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KOTOKO - Re-Sublimity

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naruti

minyeob wrote:

[Naruti]
00:19:066 (2) - Is this a jump?(Just asking)

I would be happy if this post helps you ^^
nope not a jump
Topic Starter
Nakata Yuji

minyeob wrote:

[Normal]
lol It's strange that circle is smaller than [Hard].......
0:50:164(kiai)-> I think this is unnecessary.

[Hard]
0:50:164(kiai)-> I think this is unnecessary.

[Naruti]
00:19:066 (2) - Is this a jump?(Just asking)

I would be happy if this post helps you ^^
I know what you're saying about the Kiai, but I think I'll leave it as is, unless another person agrees with you.
dkey
Star0.0
Kytoxid
[General]

Please remove audio from the .avi.

In my opinion, Normal's rhythm is too hard to follow for the easiest difficulty. Please make an Easy.
01:11:890 - This section seems to should have kiai.

[Normal]

00:40:446 (2) - This 2x section is way too surprising, especially because of the doubled spacing.
00:43:779 (1,2) - ^

[Naruti]

00:19:113 (1,2,3) - Spacing.
01:28:890 (1) - I'd consider using a custom silent hitsound for the end of this slider.

[Insane]

Total score is lower than Naruti by 300k, consider changing it up so that star rating goes below Naruti's. I recommend dropping HP drain a whole bunch and OD a little. Drain is killer right now.

00:06:224 (1,1,1,1,1,1,1) - I'd say this is just combo abuse. =/

I'd star this, but apparently I already have posted. XD
Topic Starter
Nakata Yuji

Kytoxid wrote:

[General]

Please remove audio from the .avi.

In my opinion, Normal's rhythm is too hard to follow for the easiest difficulty. Please make an Easy.
01:11:890 - This section seems to should have kiai.

[Normal]

00:40:446 (2) - This 2x section is way too surprising, especially because of the doubled spacing.
00:43:779 (1,2) - ^

[Naruti]

00:19:113 (1,2,3) - Spacing.
01:28:890 (1) - I'd consider using a custom silent hitsound for the end of this slider.

[Insane]

Total score is lower than Naruti by 300k, consider changing it up so that star rating goes below Naruti's. I recommend dropping HP drain a whole bunch and OD a little. Drain is killer right now.

00:06:224 (1,1,1,1,1,1,1) - I'd say this is just combo abuse. =/


I'd star this, but apparently I already have posted. XD
I have meant the map to be difficult, hence the title "Insane." Naruti's just has more notes because of streams, and I don't want to compromise the way the map was meant to be played. I fixed the video, but I want to see if it is acceptable for me to not make an easy.

Also, when I play the map with my non-dominant hand, it seems fairly simple; the map is simply about reading. I got better by playing harder maps, and I think this map isn't too hard for a beginner to begin with.
blissfulyoshi
Is it just me or are the hitsounds very loud in comparison to the music?

Also, please delete your .osb files and do a full resubmit

Normal:
Combo mod:
00:12:002 (1) - remove new combo to be consistent with 00:14:002 (3)
01:17:113 (6) - new combo to make this combo shorter and follow the lyrics?

I really wish there was an easier diff, but this is probably rankable. The rhythm did throw me off at times though.

Hard:
Normal mod:
00:26:001 (6) - hard to read and makes the combo feel cluttered

Combo mod:(same as normal basically)
00:12:002 (1) - remove new combo to be consistent with 00:14:002 (3)
01:17:113 (6) - new combo to make this combo shorter and follow the lyrics?

Naruti Re-Styled:
Normal mod:
00:53:557 (1,2) - the high stack leniency makes these circles look bad
00:53:557 (1,2,3,4,1,2,3,4,1,2,3,4) - places like these were hard to play though because the 300s keep covering the next few notes, so it was difficult for me to read the stacks
01:13:779 (1) - I was really expecting this to be on the y-axis

Timing section mod:
00:36:392 - 2 timing sections at the same location. Please remove one of them.
01:05:571 - add another timing section a quarter note before this one with the same settings but no kiai

Insane:
I am actually fine with the score since I feel this diff is slightly easier than Naruti Re-Styled (mostly because of the minor trouble I had reading Naruti Re-Styled)

Normal mod:
00:17:779 (1,1,1,1,1,1,1,1) - this part is a little boring

========================
Nice map overall. I am a little worried about the hitsounds and readability at some places, but that is probably my only concern. Star.
naruti

Nakata Yuji wrote:

I have meant the map to be difficult, hence the title "Insane." Naruti's just has more notes because of streams, and I don't want to compromise the way the map was meant to be played
WEL done nakata the beatmap spirrit :)
if i got time i will fix my diffi
anonymous_old
General
MP3 way too quiet. =|

Normal
Didn't even play, but I suspect it's too difficult to be called Normal.

Hard
IMO too hard for a Hard.

Naruti Re-Styled
This is Insane but even more stupid.

Too many kiai spots. Merge or remove them.

00:11:335 (5) - Because of 00:10:001 (1) I thought this was more to the left, thus missing the entire stream.
00:51:113 - Too loud!
00:51:557 - TOO LOUD!
00:53:557 - TOO FUCKING LOUD!
01:28:890 (1) - Why?

Rest of the map? I don't care; sorry.

Insane
Too many kiai spots. Merge or remove them.

00:08:002 (1,Break) - Wha?
00:17:779 - Hitsounds too quiet, pal.
00:24:890 (1,2) - Why a double?
00:28:446 - Empty...
00:32:224 - Why no note here?
00:36:668 (1) - What purpose does this serve?
00:40:224 (1,2,3) - What purpose does this serve?
00:41:113 (1,2) - What purpose does this jump serve?
00:43:779 (1,2,3) - What purpose does this serve? If you wanna keep it, unstack, please.
00:49:113 (10) - New combo.
01:02:446 - Empty. =S
01:04:890 - Empty...
01:13:779 (1,1,1) - Unstack?
01:16:668 (6,7,8) - Why a triple?
Kytoxid
[General]

This needs an Easy to be ranked...
Delete the .osb and re-full-submit.
I recommend adding a pure black storyboard element in the background that fades out once the video starts; that way, the video looks more natural, and no-video users can still see the BG.
Make sure kiai starts on the beat; if you change audio with kiai, put it in 2 different timing sections; an earlier one for audio and the right timing for kiai. Kiai use did feel a bit messy though.

Slider velocities felt kinda low in general.

[Normal]

Doesn't really need lead-in.

Ehh, still same concerns about readability.

00:34:557 (3,4,5) - Spacing.

I also found consistency to be an issue; you occasionally play the 1/4 (e.g. 00:35:335 (5,6)), occasionally skip it (e.g. 00:39:113 (3,4)), and occasionally just replace it with 1/2 (e.g. 00:43:113 (5)). This might contribute to the feel of unreadability; if it was consistent, you screw up once and not again.

In general, I felt that many of the notes landing on 1/4 would be better replaced by sliders (e.g. 01:13:779 (1,2,3) can become a slider with a repeat), which are much friendlier on timing.

01:18:668 (3) - Weird shape, lol.

I'd recommend remapping this difficulty; possibly with bigger circles too, but the main thing is to play more intuitively. If you can get it into an intuitive map in the 3-4 star range, it'll probably suffice as the easiest difficulty.

[Hard]

Doesn't really need a lead-in either.

00:08:002 (1) - Same thing as what strager said about Insane; it's pretty weird to hit the first note of a phrase, then ease into a break for that phrase, and immediately pick up again.
00:11:335 (4) - Could be snapped neater with 0.0x distance snap and no grid snap.
00:14:002 (3,1,2,3) - Doesn't fit very well, in my opinion.
00:25:668 (5,6) - The fact that this bends back disturbs me a bit.
00:27:446 (3,4) - I'd recommend not putting this under the slider end; the timing is a bit hard to predict.
00:32:335 (2) - The hitburst of 9 covers this slider up.
00:49:113 (6) - Music is doing something totally different from this slider.
00:58:001 (1,2,3,4,5,6,7) - Same thing about unpredictable rhythms not placed in stacks.
01:18:668 (3) - lol weird slider again. :P

[Naruti]

Turn stacking down a bit; some of your formations are going out of shape.

00:08:113 (1) - Doesn't fit well, imo.
00:36:392 - Two stacked timing sections; please remove one.
01:24:668 (1,2,3) - Why is this differently spaced?

There're 6 spinners in this 1.5 minute map, 5 of which are at the bare minimum for spinner length, and 4 of which have a note 1/4 before and 1/2 after it.. That's not very playable, or at least, not very enjoyably playable. I spin at 400 and still couldn't 300 more than half of them.

[Insane]

00:17:779 (1) - Please don't. Puppies are crying at these 2x sections.
00:34:890 (6,7,8) - Inconsistent spacing; watch out for the 0.5x BPM section borking spacing.
00:39:668 (8) - A bit closer to 7?
01:12:224 (1,2,3,4,5) - Ehh, didn't like this. I guess it's okay though.
01:13:779 (1,1,1) - Make the jump spacing consistent?
01:17:335 (2,3,4,5,6,7) - Remove 3 and 6?
01:18:668 (1) - Start this 1/2 later, and put a note where it once started.

Well, most of that was probably opinion; the maps just don't flow very well, I guess is the biggest issue.
Topic Starter
Nakata Yuji

Kytoxid wrote:

[General]

This needs an Easy to be ranked...
Delete the .osb and re-full-submit.
I recommend adding a pure black storyboard element in the background that fades out once the video starts; that way, the video looks more natural, and no-video users can still see the BG.
Make sure kiai starts on the beat; if you change audio with kiai, put it in 2 different timing sections; an earlier one for audio and the right timing for kiai. Kiai use did feel a bit messy though.

Slider velocities felt kinda low in general.

[Normal]

Doesn't really need lead-in.

Ehh, still same concerns about readability.

00:34:557 (3,4,5) - Spacing.

I also found consistency to be an issue; you occasionally play the 1/4 (e.g. 00:35:335 (5,6)), occasionally skip it (e.g. 00:39:113 (3,4)), and occasionally just replace it with 1/2 (e.g. 00:43:113 (5)). This might contribute to the feel of unreadability; if it was consistent, you screw up once and not again.

In general, I felt that many of the notes landing on 1/4 would be better replaced by sliders (e.g. 01:13:779 (1,2,3) can become a slider with a repeat), which are much friendlier on timing.

01:18:668 (3) - Weird shape, lol.

I'd recommend remapping this difficulty; possibly with bigger circles too, but the main thing is to play more intuitively. If you can get it into an intuitive map in the 3-4 star range, it'll probably suffice as the easiest difficulty.

[Hard]

Doesn't really need a lead-in either.

00:08:002 (1) - Same thing as what strager said about Insane; it's pretty weird to hit the first note of a phrase, then ease into a break for that phrase, and immediately pick up again.
00:11:335 (4) - Could be snapped neater with 0.0x distance snap and no grid snap.
00:14:002 (3,1,2,3) - Doesn't fit very well, in my opinion.
00:25:668 (5,6) - The fact that this bends back disturbs me a bit.
00:27:446 (3,4) - I'd recommend not putting this under the slider end; the timing is a bit hard to predict.
00:32:335 (2) - The hitburst of 9 covers this slider up.
00:49:113 (6) - Music is doing something totally different from this slider.
00:58:001 (1,2,3,4,5,6,7) - Same thing about unpredictable rhythms not placed in stacks.
01:18:668 (3) - lol weird slider again. :P

[Naruti]

Turn stacking down a bit; some of your formations are going out of shape.

00:08:113 (1) - Doesn't fit well, imo.
00:36:392 - Two stacked timing sections; please remove one.
01:24:668 (1,2,3) - Why is this differently spaced?

There're 6 spinners in this 1.5 minute map, 5 of which are at the bare minimum for spinner length, and 4 of which have a note 1/4 before and 1/2 after it.. That's not very playable, or at least, not very enjoyably playable. I spin at 400 and still couldn't 300 more than half of them.

[Insane]

00:17:779 (1) - Please don't. Puppies are crying at these 2x sections.
00:34:890 (6,7,8) - Inconsistent spacing; watch out for the 0.5x BPM section borking spacing.
00:39:668 (8) - A bit closer to 7?
01:12:224 (1,2,3,4,5) - Ehh, didn't like this. I guess it's okay though.
01:13:779 (1,1,1) - Make the jump spacing consistent?
01:17:335 (2,3,4,5,6,7) - Remove 3 and 6?
01:18:668 (1) - Start this 1/2 later, and put a note where it once started.

Well, most of that was probably opinion; the maps just don't flow very well, I guess is the biggest issue.
I agree with almost all of this. I'm going to start making changes accordingly, thanks for the honest mod.
AdRon Zh3Ro
This map has been deleted on the request of its creator. It is no longer available.
Xgor
Here's my mod!

First of all, why is the kiai times different for all the diffs.
Easy has none, Hard and Insane has the same placement and Naruti has another kiai time placement.
Choose one for all please.

Remove the OSB and full submitt

[Easy]
4 in slider tick rate is quite high but if you like it, keep it.
00:53:779 (1) - Bugged slider, Redo it.
01:16:001 (2) - ^
01:17:779 (5) - ^

[Hard]
Can't find any big things to complain about, I kinda dislike the New combo spam at 00:50:224 (1,1,1,1,1,1) and 01:12:890 (1,1,1,1,1) though keep it if you like it ;)

[Naruti]
...Dislike this the most of the four diffs...
I'm not found of the Slow sliders and the high spacing, i think it plays awful and it gets even worse with the slowdowns >:
The 2000 Bonus spinners are just annoying >.<
Do you have to map everything, it just felt stupid at the end...
There is some new combo spam here too but keep it if you want.

[Insane]
I think 2 at slider tick rate sounds a bit better, especially for the speed up, but keep it if you like it as it is.

That's it, pretty good.
*star*
ouranhshc
I agree with xgor with about naruti's diff.

overall: remove .osb and full submit

Hard
is it necessary to have a lead in time on this diff

I like the map.
ztrot
Irc fixes mostly slidertick rates and a few combo changes
Shohei Ohtani
Easy:
00:50:668 - Move this 4 grids right so it's lined up with 3 and 5

Hard:
:3.

Re-styled
01:28:890 (1) - I don't like this last slider D:.

Insane
Good <3.

Sorry that I said so little things but you said so many things about my man :3.

Anyways, go go go star.
Topic Starter
Nakata Yuji

CDFA wrote:

Easy:
00:50:668 - Move this 4 grids right so it's lined up with 3 and 5

Hard:
:3.

Re-styled
01:28:890 (1) - I don't like this last slider D:.

Insane
Good <3.

Sorry that I said so little things but you said so many things about my man :3.

Anyways, go go go star.
thanks for the mod.
King of Katamari
[Easy]
01:04:001 (3) - One-dot slider ( :shock: ). Change this to a circle as soon as possible. Fixed.

[Hard]
All good. :)

[Naruti Re-Styled]
Excellent. :D

[Insane]
Not much to say, except this: Andrew, you are crazy. :o

Starred, and I gave you a reason to update your map.
Dotsu
Good map!

~STAR~
regenz
I hope this got ranked soon.

Star!
Faust
IRC Modding. :D

Your Hard worked the way you wanted it to. I like the fact it spaced up towards the end, kind of refreshing.
Insane had good flow, pretty patterns, and it was fun above all.

Have a star.
Keita_old
Star^^
Hard is perfect imo, insane just "insane" as it should be, very playable map, i wonder why it isn't in ranked already :D
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