I am just saying it could be an option if you want, I can study it. Ill make the Active PP calculator myself.
abraker wrote:
For it to be able to do that, it must calculate the results per hit. Currently it calculates results only at the end. In order for this request to work, first realtime results calculation needs to be implemented.
totally agree, tillerino is fine as-is, implementing something into the game like this would ruin it imoDesperate-kun wrote:
Man I don't want to be the one who is always saying "just play for fun and don't care about those stupid pp" because I am not the most active player... But honestly, just play a map to the very end and then look how much pp you got, it may be a good or bad surprise sometimes, but isn't that part of the fun? We don't need everything calculated while playing, there are already lots of numbers on the screen that are often hard to understand for newbies.
2280578 wrote:
play only for FUN its the best way ^^
^thisKuki wrote:
totally agree, tillerino is fine as-is, implementing something into the game like this would ruin it imoDesperate-kun wrote:
Man I don't want to be the one who is always saying "just play for fun and don't care about those stupid pp" because I am not the most active player... But honestly, just play a map to the very end and then look how much pp you got, it may be a good or bad surprise sometimes, but isn't that part of the fun? We don't need everything calculated while playing, there are already lots of numbers on the screen that are often hard to understand for newbies.