updated and fixed combo color all diff (jyc's color)
jyc→ I fixed your unsnap green line
jyc→ I fixed your unsnap green line
lol,thank u very muchP o M u T a wrote:
updated and fixed combo color all diff (jyc's color)
jyc→ I fixed your unsnap green line
Momizi wrote:
From modding queue ;D
General
the mapset:difficult from super to extreme is too large I think you should have a5.0~5.2 stars dif fmm, i will raise bit SUPER diff.
[Basic]
01:05:564 (3) - Finish done.
01:15:849 (1) - I think fisish is better fisish
[NOVICE]
00:44:351 (3) - NC,like before part00:40:922 (1) - yes
01:09:421 (3) - NC yes
01:22:706 (2) - the repeat arrow maybe covered by 1 keep
01:26:992 (3) - NC yes
01:30:421 (3) - NC yes
[MEDIUM]
00:15:424 (5) - NC no
00:31:172 (5) - NC no
01:14:135 (3) - ctrl+G。。its normal,plz watch the ds oops thanks find this!
[ADVANCED]
Look good
[HYPER]
00:21:209 (1) - finish nice catch
01:05:564 (3) - like the 1 will have a better flow bit changed
[SUPER]
00:49:494 (1) - the slider flow toward to down maybe better,the second anchor like 48,84 no
[MASTER]
01:17:563 (1) - ctrl+G,I think that will be better flow to 2 consider
good luck
Sangzin wrote:
Hello! from my modding queue!
[General]
White combo color is unrankable. Use grey one or other color please. done
[MASTER]
Fix first:00:15:317 (7,8) - I think there's no reason to make far from next note. strong sound here. no problem
00:21:209 (2) - Finish at slider....? oops nice catch!
00:33:637 (7) - Delete finish at the end of slider cymbals part
00:39:851 (5) - In back part you add NC on this timing, but not here. dsdsfsgfht
[SUPER]
00:13:924 (1,2) - better overlap? I don't care
01:12:421 (1,2) - Ctrl+g each to perfect symmetry? nah, i like it.
01:16:921 (3,4) - Slider? I can't notice well between (4) and (5) umm, keep sorry!
01:17:350 (7,8) - ^ ^
AWEEEEEEEESOME
Shoot star. Good luck!
thanks mod and star everyone!EvilElvis wrote:
ignorethis please finish JOMANDA
[MASTER]
00:20:352 (1,2) - same with stuff mention above in mod for kiddly's diff, it's just doesn't feels like have to be stacked for me hmm, consider xp
00:34:280 (1,2,3) - immo it needs these beats at the skipped ticks, you can try do something like this okie
duuude you did really nice here
other diffs were nice
plz how to mod solid mapsets
HydroCannon13 wrote:
Hi, m4m mod! these are all just suggestions since the map is so good
the diffs I didn't mod, I couldn't find anything bad for[ NOVICE]
- 01:27:849 (4) - maybe change to circle where slider end was? I like this sound.
- 01:31:278 (4) - ^ ^
[ MEDIUM]
- 00:50:887 (2,3) - I would take out these and put in a slider that goes from 00:50:887 to 00:51:101, makes it sound better imo yeah
- 00:56:887 (2,3) - ^ ^
- 00:53:780 (1) - blanket this with 00:52:922 (3)? done
- 01:13:278 (1) - maybe put a curve? doesn't look good straight, I think it is because of 01:12:849 (4) ok
[ SUPER]
- 00:04:282 (4,5,6) - maybe increase sv to accommodate for the large change in sv at 00:04:924 (1)? I want keep SV
[ MASTER] that's it for the mod, sorry for the short mod because I can't find anything that is bad with the map
- 01:29:028 (1) - remove nc
- 01:29:349 (1) - remove nc
- 01:29:349 (2) - add nc fixed NC stuff.
these comments are to make this section consistent with the previous one
good luck with rank and take this star!
KASUM1 wrote:
ohiyo~!♥ as you requested from my queue
[BASIC][NOVICE]
- 00:06:424 (1,1) - same shape? "maybe i'm blind :'(" i think fixed?
- 00:15:424 (2) - http://puu.sh/lJ5sn/2ae745823e.jpg something like this better flow? fmm, i liked keep
- 00:27:638 (1,1) - any reason for the second NC ? I think It' fine. Consistency
- 01:09:421 (3) - ctrl+j easier for beginners to read it i can't make flow. keep.
- 01:26:992 (2,1) - did you mean a blanket? if yea fix it I don't care blanket.
- 01:37:920 (3,4) - good pattern but it's hard to react for 01:39:206 (4) - since 01:37:920 (3) - is aiming up so the player will think that the next object on the slider end or up fmm, I like keep flow. already good.
[MEDIUM]
- 00:12:424 - this one should be clickable , more nice to play and this is high beat when high beat, should clickable, no. I priority sound.
- 00:18:638 (1,2) - atleast move 00:19:495 (2) - to the left easier to read no problem imo.
- 00:38:351 (1,1) - any reason for the second NC? Consistency
- 00:42:101 - clickable x
- 00:45:530 - ^ because it's high beat x
- 01:26:135 (2) - ctrl+h better flow Nah.
- 01:26:992 (1) - if you did this one ^^^ ctrl+h this one too ^
- 01:34:706 (5,1) - don't you think it's hard to react for 01:35:777 (1) - ? change flow.
I'm not so good in modding high diffs and I don't really like the song, but yeah I modded it
- 00:54:958 - how about this clickable idk
I hope something helps
noice map
thanks modding everyoneMarianna wrote:
Basic [/color]
- 00:20:352 (1) - You can down this a bit?
- 00:32:351 (1) - You could put a slide that began here 00:32:030 - A single circle in the middle of nowhere is kind of hard for beginners. okie
- 00:40:922 (3) - This could be a bit more symmetrical. changed more dirty.
- 01:20:135 (4,5) - You could make this a slider to shorten a bit the combo. keep this.
Novice
- 00:08:889 (5,6,1,2,3,4) - You do not think it is too difficult for beginners?
- 01:40:920 (1,2,3,4,1,2,3,4) - I quess it a bit intense... ^
Sorry for the short mod
thanks :3[ microism ] wrote:
very sorry for the delay
Hyper:
00:13:924 (1,2) - reduce the spacing, it looks bad okie
00:27:530 (6,1) - the spacing is confusing. at least make (6) touch (1). change pattern.
00:30:637 (1) - move this 2 squares to the right. okie
00:35:994 (2) - check NC not need imo.
00:59:886 (3,1,2,3,4,5,6,1,2,3,4,5,6,1) - replace with a different type of stream. this one is hard to follow. it's my style.
01:11:992 (2) - this slider doesn't look good imo deleted red point.
Super:
00:27:959 (3) - check NC not need.
00:34:815 (5) - move this circle 1 square down. no
00:59:993 (1,2,3,4,1,2,3,4,1) - this pattern is hard to read. changed pattern.
good map <3
shmiklak wrote:
Hi! Mapset is cool! I will try mod it.BASIC
00:06:424 (1) - Maybe curve? already curve
00:09:424 (1) - Same ^ ^
00:40:922 (3) - Maybe finish it at 00:42:101 not map this part.NOVICE
Check DS. It's actually fine DS pattern.
00:29:458 (3) - Missed sound. Maybe circle? I hope fine this.
00:31:172 (3) - Same ^ ^
_________________
Sorry but I don't see more
HB24 wrote:
M4M
[BASIC]
-00:13:067 (1,1) - blanket fixed.
-00:16:924 (1) - more polished like this: i hope fixed.
-00:20:352 (1) - same suggestion here done.
-00:48:637 (5) - move to x320 y332 for better flow with 4 done.
-01:10:921 (4,1) - blanket not problem imo.
-01:20:992 (6) - really dont like this overlap specially on easy diff I like :3
-01:20:992 (6) - NC? (can remove this one 01:21:849 (1) - ) no sense.
[NOVICE]
-u have DS errors on AImod It's actually fine.
-00:06:424 (1) - dangerous for new players but i guess u had no choice yep..
-01:01:279 (6) - no NC? done
-01:14:992 (1,2) - u could improve this pattern sorry but it looks so simple
-01:25:278 (1) - why this is not like this 01:26:992 (1) - its the same rythme fine imo
-01:28:706 (1) - same here ^
[MEDIUM]
-00:22:923 (3) - rotate by -7 or -6 for better flow okie
-00:50:565 (1) - there s no need for NC here done
-00:56:565 (1) - here too ^
[ADVANCED]
-00:17:781 (3,4) - a bit ugly i guess the overlaps beautiful imo.
-00:42:958 (2,3) - flow a bit forced here i know your feel, but, i like it.
-01:01:279 (4) - NC okie
-01:29:242 (4) - overlap :/ sorry boy
-01:32:777 (1,2,3,4) - shouldnt all these end at the next white tick, it fits better imo fmm consider.
[HYPER]
-00:05:889 - u shouldnt skip this note D: eh
-00:35:137 - feels weird to not have a note here I don't care.
-01:20:456 (2,3) - too sudden bug increase of spacing might cause reading issues fixed
-01:44:670 (1) - remove NC done
[SUPER]
-00:04:710 (6,1) - too sudden big jump, player still dont know about the SV increase its just confusing keep
-00:13:924 (1,2) - u can avoid this overlap actually fine this imo.
-00:21:209 (1) - ctrl+G so u have a nice pattern with 00:20:352 (1,2) - ok
-00:30:315 (3) - really should polish this more so it will make a nice blanket with 2: sorru
-01:00:636 (1,2,3) - dont know why increase DS here actually the rythme of the song is getting lower Yeah fixed.
-01:44:670 (1) - remove NC
So many diffs x) hope i could help good luck
Irreversible wrote:
HYPER
00:21:209 (1,2,3,4,5,6,7,8) - I find this stream a bit boring, considering what the song offers. Maybe try http://puu.sh/lKemx/5049f7c161.jpg bit changed
00:33:315 (5) - Remove Combo, as it still belongs to the rest imo. okie
00:33:637 - Add NC okie
00:36:744 (1) - Remove too okie
00:56:994 - This note sounds odd to me, would be better to remove to follow the song better. okay
01:12:314 (3) - Make a connection here and don't stack it, it will throw off many people. Maybe 485 77 my mapping style always throw
01:19:171 - Remove note, nothing in the song. okay
01:20:135 (1,2,3,4) - This is a hyper. Please use this technique not in this diff, thus stack the circle with the next slider. The big jump is too difficult. fixed
SUPER
Diff is fine, but if i compare to HYPER, it is really difficult. I'd consider removing some big jumps in this diff. Examples:
01:00:636 (1,2,3,1,2,3,1) - done
01:12:635 (2,3) - (move closer together) done
I hope you can find some more.
About the diffspread, I'm not really sure. When I compare Hyper , Super and Extreme, I feel it's quite bad because Hyper is somewhat easy, super has some difficult patterns but if you nerf them, it won't be good for extreme because it's low CS + crazy circle patterns. You should give your best to make the spread good! thanks comment!!
Good luck
thanks for modding!Pereira006 wrote:
[Basic]
Gameplay:
- 01:09:421 (3,4,1) - Sorry, I canno aprove this huge number jump, fix this spacing done
- 01:26:992 (2,1) - I feel this flow is kindy poor, maybe make better flow like this http://puu.sh/lKrbn/e5973530e5.jpg ? or use you own done
[Medium]
Gameplay:
- 00:12:424 (4) - missing NC, the song is change, like you did in 00:09:424 (1) ok
- 00:15:424 (5) - ^ same ok
[Advanced]
Gameplay:
- 00:42:101 (5) - the blanket is off with 00:42:637 (1) done
- 00:44:887 (1) - just saying the NC is don't make sense here, this similiar song other parts you didn' NC but this part NC is don' make sense, is don't matter you putt NC beause jump, matter song IMO other modder said and changed. but you right! fixed.
- 00:56:887 (1,2,3) - you style is inconsisency, remove NC in (1) and put NC in (3), you did otther part in 00:50:887 (8,9,1), just make sure you sytle is consistency fixed.
[]
Didn't mod other diff's because look good, now be honest, my bigger worry is spread Hyper and Super, Hyper have some quiet streams and easy, Super have almost full everthing Jump, stream,jump, etc....., I feel this is more insane, only missing add is "ligh insane" you have something Nerf in Super or make litle harder in Hyper or use you own something.
I could bubble this map but the spread Hyper and super is not ready for me I'm sorry
You can call me when this spread fix
Any question or you don't understand my english, ask me in-game i can explain better
Good luck
Lolicore_Komari wrote:
Hello~
From M4M
[General]
Maybe you can add 'いそにん' to tag. (who is make IIDX BGA)
[EXH]
00:46:494 (2,1,2,3,4,5) - very stiff shape, you can change more softy. done
01:16:706 (1,2,3,4) - how about this ? done
01:23:563 (1,2,3,4,1) - ^ done
[SUPER]
01:10:921 (4) - 1/2 slider is better for matching with music. keep it
01:16:706 (1,2,3,4,5,6,7,8) - this note makes no sence imo, you can try other shape 01:23:671 (2,3,4,5,6) - like this keep it
01:24:635 (3) - Ctrl + G really bad play
01:25:063 (3) - ^ ^
[MASTER]
00:13:496 (2) - Jump is too far and hard for reading, maybe Ctrl + G is better not feel
00:28:602 (6) - ^ ^
sorry for short modding I cannot find more points.
Marmowka wrote:
Mod m4m.
ANOTHER
00:00:746 (4,5) - mini overlab, fixed
00:04:924 (1,2) - move it to the left
00:11:032 (2,3,4) - 3 ctrl + g http://puu.sh/lLfC0.jpg
00:16:496 (3,4,5,6) - 3+ 4 stack http://puu.sh/lLfGF.jpg
00:22:173 (1,3) - 1 gown , 3 ctrl + g http://puu.sh/lLfK7.jpg
00:29:244 (3,1) - http://puu.sh/lLfRR.jpg
00:30:315 (1,1) - stack
00:54:851 (2) - x 104 y 20 fixed
01:02:457 (1,2) - http://puu.sh/lLfZl.jpg
01:13:278 (1,2,3,4) - less, too big
01:18:849 (4,5) - blanked fixed
00:35:351 (4,5) - ^ fixed
00:13:282 (1,2,3) - double blanked
good map, bye
mick2903 wrote:
Quick mod on another difficulty
[ANOTHER]
I can't say all too much because 280 bpm means alternating for me, and I'm bad at it, but I still have a few things I want to address :
00:16:496 (3,4,5,6) - Why this sudden change in DS, feels really weird imo
00:39:208 (1,2,1,2,1,2,1,2,1,2) - rainbows pls
01:14:349 (1,2,1,2,1,2) - rainbows pls
I think your usage of rainbows in these 2 example impair reading, what do you think, why did you choose to use NC like this ? it's easy read.
That's all I can really say, this isn't worth any kudos, so don't give me any.