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Afilia Saga - Hatsukoi///Stripe

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Synpoo
hi, as you requested from my q

Insane
  1. 00:01:708 - Delete greenline as it's useless (no SV change on it) and just use the red for audio level/sampleset
  2. 00:09:825 (8,1) - Either make this overlap more or split, sliders that barely overlap like this are quite ugly imo
  3. 00:12:472 (8) - ctrl+G to improve flow between everything here by a lot
  4. 00:24:649 (4,5,6,7,8,9) - Emphasis here is wrong and opposite of what it should be. All of the beats on the white ticks are stronger than the red ticks, the spacing should reflect that
  5. 00:29:413 (5,6) - Increase spacing, all of these beats have a similar strength in the music so there's no reason for this incredibly small movement
  6. 00:44:502 (3) - Why is this here and there's not even a note 00:43:972 - ?
  7. 00:53:325 - Why was this skipped?
  8. 01:29:149 - ^ this too, you even mapped it here 01:31:972 (2) -
  9. 01:56:413 (2,3,4) - If you're gonna put a curve on (1) then put a curve on all of these as they all represent the same sound

Hard
  1. 00:01:708 - Same as Insane
  2. 01:19:355 (1) - Could be angled to the left for better flow
  3. 01:28:531 (5) - Remove the curve? It's there for no reason, the same pattern here has all straight sliders 01:31:002 (4,5,6) -

Estellia-'s Normal
  1. 00:01:708 - Delete greenline
  2. 00:04:531 (1,2) - Make these parallel? Looks lazy and untidy
  3. 00:09:472 (4) - Whistle/clap
  4. 00:55:355 (1,2,3,4,1,2,3) - You can do something more exciting than spam a bunch of 1/1's in a row, this isn't an easy diff, be more creative with the rhythm and patterning here
  5. 01:29:237 (1) - ctrl+J

GL~
Topic Starter
XiMerx
Synpoo

Synpoo wrote:

hi, as you requested from my q

Insane
  1. 00:01:708 - Delete greenline as it's useless (no SV change on it) and just use the red for audio level/sampleset
  2. 00:09:825 (8,1) - Either make this overlap more or split, sliders that barely overlap like this are quite ugly imo
  3. 00:12:472 (8) - ctrl+G to improve flow between everything here by a lot
  4. 00:24:649 (4,5,6,7,8,9) - Emphasis here is wrong and opposite of what it should be. All of the beats on the white ticks are stronger than the red ticks, the spacing should reflect that
  5. 00:29:413 (5,6) - Increase spacing, all of these beats have a similar strength in the music so there's no reason for this incredibly small movement
  6. 00:44:502 (3) - Why is this here and there's not even a note 00:43:972 - ? The singer splat on you so it needs the triplet. Go ahead and listen it at 25% lmao
  7. 00:53:325 - Why was this skipped? What do you mean it was skipped. There's no drumming there
  8. 01:29:149 - ^ this too, you even mapped it here 01:31:972 (2) -
  9. 01:56:413 (2,3,4) - If you're gonna put a curve on (1) then put a curve on all of these as they all represent the same sound

Hard
  1. 00:01:708 - Same as Insane
  2. 01:19:355 (1) - Could be angled to the left for better flow
  3. 01:28:531 (5) - Remove the curve? It's there for no reason, the same pattern here has all straight sliders 01:31:002 (4,5,6) - ya man fuck this song so much repetitive patterns it goes against my style

Estellia-'s Normal
  1. 00:01:708 - Delete greenline
  2. 00:04:531 (1,2) - Make these parallel? Looks lazy and untidy
  3. 00:09:472 (4) - Whistle/clap
  4. 00:55:355 (1,2,3,4,1,2,3) - You can do something more exciting than spam a bunch of 1/1's in a row, this isn't an easy diff, be more creative with the rhythm and patterning here y0 dude give some goddamn suggestions
  5. 01:29:237 (1) - ctrl+J

GL~

No reply = fixed. Thanks a lot!
Electoz
Hi, from modding queue~ [I'm noob at English so PM me later if you have any questions.]

General
- If possible, background image should be 1366*768.


Normal
- SV is kinda...fast? But it's not too fast so it's fine to keep it here. I just mention this in case of others' mod mention this.
00:56:060 (2,4) - Just in my opinion, but I think put a slider with 2 reverses might be too hard for Normal (It will similar to a kickslider).

That's it for Normal.(lol it was too good.)

Hard
00:32:943 (1,2) - Fix this blanket, maybe?
00:47:766 (3,4) - This overlap looks a bit weird imo.

Isn't this an OP? I wanna see a video.
Sorry if I can't find anything much because the map is already good as it is, if you think my mod isn't useful then it's fine if you don't give a kd for me.
Good luck though.
Topic Starter
XiMerx
SPOILER

Electoz wrote:

Hi, from modding queue~ [I'm noob at English so PM me later if you have any questions.]

General
- If possible, background image should be 1366*768. Ringating says it's fine as-is, with his knowledge I can trust him.


Normal
- SV is kinda...fast? But it's not too fast so it's fine to keep it here. I just mention this in case of others' mod mention this.
00:56:060 (2,4) - Just in my opinion, but I think put a slider with 2 reverses might be too hard for Normal (It will similar to a kickslider). Good spot.

That's it for Normal.(lol it was too good.) I know right?

Hard
00:32:943 (1,2) - Fix this blanket, maybe? Because the gap is too small, you couldn't see it. No worries, I can manage any blankets.
00:47:766 (3,4) - This overlap looks a bit weird imo. There is really no space for anything, and I thought that the overlap is quite cool! :c

Isn't this an OP? I wanna see a video. Yes it is but I do not have enough skills to encode the video nicely.
Sorry if I can't find anything much because the map is already good as it is, if you think my mod isn't useful then it's fine if you don't give a kd for me.
Good luck though. It's okay! I give kudosu to anyone who have helped me even a small mistake. Thanks!

Thanks Electoz c:
polka
Yo! Hey from my modding queue!

I don't mod quest difficulties or insane modes, so I will just be modding hard mode for you.

00:01:708 (1,2) - The second slider's position doesn't really fit in relation to the first.

00:07:355 (1,2) - ^

00:08:590 (3,4) - ^

00:10:178 (1,2,3) - This pattern will be confusing for most hard mode players

00:12:649 (2,3,4) - ^

00:15:472 (3,4,5) - ^

00:17:943 To avoid a hopeless drain, maybe a break would help here?

00:20:590 (6,1) - The flow here isn't very good.

00:23:766 (7,8) - ^

00:31:355 (3,4,5,6) - This jump might confuse players.

00:31:884 (6,7) - I don't think this second slider should start in the opposite direction.

00:34:178 (1) - Blanketing needs work.

00:34:707 (2) - ^

00:53:590 (7) - I think placing this at x:208 y:300 will flow nicer.

00:56:413 (5,6,1,2) - Interesting pattern, but nothing really flows here.

01:02:943 (7,8,1) - This stack might confuse players, considering it comes right after a stack pause.

01:07:707 (4,5,1) - The flow here is not too good.

:!: 01:16:531 (1,2) - Luvvin' dis.

01:28:531 (5) - This slider is so out of the way from (4). Players will skip to (6) and miss it.

01:39:119 (4,5) - Why does (4) point one direction, yet (5) starts in the other direction?

01:49:531 (5,6) - ^

01:57:119 (8,1,2) - I don't agree with the placement here.

That's all! Interesting style. Good luck with your map!
Topic Starter
XiMerx
PolkaMocha

PolkaMocha wrote:

Yo! Hey from my modding queue!

I don't mod quest difficulties or insane modes, so I will just be modding hard mode for you.

00:01:708 (1,2) - The second slider's position doesn't really fit in relation to the first.

00:07:355 (1,2) - ^

00:08:590 (3,4) - ^

00:10:178 (1,2,3) - This pattern will be confusing for most hard mode players I changed the positions a little bit, shouldn't be as confusing as before now.

00:12:649 (2,3,4) - ^

00:15:472 (3,4,5) - ^ Doesn't look confusing to me, I will try to get a noob friend to play this

00:17:943 To avoid a hopeless drain, maybe a break would help here?

00:20:590 (6,1) - The flow here isn't very good.

00:23:766 (7,8) - ^

00:31:355 (3,4,5,6) - This jump might confuse players.

00:31:884 (6,7) - I don't think this second slider should start in the opposite direction.

00:34:178 (1) - Blanketing needs work.

00:34:707 (2) - ^

00:53:590 (7) - I think placing this at x:208 y:300 will flow nicer.

00:56:413 (5,6,1,2) - Interesting pattern, but nothing really flows here.

01:02:943 (7,8,1) - This stack might confuse players, considering it comes right after a stack pause.

01:07:707 (4,5,1) - The flow here is not too good.

:!: 01:16:531 (1,2) - Luvvin' dis. Thank you c:

01:28:531 (5) - This slider is so out of the way from (4). Players will skip to (6) and miss it. I thought they feel kind of connected, oh well, might as well change it since many modders have pointed this out

01:39:119 (4,5) - Why does (4) point one direction, yet (5) starts in the other direction?

01:49:531 (5,6) - ^

01:57:119 (8,1,2) - I don't agree with the placement here.

That's all! Interesting style. Good luck with your map!

Thank you PolkaMocha! Now I feel Hard is much enjoyable. Will get a few testplays on this. Meanwhile, I gotta refine my Insane. No reply = fixed/changed
Just saying, but I will be checking the mods on the guest difficulty as well, since he's pretty lazy on his part. 8-)
MondoKuma
Hey there! MondoKuma from the collab queue and here is your mod! :D

Normal: 01:04:266 (2) - Ok what no this should be 1 tick later
01:55:355 (2) - This slider seems too long for the rhythm of the song
00:05:237 (2) - Same as above

01:02:590 (3) - Maybe turn this and 01:02:943 (4) - into one long reversing slider

01:22:178 (3) - This slider should end at 01:22:178 - and then have a circle at 01:22:889 -

Hard: 00:02:237 (2) - Instead of a slider put a circle at the beginning and end of where the slider is
00:05:413 (5) - I feel like this ends and starts too early
Topic Starter
XiMerx
MondoKuma

MondoKuma wrote:

Hey there! MondoKuma from the collab queue and here is your mod! :D

Normal: 01:04:266 (2) - Ok what no this should be 1 tick later Correct!!!
01:55:355 (2) - This slider seems too long for the rhythm of the song The slider diverts its shape so it fits the rhythm
00:05:237 (2) - Same as above ^

01:02:590 (3) - Maybe turn this and 01:02:943 (4) - into one long reversing slider I kind of want this 01:02:766 to be emphasised somehow

01:22:178 (3) - This slider should end at 01:22:178 - and then have a circle at 01:22:889 -

Hard: 00:02:237 (2) - Instead of a slider put a circle at the beginning and end of where the slider is Too much pressure at the start
00:05:413 (5) - I feel like this ends and starts too early It fits nicely with the next slider

Thanks for the mod MondoKuma! No reply = fixed/changed
Vell
Hello, leaving some things I noticed.

Insane
  1. 00:25:355 (8,9) - ctrl+G on these two would flow better with 00:25:707 (1) - , you could also ctrl+J on 00:25:707 (1) - to make it flow more naturally
  2. 00:35:237 - maybe add a circle here?
  3. 00:53:943 (1,2,3,4) - This felt a bit confusing to play on first try because the flow goes horizontally while the kicksliders are mainly vertical. Try altering the angle a bit, for example:
  4. 01:23:060 (5,6) - reduce the spacing between 5 and 6 since its almost the same as the 1/2 between 4 and 5, this might confuse alot of players
  5. 01:39:119 (1,2,3) - I would expect this to be a jump as well since those notes are the 'strongest' of all of the jumps in this part. Felt kinda unsatisfying to play

Hard
  1. 00:10:884 (3,4) - space this part a bit more 'clean' so 3 is not too close to 1, example:


Thats all I got, hope I could help~
Topic Starter
XiMerx
Thank you Vell! I got everything changed :D
Originality
Glad I could help with this awesome mapset! :D

Chatlog
22:34 XiMerx: Hey c:
22:34 Originality: hey!
23:08 Originality: 00:06:296 (3) - I feel like this fits better as a slider single
23:08 Originality: but it's fine as is as well
23:09 Originality: emphasizes the last hit more as a single
23:09 Originality: instead of a return
23:09 Originality: benefit of return is that you get the second note more though, it's a personal pref. thing
23:10 XiMerx: Correct
23:10 Originality: I like emphasis on the end notes, but whatever you like more
23:10 Originality: <3
23:11 XiMerx: Yeah I changed it already
23:11 XiMerx: There's a repeat of this at the end
23:11 XiMerx: I changed it as well
23:11 Originality: okeydokie, awesome
23:12 Originality: 1 sec I wanna play a part
23:12 Originality: checking polarity @ 00:24:649 (1) -
23:12 Originality: I think its fine
23:12 Originality: but better safe
23:13 XiMerx: polarity?
23:13 Originality: it's where you're going from one tick to another, in this case ends on red
23:13 Originality: starts on white
23:14 Originality: it's really only an issue in lower difficulties
23:14 Originality: you wanna start and end on equal ticks
23:14 Originality: to make it easier to read
23:14 Originality: red and white are really similar
23:14 Originality: so it usually isn't an issue
23:14 Originality: and it isn't here :D
23:15 Originality: I feel like 00:31:355 (3,4) - overlap
23:16 Originality: is better than 00:34:178 (2) -
23:16 XiMerx: Changed
23:16 Originality: I would curve slider other direction prob, then move 3 down
23:16 Originality: kk
23:18 Originality: 00:55:355 (1) -
23:18 Originality: i wish there was some way to mix this up
23:18 Originality: I put a single in, then slider white to white tick
23:18 Originality: it sounds alright, but idunno compared to origin what do you think?
23:19 XiMerx: What do you mean by single in
23:19 Originality: ill png you one sec
23:19 Originality: http://puu.sh/lxQtU/f25e433538.png
23:20 Originality: I would also add a single here 01:02:413 (3) - b/c that's really tricky as is
23:20 XiMerx: Ooh
23:22 XiMerx: It kinda fits well with the previous slider
23:22 Originality: timestamp me?
23:24 Originality: 01:19:355 (3) - http://puu.sh/lxQIU/699b5ea1bf.png this would be an interesting combo here too
23:24 Originality: to mix things up
23:25 Originality: sorry , lots of things at once xd
23:26 XiMerx: It sounds really weird o.o
23:26 Originality: the 1:19?
23:27 XiMerx: Yeah
23:27 Originality: yeah, the 4 and 5 are mapping vocals
23:27 Originality: from drums
23:27 Originality: it's definitely a stretch
23:27 Originality: you're right, it's probs better left as is
23:27 Originality: xd
23:28 XiMerx: LOL
23:28 XiMerx: It kinda works though
23:28 Originality: I like how it sounds
23:28 Originality: but it's a tricky transistion
23:28 Originality: maybe not okay for a normal, idk xd
23:29 Originality: your call
23:30 XiMerx: It's fine
23:30 Originality: 01:39:119 (5) -
23:30 Originality: similar scenario to earlier slider
23:31 XiMerx: Is the direction off?
23:31 Originality: although you said you got it I believe
23:32 XiMerx: Wait what
23:32 XiMerx: It isn't off here
23:32 XiMerx: maybe I changed it in the midst of waiting to reconnect
23:32 Originality: I was thinking of the return slider, different thing, my bad
23:32 Originality: yeah the direction is fine
23:32 Originality: spacing is fine too
23:33 Originality: most sliders are connected via ends though, and this overlaps in middle
23:34 Originality: that's really it for this diff, it looks good, and plays pretty well,
23:35 XiMerx: nice
23:35 Originality: moving to hard
23:38 XiMerx: You do really sound like Endaris HAHA
23:38 Originality: hopefully that's a good thing <3
23:38 Originality: wel
23:38 Originality: well *
23:38 Originality: besides me sitting on my bed so awkward map playing
23:38 Originality: that seemed really good
23:38 Originality: xd
23:39 Originality: loved flow, especially :D
23:39 Originality: moving into editor
23:39 XiMerx: Really
23:39 Originality: yeah, I mean, I haven't modded a ton yet
23:39 Originality: but a lot of hards
23:39 Originality: it's like an awkward diff between insane and normal
23:39 Originality: so it ends up choppy
23:39 Originality: but this was nie
23:39 Originality: nice *
23:40 XiMerx: :O thanks
23:40 Originality: mhm :D
23:40 Originality: 00:03:825 (6) - this slider
23:41 Originality: same as in normal
23:41 Originality: I would change to slider single, but it's a preference
23:41 Originality: def fine as is
23:42 Originality: just like √00:10:178 (1,2,3) - stuff like that , it just looks really good
23:42 Originality: shows that you put work into the spacing
23:42 Originality: which is nice
23:42 Originality: :D
23:43 XiMerx: Yeah I kind of blanket'd a lot in this diff
23:43 Originality: I feel like this 00:15:825 (5) -
23:43 Originality: works really well for the return slider
23:43 Originality: b/c no emphasis on end
23:43 Originality: :D
23:44 XiMerx: Oh I got what you meant now
23:44 Originality: 00:17:590 - I would have liked a spinner here, but it might be too short
23:44 Originality: I think you have one later on....
23:44 Originality: 00:53:943 (1) -
23:44 Originality: like this sort of thing
23:46 XiMerx: I placed a spinner there because I don't want to map streams in hard
23:46 XiMerx: Guess I will place a break there
23:46 Originality: it's a different section instrument wise
23:46 Originality: so it's not an inconsistancy
23:46 Originality: spinner is fine there
23:48 XiMerx: Okay then I placed a spinner
23:49 Originality: 00:23:060 (6) -
23:50 Originality: I don't like that the vocal hit is on the end of this slider instead of the beginning
23:50 Originality: but you're accurately mapping drums there
23:50 Originality: so I don't know if there's much to do for it
23:50 Originality: I've been playing around with it and can't get much
23:50 Originality: maybe
23:50 Originality: http://puu.sh/lxRZ1/1e24011b4a.png
23:51 XiMerx: How about a 3/4 slider?
23:52 Originality: hmm, if we're imagining the same thing that could work well too
23:55 Originality: I feel bad b/c im 01:29:766 (2) - and still haven't found anything
23:55 Originality: xd
23:56 Originality: 01:37:355 (9) -
23:57 Originality: this gap feels awkwardly long
23:58 XiMerx: what should I do
23:58 Originality: i'm messing around with it, gimme a sec <3
23:59 Originality: okay, so it's mapped right for mapping instrumentals
23:59 Originality: you've just been mapping vocals/instru combined whole song
23:59 Originality: so this little section
23:59 Originality: starting @ 01:34:884 (1) - feels a little wacky
23:59 Originality: lemme try and see if I can get something, but it's not a huge deal
23:59 Originality: :D
23:59 Originality: just a min
23:59 XiMerx: Ok..
00:01 Originality: how does this sound to you http://puu.sh/lxStX/17f0d66f70.png
00:01 Originality: youre getting drums in the triple
00:02 Originality: but still the vocals with 5 (single) and 6 (slider)
00:02 XiMerx: wait
00:02 XiMerx: Where did the triple come from
00:03 Originality: the 2,3,4?
00:03 XiMerx: Yeah
00:03 Originality: there's an instrumental hit that starts on 2
00:03 Originality: and ends on 4
00:04 Originality: I just made it into a triple b/c I like that better than 2 singles there
00:05 Originality: the rest is good to go
00:05 Originality: :D
00:05 Originality: you can always leave that section as is
00:06 Originality: make a note of it
00:06 Originality: and then if i'm the only one that comments on it, I'm the crazy one. (;
00:07 XiMerx: Ill change it and see if anyone complain
00:07 Originality: okeyydokiie
00:07 Originality: :D
00:07 Originality: lets go through insane
00:07 Originality: and then imma go to bed
00:07 Originality: xd
00:08 XiMerx: Okay :D
00:10 Originality: have you played yumeiro parade
00:10 Originality: ?
00:11 Originality: that's what playing your insane felt like -- I love playing maps like that
00:11 Originality: super flowly jumpy
00:11 Originality: xd
00:11 Originality: that's the kind endaris hates
00:11 Originality: jumpy maps
00:11 *Originality hides
00:11 XiMerx: Whoosh
00:11 XiMerx: I don't map like that though
00:11 XiMerx: but the song made me do so
00:12 Originality: it sounds/plays really nice -- btw
00:12 Originality: xd
00:12 Originality: that kickslider section
00:12 Originality: I was NOT ready
00:13 XiMerx: Hehe
00:13 Originality: </3 loool
00:15 Originality: 00:41:590 (2) - I like slider single better here
00:15 Originality: but personal preference for sure
00:16 Originality: 00:53:413 (4) - & you mapped the whole thing well so that I can't compain, totally not fair xd
00:17 XiMerx: ..Sorry? xD
00:19 Originality: 01:22:884 (4) - I like this personally, but I could see other people saying that you're overdoing it
00:19 Originality: so keep an eye on that
00:19 Originality: specifically 01:23:060 (5) -
00:20 Originality: I think 01:34:178 (7) - needs a little more curve
00:20 XiMerx: Yeah I kind of reduced the spacing
00:22 Originality: √01:57:120 (4) - same thing here
00:22 Originality: unless you're trying to make last slider less curved?
00:22 Originality: but that's it, this a great mapset
00:22 XiMerx: Isn't it the same as the previous 2 slider
00:22 Originality: checking..
00:23 Originality: I think it was a little off
00:23 Originality: just a hair
00:23 Originality: like 01:33:472 (5) -
00:23 Originality: compared to
00:23 Originality: 01:34:178 (7) -
00:24 XiMerx: yeah I changed it xD
00:24 Originality: same thing @ 01:57:120(4)
00:24 Originality: <3
00:25 Originality: but other than that, you're golden in my book
00:25 Originality: xd
00:25 Originality: I'll def be playing the insane when you get it ranked, that's basically my pp range rn
00:25 Originality: xd
00:25 XiMerx: Dang dude
00:25 XiMerx: thanks a lot <3
00:26 Originality: glad I could help! I'll be giving you a star too :D
00:27 XiMerx: Post it on forums now?
00:27 XiMerx: haha thanks
Topic Starter
XiMerx

Originality wrote:

Glad I could help with this awesome mapset! :D

Chatlog
22:34 XiMerx: Hey c:
22:34 Originality: hey!
23:08 Originality: 00:06:296 (3) - I feel like this fits better as a slider single
23:08 Originality: but it's fine as is as well
23:09 Originality: emphasizes the last hit more as a single
23:09 Originality: instead of a return
23:09 Originality: benefit of return is that you get the second note more though, it's a personal pref. thing
23:10 XiMerx: Correct
23:10 Originality: I like emphasis on the end notes, but whatever you like more
23:10 Originality: <3
23:11 XiMerx: Yeah I changed it already
23:11 XiMerx: There's a repeat of this at the end
23:11 XiMerx: I changed it as well
23:11 Originality: okeydokie, awesome
23:12 Originality: 1 sec I wanna play a part
23:12 Originality: checking polarity @ 00:24:649 (1) -
23:12 Originality: I think its fine
23:12 Originality: but better safe
23:13 XiMerx: polarity?
23:13 Originality: it's where you're going from one tick to another, in this case ends on red
23:13 Originality: starts on white
23:14 Originality: it's really only an issue in lower difficulties
23:14 Originality: you wanna start and end on equal ticks
23:14 Originality: to make it easier to read
23:14 Originality: red and white are really similar
23:14 Originality: so it usually isn't an issue
23:14 Originality: and it isn't here :D
23:15 Originality: I feel like 00:31:355 (3,4) - overlap
23:16 Originality: is better than 00:34:178 (2) -
23:16 XiMerx: Changed
23:16 Originality: I would curve slider other direction prob, then move 3 down
23:16 Originality: kk
23:18 Originality: 00:55:355 (1) -
23:18 Originality: i wish there was some way to mix this up
23:18 Originality: I put a single in, then slider white to white tick
23:18 Originality: it sounds alright, but idunno compared to origin what do you think?
23:19 XiMerx: What do you mean by single in
23:19 Originality: ill png you one sec
23:19 Originality: http://puu.sh/lxQtU/f25e433538.png
23:20 Originality: I would also add a single here 01:02:413 (3) - b/c that's really tricky as is
23:20 XiMerx: Ooh
23:22 XiMerx: It kinda fits well with the previous slider
23:22 Originality: timestamp me?
23:24 Originality: 01:19:355 (3) - http://puu.sh/lxQIU/699b5ea1bf.png this would be an interesting combo here too
23:24 Originality: to mix things up
23:25 Originality: sorry , lots of things at once xd
23:26 XiMerx: It sounds really weird o.o
23:26 Originality: the 1:19?
23:27 XiMerx: Yeah
23:27 Originality: yeah, the 4 and 5 are mapping vocals
23:27 Originality: from drums
23:27 Originality: it's definitely a stretch
23:27 Originality: you're right, it's probs better left as is
23:27 Originality: xd
23:28 XiMerx: LOL
23:28 XiMerx: It kinda works though
23:28 Originality: I like how it sounds
23:28 Originality: but it's a tricky transistion
23:28 Originality: maybe not okay for a normal, idk xd
23:29 Originality: your call
23:30 XiMerx: It's fine
23:30 Originality: 01:39:119 (5) -
23:30 Originality: similar scenario to earlier slider
23:31 XiMerx: Is the direction off?
23:31 Originality: although you said you got it I believe
23:32 XiMerx: Wait what
23:32 XiMerx: It isn't off here
23:32 XiMerx: maybe I changed it in the midst of waiting to reconnect
23:32 Originality: I was thinking of the return slider, different thing, my bad
23:32 Originality: yeah the direction is fine
23:32 Originality: spacing is fine too
23:33 Originality: most sliders are connected via ends though, and this overlaps in middle
23:34 Originality: that's really it for this diff, it looks good, and plays pretty well,
23:35 XiMerx: nice
23:35 Originality: moving to hard
23:38 XiMerx: You do really sound like Endaris HAHA
23:38 Originality: hopefully that's a good thing <3
23:38 Originality: wel
23:38 Originality: well *
23:38 Originality: besides me sitting on my bed so awkward map playing
23:38 Originality: that seemed really good
23:38 Originality: xd
23:39 Originality: loved flow, especially :D
23:39 Originality: moving into editor
23:39 XiMerx: Really
23:39 Originality: yeah, I mean, I haven't modded a ton yet
23:39 Originality: but a lot of hards
23:39 Originality: it's like an awkward diff between insane and normal
23:39 Originality: so it ends up choppy
23:39 Originality: but this was nie
23:39 Originality: nice *
23:40 XiMerx: :O thanks
23:40 Originality: mhm :D
23:40 Originality: 00:03:825 (6) - this slider
23:41 Originality: same as in normal
23:41 Originality: I would change to slider single, but it's a preference
23:41 Originality: def fine as is
23:42 Originality: just like √00:10:178 (1,2,3) - stuff like that , it just looks really good
23:42 Originality: shows that you put work into the spacing
23:42 Originality: which is nice
23:42 Originality: :D
23:43 XiMerx: Yeah I kind of blanket'd a lot in this diff
23:43 Originality: I feel like this 00:15:825 (5) -
23:43 Originality: works really well for the return slider
23:43 Originality: b/c no emphasis on end
23:43 Originality: :D
23:44 XiMerx: Oh I got what you meant now
23:44 Originality: 00:17:590 - I would have liked a spinner here, but it might be too short
23:44 Originality: I think you have one later on....
23:44 Originality: 00:53:943 (1) -
23:44 Originality: like this sort of thing
23:46 XiMerx: I placed a spinner there because I don't want to map streams in hard
23:46 XiMerx: Guess I will place a break there
23:46 Originality: it's a different section instrument wise
23:46 Originality: so it's not an inconsistancy
23:46 Originality: spinner is fine there
23:48 XiMerx: Okay then I placed a spinner
23:49 Originality: 00:23:060 (6) -
23:50 Originality: I don't like that the vocal hit is on the end of this slider instead of the beginning
23:50 Originality: but you're accurately mapping drums there
23:50 Originality: so I don't know if there's much to do for it
23:50 Originality: I've been playing around with it and can't get much
23:50 Originality: maybe
23:50 Originality: http://puu.sh/lxRZ1/1e24011b4a.png
23:51 XiMerx: How about a 3/4 slider?
23:52 Originality: hmm, if we're imagining the same thing that could work well too
23:55 Originality: I feel bad b/c im 01:29:766 (2) - and still haven't found anything
23:55 Originality: xd
23:56 Originality: 01:37:355 (9) -
23:57 Originality: this gap feels awkwardly long
23:58 XiMerx: what should I do
23:58 Originality: i'm messing around with it, gimme a sec <3
23:59 Originality: okay, so it's mapped right for mapping instrumentals
23:59 Originality: you've just been mapping vocals/instru combined whole song
23:59 Originality: so this little section
23:59 Originality: starting @ 01:34:884 (1) - feels a little wacky
23:59 Originality: lemme try and see if I can get something, but it's not a huge deal
23:59 Originality: :D
23:59 Originality: just a min
23:59 XiMerx: Ok..
00:01 Originality: how does this sound to you http://puu.sh/lxStX/17f0d66f70.png
00:01 Originality: youre getting drums in the triple
00:02 Originality: but still the vocals with 5 (single) and 6 (slider)
00:02 XiMerx: wait
00:02 XiMerx: Where did the triple come from
00:03 Originality: the 2,3,4?
00:03 XiMerx: Yeah
00:03 Originality: there's an instrumental hit that starts on 2
00:03 Originality: and ends on 4
00:04 Originality: I just made it into a triple b/c I like that better than 2 singles there
00:05 Originality: the rest is good to go
00:05 Originality: :D
00:05 Originality: you can always leave that section as is
00:06 Originality: make a note of it
00:06 Originality: and then if i'm the only one that comments on it, I'm the crazy one. (;
00:07 XiMerx: Ill change it and see if anyone complain
00:07 Originality: okeyydokiie
00:07 Originality: :D
00:07 Originality: lets go through insane
00:07 Originality: and then imma go to bed
00:07 Originality: xd
00:08 XiMerx: Okay :D
00:10 Originality: have you played yumeiro parade
00:10 Originality: ?
00:11 Originality: that's what playing your insane felt like -- I love playing maps like that
00:11 Originality: super flowly jumpy
00:11 Originality: xd
00:11 Originality: that's the kind endaris hates
00:11 Originality: jumpy maps
00:11 *Originality hides
00:11 XiMerx: Whoosh
00:11 XiMerx: I don't map like that though
00:11 XiMerx: but the song made me do so
00:12 Originality: it sounds/plays really nice -- btw
00:12 Originality: xd
00:12 Originality: that kickslider section
00:12 Originality: I was NOT ready
00:13 XiMerx: Hehe
00:13 Originality: </3 loool
00:15 Originality: 00:41:590 (2) - I like slider single better here
00:15 Originality: but personal preference for sure
00:16 Originality: 00:53:413 (4) - & you mapped the whole thing well so that I can't compain, totally not fair xd
00:17 XiMerx: ..Sorry? xD
00:19 Originality: 01:22:884 (4) - I like this personally, but I could see other people saying that you're overdoing it
00:19 Originality: so keep an eye on that
00:19 Originality: specifically 01:23:060 (5) -
00:20 Originality: I think 01:34:178 (7) - needs a little more curve
00:20 XiMerx: Yeah I kind of reduced the spacing
00:22 Originality: √01:57:120 (4) - same thing here
00:22 Originality: unless you're trying to make last slider less curved?
00:22 Originality: but that's it, this a great mapset
00:22 XiMerx: Isn't it the same as the previous 2 slider
00:22 Originality: checking..
00:23 Originality: I think it was a little off
00:23 Originality: just a hair
00:23 Originality: like 01:33:472 (5) -
00:23 Originality: compared to
00:23 Originality: 01:34:178 (7) -
00:24 XiMerx: yeah I changed it xD
00:24 Originality: same thing @ 01:57:120(4)
00:24 Originality: <3
00:25 Originality: but other than that, you're golden in my book
00:25 Originality: xd
00:25 Originality: I'll def be playing the insane when you get it ranked, that's basically my pp range rn
00:25 Originality: xd
00:25 XiMerx: Dang dude
00:25 XiMerx: thanks a lot <3
00:26 Originality: glad I could help! I'll be giving you a star too :D
00:27 XiMerx: Post it on forums now?
00:27 XiMerx: haha thanks
Thank you once again, Originality!
KaelGen
Let's see if I can be of help here :)


[Normal]

01:38:060 (2,3,4,5) - looks very nice, I would maybe try to make it into a square, but the slider 5 looks really nice around circle 2 as well.

I could only find this where I would have done differently, maybe


[Hard]

00:22:884 (1,2,3) - I would end the slider 1 on 00:23:060 - (and maybe add a note on 00:23:149 - but that might be out of place here)

00:31:355 (3,4,5,6) - I like my squares, put slider on x:297 y:231 so that all notes have 1.37 DS between them (the square looks smoother imo)

01:05:590 (5) - might want to move up by a bit to not be hidden by slider, your choice

01:17:060 (2) - rotate by -5° and place on x:181 y:166 if keeping 1.19 DS between 01:17:060 (2,3,1) - is you goal (this is very nit-picky yes, but I gotta be on a good map ;) )

01:19:002 (6) - might wanna move down a bit to not be hidden by slider, your choice

01:38:413 (3) - move to x:397 y:167 for triangle with 1.33 DS between 01:38:060 (1,2,3) - I also like my triangles

01:44:590 (3,4,5,6,1,2,3,4,5,6) - move whole section with x:-2 y:-5 to not have bad touch between 01:44:766 (5) - slider end and 01:43:355 (1) - slider end as well as between 01:45:119 (6) - slider start and 01:43:355 (1) - slider end
even if 01:43:355 (1) - is long gone when those 2 slider come in play, I think it looks a tiny bit neater like that
if you do that, you'll need to move 01:44:237 (2) - to x:497 y:324 to get to a linear DS of 1.39 between 01:43:355 (1,2,3) -

the nit picking continues...

01:47:237 (6) - might wanna move a bit to not be hidden by slider, your choice

very good difficulty, I was just inspired with a "few" details here ;)


[Insane]

00:20:060 (3,4,5,6) - this looks a lot neater, you can mess around with DS

the rest looks fine to me. :)


[closing word]

I hope this was of any use to you :) I'm interested to know your opinion on the points I wanted to adress
Topic Starter
XiMerx

mick2903 wrote:

Let's see if I can be of help here :)


[Normal]

01:38:060 (2,3,4,5) - looks very nice, I would maybe try to make it into a square, but the slider 5 looks really nice around circle 2 as well. I was keeping my eye onto that, but hey, a rectangle works well!

I could only find this where I would have done differently, maybe


[Hard]

00:22:884 (1,2,3) - I would end the slider 1 on 00:23:060 - (and maybe add a note on 00:23:149 - but that might be out of place here)

00:31:355 (3,4,5,6) - I like my squares, put slider on x:297 y:231 so that all notes have 1.37 DS between them (the square looks smoother imo) I didn't even realise it's 1.37 lol. Thanks for the coordinates :P

01:05:590 (5) - might want to move up by a bit to not be hidden by slider, your choice

01:17:060 (2) - rotate by -5° and place on x:181 y:166 if keeping 1.19 DS between 01:17:060 (2,3,1) - is you goal (this is very nit-picky yes, but I gotta be on a good map ;) ) I like it when it's parallel!

01:19:002 (6) - might wanna move down a bit to not be hidden by slider, your choice

01:38:413 (3) - move to x:397 y:167 for triangle with 1.33 DS between 01:38:060 (1,2,3) - I also like my triangles

01:44:590 (3,4,5,6,1,2,3,4,5,6) - move whole section with x:-2 y:-5 to not have bad touch between 01:44:766 (5) - slider end and 01:43:355 (1) - slider end as well as between 01:45:119 (6) - slider start and 01:43:355 (1) - slider end
even if 01:43:355 (1) - is long gone when those 2 slider come in play, I think it looks a tiny bit neater like that
if you do that, you'll need to move 01:44:237 (2) - to x:497 y:324 to get to a linear DS of 1.39 between 01:43:355 (1,2,3) - Crazy...

the nit picking continues...

01:47:237 (6) - might wanna move a bit to not be hidden by slider, your choice

very good difficulty, I was just inspired with a "few" details here ;) Dang dude, I'm glad I could be an inspiration to you :D


[Insane]

00:20:060 (3,4,5,6) - this looks a lot neater, you can mess around with DS

the rest looks fine to me. :)


[closing word]

I hope this was of any use to you :) I'm interested to know your opinion on the points I wanted to adress
Thanks for the mod mick2903! No reply = fixed/changed.

I'm terrible at giving reviews but I'll try. It seems that you really went all out on my Hard difficulty to try and improve it. It is now better and it made me really happy when my difficulty could be an inspiration. Thanks a lot and good luck on your maps!
KaelGen

XiMerx wrote:

mick2903 wrote:

Let's see if I can be of help here :)


[Normal]

01:38:060 (2,3,4,5) - looks very nice, I would maybe try to make it into a square, but the slider 5 looks really nice around circle 2 as well. I was keeping my eye onto that, but hey, a rectangle works well! Rectangle > non linear DS > not very good for normal diff

Try this:
01:37:707 (1) - x:230 y:234
01:38:060 (2) - x:118 y:279
01:38:413 (3) - x:9 y:227
01:38:766 (4) - x:60 y:117
01:39:119 (5) - -10° rotation and place on x:169 y:170


01:39:119 (5,6) - overlap might be questionable for a normal, but you'll have to ask other modders for opinion
Thanks for the mod mick2903! No reply = fixed/changed.

I'm terrible at giving reviews but I'll try. It seems that you really went all out on my Hard difficulty to try and improve it. It is now better and it made me really happy when my difficulty could be an inspiration. Thanks a lot and good luck on your maps!
Topic Starter
XiMerx
I made into a pentagon instead rip
KaelGen

XiMerx wrote:

I made into a pentagon instead rip
it's fine now :)
Lefafel
From #modreqs

The Hard and Normal difficulties are not something I'm well-versed in, so can't comment on their playability. Didn't see any technical problems with them, so I'm guessing they're OK for now. Gotta wait for BN's comments, really.

Insane
  1. 00:08:237 (3,5) - this blanket is slightly off
  2. 00:11:590 (4,5,6,7) - this is really awkward to aim because of the spacing change between (4,5) and (5,6,7). This will trip up most peope who play 4-5 star maps.You should either unify the spacing or find a pattern that reflects the change in spacing better.
  3. 00:51:296 (6,7,8) - these aren't aligned (7 is one grid tick too high) but that might be intentional. Fix if you want to.
  4. 00:53:413 (4,5,6,7,8,9) - here the last couple of notes are misaligned, either curve the entire stream or make it straight.
  5. 00:54:649 (5,6,7,8,1) - not sure if this is okay, never seen a pattern like this in a ranked map and it definitely isn't very readable. Hiding stuff under hitobjects is bad practice in general. BNs are likely to tell you to get rid of it. A possible solution would be to curve 00:55:002 (1) - down isntead of up.
  6. 01:04:355 (4,5) - blanket slightly off
  7. 01:50:413 (1,2,3,4) - the alignment is weird here too, you have the first tho notes horizontally matching and then the next two are one grid tick higher for some reason. You can decide if you want this to be a horizontal or a mounting line, but make it straight.
  8. 01:57:650 (1,2,3,4,5,6,1,2,3,4,5,6) - these are awkward to play because there is no notes on the main beats. Since the breaks in the music happen to be on the main beats in this part, it's techincally correct to map it like you did, but having notes on those empty beats would significantly improve the flow of the map. Even if it means mapping notes that don't correspond to the music.
Topic Starter
XiMerx

Routalempi wrote:

From #modreqs

The Hard and Normal difficulties are not something I'm well-versed in, so can't comment on their playability. Didn't see any technical problems with them, so I'm guessing they're OK for now. Gotta wait for BN's comments, really.

Insane
  1. 00:08:237 (3,5) - this blanket is slightly off
  2. 00:11:590 (4,5,6,7) - this is really awkward to aim because of the spacing change between (4,5) and (5,6,7). This will trip up most peope who play 4-5 star maps.You should either unify the spacing or find a pattern that reflects the change in spacing better.
  3. 00:51:296 (6,7,8) - these aren't aligned (7 is one grid tick too high) but that might be intentional. Fix if you want to.
  4. 00:53:413 (4,5,6,7,8,9) - here the last couple of notes are misaligned, either curve the entire stream or make it straight.
  5. 00:54:649 (5,6,7,8,1) - not sure if this is okay, never seen a pattern like this in a ranked map and it definitely isn't very readable. Hiding stuff under hitobjects is bad practice in general. BNs are likely to tell you to get rid of it. A possible solution would be to curve 00:55:002 (1) - down isntead of up. No where in the Ranking Criteria (even in the guidelines) says overlapping of circles over slider or vice-versa, or even slider over slider (see dreamless wanderer) isn't allowed.
  6. 01:04:355 (4,5) - blanket slightly off
  7. 01:50:413 (1,2,3,4) - the alignment is weird here too, you have the first tho notes horizontally matching and then the next two are one grid tick higher for some reason. You can decide if you want this to be a horizontal or a mounting line, but make it straight. I have no idea what you are trying to say here orz
  8. 01:57:650 (1,2,3,4,5,6,1,2,3,4,5,6) - these are awkward to play because there is no notes on the main beats. Since the breaks in the music happen to be on the main beats in this part, it's techincally correct to map it like you did, but having notes on those empty beats would significantly improve the flow of the map. Even if it means mapping notes that don't correspond to the music. Remapped the whole part at the back.
Thanks for the mod Routalempi! No reply = fixed/changed.
I changed tons in this difficulty, regarding flow in jumps, emphasis, and especially at the end. Feel free to look at what I've done at the end, if I should change anything or not!
SacredStrike
Yo, saw this on mod reqs, mod https://osu.ppy.sh/s/379950 if you feel up for an m4m.

[General]
- Work on making the sliders uniform for parts that making them not uniform doesnt give any sort of character to your map.
- I think sometimes you get too close to the bottom of the screen when mapping and then shift things in order to fit everything down there and that makes flow awkward sometimes.
- Making some of your slider faster (mainly the really short ones) would really aid reading and i think it would improve flow too.
- Interchange curved sliders and straight sliders a bit too much in short spans, making them a bit more uniform would improve flow imo.


[Technical]



Normal:

No glaring problems. Pretty standard stuff.



Hard:
general uniform slider issues, I.E.:
00:29:237
00:40:178
00:51:825 Either make both of these sliders diagonal or straight? They're slightly non uniform even tho i think you're going for it to be so. (also personally i think it would be cool if they were a bit farther aprat too,), not really a big problem tho.
00:57:472
01:31:884

00:53:590 Hit sounds get quieter here? If you're just looking to emphasize the chorus after i think the use of claps is enough.

01:52:178 this slider?

01:57:649 hit sounds quieter again?



Insane:

Uniform sliders!
00:42:649
00:51:296

00:53:943 Again, hitsounds. this one actually is really quiet.

01:59:688 randomly changes pattern (doesn't really contribute anything to the map imo). Should keep it consistent with 01:59:943 as the downbeat with slider.

00:20:060 spacing on these notes







[Personal/subjective/Stylistic IMO]
My personal opinions on how your map should be/possible stylistic changes. These opinions could very well be shit tho.

Normal:

Pretty solid.


Hard:

00:12:472 The notes here are a bit awkwardly place. Would consider either moving the positions of them all together (so they're not clumped up in the bottom of the screen) or blanketing the second note.

00:23:237 move a bit more to the left so it lines up with the slider before it?

00:28:707 not a place where i would put notes behind the slider here IMO. Would isolate this part since it's the transitioning measure leading into the next verse.

01:35:766 I know you probably spaced to emphasize the downbeat, but i do think it messes with flow a little not putting a note between 5 and six, you could space it out even more so people don't get antsy, or simply make the reverse slider go for an extra time.

01:53:413 Think it should be spaced differently.



Insane:
00:17:766 Would consider making this note a slider.

00:24:649 This big jump comes out of nowhere (which normally wouldn't be a problem) but stylistically i think it would fit better if you made these jumps smaller and instead increased the spacing on the jumps at 00:29:060 since that's the more notable part that leads into the second verse. Also would help emphasize the intensity between first and second verse.

00:43:355 would consider spacing these notes out a bit more to match the rest of this part.

00:53:413 I really like the idea behind this part, but the flow is a bit off and awkward to read. Consider:
-Increasing velocity on short sliders here so they're easier to see.
-Changing slider positiong, it makes flow really awkward the way you have them. Could try:
- Make 00:54:296 this the first slider position.
- Making the reverse slider go one more time and removing 00:54:119 and moving the other sliders a bit to match flow.
- Make slider positioning a bit less steep diagonally (more horizontal would fit flow best imo).
00:55:002 Please make this slider not follow exactly to the stream, either change direction entirely or just make it curve a little bit out.

00:56:943 curve this slider so it fits the next one (don't really see a reason for it to be straight).

01:23:060 this reverse slider just makes things weird, I would either move the slider after it to the left side or just double length on it and make it a regular slider.

01:38:060 I would start the change into the triangle patterns here instead of 01:37:707. Think it fits the song better this way.

02:01:884 Make jumps here bigger? Would be more interesting this way imo :P




Pretty fun map. Hope it gets ranked soon!
Topic Starter
XiMerx
Reformatted so it's easier to read
[General]
- Work on making the sliders uniform for parts that making them not uniform doesnt give any sort of character to your map.
- I think sometimes you get too close to the bottom of the screen when mapping and then shift things in order to fit everything down there and that makes flow awkward sometimes.
- Making some of your slider faster (mainly the really short ones) would really aid reading and i think it would improve flow too. What done is done
- Interchange curved sliders and straight sliders a bit too much in short spans, making them a bit more uniform would improve flow imo.

[Technical]
Hard:
general uniform slider issues, I.E.:
00:29:237
00:40:178
00:51:825 Either make both of these sliders diagonal or straight? They're slightly non uniform even tho i think you're going for it to be so. (also personally i think it would be cool if they were a bit farther aprat too,), not really a big problem tho.
00:57:472
01:31:884

00:53:590 Hit sounds get quieter here? If you're just looking to emphasize the chorus after i think the use of claps is enough. Yes deal with it
01:52:178 this slider? What
01:57:649 hit sounds quieter again? ^

Insane:

Uniform sliders!
00:42:649
00:51:296

00:53:943 Again, hitsounds. this one actually is really quiet. ^
01:59:688 randomly changes pattern (doesn't really contribute anything to the map imo). Should keep it consistent with 01:59:943 as the downbeat with slider.
00:20:060 spacing on these notes Am I not trying to make a jump here???

[Personal/subjective/Stylistic IMO]
Hard:
00:12:472 The notes here are a bit awkwardly place. Would consider either moving the positions of them all together (so they're not clumped up in the bottom of the screen) or blanketing the second note.
00:23:237 move a bit more to the left so it lines up with the slider before it? No
00:28:707 not a place where i would put notes behind the slider here IMO. Would isolate this part since it's the transitioning measure leading into the next verse. No
01:35:766 I know you probably spaced to emphasize the downbeat, but i do think it messes with flow a little not putting a note between 5 and six, you could space it out even more so people don't get antsy, or simply make the reverse slider go for an extra time.
01:53:413 Think it should be spaced differently.

Insane:
00:17:766 Would consider making this note a slider. No
00:24:649 This big jump comes out of nowhere (which normally wouldn't be a problem) but stylistically i think it would fit better if you made these jumps smaller and instead increased the spacing on the jumps at 00:29:060 since that's the more notable part that leads into the second verse. Also would help emphasize the intensity between first and second verse.
00:43:355 would consider spacing these notes out a bit more to match the rest of this part. No

00:53:413 I really like the idea behind this part, but the flow is a bit off and awkward to read. Consider:
-Increasing velocity on short sliders here so they're easier to see. This is not Extra
-Changing slider positiong, it makes flow really awkward the way you have them. Could try:
- Make 00:54:296 this the first slider position.
- Making the reverse slider go one more time and removing 00:54:119 and moving the other sliders a bit to match flow.
- Make slider positioning a bit less steep diagonally (more horizontal would fit flow best imo).
No. These 4 sliders hold the timing of 1/4 except for the first slider which 1. follows the music 2. too fast for the player to even lose a combo 3. if he/she do lose a combo then play more. The flow of this particular section is very good (suggested by Vell) and previously I was messing around with the positions, this one is good enough. Since this portion is the second most intense (followed by the waves of jumps at the end) AND it is also leading to the chorus, I don't see why I make this more unique than other parts of the song.

00:55:002 Please make this slider not follow exactly to the stream, either change direction entirely or just make it curve a little bit out. No ^
00:56:943 curve this slider so it fits the next one (don't really see a reason for it to be straight). And I don't see any reason for it to be curved??????????
01:23:060 this reverse slider just makes things weird, I would either move the slider after it to the left side or just double length on it and make it a regular slider. Blame the music???????
01:38:060 I would start the change into the triangle patterns here instead of 01:37:707. Think it fits the song better this way. How about just jumps
02:01:884 Make jumps here bigger? Would be more interesting this way imo :P I don't see a reason to make this bigger it's the ending.

Thanks for the mod SacredStrike! No reply= fixed/changed Please don't multi account ww
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