This map should be like the background dude - chained down and unable to harm anyone
I think it's fine. There's some really heavy beats and guitar solos in the song so a lower cs would be suitable.TheArchist wrote:
10/10 got RSI by watching it on auto.
I think a higher cs would be better for this, but that's just my opinion.
agreed the cs is perfect for this song actuallySliceofpie wrote:
I think it's fine. There's some really heavy beats and guitar solos in the song so a lower cs would be suitable.TheArchist wrote:
10/10 got RSI by watching it on auto.
I think a higher cs would be better for this, but that's just my opinion.
can't go more badass than the official cover art of the album these songs are in themselves lolEkoro wrote:
to me, the map is adjusted to cs3 so it's not that bad actually
(i'd prefer a more badass background imo tho ;w;)
this map isnt impossible to be ranked. with this time and era this map is at its best chance to be ranked.Garde Rade wrote:
Rank this please can't wait for 1k+pp HR plays kappa
But in all seriousness, this is way too insane and there is no way this is only 250 bpm, it is like 400 bpm+ or something lol.
Maybe in 100 years someone will fc this but we are nowhere close.
The map is absolutely fantastic but its impossible that this map is going to get ranked.
gj mazzerin, but yeah...
Pretty busy.Sliceofpie wrote:
How's the SB coming along?
Alheak wrote:
ey just passing by
pls peppy give OD11
combo2 might be a bit too vibrant compared to the other colours, try something along those lines: 115, 200, 250
aha changed combo2 to combo1 and combo1 to be darker
01:23:508 (3,1) - , 01:32:148 (4,1) - , 01:39:348 (3,1) - why are those overlaping, even though they're 1/2, quite accentuated, and on a new measure? plus sometimes they're not overlaping, like 04:36:463 (3,1) - . If you have a reason for this, at least make it consistent, i don't see why some would have a higher spacing than others, to the point of no longer overlaping
its because of the huge stack, in-game it looks perfect, if i place it "normally" on the editor it moves somewhere in a random direction depending on where the stack is because of stack leniency (cant use stack leniency 0 :/ ), use f5 to see it in test play
03:23:863 (3) - from an aesthetic point of view i think its end shouldn't overlap the body
yea change
04:45:103 (4,1) - same as ealier
yeah
your mp3 ends a bit abruptly, you should add a fade out effect for a smoother cut
that's how it is on the album version haha but yeah it's pretty weird, i'll make a fade out(actually it sounds even worse when it fades out lol)
2016 year of high bpm metal maps
CrypticMech wrote:
From your #modreq (a while) earlier
Skull Fracturing Nightmare:
- There really isn't much to say about this map, I'm not as big of a fan of it (because your mapping style looks better aesthetically on smaller CS) but there really isn't any budging room for the CS, so not much for me to say there.
- Consider lowering the HP a tiny bit due to the deathstreams? Like 5.7 (for some quality memes) or on a serious note, HP 5?
nah enough people passed it just fine with this one even with awful accuracy, the streams actually make it so you can endlessly regain health as long as you have stamina- 03:10:183 (1) - Are Swastikas rankable...?
wtf that ain't no swastika- Somewhere around 05:19:731 - I hear a very faint string that is audible enough, and slow enough, that you could possibly map it.
i can't hear anything but the ending of the sound from the string that started here 05:18:906 (1) - , also a faint background sound that is like some sort of a vibration that lasts throughout this whole section, maybe that's what you mean, if so i don't map it anywhere, for example after this 05:30:011 (1) - too- 08:59:427 (1,2,3,4) - It kind of bothers me that this set of jumps and 08:58:539 (1,2,3,4) - are mapped similarly but clearly very different in terms of impact. I understand the point of doing it for consistency's sake, but maybe decrease the DS on the second set (08:59:427 (1,2,3,4) - ) even more? It just feels out of place at the moment.
it's not really because out of consistency but because those 2 parts sound so similarly except that the first one has snare drums and the second has bass drums, that's why the spacing gets lower, but i think its already low enough- Some general nitpicking and suggestions: Primarily on the second half of the map, you have repeating patterns that are constantly getting slightly larger and rotating ever so slightly. I think for a map that is incredibly consistent, it'd be nice if you bring in that pattern to the first half of the song as well. The same thing goes for some of your triangular jump patterns in the first half of the song, as you rotate them in the second half a bit.
the pitch goes up that's why i increase the spacing in parts like 06:18:762 (1) - , but it kinda stays the same in 00:21:708 (1) - for example and other repeating patterns here, only 00:22:428 (3) - gets really stronger there
Overall this map is incredibly consistent with DS that makes sense to me according to the song. I don't really have any value to add to the map other than what I've mentioned. If I need to clarify anything, just lemme know and I'll do my best.
Raiden wrote:
it starts taking form
10% of the violation done
8 sliders 2 spinners... I wonder if you can do thatRaiden wrote:
it starts taking form
10% of the violation done