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The Eden Project - Lost

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riktoi
[Escapism]

01:06:847 (4,1,2) - the distance change between this pattern 01:06:659 (3,4) - and the square is quite abrupt. consider adding more spacing between 01:06:847 (4,1) - for better playability.

01:07:972 (1,2,3,4) - now since you started this with a kick (since there's one in the song too) you could turn the whole square by 90 degrees to create more depth for the kick. (if you do this make sure you don't leave 4's or 1's stacked.)
01:09:472 (1,2,3,4) - ^
01:10:972 (1,2,3,4) - ^
01:10:972 (1,2,3,4) - ^
01:12:472 (1,2,3,4) - ^

01:13:222 (1,2,3,4) - the distance in these is really harsh. consider making it 2.50x (and adjust the others accordingly)

02:35:440 (2) - this should be here 02:35:417 - (gray tick)

03:07:972 (1) - I don't find these distance jumps necessary. however what I think you should do is make the spacing raise periodically like the beat does.
03:08:722 (1) - ^
03:09:472 (1) - ^

03:16:972 (4,5) - stack 4 on 5
03:19:972 (3,4) - ^
03:25:972 (3,4) - ^
03:28:972 (5,6) - ^
03:31:972 (3,4) - ^
03:33:753 (5,6) - move closer
03:34:972 (4,5) - move closer
03:37:972 (3,4) - move closer



04:33:284 (7,1) - change these two to kicksliders as there are actual kicks there

04:34:034 (6) - this is a bit unnecessary but should be fine. if you want to change it just place a stack of two or something after 04:33:847 (5) -

[Extra]

04:33:847 (1,2,1,2) - why

.
Topic Starter
Bearizm

riktoi wrote:

[Escapism]

01:06:847 (4,1,2) - the distance change between this pattern 01:06:659 (3,4) - and the square is quite abrupt. consider adding more spacing between 01:06:847 (4,1) - for better playability. aaahh the song's drum rhythms also changes abruptly so i think it fits regardless of how it plays

01:07:972 (1,2,3,4) - now since you started this with a kick (since there's one in the song too) you could turn the whole square by 90 degrees to create more depth for the kick. (if you do this make sure you don't leave 4's or 1's stacked.) i like how it is already.
01:09:472 (1,2,3,4) - ^
01:10:972 (1,2,3,4) - ^
01:10:972 (1,2,3,4) - ^
01:12:472 (1,2,3,4) - ^

01:13:222 (1,2,3,4) - the distance in these is really harsh. consider making it 2.50x (and adjust the others accordingly) ok

02:35:440 (2) - this should be here 02:35:417 - (gray tick) holy shit

03:07:972 (1) - I don't find these distance jumps necessary. however what I think you should do is make the spacing raise periodically like the beat does. nerfed.
03:08:722 (1) - ^
03:09:472 (1) - ^

03:16:972 (4,5) - stack 4 on 5 all intentional, stacked stuff would ruin cause a stop, and i don't want that.
03:19:972 (3,4) - ^
03:25:972 (3,4) - ^
03:28:972 (5,6) - ^
03:31:972 (3,4) - ^
03:33:753 (5,6) - move closer for what reason? drums are strong there, and aesthetics lol
03:34:972 (4,5) - move closer ^
03:37:972 (3,4) - move closer ok



04:33:284 (7,1) - change these two to kicksliders as there are actual kicks there makes sense. changed.

04:34:034 (6) - this is a bit unnecessary but should be fine. if you want to change it just place a stack of two or something after 04:33:847 (5) - keeping this for now.

[Extra]

04:33:847 (1,2,1,2) - why changed.

.
thanks for the mod!
Sonnyc
[Extra]
  1. 00:42:472 (3,4) - This jump is way too excessive as something in an intro.
  2. 00:50:722 (1) - Remove NC for consistency. Your cycle in this difficulty was pretty long. 00:53:722 (4) - 02:50:722 (4) - 02:53:722 (4) for reference.
  3. 02:26:722 (5) - This is pretty much detached with (1,2,3,4). Consider NC.
  4. 03:16:972 - Personally, I was disappointed that this beat with a slight difference in the song being nothing different with other patterns. This is just my opinion.
  5. 04:07:597 (1,2,1,2,1,2) - Since the volume of the music is getting lower, how do you think of this placement? This is just a suggestion. http://puu.sh/lV8u0/e85b95082e.jpg
[Escapism]
  1. I'd like to know your intention behind such rhythm selections. Some are empty, and some are filled. I couldn't found an actual regulation, so please make these more organized. After labelling them down, I guess the last two setting was done for variation, but it felt pretty random for me. Decide yourself what to do.
    00:38:534 - 00:40:034 - empty
    00:41:534 - 00:43:034 - mapped
    00:44:534 - empty
    00:46:034 - mapped
  2. 01:01:597 (2,3,4,1,2,3,5,1,2,3,1,3,1,2,4) - The same grid area is used again and again for this triangle pattern. There might be people noticing this, and get kinda bored. I mean, you can use some more variation by rotating or whatever. The triangle pattern itself is pretty nice enough, but this is way too repeated. Same suggestion for 02:58:597.
  3. 01:17:721 (4,1) - Your pattern selection didn't felt nice considering 01:17:722 was attached in the previous pattern. As what I've interpreted the song, the star pattern starting of 01:17:909 in your map should actually start from 01:17:722 along the downbeat. Anyways, this is just my thought why I didn't felt this well. Decide yourself what to do.
  4. 01:19:222 (1,2,3) - Regarding the rhythm itself, I was pretty disappointed that you have decided not to express the strong beat of 01:19:503 which could be one of the characteristic feature of this song, and rather decided to map 1/2. Regardless of that, your decision to make 01:19:409 (2) as a clickable circle was pretty questionable. As I've mentioned above, your rhythm selection of 1/2 wasn't the best to express this music, and providing players 3 1/2 circles right after the music changes lacks in intuitive rhythm cognition. Also considering most of the rhythm counterpart during the kiai section such as 01:20:722 (1) - 01:22:222 (1) was a slider, not starting the initial rhythm which is different with the song as a slider wasn't nice enough. Using circles at 01:25:222 (1,2,3) is fine enough since players would get adapted to the song, and your rhythm selection. Until then, please provide players an information what rhythm you will use.
  5. 01:42:659 (6,7,8) - Leaving my 2 cents that imitating 01:42:284 (4,5) using a different ds looked messy.
  6. 02:57:472 (3,4,5) - Considering your mapping pattern, I expected a jump to appear here. Was this close distance selected due to the 1/4 triple of (6,7,1)?
    00:51:472 (3,4) - 00:57:472 (3,4) - 02:48:472 (3,4) - 02:54:472 (3,4) - note slider close ds
    00:54:472 (3,4,5) - 02:51:472 (3,4,5) - note slider jump
    01:00:472 (3,4,5) - note jump 02:57:472 (3,4,5) - inconsistent?
  7. 04:29:722 (3,5,7) - Consider NC for consistency with 04:26:722 (1,1,1).
Top 3 diff feels pretty narrow in difficulty.
Topic Starter
Bearizm

Sonnyc wrote:

[Extra]
  1. 00:42:472 (3,4) - This jump is way too excessive as something in an intro. nerfed
  2. 00:50:722 (1) - Remove NC for consistency. Your cycle in this difficulty was pretty long. 00:53:722 (4) - 02:50:722 (4) - 02:53:722 (4) for reference. wow nice
  3. 02:26:722 (5) - This is pretty much detached with (1,2,3,4). Consider NC. i'm keeping this.
  4. 03:16:972 - Personally, I was disappointed that this beat with a slight difference in the song being nothing different with other patterns. This is just my opinion.
  5. 04:07:597 (1,2,1,2,1,2) - Since the volume of the music is getting lower, how do you think of this placement? This is just a suggestion. http://puu.sh/lV8u0/e85b95082e.jpg uhhh i don't think it's decreasing in volume, it sounds the same to me o.o'
[Escapism]
  1. I'd like to know your intention behind such rhythm selections. Some are empty, and some are filled. I couldn't found an actual regulation, so please make these more organized. After labelling them down, I guess the last two setting was done for variation, but it felt pretty random for me. Decide yourself what to do. ohh, they're there because of the vocals.
    00:38:534 - 00:40:034 - empty
    00:41:534 - 00:43:034 - mapped
    00:44:534 - empty
    00:46:034 - mapped
  2. 01:01:597 (2,3,4,1,2,3,5,1,2,3,1,3,1,2,4) - The same grid area is used again and again for this triangle pattern. There might be people noticing this, and get kinda bored. I mean, you can use some more variation by rotating or whatever. The triangle pattern itself is pretty nice enough, but this is way too repeated. Same suggestion for 02:58:597. this is intentional. This map is basically pretty experimental for me so i'm trying new things.
  3. 01:17:721 (4,1) - Your pattern selection didn't felt nice considering 01:17:722 was attached in the previous pattern. As what I've interpreted the song, the star pattern starting of 01:17:909 in your map should actually start from 01:17:722 along the downbeat. Anyways, this is just my thought why I didn't felt this well. Decide yourself what to do. I think it's fine o.o
  4. 01:19:222 (1,2,3) - Regarding the rhythm itself, I was pretty disappointed that you have decided not to express the strong beat of 01:19:503 which could be one of the characteristic feature of this song, and rather decided to map 1/2. Regardless of that, your decision to make 01:19:409 (2) as a clickable circle was pretty questionable. As I've mentioned above, your rhythm selection of 1/2 wasn't the best to express this music, and providing players 3 1/2 circles right after the music changes lacks in intuitive rhythm cognition. Also considering most of the rhythm counterpart during the kiai section such as 01:20:722 (1) - 01:22:222 (1) was a slider, not starting the initial rhythm which is different with the song as a slider wasn't nice enough. Using circles at 01:25:222 (1,2,3) is fine enough since players would get adapted to the song, and your rhythm selection. Until then, please provide players an information what rhythm you will use. This song has a variety of rhythm, and I want this map to also have a variety of rhythm so i want to take advantage of it. I want every strong parts of this song to play differently :D. I guess the circles on non-dominant rhythms are fine imo just because it compliments the flow since the sliders I use in my maps are very short/slow. Idk I just don't feel like there's anything wrong with it D;
  5. 01:42:659 (6,7,8) - Leaving my 2 cents that imitating 01:42:284 (4,5) using a different ds looked messy. this is the pattern, idk i quite like it http://puu.sh/lVT1b.png
  6. 02:57:472 (3,4,5) - Considering your mapping pattern, I expected a jump to appear here. Was this close distance selected due to the 1/4 triple of (6,7,1)? refer to 01:06:472 (2,3,4) -
    00:51:472 (3,4) - 00:57:472 (3,4) - 02:48:472 (3,4) - 02:54:472 (3,4) - note slider close ds yep, intentional
    00:54:472 (3,4,5) - 02:51:472 (3,4,5) - note slider jump if you listen to the song carefully, there are drums there. it's feint but it's there.
    01:00:472 (3,4,5) - note jump 02:57:472 (3,4,5) - inconsistent? ahh, yeah; but they're for patterns.
  7. 04:29:722 (3,5,7) - Consider NC for consistency with 04:26:722 (1,1,1). those are different patterns xd
Top 3 diff feels pretty narrow in difficulty. I thought it's a good spread :c. btu uhh, extra is an old difficulty and escapism is the new version of it. I had different opinions of it from different people and idk what to do with them so i added both of them :s
Thanks for the mod! <3

edit: extra is rip in peace.
Winnie
[Advanced]
  1. 00:54:097 (3,4,5) - This slider note slider doesn't sound good especially when downbeat is ended on the slider - Try this instead http://puu.sh/lXdAG/843164e730.jpg
    00:58:222 (1,2) - tbh it doesn't look great because of where the long slider is pointed at - A slider shape here will do quite nicely or something to match up and flow nicely EX: http://puu.sh/lXdRX/572bccee4a.jpg
    01:03:847 (1) - Downbeat on a reverse slider doesn't sound too good especially after those stacked notes - Try this rhythm it fits better with what you incorporate next http://puu.sh/lXdXN/7e74cddb96.jpg
    01:07:784 (2) - DS is closer, it looks slightly off compared to most of the sliders
    01:10:784 (2,4) - Same as above with these
    01:10:222 (1,2,3,4,5,6) - Near this part try this rhythm instead http://puu.sh/lXe9W/2e8c367937.jpg It removes the unessential reverse slider to make this part feel nicer and be comparable to this reverse slider 01:09:472 (6) -
    01:21:284 (2,3) - These touching sliders doesn't actually look that great maybe move them away from being touched like this
    01:24:847 (3) - Inconsistent spacing compared to what you have previously
    01:28:222 (1,2) - This is very strange, this occurs too suddenly - Possible rhythm http://puu.sh/lXexB/fd5790d831.jpg
    01:36:847 (3,4,1) - Make sure these DS are consistent together
    01:38:347 (3) - I can't hear a finish on this note
    01:38:722 (1) - Same as ^ on tail
    01:40:597 - You skipped a very important beat here and it causes a substantial pause in rhythm - Solution would to make it flow like this and finishing off the kiai with what you have 01:40:222 (1,2,4) - -----> http://puu.sh/lXeRf/dd76c1e62f.jpg
    02:19:597 (1) - Weird middle anchor but I don't think it creates a problem
    02:20:347 (2) - You should incorporate or add a note in here at this spot, you have a note to follow vocals after this as well 02:22:222 (4) - so maybe adding one there wouldn't hurt to stay consistent
    02:34:222 (1) - NC could be here and continued here 02:35:440 (1) -
    02:40:222 - Maybe try to somehow make this stand out more, this strong piano just dies inside the slider, so maybe have it clickable to make it stand out
    02:54:472 (4,1) - Flow here is dead but it could work
    03:17:628 (4,5,6,7) - I would highly suggest asking more people on this since this will confuse people 03:18:284 - It seems like the note is faster than it should be - Having sliders here would be better than single notes
    03:57:847 (7) - This slider might trick people because it's hidden
    04:16:034 (7,1) - Maybe stack it, it's weird to change this all of a sudden when this was never used anywhere else
    I believe that's it for this diff


As for normal all I can say is, Idk man, I did the exact same thing on my awake map before. Got shatted on by pishi. I remade it and then everything was better :) This normal needs to incorporate the right rhythms into the correct beats. It skips the important ones. You did EXACTLY the same thing I did and it got wrekt. So I'll help guide you through it whenever you're on :)
wendao

Kocari wrote:

[Advanced]
  1. 00:54:097 (3,4,5) - This slider note slider doesn't sound good especially when downbeat is ended on the slider - Try this instead http://puu.sh/lXdAG/843164e730.jpg well, I don't think it's really that 'not good' as many mapper use this kind of slider also, like RLC on Mind Vortex - Arc (RLC's Normal), 01:22:404 (2,3) -
    00:58:222 (1,2) - tbh it doesn't look great because of where the long slider is pointed at - A slider shape here will do quite nicely or something to match up and flow nicely EX: http://puu.sh/lXdRX/572bccee4a.jpg not really different answer from above
    01:03:847 (1) - Downbeat on a reverse slider doesn't sound too good especially after those stacked notes - Try this rhythm it fits better with what you incorporate next http://puu.sh/lXdXN/7e74cddb96.jpg ^
    01:07:784 (2) - DS is closer, it looks slightly off compared to most of the sliders if you look closer, I started to use 1.04~1.05x distance on 01:01:222 (1) - 1.07x on 01:07:222 (1) - and finally 01:18:847 (1) - because of stronger beat
    01:10:784 (2,4) - Same as above with these ^
    01:10:222 (1,2,3,4,5,6) - Near this part try this rhythm instead http://puu.sh/lXe9W/2e8c367937.jpg It removes the unessential reverse slider to make this part feel nicer and be comparable to this reverse slider 01:09:472 (6) - wouldn't it be just the same as 01:07:222 (1,2,3,4,5,6) - ?
    01:21:284 (2,3) - These touching sliders doesn't actually look that great maybe move them away from being touched like this moved a bit up
    01:24:847 (3) - Inconsistent spacing compared to what you have previously auto stack, enable Stacking feature and ta-da
    01:28:222 (1,2) - This is very strange, this occurs too suddenly - Possible rhythm http://puu.sh/lXexB/fd5790d831.jpg knowing EDM beat rhythm, it wouldn't that strange `-`
    01:36:847 (3,4,1) - Make sure these DS are consistent together uhh I use the rotate feature, dunno why it got different DS with 01:36:284 (2,3) - || changed to slider anyway
    01:38:347 (3) - I can't hear a finish on this note actually I copied Bearizm's Insane's hitsound
    01:38:722 (1) - Same as ^ on tail ^
    01:40:597 - You skipped a very important beat here and it causes a substantial pause in rhythm - Solution would to make it flow like this and finishing off the kiai with what you have 01:40:222 (1,2,4) - -----> http://puu.sh/lXeRf/dd76c1e62f.jpg I use a lot of 1/1 sliders earlier, and the map itself would be boring if I always use 1/1 sliders.
    02:19:597 (1) - Weird middle anchor but I don't think it creates a problem I tried to copy 'russian mapper' 's slider style, but end up made it like that :( || anyway changed
    02:20:347 (2) - You should incorporate or add a note in here at this spot, you have a note to follow vocals after this as well 02:22:222 (4) - so maybe adding one there wouldn't hurt to stay consistent done in another way, because adding note at 02:20:347 - would be considered as overmap (well... at least for me)
    02:34:222 (1) - NC could be here and continued here 02:35:440 (1) - ayy done
    02:40:222 - Maybe try to somehow make this stand out more, this strong piano just dies inside the slider, so maybe have it clickable to make it stand out actually I followed the vocal beat here, not the piano
    02:54:472 (4,1) - Flow here is dead but it could work added repeat with default sampleset
    03:17:628 (4,5,6,7) - I would highly suggest asking more people on this since this will confuse people 03:18:284 - It seems like the note is faster than it should be - Having sliders here would be better than single notes I don't know really what to do on this one, as it's really hard to change rhythm mapping in a single stanza
    03:57:847 (7) - This slider might trick people because it's hidden (3) is fully vanished after reaching (5), so (7) is clearly visible http://puu.sh/lXwI1.jpg
    04:16:034 (7,1) - Maybe stack it, it's weird to change this all of a sudden when this was never used anywhere else ah forgot, it was intentional tho
    I believe that's it for this diff

As for normal all I can say is, Idk man, I did the exact same thing on my awake map before. Got shatted on by pishi. I remade it and then everything was better :) This normal needs to incorporate the right rhythms into the correct beats. It skips the important ones. You did EXACTLY the same thing I did and it got wrekt. So I'll help guide you through it whenever you're on :)
I don't think every normal difficulty must be mapped on 'very' right rhythm, it's all depend to the song and the other diff on that map

many map is overmapped, but there's also many undermapped map, IMHO

ps: many of rejected mod still in consideration, like downbeat slider or 3/4 notes.

thanks! http://puu.sh/lXxwg.zip
Topic Starter
Bearizm
updated~
pishifat
SPOILER
2015-12-16 03:35 pishifat: 03:38:628 (3,5) - could you not
2015-12-16 03:35 Bearizm: should i add normal-sliderslide.wav?
2015-12-16 03:36 Bearizm: O
2015-12-16 03:36 Bearizm: MY BAD FAM
2015-12-16 03:36 pishifat: does it make a difference
2015-12-16 03:36 pishifat: music too loud to hear the slide antyway
2015-12-16 03:37 Bearizm: ok :D
2015-12-16 03:37 pishifat: :D
2015-12-16 03:37 Bearizm: :D
2015-12-16 03:39 pishifat: you know when to use different tick rates rigt
2015-12-16 03:39 Bearizm: no
2015-12-16 03:39 Bearizm: :D
2015-12-16 03:39 Bearizm: :D
2015-12-16 03:39 Bearizm: D:
2015-12-16 03:39 Bearizm: D:
2015-12-16 03:40 Bearizm: ;d
2015-12-16 03:40 Bearizm: srsly no
2015-12-16 03:40 Bearizm: LOL
2015-12-16 03:40 Bearizm: tell me
2015-12-16 03:40 Bearizm: sometimes i wonder how i have 10 ranked maps
2015-12-16 03:40 pishifat: pls
2015-12-16 03:40 Bearizm: no im srs idk LOL
2015-12-16 03:40 pishifat: when the song has sounds on 1/2 ticks almost constantly
2015-12-16 03:40 pishifat: tick rate 2 makes sense
2015-12-16 03:40 Bearizm: well ok in this case it works right?
2015-12-16 03:40 Bearizm: o.O
2015-12-16 03:40 Bearizm: or no?
2015-12-16 03:40 pishifat: have you listened to
2015-12-16 03:41 pishifat: anything not kiai
2015-12-16 03:41 Bearizm: i kinda like the slider ticks
2015-12-16 03:41 Bearizm: on the slow parts
2015-12-16 03:41 Bearizm: they compliments it so well but ok i'll change :C
2015-12-16 03:41 pishifat: :c
2015-12-16 03:41 Bearizm: xd
2015-12-16 03:41 pishifat: wendao's distance snap
2015-12-16 03:41 pishifat: ouch
2015-12-16 03:42 Bearizm: ALL CHANGED BABY
2015-12-16 03:42 Bearizm: wHAT
2015-12-16 03:42 Bearizm: WHAT
2015-12-16 03:42 Bearizm: TELL
2015-12-16 03:42 Bearizm: EM
2015-12-16 03:42 Bearizm: ME
2015-12-16 03:42 Bearizm: o
2015-12-16 03:42 Bearizm: my
2015-12-16 03:42 Bearizm: lAWD
2015-12-16 03:42 Bearizm: for wendao's jus pos tint hresd 'x
2015-12-16 03:42 Bearizm: xd
2015-12-16 03:42 Bearizm: post in THEEAD
2015-12-16 03:42 Bearizm: THRAEA
2015-12-16 03:42 Bearizm: THREAD
2015-12-16 03:42 pishifat: .
2015-12-16 03:43 pishifat: https://i.gyazo.com/abb07f8c86a2d97c208 ... ae54a9.png
2015-12-16 03:43 Bearizm: DISOC
2015-12-16 03:43 pishifat: im just gonna copy paste that
2015-12-16 03:43 Bearizm: DISCORD PLS no links xd
2015-12-16 03:43 pishifat: zzzzzzzzzz
2015-12-16 03:43 Bearizm: 01:36:284 (2) -
2015-12-16 03:43 Bearizm: hitsounds
2015-12-16 03:43 Bearizm: pls xd
2015-12-16 03:43 Bearizm: wendao's*
2015-12-16 03:43 pishifat: wa t
2015-12-16 03:43 Bearizm: the hitsound xd
2015-12-16 03:44 Bearizm: clap on slider end xd
2015-12-16 03:44 pishifat: thats not a clap tho
2015-12-16 03:44 Bearizm: uh
2015-12-16 03:44 Bearizm: u need ot update xd
2015-12-16 03:44 Bearizm: i just updated lost when u checked it xd
2015-12-16 03:44 pishifat: o
2015-12-16 03:45 pishifat: well
2015-12-16 03:45 pishifat: before update
2015-12-16 03:45 Bearizm: hmm
2015-12-16 03:45 pishifat: it was right
2015-12-16 03:45 pishifat: gj wendao
2015-12-16 03:45 Bearizm: u need to mod the advanced a lot i think LOL
2015-12-16 03:45 Bearizm: but anyways, leave that for later?
2015-12-16 03:45 Bearizm: while i'm still here :d
2015-12-16 03:45 Bearizm: cuz he's offline atm
2015-12-16 03:45 pishifat: i mod fast
2015-12-16 03:45 pishifat: sh
2015-12-16 03:45 Bearizm: OWOWOWowW OKD
2015-12-16 03:45 Bearizm: A
2015-12-16 03:45 Bearizm: D
2015-12-16 03:45 Bearizm: ^_^
2015-12-16 03:46 pishifat: just know that
2015-12-16 03:46 pishifat: if he doesnt end up cahnging the distance snap
2015-12-16 03:46 pishifat: u getting no bubble
2015-12-16 03:46 Bearizm: .
2015-12-16 03:46 Bearizm: it's
2015-12-16 03:46 Bearizm: advanced doe, not hard xd
2015-12-16 03:47 pishifat: regardless of what it is
2015-12-16 03:47 pishifat: touching is poop
2015-12-16 03:47 pishifat: overlap or dont overlap
2015-12-16 03:47 Bearizm: low tier hard
2015-12-16 03:47 Bearizm: mine's high tier
2015-12-16 03:47 Bearizm: LOL
2015-12-16 03:47 Bearizm: ok
2015-12-16 03:47 Bearizm: i'll make sure to tell em that
2015-12-16 03:47 pishifat: it'll be in the mod too
2015-12-16 03:48 Bearizm: oh niCE
2015-12-16 03:53 pishifat: why does wendao want to be gimmicky on low difficulties
2015-12-16 03:53 pishifat: i dont understand
2015-12-16 03:53 Bearizm: i
2015-12-16 03:53 Bearizm: am not sure
2015-12-16 03:53 Bearizm: LOL
2015-12-16 03:54 Bearizm: i approve of his aesthetics tho, but hts rhythm is so off
2015-12-16 03:54 Bearizm: the sliders on downbeats and stuff
2015-12-16 03:54 pishifat: 01:06:659 (6,7,1) -
2015-12-16 03:54 pishifat: multi rhythm stacks not a thing to do
2015-12-16 03:55 Bearizm: what does that mean xd
2015-12-16 03:55 pishifat: 1/2 and 1/1 in the same stack
2015-12-16 03:55 pishifat: multi rh yhtm m mm
2015-12-16 03:55 Bearizm: 01:08:534 (4,5) - 01:11:534 (4,5) - inconsistent
2015-12-16 03:55 Bearizm: put that in the mod xd
2015-12-16 03:55 Bearizm: oooh yeah
2015-12-16 03:55 pishifat: thats on hard btw
2015-12-16 03:55 pishifat: not gd
2015-12-16 03:55 Bearizm: i try to not do those too
2015-12-16 03:56 Bearizm: o
2015-12-16 03:56 Bearizm: FUKC
2015-12-16 03:56 Bearizm: lOL
2015-12-16 03:56 Bearizm: so uh, how do i change this
2015-12-16 03:56 Bearizm: any suggestions?
2015-12-16 03:57 pishifat: space 7 1
2015-12-16 03:57 Bearizm: ok d
2015-12-16 03:57 Bearizm: a
2015-12-16 03:57 Bearizm: d
2015-12-16 03:57 Bearizm: with 1.2 DS
2015-12-16 03:57 pishifat: https://osu.ppy.sh/ss/4142636
2015-12-16 03:57 pishifat: idk
2015-12-16 03:57 Bearizm: i'll do the same at the second part
2015-12-16 03:57 Bearizm: since it' sprolly the same
2015-12-16 03:57 Bearizm: nah i got it bruh
2015-12-16 03:57 pishifat: z
2015-12-16 03:58 Bearizm: oh the second part is differnet xd
2015-12-16 04:00 pishifat: 03:10:222 (1,1) -
2015-12-16 04:00 pishifat: end the spinner
2015-12-16 04:00 pishifat: on the right thing
2015-12-16 04:00 pishifat: instead of starting second spinner on it
2015-12-16 04:00 Bearizm: wat
2015-12-16 04:01 Bearizm: u mean just use one spinner?
2015-12-16 04:01 Bearizm: 03:14:722 - end here?
2015-12-16 04:01 pishifat: no i mean
2015-12-16 04:01 pishifat: extend first spinner by 1/4
2015-12-16 04:01 pishifat: and start seconds pinner 1/4 later
2015-12-16 04:01 Bearizm: wat
2015-12-16 04:01 Bearizm: why>?
2015-12-16 04:01 Bearizm: the vocal ends at the blue tick
2015-12-16 04:01 Bearizm: he starts saying "yeaa" on the blue tick so i ended it there xd
2015-12-16 04:02 pishifat: music hurts
2015-12-16 04:02 Bearizm: IKR
2015-12-16 04:02 Bearizm: but
2015-12-16 04:02 Bearizm: so gud
2015-12-16 04:02 Bearizm: so that makes up for it xd
2015-12-16 04:05 pishifat: 00:50:722 (4) - 00:53:722 (4) - did u forget new combos
2015-12-16 04:06 Bearizm: nope
2015-12-16 04:06 Bearizm: intentional that i used 2 measures
2015-12-16 04:06 Bearizm: cuz it's like half BPM
2015-12-16 04:06 Bearizm: unless it's insane/extra cuz it's already quite fast paced
2015-12-16 04:07 pishifat: im talking about insane dummy
2015-12-16 04:07 Bearizm: o
2015-12-16 04:07 Bearizm: yes
2015-12-16 04:07 Bearizm: ty
2015-12-16 04:07 Bearizm: xd
2015-12-16 04:09 Bearizm: 02:11:909 (4) -
2015-12-16 04:09 Bearizm: should i NC this
2015-12-16 04:09 Bearizm: ya i should
2015-12-16 04:09 Bearizm: in escapism too xd
2015-12-16 04:10 pishifat: j
2015-12-16 04:11 Bearizm: https://www.youtube.com/watch?v=ID65H6nEo8Y
2015-12-16 04:11 Bearizm: =w=b
2015-12-16 04:11 Bearizm: don't
2015-12-16 04:11 Bearizm: click
2015-12-16 04:12 Bearizm: ok
2015-12-16 04:12 Bearizm: what is life
2015-12-16 04:12 pishifat: `i feel like you meant to send that message to someone else
2015-12-16 04:12 pishifat: but im not even sure
2015-12-16 04:12 Bearizm: dont
2015-12-16 04:12 Bearizm: did u
2015-12-16 04:12 Bearizm: click
2015-12-16 04:12 Bearizm: l
2015-12-16 04:12 Bearizm: O
2015-12-16 04:15 pishifat: 02:24:472 (4) -
2015-12-16 04:15 pishifat: dont
2015-12-16 04:15 Bearizm: where
2015-12-16 04:15 pishifat: instrument ur mapping not in time pain
2015-12-16 04:16 Bearizm: huh?
2015-12-16 04:16 Bearizm: vocals
2015-12-16 04:16 Bearizm: x
2015-12-16 04:16 Bearizm: d
2015-12-16 04:16 pishifat: there is no vocal there wat
2015-12-16 04:17 pishifat: o i see
2015-12-16 04:17 pishifat: you're mapping other vocal stuff
2015-12-16 04:17 pishifat: on retarded snaps too
2015-12-16 04:17 Bearizm: ya
2015-12-16 04:17 Bearizm: it's
2015-12-16 04:17 Bearizm: RETARDED
2015-12-16 04:17 Bearizm: oh ok i'll remove that note
2015-12-16 04:18 Bearizm: anf 02:25:222 -
2015-12-16 04:18 Bearizm: that too
2015-12-16 04:18 pishifat: and add a break
2015-12-16 04:18 Bearizm: 02:35:440 (2,3) -
2015-12-16 04:18 Bearizm: should i delete this too?
2015-12-16 04:18 Bearizm: yeah i did add break
2015-12-16 04:18 Bearizm: (2) is snapped on a gray tick
2015-12-16 04:18 Bearizm: 1/16
2015-12-16 04:18 Bearizm: LOL
2015-12-16 04:18 pishifat: it's as close as you can get
2015-12-16 04:18 Bearizm: i changed it to blue tick already
2015-12-16 04:18 pishifat: would be weirder to ignore it
2015-12-16 04:18 Bearizm: oh
2015-12-16 04:19 Bearizm: should i keep it at blue tick?
2015-12-16 04:19 Bearizm: or grey?
2015-12-16 04:19 pishifat: gray if that's closer
2015-12-16 04:19 Bearizm: o ok
2015-12-16 04:20 Bearizm: on insane too then
2015-12-16 04:22 Bearizm: 03:44:347 (1) -
2015-12-16 04:22 Bearizm: forgot to move this a bit
2015-12-16 04:22 pishifat: didnt notice
2015-12-16 04:22 pishifat: nice
2015-12-16 04:22 Bearizm: see
2015-12-16 04:22 Bearizm: my SELF MOD
2015-12-16 04:22 Bearizm: is
2015-12-16 04:22 Bearizm: sUGOI
2015-12-16 04:22 pishifat: wouldnt need to self mod if you were good tho
2015-12-16 04:22 Bearizm: ok i see what u mean about
2015-12-16 04:22 Bearizm: ego
2015-12-16 04:22 Bearizm: x
2015-12-16 04:22 Bearizm: d
2015-12-16 04:22 Bearizm: dx
2015-12-16 04:22 Bearizm: dx
2015-12-16 04:23 Bearizm: wow i'm not as gud as u yet im sorry dad
2015-12-16 04:23 Bearizm: ur a god x
2015-12-16 04:23 Bearizm: d
2015-12-16 04:23 pishifat: d
2015-12-16 04:23 Bearizm: 1 more warning tho
2015-12-16 04:24 Bearizm: this is a bit subjective but
2015-12-16 04:24 Bearizm: 04:31:222 (1) -
2015-12-16 04:24 Bearizm: this stream is kind of overmapping
2015-12-16 04:24 Bearizm: but I believe it fits so well to the song
2015-12-16 04:24 Bearizm: because of the build up
2015-12-16 04:24 Bearizm: what do u think
2015-12-16 04:24 pishifat: i ranked milan's transcend
2015-12-16 04:24 pishifat: you dont know overmapping
2015-12-16 04:24 Bearizm: LL
2015-12-16 04:24 Bearizm: lO
2015-12-16 04:24 Bearizm: L
2015-12-16 04:24 Bearizm: L
2015-12-16 04:24 Bearizm: lLOOL
2015-12-16 04:25 Bearizm: o ya
2015-12-16 04:25 Bearizm: and that strategas map
2015-12-16 04:25 Bearizm: x
2015-12-16 04:25 pishifat: btw wendao not in tags
2015-12-16 04:25 pishifat: very map
2015-12-16 04:25 Bearizm: alright i'll add wendao in tags too
2015-12-16 04:25 Bearizm: i mean like
2015-12-16 04:25 Bearizm: the tag has wendao2000
2015-12-16 04:25 Bearizm: u search wendao and this can pop up so
2015-12-16 04:26 pishifat: o
2015-12-16 04:26 pishifat: i didnt even look at tags
2015-12-16 04:26 Bearizm: actually
2015-12-16 04:26 Bearizm: no nvm
2015-12-16 04:26 Bearizm: ok i'll add wendao too
2015-12-16 04:27 pishifat: soft finish 2 is unused here too
2015-12-16 04:27 pishifat: screwed up on 2 maps
2015-12-16 04:27 Bearizm: :'(
2015-12-16 04:27 Bearizm: ok ok
2015-12-16 04:27 Bearizm: one more thing tho
2015-12-16 04:27 Bearizm: EDEN and The Eden Project is the same artist
2015-12-16 04:28 Bearizm: the metadata for this song is The Eden Project
2015-12-16 04:28 Bearizm: but he changed his name to EDEN
2015-12-16 04:28 Bearizm: so idk which one to use so i used EDEN and tag The Eden Project xd
2015-12-16 04:28 Bearizm: is that ok?
2015-12-16 04:29 pishifat: wat
2015-12-16 04:29 pishifat: changed his name how so
2015-12-16 04:29 Bearizm: tldr
2015-12-16 04:29 Bearizm: The Eden Project changed his name to EDEN
2015-12-16 04:30 Bearizm: but this song was back when he was The Eden Project
2015-12-16 04:30 Bearizm: idk which to use so i used the new name and tagged TEP
2015-12-16 04:30 Bearizm: should be ok right?
2015-12-16 04:30 pishifat: if you can explain it somewhere yes
2015-12-16 04:31 pishifat: if a qat looks up metadata and sees everywhere that htis song is linked to The Eden Porject tho
2015-12-16 04:31 pishifat: sketch
2015-12-16 04:31 Bearizm: alright i'll do it in the description
2015-12-16 04:34 Bearizm: The Eden Project changed his name to EDEN a while back. However, this song is titled "The Eden Project - Lost" by NCS but since his new name is EDEN, I decided to use EDEN as the artist name instead of The Eden Project (but I tagged The Eden Project so it should be fine).
2015-12-16 04:35 Bearizm: lO
2015-12-16 04:35 pishifat: o k
2015-12-16 04:35 Bearizm: im guessing there's nothing else in my diff so i'll update now
2015-12-16 04:35 pishifat: yep
2015-12-16 04:36 Bearizm: thx bb
2015-12-16 04:36 Bearizm: <3
2015-12-16 04:36 pishifat: was just writing thing for wenado
wendao
00:45:472 (4) - 00:56:722 (3) - 03:50:722 (3) - and if there's any others - don't do this overlap thing while you're covering the whole body
01:36:284 (2,3) - hitsounds tho
01:41:159 (2) - 01:48:660 (3) - density in these two chains of 1/2 2much making any of those 3s into circles goodidea
02:09:284 (2,4) - 02:42:097 (4,5) - 03:55:222 (1,2) - i could explain stuff or i could say just don't do those and you can figure it out yeeeeeeeee
changing average spacing between sections is fine, but the way you've got it in some sections like the first kiai is ew. if you want to overlap 1/2 do that, or if you want to space 1/2 do that. the sorta barely touching thing where some objects are overlapping and some are spaced is poop.
wendao
all fixed

used 1.0x DS as I forgot it was 1.0x multiplier on kiai, well only applied to first and second, the later still using 1.1x

http://puu.sh/lYhxb.zip

Escapism
01:27:659 - missing soft-hitwhistle
Topic Starter
Bearizm
updated. (and added whistle)
wendao
Topic Starter
Bearizm
updated again, thank you. much better now.
pishifat
Escapism AR10 // [ Madoka ]
Topic Starter
Bearizm
wOW ENd ur self but thanks cdad xd
hehe
Sonnyc

handsome wrote:

primrose
wtf wheres my kudosu for telling u to ctrl g 01:16:222 (1,2,3,4,1,2,3,4) -

also grats mate xD ;ddxD
unichiiha
SJDFHASLF MY FAV SONG IS ON OSU *^*
Gamu
Hello Bearizm.

I decided to disqualify your map because there is unused file in the folder.

・Unused file: normal-sliderslide2.wav

[wendao's Advanced]

・01:40:222 (1,2,3) - I feel very strange rhythm. You seem to be taking the main sound, but it ignores the snare sound of 01:40:597. It will lead to to loss of rhythm sense for beginner players in my opinion, so I'd like to recommend that you change the rhythm of the following image. This is better than the current rhythm. Also this will not be boring, it makes a really good rhythm. Well, I leave it to you :3
 1. Change the current 2/3 slider to 1/1 slider.
 2. Remove 01:41:159 (2).
 3. Add 1/1 slider from 01:40:784 to 01:41:159.



Overall very good map! Feel free to call me for rebubble/requalify if you need me.
primrose
get fuckign UNRANKED
hent2222
Noooooooo
wendao

Gamu wrote:

[wendao's Advanced]

・01:40:222 (1,2,3) - I feel very strange rhythm. You seem to be taking the main sound, but it ignores the snare sound of 01:40:597. It will lead to to loss of rhythm sense for beginner players in my opinion, so I'd like to recommend that you change the rhythm of the following image. This is better than the current rhythm. Also this will not be boring, it makes a really good rhythm. Well, I leave it to you :3
 1. Change the current 2/3 slider to 1/1 slider.
 2. Remove 01:41:159 (2).
 3. Add 1/1 slider from 01:40:784 to 01:41:159.
err.. the reason I map it 3/2 slider (not 2/3 slider lol), because I wanted to keep 01:41:159 (2,3) - as circles

but however I agreed that I skipped that snare sound, so I use 1/1 slider, but add circle at 01:40:784 - instead of slider

hope it fixes the problem http://puu.sh/m7MxB.zip
Topic Starter
Bearizm
it's bound to happen due to the slider slide anyways, not your fault.

dunno if i'll qualify this just yet. maybe wait for a month or so..

edit: updated, fixed consistency spacing in escapism.

the stream jump DS in 04:31:222 (1) - and 03:07:222 (1) - is consistent now.
Gamu
okay! bubbled~
Topic Starter
Bearizm
Thanks Gamu :d
Nathan
here you go~
pkk
congrats son!! make me proud
Topic Starter
Bearizm
My message got deleted :c

Thanks Nathan! I very much appreciate it C:
Okoratu
i liked your 2014 version of 03:16:222 - to 03:40:222 - more tbh
Topic Starter
Bearizm

Okoratu wrote:

i liked your 2014 version of 03:16:222 - to 03:40:222 - more tbh
That's why I kept it there in the map description box.. thing.

Some people like it but the old one seems too abstract for me so I decided to scrap it.
primrose
fuk my asshol i thot u were going to quit
Topic Starter
Bearizm

primrose wrote:

fuk my asshol i thot u were going to quit
no, I said i'm taking a break from ranking, but since this is DQ'd i want to get it back up cuz I love EDEN c:
riffy
Sorry, but I've got a few concerns to mentione before it gets ranked. Stuff in bold is the most important.

[General]
  1. Personally, I'd stick to the official metadata unless otherwise was requested by the artist. This is ambiguous and can be discussed, though.
[Normal]
  1. 00:38:722 (3) - in comparison with the drums on white ticks, the reverse arrow has newarly nothing to follow resulting in an awkward feeling during gameplay.
    Note: 00:41:722 (3) - same.
  2. 01:29:722 (3,4) - instead of 1/1 rhythm here, a slider like you did on 01:28:222 (1) - would make much more sense.01:28:222 (1) - just listen to this.
  3. 03:24:753 (6) - sounds way better when finished at 03:25:222 - where a strong drum beat is. Also, this helps to keep 3/4 rhythm working here.
[Advanced]
  1. 02:35:417 (2,3) - this is touching accuracy-metre, and it doesn't look good.
[Insane]
  1. 01:42:659 (6,7,8) - this looked a bit random and unintentional. Can you explain why the DS is changed here?
[Escapism]
  1. 01:07:222 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I'd go for increasing DS instead of decreasing here.
  2. 01:42:659 (6,7,8) - same thing as the one listed in Insane.
wendao
it's not really problematic IMHO, but whatever I'll fix it

http://puu.sh/mgPgB.zip
Topic Starter
Bearizm
brb ranking hiatus.
Ned
.
Topic Starter
Bearizm

Bakari wrote:

Sorry, but I've got a few concerns to mentione before it gets ranked. Stuff in bold is the most important.

[General]
  1. Personally, I'd stick to the official metadata unless otherwise was requested by the artist. This is ambiguous and can be discussed, though. I'm not too sure about this either tbh.. But I think either one works because in the end, he is still the same person lol
[Normal]
  1. 00:38:722 (3) - in comparison with the drums on white ticks, the reverse arrow has newarly nothing to follow resulting in an awkward feeling during gameplay. changed. completely.
    Note: 00:41:722 (3) - same. 私も
  2. 01:29:722 (3,4) - instead of 1/1 rhythm here, a slider like you did on 01:28:222 (1) - would make much more sense.01:28:222 (1) - just listen to this. done.
  3. 03:24:753 (6) - sounds way better when finished at 03:25:222 - where a strong drum beat is. Also, this helps to keep 3/4 rhythm working here. hmm... I'd say no to this, because I want to stay consistent with the emphasis in this part since the rhythm is difficult enough at it's own imo.
[Insane]
  1. 01:42:659 (6,7,8) - this looked a bit random and unintentional. Can you explain why the DS is changed here? different drum sounds. kick kick snare. since snares sounds more powerful i decided to add an emphasis in this particular spot. i changed it I guess since it's an insane.. so it should play better now.
[Escapism]
  1. 01:07:222 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I'd go for increasing DS instead of decreasing here. vocal note is going lower so this makes sense for me. regardless of how it plays, this pattern is logical imo.
  2. 01:42:659 (6,7,8) - same thing as the one listed in Insane. kick kick snare. unchanged, however. It is 100% intentional
updated
Secretpipe
I still hate you cuz u mapped it buuuut

gogogo for rerank!
Megatron
I've never posted on a map before, but this map is so good it forced me to.

Escapism:
04:08:722 (1,2,1,2) - I think these should be spaced the same as the few before them, since the pitch doesn't change until...
04:09:472 (1,2,1,2) - these. These ones do make sense being closer together though.
Topic Starter
Bearizm

Megatron wrote:

I've never posted on a map before, but this map is so good it forced me to.

Escapism:
04:08:722 (1,2,1,2) - I think these should be spaced the same as the few before them, since the pitch doesn't change until...
04:09:472 (1,2,1,2) - these. These ones do make sense being closer together though.
I think they're fine. I just divided them into 1 measure so that's kind of the idea behind the spacing changes in this part. Also, the new measure has vocals in it so that's kind of what I'm emphasizing. Yours makes sense but I think I'll keep mine haha.

Glad you enjoyed it :d
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