hereokidoki
  8. 00:41:736 (3,4) – last blanket check I point out, so you’re going to want to recheck all your blankets
  9. I would not recommend using a change in slider velocities for a Normal difficulty because then it creates this weird shift in spacing and it looks a little visually displeasing in my opinion hmm i just wanted to keep it consistent with the SV increase thru the whole difficulty but i see what ur saying
  10. 01:21:040 (3,4) – spacing here is really large that it might cause some beginners to break combo here; maybe try replacing this with a 1/2 slider instead?
    gotcha, fix
[Hard]
  1. 00:09:268 (2) – new combo here instead of at 00:08:888 (1) -; explained in Normal I agree, i like this better, thanks
  2. 01:07:749 (1) – this blanket could be betternice eye

[Insane]
  1. 00:09:268 (2) – new comb ohere instead of at 00:08:888 (1) –
  2. 01:00:344 (1,2) – placing a double directly underneath a slider might be a little tricky to read in my opinion; maybe you should combine the two and leave it as a 1/1 slider? this resulted in me remapping a bit, thanks for pointing this out actually
  3. similar to the other difficulties, you might want to check your blankets; examples include: 00:00:951 (1,2) -, 00:12:306 (1,2) -, 00:19:901 (2,3) -, etc.
[]
Hope this helps ;) yes you help lots, love ur maps, thank u for looking through my set <3
I am going to go through and fix the blankets after i fix other mod.. :)
-Lemons

Doormat wrote:

[Easy Peasy Lemons’ Squeezy]
  1. 00:08:129 (2,3) – blanket could be nicer yeah blankets are fixed up asdf
  2. 00:12:496 (1) – I think you should move the new combo that starts here to 00:11:736 (2) – because the emphasis there is stronger yes
  3. 00:14:774 (1,2) – blankets orzz
  4. 00:29:964 (1,2) – I think these would work better if you emphasized the vocals here that’s on the red tick at 00:30:534 rather than the beat on 00:30:724, maybe by using a 3/2 slider? yes
  5. 00:31:483 (3,4) – yeah same as above
  6. 00:48:192 (1,2) – last blanket check I point out, so yeah you’re going to want to go back and check all your blankets because they could definitely be better
  7. 01:10:217 (5,1) – some people would tell you not to follow up notes by a half-beat with a bpm like 158 for an Easy difficulty because it’s very different from the one beat follow-up that was dominant throughout the song prior to this point. I am one of those people. I had some big ass rant wrote here but I'm not gonna bother posting it because it's pretty much moot now. I fixed the 1/2 follow ups but for your future moddings it's usually helpful to give a suggestion to fixing the problem not just saying "hey don't do this because I said so"
  8. 01:14:015 (2,3) – same as above
  9. 01:15:344 (3) – pretty sure this should end half a beat earlier, e.g. end it at the red tick at 01:16:863
  10. 01:24:648 (1,2) – half-beat problem thing as mentioned before
Hope this helps ;)
a s d f

code
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Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Easy Peasy Lemons' Squeezy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
BeatmapID:820012
BeatmapSetID:374300

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Stjpa
Don't even ask how I found you / this map. ;_;
And please don't be upset if I didn't write polite, it's late atm and I'm tired. Definitely wanna help out here.

[Easy]
• 00:10:217 (1,2) - Dunno about these objects because of the polarity change, also, the sliderhead doesn't really have a sound newer players can predict. And strong isn't it either. I'd delete them bot with this reason.
• 00:17:812 (1) - I think you should make this slider straight. Doesn't really make sense like this.
• 00:23:129 (2) - Curve it more?
• 00:23:888 (1,2) - I'd suggest to improve the transition.
• 00:26:926 (1,2,3) - Try this? Rotate (1) by -20 and straighten (2).
• 00:29:964 (1,4) - Not so cool overlap. But it's just a minor thing as it isn't really noticable while playing.
• 00:31:104 - Dunno if leaving it blank makes sense because 00:29:585 (3) is basically the same.
• 00:36:040 (1,2,3) - Path isn't clear. It's really impotant in easier diffs.
• 00:42:116 (1,2,3) - You could make a proper triangle here and also improve the blanket.
• 00:49:901 (3,1) - Would be cool if you'd blanket it, I think.
• 00:54:268 (1) - Improve flow with curving this one?
• 00:55:787 (4,5,6) - Path isn't clear. You used blankets like (4) and (6) already, this would confuse pretty much this way.
• 01:00:724 (2,3) - Better transition?
• 01:08:698 (3) - I'd place it a bit higher for better flow.
• 01:18:382 (2) - Should end 1/2 earlier as it's mapped to vocals.
• 01:22:369 (2) - Improve blanket. Would also improve flow in this case.


[Normal]

• 00:00:545 - I think a 1/2 slider would be cool here.
• 00:03:572 (3) - Should target the next slider.
• 00:04:142 (1,2) - Soz for going nazi, but improve blanket. c:
• 00:16:293 (1,2) - Strange flow if you ask me.
• 00:18:952 (5) - Could be a slider I think.
• 00:19:711 (2) - Should also go straight to the next object.
• 00:20:471 (4) - Why not rotate it a little bit?
• 00:24:648 (5) - Little overlap with the reverse-slider, not really noticable but annoying for me. q-q

But I guess I'm gonna stop here, as the mistakes repeat over and over. Would recommend a remap. If you wish, I could try to make a Normal, even though I can't guarentee a perfect one.


[Hard]

• So the most disturbing thing in my opinion is, that your object mostly go straight into one direction, instead of having a simple and enjoyable flow. I don't say that you are mapping bad or anything, you are just not experienced yet. But here I am, to help. 8-)
So I guess you should map more eh...let flow everything way better. Can't really describe it, but I hope you know what I mean. If not, just compare the placement of your map with Hards from other ranked maps. I'll mod this diff then. Maybe IRC, if you can catch me online.


[Insane]

• Overall you should replace some objects and overthink your flow here too, but it's still way better than in Hard. You just need some experience, this isn't complete bullshit or something.
• 00:05:471 (1,2) - I think if you make pattern like this, sliders should be straight.
• 00:15:344 (4) - Could cross (1)
• 00:16:863 (4,5) - Not a fan of the idea of stacking them as they don't have the same sound.
• 00:26:926 (1,4) - Overlap D:
• 00:31:104 (5,1,2,3) - It's highly recommended to use the same rhythm as 00:29:964 (1,2,3,4) here.
• 00:33:002 (1,3,5) - I don't really like it that they almost touch.
• 00:36:040 (1,2,3) - Flow is meh.
• 00:45:154 (1,3) - Shouldn't be that close together also.
• 00:40:028 (4,5) - Maybe 0,1x DS?
• 00:47:053 (2,3,4) - Could also have a better flow.
• 00:56:167 (2,3,4) - Not a fan of this.
• 00:57:116 (6) - Place it above (4) and bit more to the left for a cool flow? c:
• 01:06:420 (1,2,3,4,5) - Not the best rhythm choice I think.
• 01:13:445 (5,1,4,5,1) - I dislike how they all go either straight down or up.
• 01:23:698 (3) - Improve blanket.
• 01:26:356 (7) - NC for consistency.

Whenever you have question, you can pm me ingame or in forum.
-Lemons

Stjpa wrote:

[Easy]
• 00:10:217 (1,2) - Dunno about these objects because of the polarity change, also, the sliderhead doesn't really have a sound newer players can predict. And strong isn't it either. I'd delete them bot with this reason. Seems like a lot of really empty space but I suppose so why not
• 00:17:812 (1) - I think you should make this slider straight. Doesn't really make sense like this. wat
• 00:23:129 (2) - Curve it more? wat
• 00:23:888 (1,2) - I'd suggest to improve the transition. I don't know what that means nor does that help me
• 00:26:926 (1,2,3) - Try this? Rotate (1) by -20 and straighten (2). yes
• 00:29:964 (1,4) - Not so cool overlap. But it's just a minor thing as it isn't really noticable while playing. I think I fixed this in the last update but you were still using the last one xd
• 00:31:104 - Dunno if leaving it blank makes sense because 00:29:585 (3) is basically the same. ^
• 00:36:040 (1,2,3) - Path isn't clear. It's really impotant in easier diffs. ^
• 00:42:116 (1,2,3) - You could make a proper triangle here and also improve the blanket. yes
• 00:49:901 (3,1) - Would be cool if you'd blanket it, I think. fixed in above
• 00:54:268 (1) - Improve flow with curving this one? yes
• 00:55:787 (4,5,6) - Path isn't clear. You used blankets like (4) and (6) already, this would confuse pretty much this way. I don't know what you mean
• 01:00:724 (2,3) - Better transition? still doesn't help
• 01:08:698 (3) - I'd place it a bit higher for better flow. fixed in above
• 01:18:382 (2) - Should end 1/2 earlier as it's mapped to vocals.
• 01:22:369 (2) - Improve blanket. Would also improve flow in this case. I remapped the end so it's different now
code
osu file format v14

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Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Easy Peasy Lemons' Squeezy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
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Topic Starter
Airachi

Stjpa wrote:

Don't even ask how I found you / this map. ;_;
And please don't be upset if I didn't write polite, it's late atm and I'm tired. Definitely wanna help out here. if u wanna share how u found it i am curious! xo either way thank you so much for your time.. i actually just remapped a bit of the insane, so i hope it doesn't affect the mod too much..


[Normal]

• 00:00:545 - I think a 1/2 slider would be cool here. i start to the music on every difficulty, at 00:00:951 (1) - i don't want to change it, but i do think it would be cool too
• 00:03:572 (3) - Should target the next slider. should be ok
• 00:04:142 (1,2) - Soz for going nazi, but improve blanket. c: yes i am gonna go thru all difficulties and improve them after i make changes, from previous mod too
• 00:16:293 (1,2) - Strange flow if you ask me. think it is okay for the music, ill change if anyone else mentions it, but flows fine for me
• 00:18:952 (5) - Could be a slider I think. i changed this and another rhythm following it to keep it consistent
• 00:19:711 (2) - Should also go straight to the next object. uhh should be fine after abovechange
• 00:20:471 (4) - Why not rotate it a little bit? ^
• 00:24:648 (5) - Little overlap with the reverse-slider, not really noticable but annoying for me. q-q sorry u feel that way

But I guess I'm gonna stop here, as the mistakes repeat over and over. Would recommend a remap. If you wish, I could try to make a Normal, even though I can't guarentee a perfect one. i won't remap until i feel i have to, and i need to learn for myself, but thanks for the offer


[Hard]

• So the most disturbing thing in my opinion is, that your object mostly go straight into one direction, instead of having a simple and enjoyable flow. I don't say that you are mapping bad or anything, you are just not experienced yet. But here I am, to help. 8-)
So I guess you should map more eh...let flow everything way better. Can't really describe it, but I hope you know what I mean. If not, just compare the placement of your map with Hards from other ranked maps. I'll mod this diff then. Maybe IRC, if you can catch me online. thanks but i dont understand. my flow goes tons of places and not in one direction. sorry i am not changing anything, and i will look at hard maps when something sparks my interest.


[Insane]

• Overall you should replace some objects and overthink your flow here too, but it's still way better than in Hard. You just need some experience, this isn't complete bullshit or something.
• 00:05:471 (1,2) - I think if you make pattern like this, sliders should be straight. i dont agree
• 00:15:344 (4) - Could cross (1)its fine its a square and it doesnt block the path of the slider
• 00:16:863 (4,5) - Not a fan of the idea of stacking them as they don't have the same sound. i think it's fine
• 00:26:926 (1,4) - Overlap D: no it isn't, 1 fades out way before 4 even comes on
• 00:31:104 (5,1,2,3) - It's highly recommended to use the same rhythm as 00:29:964 (1,2,3,4) here. no
• 00:33:002 (1,3,5) - I don't really like it that they almost touch. i like it
• 00:36:040 (1,2,3) - Flow is meh. changed to circles word and tried cleaning up blankets
• 00:45:154 (1,3) - Shouldn't be that close together also. changed in other mod
• 00:40:028 (4,5) - Maybe 0,1x DS? tried it, i didn't like the spacing
• 00:47:053 (2,3,4) - Could also have a better flow. changed from other mod
• 00:56:167 (2,3,4) - Not a fan of this. finally gave in and changed from other mod,
• 00:57:116 (6) - Place it above (4) and bit more to the left for a cool flow? c: uhh changed in other mod x.x
• 01:06:420 (1,2,3,4,5) - Not the best rhythm choice I think. ok i changed it
• 01:13:445 (5,1,4,5,1) - I dislike how they all go either straight down or up. im sorry, they r to emphasize the music and not be horizontal/ curved
• 01:23:698 (3) - Improve blanket.
• 01:26:356 (7) - NC for consistency.changed previous mod

Whenever you have question, you can pm me ingame or in forum.
updated diffs, fixing blankets, thank you for modding mysterious person c:
Stjpa
I'm dumb and also used blue....
And also no KD because I recently received one.

Airachi wrote:

Stjpa wrote:

Don't even ask how I found you / this map. ;_;
And please don't be upset if I didn't write polite, it's late atm and I'm tired. Definitely wanna help out here. if u wanna share how u found it i am curious! xo either way thank you so much for your time.. i actually just remapped a bit of the insane, so i hope it doesn't affect the mod too much..
I think I checked MikasaSerkets profile and found you on her map threads or something...I don't really remember anymore.

[Normal]

• 00:00:545 - I think a 1/2 slider would be cool here. i start to the music on every difficulty, at 00:00:951 (1) - i don't want to change it, but i do think it would be cool too
• 00:03:572 (3) - Should target the next slider. should be ok
• 00:04:142 (1,2) - Soz for going nazi, but improve blanket. c: yes i am gonna go thru all difficulties and improve them after i make changes, from previous mod too
• 00:16:293 (1,2) - Strange flow if you ask me. think it is okay for the music, ill change if anyone else mentions it, but flows fine for me
• 00:18:952 (5) - Could be a slider I think. i changed this and another rhythm following it to keep it consistent But you need to rotate reverse-slider + circle a little bit because (4) appears before (2) even finished.
• 00:19:711 (2) - Should also go straight to the next object. uhh should be fine after abovechange
• 00:20:471 (4) - Why not rotate it a little bit? ^
• 00:24:648 (5) - Little overlap with the reverse-slider, not really noticable but annoying for me. q-q sorry u feel that way
[]
Additional modding:
• 00:09:268 (1) - Why does this one have a NC but not the exact same part in the end?
• 00:28:445 (1,3) - Pishifat told me in my map that this shouldn't be a thing and will be a DQ reason.
• 00:54:458 - Normal has to use constant SV.
• 01:07:749 (1,4) - Touching and visible.
• 01:14:015 (1,1) - I think you can guess it.
• 01:15:344 (1,4) - ^
• 01:18:382 (1,3) - ^

[Hard]

So the most disturbing thing in my opinion is, that your object mostly go straight into one direction, instead of having a simple and enjoyable flow. I don't say that you are mapping bad or anything, you are just not experienced yet. But here I am, to help. 8-)
So I guess you should map more eh...let flow everything way better. Can't really describe it, but I hope you know what I mean. If not, just compare the placement of your map with Hards from other ranked maps. I'll mod this diff then. Maybe IRC, if you can catch me online.
thanks but i dont understand. my flow goes tons of places and not in one direction. sorry i am not changing anything, and i will look at hard maps when something sparks my interest. How tired was I holy shit... D:

• You should fix your DS in this diff. Hard still has to use quite constant DS except you want to emphasize one circle / slider.
• 00:16:293 (1,2,3,4) - I'm sure this isn't a straight line. Just place a row from down to top (or whatever) and rotate it. I suck at explaining.
• 00:34:142 (5,2) - Could be cleaner I think.
• 00:47:053 (2,4) - A big nope in Hards.
• 00:56:547 (4,5) - ^
• 00:57:686 (2,3) - CTRL + G them for better flow? D:
• 01:15:914 (2,3,4) - As above. If you wonder why this one doesn't work but the ones in pre-kiai: They are more visible in pre-kiai due to custom stack.
• 01:26:357 (1,2) - Should have the same NCing as in the beginning.

[Insane]

• Overall you should replace some objects and overthink your flow here too, but it's still way better than in Hard. You just need some experience, this isn't complete bullshit or something.
• 00:05:471 (1,2) - I think if you make pattern like this, sliders should be straight. i dont agree
• 00:15:344 (4) - Could cross (1)its fine its a square and it doesnt block the path of the slider
• 00:16:863 (4,5) - Not a fan of the idea of stacking them as they don't have the same sound. i think it's fine
• 00:26:926 (1,4) - Overlap D: no it isn't, 1 fades out way before 4 even comes on
• 00:31:104 (5,1,2,3) - It's highly recommended to use the same rhythm as 00:29:964 (1,2,3,4) here. no But this way it's more boring to play, but it's just my opinion.
• 00:33:002 (1,3,5) - I don't really like it that they almost touch. i like it
• 00:36:040 (1,2,3) - Flow is meh. changed to circles word and tried cleaning up blankets
• 00:45:154 (1,3) - Shouldn't be that close together also. changed in other mod
• 00:40:028 (4,5) - Maybe 0,1x DS? tried it, i didn't like the spacing
• 00:47:053 (2,3,4) - Could also have a better flow. changed from other mod
• 00:56:167 (2,3,4) - Not a fan of this. finally gave in and changed from other mod,
• 00:57:116 (6) - Place it above (4) and bit more to the left for a cool flow? c: uhh changed in other mod x.x
• 01:06:420 (1,2,3,4,5) - Not the best rhythm choice I think. ok i changed it
• 01:13:445 (5,1,4,5,1) - I dislike how they all go either straight down or up. im sorry, they r to emphasize the music and not be horizontal/ curved
• 01:23:698 (3) - Improve blanket.
• 01:26:356 (7) - NC for consistency.changed previous mod

Whenever you have question, you can pm me ingame or in forum.
updated diffs, fixing blankets, thank you for modding mysterious person c:

-Lemons wrote:

Stjpa wrote:

[Easy]
• 00:10:217 (1,2) - Dunno about these objects because of the polarity change, also, the sliderhead doesn't really have a sound newer players can predict. And strong isn't it either. I'd delete them bot with this reason. Seems like a lot of really empty space but I suppose so why not
• 00:17:812 (1) - I think you should make this slider straight. Doesn't really make sense like this. wat Just looks kind of ugly.
• 00:19:331 (3) - Could touch some HP-Bars.
• 00:23:129 (2) - Curve it more? wat To improve flow and transition to next object.
• 00:23:888 (1,2) - I'd suggest to improve the transition. I don't know what that means nor does that help me Something like connection. Would be way better if you would place these 2 objects more to the right so the path is more visible. But it's up to you.
• 00:26:926 (1,2,3) - Try this? Rotate (1) by -20 and straighten (2). yes
• 00:29:964 (1,4) - Not so cool overlap. But it's just a minor thing as it isn't really noticable while playing. I think I fixed this in the last update but you were still using the last one xd
• 00:31:104 - Dunno if leaving it blank makes sense because 00:29:585 (3) is basically the same. ^ Was a fresh download, so... D:
• 00:36:040 (1,2,3) - Path isn't clear. It's really impotant in easier diffs. ^
• 00:42:116 (1,2,3) - You could make a proper triangle here and also improve the blanket. yes
• 00:49:901 (3,1) - Would be cool if you'd blanket it, I think. fixed in above
• 00:54:268 (1) - Improve flow with curving this one? yes
• 00:55:787 (4,5,6) - Path isn't clear. You used blankets like (4) and (6) already, this would confuse pretty much this way. I don't know what you mean Place (6) more to the right so newer players definitely know that (5) is the next object. This way it'll really confuse.
• 00:59:585 (2,2) - Blanket them?
• 01:00:724 (2,3) - Better transition? still doesn't help Make clearer path, but seems like you did it already. Or I was more tired that I actually thought.
• 01:08:698 (3) - I'd place it a bit higher for better flow. fixed in above
• 01:18:382 (2) - Should end 1/2 earlier as it's mapped to vocals.
• 01:22:369 (2) - Improve blanket. Would also improve flow in this case. I remapped the end so it's different now
-Lemons
Not gonna quote because then we'd have a big clusterfuck of a post xd

Aboutmypinks: That's what I had assumed you meant by transitions, and I did try to tidy them up so nbd.

The wats are because changing the slider designs isn't really that important unless it's going to affect cursor motion since most easy players follow the entire sliderbody

As for the 'idk what u mean' part I literally had the ephiphany of what you meant last night at 04:00 while I was laying in bed thinking about circles

As for the download parts, I just meant that I had already updated it in the previous mod but airachi hadn't pushed through the update yet, I did look to make sure on all of them tho

thnx for the clarifications remember to mod when ur not tired qtpie <3

code
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999998

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Easy Peasy Lemons' Squeezy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
BeatmapID:820012
BeatmapSetID:374300

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples

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Topic Starter
Airachi
SPOILER

Stjpa wrote:

[Normal]

• 00:18:952 (5) - Could be a slider I think. i changed this and another rhythm following it to keep it consistent But you need to rotate reverse-slider + circle a little bit because (4) appears before (2) even finished. i dont understand why it matters that 4 appears before two finishes
Additional modding:
• 00:09:268 (1) - Why does this one have a NC but not the exact same part in the end?
• 00:28:445 (1,3) - Pishifat told me in my map that this shouldn't be a thing and will be a DQ reason.
• 00:54:458 - Normal has to use constant SV. I asked a bn and they said it does not have to be
• 01:07:749 (1,4) - Touching and visible.
• 01:14:015 (1,1) - I think you can guess it.
• 01:15:344 (1,4) - ^
• 01:18:382 (1,3) - ^

[Hard]

• You should fix your DS in this diff. Hard still has to use quite constant DS except you want to emphasize one circle / slider.
• 00:16:293 (1,2,3,4) - I'm sure this isn't a straight line. Just place a row from down to top (or whatever) and rotate it. I suck at explaining.
• 00:34:142 (5,2) - Could be cleaner I think.
• 00:47:053 (2,4) - A big nope in Hards. i used the same flow already, so i am going to keep it
• 00:56:547 (4,5) - ^
• 00:57:686 (2,3) - CTRL + G them for better flow? D: i didnt do what u did but i made what i was going for more obvious and used the same note pattern on the upcoming one
• 01:15:914 (2,3,4) - As above. If you wonder why this one doesn't work but the ones in pre-kiai: They are more visible in pre-kiai due to custom stack.
• 01:26:357 (1,2) - Should have the same NCing as in the beginning.

[Insane]

• 00:31:104 (5,1,2,3) - It's highly recommended to use the same rhythm as 00:29:964 (1,2,3,4) here. no But this way it's more boring to play, but it's just my opinion. also i changed the rhythm but its not what u suggested
pink is stuff and nothing is changed or something
-thank you for re-modding, i appreciate the time taken to explain things :)
Slayed_old_1
ok

ins

00:00:849 - seems like a note missing here, it woudnt be a big problem to put it there

00:04:142 - 1/2 slider here sound much better with a circle 00:04:521 - here

00:06:040 - i think finish is missing here (caz same sounds in music like here 00:05:471 -)

00:12:306 - in this part claps are really loud compare to other sounds in music. suggesting to use others, more quite

00:30:534 (4) - 00:31:483 (1,2) - these polylines are looking very weird. even THIS way will look much better

00:39:078 (1,2) - same as ^

00:55:597 (1) - uh. try this slider, it will look much better and also will have a blanket with 00:55:217 (5)

00:59:964 (8,1) - not really sure, but probably these 2 notes should be stacked

01:02:243 (3,4) - i undestand what u was trying to do but this overlap doesnt look nice. try this way

01:14:585 (4,5,1) - why polylines. do some curves, they fit this song really good

hrd

um.. this diff looks worse (sry) than ins. 1st i thought that it was mapped by another person but no..

first of all. use constant spacing. 00:01:559 (2) - 00:02:572 (1) - these notes seem to be 1/4 for new players, so they couldnt read this good

00:04:142 (1,2,3,4,5,1,2,3,4,5,6) - why u use only polylines? add some curves, so it will look better my thoughts

00:16:293 (6,7,8,9) - strange spacing and this polyline looks very weird. try this way

00:17:812 (1,2,3) - same ^

also what about reducing SV in this part 00:17:812 (1,2,3) - ? music is pretty slow, so u need to indicate it somehow. also do it in ins (i dont remember if u did it already)

00:25:407 (1) - move to x=152 y=38 for a better flow

00:29:585 (4,1,2,3) - again polylines.. why? xD

00:44:015 (2,3,4,1,2,3,4) - man..

00:48:192 (1,2,3,4) - again strange spacing and flow, maybe do this

00:54:648 (3,4) - put a blanket here maybe

00:57:876 (3,4) - this moment is not really readable. transorm the slider into a curve or just put the slider down a bit to make a flow, so it will work better

00:59:015 (2,3,4) - why here is such a big spacing? no changes in music, really. use DS and map as u mapped before

01:11:926 (4) - make it similar to this 01:13:445 (5), it will look much better, believe me

01:19:142 (3,5) - improve the stack

conclus: check all distanses and rework ur polyline sliders. also think about reducing SV in the middle of this song.

normal seems fine. +/-

es

00:07:179 (1) - this slider is touching the HP bar. but it down a little

mapping on instruments in vocal part looks very weird lol

00:14:774 (3,4) - blankets please

00:19:331 (3) - again touching the HP bar, can be a problem for new players and BAT

00:40:597 (3) - move to x=375 y=169 for a better flow

gl
-Lemons

Slayed wrote:

es

00:07:179 (1) - this slider is touching the HP bar. but it down a little not on default skin

mapping on instruments in vocal part looks very weird lol examples help

00:14:774 (3,4) - blankets please sure

00:19:331 (3) - again touching the HP bar, can be a problem for new players and BAT yeah

00:40:597 (3) - move to x=375 y=169 for a better flow sure
code
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3180,17053,23129,23319,23888,45154,61009
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999998

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Easy Peasy Lemons' Squeezy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
BeatmapID:820012
BeatmapSetID:374300

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"islasacutie.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Airachi

Slayed wrote:

ok

ins

00:00:849 - seems like a note missing here, it woudnt be a big problem to put it there i don't want the song to start there but it could be an idea at any time in the future

00:04:142 - 1/2 slider here sound much better with a circle 00:04:521 - here much better,

00:06:040 - i think finish is missing here (caz same sounds in music like here 00:05:471 -) i do not hear a cymbal on 00:06:040 (2) -

00:12:306 - in this part claps are really loud compare to other sounds in music. suggesting to use others, more quite i will have to look around for one

00:30:534 (4) - 00:31:483 (1,2) - these polylines are looking very weird. even THIS way will look much better hmm okay i changed to be more curve

00:39:078 (1,2) - same as ^ i want these straight

00:55:597 (1) - uh. try this slider, it will look much better and also will have a blanket with 00:55:217 (5) i dont like how that one flows with it, i like the current one more

00:59:964 (8,1) - not really sure, but probably these 2 notes should be stacked they i think they got moved by accident

01:02:243 (3,4) - i undestand what u was trying to do but this overlap doesnt look nice. try this way o wow thanks this is nice i love the flow

01:14:585 (4,5,1) - why polylines. do some curves, they fit this song really goodi want them to be straight


hrd

um.. this diff looks worse (sry) than ins. 1st i thought that it was mapped by another person but no.. nop i just suck B)

first of all. use constant spacing. 00:01:559 (2) - 00:02:572 (1) - these notes seem to be 1/4 for new players, so they couldnt read this good did u even check the DS? theyre both literally 1.0

00:04:142 (1,2,3,4,5,1,2,3,4,5,6) - why u use only polylines? add some curves, so it will look better my thoughts uhm.. i only changed some of them.. i actually really like straight sliders and them emphasize what i want them too..

00:16:293 (6,7,8,9) - strange spacing and this polyline looks very weird. try this way i want this to be straight.. maybe ill change if more people want it to be but so far no

00:17:812 (1,2,3) - same ^

also what about reducing SV in this part 00:17:812 (1,2,3) - ? music is pretty slow, so u need to indicate it somehow. also do it in ins (i dont remember if u did it already) i would rather not reduce it, maybe if more people suggest

00:25:407 (1) - move to x=152 y=38 for a better flow ok sure i moved others too to get the ds again

00:29:585 (4,1,2,3) - again polylines.. why? xD becasue i like them

00:44:015 (2,3,4,1,2,3,4) - man.. i changed some and rhythm

00:48:192 (1,2,3,4) - again strange spacing and flow, maybe do this

00:54:648 (3,4) - put a blanket here maybe ok

00:57:876 (3,4) - this moment is not really readable. transorm the slider into a curve or just put the slider down a bit to make a flow, so it will work better ok

00:59:015 (2,3,4) - why here is such a big spacing? no changes in music, really. use DS and map as u mapped before yes there are..

01:11:926 (4) - make it similar to this 01:13:445 (5), it will look much better, believe me i want it straight sorry i have it to the music

01:19:142 (3,5) - improve the stack i dont rly know how to improve it so i just restacked it i hope it worked

conclus: check all distanses and rework ur polyline sliders. also think about reducing SV in the middle of this song.

gl thank you or taking the time to look st the mapset, really helpful for hard :)
Cheonshi
Easy

cant really say much to it seems mapped to every here and then i dont like modding easy diffs either

Normal

didnt see anything

Hard

00:12:116 - the vocal already starts on white tick - add something or better make a slider and remove next circle

00:28:445 (1,2,3) - this spacing compared to 00:30:534 (3,4) - that doenst fit - intended?

01:01:863 - add something?


Insane

00:12:116 - the vocal already starts on white tick - add something or better make a slider and remove next circle im a just halluzinating or am i right lmao?

00:31:863 (1) - Remove NC ?

00:40:407 (5) - stack with 4 or dont make them overlap?

00:59:205 (3) - stack with 1 pls


Hope i could help a little
Topic Starter
Airachi

Cheonshi wrote:

Easy

cant really say much to it seems mapped to every here and then i dont like modding easy diffs either

Normal

didnt see anything

Hard

00:12:116 - the vocal already starts on white tick - add something or better make a slider and remove next circle she begins her breath on this tick

00:28:445 (1,2,3) - this spacing compared to 00:30:534 (3,4) - that doenst fit - intended? yes intended

01:01:863 - add something? changed stuff around to add something there


Insane

00:12:116 - the vocal already starts on white tick - add something or better make a slider and remove next circle im a just halluzinating or am i right lmao?uh i guess technically it does start there, but i don't think it should have a note there as it's not an actual syllable, its like "ssssss" and then "sa, yo, na, ra"

00:31:863 (1) - Remove NC ? yes

00:40:407 (5) - stack with 4 or dont make them overlap? it is not stacked because i want 00:40:597 (1,2) - stacked and they are different spacing

00:59:205 (3) - stack with 1 pls i think it is fine as is


Hope i could help a little
Thank you for modding i will check whwn i get home (:
uuuget
[insane]
00:04:046 (5,1) - wrong spacing, i guess it's because of your x1.2 green line at 00:04:142
Topic Starter
Airachi

uuuget wrote:

[insane]
00:04:046 (5,1) - wrong spacing, i guess it's because of your x1.2 green line at 00:04:142
i will ask anothers opinion too if i should change it to same spacing, or keep it current, since it is a sv change

thank you for modd, i didn't notice [the spacing] c:
Okoratu
I think you wanted me to post here or something for the small stuff we talked about irc, didn't you?
Topic Starter
Airachi

Okoratu wrote:

I think you wanted me to post here or something for the small stuff we talked about irc, didn't you?
Yes please~
Shohei Ohtani
This song is POPPIN!

Insane:
AR 8.5?
00:04:521 (2) - add clap
00:53:129 (2) - Try having a hitsoft on the repeat or something that is as quiet as possible. The bass drummy sound just sounds out of place when there's no drums

Hard:
00:47:812 (4) - Like in theory this is cool but like in actual practice most people aren't going to notice (4) and they'll be very sad
01:13:445 (5) - This needs to be worked on a little, mostly that the bottom curve is too shallow

Normal:
Fine

Easy:
You literally can't name the diff that. Some BN is gonna get butthurt over it because it's too long and isn't something simple like "Reditum's Easy" or something
other than that it's fine

yay
-Lemons

Reditum wrote:

Easy:
You literally can't name the diff that. Some BN is gonna get butthurt over it because it's too long and isn't something simple like "Reditum's Easy" or something
other than that it's fine

yay
Only took 3 months for someone to actually tell me to change it xd

Airachi you can change the name to Lemons' Easy
Topic Starter
Airachi

Reditum wrote:

This song is POPPIN! yes it is haha

Insane:
AR 8.5? ok its good for it
00:04:521 (2) - add clap darn ;w; silly clap was on vacation
00:53:129 (2) - Try having a hitsoft on the repeat or something that is as quiet as possible. The bass drummy sound just sounds out of place when there's no drums lowered volume of slider to 15%, i think will be low enough

Hard:
00:47:812 (4) - Like in theory this is cool but like in actual practice most people aren't going to notice (4) and they'll be very sad i moved it a little off insteadt of being directly off, let me know if u think its okay if u see it, do not want ppl to be sad ;w;
01:13:445 (5) - This needs to be worked on a little, mostly that the bottom curve is too shallow i think i made it better

Easy:changed


yay
thank you much for mod (:
UndeadCapulet
log
2016-02-01 12:26 UndeadCapulet: ACTION is editing [https://osu.ppy.sh/b/819938 Eri Sasaki - Ring of Fortune [Memory]]
2016-02-01 12:26 UndeadCapulet: this one right?
2016-02-01 12:26 Airachi: yea
2016-02-01 12:26 Airachi: u dont have to
2016-02-01 12:26 Airachi: im just not assertive so everytime i ask
2016-02-01 12:26 UndeadCapulet: hey but i need to up that kd count tho
2016-02-01 12:27 Airachi: and theyre like no
2016-02-01 12:27 Airachi: and part of me dies
2016-02-01 12:27 Airachi: lol..
2016-02-01 12:30 UndeadCapulet: 00:40:407 (5,1) - swap nc to fit vocals & 1/1 gap
2016-02-01 12:31 Airachi: okay, looks better
2016-02-01 12:31 UndeadCapulet: 00:49:521 (6,1) - i'd make this a 1/1 slider, for better pacing, there are too many 1/1 gaps here imo, kills a lot of the energy
2016-02-01 12:32 Airachi: i want 00:49:901 (1) - clickable
2016-02-01 12:32 UndeadCapulet: the release of a 1/1 slider gives off the same effect
2016-02-01 12:33 UndeadCapulet: or then i guess you could make 00:49:521 (6) - a 1/2 or 3/4 slider..
2016-02-01 12:33 UndeadCapulet: or like, move it really far away
2016-02-01 12:33 UndeadCapulet: but even that isn't paced very well
2016-02-01 12:38 Airachi: i dont like it :/
2016-02-01 12:38 Airachi: feels awkward
2016-02-01 12:38 UndeadCapulet: :/
2016-02-01 12:38 UndeadCapulet: whatevs then
2016-02-01 12:39 UndeadCapulet: i think your current solution is the most awkward :P but i'll move on
2016-02-01 12:39 Airachi: and the spacning before it is similar so it should be fine and there all 1/1
2016-02-01 12:39 UndeadCapulet: it's more about how slow the cursor moves
2016-02-01 12:40 Airachi: its just 00:49:901 (1) -
2016-02-01 12:40 Airachi: is the only thing to end it on
2016-02-01 12:40 Airachi: and it sounds and feels so bad for my to leave it on slider end
2016-02-01 12:40 UndeadCapulet: yeah
2016-02-01 12:41 UndeadCapulet: guess we can just agree to disagree then
2016-02-01 12:41 UndeadCapulet: moving onnn: 00:42:116 (1,2,3,4) - these are pretty sloppily arranged
2016-02-01 12:41 Airachi: agreee lol
2016-02-01 12:41 UndeadCapulet: make 00:42:496 (2) - a 120 degree rotation of 00:42:116 (1) -
2016-02-01 12:41 UndeadCapulet: and then do the same thing for 00:42:876 (3) -
2016-02-01 12:42 UndeadCapulet: so they make a perfect triangle
2016-02-01 12:42 UndeadCapulet: er i mean, a -120 degree rotation
2016-02-01 12:43 Airachi: ok lol i was trying 120 and i was like uh
2016-02-01 12:43 UndeadCapulet: yeah my b :P
2016-02-01 12:44 Airachi: and then for
2016-02-01 12:44 Airachi: 00:42:876 (2) -
2016-02-01 12:44 Airachi: o i got it
2016-02-01 12:44 Airachi: rotate 120 from 1 or 2
2016-02-01 12:45 Airachi: https://osu.ppy.sh/ss/4449634
2016-02-01 12:45 Airachi: this?
2016-02-01 12:45 UndeadCapulet: and if you have 00:43:255 (4) - be a 180 degree rotation you can end up with an arrangement like http://puu.sh/mS4T4/1f681cd3fd.jpg
2016-02-01 12:46 Airachi: https://osu.ppy.sh/ss/4449646
2016-02-01 12:47 UndeadCapulet: that works too
2016-02-01 12:48 UndeadCapulet: 01:10:407 (6) - i'd split this into 2 circles so it's more separate from the next pattern
2016-02-01 12:49 Airachi: yea i think i made it better not sure though, really bad with the whole pretty arrangement for super specific patterns maybe check it after for me plese
2016-02-01 12:49 UndeadCapulet: sure
2016-02-01 12:49 UndeadCapulet: yeah visuals take a lot of practice
2016-02-01 12:50 UndeadCapulet: 00:09:268 (1) - maybe don't nc here so there's a followpoint
2016-02-01 12:51 UndeadCapulet: same for 01:26:736 (1) - i guess
2016-02-01 12:52 UndeadCapulet: but like that's totally up to your preference :P
2016-02-01 12:52 UndeadCapulet: that's about it from me i suppose
2016-02-01 12:52 Airachi: making triangle for pattern differenciation
2016-02-01 12:52 Airachi: omg did i spell that right
2016-02-01 12:52 UndeadCapulet: tiation
2016-02-01 12:52 Airachi: nc is a whole weid thing for me that ive no idea xd
2016-02-01 12:52 Airachi: o thank u xo
2016-02-01 12:53 UndeadCapulet: lolol
2016-02-01 12:53 UndeadCapulet: i am nc pro xd
2016-02-01 12:56 UndeadCapulet: oh, maybe find a better a bg cuz urs is just a screenshot from the show orz
2016-02-01 12:56 Airachi: OK did it
2016-02-01 12:56 Airachi: yeah it literally is
2016-02-01 12:56 Airachi: at the time i just didnt feel like using one of the already reused ones
2016-02-01 12:56 Airachi: cause no one drew fanart xd
2016-02-01 12:57 Airachi: 00:09:268 (1) - hm oh here i guess i did it from a mod cause of
2016-02-01 12:57 Airachi: emphasizing the spinner
2016-02-01 12:57 Airachi: what do u think is better
2016-02-01 12:57 Airachi: the follow point
2016-02-01 12:57 UndeadCapulet: followpoint imo, spinners emphasize themselvesss
2016-02-01 12:57 Airachi: okay
2016-02-01 12:57 UndeadCapulet: ohyeahbtw my s key stickss sometimess
2016-02-01 12:58 Airachi: i agree
2016-02-01 12:58 Airachi: (;
2016-02-01 12:58 Airachi: spilling that orange juice on ur keyboard
2016-02-01 12:58 UndeadCapulet: hissss hisss im a sssnake
2016-02-01 12:58 Airachi: jbsdhfbakjf
2016-02-01 12:58 Airachi: LOL
2016-02-01 12:58 Airachi: i have to change those new combo before spinner on every diff
2016-02-01 12:59 Airachi: oops forgot to change claps
2016-02-01 13:00 UndeadCapulet: oops forgot to look at hitsounding
2016-02-01 13:00 UndeadCapulet: except not really
2016-02-01 13:00 UndeadCapulet: fuck hitsounding
2016-02-01 13:00 Airachi: it really generic hitsounding
2016-02-01 13:00 Airachi: i didn't rly venture out of what the song has to offer
2016-02-01 13:01 Airachi: i use soft hitsounds as normal
2016-02-01 13:01 Airachi: thruout whole thing
2016-02-01 13:01 Airachi: with occasional -ding- and and occasional -bang!-
2016-02-01 13:02 Airachi: updated
2016-02-01 13:02 Airachi: can u help me with triangle pattern please?
2016-02-01 13:02 Airachi: 00:42:116 (1,2,3,4) -
2016-02-01 13:04 UndeadCapulet: to get 3 to fit in properly, copy 1 and 2 together, and use the copied 1 as a guide
2016-02-01 13:04 UndeadCapulet: so you stack the copied 1 over the original 2
2016-02-01 13:05 UndeadCapulet: https://osu.ppy.sh/ss/4449748 pic if that helps, it's kinda hard to explain
2016-02-01 13:06 Airachi: ok i think i did it
2016-02-01 13:06 Airachi: i copied 1+2 rotate 240 and used that
2016-02-01 13:07 UndeadCapulet: yep
2016-02-01 13:07 Airachi: u can check if u want
2016-02-01 13:07 Airachi: but i think i gots it!
2016-02-01 13:07 UndeadCapulet: a screenshot would be enough
2016-02-01 13:07 Airachi: gee willikers B)
2016-02-01 13:07 Airachi: https://osu.ppy.sh/ss/4449768
2016-02-01 13:07 Airachi: i hit shift prt sc oops
2016-02-01 13:08 UndeadCapulet: looks good, fix your comboing now :P
2016-02-01 13:08 Airachi: o boy xD
2016-02-01 13:08 Airachi: combos are weird cause when people suggest them to me
2016-02-01 13:08 Airachi: im notreally sure if theyre good or not
2016-02-01 13:09 Airachi: i just kinda go oh ok they look okay
2016-02-01 13:09 UndeadCapulet: skystar is the combo master rn
2016-02-01 13:09 UndeadCapulet: (aside from me xd)
2016-02-01 13:10 Airachi: 01:01:293 (6,7,8) -
2016-02-01 13:10 Airachi: yea i was gonna say aside from you
2016-02-01 13:10 Airachi: should i change combo there
2016-02-01 13:11 UndeadCapulet: a lot of mappers would have one at 01:01:483 (7) -
2016-02-01 13:11 Airachi: i thought so
2016-02-01 13:11 UndeadCapulet: but that's kinda inconsistent with the rest of your nc patterning
2016-02-01 13:11 Airachi: yeah it is
2016-02-01 13:12 UndeadCapulet: it doesn't really matter if that is or isn't nc'd
2016-02-01 13:14 Airachi: the reason would be readableidy for follow point?
2016-02-01 13:14 UndeadCapulet: yeah, tidiness mostly
2016-02-01 13:14 Airachi: ok i see
2016-02-01 13:14 Airachi: remember from other day
2016-02-01 13:15 UndeadCapulet: i have to get off now, good luck with ranking!
2016-02-01 13:16 UndeadCapulet: should i go post a log?
2016-02-01 13:16 Airachi: if u want kd
2016-02-01 13:16 Airachi: thank you for helping me
2016-02-01 13:16 UndeadCapulet: npnp
Lasse
Hi Airachi, I'm here for the M4M from my queue

General

  1. I think it would be a good idea to use the default soft-hitnormal or another softer one up until 00:03:383 - since the strong drums only start from 00:03:572 (1) - and your current hitnormal is doesn't fit those first few seconds very well


Memory

  1. 00:02:167 - I know you want kinda low density here, but having this not clickable really feels off considering 3 is basically the same, only weaker
    => http://i.imgur.com/xlSLX1g.jpg (don'T forget to lower the volume on the sliderend then too)
  2. 00:05:471 (1) - stron cymbal, but the spacing is the same as before, I'd go for some higher spacing here to put more emphasis on that
  3. 00:06:610 (3,4,5) - how about http://i.imgur.com/VKTZAXh.jpg to emphasize the held sound?
  4. 00:08:509 (3) - they way this is stacked on the slidertail and not following the pattern of the stack makes it feel kinda off, move it to 372/185 to it "continues" the stack and base your star around that
  5. 00:08:509 (3,4,5) - - add some drum hitsound additions (default is good enough) somehwere here to emphasize how it changes in sound
  6. 00:12:876 - having this clickable would make a much nicer rhythm coming from 00:12:306 (1,2) - and go well with vocals
    same for 00:14:395 - . Having half of them clickable and the other half not feels so awkward here. But I guess you like it that way so I won't mention it again
  7. 00:24:838 (6) - are you sure you didnt want to ctrlg this? current spacing doesnt make much sense considering it's way higher than before, even though vocals are weaker and all
  8. 00:31:293 (6) - stacking two strong vocals?
  9. 00:33:382 (2,4,1) - would look so much nicer if they either didnt overlap or would overlap all the same+a bit more
  10. 00:35:660 (4,5,6) - how about using 1x ds dor the triple? would look nice and go better with the reaised pitch, lowering doesnt make that much sense
  11. 00:40:597 (2,3) - sure, the vocals are the same, which I guess is the reason why those are stacked. but everything else on the second one makes a stack feel weird
  12. 00:40:787 (3,5) - even if they are hard to notice during gameplay, acoiding those minimal overlaps will look much cleaner
  13. 01:10:787 (1) - space this more to follow the cymbal, should be spaced ~the same as 01:10:407 (6) -
  14. 01:15:344 (1,4,5,6) - doesnt look nice at all with stacking: http://i.imgur.com/cEreP2s.jpg
    maybe try sth like http://i.imgur.com/clvLLE1.jpg


Hard

  1. 00:21:610 (3) - please use a silent normal-sliderslide or set the sampleset for the sliderbody to soft
  2. 00:54:268 (1) - here you could out a jumo to emphasize the start of the chorus, strong cymbal, etc
  3. 01:00:344 (1) - same here, why do they have lower spacing than some random stuff like
    00:59:015 (2) - also for there, 00:59:774 (7) - is way stronger than 2, but the sapcing says the opposite
  4. 01:04:711 (6) - and so on
  5. 01:22:369 (3,4,5,1) - - plays really weird, since the movement on the slider is slower than the jumps, making players accelerate-slow down-accelerate in a straight line

Normal

  1. 00:06:610 (5,1) - no reason to break ds here
  2. 00:21:610 (1) - same sldierslide thing as hard

Lemons's Easy

  1. 00:00:951 (1) - what's with the whistle on the sliderbody? sounds wrong here
  2. 00:39:078 (1) - wow tha's an even more fancy way to do waves than airachi does
  3. 01:03:382 (1,2) - why whistles on the bodies?
  4. 01:04:901 (2) - removing the red node would look nicer imo

that's all I have to say for now, hope it could help
good luck with this
Topic Starter
Airachi

Lasse wrote:

Hi Airachi, I'm here for the M4M from my queue
SPOILER

General

  1. I think it would be a good idea to use the default soft-hitnormal or another softer one up until 00:03:383 - since the strong drums only start from 00:03:572 (1) - and your current hitnormal is doesn't fit those first few seconds very well
uhh it is a good idea need to figure out how to do it


Memory

  1. 00:02:167 - I know you want kinda low density here, but having this not clickable really feels off considering 3 is basically the same, only weaker
    => http://i.imgur.com/xlSLX1g.jpg (don'T forget to lower the volume on the sliderend then too) theres nothing to end the slider on :/ otherwise i would
  2. 00:05:471 (1) - stron cymbal, but the spacing is the same as before, I'd go for some higher spacing here to put more emphasis on that good idea
  3. 00:06:610 (3,4,5) - how about http://i.imgur.com/VKTZAXh.jpg to emphasize the held sound? i prefer to have 00:06:800 (4) - not on a slider end but i might change it if more people feel the same way
  4. 00:08:509 (3) - they way this is stacked on the slidertail and not following the pattern of the stack makes it feel kinda off, move it to 372/185 to it "continues" the stack and base your star around that ok i understand
  5. 00:08:509 (3,4,5) - - add some drum hitsound additions (default is good enough) somehwere here to emphasize how it changes in sound uhm i like the idea but im not sure if i did it correct, i also added some to 01:25:976 (6,7,8) - hitsounds are hard
  6. 00:12:876 - having this clickable would make a much nicer rhythm coming from 00:12:306 (1,2) - and go well with vocals
    same for 00:14:395 - . Having half of them clickable and the other half not feels so awkward here. But I guess you like it that way so I won't mention it againtheres no other sounds to end the slider on
  7. 00:24:838 (6) - are you sure you didnt want to ctrlg this? current spacing doesnt make much sense considering it's way higher than before, even though vocals are weaker and all i was following momentum for the previous pattern, but i changed it to be same as the large distances in the previous pattern
  8. 00:31:293 (6) - stacking two strong vocals? i was following the music
  9. 00:33:382 (2,4,1) - would look so much nicer if they either didnt overlap or would overlap all the same+a bit more i cleaned up the distances but i think it flows fine as is but ill mess with it a bit to see
  10. 00:35:660 (4,5,6) - how about using 1x ds dor the triple? would look nice and go better with the reaised pitch, lowering doesnt make that much sense i thought 1 was too much but i agree i increased it
  11. 00:40:597 (2,3) - sure, the vocals are the same, which I guess is the reason why those are stacked. but everything else on the second one makes a stack feel weird hm you have a point, i moved 3 and changed 4 and 5, i do think it flows better now
  12. 00:40:787 (3,5) - even if they are hard to notice during gameplay, acoiding those minimal overlaps will look much cleaner doesn't exist anymore from previous one, but i will keep this is mind :3
  13. 01:10:787 (1) - space this more to follow the cymbal, should be spaced ~the same as 01:10:407 (6) - i rearranged things cuz i agree
  14. 01:15:344 (1,4,5,6) - doesnt look nice at all with stacking: http://i.imgur.com/cEreP2s.jpg
    maybe try sth like http://i.imgur.com/clvLLE1.jpg


Hard

  1. 00:21:610 (3) - please use a silent normal-sliderslide or set the sampleset for the sliderbody to soft thats cool
  2. 00:54:268 (1) - here you could out a jumo to emphasize the start of the chorus, strong cymbal, etc hm ok i tried something out u have a good point, but i did not use a finish hitsound
  3. 01:00:344 (1) - same here, why do they have lower spacing than some random stuff like i fixed this but
    00:59:015 (2) - also for there, 00:59:774 (7) - is way stronger than 2, but the sapcing says the opposite 2 is stronger i wanted to emphasize the whole thing an then tone it down after the triple, the triple it puts more stress to play it and then i feel the smaller spacing is well emphasized after that
  4. 01:04:711 (6) - and so on
  5. 01:22:369 (3,4,5,1) - - plays really weird, since the movement on the slider is slower than the jumps, making players accelerate-slow down-accelerate in a straight lineok i see, i changed directions a bit

Normal

  1. 00:06:610 (5,1) - no reason to break ds here oops fixed
  2. 00:21:610 (1) - same sldierslide thing as hardyes, it sounds so much better wow x.x

that's all I have to say for now, hope it could help
good luck with this
thanks for really helpful mod~
-Lemons

Lasse wrote:

Lemons's Easy

  1. 00:00:951 (1) - what's with the whistle on the sliderbody? sounds wrong here Just general stupidity nbd
  2. 00:39:078 (1) - wow tha's an even more fancy way to do waves than airachi does I'M SO FANCYDSFASDFJA
  3. 01:03:382 (1,2) - why whistles on the bodies? dumb
  4. 01:04:901 (2) - removing the red node would look nicer imo a y y l m a o sure

that's all I have to say for now, hope it could help
good luck with this

code
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3180,17053,23129,23319,23888,45154,61009
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999998

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Lemons' Easy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
BeatmapID:820012
BeatmapSetID:374300

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"islasacutie.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
951,405.405405405405,4,2,1,30,1,0
3383,379.746835443038,4,2,1,50,1,0
4142,379.746835443038,4,2,1,50,1,0
11736,-100,4,2,1,30,0,0
17812,-100,4,2,1,30,0,0
32243,-100,4,1,1,30,0,0
32812,-100,4,2,1,30,0,0
54268,-100,4,2,1,70,0,1
81610,-100,4,2,1,45,0,0
86926,-100,4,2,1,40,0,0
87116,-100,4,2,1,35,0,0
87306,-100,4,2,1,30,0,0
87496,-100,4,2,1,25,0,0
87686,-100,4,2,1,20,0,0
87876,-100,4,2,1,15,0,0
88066,-100,4,2,1,10,0,0
88825,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 192,192,192
Combo3 : 255,128,255
Combo4 : 242,24,57

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256,192,86736,12,0,88825,0:0:0:0:
Left
from M4M~

[lemon's Easy]
00:34:901 (2,1) - blanket
00:58:445 (3,1) - blanket
01:12:496 (1,2) - I think you can blanket this. It's just a suggestion

[Normal]
00:02:572 (2,3,1) - DS 0.67, 1.99 each, which you should avoid in easy normal diff. make them DS 1.0.
00:36:040 (1) - how about blanket? http://osu.ppy.sh/ss/4477223
00:54:838 (4) - I can recommend SV change in normal...also SV change made distance of DS 1.0 different.

[Hard]
00:04:711 (3,4) - blanket
00:38:888 (6,1) - how about use more distance to emphasize beat in here?
01:19:711 (5,6) - same

[Memory]
00:33:002 (1,3,5) - Ctrl C + Ctrl V copy.
01:07:749 (1) - I think this finish is unnecessary...
01:23:129 (1,3) - blanket

good luck! I really like Plasti Memories XD
-Lemons
fixall blankets are hard

a
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3180,17053,23129,23319,23888,45154,61009
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 0.6999998

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Lemons' Easy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
BeatmapID:820012
BeatmapSetID:374300

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"islasacutie.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
951,405.405405405405,4,2,1,30,1,0
3383,379.746835443038,4,2,1,50,1,0
4142,379.746835443038,4,2,1,50,1,0
11736,-100,4,2,1,30,0,0
17812,-100,4,2,1,30,0,0
32243,-100,4,1,1,30,0,0
32812,-100,4,2,1,30,0,0
54268,-100,4,2,1,70,0,1
81610,-100,4,2,1,45,0,0
86926,-100,4,2,1,40,0,0
87116,-100,4,2,1,35,0,0
87306,-100,4,2,1,30,0,0
87496,-100,4,2,1,25,0,0
87686,-100,4,2,1,20,0,0
87876,-100,4,2,1,15,0,0
88066,-100,4,2,1,10,0,0
88825,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 192,192,192
Combo3 : 255,128,255
Combo4 : 242,24,57

[HitObjects]
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Topic Starter
Airachi

Left wrote:

from M4M~
SPOILER
[Normal]
00:02:572 (2,3,1) - DS 0.67, 1.99 each, which you should avoid in easy normal diff. make them DS 1.0. there are two bpm changes, they are both 1.00
00:36:040 (1) - how about blanket? http://osu.ppy.sh/ss/4477223 sure
00:54:838 (4) - I can recommend SV change in normal...also SV change made distance of DS 1.0 different. i know, i want it consistent with all the other difficulties, i think it's fine

[Hard]
00:04:711 (3,4) - blanket fix i think
00:38:888 (6,1) - how about use more distance to emphasize beat in here? yes good idea
01:19:711 (5,6) - same ^

[Memory]
00:33:002 (1,3,5) - Ctrl C + Ctrl V copy. okay, the 5 was different oops ;w;
01:07:749 (1) - I think this finish is unnecessary... fix
01:23:129 (1,3) - blanket i think i made it better!
good luck! I really like Plasti Memories XD[/notice]
thank you for the mod <3
eeezzzeee
Hi M4M from your queue

[General]
To be honest I really don't like the custom hitsounds. It doesn't sound like the song lol. Rather its more like the generic hs you find in those pro skins.

[Memory]
  1. 00:02:572 (4) - try rotating it a little so it looks better with 00:01:559 (2) - http://puu.sh/n1bUY/1e2e2b81bf.jpg
  2. 00:25:407 (1,2) - the spacing is really small between these considering its 1/1 timing, ctrl+g on 2 would be an easy fix
  3. 00:30:534 (4,5) - another really small 1/1 spacing. try selecting 00:31:104 (5,6,1) - and moving it down more http://puu.sh/n1cuM/7db8f24925.jpg
  4. 00:33:002 (1,3) - they are not the same shape, mistake?
  5. 00:51:040 (1,5) - try making these blanket or something right now its a really weird placement
  6. 00:55:407 (6) - check stacking
  7. 00:57:306 (1,2) - maybe you can use the same shape for these http://puu.sh/n1daQ/0c6301ac3a.jpg
  8. 01:15:344 (1,2) - NC at 01:15:724 - instead? It looks much better to keep that slider in the previous combo
  9. 01:18:857 (2) - check DS
  10. 01:26:736 (8) - its slightly off the center of the field
[Hard]
A lot of spacing inconsistencies makes it look sloppy. For example 00:05:471 (1,2,3) - compare this http://puu.sh/n1fB1/c3b33771e4.jpg VS this http://puu.sh/n1fCk/52bd51b5da.jpg
I listed some of them in the mod but i recommend to check all the spacing throughout the map
  1. 00:04:142 (1,2,1,2,3,1,2,3,4,5,6) - NC's here are a mess
  2. 00:06:800 (6,1) - check the spacing this doesn't look intentional (and if it is i recommend putting it closer)
  3. 00:14:015 (1,3) - check blanket
  4. 00:21:420 (2) - move to x194y141 to even out the DS
  5. 00:28:445 (1,2,3,4) - they are really close compared to the spacing you used here 00:27:496 (2,3) -
  6. 00:29:585 (4,1,2,3,4,1,2,3) - try one of these rhythms because what we have here in the music is just two things repeating tbh http://puu.sh/n1ezZ/5e9f0169db.jpg OR http://puu.sh/n1eCT/53f9365a99.jpg
  7. 00:33:952 (4,5) - its not very neat.. try moving 4 to x208y196 and 5 to x272y252
  8. 00:37:559 (1,2) - a little more spacing here would be nice
  9. 00:41:736 (4,5,6) - try moving it here to reduce the space http://puu.sh/n1eU9/f63bf1ddd6.jpg
  10. 00:50:281 (3) - move to x167y221 to make a perfect triangle
  11. 00:52:559 (8) - this might be difficult to read. try moving it somewhere around here http://puu.sh/n1f65/efb86e5e9b.jpg
  12. 00:57:116 (5) - spacing
  13. 01:03:382 (1,2) - blanket
  14. 01:22:369 (3) - spacing
  15. 01:23:509 (2) - ^
[Normal]
  1. 00:13:825 (1) - why is this note here even lol. if its for the piano there should be a note at 00:13:635 - too. but tbh i think this section plays much better without these notes and just starting with the slider
  2. 00:19:331 (1) - try a rhythm like this i think it makes more sense http://puu.sh/n1fJL/6981e856b1.jpg
  3. 00:46:673 (3) - NC's like this for this section http://puu.sh/n1g70/0af1b1ab00.jpg
  4. 00:57:306 (1,2) - try a rhythm like this because theres a lot of stuff other than the vocal you can map http://puu.sh/n1gbC/09c1fa6080.jpg
Map can certainly be polished more but for the most part the flow is good
Ok that's all from me. Good luck! :)
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