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The Tachibanazu - Let's Go! Atashinchi

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Topic Starter
ZZHBOY
This beatmap was submitted using in-game submission on 2015年12月19日 at 20:56:48

Artist: The Tachibanazu
Title: Let's Go! Atashinchi
Source: 新あたしンち
Tags: ATASHIn'CHI 私の家 S_o_a_p
BPM: 174.01
Filesize: 3479kb
Play Time: 00:57
Difficulties Available:
  1. Collab Hard (3.12 stars, 150 notes)
  2. Collab Insane (4.27 stars, 193 notes)
  3. Easy (1.54 stars, 67 notes)
  4. Normal (2.17 stars, 108 notes)
Download: The Tachibanazu - Let's Go! Atashinchi
Information: Scores/Beatmap Listing
---------------
collab with S o a p
collab list
00:08:670 - 00:14:187 - ①
00:14:187 - 00:19:704 - ②
00:19:704 - 00:25:221 - ③
00:25:221 - 00:30:738 - ④
00:30:738 - 00:36:255 - ⑤
00:36:255 - 00:41:771 - ⑥
00:41:771 - 00:47:288 - ⑦
00:47:288 - 00:52:805 - ⑧
00:52:805 - 00:55:564 - ⑨
00:55:564 - 00:58:495 - ⑩
1,3,5,7,9: by me
2,4,6,8,10: by soap
S o a p
至少传个BG嘛 :roll:


14:08 S o a p: 00:19:359 (5) -
14:09 ZZHBOY: 哪个难度啊
14:09 S o a p: i
14:09 S o a p: 00:29:186 (8) - 这里多个clap
14:10 ZZHBOY: youdaol
14:10 ZZHBOY: 不愧是音效大师
14:11 S o a p: 00:16:256 (3) - 这儿不是应该有个whistle嘛
14:12 ZZHBOY: 不造
14:12 ZZHBOY: .-.
14:12 ZZHBOY: 还有哪里啊
14:12 S o a p: 啊啊啊怎么感觉少了好多
14:12 S o a p: 00:23:152 (4) - 这儿?
14:12 S o a p: 吧
14:13 S o a p: 00:27:634 (1) - 这边多了
14:14 ZZHBOY: 00:27:634 - 这里还是放clap比较好感觉
14:14 S o a p: 00:35:823 (4) - 这边好像也不用。。
14:14 S o a p: 哪里本来就是clap嘛
14:14 S o a p: 那
14:14 S o a p: 尾巴多了个whistle
14:15 ZZHBOY: 有道理
14:15 S o a p: 00:38:323 (3) - 这边应该有whistle的
14:16 ZZHBOY: aju
14:16 S o a p: 00:42:978 (1) - 这边好像也应该有个。。
Shad0w1and
[G]
kiai有点奇怪。
蓝线都是歪的
[I]
00:09:187 (3) - 建议nc
00:10:911 (8,9,10) - 没对上节奏,用1/12 snap
00:12:118 (3) - nc?
00:13:670 (5) - ds or nc?
00:15:566 (1,2) - 不blanket,就加大一点点DS,保持小节一致
00:35:823 (4) - 不建议滑条蓝线起,2连会好点?事实上,我的话,我会anti spacing,然后nc
00:50:047 (1,2) - blanket
00:50:736 (2,3) - ^
00:53:495 (3) - nc
00:56:253 (3) - ^

[H]
00:10:911 (6,7,8) - 和i一样
00:54:702 (7,8,9,10) -
Axey
哈 哈 哈 哈!

General

觉得副歌部分比较好听 可以把试听点放副歌前

Collab Insane

00:08:670 (1,2,3) - 我是觉得顺时针比较顺手啦 然后(1,2,3)的间距不一样 感觉还是要摆出(2,3)有个停顿的间距 或者换个颜色提醒一下
00:41:771 (1,2) - 感觉这个好近啊 可以放远点
00:57:805 (5) - 可以做个短滑条


挑毛 没问题!
liaoxingyao
蛤 蛤 蛤 蛤 蛤
话说是不是该填下Source
[EZ]
00:43:151 (3) - 要不要试试这样啊
[Hard]
00:26:255 (4,1) - 怎么感觉有点坑啊 放近点感觉好点
[Insane]
00:41:771 (1) - 可以和前面那个叠在一起
别的没啥了,挺好的
Topic Starter
ZZHBOY
虾抖

Shad0w1and wrote:

[G]
kiai有点奇怪。
蓝线都是歪的
[I]
00:09:187 (3) - 建议nc
00:10:911 (8,9,10) - 没对上节奏,用1/12 snapinsane还是不放除了1/4以外的连打了
00:12:118 (3) - nc?还是不nc了 保持一致性
00:13:670 (5) - ds or nc?
00:15:566 (1,2) - 不blanket,就加大一点点DS,保持小节一致都减了一点ds
00:35:823 (4) - 不建议滑条蓝线起,2连会好点?事实上,我的话,我会anti spacing,然后nc唉 感觉这里放圈有点不好打 还是善良点
00:50:047 (1,2) - blanket
00:50:736 (2,3) - ^
00:53:495 (3) - nc
00:56:253 (3) - ^

[H]
00:10:911 (6,7,8) - 和i一样还是不nc了 保持一致性
00:54:702 (7,8,9,10) - ???

老黄

Axey wrote:

哈 哈 哈 哈!

General

觉得副歌部分比较好听 可以把试听点放副歌前 唔 我再考虑考虑

Collab Insane

00:08:670 (1,2,3) - 我是觉得顺时针比较顺手啦 然后(1,2,3)的间距不一样 感觉还是要摆出(2,3)有个停顿的间距 或者换个颜色提醒一下有道理 加了
00:41:771 (1,2) - 感觉这个好近啊 可以放远点嗯嗯 移了
00:57:805 (5) - 可以做个短滑条唔 感觉那样有点几把 我还是善良点


挑毛 没问题!

性药

liaoxingyao wrote:

蛤 蛤 蛤 蛤 蛤
话说是不是该填下Source不会啊 你教我啊
[EZ]
00:43:151 (3) - 要不要试试这样啊性药神 按你的改了
[Hard]
00:26:255 (4,1) - 怎么感觉有点坑啊 放近点感觉好点又到了 开ds改了
[Insane]
00:41:771 (1) - 可以和前面那个叠在一起垃圾 叠毛 不叠
别的没啥了,挺好的

thx for mod!!
TtmnZk
Source: あたしンち

TAG: ATASHIn'CHI 私の家

官网跪了没办法

射~
Topic Starter
ZZHBOY

TT Mouse wrote:

Source: あたしンち

TAG: ATASHIn'CHI 私の家

官网跪了没办法

射~
DreaM117er
水~

[E]

  • 00:33:496 (1,1) - 這個間距可以過嗎?? :?
    00:18:325 - 感覺這裡空著有點怪,沒有要放2/1滑條??
[N]

  • 00:39:358 (2) - 我覺得circle比1/2滑條好,看zzh要不要動
[H]

  • 00:12:118 (3) - 00:13:152 (7) - 強烈建議不要放滑條,這段都擺circle比較合。結尾這邊也是00:53:495 (3,5) - 00:56:943 (1) -
    00:46:254 (3) - ^, 同樣,4個circle感覺好很多
[I]

  • 00:19:359 (5) - 不NC??
    00:57:977 (1) - 最後這個加速有點坑 :?
  1. 我喜歡這個難度 :)

水+星~ :)
Topic Starter
ZZHBOY
117

DreaM117er wrote:

水~

[E]

  • 00:33:496 (1,1) - 這個間距可以過嗎?? :?
    00:18:325 - 感覺這裡空著有點怪,沒有要放2/1滑條??
[N]

  • 00:39:358 (2) - 我覺得circle比1/2滑條好,看zzh要不要動
[H]

  • 00:12:118 (3) - 00:13:152 (7) - 強烈建議不要放滑條,這段都擺circle比較合。結尾這邊也是00:53:495 (3,5) - 00:56:943 (1) -
    00:46:254 (3) - ^, 同樣,4個circle感覺好很多
[I]

  • 00:19:359 (5) - 不NC??
    00:57:977 (1) - 最後這個加速有點坑 :?
  1. 我喜歡這個難度 :)

水+星~ :)

神摸 all fixed
Momizi
[Collab Insane]
00:11:256 - 可以三连,不过感觉不放三连配合歌词更加有意思还是
00:16:945 (1,2,3,4,5,6,7) - 这里的跳有些随意的感觉我觉得 4 5可以改成 类似 2到3 6到7那种往上移动的跳
00:21:945 (4,6) - ctrl+G
[Collab Hard]
00:21:083 (5) - NC,和前面一样1节1nc或者 都改成2节1nc
00:23:841 (5) - ↑
[Easy]
00:33:496 (5) - nc

没啥好水的
EncoreW
这tm什么j8歌啊

[Collab Insane]

00:16:428 (4,5,1) - 这样的flow打起来有点不爽也

00:19:359 (1) - 这滑条前半部分1.5x后半部分1.0x的?

00:24:703 (4,5,6) - 感觉音效有点缺失

00:34:186 (5,6) - ctrl+G?

[Collab Hard]

cs4挺好

00:08:842 (2,3) - 建议严格的按X轴对称来

00:12:808 (6,7,8,9) - 间距对准

00:55:219 (10,11,12) - 这个三连前后听上去都漏了个1/4啊

00:57:977 (11) - NC?


你是怎么找到这么难听的歌然后开坑的?
F D Flourite
As requested by irc.

[General]
  1. 噫,你的BG的size好奇葩,1228x768是什么?改到1366x768吧。现在的BG在游戏里看起来很残废,下面一排字被剪掉了一半。
[Easy]
  1. 你这Difficulty setting会被dq的:https://osu.ppy.sh/forum/p/4464398,见Easy dq reason
  2. 00:33:496 (5,6,7) - 什么音效都没有?改摸的时候忘记加了吧
[Collab Hard]
  1. 00:21:083 (5) - NC
  2. 00:23:841 (5) - ^ (Collab diff的NC bug,你统一一下咯)
  3. 00:13:842 (11) - 00:55:391 (12) - 00:57:977 (11) - NC长度居然有两位数,看起来好丑啊
[Collab Insane]
  1. OD只给7,根本没pp
  2. 00:22:635 (2,3) - 这个overlap丑。这里主要是因为叠的面积不够,看起来像是不小心擦上去的。
  3. 00:48:323 (5,2) - ^
  4. 00:43:495 (2,4) - ^。一般给overlap喜欢顺着滑条的方向给,稍微歪一点也可以。这个overlap的样子特别像乱摆。
  5. 00:35:823 (4) - yoooooooooo。仔细听发现是unsnap的。首先这本身是一个三连,你特意忽略掉了第一个音本身也无可厚非,毕竟100%下不太听得到,但是蓝线起本身就是一个很不好的行为,何况是unsnap的。事实上,你把这个三连(从00:35:737 - 到00:35:910 - 的三个1/4)往前移1/12就是比较完美的snap了。当然,这建立在你的Timing是对的前提下。不过你确定要map这三个音么 :P
这种水摸也配拿kd?我还是退坑保平安吧 ;)
Topic Starter
ZZHBOY
摩米兹

Momizi wrote:

[Collab Insane]
00:11:256 - 可以三连,不过感觉不放三连配合歌词更加有意思还是不敢太难
00:16:945 (1,2,3,4,5,6,7) - 这里的跳有些随意的感觉我觉得 4 5可以改成 类似 2到3 6到7那种往上移动的跳感觉挺好哒吧
00:21:945 (4,6) - ctrl+G改了下排列
[Collab Hard]
00:21:083 (5) - NC,和前面一样1节1nc或者 都改成2节1nc好 nc都改了
00:23:841 (5) - ↑
[Easy]
00:33:496 (5) - nc

没啥好水的

tm1290

T-Mac wrote:

这tm什么j8歌啊提了

[Collab Insane]

00:16:428 (4,5,1) - 这样的flow打起来有点不爽也还好吧

00:19:359 (1) - 这滑条前半部分1.5x后半部分1.0x的?变速线只影响滑条头

00:24:703 (4,5,6) - 感觉音效有点缺失两个clap应该够了

00:34:186 (5,6) - ctrl+G?改了下排列

[Collab Hard]

cs4挺好还是3.5吧 照应前后难度

00:08:842 (2,3) - 建议严格的按X轴对称来喵喵喵?

00:12:808 (6,7,8,9) - 间距对准

00:55:219 (10,11,12) - 这个三连前后听上去都漏了个1/4啊hard不敢太难

00:57:977 (11) - NC?


你是怎么找到这么难听的歌然后开坑的?555

fd

F D Flourite wrote:

As requested by irc.

[General]
  1. 噫,你的BG的size好奇葩,1228x768是什么?改到1366x768吧。现在的BG在游戏里看起来很残废,下面一排字被剪掉了一半。感觉还行吧 不unrank
[Easy]
  1. 你这Difficulty setting会被dq的:https://osu.ppy.sh/forum/p/4464398,见Easy dq reason有道理 我zz了 改了
  2. 00:33:496 (5,6,7) - 什么音效都没有?改摸的时候忘记加了吧嗯嗯 加了finish
[Collab Hard]
  1. 00:21:083 (5) - NCnc都改了
  2. 00:23:841 (5) - ^ (Collab diff的NC bug,你统一一下咯)
  3. 00:13:842 (11) - 00:55:391 (12) - 00:57:977 (11) - NC长度居然有两位数,看起来好丑啊
[Collab Insane]
  1. OD只给7,根本没pp改成8了
  2. 00:22:635 (2,3) - 这个overlap丑。这里主要是因为叠的面积不够,看起来像是不小心擦上去的。嘛 好打就ok
  3. 00:48:323 (5,2) - ^
  4. 00:43:495 (2,4) - ^。一般给overlap喜欢顺着滑条的方向给,稍微歪一点也可以。这个overlap的样子特别像乱摆。
  5. 00:35:823 (4) - yoooooooooo。仔细听发现是unsnap的。首先这本身是一个三连,你特意忽略掉了第一个音本身也无可厚非,毕竟100%下不太听得到,但是蓝线起本身就是一个很不好的行为,何况是unsnap的。事实上,你把这个三连(从00:35:737 - 到00:35:910 - 的三个1/4)往前移1/12就是比较完美的snap了。当然,这建立在你的Timing是对的前提下。不过你确定要map这三个音么 :P 好吧 我把这个去了
这种水摸也配拿kd?我还是退坑保平安吧 ;)555

thanks for mod :3
Frey


  • General
  1. 确定了罗马音标题没问题吗?建议你检查一下,因为The Tachibanazu这种半英文半日文的翻译总让我觉得第二个单词也是英文。
  2. 我总觉得00:57:977 (1) - 用一个单点点到为止就好...要么就减小滑条尾巴的音量 (因为每个难度这里都是一样的所以这样说。)

    Normal
  3. 00:19:531 - 感觉这个歌词很明显啊,这里漏了缺少表现力了。
  4. 00:51:426 (2) - 感觉朝左边弯一点比较好。

    Collab Hard
  5. 00:19:359 (5) - 改成两个圆圈?这样更突出歌词

    Collab Insane
  6. 00:19:359 (1) - 一滑条内用两个SV?把那根1.0x的移到滑条尾去吧。
  7. 00:30:738 (1) - 这里不该用finish,更该用finish的是这四个00:31:082 (2,2,2,2) -

GL :)
S o a p

T-Mac wrote:

这tm什么j8歌啊

[Collab Insane]

00:16:428 (4,5,1) - 这样的flow打起来有点不爽也

00:19:359 (1) - 这滑条前半部分1.5x后半部分1.0x的?

00:24:703 (4,5,6) - 感觉音效有点缺失

00:34:186 (5,6) - ctrl+G?

[Collab Hard]

cs4挺好

00:08:842 (2,3) - 建议严格的按X轴对称来

00:12:808 (6,7,8,9) - 间距对准

00:55:219 (10,11,12) - 这个三连前后听上去都漏了个1/4啊

00:57:977 (11) - NC?


你是怎么找到这么难听的歌然后开坑的?我找的 打死你
Topic Starter
ZZHBOY
l4d

Frey wrote:



  • General
  1. 确定了罗马音标题没问题吗?建议你检查一下,因为The Tachibanazu这种半英文半日文的翻译总让我觉得第二个单词也是英文。不清楚 不太会查
  2. 我总觉得00:57:977 (1) - 用一个单点点到为止就好...要么就减小滑条尾巴的音量 (因为每个难度这里都是一样的所以这样说。)还是先keep吧 不然空着感觉也奇怪

    Normal
  3. 00:19:531 - 感觉这个歌词很明显啊,这里漏了缺少表现力了。还是keep吧 不然这里节奏太挤了
  4. 00:51:426 (2) - 感觉朝左边弯一点比较好。

    Collab Hard
  5. 00:19:359 (5) - 改成两个圆圈?这样更突出歌词

    Collab Insane
  6. 00:19:359 (1) - 一滑条内用两个SV?把那根1.0x的移到滑条尾去吧。
  7. 00:30:738 (1) - 这里不该用finish,更该用finish的是这四个00:31:082 (2,2,2,2) -

GL :)
鞋鞋l4d
Topic Starter
ZZHBOY
fixed some issue of hitsound, uploaded under the help of soap, thx
Iceskulls
m4m icon4icon as requested lol

my map https://osu.ppy.sh/s/383242

general
  1. shouldn't the bpm be 174 ? I think 174 bpm with offset 393 is fine now
  2. widescreen in easy and normal
insane
  1. 00:12:117 (3) - nc ? it make the spacing here a bit easier to read , without nc 1/2 spacing here looks like previous 1/1 spacing which can make player confused
  2. 00:13:668 (5) - similiar ^^^
  3. 00:17:289 (3,4,5,6) - try this ? lol I think flow better https://gyazo.com/5ce787f187c775ed971e0ede12cbd09d
  4. 00:17:979 (7,1) - can have more spacing for better emphasis at (1) imo , try move (1) to around x104 y136 ?
  5. 00:19:358 (1,1) - I think 1/4 spacing here is too much or idk if this intention or not but it's looks like you trying to do 1/2 slider then it get fk bt sv change here
  6. 00:41:599 (6,1) - can have more spacing for better emphasis at (1) imo , try move (1) to around x432 y192 ?
  7. 00:53:496 (3) - similiar to 00:12:117 (3) -
  8. 00:56:255 (3) - nc ? so it make spacinga bit easier to read
hard
  1. 00:12:118 (3,4,5) - I think reverse slider work nice here and a bit more fit for hard diff
  2. 00:12:808 (1,2,3,4) - reverse slider + a circle would make rhythm sound great here imo
  3. 00:56:253 (3,4,5) - same as 00:12:118 (3,4,5) -
  4. 00:56:943 (1,2,3,4) - same as 00:12:808 (1,2,3,4) -

    I think this diff need a bit jumps so it will make spread from insane to hard a bit better , currently without jumps in hard ,spread is not that good imo
    stuff like this work good for jumps imo 00:20:049 (2,3) - ,00:22:117 (5,1) - ,00:23:497 (4,1) - ,00:30:393 (5,1) - , 00:42:806 (4,1) - ,00:44:875 (3,4) - , and might be more so ya I recommend adding some jumps here would be good cus your insane is really jumpy
normal
  1. 00:08:842 (2) - whistle at head ? sound good
  2. 00:14:187 (1,2) - might be a bit overlap too much which can make player a bit confuse imo , try move (2) to around x480 y72 ?
  3. 00:15:911 - drum here sound pretty noticeable imo leaving it empty would sound weird imo , try this rhythm ? https://gyazo.com/6b42e510e6f8428d87b11d3f1892a817
  4. 00:37:461 (4) - whistlw at head ?
  5. 00:38:323 (6) - whistle like 00:43:840 (6) - ?
  6. 00:38:496 (7) - whistlw at head ?
  7. 00:39:013 (1) - finish?
  8. 00:42:978 (4) -whistlw at head ?
  9. 00:44:013 (7) - ^
  10. 00:47:978 (3) - whistle?

    can hitsound more clickable thing like circle or slider head but w/e
easy
  1. copy paste hitsound things kk
  2. 00:21:083 (4) - curve this the another way ? for better flow here 00:20:738 (3,4,5) - https://gyazo.com/3e54004c17501ad635cb4ce80a44276c
  3. 00:34:186 (2,3) - at this range of bpm I think 1/2 spacing might not be good for beginner who new to this game so try this rhythm instead ? https://gyazo.com/58676086e20978e1a634c44c2cfb3b1d
  4. 00:35:392 (4,1) - would be better to use 1.2x spacing since (1) already appeared when (4) appear so without consistent spacing it will make beginner confusing here
  5. 00:57:805 (4,1) - yea 1/2 spacing is too hard for beginner imo try this rhythm instead https://gyazo.com/5ff90d940863149943011a07489ab618
yea might wanna do something about hard diff

call me back after that :) :) :)
Natteke desu
oh so my mod isn't really needed now
Good luck with ranking then!
Topic Starter
ZZHBOY

CelsiusLK wrote:

m4m icon4icon as requested lol lol

my map https://osu.ppy.sh/s/383242

general
  1. shouldn't the bpm be 174 ? I think 174 bpm with offset 393 is fine now kept, 174 will cause some little unsnan in the end of the song.
  2. widescreen in easy and normal done
insane
  1. 00:12:117 (3) - nc ? it make the spacing here a bit easier to read , without nc 1/2 spacing here looks like previous 1/1 spacing which can make player confused yea, added, and other issue of nc all be fixed
  2. 00:13:668 (5) - similiar ^^^
  3. 00:17:289 (3,4,5,6) - try this ? lol I think flow better changed placinghttps://gyazo.com/5ce787f187c775ed971e0ede12cbd09d
  4. 00:17:979 (7,1) - can have more spacing for better emphasis at (1) imo , try move (1) to around x104 y136 ? moved further
  5. 00:19:358 (1,1) - I think 1/4 spacing here is too much or idk if this intention or not but it's looks like you trying to do 1/2 slider then it get fk bt sv change here it's 1/2 now
  6. 00:41:599 (6,1) - can have more spacing for better emphasis at (1) imo , try move (1) to around x432 y192 ?moved further
  7. 00:53:496 (3) - similiar to 00:12:117 (3) -added nc
  8. 00:56:255 (3) - nc ? so it make spacinga bit easier to read
^

hard
  1. 00:12:118 (3,4,5) - I think reverse slider work nice here and a bit more fit for hard diffyea, done
  2. 00:12:808 (1,2,3,4) - reverse slider + a circle would make rhythm sound great here imo^
  3. 00:56:253 (3,4,5) - same as 00:12:118 (3,4,5) -^
  4. 00:56:943 (1,2,3,4) - same as 00:12:808 (1,2,3,4) - ^

    I think this diff need a bit jumps so it will make spread from insane to hard a bit better , currently without jumps in hard ,spread is not that good imo
    stuff like this work good for jumps imo 00:20:049 (2,3) - ,00:22:117 (5,1) - ,00:23:497 (4,1) - ,00:30:393 (5,1) - , 00:42:806 (4,1) - ,00:44:875 (3,4) - , and might be more so ya I recommend adding some jumps here would be good cus your insane is really jumpy
added several little jumps

normal
  1. 00:08:842 (2) - whistle at head ? sound goodadded
  2. 00:14:187 (1,2) - might be a bit overlap too much which can make player a bit confuse imo , try move (2) to around x480 y72 ?you are right, changed placing here
  3. 00:15:911 - drum here sound pretty noticeable imo leaving it empty would sound weird imo , try this rhythm ? changed to another way, to follow the drum herehttps://gyazo.com/6b42e510e6f8428d87b11d3f1892a817
  4. 00:37:461 (4) - whistlw at head ?done
  5. 00:38:323 (6) - whistle like 00:43:840 (6) - ?^
  6. 00:38:496 (7) - whistlw at head ?^
  7. 00:39:013 (1) - finish?^
  8. 00:42:978 (4) -whistlw at head ?^
  9. 00:44:013 (7) - ^ ^
  10. 00:47:978 (3) - whistle? ^

    can hitsound more clickable thing like circle or slider head but w/e
easy
  1. copy paste hitsound things kk
  2. 00:21:083 (4) - curve this the another way ? for better flow here 00:20:738 (3,4,5) - changed curve and placing herehttps://gyazo.com/3e54004c17501ad635cb4ce80a44276c
  3. 00:34:186 (2,3) - at this range of bpm I think 1/2 spacing might not be good for beginner who new to this game so try this rhythm instead ?https://gyazo.com/58676086e20978e1a634c44c2cfb3b1d changed to the rhythm you suggested
  4. 00:35:392 (4,1) - would be better to use 1.2x spacing since (1) already appeared when (4) appear so without consistent spacing it will make beginner confusing herebaka, there was no 4 before you wrote previous suggestion, anyway i put there under ds lol
  5. 00:57:805 (4,1) - yea 1/2 spacing is too hard for beginner imo try this rhythm instead https://gyazo.com/5ff90d940863149943011a07489ab618
use 1/2 slider instead earlier rhythm here

yea might wanna do something about hard diff little jumps are fun

call me back after that :) :) :)
thanks for your mod :3 :) :) :)

EvilElvis wrote:

oh so my mod isn't really needed now
Good luck with ranking then!
thank you ee :D :D
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