forum

Zips - Mushikui Psychedelism

posted
Total Posts
200
show more
Kurai
[Broccoly]
  1. What's the point of naming this difficulty with your username ? I can understand when guest-differs do that, but not when it's the uploader, makes no sense.
  2. 01:32:675 (1,2,3,4,5,6,7) - This pattern is rather messy and is not very interesting to play either. You should try to re-arrange this pattern in a less condensed way and it'd be perfect.
  3. 01:51:175 (2) - Try not to place this circle under 01:50:104 (2). It might be confusing for not-so-good players because the circle is under a hitburst. It's an easy fix and it won't ruin your pattern, so please do that for the sake of noob players :P
  4. 01:54:247 (5) - You might want to add a new combo mark here to emphasize the vocals and the end of the kiai time.
  5. 02:48:104 (1,2,3,4) - I like the concept of this pattern, but it is not easily readable, because the head of (3) is under (1). Something lie on my screenshot looks cooler and is more readable :
Topic Starter
Broccoly

Kurai wrote:

[Broccoly]
  1. What's the point of naming this difficulty with your username ? I can understand when guest-differs do that, but not when it's the uploader, makes no sense. I just wanted to emphasize because I personally recall maps with the diff name, not the mapper's.. but it's ok if the mapper wants it, right?
  2. 01:32:675 (1,2,3,4,5,6,7) - This pattern is rather messy and is not very interesting to play either. You should try to re-arrange this pattern in a less condensed way and it'd be perfect. I mapped that pattern based on the base line there... and I really really want to keep it u.u
  3. 01:51:175 (2) - Try not to place this circle under 01:50:104 (2). It might be confusing for not-so-good players because the circle is under a hitburst. It's an easy fix and it won't ruin your pattern, so please do that for the sake of noob players :P Hmm I don't quite get it because those two circles have more than one seconds of interval; I've never seen players who use hitbursts that last more than a second....and I've seen numerous test-plays but not one player missed it. Also, this diff is aimed at more experienced players... not the newbies.. If this was meant to be played by newbies why would I bother to map streams? you know what I mean? lol xD
  4. 01:54:247 (5) - You might want to add a new combo mark here to emphasize the vocals and the end of the kiai time. Fixed. Good point.
  5. 02:48:104 (1,2,3,4) - I like the concept of this pattern, but it is not easily readable, because the head of (3) is under (1). Something lie on my screenshot looks cooler and is more readable : Ah yes, I wanted to rearrange that pattern too. Fixed in my own way. Should be better now. But thanks for the screenshot, it helped.
Thanks so much for taking your time to mod. almost three weeks of waiting was painful. :<
Kurai
Okay, one more thing before I rebubble. The Artist and Name of the song have been discussed internally, because this song is already ranked with a different artist name : http://osu.ppy.sh/s/87547
It happens that the artist name you use is the correct one, but the song name should be changed.

I'll just quote SG because there is no need for me to explain what he already explained, kudos to him :p

SapphireGhost wrote:

Zips is on Vocaloid Wiki and appears to be correct. じっぷす = jippusu = Zips. However, it's also worth looking at the punny title: ムシクイサイケデリズム = mushikui saikede rizumu = Mushikui Saikede Rhythm OR Mushikui Psychedelism. Personally I'd actually use the second one, Vocaloid Wiki seems to be using the same method of romanising titles as this thread which is aiming to become the enforced standard.
→ Then the name should be Mushikui Psychedelism
Topic Starter
Broccoly

Kurai wrote:

Okay, one more thing before I rebubble. The Artist and Name of the song have been discussed internally, because this song is already ranked with a different artist name : http://osu.ppy.sh/s/87547
It happens that the artist name you use is the correct one, but the song name should be changed.

I'll just quote SG because there is no need for me to explain what he already explained, kudos to him :p

SapphireGhost wrote:

Zips is on Vocaloid Wiki and appears to be correct. じっぷす = jippusu = Zips. However, it's also worth looking at the punny title: ムシクイサイケデリズム = mushikui saikede rizumu = Mushikui Saikede Rhythm OR Mushikui Psychedelism. Personally I'd actually use the second one, Vocaloid Wiki seems to be using the same method of romanising titles as this thread which is aiming to become the enforced standard.
→ Then the name should be Mushikui Psychedelism
Okay, what I want to know is that if the pun (rhythm and -lism) is intended by the artist or not. If it is intended, then it is right to use saikede rhythm because it can convey both psychedelism and psychede-rhythm in contrast to only using psychedelism as the title. If it's not intended by the artist but is a result of some translators interpreting it as a pun (since rhythm and -lism are both リズム in Japanese), then it'd be right to use psychedelism.
In my opinion, it is intended by the artist because psychedelism is not a real English word; the artist probably made it up just to make it a pun.
Like SG said, and according to that thread, both saikede rhythm and psychedelism are correct.
If you ask me, I'd say I'm sticking with saikede rhythm. But if anybody knows the artist's intention, please tell me.
Garven
I just did a quick glance at a youtube translation, so it's probably not the most accurate thing in the world, but the story isn't really lending itself towards the rhythm end of this name. Proper English word or not, English is flexible enough that you can understand what is being relayed with this particular conjugation.

Also, considering the prequel to this song is ヘイセイカタクリズム, it's pretty easy to see that this follows the convention, but is a proper word this time, so it'd be Cataclysm. Following that up with a translation to Rhythm doesn't seem to fit well.
Topic Starter
Broccoly

Garven wrote:

I just did a quick glance at a youtube translation, so it's probably not the most accurate thing in the world, but the story isn't really lending itself towards the rhythm end of this name. Proper English word or not, English is flexible enough that you can understand what is being relayed with this particular conjugation.

Also, considering the prequel to this song is ヘイセイカタクリズム, it's pretty easy to see that this follows the convention, but is a proper word this time, so it'd be Cataclysm. Following that up with a translation to Rhythm doesn't seem to fit well.
Aah good point... ok I'll change it to psychedelism some time tomorrow since I don't have time atm.
Thanks!!
Garven
After a glance at the map itself, set BPM to 210 for the entire mp3. You'll have to adjust your slider speed at the start by editing the .osu to change the SV multiplier. If you don't know how to do this, feel free to ask me or any member of the staff and they should be able to help you.

As for the difficulty name convention, since you have an Easy and Normal, then you switch to special names, it would at least be labeled better if you set it as "Name's Difficulty Level" instead of just the name. We all know that star ratings can screw up the order of the osu difficulty display, so there is zero indication as to whether you'll be playing a Hard or Insane until you jump into the waters.
Kurai

Garven wrote:

As for the difficulty name convention, since you have an Easy and Normal, then you switch to special names, it would at least be labeled better if you set it as "Name's Difficulty Level" instead of just the name. We all know that star ratings can screw up the order of the osu difficulty display, so there is zero indication as to whether you'll be playing a Hard or Insane until you jump into the waters.
Before I rebubble I really wish you could fix that, it's really confusing as it is right now. :/
Topic Starter
Broccoly

Kurai wrote:

Garven wrote:

As for the difficulty name convention, since you have an Easy and Normal, then you switch to special names, it would at least be labeled better if you set it as "Name's Difficulty Level" instead of just the name. We all know that star ratings can screw up the order of the osu difficulty display, so there is zero indication as to whether you'll be playing a Hard or Insane until you jump into the waters.
Before I rebubble I really wish you could fix that, it's really confusing as it is right now. :/
It's actually not a zero indication because I wrote which diff is which in the map description, which shows up right next to 'download beatmap' button.
I'd fix them if the diff naming rule has changed but I don't see why it's necessary.. is it that important for the players to prepare..? It doesn't hurt or anything when 'you jump into the waters'....
Also one can tell the difficulty by looking at the number of hitobjects in the diff.. it is pretty much proven to work fairly well
I am really really sorry to keep you concerned for such a small thing Kurai.. but the gders too are not really willing to change it and asking why they have to.
Since it's not a major problem, could you just rebubble as it is now please? Thanks a ton..
Kurai
Ok, if you want, but I really don't understand.
Topic Starter
Broccoly
Thanks!!!
captin1
:D go go go rerank
YGOkid8
more often than not if people don't know what difficulty it is, rather than check the beatmap description where it might or might not be there, they'll play a bit of each diff. to figure out what difficulty they are. so yeah, please rename the difficulty names so that they reflect the difficulty. there's also no need to call your extra diff. Broccoly, just use Extra or whatever else you want to use. anyway.

General:
  1. You might want to resnap your objects ;)
Easy:
00:52:675 (2) - Rotate slider shape by 90 degrees clockwise? Just thought it'd look / play a bit nicer.
01:07:532 (2,3) - As you have a spinner afterwards, I would highly recommend repositioning (3) so it goes towards the centre of the screen for the spinner. See screenshot for what I mean:
01:40:675 (4) - Feels a bit close to the previous (3), readjust?
01:49:247 (4) - I feel this would play better if you move it to x:188 y:312.
02:27:533 - Adjust the break length so that it starts here instead, like what you did with the previous break.
02:52:390 (1,1) - Position like this? I think it'd look and play better:

Normal:
00:21:818 (5) - New combo here so you're consistent with your comboing (every 8 white ticks).
00:54:961 (1) - Remove NC so you're consistent with your comboing.
01:38:390 (1) - This one doesn't matter as much as it's pretty stacky, but I will suggest removing NC nonetheless. This one is okay if you choose not to do it though.

Tari:
  1. Hard+? This is definitely an Insane difficulty, but that aside it's a really good diff.
00:18:390 (5,1) - Switch NCs for consistency of comboing (every 4 white ticks).
00:21:818 (5) - NC here for consistency.
00:26:390 (5,1) - Switch NC for yeah.
01:02:390 (1,3) - You've gone to every ~8 white ticks now, which is pretty weird, but not a big deal. Anyway switch NCs here.
01:45:818 (1,3) - Switch again.
02:39:532 (1,2) - ^

Guard Up!:
  1. Joy, another Insane diff. Solid diff nonetheless, you mapped the beginning quite well.
01:04:390 (1) - No need to NC here.
01:50:104 (1) - ^
02:43:818 (1,2) - Switchy of NC (see what you had previously).
02:52:104 (3,4,5,6,7) - No NCs here but you do it 01:58:390 (1,2,1,2,1) - here? Now that I look, the first time is different too. Consistency please!

Broccoly:
  1. In terms of difficulty, your "Extra" is easier if not the same as Gloria's diff. In terms of how well they're mapped, I would say Gloria's one comes out on top. We don't need two diffs. of same difficulty, so I suggest scrapping one of the two. If you had a proper hard to fill in the gap from your "Normal" and "Hard+", you would have a fantastic mapset with a fantastic difficulty spread. Well it is asking a lot at this point, but food for thought.
  2. Not really much else to say, apart from I think it's the weakest diff. in the mapset. Doesn't flow as well both in terms of rhythm and beatplacement, as well as most slider art looking average and forced.
That's it I guess.
Tari
Considering the gap between the harder diffs and my diff

I would consider my diff "Hard" in terms of the song, not the general standard evaluation of a typical "Hard" diff.

Yes there are borderline in terms of a difficulty being defined as "Hard" "Normal" and "Easy" but I don't think I broke the borderlines, I just mapped according to my taste and still having a distinctive sense on certain things.

Oh and at first try, to see if my difficulty is hard, well its not but your talking about the spread here, how can you tell the spread unless you played all of the other diffs in the map.

Diff name is just a label nothing else.
Topic Starter
Broccoly
[quote="YGOkid8"]more often than not if people don't know what difficulty it is, rather than check the beatmap description where it might or might not be there, they'll play a bit of each diff. to figure out what difficulty they are. so yeah, please rename the difficulty names so that they reflect the difficulty. there's also no need to call your extra diff. Broccoly, just use Extra or whatever else you want to use. anyway.
I don't understand why you guys are picking on this mapset when Amamiya Yuko's same song mapset has bunch of confusing diff names to the newbies, and when recently ranked maps use diff names they want. Do you think that's reflecting the difficulty??
http://puu.sh/4OFtI.jpg


General:
  1. You might want to resnap your objects ;)
fixed

Easy:
00:52:675 (2) - Rotate slider shape by 90 degrees clockwise? Just thought it'd look / play a bit nicer.
01:07:532 (2,3) - As you have a spinner afterwards, I would highly recommend repositioning (3) so it goes towards the centre of the screen for the spinner. See screenshot for what I mean:
01:40:675 (4) - Feels a bit close to the previous (3), readjust? fixed
01:49:247 (4) - I feel this would play better if you move it to x:188 y:312.
02:27:533 - Adjust the break length so that it starts here instead, like what you did with the previous break. fixed
02:52:390 (1,1) - Position like this? I think it'd look and play better: fixed

Normal:
00:21:818 (5) - New combo here so you're consistent with your comboing (every 8 white ticks). fixed
00:54:961 (1) - Remove NC so you're consistent with your comboing.
01:38:390 (1) - This one doesn't matter as much as it's pretty stacky, but I will suggest removing NC nonetheless. This one is okay if you choose not to do it though.

Tari:
  1. Hard+? This is definitely an Insane difficulty, but that aside it's a really good diff.
It is mapped like a hard but due to 210 bpm it feels like an insane
00:18:390 (5,1) - Switch NCs for consistency of comboing (every 4 white ticks).
00:21:818 (5) - NC here for consistency.
00:26:390 (5,1) - Switch NC for yeah.
01:02:390 (1,3) - You've gone to every ~8 white ticks now, which is pretty weird, but not a big deal. Anyway switch NCs here.
01:45:818 (1,3) - Switch again.
02:39:532 (1,2) - ^
all fixed

Guard Up!:
  1. Joy, another Insane diff. Solid diff nonetheless, you mapped the beginning quite well.
01:04:390 (1) - No need to NC here.
01:50:104 (1) - ^
02:43:818 (1,2) - Switchy of NC (see what you had previously).
02:52:104 (3,4,5,6,7) - No NCs here but you do it 01:58:390 (1,2,1,2,1) - here? Now that I look, the first time is different too. Consistency please!
all fixed
Topic Starter
Broccoly
I might get a cancer due to the amount of stress I'm getting from reranking this map
Seriously, a BAT telling to delete a diff that has once been ranked and got a good response from the players, only because of the diff spread.
Have some respect. I poured a lot of effort in ranking this map for half a year. You shouldn't be saying those kind of stuff easily.
xsrsbsns

YGOkid8 wrote:

We don't need two diffs. of same difficulty, so I suggest scrapping one of the two.
That's absurd, you shouldn't be spreading false ideas like this. I will gladly enjoy two differently flavoured maps of the same difficulty.
captin1
sigh
hoLysoup
regarding mappers using their names for the hardest diffs, I can't say I agree with it but it's a growing phenomenon in the community. It is confusing I guess but at the same time once a player takes a run at the diff they'll understand what level it is. Plus the star rating suggests the level anyway so I guess it's fine. I only don't agree with it because I've had friends asking me what the hell "insert mapper username" means for a diff, and I really don't know how to answer them because it is quite absurd. But I guess this is irrelevant to players who are used to it in the community since this has been happening increasingly lately. Mappers just want to call attention to their diffs.

YGOkid8 wrote:

We don't need two diffs. of same difficulty, so I suggest scrapping one of the two.
Well that's not true seeing as we have countless maps with more than two extra-level diffs. :/
YGOkid8
i'm rather taken aback by your comments. i wasn't aware it was a sin for someone to give his opinion on a map. i also wasn't aware that you guys were unappreciative of BATs, who weren't even involved with the map's ranking to begin with, taking time out of whatever else they could be doing to look at the map, so i apologise for doing so.

have your bubble back.
Frostmourne
As Raging Bull's request.

General
ok I guess..

Easy
01:40:676 (4) - Why is 1.2 spacing here?
02:44:105 (2,3,4) - This stack leniency here is bad, try testplaying and you will see. Can you change to a slider on 02:44:105 (2) - instead?

Broccoly
00:22:962 (6) - clap tail
00:23:890 (10) - I think you can move this note to 00:24:033 instead according to what music represents. Don't forget to change its position too.
01:03:248 (1) - clap head
01:36:676 (1,2,3) - I think you can reduce this triangle a bit. I personally feel it's too large for this kind of jump. It's not that easy to get a miss, however, they can give 100 too easily which can be annoying.
01:39:962 (4) - clap the repeater here.
01:42:105 (2) - clap head
01:54:819 (2) - clap
02:05:962 (6) - clap tail
02:38:105 (3) - clap head
02:48:105 (1) - finish head
03:10:390 (3) - clap tail
Damn, I'm mad at hitsounding really :(

Tari
Check a bunch of unsnapped things pls :o
Also I suggest OD6 and HP5 because of the spread that it jumps from the Normal one a bit far.
Spread is fine because Guard Up! is slightly easier than Broccoly one according to stacked sliders, patterns and such.

I don't know if I can rerank this one right away, will contact dkun beforehand :oops:
Raging Bull

Frostmourne wrote:

I don't know if I can rerank this one right away, will contact dkun beforehand :oops:

Already did lol

thanks Frostmourne
dkun
I've left my thoughts with Frosty

I'll leave it at that
Garven
Frost: If there were unsnapped notes, then it needs a recheck. This is pretty straight forward.
Topic Starter
Broccoly

YGOkid8 wrote:

i'm rather taken aback by your comments. i wasn't aware it was a sin for someone to give his opinion on a map. i also wasn't aware that you guys were unappreciative of BATs, who weren't even involved with the map's ranking to begin with, taking time out of whatever else they could be doing to look at the map, so i apologise for doing so.

have your bubble back.
So we should be appreciative of you telling the mapper to delete a map just because you're Oh-So-High-Mighty BAT taking time out to check this map.
Charles445
Y'all please stop yelling at each other it'll just create unnecessary drama. Let's give it a rest, we're almost done fixing it up for rank.
I played the Broccoly diff and I like it a lot.
I'll be here if needed.
Topic Starter
Broccoly

Frostmourne wrote:

As Raging Bull's request.

General
ok I guess..

Easy
01:40:676 (4) - Why is 1.2 spacing here? fixed
02:44:105 (2,3,4) - This stack leniency here is bad, try testplaying and you will see. Can you change to a slider on 02:44:105 (2) - instead? changed into a slider

Broccoly
00:22:962 (6) - clap tail
00:23:890 (10) - I think you can move this note to 00:24:033 instead according to what music represents. Don't forget to change its position too. good idea, thanks
01:03:248 (1) - clap head
01:36:676 (1,2,3) - I think you can reduce this triangle a bit. I personally feel it's too large for this kind of jump. It's not that easy to get a miss, however, they can give 100 too easily which can be annoying. Also fixed.
01:39:962 (4) - clap the repeater here.
01:42:105 (2) - clap head
01:54:819 (2) - clap
02:05:962 (6) - clap tail
02:38:105 (3) - clap head
02:48:105 (1) - finish head
03:10:390 (3) - clap tail
Damn, I'm mad at hitsounding really :( Sorry.. hitsound all fixed.

Tari
Check a bunch of unsnapped things pls :o fixed
Also I suggest OD6 and HP5 because of the spread that it jumps from the Normal one a bit far.
Spread is fine because Guard Up! is slightly easier than Broccoly one according to stacked sliders, patterns and such.

I don't know if I can rerank this one right away, will contact dkun beforehand :oops:
Thank you
Waiting for Tari to respond to OD and HP; I'd like to take her thoughts into account too.
Topic Starter
Broccoly
Tari agreed to lower OD by 1 but she wants to keep the hp
so HP 6 OD 6
All updated
Frostmourne
Easy
02:44:105 (2) - why 1.5 spacing?

Broccoly
00:24:962 (6) - clap head

sorry for taking so long.
no kd

EDIT:Bubbled
Raging Bull
cool

thanks frosty :3
17VA
wow 2 month ;w;

gogo rerank!
Topic Starter
Broccoly
can someone please rerank this... unranked 1 month ago last rebubbled 7 days ago. I think it's a record... plz ;_;
spboxer3

Record breaker
captin1
: DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Natsu
Congratz on rerank owo/
LQA20Ans
Congratulation!!! :)
17VA
and re-rank!
Gero
Congratz owo/
Goji_old_1
this map has been deleted on the request of its creator. it is no longer available.
AnreFM
Yes reranked!! congrats Broccoly*v*
Raging Bull
so much for unrank being fixed in a timely matter.


grats.

And thanks Frostmourne for getting this back up again.
Rakuen
grats for the rerank >.o /
Topic Starter
Broccoly
OMG THANK YOU!!!!!!!!!!
Sorry everyone for all the troubles regarding unranking
I'll promise I'll improve!
Beige
Congratz ^^
AllStar12
Congrats ^ ^
Aqo
o! finally

grats Broccoly <3
Kyouren
Gratzz!! All!!
Topic Starter
Broccoly
Thank you guys !
and especially Aqo Thanks!!! I couldn't have done this without ur encouragement from the very beginning when I first showed this map to you haha Thank you so much
pieguyn
great song and great map
gz on rank :D
Zexous
:\
ayygurl
This map is still god like, especially the difficulty Guard Up.
Please sign in to reply.

New reply