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IDOL COLLEGE - Ichizu Recipe [Taiko|Osu]

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Doormat
M4M here because you pmed me about it:


General
  1. Here’s a 192 kbps .mp3 file if you want it. Change the offset to 3507 and readjust all inherited timing points if you decide to use the 192 kbps .mp3 I linked. All the times that I listed below are assuming that you are still using the 128 kbps .mp3 file, i.e. the offset is at 3373
  2. We discussed this in IRC before you promptly logged off (lol), but the giant text in your background picture is pretty distracting so maybe use this background instead? Also, checking the metadata, your background is too big anyways so you’re going to have to change it regardless lol
  3. The full anime title is Ore ga Ojou-sama Gakkou ni “Shomin Sample” Toshite Gets Sareta Ken, which I suggest putting in the tags. You might also want to put in the English translation, which is I Was Abducted by an Elite All-Girls School as a Sample Commoner
  4. You might also want to mention that it’s a full size in the tags
  5. Uhh I know you have a Normal, but your Normal is technically a Hard. If I remember correctly, you’re gonna need a difficulty that’s technically an Easy or Normal (under 2.25 stars) if you’re going for ranked
Normal
  1. Distance snap could use some work. For the most part it’s fine, being at 1.15x, but there are times where it’s closer to 1.10x or 1.20x, so yeah you might want to fix that or something idk-
  2. 00:07:961 (2) – Blanket fix here; it’s not blanketing 00:07:431 (1) properly. Try making it less curved
  3. 00:11:490 (2,1) – While this stack technically works, I’m not exactly the biggest fan of it, because the offbeat at 00:11:667 is really powerful and you just skipped over it. Maybe move the (1) one red tick early and extend it into a 1/1 slider?
  4. 00:13:078 – Maybe add a circle here? If you’re going to create a short pause here because the music sort of fades out, maybe cut it off here instead because this beat is also pretty powerful
  5. 00:23:490 (2,3) – I suggest reversing the order of these (1/2 slider first, then 1/2 repeat slider). Reasoning is because the beat on 00:23:843 is pretty powerful compared to the beat on 00:24:020 (3), so I think that should be clickable instead
  6. 00:37:078 – Add a circle here?
  7. 00:54:196 (2) - Maybe move the new combo here instead of at 00:53:843 (1)? This is where the new phrase starts
  8. 01:05:490 (1) – Again, I think the offbeat at 01:05:314 (red tick) is more powerful than this beat, so maybe move this over to this time and make it a 1/1 slider?
  9. 01:17:137 (2,3) – Similar suggestion to 00:23:490 (2,3)
  10. 01:40:784 (3) – I don’t know if multiple repeat sliders like this are okay for Normal difficulties.. It’s probably fine, but yeah you might want to get somebody else to take a look at it
  11. 01:46:078 (3) – This blanket around 01:45:549 (2) could be made more neater; the curve is too inward
  12. 02:30:196 (1,3) – I think this overlap is pretty ugly, and would recommend you move it, but at the same time it’s sort of okay I guess? You might want to get some more opinions on this
  13. The break from 02:35:137 to 02:37:255 seems unnecessary to me
  14. 02:56:843 (1) – Blanket fix; this is just a little too curved
  15. 03:01:255 (1) – Another blanket fix; rotate it by 1 degree anticlockwise from its selection centre to fix that
  16. 03:04:431 (1) – Hey look another blanket you should totally fix (rotate 2 degrees anticlockwise from its selection centre)
  17. 03:19:961 (2) – Last blanket fix I point out for this difficulty kk cool
Hard
  1. 00:07:431 (1) – Blanket fix here; make it a little less curvy
  2. 00:11:137 (3,1) – I’m thinking the beat at 00:11:665 should be clickable, since it’s pretty strong. Maybe try a rhythm like this or something?
  3. 00:19:255 (5) – I’m thinking that you should make this into a 1/2 slider, or at the very least add a circle at 00:19:431, since you skipped a pretty strong beat; the antijumps here don’t really work that effectively with the song in my opinion
  4. 00:29:314 – Add a circle here; the one bar pause is feels a little segmented
  5. 00:42:725 – ^
  6. chorus suggestions start here00:59:667 – ^; alternatively, you could make 00:59:490 (4) a 1/2 slider
  7. 01:02:490 – ^
  8. 01:08:137 – ^; yeah basically all the points in the chorus before the downbeat have a strong beat that you skipped, and I think emphasizing this beat through a slider tail or a circle would make it better. All suggestions made for this chorus also apply to the other choruseschorus suggestions end here
  9. 01:13:078 – This offbeat is pretty strong that ignoring it would be a bad idea I think
  10. 01:22:078 (5) – Maybe make this into a 1/2 slider to emphasize the offbeat at 01:22:255?
  11. 01:37:784 (5) – I wouldn’t recommend a repeat slider here; you skipped a pretty strong beat at 01:38:314. Maybe try a 1/1 slider followed by a 1/2 slider?
  12. 01:41:490 (6) – Similar here, you skipped a pretty strong offbeat at 01:41:663. Maybe try two 1/2 sliders?
  13. 01:45:637 – If I’m hearing things correctly, you missed a beat here on this blue tick.
  14. 01:55:961 and 01:56:137 – Missed some strong beats here, which in my opinion should be circles. Think about it?
  15. 02:17:490 (5) – I think that the rhythm here is a little too early for a 1/1 repeat slider. Maybe try placing a circle at 02:17:490 and move this 1/1 repeat slider to 02:17:667?
  16. Open up the .osu file in notepad and manually set the break to 02:37:255 (157255)
  17. 02:56:667 and 02:56:843 – You’re skipping some really strong beats here
  18. 03:11:137 (1,3) – These aren’t blanketing 03:11:666 (2) properly
  19. 03:15:902 – Similar issue to 01:13:078
  20. 03:23:667 (3,1) – I think reversing the order of these (1/1 repeat slider at 03:23:667, circle at 03:24:549) fits the rhythm of the song more nicely
  21. 03:29:314 (1) – I think moving this to 03:29:314 (the red tick before the downbeat) and then placing a circle at 03:30:196 would fir the rhythm of the song more nicely
  22. 03:34:961 (3,1) – Similar suggestion to 03:23:667 (3,1)
  23. 03:40:784 (1) – Similar suggestion to 03:29:314 (1)
--
Hope this helps! Good luck ;)
Topic Starter
_handholding

Doormat wrote:

M4M here because you pmed me about it:


General
  1. Here’s a 192 kbps .mp3 file if you want it. Change the offset to 3507 and readjust all inherited timing points if you decide to use the 192 kbps .mp3 I linked. All the times that I listed below are assuming that you are still using the 128 kbps .mp3 file, i.e. the offset is at 3373
  2. We discussed this in IRC before you promptly logged off (lol), but the giant text in your background picture is pretty distracting so maybe use this background instead? Also, checking the metadata, your background is too big anyways so you’re going to have to change it regardless lol
  3. The full anime title is Ore ga Ojou-sama Gakkou ni “Shomin Sample” Toshite Gets Sareta Ken, which I suggest putting in the tags. You might also want to put in the English translation, which is I Was Abducted by an Elite All-Girls School as a Sample Commoner
  4. You might also want to mention that it’s a full size in the tags
  5. Uhh I know you have a Normal, but your Normal is technically a Hard. If I remember correctly, you’re gonna need a difficulty that’s technically an Easy or Normal (under 2.25 stars) if you’re going for ranked
Normal
  1. Distance snap could use some work. For the most part it’s fine, being at 1.15x, but there are times where it’s closer to 1.10x or 1.20x, so yeah you might want to fix that or something idk- Theyre mostly ok, if some are 1.1 or 1.2 i think its acceptable and I probs would have them that way cos they fit a pattern and I'm too lazy to remap the whole section :/
  2. 00:07:961 (2) – Blanket fix here; it’s not blanketing 00:07:431 (1) properly. Try making it less curved fixed
  3. 00:11:490 (2,1) – While this stack technically works, I’m not exactly the biggest fan of it, because the offbeat at 00:11:667 is really powerful and you just skipped over it. Maybe move the (1) one red tick early and extend it into a 1/1 slider? nice catch, altered
  4. 00:13:078 – Maybe add a circle here? If you’re going to create a short pause here because the music sort of fades out, maybe cut it off here instead because this beat is also pretty powerful sure, why not
  5. 00:23:490 (2,3) – I suggest reversing the order of these (1/2 slider first, then 1/2 repeat slider). Reasoning is because the beat on 00:23:843 is pretty powerful compared to the beat on 00:24:020 (3), so I think that should be clickable instead chagned
  6. 00:37:078 – Add a circle here? added
  7. 00:54:196 (2) - Maybe move the new combo here instead of at 00:53:843 (1)? This is where the new phrase starts gonna leave it as it is
  8. 01:05:490 (1) – Again, I think the offbeat at 01:05:314 (red tick) is more powerful than this beat, so maybe move this over to this time and make it a 1/1 slider? fixed
  9. 01:17:137 (2,3) – Similar suggestion to 00:23:490 (2,3) fixed
  10. 01:40:784 (3) – I don’t know if multiple repeat sliders like this are okay for Normal difficulties.. It’s probably fine, but yeah you might want to get somebody else to take a look at it I've seen them before I think. It fits the song well and theres only one also the DS kinda makes it obviosu theres a double reverse so I think it should be ok
  11. 01:46:078 (3) – This blanket around 01:45:549 (2) could be made more neater; the curve is too inward tried my best, I think I fixed it
  12. 02:30:196 (1,3) – I think this overlap is pretty ugly, and would recommend you move it, but at the same time it’s sort of okay I guess? You might want to get some more opinions on this left it how it is for now since the space on the timeline is somewhat big enough, I will change if other ppl pick up on it
  13. The break from 02:35:137 to 02:37:255 seems unnecessary to me got rid of it
  14. 02:56:843 (1) – Blanket fix; this is just a little too curved
  15. 03:01:255 (1) – Another blanket fix; rotate it by 1 degree anticlockwise from its selection centre to fix that
  16. 03:04:431 (1) – Hey look another blanket you should totally fix (rotate 2 degrees anticlockwise from its selection centre)
  17. 03:19:961 (2) – Last blanket fix I point out for this difficulty kk cool
fixed all the blankets (well, tried to)

Hard
  1. 00:07:431 (1) – Blanket fix here; make it a little less curvy fixed
  2. 00:11:137 (3,1) – I’m thinking the beat at 00:11:665 should be clickable, since it’s pretty strong. Maybe try a rhythm like this or something? I get what youre trying to say but honestly I;d rather have it played this way
  3. 00:19:255 (5) – I’m thinking that you should make this into a 1/2 slider, or at the very least add a circle at 00:19:431, since you skipped a pretty strong beat; the antijumps here don’t really work that effectively with the song in my opinion this is the bread and butter of my beatmap. It was actually this idea alone that gave me the motivation to map the whole 4 min song. It will take alot for me to change this
  4. 00:29:314 – Add a circle here; the one bar pause is feels a little segmented becuase00:25:961 (1,2) - has a gap, i left a gap here aswell
  5. 00:42:725 – ^
  6. chorus suggestions start here00:59:667 – ^; alternatively, you could make 00:59:490 (4) a 1/2 slider
  7. 01:02:490 – ^
  8. 01:08:137 – ^; yeah basically all the points in the chorus before the downbeat have a strong beat that you skipped, and I think emphasizing this beat through a slider tail or a circle would make it better. All suggestions made for this chorus also apply to the other choruseschorus suggestions end here
    add circles instead of half sliders so the claps remain as 2 stacked circles
  9. 01:13:078 – This offbeat is pretty strong that ignoring it would be a bad idea I think
  10. 01:22:078 (5) – Maybe make this into a 1/2 slider to emphasize the offbeat at 01:22:255? didnt want to. I've mapped to only one particulary instrument in this section anyways so I dont think it mates if I miss that beat
  11. 01:37:784 (5) – I wouldn’t recommend a repeat slider here; you skipped a pretty strong beat at 01:38:314. Maybe try a 1/1 slider followed by a 1/2 slider?
  12. 01:41:490 (6) – Similar here, you skipped a pretty strong offbeat at 01:41:663. Maybe try two 1/2 sliders?
  13. 01:45:637 – If I’m hearing things correctly, you missed a beat here on this blue tick.
  14. 01:55:961 and 01:56:137 – Missed some strong beats here, which in my opinion should be circles. Think about it? I was actually thinking about getting rid of teh sliders that were already there and having this part as an entire brea
  15. 02:17:490 (5) – I think that the rhythm here is a little too early for a 1/1 repeat slider. Maybe try placing a circle at 02:17:490 and move this 1/1 repeat slider to 02:17:667? I thought the end of the slider didnt match the song so I decided against it
  16. Open up the .osu file in notepad and manually set the break to 02:37:255 (157255) will add ty
  17. 02:56:667 and 02:56:843 – You’re skipping some really strong beats here I think its ok considering the sounds I've mapped to
  18. 03:11:137 (1,3) – These aren’t blanketing 03:11:666 (2) properly fixed
  19. 03:15:902 – Similar issue to 01:13:078
  20. 03:23:667 (3,1) – I think reversing the order of these (1/1 repeat slider at 03:23:667, circle at 03:24:549) fits the rhythm of the song more nicely
  21. 03:29:314 (1) – I think moving this to 03:29:314 (the red tick before the downbeat) and then placing a circle at 03:30:196 would fir the rhythm of the song more nicely
  22. 03:34:961 (3,1) – Similar suggestion to 03:23:667 (3,1)
  23. 03:40:784 (1) – Similar suggestion to 03:29:314 (1)
I've added all your suggestions for the last section
--
Hope this helps! Good luck ;)
Thanks a lot for the mod it was really helpful and gave me a lot of ideas on how to improve :)

AS for the mp3 I'll add it when I can be bothered altering the timing points for it (it will take ages since I have like 50+ timing points :( )
Topic Starter
_handholding

kunkakunkakunkakunka wrote:

From M4M.

General

※Please add tag. I'm makeing ED. Please refer to it lol. https://osu.ppy.sh/s/373704
※BG: 800*600 or 1024*768 or 1366*768 is proper. I revise it or recommend a change.
※offset: I think that it is deviated only slightly. I think it to be 3375. Because a correction is troublesome, please ignore it if not interested.
I'm gonna be looking for a new BG aswell as new mp3 anyways
Hard

00:07:431 (4,1) - I think that NC is reverse. Because, it's reversed in the same phrase. → 01:00:549 (3,1) - and 03:03:372 (3,1) - fixed

00:12:902 - 00:13:078 - Please add a circle to these two places. It is because a sound from 00:11:843 (1) - continues up to here. added

01:16:078 (4) - I think that finish is necessary for a head. Because, There is it in the same phrase. 02:15:372 (5) - 03:18:902 (4) - added

00:24:372 (7) - ~ 00:25:431 (1) - I think that it is not necessary to make a blank. As for this blank, a sound continues and exists. I recommend that I add note.
added 2 notes
00:31:255 - 00:31:431 - There is the sound that you can pick up. Would you add a circle here? decided against it

00:33:725 (1) - I think that the NC is not necessary. left unchanged

00:42:372 (5,6) - Please ignore this suggestion if you do not like it. I hear a strong sound in 00:42:372 (5) - . In addition, this sound is extends. Therefore I think that 1/1 slider is preferable from the point. Because 00:42:549 - does not have a sound, I think with a no problem.http://puu.sh/lqwPF.jpg
Because I mapped to a certain rhythm I would have to remap the whole section to make it work so I decided not to use it
01:18:725 - clap, please. In addition, please add a circle of clap to 01:19:255 - added

01:28:078 (1,2,3,4) - I recommend all a change to 1/2 slider. This is because there is a sound at the endpoint of each slider.I really dont want to do that

01:55:961 - A strong sound exists here. I recommend the addition of the circle. I'm going to take out the notes that are already in the section and make the whole section a break

02:09:902 (2,3) - According to a consistent law, I recommend a jump. jump created

02:15:372 (5) - A strong sound exists here. I recommend a jump. ^

02:55:784 (2,3) - I think that it does not need clap here. Rather, The sound of the drum-bus shows a lot of 02:56:314 (5) - from 02:48:549 (1) - . I want the sound of the drum-bus. fixed

02:59:490 - A strong sound exists here. I recommend the addition of the circle. added

03:13:431 (2,3) - According to a consistent law, I recommend a jump. done

03:16:784 (5) - I think that NC is necessary. Because, It becomes the NC in the same phrase. → 01:13:961 (1) - and 02:13:255 (1) - fixed

GL ;)
Thanks a lot for the mod, much appreciated :)
Kaivu
Hi, M4M for your queue!

General
MP3 sounds a little quiet... The hitsounds sort of overpower the map!

Normal
00:30:372 (1,2) - Maybe it's just me, but this feels awkward. I'd try using a repeat slider followed by one hitcircle.
01:11:843 (3,1) - Blanket is a tiiiny bit off...
01:40:784 (3) - I would suggest splitting this into two regular sliders. Having more an one repeat when the slider is this length can be weird to play.

Hard
00:04:078 (2,3) - Fix blanket.
00:06:902 (3,1) - Blanket is a tiiiny bit off...
00:24:372 (7) - The empty space after this feels odd. I think it would be better if you added something here. (The empty space after 00:13:078 (8) - was fine because of the music, but I don't think the same applies here.)
00:46:255 (2,3) - Fix blanket.
01:00:549 (3,1) - ^
01:08:314 (1,2,3) - ^
01:49:255 (2,3) - ^
01:59:843 (3,4) - ^
03:00:372 (2,3) - ^
03:11:137 (1,2,3) - ^
03:14:667 (3,1) - ^

Good luck on your mapset! :)
Electoz
Let's do this Nathan.

General
- Why BG size is so big? I thought you changed it.
- Why Normal and Hard have the same SV?

Normal
00:07:431 (1) - Not a good overlap imo. Maybe you can flip 00:06:902 (3) to the other side and make it blanket with 00:07:431 (1) ?
00:19:608 (3,4) - Stacking this caught me off guard, also pretty hard to read because 00:21:020 (3,4) only has a 1/2 beat spacing. Same applies to 02:12:549 (3,4) .
00:22:431 (4,3) - You could try blanket on this one.
02:31:255 (3) - Maybe move the end of this slider to stack with the end of 02:30:196 (1) ?
03:20:843 (1) - Curve this slider so it can blanket with 03:19:431 (1) ? An overlap there doesn't look good imo.

Hard
00:18:196 (3,4) - Not sure if this blanket is a bit off.
00:46:255 (2,3) - ^
01:08:314 (1,2) - ^
03:45:020 (5) - I would put an NC here

Wan wan wan wan wan wan wan wan~
Topic Starter
_handholding

Kaivu wrote:

Hi, M4M for your queue!

General
MP3 sounds a little quiet... The hitsounds sort of overpower the map!

Normal
00:30:372 (1,2) - Maybe it's just me, but this feels awkward. I'd try using a repeat slider followed by one hitcircle. changed the rhythm a bit
01:11:843 (3,1) - Blanket is a tiiiny bit off...
01:40:784 (3) - I would suggest splitting this into two regular sliders. Having more an one repeat when the slider is this length can be weird to play. i like it the wayy it is

Hard
00:04:078 (2,3) - Fix blanket.
00:06:902 (3,1) - Blanket is a tiiiny bit off...
00:24:372 (7) - The empty space after this feels odd. I think it would be better if you added something here. I want to add something too, but I cant think of what to add. When I come up with something I'll fill the gap right awat (The empty space after 00:13:078 (8) - was fine because of the music, but I don't think the same applies here.)
00:46:255 (2,3) - Fix blanket.
01:00:549 (3,1) - ^
01:08:314 (1,2,3) - ^
01:49:255 (2,3) - ^
01:59:843 (3,4) - ^
03:00:372 (2,3) - ^
03:11:137 (1,2,3) - ^
03:14:667 (3,1) - ^

I tried to fix every blanket. Keyword = try
Good luck on your mapset! :)
Ty for the mod :)
Topic Starter
_handholding

Electoz wrote:

Let's do this Nathan.

General
- Why BG size is so big? I thought you changed it. I grew attached to this BG and couldnt let go of it/color]
- Why Normal and Hard have the same SV?

Normal
00:07:431 (1) - Not a good overlap imo. Maybe you can flip 00:06:902 (3) to the other side and make it blanket with 00:07:431 (1) not enough space if I blanket it but I'll avoid the overap ?
00:19:608 (3,4) - Stacking this caught me off guard, also pretty hard to read because 00:21:020 (3,4) only has a 1/2 beat spacing. Same applies to 02:12:549 (3,4) . I like dis!
00:22:431 (4,3) - You could try blanket on this one. If I blanket it, I would have to remap the parts after to avoid overlaps. Wow am I that lazy?
02:31:255 (3) - Maybe move the end of this slider to stack with the end of 02:30:196 (1) Im not good enough at slider art to do that lel. Thnx for the suggestion though but Im going to reshape this slider in a shape that avoids overlaps alltogether?
03:20:843 (1) - Curve this slider so it can blanket with 03:19:431 (1) ? An overlap there doesn't look good imo. I dont like blanketing reverse sliders but I'll change the angle of it to avoid the overlap

Hard
00:18:196 (3,4) - Not sure if this blanket is a bit off.
00:46:255 (2,3) - ^
01:08:314 (1,2) - ^
03:45:020 (5) - I would put an NC here sure


Wan wan wan wan wan wan wan wan~
Youre not the first person to have list of my terrible blankets in their mod. I tried to fix em, 4th times the charm

Thnx for the mod :)
Sotarks
Hi, M4M

[Hard]

General
Really nice map, and nice song ! But I think you should find some custom hitsounds hit would be really better !
I can see also you have a lots of blanketing not perfect, you just have to fix them :)

Also.. The BG is unrankable imo x) Even if it's a nice one tho xD

And also, why u don't map an Easy, or an Insane ?

00:04:096 - I think here you missed a note...

00:04:272 (2,3) - Blanket not perfect

00:07:625 (1) - ^ (Ctrl + G 00:07:096 (3) - this slider to see)

00:09:037 - and 00:09:743 - I don't get it why u don't put notes here.

00:15:390 - ^

00:19:449 (5,6) - This is really tough to play, you break the rythmn

00:24:743 - to 00:25:449 - why u didn't map this part ?

00:29:684 (2,3) - Blanket not perfect

00:38:684 (3,4) - Blanket it please

00:41:155 (2) - Why not blanket this note ? Looks better imo

01:00:743 (3,1) - Blanket

01:08:508 (1,2) - ^

01:11:331 (1,2) - ^^ (not perfect)

01:13:096 (2,3) - same as above

01:28:272 (1,2,3,4) - A bit undermapped here nah?

02:56:861 - this is so weird you didn't map here imo

03:11:331 (1,2,3) - nice patern but do the blanketing better

03:15:919 (2,3) - same as above xD

03:16:625 (4,1,2,3,4,1,2) - btw I love dat patern x)

03:23:861 (3) - Mmmh i'm not so sure of this slider reverse, even if it's sounds good imo..

___

That's it for me!!
GL with your map dude ! :D
Topic Starter
_handholding

Sotarks wrote:

Hi, M4M

[Hard]

General
Really nice map, and nice song ! But I think you should find some custom hitsounds hit would be really better !
I can see also you have a lots of blanketing not perfect, you just have to fix them :)

Also.. The BG is unrankable imo x) Even if it's a nice one tho xD

And also, why u don't map an Easy, or an Insane ?

00:04:096 - I think here you missed a note... dont need one becuase reasons

00:04:272 (2,3) - Blanket not perfect tell me about it

00:07:625 (1) - ^ (Ctrl + G 00:07:096 (3) - this slider to see) I suck at blankets ok!!!!111!!!

00:09:037 - and 00:09:743 - I don't get it why u don't put notes here. I added one note at 9:037

00:15:390 - ^

00:19:449 (5,6) - This is really tough to play, you break the rythmn If I change it I'll have to remap the entire section but since a lot of peopel have picked up on it I think I'll just ended up changing the rhythm

00:24:743 - to 00:25:449 - why u didn't map this part ? mapped

00:29:684 (2,3) - Blanket not perfect

00:38:684 (3,4) - Blanket it please

00:41:155 (2) - Why not blanket this note ? Looks better imo decided not to blanket it

01:00:743 (3,1) - Blanket

01:08:508 (1,2) - ^

01:11:331 (1,2) - ^^ (not perfect)

01:13:096 (2,3) - same as above

01:28:272 (1,2,3,4) - A bit undermapped here nah? maybe I could have turned them into sliders, but nah

02:56:861 - this is so weird you didn't map here imo I added ONE note. It is now mapped ;)

03:11:331 (1,2,3) - nice patern but do the blanketing better make me

03:15:919 (2,3) - same as above xD

03:16:625 (4,1,2,3,4,1,2) - btw I love dat patern x) my 1st compliment <3

03:23:861 (3) - Mmmh i'm not so sure of this slider reverse, even if it's sounds good imo.. if its sounds alright it must play alright - Hi im Nathan 2015

___

That's it for me!!
GL with your map dude ! :D
Thnx for the mod, I tried to work on the blanketing problems you mentioned. Lets just say... 7th times the charm
Yumeko
Hello :3

[Easy]

02:22:625 (2,3,4) - This doesn't flow good
02:36:566 - Break start here

[Normal]

00:12:390 (2) - Just a single note is fine?
02:37:449 (1) - Delete (breaks should start 02:36:566 - Break start here imo)

[Hard]

00:03:390 - You didn't map this? this should be mapped like 00:06:214 (4,1,2,3) - idk but it feels inconsistent because you didn't map 00:09:037 - as well
00:04:096 - ^ there's multiple spots like these such as 00:14:684 - , 00:34:802 - and 00:37:978 - etc so i'm feeling like these placements are intentional. If so, ignore c:
00:16:272 (1) - You could map a different pattern here? like so00:17:508 (4) - Move to where the slider starts
00:18:214 (2) - ^
00:18:919 (4) - Should be placed further away from 00:18:390 (3) - since the volume of the vocals increases
00:19:449 (5,6,1) - Put a note inbetween (red tick)
00:22:625 (4) - Move slider end to blue tick and place a note on the white tick
00:24:214 (5) - delete and make 00:24:037 (4) - into a slider. I tend to map to the vocals and prevalent sound cues so if my style doesn't fit yours, dont apply.
00:27:566 (1,2,3,4,1) - Could do something like this?
e2

You can hear the instrument building up volume, so I thought having it like this is more aesthetically pleasing
00:31:096 (4) - Move further away from 00:30:919 (3) -
00:50:155 (2) - Move slider end to white tick at 00:50:508 -
00:50:861 (3) - Move slider start to the red tick at 00:50:684 -
00:51:214 - add a 1/2 slider here
00:52:272 (2) - I feel like a 1/2 slider into single note is better than a repeating slider
00:54:919 (2,3,4) - Distance could be further apart
00:59:861 (5) - Move to where the slider starts
01:00:566 (2) - ^
01:02:684 (5) - ^
01:03:390 (2) - ^
01:08:331 - Map this. I understand not mapping this at the start, but I think for the chorus, something should be here
01:13:272 - ^
01:13:625 - ^
01:16:272 (4) - Make it 1/2 slider and add a note on the white tick. The 'yes' isn't that long of a hold and there is a drum beat on the white tick.
01:17:508 (3) - Delete. Put a note here
01:17:861 (4) - Move to the white tick at 01:17:684 -
01:18:037 - Place a note here. Move your placements to have good flow if you did the above.
01:19:096 - Map this?
01:25:096 - ^
01:39:566 (3) - This could be something else.
01:45:214 (1,2,3) - Move these closer together?
01:56:155 - Dont miss this beat
01:59:155 (5) - Move to start of slider
01:59:861 (2) - ^
02:00:566 (4) - ^
02:15:566 (5) - Make it 1/2 slider and add a note on the white tick. The 'yes' isn't that long of a hold and there is a drum beat on the white tick.
02:35:331 (4) - Increase the distance
02:36:566 - Move the start of break to here
02:57:214 (1) - Delete, have a 1/2 slider on the red tick
03:16:096 - Map this
03:16:449 - and this
03:29:684 (1) - You can move this to the red tick at 03:29:508 - if you want to map the vocals (add a note on the white tick if you do)
03:40:802 (1) - ^^

Cute song, hope my mod helped !
NOOBTRON1337
hi, I will mod the Hard difficulty, as you told me to in my beatmap thread.

[Hard]

00:25:449 (1,2,3,4,5) - beat spacing from the 1st combo to the 4th combo should be like from the 4th combo to the 5th combo

00:26:861 (2) - this slider should be a bit further from the first one, just like in the other sliders after this one

00:30:566 (1,2,3,4) - I personally would place these circles like this, I think it looks better without the distance increasing with each circle

00:41:155 (2,3) - you should make this circle blanket the reverse slider and then make the short slider ascend

00:52:978 (4)
01:39:566 (3)
01:52:096 (1) - IMO a circle and then a reverse slider looks better instead of a long slider

00:55:802 - place a spinner

01:21:919 (3) - you probably should make this a 1/4 reverse slider, and place a circle after that, just like you did in 01:24:037

01:24:743 (2) - should be a bit further

01:21:566 (2) - should be a bit further

02:29:508 (4,5,6) - should be a bit further

map looks pretty good, I hope it gets ranked! have fun, I hope I helped.
Topic Starter
_handholding
Sorry I cant reply to yumekos mod sinces its so long and I made the changes quite a while ago I dont remember what I changed :/
Topic Starter
_handholding

jub wrote:

hi, I will mod the Hard difficulty, as you told me to in my beatmap thread.

[Hard]

00:25:449 (1,2,3,4,5) - beat spacing from the 1st combo to the 4th combo should be like from the 4th combo to the 5th combo
SPOILER
fixed

00:26:861 (2) - this slider should be a bit further from the first one, just like in the other sliders after this one
fixed

00:30:566 (1,2,3,4) - I personally would place these circles like this, I think it looks better without the distance increasing with each circle
decided against it

00:41:155 (2,3) - you should make this circle blanket the reverse slider and then make the short slider ascend
didnt want to

00:52:978 (4)
01:39:566 (3)
01:52:096 (1) - IMO a circle and then a reverse slider looks better instead of a long slider When making htis diff I wanted as many long sliders as possible for slider art so I kept it

00:55:802 - place a spinner I'll consider it

01:21:919 (3) - you probably should make this a 1/4 reverse slider, and place a circle after that, just like you did in 01:24:037
I wanted the stream for variety

01:24:743 (2) - should be a bit further

01:21:566 (2) - should be a bit further

02:29:508 (4,5,6) - should be a bit further

map looks pretty good, I hope it gets ranked! have fun, I hope I helped.
Thanks for the mod :)
Linada
Hi, M4M

[General]
Wa-Wa-Wa-WaWa-Wa-WaWa Yeah !
"BG.jpeg" and "GG.png" should be 1366x768
Add a silent normal-sliderslide ?

[Hard]
AR -> 8 ?
00:06:214 (4) - it play really strange, imo you should stack it to 00:06:037 (3) - , or you can ctrl G 00:06:037 (3,4) -
00:11:331 (3) - same, it play strange to keep the last beat, imo you should end you slider here 00:11:684 - and add a circle at the current end
00:26:155 (1,2) - end them on next red tick ? also, please silent thoses sliderslide, it's too annoying =w=
00:29:508 - add circle ?
00:44:331 (2,1) - this is really easy to missread (i did failed here), i don't know if you do apply the AR modification will correct this.
01:21:214 (1) - remove last tick
01:24:037 (1) - divide this into two 1/4 sliders
01:31:449 - remove thoses sliderslide, ;w;
01:45:831 (2,3,1) - it's really weird
01:56:155 - add circle ?
02:13:096 - Nya-Nya-Nya-NyaNya-Nya-NyaNyaNyaNyeah !
02:29:508 (4,5,6) - avoid overlap
02:37:449 - start break here ?
End seem ok

Sorry if i don't mod all diffs, too lazy ;w;
I hope i helped !
Good luck ;)
Topic Starter
_handholding

Linada wrote:

Hi, M4M

[General]
Wa-Wa-Wa-WaWa-Wa-WaWa Yeah !
"BG.jpeg" and "GG.png" should be 1366x768
Add a silent normal-sliderslide ?

[Hard]
AR -> 8 ?
00:06:214 (4) - it play really strange, imo you should stack it to 00:06:037 (3) - , or you can ctrl G 00:06:037 (3,4) - dcided to keep it as it is
00:11:331 (3) - same, it play strange to keep the last beat, imo you should end you slider here 00:11:684 - and add a circle at the current end ^
00:26:155 (1,2) - end them on next red tick ? also, please silent thoses sliderslide, it's too annoying =w= fixed and added silent slider sounds :)
00:29:508 - add circle ? added
00:44:331 (2,1) - this is really easy to missread (i did failed here), i don't know if you do apply the AR modification will correct this. kpet it as it is, maybe the Ar will make it easier
01:21:214 (1) - remove last tick
01:24:037 (1) - divide this into two 1/4 sliders I'll consider this but I think it might make it too complicated
01:31:449 - remove thoses sliderslide, ;w; done
01:45:831 (2,3,1) - it's really weird ill try come up with a change
01:56:155 - add circle ?
02:13:096 - Nya-Nya-Nya-NyaNya-Nya-NyaNyaNyaNyeah !
02:29:508 (4,5,6) - avoid overlap there isnt an overlap in my editor,
02:37:449 - start break here ? done
End seem ok

Sorry if i don't mod all diffs, too lazy ;w;
I hope i helped !
Good luck ;)
Ty for the mod :)
Vespirit
Hello again! another m4m mod here

[ Easy]


  1. 00:12:743 (2) - maybe extend to 00:13:272?
  2. 01:26:861 (3,4) - imo no point of silencing the ends of these
  3. 02:33:214 (1,2) - consider instead of these circles putting a 2/1 beat slider where (1) is, I can imagine beginners getting lots of 100s here, plus (2) would sound better at 02:33:919 anyways
  4. extend to 02:58:625?
  5. 03:21:214 (3) - maybe flatten this a bit more, looks kinda weird
  6. 01:31:449 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) - maybe turn this into a break. easy diffs should have more breaks than others
[ Normal]


  1. not much to say, although there is one thing. some silenced slider ends don't really sound good imo, so I will list those
silenced ends
01:26:861 (1)
01:27:566 (2)
02:21:919 (1)
02:22:625 (3)
02:30:390 (1)
02:30:919 (2)

[ Hard]


  1. 02:08:331 (2,3) - improve blanket
  2. 03:00:566 (2,3) - ^
  3. 02:58:272 (2) - I think you can extend this one more reverse
  4. 02:59:684 (1) - maybe remove nc?
  5. 03:21:919 - add note, sounds like there should be one
Okay, I think that's about it. map looks great!
Topic Starter
_handholding

HydroCannon13 wrote:

Hello again! another m4m mod here

[ Easy]


  1. 00:12:743 (2) - maybe extend to 00:13:272? done
  2. 01:26:861 (3,4) - imo no point of silencing the ends of these true, unsilenced
  3. 02:33:214 (1,2) - consider instead of these circles putting a 2/1 beat slider where (1) is, I can imagine beginners getting lots of 100s here, plus (2) would sound better at 02:33:919 anyways I was having a lot of problems trying to figure out how to map this and you made it so simple, TY
  4. extend to 02:58:625? sone
  5. 03:21:214 (3) - maybe flatten this a bit more, looks kinda weird sure
  6. 01:31:449 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) - maybe turn this into a break. easy diffs should have more breaks than others I dont think so. It would come off as sloppy imo at least. I think its the way it is for now
[ Normal]


  1. not much to say, although there is one thing. some silenced slider ends don't really sound good imo, so I will list those
silenced ends
01:26:861 (1)
01:27:566 (2)
02:21:919 (1)
02:22:625 (3)
02:30:390 (1)
02:30:919 (2)
I think I'll unsilence a couple

[ Hard]


  1. 02:08:331 (2,3) - improve blanket I tried xD
  2. 03:00:566 (2,3) - ^ ^
  3. 02:58:272 (2) - I think you can extend this one more reverse i think the musics stop here so I wont change it for now. If more ppl mention it I will though
  4. 02:59:684 (1) - maybe remove nc? I dont want the combo running over the pause in music
  5. 03:21:919 - add note, sounds like there should be one
Okay, I think that's about it. map looks great! thnx :)
Thnx for the mod :)
- Frontier -
Hello ~ M4M from #modreqs

General

  1. Don't use 18+ BG ;w;
Easy
  1. SV 1.1 is too hard for newbies. Recommend SV is 0.8 ~ 1.0
  2. 1/2 tick is Unrankable in Easy
  3. 00:28:978 (1) - Move to x 186 y 101
  4. 00:36:037 (3) - Ctrl+J and move to x 240 y 312
  5. 00:36:743 (4) - x 64 y 256
  6. 00:45:919 (1) - x 48 y 248
  7. 01:18:037 (2) - w 212 y 80 for flow
  8. 01:18:037 (2) - Spinner here
  9. 01:19:802 - 01:31:096 I think you should break here
Nothing to say....

Normal
  1. SV 1.4 is too hard !! Recommend SV is 1.0 ~ 1.2
  2. 2 long DS
  3. 00:06:037 (2) - too hard jump
  4. 00:14:861 (1) - x 80 y 128
  5. 00:29:684 (2) - x 196 y 144 blanket :)
  6. 02:02:155 (1) - x 252 y 104 flowww
  7. 02:02:861 (2) - x 76 y 128
  8. 02:37:449 (1) - Get this circle out :o
  9. 03:25:096 (4) - x 124 y 108
  10. 03:26:155 (2) - x 80 y 180 blanket :D
  11. 03:26:861 (3) - x 256 y 72 flow
  12. 03:27:566 (4) - x 460 y 204
  13. 03:34:625 (2) - x 116 y 100 to make circle
Nothing to say again ;w;
Good map >w< Good luck ~
Sorry If it's not helpful. *sigh*
Topic Starter
_handholding

- Frontier - wrote:

Hello ~ M4M from #modreqs

General

  1. Don't use 18+ BG ;w;
I'll change it when I can find another one ;w;

Easy
  1. SV 1.1 is too hard for newbies. Recommend SV is 0.8 ~ 1.0 I might rename this to normal
  2. 1/2 tick is Unrankable in Easy I think its ok, Ive seen red ticks in Easy's if they follow the music. Some of the rhythm can only be followed with red ticks
  3. 00:28:978 (1) - Move to x 186 y 101
  4. 00:36:037 (3) - Ctrl+J and move to x 240 y 312
  5. 00:36:743 (4) - x 64 y 256
  6. 00:45:919 (1) - x 48 y 248
  7. 01:18:037 (2) - w 212 y 80 for flow
  8. 01:18:037 (2) - Spinner here I would have to delete some of the next section for it to work and I didnt want to do that
  9. 01:19:802 - 01:31:096 I think you should break here I think it would be boring to skip out on this part of the song and it is very much mapable


Nothing to say....

Normal
  1. SV 1.4 is too hard !! Recommend SV is 1.0 ~ 1.2 Might rename this diff to advanced
  2. 2 long DS
  3. 00:06:037 (2) - too hard jump reduced
  4. 00:14:861 (1) - x 80 y 128
  5. 00:29:684 (2) - x 196 y 144 blanket :)
  6. 02:02:155 (1) - x 252 y 104 flowww
  7. 02:02:861 (2) - x 76 y 128
  8. 02:37:449 (1) - Get this circle out :o didnt want to delete it ;w;
  9. 03:25:096 (4) - x 124 y 108
  10. 03:26:155 (2) - x 80 y 180 blanket :D
  11. 03:26:861 (3) - x 256 y 72 flow
  12. 03:27:566 (4) - x 460 y 204
  13. 03:34:625 (2) - x 116 y 100 to make circle
Nothing to say again ;w;
Good map >w< Good luck ~
Sorry If it's not helpful. *sigh*
I cant remember which coordinates I used a good majority of them.
Thnx for the mod :)
Easy
  • Easy


    01:40:978 (2,3) - Consider putting in a small reverse slider. If you don't like this idea, leave the circles where they are and don't change anything.

    02:48:743 (1,2,3,4) - This is nice, but you could also use sliders if hitting this row of circles doesn't seem right for an easy map.

    03:02:861 (1,2) - Replace these with a slider?

    03:45:566 - You could put a spinner here.

  • Normal


    00:07:096 (3,1) - Curving the 3 slider around 1 is something you could do.

    00:08:155 (2) - Move the end of this slider to the right a little bit to give it a better curve around the end of 00:07:625 (1)

    00:11:861 (1,2,3,4) - Highlight this entire selection and move to towards the bottom of the page some.

    00:52:802 (3) - Move this slider towards the end of 00:52:272 (2) since it'd probably flow better there.

    01:21:919 (2) - flip this vertically with CTRL + J and put it back where it was.

    01:24:037 (1) - Make this slider curve around 01:24:743 (2) . The shape doesn't look good where it's at right now.

    01:31:802 (2) - flip this slider horizontally with CTRL + H. It flows into 01:32:508 (3) and might feel better this way.

    01:52:096 (3) - This shape isn't perfectly curved around 01:51:566 (2)

    02:12:390 (2,3) - Unlike the first kiai, you could make this into a triple stack :)

    02:31:449 (3) - move the very end of this shape down a little bit to curve around 02:33:214 (1) better.

    02:50:155 (1) - Delete NC

    02:54:037 (3) - Move this slider slightly to the right to match 02:52:978 (1)

    03:22:096 (2) - Move this to the right a bit to match 03:21:037 (1)

    03:25:449 (1,2) - Move the 2 slider up a bit until both of them are right across from each other.

    I may add a hard difficulty mod to this post shortly, but I have something urgent to attend to. :P
Topic Starter
_handholding

Lolipop wrote:

  • Easy


    01:40:978 (2,3) - Consider putting in a small reverse slider. If you don't like this idea, leave the circles where they are and don't change anything. Didnt like it sorry

    02:48:743 (1,2,3,4) - This is nice, but you could also use sliders if hitting this row of circles doesn't seem right for an easy map. Yh I was thinknig that, but I really wanted clickable hits on all the beats for the effect

    03:02:861 (1,2) - Replace these with a slider? done

    03:45:566 - You could put a spinner here. I havent used a spinner in the other diffs so I didnt use one here

  • Normal


    00:07:096 (3,1) - Curving the 3 slider around 1 is something you could do.

    00:08:155 (2) - Move the end of this slider to the right a little bit to give it a better curve around the end of 00:07:625 (1)

    00:11:861 (1,2,3,4) - Highlight this entire selection and move to towards the bottom of the page some.

    00:52:802 (3) - Move this slider towards the end of 00:52:272 (2) since it'd probably flow better there.

    01:21:919 (2) - flip this vertically with CTRL + J and put it back where it was. done

    01:24:037 (1) - Make this slider curve around 01:24:743 (2) . The shape doesn't look good where it's at right now. done. I've also changed its shape and I like it alot better now. Ty for pointing it out

    01:31:802 (2) - flip this slider horizontally with CTRL + H. It flows into 01:32:508 (3) and might feel better this way.

    01:52:096 (3) - This shape isn't perfectly curved around 01:51:566 (2) fixed

    02:12:390 (2,3) - Unlike the first kiai, you could make this into a triple stack :)

    02:31:449 (3) - move the very end of this shape down a little bit to curve around 02:33:214 (1) better.

    02:50:155 (1) - Delete NC done

    02:54:037 (3) - Move this slider slightly to the right to match 02:52:978 (1) done

    03:22:096 (2) - Move this to the right a bit to match 03:21:037 (1)

    03:25:449 (1,2) - Move the 2 slider up a bit until both of them are right across from each other.

    I may add a hard difficulty mod to this post shortly, but I have something urgent to attend to. :P
I replied to ones I've fixed. Ty for the mod :)
Side
Hi for the M4M :v

SPOILER
So I'm sure you know you can't keep that Hard diff BG xD


[Easy]

The easy feels a lot like a normal. For one the slider velocity is kinda high for an easy and also there are patterns like 00:20:861 (1,2,3) - which are more common in normals. There's also very little break time considering how much single tapping players have to do. Not saying this is bad or wrong but it's definitely harder than it needs to be when you put it all together. Consider adding some 2/1 sliders here and there and maybe trying a few different patterns when switching polarity to make it easy. I'll try to suggest a few just for a general idea in the mod.


00:04:978 (3,4) - There are some sections where you could change two 1/1 sliders into just one with a reverse arrow and then a break. For example here you could do it because then (3) would follow the vocals and then add a short pause at 00:06:037 - This could apply to other areas as well so consider that for other parts even if you don't wanna change this.

00:20:861 (1,2,3) - As mentioned above this is pretty hard cuz it requires a lot of polarity switches and especially coming out of 00:18:390 (2,3,4,5) - which also as some polarity changes with no breaks. This pattern would make more sense for a normal but it's pretty hard for an easy for those reasons. A small suggestion would be something like this where it still follows the vocals for the most part but adds a bit more break time so players aren't overwhelmed by notes. It's still a bit hard for an easy though and there are other alternatives but this was just to give you a general idea of things to consider.

00:43:096 (1,2,3) - This is also pretty hard. A pattern like this is very straight forward and covers the vocals well. Basically the pattern you used at 00:45:919 (1,2,3) -

00:59:684 (4,1,2) - Not recommended to have too much single tapping for an easy especially for 170 bpm. That's pretty fast to new players. Changing 1 and 2 to a 1/1 slider would be a good approach to this for instance. Also removing a lot of single tap will drop the star rating significantly trust me :)

01:18:390 - Might wanna add a green timing here and end the kiai or even end it at 01:18:037 (2) -

01:26:861 (3,4) - Making this just one slider with a reverse or even changing 4 to a note would add a slight pause here for example. Try to look for other areas where this could apply.

01:28:272 (1,2,3,4) - Definitely don't do this it's exhausting at this level (also spikes your SR significantly)

02:21:919 (1,2,3,4) - A VERY easy pattern to do for this would be this lol. Sure it might not follow the vocals but keep in mind in an easy you'll be sacrificing a LOT of rhythm for the sake of introduction to the game. Patterns like this might seem boring and sacrifice the rhythm to follow the big beats in the drum but they play really nicely for new players as it lets them enjoy the song instead of having them concentrate so much on how to rhythm. That's more for normals ;)

02:25:802 (3,5) - Similarly you could get rid of some of these notes for example to keep the tapping short and following the drums instead. Again might seem boring but new players will love you :v

02:34:449 (2) - Wouldn't recommend muting the middle note. Loud sound in the music there no real reason to mute it imo.

02:48:743 (1,2,3,4,1,2) - This is okay too but 2/1 sliders here would also be nice

03:45:214 - Nice to have a clickable object as the last one. Maybe change 03:43:802 (3,4) - to two 1/1 sliders and then a note.


[Normal]

In general this one plays kinda closer to an advanced (or like a light hard) especially with that slider velocity.

00:13:272 (4) - Minor but you could move this very slightly downward with distance snap and make a nice diamond

00:14:861 (1) - Also would be a nice effect to have this stacked over 00:13:272 (4) - So it acts as kinda like a pause and continues where it left off.

00:19:449 (2,3) - This could be a 1/2 slider with a repeat. Wouldn't make it much harder and would follow the vocals better :v

00:48:743 (1) - Add finish on slider head.

01:42:390 (1) - ^

01:48:037 (1) - ^

01:52:096 (3) - Blanket could be cleaner.


[Hard]

And this one plays like a light insane xD

00:12:037 (1,2,3,4,5,6,7,8) - This is actually pretty hard for a hard lol. Lots of single tapping 170 bpm.

00:48:743 (1) - Missing finish

01:28:272 (1,2,3,4) - Feels very empty especially compared to the rest of the map.

01:48:037 (1) - Missing finish

03:29:508 - Surprised you didn't map here considering thats where the vocals start :/ also you did here 03:35:155 (1) -


Well you have a pretty good idea of how to map which is great! Also you make pretty nice sliders!! Only real issue is currently every diff is a bit too hard for its intended player audience. Like the easy is more like a normal, the normal is like a hard and the hard is like a light insane lol. Honestly if you were to make an easier easy and then slightly buff all of these diffs and rename them like above you'd have a more consistent set with a spread that's more suitable for players of those levels. Highly suggest doing that especially if you don't wanna rework patterns and such on your diffs.

Hope this helps. Good luck! :)
Andrea
Placeholder, I'll mod this map as soon as you reply to the previous mod. :3
Topic Starter
_handholding

Side wrote:

Hi for the M4M :v

SPOILER
So I'm sure you know you can't keep that Hard diff BG xD


[Easy]

The easy feels a lot like a normal. For one the slider velocity is kinda high for an easy and also there are patterns like 00:20:861 (1,2,3) - which are more common in normals. There's also very little break time considering how much single tapping players have to do. Not saying this is bad or wrong but it's definitely harder than it needs to be when you put it all together. Consider adding some 2/1 sliders here and there and maybe trying a few different patterns when switching polarity to make it easy. I'll try to suggest a few just for a general idea in the mod.


00:04:978 (3,4) - There are some sections where you could change two 1/1 sliders into just one with a reverse arrow and then a break. For example here you could do it because then (3) would follow the vocals and then add a short pause at 00:06:037 - This could apply to other areas as well so consider that for other parts even if you don't wanna change this.

00:20:861 (1,2,3) - As mentioned above this is pretty hard cuz it requires a lot of polarity switches and especially coming out of 00:18:390 (2,3,4,5) - which also as some polarity changes with no breaks. This pattern would make more sense for a normal but it's pretty hard for an easy for those reasons. A small suggestion would be something like this where it still follows the vocals for the most part but adds a bit more break time so players aren't overwhelmed by notes. It's still a bit hard for an easy though and there are other alternatives but this was just to give you a general idea of things to consider.

00:43:096 (1,2,3) - This is also pretty hard. A pattern like this is very straight forward and covers the vocals well. Basically the pattern you used at 00:45:919 (1,2,3) -

00:59:684 (4,1,2) - Not recommended to have too much single tapping for an easy especially for 170 bpm. That's pretty fast to new players. Changing 1 and 2 to a 1/1 slider would be a good approach to this for instance. Also removing a lot of single tap will drop the star rating significantly trust me :)

01:18:390 - Might wanna add a green timing here and end the kiai or even end it at 01:18:037 (2) -

01:26:861 (3,4) - Making this just one slider with a reverse or even changing 4 to a note would add a slight pause here for example. Try to look for other areas where this could apply.

01:28:272 (1,2,3,4) - Definitely don't do this it's exhausting at this level (also spikes your SR significantly)

02:21:919 (1,2,3,4) - A VERY easy pattern to do for this would be this lol. Sure it might not follow the vocals but keep in mind in an easy you'll be sacrificing a LOT of rhythm for the sake of introduction to the game. Patterns like this might seem boring and sacrifice the rhythm to follow the big beats in the drum but they play really nicely for new players as it lets them enjoy the song instead of having them concentrate so much on how to rhythm. That's more for normals ;)

02:25:802 (3,5) - Similarly you could get rid of some of these notes for example to keep the tapping short and following the drums instead. Again might seem boring but new players will love you :v

02:34:449 (2) - Wouldn't recommend muting the middle note. Loud sound in the music there no real reason to mute it imo.

02:48:743 (1,2,3,4,1,2) - This is okay too but 2/1 sliders here would also be nice

03:45:214 - Nice to have a clickable object as the last one. Maybe change 03:43:802 (3,4) - to two 1/1 sliders and then a note.


[Normal]

In general this one plays kinda closer to an advanced (or like a light hard) especially with that slider velocity.

00:13:272 (4) - Minor but you could move this very slightly downward with distance snap and make a nice diamond moce it down a bit

00:14:861 (1) - Also would be a nice effect to have this stacked over 00:13:272 (4) - So it acts as kinda like a pause and continues where it left off. nice idea, ty

00:19:449 (2,3) - This could be a 1/2 slider with a repeat. Wouldn't make it much harder and would follow the vocals better :v I'll conisder this but right now no change

00:48:743 (1) - Add finish on slider head.

01:42:390 (1) - ^

01:48:037 (1) - ^ done for all 3

01:52:096 (3) - Blanket could be cleaner. fixed


[Hard]

And this one plays like a light insane xD

00:12:037 (1,2,3,4,5,6,7,8) - This is actually pretty hard for a hard lol. Lots of single tapping 170 bpm. Yh it does but I think its k :D

00:48:743 (1) - Missing finish added

01:28:272 (1,2,3,4) - Feels very empty especially compared to the rest of the map. no changerino as for now

01:48:037 (1) - Missing finish added

03:29:508 - Surprised you didn't map here considering thats where the vocals start :/ also you did here 03:35:155 (1) - I made it like this so it wouldnt get repetitive


Well you have a pretty good idea of how to map which is great! Also you make pretty nice sliders!! Only real issue is currently every diff is a bit too hard for its intended player audience. Like the easy is more like a normal, the normal is like a hard and the hard is like a light insane lol. Honestly if you were to make an easier easy and then slightly buff all of these diffs and rename them like above you'd have a more consistent set with a spread that's more suitable for players of those levels. Highly suggest doing that especially if you don't wanna rework patterns and such on your diffs.

Hope this helps. Good luck! :)
I havent replied to the 'easy' mods because of the reason I will state below
Thnx for the mod. As for the diffs I'll change the diff names and map them to the SR they have instead of the usual easy, normal, hard. Since I want the gap in difficulty between them relative
Andrea
~General~
  1. After downloading I'm getting an empty difficulty called "Graduate", not sure if this is a mistake but if it is, please delete it and submit again.
  2. Disable Widescreen Support on every difficulty since you aren't using any Storyboard.
~1st Year~
  1. Settings feels a bit too high for the easiest difficulty of the mapset, I'd reduce OD/HP/AR by 1 tick at least.
~2nd Year~
  1. 01:40:978 (3) - Too many slider repeats might be confusing imo, I'd suggest you to split this into 2 short sliders instead.
~3rd Year~
  1. 01:02:861 (1) - Finish on slider start would sound nice.
  2. 01:19:096 - Adding a note here would follow the "For you" in the lyrics, though you'll need to respace your pattern if you do so.
  3. 01:21:214 (1,2) - Spacing feels way too close, move (2) a bit more.
  4. 01:42:390 (1) - Add a finish on this entire slider.
  5. 02:37:449 - Break should start here.
Pretty clean and nice map, though I would add more hitsounds in every difficulty, to make it even nicer.
Topic Starter
_handholding

Andrea wrote:

~General~
  1. After downloading I'm getting an empty difficulty called "Graduate", not sure if this is a mistake but if it is, please delete it and submit again.
  2. Disable Widescreen Support on every difficulty since you aren't using any Storyboard.
~1st Year~
  1. Settings feels a bit too high for the easiest difficulty of the mapset, I'd reduce OD/HP/AR by 1 tick at least reduced OD by 1.


~2nd Year~
  1. 01:40:978 (3) - Too many slider repeats might be confusing imo, I'd suggest you to split this into 2 short sliders instead I think its ok since the DS makes it obvious when the end of the slider is.
~3rd Year~
  1. 01:02:861 (1) - Finish on slider start would sound nice. added
  2. 01:19:096 - Adding a note here would follow the "For you" in the lyrics, though you'll need to respace your pattern if you do so. added note
  3. 01:21:214 (1,2) - Spacing feels way too close, move (2) a bit more.
  4. 01:42:390 (1) - Add a finish on this entire slider.
  5. 02:37:449 - Break should start here changed.
Pretty clean and nice map, though I would add more hitsounds in every difficulty, to make it even nicer yh im currently on th elook out for more hitsounds.
ty for the mod
Mazziv
hi im mazziv

[1st year]
01:32:508 (3) - move this one tick to the right so it fits the vocal?
01:45:214 (1) - a bit to the left so it looks better? (x18 y126 for example)
02:06:390 (3) - a tick to the left for fitting vocal?
02:31:449 (2) - consider remove the first red dot and make it a bit longer,the floppy beginning feels weird
look,there are some sliders that sound much better if you move them one tick to the left:
03:24:037 (3) -
03:26:861 (3) -
03:32:331 (3) -
03:38:155 (3) -
03:43:802 (3) -
the thing is youre missing one tick behind it,if you move them.

[2nd year]
00:07:096 (3,1) - overlap v:
00:19:625 - put a note here
00:28:978 (1) - move it either to this,for a better looking flow
or to this 01:13:272 - put a note right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ)
02:12:566 - ^
03:16:096 - ^
03:26:684 (3) - same as above a few sliders would sound better if you move them to the left. i wont list every slider in here because its easy to hear it outta the song

[3rd year]
01:45:214 (1,2,3,1) - very easy to missread
the rest looks pretty solid


i never saw a combo go higher than 5,not in any diff
1st year was the hardest map to mod,not because of the map but because of those boobs.
man you got the there
Topic Starter
_handholding

Mazziv wrote:

hi im mazziv

[1st year]
01:32:508 (3) - move this one tick to the right so it fits the vocal? i want to try and keep pattersn as simple as I can for this diff
01:45:214 (1) - a bit to the left so it looks better? (x18 y126 for example) sure
02:06:390 (3) - a tick to the left for fitting vocal? nah
02:31:449 (2) - consider remove the first red dot and make it a bit longer,the floppy beginning feels weird
look,there are some sliders that sound much better if you move them one tick to the left: it follows the vocals this way
03:24:037 (3) -
03:26:861 (3) -
03:32:331 (3) -
03:38:155 (3) -
03:43:802 (3) - ^^^^ I wanted to do this all in 1/1 for this diff as I wasnt following the vocals and I didnt want it to be too complex
the thing is youre missing one tick behind it,if you move them.

[2nd year]
00:07:096 (3,1) - overlap v: remapped it so it wouldnt overlap
00:19:625 - put a note here decided against it for consistency
00:28:978 (1) - move it either to this,for a better looking flow fixed
or to this 01:13:272 - put a note right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ)
02:12:566 - ^
03:16:096 - ^ i feel it would be too hard/weird to play 3 1/2 circles in a row in contrast with the rest of teh difficulty
03:26:684 (3) - same as above a few sliders would sound better if you move them to the left. i wont list every slider in here because its easy to hear it outta the song I'll change them for the sliders for this diff

[3rd year]
01:45:214 (1,2,3,1) - very easy to missread reduced ds a bit
the rest looks pretty solid


i never saw a combo go higher than 5,not in any diff
1st year was the hardest map to mod,not because of the map but because of those boobs.
man you got the there
thnx for the mod, and sorry for the latee reply
Intone
Hello, Mod4Mod here! *MODDING COMPLETE*


[3rd year difficulty] (as requested)
00:06:341 (4) NC this, for visibility and improve the phrasing of the beatmap. Alternatively you can just remove the NC on the (1) slider followinng it, but I would NC the (4), since it's a new phrase.

00:10:707 (4) NC ^see above. I think you should usually try to avoid NC'ing anything that is beinng stacked on (it the rhythm is in a specified ongoing beat), to avoid confusion.

00:14:508 (1) I would move this slightly lower the the left, hannging onto the slider (1) that is following it. This could help with visibility to emphasize the upcoming rhythm

00:28:009 (1) remove NC.

00:30:683 (1,2,3,4) Hmm I see what you're trying to do here but I'm not a fann of the spacing. Try this:
SPOILER
at 00:30:125 (3)
at 00:30:683 (1,2,3,4)

00:33:037 (4) Try this? I think a longer shape slider would fit nicer here.

00:37:449 (1) see my comments for 00:14:508, except hang it to the right instead

00:41:114 (2) Try moving it a little down. Kind of clustered in this area.

00:43:096 (1) remove nc (see above)

00:59:976 (5) NC this, remove NC on the (1) slider following it. Try to place it on the right side half overlapping the (1) slider (like I specified above, for a pattern similar that you did earlier on).

01:02:596 (5) same thing^ This is because the beat of the next phrase actually starts on the (5), not the (1)

01:03:363 (2) distance snap this. Feels a bit awkward.

01:05:518 (4) Try a subtle up pattern on the tail? see pic:

01:11:155 (4) see my comments for 01:02:596

01:11:861 (2) consider overlapping it onto the 3, instead of being far away from it

01:24:783 (2) make this closer to the 1. Make it touch, makes it easier not to slider break here :cry:

01:32:250 (2) consider moving this slider tilt it like 15 degrees? hmmm...not too sure about this one, I think vertical is kind of weird since it is following the tilted (1) slider before it.

01:46:008 (1) I would separate this slider a little from the (3) circle behinnd it.

01:58:096 (2) consider tilting this slider more downwards.

02:00:390 (4) pull this slider more to the left like this (distance snnap it though!!)

02:02:890 (5) talked about this one earlier XD

02:10:625 (4) ^ =D

02:11:596 (1) consider moving the (1) (you will probably have to move the ones following the 1 as well). This pattern from 3->1 is wonky. I recommend a little bit lower, and to the right. Maybe tilt the slider-tail upwards (reshape slider).

02:14:222 (3) attach the 3 to the 4, not the 2.

03:00:037 (1) remove NC.

03:02:861 (5) talked about this earlier

03:05:508 (5) ^ =D

03:10:008 (1) the 3 and 2 circles before it are touchinng the 1 slider. I would move the 2+3 circles, for aesthetic purposes.

03:11:700 (2) move to the left. Consider tilting the (1) slider before it towards the bottom right.

03:13:978 (4) same pattern as previously discussed =D

03:41:508 (1) I think this slider is tilted too high. Move the tail a little lower.


Great map! Really cute =D I love your sliders. I hope this gets ranked in the future.
Mazziv
Legends say he will reply to my mod tomorrow...
Battle
m4m from queue:

[General]
Maybe snap your preview point
Unused Files:
atr.png s
homin_sample_wallpaper_2.jpg


[1]
Are you missing the kiai at the start? It's similar sounding to other kiais so
00:18:871 (2,3) - I can't really tell what kind of diff this is since like 1st year is kinda just, there, so if this is an easy things like this probably need to go, but it has the sr of a normal, granted it's basically the minimum of a normal, but in that case, there would probably be more 1/2 than there currently is so idk. Also for sliders like 3, you can move the red anchor a little more with the tick in the slider, so that way the vocal there is somewhat emphasized, having it curved slightly left to it or sth similar doesn't really make sense since you're emphasizing nothing at that point
00:21:342 (1,2,3) - For patterns like this, I feel like they could potentially be pretty confusing, it's sr is low, and not to say that sr dictates all, but the song has long pauses at some places, and uses long sliders, making me assume that this is an easy difficulty and not a normal (which in this case, you really shouldn't have 1/2 things), but aside from that, the notes that are like this that occur during the kiai can be a lot to take in for a newer player, it's low ar and there's like 3 shapes coming at them at once so maybe try to find something simpler\
01:32:989 (3) - This sticks out since this is the only 1/1 slider that has a pretty distinct shape in this section
02:19:577 (1,2) - Blanket can improve
02:25:324- Snap green point

[2]
Pretty big diff spike between 1 and 2, the only time that 1 really has dense rhythm is during that "wa wa" w/e thing in the chorus and some other parts, while this is just straight up an advanced, I don't know if that's a good spread tbh
00:28:753 (2) - Kinda just a random, oddly shaped slider, I don't think the music justifies this enough
02:01:224 (1) - This is kinda unjustified in the music, there really isn't a strong beat on the red tick, you should make this 1/1 slider
02:15:518 (2) - Why repeat here when no repeat 01:16:224 (2,3) -
02:20:812 (3,4) - DS
02:25:324- Snap green point
02:55:577 (3,4) - Kinda forgot to mention this on other ones, but make sure this is ds'd properly, stacking things ends up messing with ds so you probably have to do it manually
02:56:459 (2) - like 01:16:224 (2,3) - , simplest solution is to make 2,3 a repeat

[3]
The bg is pretty low quality
00:13:577 (7,8) - Farther than rest on purpose?
00:24:871 (6,7) - ^ some of the things you emphasize are pretty questionable tbh, for example, you emphasize 00:17:636 (2,3) - for the random yelling thing in the music, but you don't emphasize the downbeats like 00:18:165 (1) - which are MUCH more stronger so i dunno
01:10:400 (1) - I'm sure it's safe to say it's similar to 01:04:753 (1) - in terms of rhythm, so you should have notes or at least slider ends or sth for the red ticks here, because the beats are pretty noticeable
01:45:695 (1,2,3,1) - This is what I assume a hard yes? Having something stacked under last note of triplet is bound to mess up combos for hard players
03:20:106 (1) - Do most of your sliders curve as weirdly like this (like if you move it around, it becomes all weird n stuff)?

That's all from me,gl
DeltaLeeds
Hello, this for the mod 4 mod, and this is my very first mod, plus I just started mapping so sorry if I made some bad suggestions or my suggestions ruin your style of making this beatmap! Anyway onto the modding...
General:
The 1st and 2nd year pictures are quite NSFW... Maybe you can change that? :|
1st Year:
SPOILER
Too hard for newbies but just okay for normal difficulty!
I think this one is good enough already, and I'm still a noob in modding so I could only spot a bit of mistakes or things to be improved. :?
02:53:459 (3) : I think it would be better if you nudge this slider backwards once to around 2:53:283 but make it a curve slider so that the slider could end at 02:54:165.

2nd Year:
SPOILER
The difficulty spike here is pretty steep. It starts of pretty easy but then gets hard in the middle and end parts.
00:11:106 (1) : Maybe change it to the same combo as before, as it still suits...
00:22:577 (2) : Instead of a note here I think it should be changed into the slider from (3), nudged back to this one note.
01:16:753 (4) : When the girls say "Yes!" I think it's better for it to be a note (Preferably with clap?) instead of a slider.
01:17:283 (1): If the previous part was followed, this slider should be nudged backwards two times to 01:17:106 and expanded all the way to 01:17:636.
Perhaps make it closer to the previous note?
02:16:047 (3): A similar thing should be done here as in 01:16:753's slider, make the slider to a note.
02:16:577 (1): This slider should be nudged backwards two times to 02:16:400 and expanded all the way to 02:16:930.
03:19:577 (4): Again here, do the same thing as the previous two, make it a note.
03:20:106 (1): This slider should be nudged backwards two times to 03:19:930 and expanded all the way to 03:20:459.

3rd Year
I'm not worthy of this part, too noobish to play the whole map, so I'll just emphasize on parts I said before...
Check out the Yes! parts from the previous difficulties, this advice applies for this difficulty as well.

4th Year (So far until 0:14:900)
SPOILER
00:13:753 (1): Should still be the previous combo, and put closer to 0:13:577's 7 note like perhaps x=236, y=56...
00:14:459 : Add a note here, maybe around x=196, y=224.

Welp, I did the best I could and it's very late at night while I'm modding here. Good luck on the map and if it's ranked this will be the first 3 minute plus anime map I've played. Tbh, I'm not that much into long anime maps, but this one is very promising! Can't wait to try!;)
Battle
1st and 2nd year's bg isn't nsfw really, there's maps that get qualified with much more skimpier outfits than the p.e. uniforms they're wearing so it's fine .-.
DeltaLeeds

Battle wrote:

1st and 2nd year's bg isn't nsfw really, there's maps that get qualified with much more skimpier outfits than the p.e. uniforms they're wearing so it's fine .-.
Haha yeah wrong use of words, I mean a bit of mature content not nsfw, I just realized they are two different things... My bad! :o
Topic Starter
_handholding

Battle wrote:

m4m from queue:

[General]
Maybe snap your preview point
Unused Files:
atr.png s
homin_sample_wallpaper_2.jpg


[1]
Are you missing the kiai at the start? It's similar sounding to other kiais so
00:18:871 (2,3) - I can't really tell what kind of diff this is since like 1st year is kinda just, there, so if this is an easy things like this probably need to go, but it has the sr of a normal, granted it's basically the minimum of a normal, but in that case, there would probably be more 1/2 than there currently is so idk. Also for sliders like 3, you can move the red anchor a little more with the tick in the slider, so that way the vocal there is somewhat emphasized, having it curved slightly left to it or sth similar doesn't really make sense since you're emphasizing nothing at that point
00:21:342 (1,2,3) - For patterns like this, I feel like they could potentially be pretty confusing, it's sr is low, and not to say that sr dictates all, but the song has long pauses at some places, and uses long sliders, making me assume that this is an easy difficulty and not a normal (which in this case, you really shouldn't have 1/2 things), but aside from that, the notes that are like this that occur during the kiai can be a lot to take in for a newer player, it's low ar and there's like 3 shapes coming at them at once so maybe try to find something simpler\
01:32:989 (3) - This sticks out since this is the only 1/1 slider that has a pretty distinct shape in this section i dont think it needs change though
02:19:577 (1,2) - Blanket can improve fixed
02:25:324- Snap green point snapped

Yh I tried cheating the diff criteria by giving them custom names so it could by-pass the 'easy' ranking system. Im jsut going to rename name all the diffs back to easy,normal etc and change all the 1/2 notes spread in this diff
[2]
Pretty big diff spike between 1 and 2, the only time that 1 really has dense rhythm is during that "wa wa" w/e thing in the chorus and some other parts, while this is just straight up an advanced, I don't know if that's a good spread tbh Honestly I think its fine. I've mapped everything 1/1 and 1/2 beats so if the SR is like this then it cant be helped. The gaps between SR dont have to be equal aswell
00:28:753 (2) - Kinda just a random, oddly shaped slider, I don't think the music justifies this enough changeed
02:01:224 (1) - This is kinda unjustified in the music, there really isn't a strong beat on the red tick, you should make this 1/1 slider done
02:15:518 (2) - Why repeat here when no repeat 01:16:224 (2,3) - because this part is different if you listen closely
02:20:812 (3,4) - DS the ds is fine...??? The ds in this map i suppose to be 1.15 not 1.1
02:25:324- Snap green point snapped
02:55:577 (3,4) - Kinda forgot to mention this on other ones, but make sure this is ds'd properly, stacking things ends up messing with ds so you probably have to do it manually it is???
02:56:459 (2) - like 01:16:224 (2,3) - , simplest solution is to make 2,3 a repeat its the same as 02:15:518 (2) thefore different to the others

[3]
The bg is pretty low quality I'll see if I can get a fix to that
00:13:577 (7,8) - Farther than rest on purpose? yh
00:24:871 (6,7) - ^ some of the things you emphasize are pretty questionable tbh, for example, you emphasize 00:17:636 (2,3) - for the random yelling thing in the music, but you don't emphasize the downbeats like 00:18:165 (1) - which are MUCH more stronger so i dunno Youre right, I'm going to look into this and remap a lot of sections for the downbeats. That being said the only parts I've emphasized are the claps and maybe the odd drum patterns
01:10:400 (1) - I'm sure it's safe to say it's similar to 01:04:753 (1) - in terms of rhythm, so you should have notes or at least slider ends or sth for the red ticks here, because the beats are pretty noticeable
01:45:695 (1,2,3,1) - This is what I assume a hard yes? Having something stacked under last note of triplet is bound to mess up combos for hard players I'll remap this part
03:20:106 (1) - Do most of your sliders curve as weirdly like this (like if you move it around, it becomes all weird n stuff)? I dont know what youre trying to tell me

That's all from me,gl
Thanks alot for your mod, much appreciated
Topic Starter
_handholding

DeltaLeeds wrote:

Hello, this for the mod 4 mod, and this is my very first mod, plus I just started mapping so sorry if I made some bad suggestions or my suggestions ruin your style of making this beatmap! Anyway onto the modding...
General:
The 1st and 2nd year pictures are quite NSFW... Maybe you can change that? :|
1st Year:
SPOILER
Too hard for newbies but just okay for normal difficulty! youre right, going to remap the parts with 1/2 spacing
I think this one is good enough already, and I'm still a noob in modding so I could only spot a bit of mistakes or things to be improved. :?
02:53:459 (3) : I think it would be better if you nudge this slider backwards once to around 2:53:283 but make it a curve slider so that the slider could end at 02:54:165.I decided against this part since I didnt want to change the rhythm for the 'nyan nyan' part after it

2nd Year:
SPOILER
The difficulty spike here is pretty steep. It starts of pretty easy but then gets hard in the middle and end parts.
00:11:106 (1) : Maybe change it to the same combo as before, as it still suits...i chose to do it tihs way since it is the end of the pattern
00:22:577 (2) : Instead of a note here I think it should be changed into the slider from (3), nudged back to this one note. its the same as 00:21:695 (3) - so I did it this way
01:16:753 (4) : When the girls say "Yes!" I think it's better for it to be a note (Preferably with clap?) instead of a slider. A circle would be very bland and I made it a 1/1 slider to capture the whole of it
01:17:283 (1): If the previous part was followed, this slider should be nudged backwards two times to 01:17:106 and expanded all the way to 01:17:636.
Perhaps make it closer to the previous note?
02:16:047 (3): A similar thing should be done here as in 01:16:753's slider, make the slider to a note.
02:16:577 (1): This slider should be nudged backwards two times to 02:16:400 and expanded all the way to 02:16:930.
03:19:577 (4): Again here, do the same thing as the previous two, make it a note.
03:20:106 (1): This slider should be nudged backwards two times to 03:19:930 and expanded all the way to 03:20:459. Same as teh first 2 points

3rd Year
I'm not worthy of this part, too noobish to play the whole map, so I'll just emphasize on parts I said before...
Check out the Yes! parts from the previous difficulties, this advice applies for this difficulty as well.

4th Year (So far until 0:14:900)
SPOILER
00:13:753 (1): Should still be the previous combo, and put closer to 0:13:577's 7 note like perhaps x=236, y=56... sure
00:14:459 : Add a note here, maybe around x=196, y=224. didnt want to since there isnt a strong beat here and Im not the kind of mapper that puts in circles like that

Welp, I did the best I could and it's very late at night while I'm modding here. Good luck on the map and if it's ranked this will be the first 3 minute plus anime map I've played. Tbh, I'm not that much into long anime maps, but this one is very promising! Can't wait to try!;)
I fully appreciate the time you spent modding my map :)

I'll start modding yours now
Battle
dododo (first time I've actually decided to come back and comment on a mod reply)

So to address the diff spike for 2, sr doesn't matter at all, what does matter is the choice of rhythm used, the rhythm used is very similar to that of an advanced rather than a normal, so obviously it's going to have a higher sr due to that. I'm just simply saying that the diff spread might be questionable because of this, because of the fact that the simple rhythm in 1 doesn't really prepare anyone for the rhythms used in 2.

As for the things said about stacking things messing up ds, it messes with ds by like .5 or something sometimes, it doesn't occur all the time, but for the thing pointed out, it's pretty close to the previous note. I mean it really is a small aesthetics thing, but I find that very important for lower diff mapsets since, well, it's a lower diff mapset, might as well make the low diffs as nice as possible.

As for background, I'm pretty much suggesting you use the bg you used on 1 and 2 for 3 and 4, since the bg itself for 3 and 4 both looks like a screenshot of the anime w/e instead of like, a normal bg, so yeah, it would most likely be very hard to make it actually look nice

Also for the final thing with the slider shape, sometimes if you have an anchor point and it messes up for whatever reason (I find that it happens if you make a red anchor into a white one), the slider shape gets altered, so basically I'm saying to delete the anchor point and add it again so it's normal
Topic Starter
_handholding

Battle wrote:

dododo (first time I've actually decided to come back and comment on a mod reply) lel, well glad to be your first

Also for the final thing with the slider shape, sometimes if you have an anchor point and it messes up for whatever reason (I find that it happens if you make a red anchor into a white one), the slider shape gets altered, so basically I'm saying to delete the anchor point and add it again so it's normal
I know exactly what youre talking about from my own experiences of changing a red anchor point back to a white one. Alright well that clears that up.

Battle wrote:

So to address the diff spike for 2, sr doesn't matter at all, what does matter is the choice of rhythm used, the rhythm used is very similar to that of an advanced rather than a normal, so obviously it's going to have a higher sr due to that. I'm just simply saying that the diff spread might be questionable because of this, because of the fact that the simple rhythm in 1 doesn't really prepare anyone for the rhythms used in 2.

As for the things said about stacking things messing up ds, it messes with ds by like .5 or something sometimes, it doesn't occur all the time, but for the thing pointed out, it's pretty close to the previous note. I mean it really is a small aesthetics thing, but I find that very important for lower diff mapsets since, well, it's a lower diff mapset, might as well make the low diffs as nice as possible.

As for background, I'm pretty much suggesting you use the bg you used on 1 and 2 for 3 and 4, since the bg itself for 3 and 4 both looks like a screenshot of the anime w/e instead of like, a normal bg, so yeah, it would most likely be very hard to make it actually look nice
I'll search for a higher quality bg and as for the DS I'll go back and inspect them for each object in one of my final checks. For the difficulty spike, I still still doesnt think it matters too much because when I made the diffs I started with hard > norm > easy ( I renamed them) and made them one step easier than the previous (well tried to anyways). Anyhow I'll try to nerf the normal diff in anyway possible since thats what a few people have been speculating.

Oh thanx again for your mod and further explanation.
Heart Attack
3rd year as requested
00:23:812 - Why do you miss this beat? It's a pretty solid sound I can hear it through the vocals
00:26:636 - Volume down the sound on this timing section and create a new one here 00:31:047 - a bit more lound I suggest 40 the first and 45 ish the new one at 00:31:047 -
00:39:342 - another skipped beat, you mess up the rhythm when mapping the vocals imo
01:25:224 (2) - Maybe put this a bit closer to the 01:24:518 (1) - 10/10 would get missread with hidden
03:36:518 (2) - this is awkward

This is kawaii, I like it :D
Topic Starter
_handholding

Heart Attack wrote:

00:23:812 - Why do you miss this beat? It's a pretty solid sound I can hear it through the vocals I dont think its that solid tbh and it doesnt feel awkward to play it the way it currently is
00:26:636 - Volume down the sound on this timing section and create a new one here 00:31:047 - a bit more lound I suggest 40 the first and 45 ish the new one at 00:31:047 - sure
00:39:342 - another skipped beat, you mess up the rhythm when mapping the vocals imo yh this one is pretty big here, fixed
01:25:224 (2) - Maybe put this a bit closer to the 01:24:518 (1) - 10/10 would get missread with hidden done
03:36:518 (2) - this is awkward changed the position of the notes a bit

This is kawaii, I like it :D
thnx a lot for the mod :)
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