Irre, on a side note, and only looking at what the cool Despe said, you shouldn't map them equally the same (referring to 01:07:864 (1,2) - ). To begin with, 01:07:864 (1) - is beginning on the piano, and for that reason it'd be way more cool if you finish it 01:08:094 - there instead, where the piano hits. Or you could add another note there, of course. And the main reason why I'm telling you to change the shape of them is because they have a complete different rhythm, not to mention that 01:08:171 (2) - starts with a drum sound instead of the piano that lands on 01:08:324 - . As an example of what you can do:
http://puu.sh/m6lR8/db699cb810.jpg .
That's just my personal opinion on those 2 objects.
Moreover, I would strongly recommend you to finish your difficulty at the same spot everybody else does. Currently, only your difficulty is causing an inconsistency, and lately we've seen a lot of discussions from people saying "your difficulty doesn't make sense, you are ignoring 1 whole minute of the .mp3" and bla blabla ba l. This discussion literally has NO TITLE HAAAAAAAAAAAAAAAAAAAAAAAAAAAA, what a bad joke, seriously.
@Broccoly: This is just a suggestion, but as none of you seem to use the whole .mp3 I'd recommend you to cut the last 30 seconds of it, that will save some space on everyone's disk.
soft-hitclap8.wav lasts for 30 ms, and as far as I know, hitsounds must have a length of 100 ms as a minimum. "Every .wav file must be at least 100ms long to prevent issues with soundcards."
Apparently, soft-hitnormal6.wav; soft-hitnormal7.wav and soft-hitnormal8.wav are silent hitsounds, meaning they have no sound at all. Is that intended?
Good luck!