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Hitsounds:16:32 *EvilElvis is editing [http://osu.ppy.sh/b/833632 Silent Siren - Koi Yuki [Blooming Affection during the Middle of Winter]]
16:32 Anxient: wat
16:32 EvilElvis: log i mean
16:32 Anxient: then ill hurry and post my mod to your thread
16:32 EvilElvis: in the thread
16:32 Anxient: kk
16:33 Anxient: done
16:33 EvilElvis: 00:30:961 (1) - really needs a finish
16:33 EvilElvis: because like new part of music comes and also there is a sound
16:33 EvilElvis: in music itself
16:33 Anxient: ok
16:33 Anxient: applied
16:33 EvilElvis: well, as for hitsounds
16:34 EvilElvis: if you want to i can throw some suggestions when i'll post the log
16:34 Anxient: ooh ok
16:34 Anxient: youre gonna do a hitsound mod?
16:34 EvilElvis: i really liked hitsounds so i want to show you how you can make them even better at least immo
16:35 EvilElvis: i mean
16:35 Anxient: ook
16:35 EvilElvis: in this irc i'll mod other things, like design, flow and rhythms
16:35 Anxient: but i suggest you look around the map first and tell what you would like changed
16:35 EvilElvis: + put some suggestions about hitsounds without irc
16:36 Anxient: ok
16:36 EvilElvis: 00:51:117 (4,1) - considering same moments i think it's spaced a bit too far than it should be
16:37 EvilElvis: tho it's not a big problem so idk
16:37 Anxient: mm
16:37 EvilElvis: 00:53:929 (1) - but if we talk about this
16:37 Anxient: i made the distance short
16:37 Anxient: whats wrong with that?
16:38 EvilElvis: you really should space more from 00:53:226 (5) - this slider
16:38 Anxient: i used the same DS tho
16:38 Anxient: ds consistency?
16:38 EvilElvis: 00:51:117 (4,1) - it's 2,74
16:39 EvilElvis: when being 1/2
16:39 Anxient: now its 2,29
16:39 Anxient: movedd 1 to 299:66
16:39 EvilElvis: 00:53:226 (5,1) - it's 1,3 when being 1/1
16:39 Anxient: 2 to 407 157
16:39 Anxient: fine
16:39 Anxient: http://puu.sh/lybX7/2f7ac5e410.jpg here
16:40 Anxient: better?
16:40 EvilElvis: yes
16:41 Anxient: ok
16:41 Anxient: applied
16:41 Anxient: btw every kiai im gonna spam whistle coz xmas theme and it sounsd friggin great
16:42 EvilElvis: 01:13:851 (1) - not really liked how you broke flow here, if you want to keep it as it is at least make some kind of biggest jump to emphazise cymbal or whatever it is
16:43 EvilElvis: https://osu.ppy.sh/ss/4018758
16:43 EvilElvis: as example you can move whole stack like that
16:44 Anxient: thats a pretty big jump
16:44 EvilElvis: 01:14:789 (3,4) - it'll make these https://osu.ppy.sh/ss/4018763
16:44 EvilElvis: what fits as well, because vocals here call for something like that
16:44 EvilElvis: they like growns
16:44 Anxient: http://puu.sh/lyc9R/5e262da0c6.jpg or http://puu.sh/lycaY/7d8c9a5cd4.jpg
16:45 Anxient: ill keep that was as is and what is a grown
16:45 EvilElvis: second is better
16:45 Anxient: ok
16:46 Anxient: ill still keep [http://puu.sh/lycdU/5a58fdaa8a.jpg this tho]
16:47 EvilElvis: 01:51:820 (2,3) - idk looks completely out of place because i didn't saw anything simmiliar in this map yet
16:48 EvilElvis: https://osu.ppy.sh/ss/4018779
16:48 EvilElvis: so i suggest a square
16:48 Anxient: ok wait
16:49 Anxient: i did http://puu.sh/lyclh/7dca9603d4.jpg
16:49 Anxient: you think 6 should blanket 4 or
16:49 EvilElvis: not
16:49 Anxient: http://puu.sh/lycnF/929c1ecf62.jpg ff
16:49 EvilElvis: personally i prefer http://puu.sh/lyclh/7dca9603d4.jpg
16:50 Anxient: mm
16:50 EvilElvis: 02:17:601 (1) - REALLY NEEDS A JUMP
16:50 Anxient: normally this would be the part where i would agree
16:51 Anxient: im gonna use the same tactic i used with the last part
16:51 Anxient: http://puu.sh/lyctz/1fc755f4d2.jpg
16:51 EvilElvis: 02:48:773 (3) - didn't really get why it's a repeat slider because you was using circles, but idk depends on yo
16:51 EvilElvis: you
16:52 Anxient: i used repeats coz i almost never use triples in this map
16:53 EvilElvis: 03:56:039 (4) - idk, what about some kind of sv change?
16:54 EvilElvis: it'll fit the moment
16:54 EvilElvis: but depends on you thought
16:54 EvilElvis: personally i'd make it 0.5-0.7 sv
16:54 EvilElvis: no 0.5
16:54 Anxient: ok
16:54 Anxient: i made it 0.9
16:55 Anxient: also added a tiny http://puu.sh/lycCo/b4b7c1f938.jpg jump for that tiny emphasis
16:55 EvilElvis: 04:09:867 (4) - i'd replace by circles because, but oh well, it's about my tastes so don't mind
16:55 EvilElvis: i just don't like how repeats like this one plays
16:57 Anxient: http://puu.sh/lycIY/264cdfcdd3.jpg
16:57 Anxient: is this even legal
16:57 EvilElvis: yes
16:57 Anxient: does it look dank
16:57 EvilElvis: but i'd keep the consistent spacing :D
16:57 EvilElvis: also about hitsounds apart what i'll post with the log
16:58 EvilElvis: 05:02:890 (1) - this last part really needs other normalhits
16:58 EvilElvis: soft ones will work nicely
16:58 EvilElvis: default ones
16:58 Anxient: http://puu.sh/lycMl/8cf4ca85a6.jpg AAA
16:58 EvilElvis: i mean
16:58 Anxient: provide plis
16:59 Anxient: http://puu.sh/lycOO/f4bd69162e.jpg any thoughts?
16:59 EvilElvis: ya a sec
17:00 Anxient: k
17:00 Anxient: btw this mod has spiked the diff by .4 sttars
17:00 EvilElvis: http://puu.sh/lycRt/d0e5fccdde.png as for hitsounds
17:00 EvilElvis: or you can add like
17:00 EvilElvis: SOFT69 and just add a blank sliderslide file
17:01 EvilElvis: to this sample set
17:01 EvilElvis: and after aply it to this part
17:02 Anxient: soft 69
17:02 Anxient: k
17:02 Anxient: you have the default hitsoft?
17:02 Anxient: nvm i have i
17:03 EvilElvis: https://osu.ppy.sh/ss/4018840
17:03 Anxient: it has been done
17:03 Anxient: SOFT 69 has been applied.
17:03 EvilElvis: :D
17:03 Anxient: OOH
00:17:836 (1) - really needs finish
00:38:226 (4) - you can just put here a normal sampleset it'll help with emphazise guitar and upcoming finish which should be putted at the downbeat 00:38:461 (1) -
^it works with all the same spots in the map
00:49:476 (5) - add whistle here and at the all same spots
01:19:242 (6) - as a variation you can add one more clap at the red tick (just add them like: first messure - without this clap, next messure - with)
good luck with ranking