Thanks a lot.Okoratu wrote:
- seems like you're using images from the sb of https://osu.ppy.sh/b/544993 in here, with pretty similar graphic stuff, did you ask Ashasaki for them or is that unintentional? No, all of the SB elements were found by me or created by me, havent touched any other SB for it.
- most of your normal whistles are a bit too loud for my tastes, p/4492818 charles explains the problem i currently have with them pretty well in that post Decreased the volumes by 5%, i dont know if it will fix the problem since on my setup it wasnt that loud
- the volume for most of the beginning is a bit very loud, the normal sampleset nearly overpowers everything else Decreased the volume of the first 3 sections from 55% to 45%
- most of your streams and patterns look really messy, I assume you drew the streams by h hand while activating distance snap or something, at least that's the only way i can explin shapes like 02:08:139 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - where just placing sliders and then going to compose -> convert slider to stream would easily make fore a much neater streamshape (see the random space at around 02:09:805 (1,2,3) - ) Fixed that stream and some other to be more consistent
- generally a lot of your jumps feel out of place with a song as steady as this, to explain this a bit better I'll explain what happens when you place a jump
-> when placing a jump betwen 2 notes, you obviously have to move faster in order to hit the note that is jumped to, thus it puts pressure on the player that has to play the pattern. Logically Jumps would make sense at places that are stressed in the song, and with a song as constant as this one you could try to be more consistent about their usage (e.g. you make one sound instance a jump while making another instance of the same sound an antijump it leads to your map being messy as hell pretty quickly because the song has a really strict system while your map does not)
examples of this:
00:08:141 (1,2,3,4,5,6,7,8) - why is this so drastically different than the 2 previous patterns Remapped that part
01:04:140 (1,2,3,4,5,6) - i can't really see what you're focusing here, it's neither instruments nor vocals because for that 01:04:473 (3,1) - should have more spacing than the whole rest if it was instruments and if it was vocals 01:03:807 (4,1) - should have more space as well as 01:04:973 (6) - in relation to 01:04:640 (4,5,6) - so yes it seems like you're placing 2 trianglepatterns for the sake of placing triangle patterns I think that pattern fits that part of the song as it is, i tried different possibilites but none of them were better
01:09:473 (5,1,2,3,4,5,6,7,8,9) - what exactly is building up here to make you use a buildup spacing pattern? Remapped to be more consistent
01:13:140 (2) - if this is supposed to follow the vocal... uhh that vocal you may want to follow starts in 01:13:307 - ???? Fixed
01:54:806 (1) - judging by the way you spaced patterns for vocals i don't get why this doesn't get space but has vocals Fixed(? im not sure what you mean)
01:59:472 (7) - this plays more like a stop than an actual motion Fixed
02:32:138 - why doies this part get much higher overall spacing than 00:42:807 - onwards while being the same kind of thing repeating?
so ya, overall i don't have that much a clue of what's going on and what isn't, spacing could make more sense overall this aren't like the only thing, it's all over the place i just decided that this is enough to show you the idea Remapped that part a bit- starting from 02:32:138 - inori's hand will be cut off in 4:3 resolution is that intended? Fixed
- overlapping patterns like 02:56:138 (1,3,4) - look unappealing visually, especially when only sliderborders touch, there are a few other instances of these kinda pattern 03:22:804 (1,3) - 03:27:137 (1,3) - etc etc :/ Fixed most unintentional overlaps
Edit: Checked the storyboard of Ashasaki's map, yeah it has some similarites but its totally unintentional, i made the SB by my idea.