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petit milady - Koi wa Milk Tea

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Total Posts
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Topic Starter
Okoratu
This beatmap was submitted using in-game submission on Sonntag, 31. Januar 2016 at 16:24:51

Artist: petit milady
Title: Koi wa Milk Tea
Source: 六畳間の侵略者!?
Tags: プチミレディ Rokujouma no Shinryakusha Ending 悠木碧 Yuuki Aoi 竹達彩奈 Taketatsu Ayana Full Meyrink Meyko
BPM: 122
Filesize: 9816kb
Play Time: 03:19
Difficulties Available:
  1. Amai (3,96 stars, 688 notes)
  2. Easy (1,59 stars, 213 notes)
  3. Meyko's Hard (2,9 stars, 523 notes)
  4. Normal (2,08 stars, 311 notes)
Download: petit milady - Koi wa Milk Tea
Information: Scores/Beatmap Listing
---------------
check this out as well

Sometimes I also map pretty cute songs.
I myself don't have much of an idea why or what my music taste is either
Nozhomi
moemoe finelady
Squigly
pls finish it u lil shit
Natteke desu
t h e
gnippam
emina
cireneg
Topic Starter
Okoratu
wwwwwww
Vell
Andrea
Lovely map <3
RVMathew
A great song and a great anime. I would go far as to say one of the best anime endings of all time.
Enhu
A great song and a great anime. I would go far as to say one of the best anime endings of all time.
Ringating
from pm (lied about the wait): a b c d
Topic Starter
Okoratu
yeee
i suck

thanks a lot xD
Natteke desu
generic anime trance
RVMathew

EvilElvis wrote:

generic anime trance
I prefer progressive anime trance at 138 bpm.
Topic Starter
Okoratu
one day i'll map psy trance

edit: things i need to do
contemplating my life choices involving unnecessary green lines
go over hitsounding in lower diffs
see if i want to change combocolors
doublecheck metadata
tag meyrink
Natteke desu
[Amai]
00:02:095 (3) - idk extend this slider to the blue tick because it's nice, also with you can apply 0.5 sv to this slider because yolo
00:04:062 (5,6,7,8) - personally i'd go without 00:04:184 (6) - in this part, because without this circle 00:04:307 (7) - these thingies in music would have better emphasise (if you agree delete same ones everywhere in this part)
00:10:824 (2,3) - idk, unstack please it seemd a bit out of place here because music is intense, 00:12:791 (2,3) - something like this one would be better
00:21:889 (6) - same with one mentioned above
00:35:046 (1,2,3) - i'd use slider, because it was pretty calm part so this could be harsh to play
01:13:160 (7,1) - personally i'd avoid, moreover, it doesn't works fine as a jump immo, more like stack
01:24:840 (6) - see above
01:37:996 (1,2,3) - same
01:38:980 (1) - amg elvis gay slider
02:11:439 (1,2,3) - here it works much better, because of guitar
02:25:701 (1,2) - okay, i can understand why, but i'd suggest same with 00:49:308 (1,2) - because i'm bad modder (thought, i would appreciate if you'll apply because vocals is intense, even if that next part isn't, so this would be cool)
Topic Starter
Okoratu
keeping the 1/3 as is and the suggestion for 02:25:701 (1,2) - ehm lol
deleted a bunch of circles in the beginning and replaced with 1/4 sliders for the other sections
01:13:160 (7,1) - moved closer

thanks!
Log Off Now
Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this, although feedback would be much appreciated! All mods are my opinion

[General]

Looks good to me

[Easy]

00:35:046 (4) - I would move this slightly higher for a nicer shape with 00:34:062 (3)

00:40:701 (2) - I would lower this slightly for a cleaner line with 00:39:964 (1)

01:49:800 (5) - I would have the slider end facing the opposite direction compared to the one just before it, I think it would look nicer that way

02:37:013 (4) - Instead of a straight slider here I would rather blanket 02:36:029 (3) - or do something like this (which I feel fits in with the styling of this difficulty better)

03:06:521 (2) - I would curve this slider more aggressively for a nicer shape[/url]

[Normal]



00:17:341 (2) - I would change this to an inversion of 00:16:357 (1)

00:37:996 (1,2) - I'd try to blanket 1 with 2 since this honestly looks pretty ugly q.q

00:47:832 (1,2,3) - Such a clever blanket, nice!

01:29:636 (5,6) - I think this blanket can be improved

[Meyko's Hard]

01:08:242 (3,4) - Fix blanket

03:19:308 (1) - I would end this slider on the white tick or replace with a spinner, or remove the hitsound on the slider end since there is nothing significant in the music ending here, the 'sprinkles' dont laugh q.q continue on until roughly 03:19:308 (1)

[Amai]

Honestly I couldn't fault this difficulty, it was extremely fun to play and had great flow all around, It also got me addicted to this part of the song 00:51:767 (1,2,3,4,5) XD cannot unhear :P

[]

Hope this helped! :D
Topic Starter
Okoratu

Log Off Now wrote:

Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this, although feedback would be much appreciated! All mods are my opinion

[General]

Looks good to me

[Easy]

00:35:046 (4) - I would move this slightly higher for a nicer shape with 00:34:062 (3) - idk how much higher but why not

00:40:701 (2) - I would lower this slightly for a cleaner line with 00:39:964 (1) - ➥ also made it edgy because why the hell not

01:49:800 (5) - I would have the slider end facing the opposite direction compared to the one just before it, I think it would look nicer that way ➥ cool suggestion, however i cannot come up with an arrangement that doesn't overlap stuff so i rotated this one so each that each angle is around 90ish degrees because i like that idea

02:37:013 (4) - Instead of a straight slider here I would rather blanket 02:36:029 (3) - or do something like this (which I feel fits in with the styling of this difficulty better) ➥ i kind of dislike blankets as a mapping technique so i'd rather not go for a blanket, instead i added a minicurve to the slider :d

03:06:521 (2) - I would curve this slider more aggressively for a nicer shape[/url] ➥ [/url] xd and uhhh nah i like the current minicurve a lot :D

[Normal]


➥ haha thank god that aimod doesn't point out jumps if they have a New Combo, you might or might not have noticed that there are a few spacing differences such as 00:09:964 (3,1) - 00:35:783 (4,1) - basically i begin every new part which isn't 100% calm with a slight jump because overall the spread of this set is quite aggressive
I'm going to keep these and see what kind of feedback i get regarding them to see if i should do anything about them.
tl;dr it's pretty much not an error :D (and nothing states that low diffs HAVE to be distance snapped, an example of this would be, for example someone like ztrot wouldn't be able to rank stuff like https://osu.ppy.sh/b/643621 because his symmetry breaks most distance snap things)

00:17:341 (2) - I would change this to an inversion of 00:16:357 (1) - ➥ i like this kind of angle though so doing that would get rid of something else i like o:

00:37:996 (1,2) - I'd try to blanket 1 with 2 since this honestly looks pretty ugly q.q ➥ i don't really see how this looks uglier than a proper blanket (maybe because i don't really love them to begin with so anything close to ok will be nice to me xd)

00:47:832 (1,2,3) - Such a clever blanket, nice! ➥ tfw this one isn't even proper but thanks xD

01:29:636 (5,6) - I think this blanket can be improved ➥ i think there's a ton of lazy blankets like that in this diff and i don't really see the substantial improvement in making proper blankets

[Meyko's Hard]

01:08:242 (3,4) - Fix blanket ➥ o good catch cuz that one was actually supposed to be one

supposed
well is now


03:19:308 (1) - I would end this slider on the white tick or replace with a spinner, or remove the hitsound on the slider end since there is nothing significant in the music ending here, the 'sprinkles' dont laugh q.q continue on until roughly 03:19:308 (1) ➥ the guitar ends on 1/3 nonsense though (at least if im not deaf, otherwise will just snap to the red tick next to it, not a big deal lol), i see your point so i lowered the hitsound volume on all diffs in this point

[Amai]

Honestly I couldn't fault this difficulty, it was extremely fun to play and had great flow all around, It also got me addicted to this part of the song 00:51:767 (1,2,3,4,5) XD cannot unhear :P

[]

Hope this helped! :D
... i guess so, thanks :D
Hinsvar

Okoratu wrote:

No, i don't wish to remove the other 3 backgrounds when updating this map
same

also maybe increase the AR for Amai to 8.7 because right now things are kinda hard to read (especially the 1/3 notes)
Krfawy
This mapset is so moe. L69L

Whoever teached you how to create wavy sliders, the person/the people forgot to tell you there is a way to make them symmetrical and Polished, but whatever... WHO CARES IF THEY HURT MY SOUL, SERIOUSLY. BTW green combo colo(u)r is a great idea! :3 Sadly, the actual green in the easiest diff is too dark if you compare it to the rest of bright shades of eye-raping pink, light violet and azure and simply I suggest something like *THIS* so it would match the combos.
Easy
  1. 02:30:127 (1,2) - OMG I can see the spacing won't let them blanket anymore but ehm it just looks kinda MEH and well you know it hurt my farmokoro so much ASDPfeadSADSEXASsODAWDO
  2. 03:06:521 (2) - Sincerely, this would play better if it were more curvy/round because of the previous slider. Now it is like 'circle-FLAT OMG IT PLAYS SO WEIRD' when it would be like 'circle-so cute curves! \owo/' o3o
Normal
  1. 00:21:275 (2,3,4) - Moe Doktoratu and his hidden futanari patternus are unpredictable just like Nozhomoe the Baguette when it comes to baguette the others! D:
  2. 00:36:029 (1) - JESUS CHRIST THOSE WAVES WRECK ME EVERYTIME I SEE THEM.
  3. 00:43:898 (1) - Why is there a sudden jump? :o Like, contraty to 00:28:160 (1) - this, you're still following the verse but there is a jumps and it trolls me. Or is it emphasizing those vocals which happen to appear before the very chours? D:
  4. 01:24:226 (2,3,4) - Those futanari patterns though. www
  5. 01:37:013 (1,2) - I think it would express the beats more if you converted them all into circles or at least 01:37:505 (2) - these two. Additionally, you could continue the futa patterning! :3
  6. 02:03:570 (2) - Do you know you can scale it a little so it is totally symmetric and stuff *question mark*
  7. 02:22:259 (1) - FOR LORD'S SAKE. I understand you do not believe in God and stuff but at least believe in something called 'nice waves' because now it is kind of very straight, almost as straight as a fine line and it doesn't play THAT well and the aesthetics hurt my farmokoro so hard that you cannot imagine that unless you know how to pronounce 'Dla Jego bolesnej męki, miej miłosierdzie dla nas i całego świata.'
  8. 02:38:980 (2) - Please, give it more space so this and the previous note do not harass each other. They might not like touching in front of us the players! >:/
  9. 03:09:472 (1,2,3) - Dat pattern. o3o
Hard Meyko Is Hard
  1. Is there any possibility to raise AR to 7.8-8 maybe? xD
  2. 00:31:972 (5) - This is very hard to notice because of the colo(u)r and the background and they blend too much if you ask me. D:
  3. 00:42:914 (4) - It isn't a bad slider but might be it might be a bit more convenient if it was a bit curvier. xD *MEOW*
  4. 01:08:980 (5,6,1) - OMG futa patterns strike again even if it is a GD!
  5. 03:00:619 (1) - Could you redo the slider? The wave is a good idea but the way it is so thin is not really appealing for me. ;_;
Amai wa Coconut Milk Tea
  1. 00:35:046 (1,2,3,1) - Oko, you perv! =3= o3o
  2. 00:42:300 (2,3) - OMG this slider is sad because it has only one ball. ;_;
  3. 01:45:373 (3) - Oko, is there any possibility to make it a bit curvy? Now it is MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEH AF. :(
  4. 02:19:062 (3) - May I ask you what were you trying to make here? D: Like, please, what is this? Compare it to 03:00:619 (3) - this and really you should make something as Polished as there. ;_;
#COWS
Topic Starter
Okoratu

Krfawy wrote:

This mapset is so moe. L69L

Whoever teached you how to create wavy sliders, the person/the people forgot to tell you there is a way to make them symmetrical and Polished, but whatever... WHO CARES IF THEY HURT MY SOUL, SERIOUSLY. I think that's just me really liking not symmetrical wave sliders a lot lol
otherwise idk blaming elvis might work but i don't think it'll change anything (^:
BTW green combo colo(u)r is a great idea! :3 Sadly, the actual green in the easiest diff is too dark if you compare it to the rest of bright shades of eye-raping pink, light violet and azure and simply I suggest something like *THIS* so it would match the combos. made it lighter but uh the green you suggested hurts my eyes so i didn't go for exactly that green lol
Easy
  1. 02:30:127 (1,2) - OMG I can see the spacing won't let them blanket anymore but ehm it just looks kinda MEH and well you know it hurt my farmokoro so much ASDPfeadSADSEXASsODAWDO i actually tried something here i think it looks better
  2. 03:06:521 (2) - Sincerely, this would play better if it were more curvy/round because of the previous slider. Now it is like 'circle-FLAT OMG IT PLAYS SO WEIRD' when it would be like 'circle-so cute curves! \owo/' o3o hahahaa eat a wave slider
Normal
  1. 00:21:275 (2,3,4) - Moe Doktoratu and his hidden futanari patternus are unpredictable just like Nozhomoe the Baguette when it comes to baguette the others! D: w-what
  2. 00:36:029 (1) - JESUS CHRIST THOSE WAVES WRECK ME EVERYTIME I SEE THEM. uhh get wrecked i guess lol
  3. 00:43:898 (1) - Why is there a sudden jump? :o Like, contraty to 00:28:160 (1) - this, you're still following the verse but there is a jumps and it trolls me. Or is it emphasizing those vocals which happen to appear before the very chours? D: STRONG cymbal like in 01:46:849 (1) - = reason
  4. 01:24:226 (2,3,4) - Those futanari patterns though. www yea no idea what to do with these comments at all lmaooo
  5. 01:37:013 (1,2) - I think it would express the beats more if you converted them all into circles or at least 01:37:505 (2) - these two. Additionally, you could continue the futa patterning! :3 i have no idea what futa patterning is but i did that for this and for 00:34:554 - because i like the idea
  6. 02:03:570 (2) - Do you know you can scale it a little so it is totally symmetric and stuff *question mark* that slider is trash anyways
  7. 02:22:259 (1) - FOR LORD'S SAKE. I understand you do not believe in God and stuff but at least believe in something called 'nice waves' because now it is kind of very straight, almost as straight as a fine line and it doesn't play THAT well and the aesthetics hurt my farmokoro so hard that you cannot imagine that unless you know how to pronounce 'Dla Jego bolesnej męki, miej miłosierdzie dla nas i całego świata.' what
  8. 02:38:980 (2) - Please, give it more space so this and the previous note do not harass each other. They might not like touching in front of us the players! >:/ okays lol
  9. 03:09:472 (1,2,3) - Dat pattern. o3o o_o
Hard Meyko Is Hard
  1. Is there any possibility to raise AR to 7.8-8 maybe? xD
  2. 00:31:972 (5) - This is very hard to notice because of the colo(u)r and the background and they blend too much if you ask me. D: ..give me a different color then??? like for real i spent about half an hour worrying about this so if it's not ok i'd expect you to come up with something i can use instead lol :|
  3. 00:42:914 (4) - It isn't a bad slider but might be it might be a bit more convenient if it was a bit curvier. xD *MEOW* i bet meyrink isn't even gonna notice
  4. 01:08:980 (5,6,1) - OMG futa patterns strike again even if it is a GD! this... is a collab between me and Meyrink and you successfully found my part lol
  5. 03:00:619 (1) - Could you redo the slider? The wave is a good idea but the way it is so thin is not really appealing for me. ;_; wavesliders yes ewy ywywasw y e s
Amai wa Coconut Milk Tea
  1. 00:35:046 (1,2,3,1) - Oko, you perv! =3= o3o I actually need serious feedback on these because people (mostly hinsvar and elvis so far) have been pointing out how these can be mistaken as 1/2 spacing and i don't know if i should nerf spacing further or change rhythm
    personally i thought i was fair enough with these but uhh if more people have problems with those i would consider changing all of them but i don't know what yet D:D:
  2. 00:42:300 (2,3) - OMG this slider is sad because it has only one ball. ;_; whatttttt
  3. 01:45:373 (3) - Oko, is there any possibility to make it a bit curvy? Now it is MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEH AF. :( hahaha yes but i don't think you'll like what i did much more
  4. 02:19:062 (3) - May I ask you what were you trying to make here? D: Like, please, what is this? Compare it to 03:00:619 (3) - this and really you should make something as Polished as there. ;_; uh i don't see your problem with it and tbh it randomly happened and i was so happy with the shape that i kept it LOL
#COWS
also raised AR to 8.5 upon hinsvar requesting 8.7, my eyes still hurt when playing this multiple times on 8.6 so 8.7 is kinda no atm
at least imo lol
need more opinionssss on 1/3
and uh i actually would like to update
Sidetail
  • Easy

  1. 00:06:521 (1,2,3) - It's personal thing, but these look really plain after ones just before 00:02:586 (1,2,3,4) - . I would just keep all the same for Easy diff for consistency
  2. 02:12:423 (1) - Same sounding parts, but different rhythm implementation 02:14:390 (2,3) - . Personally I would do 02:14:390 (2,3) - rhythm on both.
  3. 02:30:127 (1) - Would just remove repeat, shorten slider and have another slider with same shape in 180degrees for nice polarity.
  4. 01:07:505 (3) - I would only use this long ones on parts that doesn't have beats on blue tick like 02:08:488 (1) - . (You keep switch back and forth between these throughout the map. I am guessing you did this to change up things, but I feel it is bit unnecessary.
  • Normal

  1. 00:00:619 (1) - Feel slightly unnecessary. For suitable feeling for hard and up. :l
  2. 00:16:357 (1,2) - You should make it so that the shape match up. It kinda looks better http://puu.sh/lUzZ8/a47be3fc84.jpg
  3. 01:19:308 (1,2) - ^
  4. 00:55:701 (1,1,1,1) - Necessary NC? It affects HP.
  5. 01:58:652 (1,1,1,1) - ^
  6. 02:51:767 (1,1,1,1) - ^
  7. 03:13:898 (2,3) - nitpicky: blanket

    Not ganna complain things on AiMod cuz the elongated distance actually makes easier to read and emphasizes more lol

  • Meyko's Hard

  1. 00:04:554 (1) - Ignored emphasis on blue tick. The shape doesn't really have enough feedback to justify the ignored blue tick. I would do something like 01:42:915 (1,2) -
  2. 00:06:521 (1,2) - You don't do 00:08:488 (1,2) - this rhythm even though it is right after??? First one doesn't sound very nice either (rhythm wise)
  3. 00:14:390 (1,2) - ^
  4. 01:19:308 (1,2,3) - Literally same rhythm as 01:20:291 (1,2) - . I like first rhythm better. Although this one isn't as bad sounding as ones before
  • Amai

  1. 02:18:324 (1,2) - nitpicky: blanket
  2. 02:59:636 (1,2) - For me atleast, these shapes don't really go together zzzz
  3. I am biased on this diff. I can't mod it lol. It's grown on me

You don't have to give kds if it didn't help you. okokokoko
Topic Starter
Okoratu
damn that's actually more mods than i expected to answer today here lol

BetaStar wrote:

  • Easy

  1. 00:06:521 (1,2,3) - It's personal thing, but these look really plain after ones just before 00:02:586 (1,2,3,4) - . I would just keep all the same for Easy diff for consistency i think if you look at the same place in hard and how the rhythm is also different there it kinda makes sense to do this here
  2. 02:12:423 (1) - Same sounding parts, but different rhythm implementation 02:14:390 (2,3) - . Personally I would do 02:14:390 (2,3) - rhythm on both. i think i did that because that follows that e-guitar better while being intuitive and while 02:12:423 (1) - has just one long guitar in the background, 02:14:390 (2,3) - can be split up in 2 different parts lol
  3. 02:30:127 (1) - Would just remove repeat, shorten slider and have another slider with same shape in 180degrees for nice polarity. i remember that i did that for a buildup structure with the next part
  4. 01:07:505 (3) - I would only use this long ones on parts that doesn't have beats on blue tick like 02:08:488 (1) - . (You keep switch back and forth between these throughout the map. I am guessing you did this to change up things, but I feel it is bit unnecessary. whatever i reconsidered the reason for which i denied the first one and adjusted this difficulty to make more sense with that reason, so basically i did your second suggestion after reconsidering my life or something idk lol
  • Normal

  1. 00:00:619 (1) - Feel slightly unnecessary. For suitable feeling for hard and up. :l not sure about this yet lol
  2. 00:16:357 (1,2) - You should make it so that the shape match up. It kinda looks better http://puu.sh/lUzZ8/a47be3fc84.jpg does this really
    like really trigger people?? lol it also triggered the last modder and i said i kinda like the angle these 2 sliders have to one another
    i still do lol
  3. 01:19:308 (1,2) - ^ those are actually parallel asdf aSDFasdf
  4. 00:55:701 (1,1,1,1) - Necessary NC? It affects HP. not sure if they're necessary i did them because i thought it might help reading
    but uhh ok die ncs lol
  5. 01:58:652 (1,1,1,1) - ^
  6. 02:51:767 (1,1,1,1) - ^
  7. 03:13:898 (2,3) - nitpicky: blanket there's a bunch of these and i don't think it's a thing worth fixing so they're still there lol

    Not ganna complain things on AiMod cuz the elongated distance actually makes easier to read and emphasizes more lol

  • Meyko's Hard

  1. 00:04:554 (1) - Ignored emphasis on blue tick. The shape doesn't really have enough feedback to justify the ignored blue tick. I would do something like 01:42:915 (1,2) - neat idea
  2. 00:06:521 (1,2) - You don't do 00:08:488 (1,2) - this rhythm even though it is right after??? First one doesn't sound very nice either (rhythm wise) ehhhhhhh i guess you don't really like the structure where the dududu gets to be in the spotlight instead of the 3/4 rhythm that takes it everywhere else, since this is like the core of 3 parts of the map i don't think this will change much and the reason 00:06:521 (1,2,3,4) - and the like aren't continued after this is that it's usually interrupted by a special chain of sounds like 00:16:357 - 01:19:308 - so i went for these things as well in my parts to make sense with meyrinks mapping decisions
  3. 00:14:390 (1,2) - ^
  4. 01:19:308 (1,2,3) - Literally same rhythm as 01:20:291 (1,2) - . I like first rhythm better. Although this one isn't as bad sounding as ones before uhh i guess you can blame meyrink for 00:16:357 (1,2,3,1,2,3) - lol i literally just went and copied that, also having 01:20:783 (2) - as a slider allows me to do a bigger jump to 01:21:275 (1) - without feeling weird xd
  • Amai

  1. 02:18:324 (1,2) - nitpicky: blanket doing a full blanket here doesn't really play well to me and idk i just really don't like having everything possible blanketed lmao
  2. 02:59:636 (1,2) - For me atleast, these shapes don't really go together zzzz zzz for me they do lol
  3. I am biased on this diff. I can't mod it lol. It's grown on me

You don't have to give kds if it didn't help you. okokokoko
you pointed out some neat things and actually made me remap some things in easy so that's cool
Nozhomi
There is really something to mod here...? :/

- General :

  1. Disable Widescreen Support for all diffs plsssssssssss.
  2. You can gain around 2.11 Mo on your bgs by using this -> http://puu.sh/lX1AY/4010f764ab.zip .

- Easy :

  1. 02:24:226 (1,1) - I thing you should respect the spacing consistency here, since the next slider appears before the previous one ended...wait did you change spacing on all this part ??? AAAAAAAAAA WTF WHY ? Why not keep consistency ? You didn't change SV or anything...not sure this is a good thing tbh.
  2. 03:19:308 (1) - I would end it on 03:20:046 - to follow fully the guitar here (and same for other diffs ofc).

- Normal :

  1. 01:29:636 (5) - Could you curve this one just a little more to get flow smooth with 01:30:127 (6) - ? (http://puu.sh/lX26I/40359845b4.jpg).
  2. 02:12:177 (4,1) - ...wat 1.60x jump on Normal ? Are you crazy ? Pls use standard spacing :c
  3. 02:26:193 - here again you use a different spacing like Easy, but not even until the end of calm part, so if it could make sens for this diff, it don't make one anymore. Be consistent on this part or don't touch the spacing :c
  4. 02:42:914 (2,3,4,1) - Why suddenly 1.40x spacing ?
  5. 02:53:242 (4,1) - ...why ?
  6. 02:55:701 (1,2) - Not nazi blanket I swear.
  7. 03:00:619 (2,1) - stop doing jumps ffs
  8. 03:17:341 (1,2,1) - gwiodfjgh wxifcghxolcfjiwxdogno s.
  9. I'm quite sure you'll deny all of them, but I disaprove this use of jumps / spacing changes on Normal.

- Meyko's hard :

  1. You asked me about combo color on this one, and I propose this :
    [Colours]
    Combo1 : 16,234,245
    Combo2 : 255,41,167
    Combo3 : 211,6,255
    Combo4 : 12,1,220
  2. 00:22:750 (1) - could it be more curved to have not this bad angle flow with 00:23:242 (2) - ?
  3. 01:30:127 (3,4) - This angle + jump is quite big and abrupt and don't really fit the emphasis on this part, and is quite big compared to other on this part. Try to nerf it.
  4. 01:58:652 (1,1,1) - Why this is so different from first kiai, where 2 last get a huge spacing ? They're same, so pls do them alike (I recommand to nerf first one because 2nd and 3rd kiai are quite similar already).

- Amai :

  1. 00:53:734 (1) - Flow works much better if you CTRL+G it imo.
  2. 00:55:701 (1,2,3,1,2,3) - We already talked about them, but I think they're just a little too spaced.

Where is my milk ?
Mukyu~
Topic Starter
Okoratu

Nozhomi wrote:

There is really something to mod here...? :/

- General :

  1. Disable Widescreen Support for all diffs plsssssssssss. lol doesn't matter at all but still did it because why not
    for future reference: widescreen support only does something if a storyboard is present in the map, so if an .osb file is present which does something it's relevant to either have it enabled or disabled everywhere
    in a map without a storyboard there's literally no difference if it's toggled or unchecked but having all diffs with the same setting in that colum would make sense, yes.
  2. You can gain around 2.11 Mo on your bgs by using this -> http://puu.sh/lX1AY/4010f764ab.zip .

- Easy :

  1. 02:24:226 (1,1) - I thing you should respect the spacing consistency here, since the next slider appears before the previous one ended...wait did you change spacing on all this part ??? AAAAAAAAAA WTF WHY ? Why not keep consistency ? You didn't change SV or anything...not sure this is a good thing tbh.
    that's obviously because that part is more calm than anything else, i keep the 1.1x until i introduce 1/2 rhythms again because overlaps look meh but this slider should have indeed been 1.3x away from the previous one so i moved that :D
  2. 03:19:308 (1) - I would end it on 03:20:046 - to follow fully the guitar here (and same for other diffs ofc). but the more noticable change in the guitar's volume is where the slider currently ends lol

- Normal :

  1. 01:29:636 (5) - Could you curve this one just a little more to get flow smooth with 01:30:127 (6) - ? (http://puu.sh/lX26I/40359845b4.jpg). dank how the brackets have no link
    did that because uhh idk lol
  2. 02:12:177 (4,1) - ...wat 1.60x jump on Normal ? Are you crazy ? Pls use standard spacing :c i like how you didn't notice it for 2 mins l o l
  3. 02:26:193 - here again you use a different spacing like Easy, but not even until the end of calm part, so if it could make sens for this diff, it don't make one anymore. Be consistent on this part or don't touch the spacing :c overlapping 1/2 is like
    the most ugly thing ever
    but less spacing in this part is necessary imo so im doing 1.2x for 1/2 objects and 1.0x for 1/1 objects lol it's a really simple concept, really
  4. 02:42:914 (2,3,4,1) - Why suddenly 1.40x spacing ? ... sounds...? emphasis? lol
  5. 02:53:242 (4,1) - ...why ? look at the same part in all kiais please lol due to higher sv i use a lower jump ds wise lol
  6. 02:55:701 (1,2) - Not nazi blanket I swear. lol blankets xdd adjusted slightly
  7. 03:00:619 (2,1) - stop doing jumps ffs why are you wasting energy on pointing the same thing out more than once or twice, if someone denies your first suggestion he would surely also deny the rest because otherwise they're inconsequent lol (im too lazy to write stuff more than once xd)
  8. 03:17:341 (1,2,1) - gwiodfjgh wxifcghxolcfjiwxdogno s.
  9. I'm quite sure you'll deny all of them, but I disaprove this use of jumps / spacing changes on Normal. i noticed that lol

- Meyko's hard :

  1. You asked me about combo color on this one, and I propose this : actually pretty neat thank you <3
    [Colours]
    Combo1 : 16,234,245
    Combo2 : 255,41,167
    Combo3 : 211,6,255
    Combo4 : 12,1,220
  2. 00:22:750 (1) - could it be more curved to have not this bad angle flow with 00:23:242 (2) - ?
  3. 01:30:127 (3,4) - This angle + jump is quite big and abrupt and don't really fit the emphasis on this part, and is quite big compared to other on this part. Try to nerf it. nerfed it by buffing the previous slider's jump XD
  4. 01:58:652 (1,1,1) - Why this is so different from first kiai, where 2 last get a huge spacing ? They're same, so pls do them alike (I recommand to nerf first one because 2nd and 3rd kiai are quite similar already). uuuuuhhhh i have no idea how to nerf first kiai because im a bit out of space and out of ideas on how to do this rn so i'll keep that in mind to address this before getting an icon lol

- Amai :

  1. 00:53:734 (1) - Flow works much better if you CTRL+G it imo. wow the only crtlg suggestion i could apply without thinking much about how to rearrange things
  2. 00:55:701 (1,2,3,1,2,3) - We already talked about them, but I think they're just a little too spaced. lol k did something but idk if this works lol

Where is my milk ?
Mukyu~
niceeeee thanksssss
Natteke desu
y u guize leik to blaem mi mi in ze emo corna righ nau irl :^((((((((
Topic Starter
Okoratu
))):
Feerum
Random Mod



Column: | 1 | 2 | 3 | 4 | ITS AGAIN STANDARD
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Okoratu! I-I just want to help you.. I-I know i'm not very good in Standard Modding b-but.. i still hope my Mod helps you..

General


Artist: Shouldn't be "プチミレディ" in Artist? I see you have it in tags but.. ?
Title: Right
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
Other: ---

Easy

02:20:291 - Here. Idk but i think it could be a good idea to repeat the same you have 02:16:357 (1,2,3) - . It would look like this:

I think this kind of pattern fit very well here and it would be also good because its a Easy diff.
02:30:127 - Here. Would be Pattern like this to hard for a Easy?

I tried a bit and this fit very well to the Vocal here.
03:19:308 (1) - I just want to say.. this Slidertick is.. a little bit disturbing .. that was the 1st thing i notice when i was at the end like..
"There is something i don't like but till now i don't know what it is" xP

Normal

00:15:373 (3) - How about make this to a reverse and add a circle at 00:16:111 - (But even a little break fit here very well.)
01:10:455 (3) - Somehow same suggestion like above.. #blameFeerum2k15 .. xD but for real would fit here better i think. But without "break"
should you make it to reverse add a circle 01:11:193 - .
WoW thats all here. Really nice diff i like it

Meyko's Hard

Hello Meyko! W-Wait.. Oko.. do you handle his Diff by your own? Or did.. awww.. thats confusing..
Anyway's hello Meyko! :)
00:31:972 (5,1) - While playing this was really hard to see. Idk if its me or not. But.. mhm.. i don't really like this :c
02:56:070 (2) - Is here a hitsound Missing? It sounds so
Aww so many doubles. You know what i didn't like? Doubles! xD So its really hard for me to Mod this because even when i didn't like it, it don't mean its bad. I'm sure it isn't so i respect your Style here! Good job!

Amai

00:47:218 (2) - This Sliderend overlaps with the next Slider, idk maybe it would be nicer when you make it like this?
00:56:193 (1,2,3) - How about make spacing here 1,5x to each? The previous have ~1,0x so it wouldn't be THAT hart to hit them and still a nice buildup.
01:07:873 (2,3) - Just a suggestion but you could CTRL + G these. You could follow nice the sound which this LN follows too 01:08:242 (4) - Hard to explain.. ask me if you don't understand because for me this looks really nice c:
01:15:742 (2,3) - Same like above, a CTRL + G would fit here really nice.
01:20:783 (6,7) - here you spacing is ~3,4x but here 01:12:914 (6,7) - its almost ~5,0x just want to mention if you didn't notice this!
01:34:308 (5,6,8,9) - idk why but two tripples in follow feel a bit weird to play, wouldn't it be better to make 01:34:308 (5,6) - instead to a Slider? Means a 1/4 Slider from 01:34:308 (5) -
01:42:668 - You have here a really strong beat not Mapped. I know you follow the Vocal but for consistency in this Part i recommend to take it into the Map somehow.
01:45:619 - Here to, if you should accept my suggestion above.
02:19:062 (3) - // I remember this.. xD It looks.. okay.. haha
02:33:078 (1) - How about make this slider to 3 Circles? I know its 1/3 connectet with the previous one but as you can hear additional drum starts here. It could be a nice Emphasize to a new Part where the Music gets a bit stronger.
Topic Starter
Okoratu

Feerum wrote:

Random Mod



Column: | 1 | 2 | 3 | 4 | ITS AGAIN STANDARD
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Okoratu! I-I just want to help you.. I-I know i'm not very good in Standard Modding b-but.. i still hope my Mod helps you..

General


Artist: Shouldn't be "プチミレディ" in Artist? I see you have it in tags but.. ? Thanks for mentioning, I reconfirmed with KwaN that this is just a reading-help for japanese people and therefore shouldn't be in the artist field :D
Title: Right
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
Other: ---

Easy

02:20:291 - Here. Idk but i think it could be a good idea to repeat the same you have 02:16:357 (1,2,3) - . It would look like this:
these are supposed to follow the e guitar in a simplified manner while the other 2 are clearly there for the crash sounds on them which aren't present on that timestamp
I think this kind of pattern fit very well here and it would be also good because its a Easy diff.
02:30:127 - Here. Would be Pattern like this to hard for a Easy? it probably would be fine if i did that more often but changing that would literally mean doing something only once in this difficulty as i have this nowhere else so i'd rather not do that

I tried a bit and this fit very well to the Vocal here.
03:19:308 (1) - I just want to say.. this Slidertick is.. a little bit disturbing .. that was the 1st thing i notice when i was at the end like..
"There is something i don't like but till now i don't know what it is" xP true, reduced the volume on this one to 50% from 70% as i cannot get rid of the slidertick itself :D

Normal

00:15:373 (3) - How about make this to a reverse and add a circle at 00:16:111 - (But even a little break fit here very well.) the point of this entire thing is to have each white tick clickable because that's how i interpreted this measure in basically every diff due to the constant 1/2 dudududu background instrument, the white ticks are also stressed with other strong instruments so doing that would put them on sliderends
01:10:455 (3) - Somehow same suggestion like above.. #blameFeerum2k15 .. xD but for real would fit here better i think. But without "break"
should you make it to reverse add a circle 01:11:193 - .
WoW thats all here. Really nice diff i like it

Meyko's Hard

Hello Meyko! W-Wait.. Oko.. do you handle his Diff by your own? Or did.. awww.. thats confusing..
Anyway's hello Meyko! :)
00:31:972 (5,1) - While playing this was really hard to see. Idk if its me or not. But.. mhm.. i don't really like this :c true, unstacked like all the others
02:56:070 (2) - Is here a hitsound Missing? It sounds so probably not because 01:00:005 (2) - (blame blue tick vocals and me mapping vocals or something, maybe if more people find it weird i'll settle down for the way meyrink did those in 02:02:587 (1,2,3) - but i need more opinions on that lol)
Aww so many doubles. You know what i didn't like? Doubles! xD So its really hard for me to Mod this because even when i didn't like it, it don't mean its bad. I'm sure it isn't so i respect your Style here! Good job! looooollllll

Amai

00:47:218 (2) - This Sliderend overlaps with the next Slider, idk maybe it would be nicer when you make it like this? overlapping partly like that is intentional here though, i thought it looks nice
00:56:193 (1,2,3) - How about make spacing here 1,5x to each? The previous have ~1,0x so it wouldn't be THAT hart to hit them and still a nice buildup. nerfed to 1.4x instead
01:07:873 (2,3) - Just a suggestion but you could CTRL + G these. You could follow nice the sound which this LN follows too 01:08:242 (4) - Hard to explain.. ask me if you don't understand because for me this looks really nice c: i know what you mean lol, basically you want me to layer the instruments i hitsounded with normal whistles
doing that would mean leaving 01:07:996 - on a sliderend and i wanted people to click both of these outside the choruses
which is why i do it all the time

01:15:742 (2,3) - Same like above, a CTRL + G would fit here really nice. yea the same reasoning applies to every repeated instance of this
01:20:783 (6,7) - here you spacing is ~3,4x but here 01:12:914 (6,7) - its almost ~5,0x just want to mention if you didn't notice this! that's because slidervelocity is smaller on the first one, but for short kicksliders like that it doesn't really matter how long their relative distance is as long as they're fairly catchable
which i believe they are. the first one you linked can be completed in a smooth almost circular motion and the 2nd one in a back-forth manner

01:34:308 (5,6,8,9) - idk why but two tripples in follow feel a bit weird to play, wouldn't it be better to make 01:34:308 (5,6) - instead to a Slider? Means a 1/4 Slider from 01:34:308 (5) - oh my god i missed this, this wasn't supposed to be 2 triplets that's actually way too intense for that part, thanks for bringing that up, fixed lol
01:42:668 - You have here a really strong beat not Mapped. I know you follow the Vocal but for consistency in this Part i recommend to take it into the Map somehow. the slider is extended because the vocal doesn't seem to have a clear end and the song has a really neat full 1/4 layer anyways
also this one is consistently skipped with 00:39:472 (7) - as the way the vocals behave in both parts is completely identical

01:45:619 - Here to, if you should accept my suggestion above. 00:42:423 (3) - lel
02:19:062 (3) - // I remember this.. xD It looks.. okay.. haha i really like this one xd
02:33:078 (1) - How about make this slider to 3 Circles? I know its 1/3 connectet with the previous one but as you can hear additional drum starts here. It could be a nice Emphasize to a new Part where the Music gets a bit stronger. too intense for that part of the song so i simplified all 3, how about a compromise though and you get higher slidervelocity on this one to have some kind of emphasis going on for the 1/3 drum?
thanks your mods make me change rhythms around and that's what i really rarely do
Pho


irc mod and some random stuff
17:24 Okoratu: is 02:22:259 - jetzt besser ? xD
17:35 Pho: ich fand das mappen zu den gitarrenbeats besser aber auch gut xddd
17:36 Okoratu: das wurd mir zu doof : /
17:37 Pho: okay, ich schaus mir in einer stunde oder so an xd
17:37 Okoratu: lol
17:38 Okoratu: also das pattern was da vorher da war
17:38 Okoratu: war das ergebnis aus 4 mal loeschen und was anderes versuchen
17:39 Pho: bestimmt war die erste idee die beste
17:40 Okoratu: die erste idee war nen 1/4 stream ueber die ganze sache
17:40 Okoratu: das war nich die beste idee xd
17:42 Pho: oh xd
19:07 Okoratu: http://puu.sh/my16Z/a74333ef54.png
19:07 Pho: rip
19:07 Okoratu: was hast gemacht
19:08 Pho: updated
19:08 Okoratu: ,
19:09 Pho: wäre schon qualified aber baraatje hat heut schon was hearted
19:11 Okoratu: barat jahe `,,,J`
19:12 Okoratu: p/4442270
19:13 Pho: top meme
20:12 Pho: ist das normal dass du eine hälfte der sliderends mutest und die andere nicht? oder steckt da ein system dahinter
20:32 Okoratu: die haelfte ?
20:32 Okoratu: xD
20:35 Okoratu: oops ich dachte ih haette im intro die dinger weggemacht
20:35 Okoratu: ne die hatten kein system die sind ueberbleibsel von meinem ersten ansatz das zu hitsounden
20:37 Pho: also... praktisch alle sliderends sollten solft sein gell
20:38 Okoratu: was ?
20:38 Okoratu: nein das hatte ich in der ersten section am anfang
20:38 Okoratu: aber das war irgendwie kacke
20:38 Okoratu: also hab ich's aus der section weggemacht und nen paar vergessen
20:40 Okoratu: der rest hat eigentlich system
20:40 Okoratu: glaub ich
20:44 Pho: ok
20:57 Pho: 01:50:783 (1) - ist dasn zufall dass du den slidern um ihren mund herumgeführt hast? LOL
20:57 Okoratu: jas
20:57 Okoratu: ja
20:57 Okoratu: XD
20:58 Pho: niiiiice
20:59 Pho: k, dann nur eine sache noch in amai, 02:33:078 (1) - warum keine circles hier
20:59 Okoratu: du meinst weil 02:11:439 (1,2,3) -
21:00 Pho: ya
21:00 Okoratu: 02:40:947 (1) - hab ich auch nicht als circles in dem part
21:00 Okoratu: 02:11:439 (1,2,3) - sind noch da weil elvis meinte die koennten passen weil guitar
21:01 Pho: aber speziell auf den part bezogen sind 02:33:078 (1) - die beats hier doch wesentlich intensiver als 02:32:095 (1,1) -
21:01 Pho: sticht halt dort besonders raus weil nichts anderes im hintergrund läuft
21:01 Okoratu: ja aber der part an sich ist wesentlich ruhiger als alle anderen lol
21:02 Pho: hmmk wie du meinst
21:02 Pho: 03:00:619 (3) - könntest du sliderend muten?
21:02 Okoratu: ich hatte tbh noch nie versucht die circle zu machen
21:03 Okoratu: ja koennte ich, oder ich koennte den in 03:01:357 - enden lassen
21:03 Okoratu: war mir nicht sicher was besser funktioniert
21:03 Okoratu: dann wuerd der halt in vocals enden aber eigentlich mapt das ding ja dieses langgezogene zeugs
21:04 Okoratu: hm
21:04 Okoratu: nvm XD scheinbar wollte ich den muten hab aber gefailed und additions auf soft gesetzt auf dem ende
21:04 Okoratu: x)
21:04 Pho: fühlt sich besser an wenn du es lässt wies ist
21:04 Pho: gj
21:05 Okoratu: von daher is jetzt muted
21:06 Okoratu: also waerst du fuer circles in 02:33:078 (1) -
21:06 Pho: schon, ich habs ja vorgeschlagen
21:07 Okoratu: ich versuch's ma
21:09 Pho: in normal: 00:09:964 (3,1) - so minijumps sind denk ich erlaubt gell? hatte den fall noch nicht
21:09 Okoratu: warum nich
21:10 Pho: 00:22:013 (3,4,5) - könnte probleme beim lesen bringen weil 5 relativ früh auftaucht
21:12 Okoratu: @minijumps
21:13 Okoratu: ich wollte sowas schon immer ausprobieren seit ich
21:13 *Okoratu is editing [https://osu.ppy.sh/b/749482 Marina And The Diamonds - Weeds [Normal]]
21:13 Okoratu: 02:21:666 (4,1) -
21:13 Okoratu: geranked hatte
21:13 Okoratu: lol
21:14 Okoratu: welche alternative schlaegst du fuer das 2. pattern vor
21:14 Pho: 02:59:636 (1,2) - blanket rofl
21:14 Pho: 00:22:013 (3,4,5) - das meinst du?
21:14 Okoratu: ya
21:15 Pho: was simples http://puu.sh/my9jt/c52c8330ea.jpg
21:17 Okoratu: http://puu.sh/my9sT/2d6ebbba00.jpg
21:18 Pho: in easy kannst du nicht die combos in den kiai's größer machen wie in den non-kiai sections?
21:18 Pho: 2er combos triggern mich
21:19 Okoratu: 02:47:832 -
21:19 Okoratu: hahahaha
21:20 Okoratu: done lmao
21:20 Pho: 02:01:603 (2,1) - das ist soweit ich weiß in den einfachsten diffs verboten
21:20 Okoratu: 01:21:275 (1,2) - lass ich aber als 2er combo
21:21 Okoratu: was ist das
21:21 Okoratu: du meinst nicht die combo
21:22 Pho: p/4217175
21:22 Okoratu: also meinst du die anordnung von 02:01:603 (2,3) -
21:22 Pho: http://puu.sh/my9Qo/fb5021933a.jpg
21:22 Okoratu: LOL
21:23 Pho: ich glaub das gilt immer noch lol
21:23 Okoratu: du weisst schon das das set ne easy und ne easy easy hat
21:24 Pho: soweit ich weiß bezieht sich dieses problem eigentlich immer auf die einfachste diff in einem set
21:24 Okoratu: das problem in der map war
21:25 Okoratu: das die 2/1 gap wie ne 1/1 gap aussah auf grund der tatsache wie die slider angeordnet sind
21:25 Pho: deine doch auch? xd
21:26 Okoratu: ? sieht das fuer dich wie nen 1/2 pattern aus
21:27 Pho: vom visuellen standpuntk her ja weil 02:02:587 (1,2) - auch etwa gleichweg voneinander entfernt sind
21:27 Okoratu: man mus schon ziemlich behindert sein wenn man den repeat arrow klicken will
21:27 Okoratu: aber ich arrangiers mal um LOL
21:27 Pho: #easydiffquality
21:28 Pho: 02:24:226 (1) - könntest schöner machen
21:28 Pho: http://puu.sh/myagr/871af91133.jpg
21:29 Okoratu: sure
21:29 Okoratu: uh
21:29 Okoratu: http://puu.sh/myakB/3ab3179a48.jpg
21:29 Pho: 02:30:127 (1) - der slider folgt nur bedingt der musik, es gibt nichts in der musik der diesen 3/2 rhythmus macht tbh
21:30 Pho: sieht besser aus
21:31 Okoratu: ich dachte vocals weil die sowieso 3/4 sind und 2x 3/4 = 3/2 und dann hab ich ueber den rest nen repeat slider gehauen
21:32 Okoratu: 2x 1/1 sl;ider waer alternative?
21:32 Pho: wäre besser
21:35 Pho: okay, das wars dann
21:35 Okoratu: ich mach das sofort, gowo will pennen und ich seine map qualifyen
21:38 Pho: kkk
21:43 Okoratu: is color 2 in hard in kombi mit dem bg ok
21:44 Pho: das lila meinst du?
21:44 Okoratu: ja
21:44 Okoratu: das hab ich 3x geaendert weil da immer wieder beschwerden waren
21:44 Pho: wieso nicht, ich finde es ist kontrastreich genug
21:45 Pho: die haare von der loli im bg sind wesentlich heller als cc2
21:48 Pho: merk erst jetzt dass du in jeder diff andere cc genommen hast lol, ist beabsichtigt oder xD
21:48 Okoratu: ich hab auch in jeder diff nen anderen bg
21:48 Okoratu: XD
21:50 Pho: das ist mir schon aufgefallen xdd
21:53 Okoratu: fuer 02:30:127 - in easy
21:53 Okoratu: ginge http://puu.sh/mybSG/4053f585cb.jpg auch ich seh grad ich hab in allen diffs entweder nen 3/4 repeat oder halt 3/4 rhythm
21:54 Okoratu: stell dir vor der letzte slider sei 1/1
21:54 Okoratu: weil ich bin unfaehig etc etc
21:55 Pho: lol
21:55 Pho: passt sogar besser yup
21:56 Okoratu: ok
21:56 Okoratu: ich upd dann ma ?
21:57 Pho: yap
21:57 Okoratu: stuck at 11%
21:57 Okoratu: :/
21:59 Okoratu: k
22:04 Okoratu: inb4
22:04 Okoratu: 02:31:111 (2,3) - misleading
22:05 Pho: könnte
22:05 Pho: smoother sein xdd
22:05 Okoratu: ich ueberleg mir was anderes :///
22:05 Okoratu: aber erstmal ess ich eben was
Topic Starter
Okoratu
you seem to like the unintentional mouth blanket

lmao

thanks xD
Yuii-
After 3 weeks... I'm here !

Easy

  1. 02:25:701 - Could you add a circle here for consistency, please? Sounds good.
  2. 02:55:701 (3) - Son, I don't want to sound rude or anything, but your current patterns flows quite bad, so try http://puu.sh/mFIjC/69141e0a17.jpg instead.
Normal

I really dislike the way you are mapping this Normal, manipulating the DS every object, I don't know if you did it intentionally or not, but some parts is really noticeable, I don't know what to say about this, you better explain it to me :(

  1. 02:58:652 (2) - Can you curve it to the other side? cause yes.
This is definitely not your hard in some terms lel

Rhythm...

  1. 00:05:046 (2) - You could use Soft Sampleset on that note to make it more professional, as there's a really tiny beat right now, sounds pretty loud.
  2. 00:06:521 (1,2,3,4) - Aw, come on, what's up with this rhythm? In case you want to keep it that simple, at least add a circle at 00:06:890 - or extend (2) to that point in order to follow the melody better. You also want to change 00:14:390 (1,2) - as well.
  3. 00:20:291 (1,2) - I really think that (2) should start where (1) ends since there's the change on rhythm, there's literally nothing landing on 00:20:783 - . Same applies for 00:28:160 (1,2) - .
  4. 00:26:193 (1) - How to be consistent 00:30:127 (1) - .
  5. 00:32:095 (1,2) - Something similar to what I mentioned above, but this time I feel like there should be a circle in the middle of (1,2) 00:32:464 - because there's a complete different sound landing on 00:32:587 - too, so you don't want to make things too easy either.
  6. 00:55:701 (1,1,1,1,2) - NCs are quite screwed here, and the fact that you are NCing those sliders is... questionable, especially when there's no SV change or a different snapping usage.
  7. 01:23:242 - Check that, too.
  8. 01:58:652 (1,1,1,1,2) - Same here.
  9. 02:48:570 - Do you think this beat deserves to be mapped too?
  10. 02:52:750 (1,1) - And now, for some reason I can't understand there's a jump here, even if the previous patterns where all together and without any jumps.
  11. 03:17:341 - Adding some SV changes here would be amazing and would give that unique touch.
Insane

  1. 01:37:996 (1) - Not sure about this NC
  2. 01:47:464 (3,4,5) - This angle, this curve... it flows quite badly, I don't know what to say.
  3. 02:26:193 - Oko, what a nice Kiai!!!!!!!!!
  4. 03:17:341 - Same here for the SV change.
---

You call me back and I qualify! 8-)
Topic Starter
Okoratu

Yuii- wrote:

After 3 weeks... I'm here ! hi!!

Easy

  1. 02:25:701 - Could you add a circle here for consistency, please? Sounds good. yes
  2. 02:55:701 (3) - Son, I don't want to sound rude or anything, but your current patterns flows quite bad, so try http://puu.sh/mFIjC/69141e0a17.jpg instead.yeah
Normal

I really dislike the way you are mapping this Normal, manipulating the DS every object, I don't know if you did it intentionally or not, but some parts is really noticeable, I don't know what to say about this, you better explain it to me :(

I'll just explain this here because it's easier:
about 95% of this diff is distancesnapped to 1.2x anyways.
It also introduces small and easy to comprehend jumps where Distance snap goes from 1.2x to 1.6x, i only do these whenever I hit a big cymbal on the start of a new part, so you will find 1.6x spacing on
00:10:455 -
00:36:029 -
00:43:898 -
01:05:537 -
01:13:406 -
01:38:980 -
02:08:488 -
02:12:423 -
fixed up 02:20:291 (1) - to 1.6x because i forgot it honestly.
02:26:193 - was intentionally left out because aside from the finish, the song is also dropping most of the rest of the instruments
02:41:931 - was intentionally left out because arranging a meaningful repeatslider pattern was so difficult that i thought it's better to not do that here
03:01:603 -
03:09:472 -
Kiai was different because that uses 1.1x SV so everything that involves changing from normal spacing to the higher SV in kiai got 1.4x because that looked nice (there's no real other reason except that 1.6x on these objects seemed overkill and can cause misreads so i didn't)
so 1.4x will be on:
00:49:800 -
00:57:668 -
01:52:750 -
02:00:619 -
02:45:865 -
02:53:734 -
-----
Everything that would get an 1.6 jump in kiai is nerfed to 1.4x to avoid misreads and because 1.6x seemed over top with the increased SV

Does that make sense?

02:26:193 - to 02:36:029 - is distancesnapped differently because song drops instruments and i wanted to drop spacing without looking retarded so here's what i did:
every 1/1 gets 1.0x spacing
every 1/2 gets 1.2x spacing
reason for 1.2x is because 1.0x looks dumb


  1. 02:58:652 (2) - Can you curve it to the other side? cause yes. yes
This is definitely not your hard in some terms lel

Rhythm...

  1. 00:05:046 (2) - You could use Soft Sampleset on that note to make it more professional, as there's a really tiny beat right now, sounds pretty loud. oh it's supposed to be that loud lol, i had certain notes soft sampleset as we mapped this and it felt like hitting air tbh, Insane uses normal sampleset on sliderend as well
    00:09:472 - added a normal whistle to this because idk how i forgot it on all diffs
  2. 00:06:521 (1,2,3,4) - Aw, come on, what's up with this rhythm? In case you want to keep it that simple, at least add a circle at 00:06:890 - or extend (2) to that point in order to follow the melody better. You also want to change 00:14:390 (1,2) - as well. nah that's a variation which is consistent with 01:09:472 - 01:17:341 - 03:05:537 - 03:13:406 - basically it switches from the 3/4 dominant rhythm to the 1/2 background melody which i also hitsound with whistles there
  3. 00:20:291 (1,2) - I really think that (2) should start where (1) ends since there's the change on rhythm, there's literally nothing landing on 00:20:783 - . Same applies for 00:28:160 (1,2) - . yeah changed the 2 iterations of it in the next section like that too
  4. 00:26:193 (1) - How to be consistent 00:30:127 (1) - . pretty sure that's consistent with 01:33:078 (1) -
  5. 00:32:095 (1,2) - Something similar to what I mentioned above, but this time I feel like there should be a circle in the middle of (1,2) 00:32:464 - because there's a complete different sound landing on 00:32:587 - too, so you don't want to make things too easy either. did things i don't really get your explanation but i did things
  6. 00:55:701 (1,1,1,1,2) - NCs are quite screwed here, and the fact that you are NCing those sliders is... questionable, especially when there's no SV change or a different snapping usage. different snapping usage literally all of it is 1/3 as opposed to 1/4 or 1/2, i can live without them though so just tell me if you think you neeeed these changed or no
  7. 01:23:242 - Check that, too. yeah already changed that with the first mentioning, thanks for reminding!
  8. 01:58:652 (1,1,1,1,2) - Same here. ok you care a lot about that so i'll remove combospam altogether
  9. 02:48:570 - Do you think this beat deserves to be mapped too? nah it didn't deserve objects in both of the kiais which i did, 2nd kiai is meyrink and he ignores vocals going weird af while i don't
  10. 02:52:750 (1,1) - And now, for some reason I can't understand there's a jump here, even if the previous patterns where all together and without any jumps. uhh tried to fix
  11. 03:17:341 - Adding some SV changes here would be amazing and would give that unique touch. insane doesn't even do one there
Insane

  1. 01:37:996 (1) - Not sure about this NC signalling different snapping, also colorful
  2. 01:47:464 (3,4,5) - This angle, this curve... it flows quite badly, I don't know what to say. do you have an alternative? because i was quite fond of how you basically drop into the vocal on 4, can evening out spacing help a bit?
  3. 02:26:193 - Oko, what a nice Kiai!!!!!!!!! oh good catch, enabled on all dificulties because i wanted to have a flash when the chorus starts over!
  4. 03:17:341 - Same here for the SV change.1.4x is fast enough tbh and slower destroys effect, i'm quite happy with that current sv change
---

You call me back and I qualify! 8-)
Yuii-
Will reply tomorrow with those 2-3 tiny things because now I am at a friend's house. Ammm make sure there are no technical issues because I might qualify it if your explanations are actually cool enough 8-)
Yuii-
Made more changes on that Hard via Discord.
meii18
IRC log
12:42 *ByBy13 is editing [http://osu.ppy.sh/b/827753 petit milady - Koi wa Milk Tea [Easy]]
12:42 ByBy13: let's see
12:47 ByBy13: where you want to write?
12:47 ByBy13: here in game or on forum?
12:47 Okoratu: i'm available for a few more hours so we can do it irc lol
12:47 ByBy13: okay :o
12:59 *ByBy13 is editing [http://osu.ppy.sh/b/827753 petit milady - Koi wa Milk Tea [Easy]]
13:00 ByBy13: on easy I don't like how the sliders are overlapping :c why you don't use 1.4x instead? just my own thought
13:00 ByBy13: *though
13:00 Okoratu: what's overlapping in this diff o.o
13:01 ByBy13: the sliders o.o
13:01 Okoratu: where, actually
13:01 ByBy13: [http://osu.ppy.sh/ss/4436603 example]
13:02 Okoratu: stuff is close together like http://puu.sh/mPIF8/17e968ecc3.jpg
13:02 Okoratu: but not overlapping with the default skin
13:02 ByBy13: oh
13:02 ByBy13: :o
13:02 ByBy13: okay
13:03 Okoratu: your skin seems to have slightly bigger hitcircles
13:03 Okoratu: and the other reason for not respacing this diff is that normal uses 1.2x mostly
13:03 Okoratu: so 1.4x in easy would be a bit weird
13:03 ByBy13: hm yeah
13:03 ByBy13: also it's sayonara-bye's skin :c
13:24 ByBy13: 00:06:521 (1)- maybe ctrl+j? just to improve the flow between this slider and the next note because after you aim the slider,the cursor will go up,but the next note is placed down in the right place.Should be like [http://puu.sh/mPJIn/76da9e48d1.jpg this] and don't worry the slider won't touch the hp bar
13:25 Okoratu: yeah the hp bar needs some love
13:25 Okoratu: uh
13:25 Okoratu: i mean
13:25 Okoratu: yea sure
13:25 ByBy13: okay XD
13:26 Okoratu: i doubt that things like this will change a lot in terms of gameplay because easy diffs don't have much momentum to build up or destroy
13:26 ByBy13: yeah xd
13:26 Okoratu: the effect of this is minimal but sure xd
13:27 ByBy13: 00:26:685 (4)- I'd like to see this slider unstacked from 00:25:209 (2)- just to be safe because this stack could be tricky for newbie players :/
13:28 Okoratu: damn i remember i did this because noz did that and got away with that but ok i'll search for another pattern since i don't do it again after that
13:29 ByBy13: okay
13:30 Okoratu: ok fixed like http://puu.sh/mPKun/a684eee773.jpg
13:31 ByBy13: okay looks nice
13:31 Okoratu: 00:32:095 (1) - touches hp bar now alskfjdl;kasjfd;lakj
13:31 Okoratu: ok fixed was easier than i thought
13:31 ByBy13: XD
13:32 ByBy13: okay :D
13:42 ByBy13: 00::03:570 (2)- why you don't move the end of it to 00:04:062 -? as you did at 00:05:537 (4)-
13:43 Okoratu: easy?
13:43 ByBy13: yes
13:44 Okoratu: actually good catch idk why i did that
13:46 ByBy13: and I thought you would deny it XD
13:47 Okoratu: nah, why? i don't remember why i did that and what you said made more sense than what i had
13:47 ByBy13: oh :D
14:02 ByBy13: 02:38:980 (2)- I think this should end on 02:39:472 - as you did at other sliders like this with the same vocals and instruments
14:04 ByBy13: that's all for easy diff
14:05 Okoratu: oh
14:05 *ByBy13 is editing [http://osu.ppy.sh/b/827751 petit milady - Koi wa Milk Tea [Normal]]
14:05 Okoratu: yeah fixed
14:05 ByBy13: okay c:
14:05 ByBy13: now for normal
14:05 ByBy13: 00:09:472 (2,3)- the spacing issue is really noticeable here and it could be tricky for some players :p
14:06 Okoratu: that's intentional
14:06 ByBy13: ah :o
14:07 Okoratu: there are a lot places with a big cymbal that do the same kind of mini jump
14:07 ByBy13: oh okay owo
14:07 Okoratu: https://osu.ppy.sh/forum/p/4837167
14:07 Okoratu: for reference
14:08 ByBy13: oki
14:10 Okoratu: i wanted to try that kind of stuff out ever since i iconed
14:10 *Okoratu is editing [https://osu.ppy.sh/b/749482 Marina And The Diamonds - Weeds [Normal]]
14:10 ByBy13: oh
14:10 ByBy13: me too I iconed that map
14:10 ByBy13: o.o
14:12 Okoratu: i still would like an opinion if 00:00:619 (1) - this spinner with a 2/1 gap is just dumb for this kind of diff
14:13 Okoratu: otherwise i'd just delete the spinner and start it like easy
14:13 ByBy13: well okay o.o
14:13 ByBy13: wanted to mention but it's pretty useless to mention it
14:13 Okoratu: so do you think it'd be better off deleted?
14:13 Okoratu: the spinner is short and overall not very useful
14:13 ByBy13: for example my marina map doesn't have spinner at the start of the easy diff
14:13 ByBy13: well keep it deleted
14:13 ByBy13: it's short indeeed
14:13 ByBy13: *indeed
14:15 Okoratu: did http://puu.sh/mPNzz/105c0af19b.jpg
14:16 Okoratu: combos because same as 00:19:800 (2,1) -
14:16 ByBy13: sure
14:16 Okoratu: but well easy does same so
14:16 ByBy13: yup
14:18 ByBy13: 01:24:226 (2)- why not you're moving the last anchor to 241|220 to 'drive' the cursor to the next note (3)-, not to 4 which is after the next note
14:19 Okoratu: cuz i like uneven waves
14:19 ByBy13: oh XD
14:19 Okoratu: the effect is minimal but done
14:19 ByBy13: oki
14:22 ByBy13: 02:31:111 (2)- move the tail of this slider to 02:31:603 - ? i think it will fit as an 1/1 slider :/
14:22 Okoratu: nah there's a vocal in 02:31:849 -
14:23 ByBy13: oki
14:26 ByBy13: that's all for normal
14:26 Okoratu: i handle the collab on my own
14:26 Okoratu: btw
14:26 Okoratu: Meyko = Meyrink + oko
14:27 ByBy13: oh :o
14:28 Okoratu: meyrink finished his parts and said fix mods
14:28 ByBy13: oh :o
14:28 ByBy13: okay
14:34 Okoratu: 00:04:554 (1,3) - should i avoid that overlap
14:34 Okoratu: lol
14:34 Okoratu: fixed
14:34 Okoratu: xd
14:34 ByBy13: I was going to mention it XD
14:58 *ByBy13 is editing [http://osu.ppy.sh/b/800385 petit milady - Koi wa Milk Tea [Amai]]
14:58 Okoratu: so except that overlap nothing
14:58 Okoratu: ? xD
14:59 ByBy13: 00:16:726 (2)- I'd like to move the tail of this slider like [http://osu.ppy.sh/ss/4437401 this] because seems that the repeat arrow is almost covered :c
14:59 ByBy13: and yes nothing found in hard XD
15:00 Okoratu: http://puu.sh/mPQFY/2afe0d9cd6.jpg
15:00 Okoratu: almost covered?
15:00 ByBy13: almost a little bit :/
15:00 ByBy13: just to be safe XD
15:01 Okoratu: i think http://puu.sh/mPQJT/e31354015d.jpg is enough?
15:02 ByBy13: yea
15:03 Okoratu: also corved it a bit
15:04 ByBy13: oki
15:04 ByBy13: uwu
15:07 Okoratu: 02:33:078 (1,2,3) - i think i should revert these back to an 1/3 slider
15:07 ByBy13: okay :o
15:10 Okoratu: http://puu.sh/mPRkb/736cb372e2.jpg
15:10 ByBy13: okay
15:11 Okoratu: 02:32:095 (1,1,1) - now have 0.8x, 0.9x, 1.0x sv to compensate for reduction of circles
15:11 ByBy13: okay
15:36 Okoratu: so
15:36 ByBy13: oh yeah
15:36 ByBy13: finished checking your map
15:36 ByBy13: now I have to check hitsounds thingy
15:39 ByBy13: you have inconsistencies in color combos
15:39 ByBy13: :/
15:39 ByBy13: in Meyko's hard is different
15:40 Okoratu: i have 4 different bgs
15:40 ByBy13: I know XD
15:40 Okoratu: the combocolors in all diffs are different
15:40 Okoratu: to match their respective bgs
15:40 Okoratu: ._.
15:40 ByBy13: ah got it
15:41 ByBy13: ok then
15:41 ByBy13: lemme testplay the hardest diff
15:46 ByBy13: that circle patterns :c
15:46 ByBy13: always I'm getting confused at them
15:46 Okoratu: do you mean
15:46 ByBy13: wait a min
15:46 Okoratu: 00:09:472 (1,2,3) -
15:47 Okoratu: or
15:47 Okoratu: the thingsi n kiai
15:47 ByBy13: in kiai
15:47 ByBy13: 00:55:701 (1,2,3,1,2,3)- for example
15:51 Okoratu: they're like 1/2 circles at like 180ish bpm
15:51 ByBy13: yeah
15:52 Okoratu: they're pretty consistent too in their usage
15:52 ByBy13: okay
15:52 ByBy13: XD
15:52 Okoratu: do you have any better idea?
15:52 Okoratu: i don't want repeat sliders that would destroy the climax of every kiai
15:52 ByBy13: nah
15:52 ByBy13: :(
15:52 Okoratu: so i went for circles
15:52 ByBy13: yup
15:53 Okoratu: the patterns are all similar for them so hopefully it'll be easy to get the idea behind it as a player
15:53 ByBy13: okay :D
15:53 ByBy13: I'll post the irc log for now
I will recheck tomorrow
Topic Starter
Okoratu
thanks for checking~
(should i change preview point ?)
Yuii-
I like it, keep it that way :(
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