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SawanoHiroyuki[nZk]:Yosh - scaPEGoat

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Topic Starter
[Kurose Riku]
This map has been deleted on the request of its creator. It is no longer available.
Lily Bread
1st~
m4m from my modding queue.

[Metadata]
嗯?感觉可以加几个TAG

[Easy]
00:11:796 (3,1) - 除了一些特殊的形状,一般这种可见的遮挡在Easy里都要尽力避免。包括前面几个滑条也是,挡的不好看,也不好读。相似的地方我就不一直提了
00:13:334 (1,3) - 轻微的刮蹭也是,在遵循DS的前提下能避免就避免。
以上两点的解决办法就是保持DS的前提下,拉开来。

00:37:950 (3) - 比如这个,把它ctrl+j一下,再按照DS,在不碰到1和2的位置摆好,就会好看很多了。

00:34:873 (3,4) - 懒写,引用之前的摸,关于如何做blanket

how to blanket
【1】look at the approach circle of - 00:04:271 (3) - .
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140424079.png?575x525_130

【2】change 2's shape and position according to it.
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140456047.png?509x498_130
【3】then adjust DS.

do 3 steps above to improve all of your blanket.


01:14:873 (7,1) - Easy里基本上不允许stack,一stack基本完蛋

[Normal]
00:04:488 - 这附近的鼓点是这样的
(光标在 - 00:04:488 -)
一样,相同的地方我不会去全部指出来,请自己仔细听一听。必要的时候可以放慢播放速度来听(在editor窗体右下角可以调节速度)

normal里可以stack,但是遮挡和刮蹭依旧需要尽力避免,比如- 00:52:950 (3,1) -

00:30:257 (5,6) - 这里unrankable了。遮挡箭头必须清晰可见,不能有任何遮挡,任何难度都一样 (https://osu.ppy.sh/wiki/ZH:Standard_Ranking_Criteria)

注意到你很多地方完全没跟到音乐...这在低难度下不太好。自创节奏至少也要到HARD才行。放慢速度仔细听音乐,好好选择跟哪条轨吧。不知道我表述的会不会难懂,如果感觉实在难以下节奏,可以游戏内PM我,我会举点例子给你

[Hard]
00:17:565 (1,3) - 像这种地方,把3的尾巴叠到1的下面会好看很多。总之,这种可见的地方要叠就叠整齐,通常不要弄得看上去像刮蹭

00:27:180 (1,2,3) - 这在HARD里太难了...但是我暂时想不到什么好办法。感觉可以普通地去跟鼓点

[Insane]
00:16:988 (9,3) - stack them
01:07:757 (4) - unrankable

good luck!
Topic Starter
[Kurose Riku]

Lily Bread wrote:

1st~
m4m from my modding queue.

[Metadata]
嗯?感觉可以加几个TAG OK

[Easy] 好的,我原意是想嘗試讓滑條有更多的連貫性,看來這樣會影響視線@@ 現在會遮擋的地方和stack 應該都調整好了 8-)
00:11:796 (3,1) - 除了一些特殊的形状,一般这种可见的遮挡在Easy里都要尽力避免。包括前面几个滑条也是,挡的不好看,也不好读。相似的地方我就不一直提了
00:13:334 (1,3) - 轻微的刮蹭也是,在遵循DS的前提下能避免就避免。
以上两点的解决办法就是保持DS的前提下,拉开来。

00:37:950 (3) - 比如这个,把它ctrl+j一下,再按照DS,在不碰到1和2的位置摆好,就会好看很多了。

00:34:873 (3,4) - 懒写,引用之前的摸,关于如何做blanket

how to blanket
【1】look at the approach circle of - 00:04:271 (3) - .
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140424079.png?575x525_130

【2】change 2's shape and position according to it.
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140456047.png?509x498_130
【3】then adjust DS.

do 3 steps above to improve all of your blanket.


01:14:873 (7,1) - Easy里基本上不允许stack,一stack基本完蛋

[Normal] 微調了一些可能會遮擋的地方了 節奏也略微改了一些,現在應該可以了 ;)
00:04:488 - 这附近的鼓点是这样的
(光标在 - 00:04:488 -)
一样,相同的地方我不会去全部指出来,请自己仔细听一听。必要的时候可以放慢播放速度来听(在editor窗体右下角可以调节速度)

normal里可以stack,但是遮挡和刮蹭依旧需要尽力避免,比如- 00:52:950 (3,1) -

00:30:257 (5,6) - 这里unrankable了。遮挡箭头必须清晰可见,不能有任何遮挡,任何难度都一样 (https://osu.ppy.sh/wiki/ZH:Standard_Ranking_Criteria)

注意到你很多地方完全没跟到音乐...这在低难度下不太好。自创节奏至少也要到HARD才行。放慢速度仔细听音乐,好好选择跟哪条轨吧。不知道我表述的会不会难懂,如果感觉实在难以下节奏,可以游戏内PM我,我会举点例子给你 明白了,這裏我會再觀察一下 8-)

[Hard]
00:17:565 (1,3) - 像这种地方,把3的尾巴叠到1的下面会好看很多。总之,这种可见的地方要叠就叠整齐,通常不要弄得看上去像刮蹭OK

00:27:180 (1,2,3) - 这在HARD里太难了...但是我暂时想不到什么好办法。感觉可以普通地去跟鼓点調整了,現在應該可以接受

[Insane]
00:16:988 (9,3) - stack them OK
01:07:757 (4) - unrankable 調整了

good luck!
thanks for mod^^
Mafumafu
cool we have this map! <3

逆CP,拔剑吧
Topic Starter
[Kurose Riku]

Regraz wrote:

cool we have this map! <3

逆CP,拔剑吧
:D
我會努力把它rank起來的
[ Argon ]
Hi ^^ from queue :)
All of these are only my opinion which may or may not be very useful, feed back would be helpful :D
heres the mod :)

Easy
Plays well enough, but not visually appealing :x

00:04:103 (2) - adjust to make proper blanket.
00:08:334 (3) - should be placed at x:488 y:312 to follow motion of previous slider
00:29:873 (2) - shorten end to 00:31:411 - because there is a audible drum beat there, add circle 00:31:796
00:32:180 (3) - would be better if it was following the curve of 2.
00:33:334 (1,2,3) - fix blanket around 2.
00:37:565 (2,3) - ^
00:39:488 (2) - move away a bit so that 00:37:950 (3) - doesn't touch.
00:40:642 (3) - fix blanket on 4
00:53:719 (3,4) - fix around 3
00:57:950 (2) - change to two circles instead, because 00:58:334 - has a very strong musical note, so it needs to be a start of a hitobject
00:58:719 (3,5) - don't let objects touch like this, doesn't look very pleasant
01:01:796 (6) - fix blanket around 5 end
01:27:565 (1) - extend to 01:29:103 - because end note, and end of music

Normal
00:07:180 (2) - point it else where, it breaks flow..
00:16:411 (6) - ended at blue, fix and snap to white tick.
00:29:873 (5,6) - too hige spacing....its like a hard difficulty jump..
00:45:642 (1) - would have been better if it was more symmetric, as in the two handles parallel.
00:54:103 (1,2) - polarity error, 00:55:065 - make a short slider starting here and ending 00:55:257 , remove 2
01:09:103 (1,2) - make these parallel
01:14:488 (4) - fix blanket
01:19:873 (2,4) - make parallel
01:22:180 (6) - packing this somewhere away instead of stacking would look better.

Hard
try ar7
the distance snap is too high in this difficulty imo...1.2 would be more suitable.

00:10:450 - add a circle here imo
00:28:911 (5) - object end out of screen...
00:30:257 (2) - either extend to white tick like 3, or or shorten 3 to blue tick, cuz it feels unbalanced to play
00:55:257 (8,9,10,11) - doesn't suit music, 00:55:642 (9) - remove and extend 00:55:257 (8) - till 00:55:834 -
01:04:488 (1,2) - fix blanket
01:05:642 (5) - ^
01:06:796 (9) - ^
01:06:796 (9) - ^ change to 01:06:796 - circle 01:06:988 - circle 01:07:180 - slider start 01:07:565 - slider end 01:07:757 - circle 01:07:950 - circle

Insane
Try using ar8

00:05:834 (5) - breaks flow alot, try changing it to somewhere around x:192 y:248
00:07:565 (5,6) - appears soon after 3 and 4 an becomes confusing to read.
00:13:526 (2,3) - fix blanket
00:14:488 (4) - try not to do this, it breaks flow and becomes stressful to play.
00:24:296 (5) - ^
00:29:296 (1,2) - fix blanket
00:32:950 (3,4) - one note behind slider is okay, but 2 just becomes bad. move both somewhere infront of the slider
00:35:065 (2) - bring below slider, jumps like this are ridiculous 6 star stuff
00:42:180 (9) - snap to the next white tick, the beat on the current one isn't very audible
00:59:488 (6,7) - fix parallel
01:08:719 (8,9) - move away from 6 and 7, becomes confusing
01:09:296 (2,4,5) - adjust so that parallel can be fixed
01:14:488 (7) - better not overlap because its pointing to no where
01:15:257 (1,2) - make it linear
01:19:103 (1,2,3,5) - either make it parallel or make it point in different directions more strongly.

and those frequent back and forth jumps are annoying, change to different patterns...

Thats about it~ good luck getting it ranked :D
Mafumafu
既然都来了那就mod一下~
首先,Offset 2997 BPM我个人感觉78

【关于低难度(Easy、Normal)】
低难度节奏还可以,能达到rank的标准。就是有一点太纠结于vocal了。其实跟vocal可以,但是一开始这里vocal比较疏松,就导致你滑条长,而且中间会空很多,比较尴尬。其实在这种情况下你可以选择跟一些背景的鼓点,因为他们节奏基本上是很恒定的。(不是全都要跟,低难度由于有难度限制,基本上跟白线的,这首歌BPM比较低,可以适当选择跟红线,但是低难度一般不会跟蓝线。)
不过嘛总而言之低难度节奏问题不算大,所以我说几个排列吧
00:11:796 (3,1) - 一是这种形状的滑条。一般来说呢直角弯用来体现特别强烈的节奏和音乐。这里是本首歌曲比较舒缓的部分,用这些直角弯就比较突兀,用平滑的滑条会更好。
00:33:334 (1,2,3) - Blanket一定要做好,是基本功。可以用AR圈来检查 http://puu.sh/lk9Zj/75951df08f.jpg
00:37:950 (3,2) - 由于低难度AR低,note出现时间比较长,前后的note很容易像这样叠在一起,这样会显得不是很整洁,一般来说可以通过调整位置解决这个问题。http://puu.sh/lka50/885ee0bdbc.jpg 这样是不是就显得好看一些了呢?
00:57:950 (2) - 这里插一点节奏相关的。打击感是怎么获得的?滑条的头、单点这些都是需要玩家去点击。作为音游嘛,要想有有打击感,一定要让玩家在重音的地方按下去。00:57:950 (2) - 这个滑条的尾巴落在了Kiai的开始,Kiai'的开始是一个特别需要打击感的地方,但是滑条尾巴不能点击,只能划过,这样没有把击打元素和音乐结合起来,就会让玩家感到兴味索然。 尝试着用滑条头或者圈圈放在这里,就会有很强的打击感啦~其他地方也是这样。

【高难度(Hard and above)】
高难度的思路和低难度不一样,我明天来说 扑通我来晚了
Hard:
00:21:073 (6) - 怎么突然多出个clap听着好怪异
00:27:227 (1) - 为什么突然这里变了SV好奇怪啊
这两个高难度我个人感觉最大的问题是Kiai塞得太满了,vocal啊鼓点啊什么都在跟导致全都是1/2,都是1/2把歌曲的跌宕起伏都破坏了。要用1/1和1/2配合突出跌宕起伏。而且你要照顾vocal,都是1/2显得vocal完全被忽视了。。。。
节奏要有多样性才会好玩的。

加油!

看你的id就知道入坑DMMd了
所以我来广告推荐DMMD图了 https://osu.ppy.sh/p/beatmaplist?q=dmmd ... 0&g=0&la=0 xD


同为BL坑 可不可以求个mu啊
唉求mu的意思是加个好友啊qwq
Topic Starter
[Kurose Riku]

[ Argon ] wrote:

Hi ^^ from queue :)
All of these are only my opinion which may or may not be very useful, feed back would be helpful :D
heres the mod :)

Easy
Plays well enough, but not visually appealing :x ;) OK. I fine-tuning the map& will be kept under observation.

00:04:103 (2) - adjust to make proper blanket.
00:08:334 (3) - should be placed at x:488 y:312 to follow motion of previous slider
00:29:873 (2) - shorten end to 00:31:411 - because there is a audible drum beat there, add circle 00:31:796
00:32:180 (3) - would be better if it was following the curve of 2.
00:33:334 (1,2,3) - fix blanket around 2.
00:37:565 (2,3) - ^
00:39:488 (2) - move away a bit so that 00:37:950 (3) - doesn't touch.
00:40:642 (3) - fix blanket on 4
00:53:719 (3,4) - fix around 3
00:57:950 (2) - change to two circles instead, because 00:58:334 - has a very strong musical note, so it needs to be a start of a hitobject
00:58:719 (3,5) - don't let objects touch like this, doesn't look very pleasant
01:01:796 (6) - fix blanket around 5 end
01:27:565 (1) - extend to 01:29:103 - because end note, and end of music

Normal
Modify a lot ;) ,look like better now 8-)

00:07:180 (2) - point it else where, it breaks flow..
00:16:411 (6) - ended at blue, fix and snap to white tick.
00:29:873 (5,6) - too hige spacing....its like a hard difficulty jump..
00:45:642 (1) - would have been better if it was more symmetric, as in the two handles parallel.
00:54:103 (1,2) - polarity error, 00:55:065 - make a short slider starting here and ending 00:55:257 , remove 2
01:09:103 (1,2) - make these parallel
01:14:488 (4) - fix blanket
01:19:873 (2,4) - make parallel
01:22:180 (6) - packing this somewhere away instead of stacking would look better.

Hard
I set AR to 7 &modify a lot.

try ar7
the distance snap is too high in this difficulty imo...1.2 would be more suitable. I'd have to think about it, just keep intact now. OK,I ll set at 1.3 8-)

00:10:450 - add a circle here imo
00:28:911 (5) - object end out of screen... LOL...I didn ' t notice that :o
00:30:257 (2) - either extend to white tick like 3, or or shorten 3 to blue tick, cuz it feels unbalanced to play
00:55:257 (8,9,10,11) - doesn't suit music, 00:55:642 (9) - remove and extend 00:55:257 (8) - till 00:55:834 -
01:04:488 (1,2) - fix blanket
01:05:642 (5) - ^
01:06:796 (9) - ^
01:06:796 (9) - ^ change to 01:06:796 - circle 01:06:988 - circle 01:07:180 - slider start 01:07:565 - slider end 01:07:757 - circle 01:07:950 - circle

Insane
OK,improve. and the AR set to 8. :D

Try using ar8

00:05:834 (5) - breaks flow alot, try changing it to somewhere around x:192 y:248
00:07:565 (5,6) - appears soon after 3 and 4 an becomes confusing to read.
00:13:526 (2,3) - fix blanket
00:14:488 (4) - try not to do this, it breaks flow and becomes stressful to play.
00:24:296 (5) - ^
00:29:296 (1,2) - fix blanket
00:32:950 (3,4) - one note behind slider is okay, but 2 just becomes bad. move both somewhere infront of the slider
00:35:065 (2) - bring below slider, jumps like this are ridiculous 6 star stuff
00:42:180 (9) - snap to the next white tick, the beat on the current one isn't very audible
00:59:488 (6,7) - fix parallel
01:08:719 (8,9) - move away from 6 and 7, becomes confusing
01:09:296 (2,4,5) - adjust so that parallel can be fixed
01:14:488 (7) - better not overlap because its pointing to no where
01:15:257 (1,2) - make it linear
01:19:103 (1,2,3,5) - either make it parallel or make it point in different directions more strongly.

and those frequent back and forth jumps are annoying, change to different patterns...
Understood,I'll try to think of how to give players even better gaming experience.

Thats about it~ good luck getting it ranked :D Thanks for mod ;)
Topic Starter
[Kurose Riku]

Regraz wrote:

既然都来了那就mod一下~
首先,Offset 2997 BPM我个人感觉78

原來我自己的Offset還是有一點偏差 :o
BPM快了一倍 但節奏應該還是正確的.. 如果保持在156 應該沒影響吧@@?


Eaasy 和 Normal都修改了一點 8-) ,節奏的擺放還在學習中XD 晚點起床再研究一下@@
【关于低难度(Easy、Normal)】
低难度节奏还可以,能达到rank的标准。就是有一点太纠结于vocal了。其实跟vocal可以,但是一开始这里vocal比较疏松,就导致你滑条长,而且中间会空很多,比较尴尬。其实在这种情况下你可以选择跟一些背景的鼓点,因为他们节奏基本上是很恒定的。(不是全都要跟,低难度由于有难度限制,基本上跟白线的,这首歌BPM比较低,可以适当选择跟红线,但是低难度一般不会跟蓝线。)
不过嘛总而言之低难度节奏问题不算大,所以我说几个排列吧
00:11:796 (3,1) - 一是这种形状的滑条。一般来说呢直角弯用来体现特别强烈的节奏和音乐。这里是本首歌曲比较舒缓的部分,用这些直角弯就比较突兀,用平滑的滑条会更好。
00:33:334 (1,2,3) - Blanket一定要做好,是基本功。可以用AR圈来检查 http://puu.sh/lk9Zj/75951df08f.jpg
00:37:950 (3,2) - 由于低难度AR低,note出现时间比较长,前后的note很容易像这样叠在一起,这样会显得不是很整洁,一般来说可以通过调整位置解决这个问题。http://puu.sh/lka50/885ee0bdbc.jpg 这样是不是就显得好看一些了呢?
00:57:950 (2) - 这里插一点节奏相关的。打击感是怎么获得的?滑条的头、单点这些都是需要玩家去点击。作为音游嘛,要想有有打击感,一定要让玩家在重音的地方按下去。00:57:950 (2) - 这个滑条的尾巴落在了Kiai的开始,Kiai'的开始是一个特别需要打击感的地方,但是滑条尾巴不能点击,只能划过,这样没有把击打元素和音乐结合起来,就会让玩家感到兴味索然。 尝试着用滑条头或者圈圈放在这里,就会有很强的打击感啦~其他地方也是这样。

【高难度(Hard and above)】
高难度的思路和低难度不一样,我明天来说

看你的id就知道入坑DMMd了
所以我来广告推荐DMMD图了 https://osu.ppy.sh/p/beatmaplist?q=dmmd ... 0&g=0&la=0 xD


嘿嘿,玩音樂遊戲,BL圖 當然要先找出來!
這些圖我在初接觸OSU不久就全都下載了 8-)
你看,我還弄了一個收藏夾放DMMD (太腐了XD

然後 我現在才發現很多BL圖 都是你做的!!!


同为BL坑 可不可以求个mu啊 我理解錯了 :o :o :o
Topic Starter
[Kurose Riku]

Regraz wrote:

【高难度(Hard and above)】
高难度的思路和低难度不一样,我明天来说 扑通我来晚了

我更換了和整個地圖更合適的音效. 8-)
kiai那段, hand難度簡化了一點兒.insane 也增加了少許停頓的位置,現在應該可以了


Hard:
00:21:073 (6) - 怎么突然多出个clap听着好怪异
00:27:227 (1) - 为什么突然这里变了SV好奇怪啊
这两个高难度我个人感觉最大的问题是Kiai塞得太满了,vocal啊鼓点啊什么都在跟导致全都是1/2,都是1/2把歌曲的跌宕起伏都破坏了。要用1/1和1/2配合突出跌宕起伏。而且你要照顾vocal,都是1/2显得vocal完全被忽视了。。。。
节奏要有多样性才会好玩的。

加油!
謝謝了@"@ 感覺高難度的地圖要改善的地方還有很多 :o

同为BL坑 可不可以求个mu啊
唉求mu的意思是加个好友啊qwq 原來是這個意思啊啊啊@"@ 有同類當然可以XD
kunka
From my Q~


General

※BG: 800*600 or 1024*768 or 1366*768 is proper. I revise it or recommend a change.
※mp3: The present conditions don't have any problem. However, 192kbps is proper if It demand better sound quality.
Easy

About overlap:"Easy diff" and the "Normal diff" are pointed out in a trifling overlap. Please revise it. For example, 00:07:227 (2,1) - 00:17:612 (1,2) - 00:28:381 (8,9) - 00:31:843 (12,1) - etc.

About NC:The indication more than 8 is not appropriate in the "Easy diff". Please revise it. Reference → https://osu.ppy.sh/wiki/Modding It's desirable to make NC with one bar or two bars.

About blanket:It's necessary to arrangement it neatly. For example, This point 00:20:304 (3,1) - . After a correction → This point 00:28:381 (8,9) - . After a correction →

About DS:If it is 1.0 setting, anteroposterior 0.2 is appropriate. However. There is 0.4 in the 00:09:150 (1,2) - Please unify it in 1.0 as much as possible.

About stack:As a general rule, it should not be "Easy diff". For example, This point 00:37:612 (2,1) - and 01:06:458 (4,6) - . Please revise it.

- About the following, a flow and rhythm -
00:19:920 - I feel this space unnaturally. I think that the circle is necessary. Or how about this?
00:59:150 - You should pick up the sound of the snare here. In addition, here is similar, too 01:00:689 - . How about this?
01:10:304 (2) - I felt rhythm to be oddly. In addition, please pick up the sound of cymbals of the 01:10:689 - . How about this? I recommend it in the same way as the above.

01:15:689 (2) - I do not feel the need to pick up a sound of the 01:15:881 - in "Easy diff". In addition, There is a strong beat in 01:16:843 - . It is necessary to pick up this sound. How about this?
01:27:612 (1) - I think the endpoint to be 01:28:958 -
Normal

From AI mod: There are errors of the DS. Please revise it. Please refer to the above for nc or overlap or blanket.

00:04:727 (4) - I recommend that I pick up the sound of the bus of the 00:04:920 - . How about this?
00:07:420 - 00:07:997 - ^ How about this?
00:27:227 (1) - It is not good to reduce the sound of the drum bus, and to pick up the rhythm of the vocalist. I recommend that I make an end point 00:27:612 -

00:30:304 (6) - ^ Please pick up a bus of the 00:30:689 - . Because there is suggestion of the same rhythm as above, please refer to it.
00:31:843 (8,9,1) - I felt rhythm to be oddly. Because there is suggestion of the same rhythm as above, please refer to it. It is necessary to pick up the sound of cymbals of the 00:33:766 - especially.

00:45:689 (1) - ^ How about this?
00:54:150 (1) - The plural reverse with in 1/2 rhythm is not so preferable. I recommend that I make 1/2 slider the double.

01:28:381 (2) - It is the same as "Easy diff".

There is much follow of the vocalist overall. It will be sometimes necessary. However, if there are too many they, It make a mismatch with rhythm of the music.
Hard

00:04:727 (5) - It is the same as "Normal diff". Please pick up the sound of the bas of the 00:04:911 -
00:07:804 (5) - ^

00:27:420 (2) - ^
00:28:958 (5) - ^ Please pick up 00:29:343 -

00:31:843 (4,5) - ^ How about this?
00:34:920 (4,5) - ^

00:41:073 (4) - ^

00:45:497 - Please pick up a sound.
00:55:112 - ^

01:19:920 (2,3,4,5,6,7,1) - It can pick up a lot of sounds. try this
This map had much forget of pick up of the sound. I recommend that the strong beat takes first priority and picks it up.
Insane

00:11:073 (4,5,6,7) - I felt rhythm to be oddly. Because the 00:12:227 - is a strong beat, it is necessary to pick it up. How about this?
00:13:766 (3,4,5,6,7,8,9,1,2,3) - ^ Point to pick up:00:14:150 - 00:14:727 - 00:16:073 - 00:17:227 - 00:18:381 - . These are points necessary to take rhythm. Please revise it.

00:22:612 (1) - ^ point 00:22:804 -

00:31:266 (6) - ^ point 00:31:458 -

00:34:535 (1) - ^ point 00:34:920 - How about this?
00:39:150 (1) - ^ point 00:39:343 -

00:40:304 (4) - ^ point 00:40:497 -

00:41:650 (7,8) - A correction in particular is necessary here. How about this?
00:42:997 (1,2,3,4,5,6,7,1,2) - I felt rhythm to be oddly. Point1:The point can hear a sound recommends that I pick it up. Point2:When it is a strong beat, It make the head of a circle or the slider. try this
00:53:381 (5) - A sound unbroken from 00:53:573 - . and Please pick here up 00:53:958 -
01:02:804 - I think that a circle is necessary.

01:04:343 - Please pick here up. Would you like to change 01:04:150 (4) - to 1/2 slider?

01:08:766 (8) - ^

01:09:150 (1,2,3,4,5,6,7,8,9,10,11) - I felt rhythm to be oddly. This is a street of the point mentioned above. try this
01:13:573 (4) - ^
01:18:958 - Please pick here up. Would you like to change 01:18:766 (8) - to 1/2 slider?

01:22:997 (1) - I think that a circle is necessary here. The spinner, please shift 1/4
01:26:458 - I think that a 1/2 slider is necessary here.

GL ;)
Topic Starter
[Kurose Riku]

kunkakunkakunkakunka wrote:

From my Q~


General
I only found 320kbps and 128kbps :( About BG,I think it has reached a good visual enjoyment.I need to think about it.
※BG: 800*600 or 1024*768 or 1366*768 is proper. I revise it or recommend a change.
※mp3: The present conditions don't have any problem. However, 192kbps is proper if It demand better sound quality.
Easy
Most are accepted
About overlap:"Easy diff" and the "Normal diff" are pointed out in a trifling overlap. Please revise it. For example, 00:07:227 (2,1) - 00:17:612 (1,2) - 00:28:381 (8,9) - 00:31:843 (12,1) - etc.

About NC:The indication more than 8 is not appropriate in the "Easy diff". Please revise it. Reference → https://osu.ppy.sh/wiki/Modding It's desirable to make NC with one bar or two bars.

About blanket:It's necessary to arrangement it neatly. For example, This point 00:20:304 (3,1) - . After a correction → This point 00:28:381 (8,9) - . After a correction →

About DS:If it is 1.0 setting, anteroposterior 0.2 is appropriate. However. There is 0.4 in the 00:09:150 (1,2) - Please unify it in 1.0 as much as possible.

About stack:As a general rule, it should not be "Easy diff". For example, This point 00:37:612 (2,1) - and 01:06:458 (4,6) - . Please revise it.

- About the following, a flow and rhythm -
00:19:920 - I feel this space unnaturally. I think that the circle is necessary. Or how about this?
00:59:150 - You should pick up the sound of the snare here. In addition, here is similar, too 01:00:689 - . How about this?
01:10:304 (2) - I felt rhythm to be oddly. In addition, please pick up the sound of cymbals of the 01:10:689 - . How about this? I recommend it in the same way as the above.

01:15:689 (2) - I do not feel the need to pick up a sound of the 01:15:881 - in "Easy diff". In addition, There is a strong beat in 01:16:843 - . It is necessary to pick up this sound. How about this?
01:27:612 (1) - I think the endpoint to be 01:28:958 -
Normal
Most are accepted,DS was Corrected. 8-)
From AI mod: There are errors of the DS. Please revise it. Please refer to the above for nc or overlap or blanket.

00:04:727 (4) - I recommend that I pick up the sound of the bus of the 00:04:920 - . How about this?
00:07:420 - 00:07:997 - ^ How about this?
00:27:227 (1) - It is not good to reduce the sound of the drum bus, and to pick up the rhythm of the vocalist. I recommend that I make an end point 00:27:612 -

00:30:304 (6) - ^ Please pick up a bus of the 00:30:689 - . Because there is suggestion of the same rhythm as above, please refer to it.
00:31:843 (8,9,1) - I felt rhythm to be oddly. Because there is suggestion of the same rhythm as above, please refer to it. It is necessary to pick up the sound of cymbals of the 00:33:766 - especially.

00:45:689 (1) - ^ How about this?
00:54:150 (1) - The plural reverse with in 1/2 rhythm is not so preferable. I recommend that I make 1/2 slider the double.

01:28:381 (2) - It is the same as "Easy diff".

There is much follow of the vocalist overall. It will be sometimes necessary. However, if there are too many they, It make a mismatch with rhythm of the music.
Hard
adjust vocalist & DS from 1.4 to 1.3
00:04:727 (5) - It is the same as "Normal diff". Please pick up the sound of the bas of the 00:04:911 -
00:07:804 (5) - ^

00:27:420 (2) - ^
00:28:958 (5) - ^ Please pick up 00:29:343 -

00:31:843 (4,5) - ^ How about this?
00:34:920 (4,5) - ^

00:41:073 (4) - ^

00:45:497 - Please pick up a sound.
00:55:112 - ^

01:19:920 (2,3,4,5,6,7,1) - It can pick up a lot of sounds. try this
This map had much forget of pick up of the sound. I recommend that the strong beat takes first priority and picks it up.
Insane
Most adjustments,Some still under consideration.
00:11:073 (4,5,6,7) - I felt rhythm to be oddly. Because the 00:12:227 - is a strong beat, it is necessary to pick it up. How about this?
00:13:766 (3,4,5,6,7,8,9,1,2,3) - ^ Point to pick up:00:14:150 - 00:14:727 - 00:16:073 - 00:17:227 - 00:18:381 - . These are points necessary to take rhythm. Please revise it.

00:22:612 (1) - ^ point 00:22:804 -

00:31:266 (6) - ^ point 00:31:458 -

00:34:535 (1) - ^ point 00:34:920 - How about this?
00:39:150 (1) - ^ point 00:39:343 -

00:40:304 (4) - ^ point 00:40:497 -

00:41:650 (7,8) - A correction in particular is necessary here. How about this?
00:42:997 (1,2,3,4,5,6,7,1,2) - I felt rhythm to be oddly. Point1:The point can hear a sound recommends that I pick it up. Point2:When it is a strong beat, It make the head of a circle or the slider. try this
00:53:381 (5) - A sound unbroken from 00:53:573 - . and Please pick here up 00:53:958 -
01:02:804 - I think that a circle is necessary.

01:04:343 - Please pick here up. Would you like to change 01:04:150 (4) - to 1/2 slider?

01:08:766 (8) - ^

01:09:150 (1,2,3,4,5,6,7,8,9,10,11) - I felt rhythm to be oddly. This is a street of the point mentioned above. try this
01:13:573 (4) - ^
01:18:958 - Please pick here up. Would you like to change 01:18:766 (8) - to 1/2 slider?

01:22:997 (1) - I think that a circle is necessary here. The spinner, please shift 1/4
01:26:458 - I think that a 1/2 slider is necessary here.

GL ;) Thank for mod ;)
gameuse_old
你好#modreqs m4m
很高兴知道还有一个人会说中文的而且也来帮我一个忙
其实有很多我要说的东西别人都已尽说过了
我希望你能把所有我要给你的意见好好看一下

Easy
[*]00:28:381 (8,9,10,11,12,1) - 从 8 开始就是一个新的 Combo 道 00:32:227 (1)
[*]00:36:458 (1,2) - blanket (不知道我说什么的话,看看这张照片)点我
00:42:612 (5,6) - ^
Normal
[*]00:21:458 (6,7,8,1,2,3) - 从 6 开始就是一个新的 Combo 道 00:24:535 (4)
[*]00:30:689 (6,7,8,9,1) - ^ 一样的,新 Combo
[*]00:43:381 (6,7) - 放到其他地方去,新手很容易在这里犯错误
[*]01:03:766 (2,3,4) - 这里分开来一点,不要 stack
[*]01:11:843 (4,5,1) - ^ unstack
[*]01:21:073 (4) - 根 01:19:920 (2) 可以平行吗?
Hard
[*]00:05:304 (7,8) - 这里太复杂了,还有这里 stack 了。这里是不需要的。
[*]00:07:227 (3,4,5,6,7,8,9) - 太多的 stack
[*]00:34:920 (4,5,6) - 把 5 给去掉,然后在红点上面加一个 note
[*]01:20:881 (6,7,1,2) - 这是我们英文说的 overuse of blanket。把01:21:458 (1) - 给放到其他地方去
Insane
Song Setup: HR 7.3? 这首歌不是非常的快
00:05:112 (1,2,3,4,5,6) - Spacing 好乱
00:06:843 (1,2,3,4,5,6) - 这里特别好
01:05:689 (8,9,10,11) - 这种 spacing 不是特别完美
01:08:573 (7,8,9,1,2,3,4,5,6,7,8) - 非常好
01:17:420 (1,2,3,4,5,6,7,8) - spacing 太小了 (unrankable)

加油!
特别喜欢你的歌

//gameuse//
Topic Starter
[Kurose Riku]

gameuse wrote:

你好#modreqs m4m
很高兴知道还有一个人会说中文的而且也来帮我一个忙
其实有很多我要说的东西别人都已尽说过了
我希望你能把所有我要给你的意见好好看一下

Easy
[*]00:28:381 (8,9,10,11,12,1) - 从 8 开始就是一个新的 Combo 道 00:32:227 (1)嗯,我沒注意到這裏,改好了
[*]00:36:458 (1,2) - blanket (不知道我说什么的话,看看这张照片)点我
00:42:612 (5,6) - ^

嗯,我再調了一下位置 現在更加準確了(大概 :o

Normal
[*]00:21:458 (6,7,8,1,2,3) - 从 6 开始就是一个新的 Combo 道 00:24:535 (4)
[*]00:30:689 (6,7,8,9,1) - ^ 一样的,新 Combo 好的,Combo調節了一下
[*]00:43:381 (6,7) - 放到其他地方去,新手很容易在这里犯错误 這個是故意的@@ 我認為是一個很好的練習,我想先再觀察一下其他人的意見 再考慮調整
[*]01:03:766 (2,3,4) - 这里分开来一点,不要 stack 這邊的排列我其實也滿喜歡的,我會再看看其他人的意見 再考慮調整
[*]01:11:843 (4,5,1) - ^ unstack 好的,分開點看起來的確比較好
[*]01:21:073 (4) - 根 01:19:920 (2) 可以平行吗? OK,現在有更好的平衡了
Hard
[*]00:05:304 (7,8) - 这里太复杂了,还有这里 stack 了。这里是不需要的。 這裏我先微調了位置,我認為這邊的節奏很好了
[*]00:07:227 (3,4,5,6,7,8,9) - 太多的 stack簡單了一點點,現在應該可以接受
[*]00:34:920 (4,5,6) - 把 5 给去掉,然后在红点上面加一个 note這裏我也只微調了位置
[*]01:20:881 (6,7,1,2) - 这是我们英文说的 overuse of blanket。把01:21:458 (1) - 给放到其他地方去的確太迫了,重置了
Insane
Song Setup: HR 7.3? 这首歌不是非常的快 從6調到7
00:05:112 (1,2,3,4,5,6) - Spacing 好乱 調整在更合適的位置上
00:06:843 (1,2,3,4,5,6) - 这里特别好 8-)
01:05:689 (8,9,10,11) - 这种 spacing 不是特别完美 微調了一下位置
01:08:573 (7,8,9,1,2,3,4,5,6,7,8) - 非常好 8-)
01:17:420 (1,2,3,4,5,6,7,8) - spacing 太小了 (unrankable)這邊我再研究要怎樣弄比較合適,因為其實距離都相差1.6x 的,問題應該不大調整了附近的排列,並把這裏拉到更遠的距離了,現在應該OK

加油!
特别喜欢你的歌

謝謝你的mod
//gameuse//
DominikWW
M4M from my queue:


Easy
1. 00:09:150 (1) - replace it by a circle and add hitsound Finish - like this you signalize a new part/ that the voice starts now. The NC should not start here but at the next oject: 00:10:304 (2)

2. 00:14:920 (3,4) - I don't think that the the circle fits here because there is no beat. Switch (3) and (4)?

3. 00:10:304 - 00:21:073 - Add at this part with the beat Hitsound like before this time? I think it would sound better and it would be more enjoyable to play.

4. 00:16:458 (5) - change it into a 1/1 slider with repetition? Would follow the music better.

5. 00:42:612 (5) - NC here?

6. 00:45:689 (1,2,3) - This part seems a bit awkward. I think it's because of the vocal between (1) and (2). Maybe change it into this?

7. 00:54:150 (4) - NC?

8. 00:55:304 (2) - Change it into a 2/1 slider. Fits better here because there is no beat at the repetition.

9. 00:56:843 (1,2) - Maybe it would fit better to just delete them for the rising effect of the song. If you do this than start Kiai Mode at 00:58:381 (3) -

10. 01:21:073 (3,4) - Maybe add hitsounds here because of the rising/ drum rolls

11. 01:29:150 - Just a small thing: Add timing point here and set audio volume to 5%. The end of the slider should not be heart because the song ends here

Normal
1. 00:09:150 - 00:21:073 - Same as in Easy. I think this part should be added with Hitsounds(at the Beats like before)

2. 00:24:150 (6,1) - I think you should follw the high voice here - delete (1) and replace (6) by a 1/1 slider. Add 1/1 slider at 00:24:920 and start NC here.

3. 00:29:920 (5,1) - I think this would fit better: delete (1) and add repetition at (5). add circle at 00:31:073 and start NC at 00:29:920

4. 00:31:843 (4) - change it into a 2/1 slider to follow the long vocal and as a better passing to another part of the song.

5. 00:40:689 (2,3) - switch them. Fits better, I think. ( don't forget to adjust Hitsound)

6. 00:42:612 (5) - NC here?

7. 00:54:920 - add circle here? Seems like something is missing with using this short sliders here.

8. 00:55:689 (5,6,7) - Don't fit very well to this part. Maybe delete (5) and replace (6) and (7) by a 1/2 slider.

9. 00:56:843 (1,2) - Same as in Easy. Delete them? To underline the rising of the song.

10 01:02:997 (1,2,3,4) - fix the stacking of the end of the sliders

11. 01:10:689 - 01:22:612 - Add the same Hitsound to the Beat like before.

12. 01:15:689 (2,4) - Try to stack them.

13. 01:28:381 (3) - Change it into a 1/1 slider. Fits better, I think.

Hard
1. 00:05:304 (7,8) - change the order/pattern. It seems that you have to to click (8) first

2. 00:09:150 - 00:21:073 - Same as in Easy/Normal. I think this part should be added with Hitsounds(at the Beats like before)

3. 00:21:458 (7,1) - stack them

4. 00:24:920 (5) - NC? because of the high voice

5. 00:27:997 (4,5) - Replace them by a slider.

6. 00:29:920 (1,2,3) - change them or 00:31:843 (4,5,6,7). It seems a bit sudden to change the rhythm at the same Combo.
Try this if you want another rhythm here:

7. 00:47:997 (5,3) - Try to stack them.

8. 01:06:651 (6,7,8,9) - Change the pattern a little bit. So it's more clear how to click. For example:

9. 01:07:227 (9,12) - Try to stack them

10. 01:00:689 (7) - NC here? for shorter combo.
Same at: 01:06:651 (6) -

11. 01:09:920 (2,3,4) - Fix blankets

12. 01:11:266 (4) - NC here? To signalize a changing rhythm of the objects.

13. 01:13:766 (4,5,6,7) - Change the pattern & order a bit. I think the (5) should not above (4) because the slider floats down. pay attention to not overlap: for example (4) and (7)

14. 01:17:227 (7,8,9) - replace (7) by a circle and move (8) & (9) 1/2 tact backwards and start NC at 01:17:420 (8) - because the new vocal starts here

15. 01:21:458 (1,3) - stack them?

16. 01:22:227 (4) - replace it by a slider and a circle and add at this combo at every halft tact the clap hitsound. - I think it sounds a bit awkward to not use the drums through the whole combo because you have started to use the hitsounds at the combo before.

I hope I could help you with this mod. Good luck with it ;)
Topic Starter
[Kurose Riku]

DominikWW wrote:

M4M from my queue:


Easy
1. 00:09:150 (1) - replace it by a circle and add hitsound Finish - like this you signalize a new part/ that the voice starts now. The NC should not start here but at the next oject: 00:10:304 (2)

2. 00:14:920 (3,4) - I don't think that the the circle fits here because there is no beat. Switch (3) and (4)?

3. 00:10:304 - 00:21:073 - Add at this part with the beat Hitsound like before this time? I think it would sound better and it would be more enjoyable to play.

4. 00:16:458 (5) - change it into a 1/1 slider with repetition? Would follow the music better.

5. 00:42:612 (5) - NC here?

6. 00:45:689 (1,2,3) - This part seems a bit awkward. I think it's because of the vocal between (1) and (2). Maybe change it into this?

7. 00:54:150 (4) - NC?

8. 00:55:304 (2) - Change it into a 2/1 slider. Fits better here because there is no beat at the repetition.

9. 00:56:843 (1,2) - Maybe it would fit better to just delete them for the rising effect of the song. If you do this than start Kiai Mode at 00:58:381 (3) -

10. 01:21:073 (3,4) - Maybe add hitsounds here because of the rising/ drum rolls

11. 01:29:150 - Just a small thing: Add timing point here and set audio volume to 5%. The end of the slider should not be heart because the song ends here

Normal
1. 00:09:150 - 00:21:073 - Same as in Easy. I think this part should be added with Hitsounds(at the Beats like before)

2. 00:24:150 (6,1) - I think you should follw the high voice here - delete (1) and replace (6) by a 1/1 slider. Add 1/1 slider at 00:24:920 and start NC here.

3. 00:29:920 (5,1) - I think this would fit better: delete (1) and add repetition at (5). add circle at 00:31:073 and start NC at 00:29:920

4. 00:31:843 (4) - change it into a 2/1 slider to follow the long vocal and as a better passing to another part of the song.

5. 00:40:689 (2,3) - switch them. Fits better, I think. ( don't forget to adjust Hitsound)

6. 00:42:612 (5) - NC here?

7. 00:54:920 - add circle here? Seems like something is missing with using this short sliders here.

8. 00:55:689 (5,6,7) - Don't fit very well to this part. Maybe delete (5) and replace (6) and (7) by a 1/2 slider.

9. 00:56:843 (1,2) - Same as in Easy. Delete them? To underline the rising of the song.

10 01:02:997 (1,2,3,4) - fix the stacking of the end of the sliders

11. 01:10:689 - 01:22:612 - Add the same Hitsound to the Beat like before.

12. 01:15:689 (2,4) - Try to stack them.

13. 01:28:381 (3) - Change it into a 1/1 slider. Fits better, I think.

Hard
1. 00:05:304 (7,8) - change the order/pattern. It seems that you have to to click (8) first

2. 00:09:150 - 00:21:073 - Same as in Easy/Normal. I think this part should be added with Hitsounds(at the Beats like before)

3. 00:21:458 (7,1) - stack them

4. 00:24:920 (5) - NC? because of the high voice

5. 00:27:997 (4,5) - Replace them by a slider.

6. 00:29:920 (1,2,3) - change them or 00:31:843 (4,5,6,7). It seems a bit sudden to change the rhythm at the same Combo.
Try this if you want another rhythm here:

7. 00:47:997 (5,3) - Try to stack them.

8. 01:06:651 (6,7,8,9) - Change the pattern a little bit. So it's more clear how to click. For example:

9. 01:07:227 (9,12) - Try to stack them

10. 01:00:689 (7) - NC here? for shorter combo.
Same at: 01:06:651 (6) -

11. 01:09:920 (2,3,4) - Fix blankets

12. 01:11:266 (4) - NC here? To signalize a changing rhythm of the objects.

13. 01:13:766 (4,5,6,7) - Change the pattern & order a bit. I think the (5) should not above (4) because the slider floats down. pay attention to not overlap: for example (4) and (7)

14. 01:17:227 (7,8,9) - replace (7) by a circle and move (8) & (9) 1/2 tact backwards and start NC at 01:17:420 (8) - because the new vocal starts here

15. 01:21:458 (1,3) - stack them?

16. 01:22:227 (4) - replace it by a slider and a circle and add at this combo at every halft tact the clap hitsound. - I think it sounds a bit awkward to not use the drums through the whole combo because you have started to use the hitsounds at the combo before.

I hope I could help you with this mod. Good luck with it ;)
Modify a lot of places,Thx for mod. 8-)
polka
Hello from my Modding Queue!

I feel normal hitsounds work better for the chorus but w/e.


Easy:


00:14:920 (3) - This slider skips over a mappable beat.

00:18:381 Please start an object here, don't end one.

00:25:689 (5) - This slider skips over an important beat.

00:27:227 (1) - ^

00:27:227 (1,2,3) - Flow is bad here.

00:30:689 (5) - Blanketing would be nice.

00:33:381 (1) - Please don't skip over this beat.

00:36:458 (1) - ^

00:39:535 (2) - ^

00:48:766 (1) - I see you're mapping the vocals, but I feel the music should be mapped, as it takes priority on this beat which you skipped.

00:52:227 An object should start here. Not end here.

00:52:997 There's an important part of the music here you shouldn't skip.

00:52:612 (2,3,4) - This pattern is difficult for easy players.

00:58:381 Kiai time should start here.



00:58:381 (3) - NC

01:01:458 Important beat skipped here.

01:04:535 (3) - NC

01:04:535 (3,4,5) - Bad flow here.

01:06:843 (5) - Blanket here pls

01:07:612 Something should start here, and not end here.

01:09:150 (1) - ^

01:10:689 Kiai flash would be nice here. + NC

01:10:689 (3,4,5) - Blanketing needs work.

01:12:227 (5) - NC

01:12:997 (6,7) - Bad flow here. Place the circle more in the direction the slider takes you in.

01:15:689 (2) - Red ticks should mot be used in easy mode.

01:16:843 Important beat skipped here.

01:27:612 (1) - Maybe work on the symmetry of this.

Normal:

00:07:227 (3,4) - This pattern will feel odd for Normal players to play.

00:09:150 (1) - Blanketing needs work.

00:11:843 (5) - You placed a slider over an important beat.

00:14:920 (4) - ^

00:24:535 Start something here, don't end something here.

00:27:612 ^

00:29:343 (4,1) - This pattern is confusing; I suggest you change it

00:30:689 Please start something on this beat

00:36:458 (1) - You've skipped over an important beat.

00:39:150 (1) - May I suggest the second bend of the slider to bend at 00:39:920 to better match the music?

00:42:997 Start something here, don't end something here. +NC Here.

00:46:073 (2) - Slider shape is not called for by song.

00:47:612 (4) - Blanketing needs work.

00:49:150 (2) - Slider shape is not called for by song

00:50:689 (4) - Blanketing needs work.

00:52:227 Don't end on this beat, it's important.

00:52:997 (3,1,2) - This pattern is confusing. Make the 1/2 sliders more in the direction the big slider sends you in.

00:55:304 Don't end on this; start something on it.

01:02:997 (1,2,3,4) - Interesting pattern, but this may not be suitable for normal players.

01:04:535 (3) - NC

01:07:612 (7) - Blanketing needs work.

01:13:766 Start something here; don't end something here.

01:14:150 (3,4,1) - This pattern might be confusing. + (4) needs blanketing work.

Hard:

00:05:497 (8) - Blanket this.

00:05:497 (8,1,2) - This whole chunk doesn't flow nicely.

00:14:920 (4) - You landed on an important beat.

00:15:689 (6) - 00:15:881 Would be a better place to bend this.

00:27:612 This beat should not be skipped.

00:30:689 (1,2,3,4) - This pattern is confusing and cluttered. Maybe space it out a bit?

00:36:843 Start something here, don't end it here.

00:49:150 (2) - Blanketing needs work.

00:55:304 (9) - NC

01:06:843 (7) - NC

01:07:227 (9) - Blanketing needs work.

01:09:150 (1,2,3) - This whole pattern is weird to play and doesn't really look so nice.

01:10:497 I suggest placing the slider here, as the beat is insanely emphasized.

01:16:843 Start don't end something here.

You need a lot of blanketing work on this mode. Too lazy to mention it all though.

This song is really cool. I'm in to rock; it's my kinda game, man. Good luck getting this ranked!
Topic Starter
[Kurose Riku]

PolkaMocha wrote:

Hello from my Modding Queue!

I feel normal hitsounds work better for the chorus but w/e.


Easy:


00:14:920 (3) - This slider skips over a mappable beat.

00:18:381 Please start an object here, don't end one.

00:25:689 (5) - This slider skips over an important beat.

00:27:227 (1) - ^

00:27:227 (1,2,3) - Flow is bad here.

00:30:689 (5) - Blanketing would be nice.

00:33:381 (1) - Please don't skip over this beat.

00:36:458 (1) - ^

00:39:535 (2) - ^

00:48:766 (1) - I see you're mapping the vocals, but I feel the music should be mapped, as it takes priority on this beat which you skipped.

00:52:227 An object should start here. Not end here.

00:52:997 There's an important part of the music here you shouldn't skip.

00:52:612 (2,3,4) - This pattern is difficult for easy players.

00:58:381 Kiai time should start here.



00:58:381 (3) - NC

01:01:458 Important beat skipped here.

01:04:535 (3) - NC

01:04:535 (3,4,5) - Bad flow here.

01:06:843 (5) - Blanket here pls

01:07:612 Something should start here, and not end here.

01:09:150 (1) - ^

01:10:689 Kiai flash would be nice here. + NC

01:10:689 (3,4,5) - Blanketing needs work.

01:12:227 (5) - NC

01:12:997 (6,7) - Bad flow here. Place the circle more in the direction the slider takes you in.

01:15:689 (2) - Red ticks should mot be used in easy mode.

01:16:843 Important beat skipped here.

01:27:612 (1) - Maybe work on the symmetry of this.

Normal:

00:07:227 (3,4) - This pattern will feel odd for Normal players to play.

00:09:150 (1) - Blanketing needs work.

00:11:843 (5) - You placed a slider over an important beat.

00:14:920 (4) - ^

00:24:535 Start something here, don't end something here.

00:27:612 ^

00:29:343 (4,1) - This pattern is confusing; I suggest you change it

00:30:689 Please start something on this beat

00:36:458 (1) - You've skipped over an important beat.

00:39:150 (1) - May I suggest the second bend of the slider to bend at 00:39:920 to better match the music?

00:42:997 Start something here, don't end something here. +NC Here.

00:46:073 (2) - Slider shape is not called for by song.

00:47:612 (4) - Blanketing needs work.

00:49:150 (2) - Slider shape is not called for by song

00:50:689 (4) - Blanketing needs work.

00:52:227 Don't end on this beat, it's important.

00:52:997 (3,1,2) - This pattern is confusing. Make the 1/2 sliders more in the direction the big slider sends you in.

00:55:304 Don't end on this; start something on it.

01:02:997 (1,2,3,4) - Interesting pattern, but this may not be suitable for normal players.

01:04:535 (3) - NC

01:07:612 (7) - Blanketing needs work.

01:13:766 Start something here; don't end something here.

01:14:150 (3,4,1) - This pattern might be confusing. + (4) needs blanketing work.

Hard:

00:05:497 (8) - Blanket this.

00:05:497 (8,1,2) - This whole chunk doesn't flow nicely.

00:14:920 (4) - You landed on an important beat.

00:15:689 (6) - 00:15:881 Would be a better place to bend this.

00:27:612 This beat should not be skipped.

00:30:689 (1,2,3,4) - This pattern is confusing and cluttered. Maybe space it out a bit?

00:36:843 Start something here, don't end it here.

00:49:150 (2) - Blanketing needs work.

00:55:304 (9) - NC

01:06:843 (7) - NC

01:07:227 (9) - Blanketing needs work.

01:09:150 (1,2,3) - This whole pattern is weird to play and doesn't really look so nice.

01:10:497 I suggest placing the slider here, as the beat is insanely emphasized.

01:16:843 Start don't end something here.

You need a lot of blanketing work on this mode. Too lazy to mention it all though.

This song is really cool. I'm in to rock; it's my kinda game, man. Good luck getting this ranked!
Thank for mod,Easy & Normal diff I only accepted something,I think now is good .Perhaps then adjust something in future. :D
Hard diff I change some flow and bit,I think now look like better then before.
Do it as best I can. 8-)
Originality
Hihi! Nice BG. :D

[Hard]

00:06:073 (1) - I think this fits better here with the pattern your song has going (singles between sliders)
http://puu.sh/lruvK/a3b1f880fa.png
00:11:843 (7) - Moving this down some makes the jump to 8 less awkward
00:17:612 (1) - This doesn't really fit the rhythm you're going with here, a quicker slider (like the ones you had earlier) would sound better
00:23:766 (3) - I like this here, then it puts 4 in the middle, nice symmetry -- and fits the sliders you had earlier
http://puu.sh/lruKU/93b06d3b89.png
00:45:304 (6) - I dunno about the triple, try a double and see if you like how that sounds too
00:50:112 (4) - This slider feels late
01:07:804 (10,11) - Dunno how I feel about this double here
01:09:150 (1,2) - This would look better visually if the curves matched
01:11:843 (7,8,9) - spacing between 7 and 9 looks yucky
01:20:497 (5) - This sounds weird since it's ending on a start beat

[Insane]
00:04:343 (6,7) - It'd look nice if these angles matched
00:06:073 (6,7) - This would sound better as a return slider than a slider + single I believe. Like what you did a lot in the hard diff
00:09:150 (4) - That slider is too long, almost off page, curve end more
00:15:497 (1) - This blanket looks bad, I'd move to it's own spot
00:22:612 (1) - off of bottom of page
00:25:881 (3,4,5) - blanket between 3 and 5 looks rough
00:35:497 (6,7,8,9,10) - blanketing/spacing needs work here
00:55:881 (7,8,9,10,11) - ^^
01:02:227 (7,8,9,10) - ^^
01:03:381 (2,3) - spacing looks wacky here, end of slider overlapping
01:08:958 (9) - this looks better moved a bit to the right -- more in line with your other notes in map
01:17:420 (1,2,3,4,5,6,7,8) - spacing
01:26:458 (1) - throw some doubles/singles in there, you don't want to end on all sliders!

Good luck getting your map ranked! :D
Topic Starter
[Kurose Riku]

Originality wrote:

Hihi! Nice BG. :D Right 8-)

[Hard]

00:06:073 (1) - I think this fits better here with the pattern your song has going (singles between sliders)
http://puu.sh/lruvK/a3b1f880fa.png
00:11:843 (7) - Moving this down some makes the jump to 8 less awkward
00:17:612 (1) - This doesn't really fit the rhythm you're going with here, a quicker slider (like the ones you had earlier) would sound better
00:23:766 (3) - I like this here, then it puts 4 in the middle, nice symmetry -- and fits the sliders you had earlier
http://puu.sh/lruKU/93b06d3b89.png
00:45:304 (6) - I dunno about the triple, try a double and see if you like how that sounds too
00:50:112 (4) - This slider feels late
01:07:804 (10,11) - Dunno how I feel about this double here
01:09:150 (1,2) - This would look better visually if the curves matched
01:11:843 (7,8,9) - spacing between 7 and 9 looks yucky
01:20:497 (5) - This sounds weird since it's ending on a start beat

[Insane]
00:04:343 (6,7) - It'd look nice if these angles matched
00:06:073 (6,7) - This would sound better as a return slider than a slider + single I believe. Like what you did a lot in the hard diff
00:09:150 (4) - That slider is too long, almost off page, curve end more
00:15:497 (1) - This blanket looks bad, I'd move to it's own spot
00:22:612 (1) - off of bottom of page
00:25:881 (3,4,5) - blanket between 3 and 5 looks rough
00:35:497 (6,7,8,9,10) - blanketing/spacing needs work here
00:55:881 (7,8,9,10,11) - ^^
01:02:227 (7,8,9,10) - ^^
01:03:381 (2,3) - spacing looks wacky here, end of slider overlapping
01:08:958 (9) - this looks better moved a bit to the right -- more in line with your other notes in map
01:17:420 (1,2,3,4,5,6,7,8) - spacing
01:26:458 (1) - throw some doubles/singles in there, you don't want to end on all sliders!

Good luck getting your map ranked! :D
Thank for mod :D I adjust something for hard diff.
Insane diff have mostly change the visual.And the end I change something slider to note 8-)
Mafumafu
[Easy]
vocal跟的还是有点多
00:13:381 (1,3) - 这个包的不是很好,其实也不建议这样的排列
00:23:766 (3,4) - 这里flow逆了,如果你还没有了解什么是flow的话,那就:https://osu.ppy.sh/forum/t/141227
00:24:535 (4,5) - 关于横轴对称的更好看
00:27:227 (1,2) - flow反了
00:30:689 (5) - NC (New Combo)
00:33:381 (1) - 取消NC 00:33:766 (2) - 这里NC
00:36:458 (1,2) - 包好
00:39:535 (2,3) - 包好
00:45:304 (8) - Combo太长啦~
00:51:458 (4) - 注意一下前后间距
00:52:612 (2,4) - 贴在一起了
后面问题差不多就不说了
Normal和Easy问题都差不多,该blanket的地方一定要做blanket flow多注意一下

[Hard]
看了一下主要是节奏不均 01:02:997 (1,2,3,1,2) - 这里都是1/1 然而这里突然全塞满了1/2 01:05:689 (3,4,5,6,7,8,9,10,11) - 注意一下平衡节奏
01:08:766 (13) - combo太长啦

[Insane]
还是有点 1/2 spam啊,想好了跟vocal就跟vocal,跟乐器就跟乐器,都想跟就全乱了。
Topic Starter
[Kurose Riku]

Regraz wrote:

[Easy]
vocal跟的还是有点多
00:13:381 (1,3) - 这个包的不是很好,其实也不建议这样的排列
00:23:766 (3,4) - 这里flow逆了,如果你还没有了解什么是flow的话,那就:https://osu.ppy.sh/forum/t/141227
00:24:535 (4,5) - 关于横轴对称的更好看
00:27:227 (1,2) - flow反了
00:30:689 (5) - NC (New Combo)
00:33:381 (1) - 取消NC 00:33:766 (2) - 这里NC
00:36:458 (1,2) - 包好
00:39:535 (2,3) - 包好
00:45:304 (8) - Combo太长啦~
00:51:458 (4) - 注意一下前后间距
00:52:612 (2,4) - 贴在一起了
后面问题差不多就不说了
Normal和Easy问题都差不多,该blanket的地方一定要做blanket flow多注意一下

[Hard]
看了一下主要是节奏不均 01:02:997 (1,2,3,1,2) - 这里都是1/1 然而这里突然全塞满了1/2 01:05:689 (3,4,5,6,7,8,9,10,11) - 注意一下平衡节奏
01:08:766 (13) - combo太长啦

[Insane]
还是有点 1/2 spam啊,想好了跟vocal就跟vocal,跟乐器就跟乐器,都想跟就全乱了。

好的,
我打算再重弄一下EASY和NORMAL 的節奏和flow,
Hard和Insane會再研究一下 如何下節奏比較好@@~~ 謝謝
Prismetical
Heya! :3

Easy
00:18:381 (1,2,3,1,2,3,1,2,3,1,2,3) - always the exact same pattern, two long sliders and one shorter, try to vary
00:56:843 (3) - try something like this, so that the every white tick during the slider has an edge, that feel really cool to play
01:18:766 (3) - try to make it placing in the same height as (2)

Normal
01:02:997 (4) - don't place (4) in place of (1) 01:01:458 (1) -
01:08:381 (2,3) - don't stack
01:11:458 (2,3) - ^
01:16:843 (1,2) - make it parallel
01:22:997 (7) - i don't think you need that, just start the spinner here

Good luck on getting ranked!
Topic Starter
[Kurose Riku]

Prismetical wrote:

Heya! :3

Easy
00:18:381 (1,2,3,1,2,3,1,2,3,1,2,3) - always the exact same pattern, two long sliders and one shorter, try to vary
00:56:843 (3) - try something like this, so that the every white tick during the slider has an edge, that feel really cool to play
01:18:766 (3) - try to make it placing in the same height as (2)

Normal
01:02:997 (4) - don't place (4) in place of (1) 01:01:458 (1) -
01:08:381 (2,3) - don't stack
01:11:458 (2,3) - ^
01:16:843 (1,2) - make it parallel
01:22:997 (7) - i don't think you need that, just start the spinner here

Good luck on getting ranked!
Thanks for mod :D
I agreed all for easy & Normal diff, and made modifications.
ouranhshc
Insane
00:35:689 (7,9,1) - make the distance between these the same?
00:35:881 (8,10,2) - align with (6)? OR align (6) with (8,10,2). also make sure the spacing between these is the same.
00:36:458 (1) - start the new combo on 00:36:843 (3) - instead of where it is now?
01:09:343 (2,3,4,5,6,7,8) - fix the hexagon shape?
01:17:420 (3,4,5,6,7,1) - possibly something like this so that the hexagon looks better

SPOILER
if you want to use it, here is the code
298,24,77420,1,0,0:0:0:0:
176,24,77612,1,8,0:0:0:0:
244,107,77804,1,0,0:0:0:0:
130,126,77997,1,0,0:0:0:0:
210,216,78189,1,0,0:0:0:0:
88,223,78381,5,0,0:0:0:0:
01:19:920 (3,5) - make parallel?

Hard
00:14:150 (6) - blanket could be better, might have to set the grid size to tiny or just disable gridsnap/distance snap when adjusting it.
00:23:766 (7) - one grid down?
00:25:881 (5,6) - not to crazy about this overlap
00:36:843 (2) - maybe something like this:

00:50:497 (4,5) - not too crazy about this overlap
01:05:304 (3) - blanket is fine, but could be better like (1) can be seen here:

01:14:535 (3) - 1 grid right, and possibly blanket (2)?
01:27:227 (2,3,4,5,6,7) - maybe something like this:
[img]01:27:227%20(2,3,4,5,6,7)%20-[/img]
or something similar

Normal
00:46:650 (2) - unstack this, might not be the best idea for a normal diff

Easy
00:20:689 (3,1) - blanket could be better. easiest fix is moving (1) one grid right and one grid up
00:34:920 (2) - blanket could be better
00:46:843 (3,4) - ^
00:51:843 (1,2) - make parallel? (1) is slightly off
01:02:227 (2,3) - blanket could be better
01:27:612 (1) - make symmetrical? also, probably best to end it where the normal diff ends

Good Luck on getting ranked~
Topic Starter
[Kurose Riku]

ouranhshc wrote:

Insane
00:35:689 (7,9,1) - make the distance between these the same?
00:35:881 (8,10,2) - align with (6)? OR align (6) with (8,10,2). also make sure the spacing between these is the same.
00:36:458 (1) - start the new combo on 00:36:843 (3) - instead of where it is now?
01:09:343 (2,3,4,5,6,7,8) - fix the hexagon shape?
01:17:420 (3,4,5,6,7,1) - possibly something like this so that the hexagon looks better

SPOILER
if you want to use it, here is the code
298,24,77420,1,0,0:0:0:0:
176,24,77612,1,8,0:0:0:0:
244,107,77804,1,0,0:0:0:0:
130,126,77997,1,0,0:0:0:0:
210,216,78189,1,0,0:0:0:0:
88,223,78381,5,0,0:0:0:0:
01:19:920 (3,5) - make parallel?

Hard
00:14:150 (6) - blanket could be better, might have to set the grid size to tiny or just disable gridsnap/distance snap when adjusting it.
00:23:766 (7) - one grid down?
00:25:881 (5,6) - not to crazy about this overlap
00:36:843 (2) - maybe something like this:

00:50:497 (4,5) - not too crazy about this overlap
01:05:304 (3) - blanket is fine, but could be better like (1) can be seen here:

01:14:535 (3) - 1 grid right, and possibly blanket (2)?
01:27:227 (2,3,4,5,6,7) - maybe something like this:
[img]01:27:227%20(2,3,4,5,6,7)%20-[/img]
or something similar

Normal
00:46:650 (2) - unstack this, might not be the best idea for a normal diff

Easy
00:20:689 (3,1) - blanket could be better. easiest fix is moving (1) one grid right and one grid up
00:34:920 (2) - blanket could be better
00:46:843 (3,4) - ^
00:51:843 (1,2) - make parallel? (1) is slightly off
01:02:227 (2,3) - blanket could be better
01:27:612 (1) - make symmetrical? also, probably best to end it where the normal diff ends

Good Luck on getting ranked~

all have adjustable :D

01:27:227 (2,3,4,5,6,7) - maybe something like this:
[img]01:27:227%20(2,3,4,5,6,7)%20-[/img]
or something similar
There BBCode was error :? I can't see the pic,
so I replace themselves believe better than it's now.


Thanks for mod :D
Momizi
泽野弘之的曲子,先赞一个
[Easy]
01:08:381 (2) - clap
01:27:227 (1) - 这个滑条在转盘结束前出现。。建议低难度和转盘最好能差一个长白线的距离
其他距离和nc什么的看了2遍好像没问题
[Normal]
00:51:458 (7,2) - 这两个重叠吧,edit看着比较舒服
其实normal看起来稍微有点乱,贪吃蛇那样比较好,横竖弯曲啥的,不过这样子应该也没什么问题,就是看起来不太好看
[Hard]
00:04:920 (5) - 5放在243.218,和3重叠会比较美观,也符合光标随着滑条移过去的路径
00:09:150 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - 这一段的whistle可以去掉,比较轻,用soft的hit就可以了
00:08:573 (7) - 滑条尾向上,比较顺flow 到后一个note
00:09:150 (1) - 调整第三个锚点让滑条尾包住3
00:52:997 (4) - 位置稍微往上抬一点,和2 3形成一条线
01:02:227 (3) - clap
01:03:766 (7) - clap
感觉有点摆不开的感觉,hard其实顾虑的就不用那么多了,你也可以尝试一点几何图形比如方形之类的单点啊什么的放进去
[Insane]
00:04:343 (6) - ctrl+G应该比较好
00:05:304 (2,3) - 2 3位置对换怎么样
00:07:035 (2,3) - 这里也是对换,跳的话有左有右会比较舒服
00:11:073 (4) - 放到199,146 调整滑条尾向上 [url]puu.sh/lBf0v/fbc77cdf28.jpg[/url]
00:16:073 (4) - 往上摆会比较好,就像前面的00:13:381 (1,2,3,4) - 这样子的锯齿状
00:17:035 (7,8) - 和之前的5 6一样先滑条再note,排列也相同
01:10:497 (8) - 和4重叠怎么样。。
01:27:612 (5) - 滑条首尾都用clap
01:28:766 (3) - 我会这样子摆的 [url]puu.sh/lBfPa/fcbcea9d8f.png[/url]
in你太过拘泥于DS了,不要顾虑太多,大胆摆,想到什么样的图形就摆上去就好,不要怂 ;)
good luck
Topic Starter
[Kurose Riku]

Momizi wrote:

泽野弘之的曲子,先赞一个
[Easy]
01:08:381 (2) - clap
01:27:227 (1) - 这个滑条在转盘结束前出现。。建议低难度和转盘最好能差一个长白线的距离
其他距离和nc什么的看了2遍好像没问题
[Normal]
00:51:458 (7,2) - 这两个重叠吧,edit看着比较舒服
其实normal看起来稍微有点乱,贪吃蛇那样比较好,横竖弯曲啥的,不过这样子应该也没什么问题,就是看起来不太好看
[Hard]
00:04:920 (5) - 5放在243.218,和3重叠会比较美观,也符合光标随着滑条移过去的路径
00:09:150 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - 这一段的whistle可以去掉,比较轻,用soft的hit就可以了
00:08:573 (7) - 滑条尾向上,比较顺flow 到后一个note
00:09:150 (1) - 调整第三个锚点让滑条尾包住3
00:52:997 (4) - 位置稍微往上抬一点,和2 3形成一条线
01:02:227 (3) - clap
01:03:766 (7) - clap
感觉有点摆不开的感觉,hard其实顾虑的就不用那么多了,你也可以尝试一点几何图形比如方形之类的单点啊什么的放进去
[Insane]
00:04:343 (6) - ctrl+G应该比较好
00:05:304 (2,3) - 2 3位置对换怎么样
00:07:035 (2,3) - 这里也是对换,跳的话有左有右会比较舒服
00:11:073 (4) - 放到199,146 调整滑条尾向上 [url]puu.sh/lBf0v/fbc77cdf28.jpg[/url]
00:16:073 (4) - 往上摆会比较好,就像前面的00:13:381 (1,2,3,4) - 这样子的锯齿状
00:17:035 (7,8) - 和之前的5 6一样先滑条再note,排列也相同
01:10:497 (8) - 和4重叠怎么样。。
01:27:612 (5) - 滑条首尾都用clap
01:28:766 (3) - 我会这样子摆的 [url]puu.sh/lBfPa/fcbcea9d8f.png[/url]
in你太过拘泥于DS了,不要顾虑太多,大胆摆,想到什么样的图形就摆上去就好,不要怂 ;)
good luck
Thank for mod @@
我想Easy 最後那個滑條 新手應該可以接受的 所以先保留了
其他的機乎都改了 :)
DS我還在摸索中@@ 怕跳太多 玩家會不好受,不過看來我也想太多了XD
Kinomi
排列和节奏都太单调了
你需要多打图和进edit看图来理解insane到底是怎么做的。
我的建议是多看多打13-14年和15年初的图,大量。
打图实力是必须的,有助于拓宽眼界和思路,更有助于做图时做出好的flow,你的图这幅模样和你的眼界有分不开的关系。
你需要将你感觉到有意思的图记下来,在你实际做图的时候,看看这些图里的排列能不能用到你的图里,不能完全照抄,做一些改变变成你自己的东西。俗称抄图。

00:02:997 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) - 一开始这段比后面任何一段都要难,不合理,你的kiai都没有这么难的段落
题外话,主歌和副歌需要做出比较明显的区别,但不能让难度差的太大导致整张图难度分部很奇怪。
00:02:997 (1,2,3,4) - 像这种flow完全不明所以啊,排列也很难看

00:04:343 (6,7) - 整张图差不多都是X1.6摆的吧,那么这个间距就很看不懂。
你并不需要一直保持这个DS,DS只是一种工具,它是帮助你调整间距,而不是限制你的作图间距。根据曲子、你之前的排列、你想要在后面摆的排列、打图flow来调整间距是你需要花时间学习的东西。
00:06:073 (6,7) - 这种排列不是不能用,但是摆在这里不美观,你看一下你后面的排列和这个滑条有多大的关系,note几乎没有环绕在滑条周围,那么这个note重叠到底有什么地方美观有什么地方有意义要你去这么摆

另一方面有可能你是想要学你打过的某张图的样子摆,不过找这么看似乎没抄好,主要原因还是你打的太少做得太少,需要时间积累沉淀

00:25:304 (2,3,4,5) - 这个00:26:073 (4) - 放在这里跟滑条头部重叠了一点点完全不美观,作图的时候多关注前后物件之间的关系

类似的地方还有很多不一一列出


01:02:804 漏音了,注意每一个声音,思考你是否可以利用它,这歌的音轨少,这之后你需要培养分开听音轨的能力
其他漏的地方也不举例了
OSU的图只有一个轨,那么你要做的就是融合各个音轨或者单独挑出一个音轨来下节奏,其他的轨可以用音效来弥补。

00:50:689 (4) - 这个滑条的弧度太大了,不好看,注意不要段时间内不断让多个滑条的弧度有明显差异,这会让你的图看起来很乱
除非你有足够的把握拍胸脯说我这张图可以

试着这么处理,并不是说这就是最好的摆法,但是至少比你现在的强

类似的地方要多注意,美观需要你注意每一个细节。

我现在不说太多,只挑了一些基础的讲,能理解多少看你自己造化了,你要走的路还很长,但是记住如果你真心想做好图的话,那么就要咬牙坚持,做完一张图那才刚刚开始,如果你在今后修改或者做图的时候有疑问可以游戏里找我,我一般晚上都在线。

能把我说的东西都做好那么你做的图基本上不会再一副不能摸不能看的样子,rank图也就快了,good luck
Topic Starter
[Kurose Riku]

Tsukuyomi wrote:

排列和节奏都太单调了
你需要多打图和进edit看图来理解insane到底是怎么做的。
我的建议是多看多打13-14年和15年初的图,大量。
打图实力是必须的,有助于拓宽眼界和思路,更有助于做图时做出好的flow,你的图这幅模样和你的眼界有分不开的关系。
你需要将你感觉到有意思的图记下来,在你实际做图的时候,看看这些图里的排列能不能用到你的图里,不能完全照抄,做一些改变变成你自己的东西。俗称抄图。

00:02:997 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) - 一开始这段比后面任何一段都要难,不合理,你的kiai都没有这么难的段落
题外话,主歌和副歌需要做出比较明显的区别,但不能让难度差的太大导致整张图难度分部很奇怪。
00:02:997 (1,2,3,4) - 像这种flow完全不明所以啊,排列也很难看

00:04:343 (6,7) - 整张图差不多都是X1.6摆的吧,那么这个间距就很看不懂。
你并不需要一直保持这个DS,DS只是一种工具,它是帮助你调整间距,而不是限制你的作图间距。根据曲子、你之前的排列、你想要在后面摆的排列、打图flow来调整间距是你需要花时间学习的东西。
00:06:073 (6,7) - 这种排列不是不能用,但是摆在这里不美观,你看一下你后面的排列和这个滑条有多大的关系,note几乎没有环绕在滑条周围,那么这个note重叠到底有什么地方美观有什么地方有意义要你去这么摆

另一方面有可能你是想要学你打过的某张图的样子摆,不过找这么看似乎没抄好,主要原因还是你打的太少做得太少,需要时间积累沉淀

00:25:304 (2,3,4,5) - 这个00:26:073 (4) - 放在这里跟滑条头部重叠了一点点完全不美观,作图的时候多关注前后物件之间的关系

类似的地方还有很多不一一列出


01:02:804 漏音了,注意每一个声音,思考你是否可以利用它,这歌的音轨少,这之后你需要培养分开听音轨的能力
其他漏的地方也不举例了
OSU的图只有一个轨,那么你要做的就是融合各个音轨或者单独挑出一个音轨来下节奏,其他的轨可以用音效来弥补。

00:50:689 (4) - 这个滑条的弧度太大了,不好看,注意不要段时间内不断让多个滑条的弧度有明显差异,这会让你的图看起来很乱
除非你有足够的把握拍胸脯说我这张图可以

试着这么处理,并不是说这就是最好的摆法,但是至少比你现在的强

类似的地方要多注意,美观需要你注意每一个细节。

我现在不说太多,只挑了一些基础的讲,能理解多少看你自己造化了,你要走的路还很长,但是记住如果你真心想做好图的话,那么就要咬牙坚持,做完一张图那才刚刚开始,如果你在今后修改或者做图的时候有疑问可以游戏里找我,我一般晚上都在线。

能把我说的东西都做好那么你做的图基本上不会再一副不能摸不能看的样子,rank图也就快了,good luck
嗯,有些問題我自己也有注意到@@
所以這幾天都在打圖 也在嘗試模仿各種排列 :o
不過把它們變成自己的東西還要花點時間 :?

謝謝你的意見 8-)
Osuology
[Normal]
00:29:535 (5,1) - Overlap pls? No thanks.
01:03:766 (2,1) - ^
01:22:804 (9) - Slider ends on downbeat and doesn't sound right imo. Change to hitcircles pls.

[Hard]
00:04:150 (3,4) - That jump is waay too much. It's 2.6x DS. Wow.
00:11:458 (5) - Remove note please?
00:11:843 (1) - This overlap looks good to me, so it's fine.
00:13:380 (4) - But unfortunately not this one lol
00:17:803 (7,1) - This jump is 2.7x DS.
00:29:920 (1) - This breaks flow, make sure you want this.
00:32:035 (7) - You broke flow again.
00:52:227 (6,7) - You map piano,
00:53:381 (8,9) - And then BAM! vocal mapping right there. Don't change so suddenly jeez.
00:58:766 (2) - Ok this is the last time I will list flow breaks. The slider points directly away from next note and thus breaks flow. This isn't always bad, but nor is it always good.

[Insane]
Flow breaks everywhere and that's about it!
00:53:381 (3,4) - Just this, again you switched what you were mapping to for like 1 second and then switched back. :(
Topic Starter
[Kurose Riku]

Osuology wrote:

[Normal]
00:29:535 (5,1) - Overlap pls? No thanks. OK
01:03:766 (2,1) - ^ OK
01:22:804 (9) - Slider ends on downbeat and doesn't sound right imo. Change to hitcircles pls.change to 2 hitcircle

[Hard]
00:04:150 (3,4) - That jump is waay too much. It's 2.6x DS. Wow.adjusted DS 2.6x>2.3x.The song was not fast,I think 2.3x is ok.
00:11:458 (5) - Remove note please? but there have a beat,,,
00:11:843 (1) - This overlap looks good to me, so it's fine.
00:13:380 (4) - But unfortunately not this one lol OK,i adjusted (5)
00:17:803 (7,1) - This jump is 2.7x DS. adjusted
00:29:920 (1) - This breaks flow, make sure you want this. adjusted
00:32:035 (7) - You broke flow again.
00:52:227 (6,7) - You map piano,
00:53:381 (8,9) - And then BAM! vocal mapping right there. Don't change so suddenly jeez. but I following the guitar too :? OK,I change (9) to hitcircle.
00:58:766 (2) - Ok this is the last time I will list flow breaks. The slider points directly away from next note and thus breaks flow. This isn't always bad, but nor is it always good. adjusted

[Insane]
Flow breaks everywhere and that's about it!
00:53:381 (3,4) - Just this, again you switched what you were mapping to for like 1 second and then switched back. :( OK,I adjusted the hitcircle position.
thank ur mod ;)
Kagetsu
hi... from queue

[Insane]
  1. 00:05:496 (4,5,6) - those jumps should have less spacing than 00:05:881 (6,1) - because 00:06:073 (1) - has much more emphasis
  2. 00:08:957 (7,1) - this is weird because spacing between those 2 is less than 00:08:765 (6,7) - , music clearly changes in 00:09:150 (1) -
  3. 00:10:689 (2,3) - spacing isn't correct... you should make clear if it's an antijump or not
  4. 00:12:612 (7,8) - spacing
  5. 00:17:804 (4,5) - flow is kinda weird in this part... i think would be better if u apply ctrl+j to 00:17:997 (5) - .. it also might improve flow between 00:17:997 (5,1) -
  6. 00:17:997 (5,1) - spacing... it looks like the same you use to 1/4, so it's confusing
  7. 00:33:766 (1,2,3) - use same ds xd
  8. 00:39:920 (1,1) - spacing looks like 1/4 but it's actually 1/2
  9. 00:56:843 - maybe try something like this? fits better imo
  10. 01:07:420 (4,1) - flow kinda breaks in that part, would be better if u rotate 01:07:612 (1) - 180° and then ctrl+g
  11. 01:28:573 - why decrease volume D: players need feedback

as final words i have to say that u have some problems with spacing... i just pointed the most serious, but they actually are in all the map... you should have distance snap enabled unless you want to make a jump/antijump

good luck xd
Topic Starter
[Kurose Riku]

Kagetsu wrote:

hi... from queue

[Insane]
  1. 00:05:496 (4,5,6) - those jumps should have less spacing than 00:05:881 (6,1) - because 00:06:073 (1) - has much more emphasis
  2. 00:08:957 (7,1) - this is weird because spacing between those 2 is less than 00:08:765 (6,7) - , music clearly changes in 00:09:150 (1) -
  3. 00:10:689 (2,3) - spacing isn't correct... you should make clear if it's an antijump or not
  4. 00:12:612 (7,8) - spacing
  5. 00:17:804 (4,5) - flow is kinda weird in this part... i think would be better if u apply ctrl+j to 00:17:997 (5) - .. it also might improve flow between 00:17:997 (5,1) -
  6. 00:17:997 (5,1) - spacing... it looks like the same you use to 1/4, so it's confusing
  7. 00:33:766 (1,2,3) - use same ds xd
  8. 00:39:920 (1,1) - spacing looks like 1/4 but it's actually 1/2
  9. 00:56:843 - maybe try something like this? fits better imo
  10. 01:07:420 (4,1) - flow kinda breaks in that part, would be better if u rotate 01:07:612 (1) - 180° and then ctrl+g
  11. 01:28:573 - why decrease volume D: players need feedback

as final words i have to say that u have some problems with spacing... i just pointed the most serious, but they actually are in all the map... you should have distance snap enabled unless you want to make a jump/antijump

Ok, Modify a lot,thank ur mod 8-)

good luck xd
Pata-Mon
NM from my q

[Normal]
  1. NC似乎应该在00:52:629 (6) - 而不是00:54:552 (1) -
  2. 01:14:937 (3,1,2) - 难看,移开
  3. 01:21:860 - 这里是一个大重音,没有找到任何无视的理由
  4. 01:23:591 (1,1) - Normal里转盘后的东西最好放远点。一般来说,ez里一小节,normal里半小节,你这个bpm可以按两倍算,那就是至少要隔一拍
相对来说Normal还可以,后面两个难度,首先给我的感觉是排列很单调而且不算很好看。排列后面就不多说了,我也不知道怎么说

[Hard]
  1. 00:43:783 (3,4) - 这种ds要注意,现在感觉不到隔1/2,需要放远很多,比如放到00:45:322 (6) - 这个位置
  2. 00:48:398 (5,1) - 挺不舒服的,一般不建议使用多次折返(短滑条除外),而且之后到00:49:168 (1) - 距离也太远,这里根本不是重音,而且也很难读出来
  3. 00:53:398 (7,8) - 太远了,这种不是说有多难打,但难读,考虑一下前后的ds
  4. 00:55:898 (1) - 其实跟normal一样,转盘在一半结束就很好。不过这个算是个人喜好吧
  5. 01:01:860 (4,5,6) - 我不太理解你为什么要用这个ds,后面还有很多。我觉得像01:00:898 (1,2,3) - 一样都摆开就很好
  6. 01:07:245 - 不要漏这个音
[Insane]
  1. Insane里确实要需要一定的ds规则,但你被锁得太死了。你曲子中情绪走向不同的段落,应该使用不同的节奏密度、sv、ds来表现,尤其是ds,比如00:21:860 - ,这里鼓点进来,这前后应该使用不同的ds来体现;再比如00:46:475 - 这之后,我一定会使用绿线降低sv。
  2. 更尤其是副歌,这里更是要改变sv和ds来表达乐曲。而且同样是副歌里,01:21:091 (1,2,3,4) - 和01:09:745 (1,2,3,4,5,6,7) - 是我认为重音需要大跳的地方,但你完全没有;相对的,其他不是重音的地方,跳也应该缩小一些。
  3. 顺便提一句,01:09:745 (1,2,3,4,5,6,7) - 这里真的好难看。首先,我觉得这里就不适合这种flow,明明是很适合锐角大跳的地方;其次,以后你要放这类东西,能不能稍微认真点?例:
  4. 细节ds问题跟hard里类似的有不少,不一一说了
加油吧~
Topic Starter
[Kurose Riku]

Pata-Mon wrote:

NM from my q

[Normal]
  1. NC似乎应该在00:52:629 (6) - 而不是00:54:552 (1) -
  2. 01:14:937 (3,1,2) - 难看,移开
  3. 01:21:860 - 这里是一个大重音,没有找到任何无视的理由
  4. 01:23:591 (1,1) - Normal里转盘后的东西最好放远点。一般来说,ez里一小节,normal里半小节,你这个bpm可以按两倍算,那就是至少要隔一拍
相对来说Normal还可以,后面两个难度,首先给我的感觉是排列很单调而且不算很好看。排列后面就不多说了,我也不知道怎么说

[Hard]
  1. 00:43:783 (3,4) - 这种ds要注意,现在感觉不到隔1/2,需要放远很多,比如放到00:45:322 (6) - 这个位置
  2. 00:48:398 (5,1) - 挺不舒服的,一般不建议使用多次折返(短滑条除外),而且之后到00:49:168 (1) - 距离也太远,这里根本不是重音,而且也很难读出来
  3. 00:53:398 (7,8) - 太远了,这种不是说有多难打,但难读,考虑一下前后的ds
  4. 00:55:898 (1) - 其实跟normal一样,转盘在一半结束就很好。不过这个算是个人喜好吧
  5. 01:01:860 (4,5,6) - 我不太理解你为什么要用这个ds,后面还有很多。我觉得像01:00:898 (1,2,3) - 一样都摆开就很好
  6. 01:07:245 - 不要漏这个音
[Insane]
  1. Insane里确实要需要一定的ds规则,但你被锁得太死了。你曲子中情绪走向不同的段落,应该使用不同的节奏密度、sv、ds来表现,尤其是ds,比如00:21:860 - ,这里鼓点进来,这前后应该使用不同的ds来体现;再比如00:46:475 - 这之后,我一定会使用绿线降低sv。
  2. 更尤其是副歌,这里更是要改变sv和ds来表达乐曲。而且同样是副歌里,01:21:091 (1,2,3,4) - 和01:09:745 (1,2,3,4,5,6,7) - 是我认为重音需要大跳的地方,但你完全没有;相对的,其他不是重音的地方,跳也应该缩小一些。
  3. 顺便提一句,01:09:745 (1,2,3,4,5,6,7) - 这里真的好难看。首先,我觉得这里就不适合这种flow,明明是很适合锐角大跳的地方;其次,以后你要放这类东西,能不能稍微认真点?例:
  4. 细节ds问题跟hard里类似的有不少,不一一说了
加油吧~

Normal的先改掉了.
其他的diff,我看我要再往深山修練一段時間再改比較好 先謝謝你了


其他diff都改好了
現在比之前好多了 大概..
raririn
占一下 几天内补

Edit:
繁體是輸入法自帶轉的



[Normal]
00:09:552 - 從這開始怎麼就什麼都聽不見了... 到 00:22:629這中間總感覺還是可以下一點音效的
00:27:629 - 我覺得這裡不用空開吧 之前似乎也沒有完全跟vocal 突然空了一拍有點難受 還是補一個note?
01:09:552 (1) - 既然這裡tail上有一個clap 後面的2什麼都聽不到還是有點奇怪啊... 給2也適當加clap或者把尾巴上的clap去掉?
01:11:091 (1) - 這個finish比clap要輕好多啊 不過直接改成clap似乎也不妥當... 看看怎麼改一下://

[Hard]
前面一小段音效同N 不過我也不知道這裡怎麼弄好...
00:16:860 (5) - spacing我覺得還是保持一樣好一點
00:19:937 (4,5) - 這兩個note在vocal同一個音上啊 節奏有點奇怪 把4去掉 5放到4的位置 然後想的話00:20:514 這裡可以補一個圈?
00:22:822 (3,4) - 和上面的5一樣...雖然好像是為了blanket 但是感覺這一點差的沒什麼意義啊 反而看起來不是很好看了 00:24:745 (9) 00:27:822 (8) 這樣的就看起來好一點

[Insane]
OD-1 OD8還是有點難的...
00:52:052 (5,6,7,8) - 畢竟是最高難度了 這一片我覺得節奏都應該緊一點 這裡面特別是5 這個藍線節奏還是挺難讀的 這句vocal的重音在00:52:245 上 大概玩家八成是会打出50的吧...

其实我觉得这里... BPM很低 2.6的SV也挺慢的 kiai里即使加速也还好 (不一定要改)

总体上还可以... 中规中矩?
可以改善的地方还有一些 不过我也没写出多少东西来.... :(
总之加油吧~
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