Hey for the M4M :v
Good luck!
SPOILER
OK first and most importantly:
BPM/Offset is wrong slightly. BPM is 161.875 and offset is 5993 roughly. That's why it sounds slightly delayed in the beginning but sounds right near the end. Hard to explain. Now I'm not the most exact person when it comes to offset so feel free to double check with someone like charles445 or pishifat if you want a second opinion.
NOTE: I'm still gonna mod this with the current BPM/offset to avoid confusion.
[Hard]
If it's a hard I suggest AR7. 6 is pretty low and more common for advanceds. Also AR8 works but the song/map aren't that dense to need it so 7 is fine.
Also consider OD6. Maybe also HP6 but I think 5 is okay maybe idk.
00:05:261 - I think it would be interesting to start mapping here on the downbeat. Could do like two 1/2 sliders or one 1/2 slider with reverse arrows whichever you prefer. Both work well since it's the very first note so if players happen to misread it somehow they can easily adjust with another try or two.
00:28:984 (6,7) - so I'll mention this here but the hitsounds used here are different than the ones used at 01:04:568 (6,7) - which is the same part technically. Consider keeping the hitsounds consistent during similar sections.
00:44:181 (1) - The red tick in between feels ignored at 00:44:367 - Considering you decided to do a short pause at 00:43:996 - it would be better if you made 00:44:181 (1) - a 1/2 slider to compliment the vocals saying "se - cret" and then a note or another 1/2 slider and delete 00:44:737 (2) - however you prefer.
01:00:244 (1) - Wrong snap. Should be at 01:00:120 - (white tick). Sounds late cuz of the wrong bpm/offset but will sound better once thats fixed.
01:02:715 (2) - Missing clap on tail.
01:04:568 (6) - Mentioned above at 00:28:984
01:05:680 (2) - Missing clap on tail.
01:11:055 (8) - Could use clap imo. You can hear it in the song after all.
01:11:981 (2) - Missing clap on head.
01:13:464 (4) - Missing clap on head. Also personally this being in the downbeat I could see this being two 1/2 sliders and deleting 5. Would have a nice effect IMO.
01:16:429 - I like the pause to compliment the drums but if that's what you were going for then they should pick back up here on the downbeat. Much like the suggestion in the beginning you could make this also two 1/2 sliders.
01:29:032 (1) - Maybe have a note that starts where the spinner is currently and then scoot the spinner up to 01:29:125 - or even 01:29:217 - so you can hit that last note. Also technically spinner would end at 01:40:152 - or 01:40:523 - which would help you to make the map a bit longer anyway :v
[Advanced]
Might be better named normal since it looks and plays just like one anyway. Otherwise you'd still need to map an easy I think. Anyway I'll make two different suggestions depending on what you decide to consider this diff:
If it's a normal: Use CS3 or 3.5, OD5 (personally but 4 is okay too).
If it's an advanced: Use AR6, OD5 and HP5. Technically advanced are harder normals or easier hards however you wanna see them but that means you still need an easy/normal for ranking criteria.
Also if you do rename and change to normal consider removing the SV changes since those are pretty hard to adapt to at these diffs.
00:46:035 (1) - This is one of the reasons I suggested AR6 at least. The upcoming sliders shows during the spinning animation which makes it hard to read and respond to. I can't really say what to do here because idk if you want this to still be considered an advanced or more of a normal. I suppose it might be okay if you raised the AR for an advanced otherwise give at least 2 white ticks of a break and end the spinner at 00:46:776 - but that might also be too short. Maybe change 00:45:293 (1) - to a note and start the spinner at 00:45:293 (1) - so it's a bit longer.
01:13:464 (4) - Maybe change to 1/1 slider to compliment the downbeat and vocals.
01:21:248 (1,2) - Personally I think starting with the note and then the slider goes better with the rhythm of the song cuz the the slider kinda compliments the vocals saying "talking bout" since you hold through them idk hard to explain. Basically do this pattern.
01:22:360 - Also related to the previous point if you do decide to switch rhythm I think you could add another 1/1 slider here :v
01:29:032 (1) - Also same note regarding the spinner ending at 01:40:152 - or 01:40:523 -
Anyway set is fine. No real readability issues or bad patterns so it's pretty straight forward. Only concern is the advanced atm since it's not quite an advanced nor a normal but that can be fixed. Also the BPM but it can also be fixed :v
BPM/Offset is wrong slightly. BPM is 161.875 and offset is 5993 roughly. That's why it sounds slightly delayed in the beginning but sounds right near the end. Hard to explain. Now I'm not the most exact person when it comes to offset so feel free to double check with someone like charles445 or pishifat if you want a second opinion.
NOTE: I'm still gonna mod this with the current BPM/offset to avoid confusion.
[Hard]
If it's a hard I suggest AR7. 6 is pretty low and more common for advanceds. Also AR8 works but the song/map aren't that dense to need it so 7 is fine.
Also consider OD6. Maybe also HP6 but I think 5 is okay maybe idk.
00:05:261 - I think it would be interesting to start mapping here on the downbeat. Could do like two 1/2 sliders or one 1/2 slider with reverse arrows whichever you prefer. Both work well since it's the very first note so if players happen to misread it somehow they can easily adjust with another try or two.
00:28:984 (6,7) - so I'll mention this here but the hitsounds used here are different than the ones used at 01:04:568 (6,7) - which is the same part technically. Consider keeping the hitsounds consistent during similar sections.
00:44:181 (1) - The red tick in between feels ignored at 00:44:367 - Considering you decided to do a short pause at 00:43:996 - it would be better if you made 00:44:181 (1) - a 1/2 slider to compliment the vocals saying "se - cret" and then a note or another 1/2 slider and delete 00:44:737 (2) - however you prefer.
01:00:244 (1) - Wrong snap. Should be at 01:00:120 - (white tick). Sounds late cuz of the wrong bpm/offset but will sound better once thats fixed.
01:02:715 (2) - Missing clap on tail.
01:04:568 (6) - Mentioned above at 00:28:984
01:05:680 (2) - Missing clap on tail.
01:11:055 (8) - Could use clap imo. You can hear it in the song after all.
01:11:981 (2) - Missing clap on head.
01:13:464 (4) - Missing clap on head. Also personally this being in the downbeat I could see this being two 1/2 sliders and deleting 5. Would have a nice effect IMO.
01:16:429 - I like the pause to compliment the drums but if that's what you were going for then they should pick back up here on the downbeat. Much like the suggestion in the beginning you could make this also two 1/2 sliders.
01:29:032 (1) - Maybe have a note that starts where the spinner is currently and then scoot the spinner up to 01:29:125 - or even 01:29:217 - so you can hit that last note. Also technically spinner would end at 01:40:152 - or 01:40:523 - which would help you to make the map a bit longer anyway :v
[Advanced]
Might be better named normal since it looks and plays just like one anyway. Otherwise you'd still need to map an easy I think. Anyway I'll make two different suggestions depending on what you decide to consider this diff:
If it's a normal: Use CS3 or 3.5, OD5 (personally but 4 is okay too).
If it's an advanced: Use AR6, OD5 and HP5. Technically advanced are harder normals or easier hards however you wanna see them but that means you still need an easy/normal for ranking criteria.
Also if you do rename and change to normal consider removing the SV changes since those are pretty hard to adapt to at these diffs.
00:46:035 (1) - This is one of the reasons I suggested AR6 at least. The upcoming sliders shows during the spinning animation which makes it hard to read and respond to. I can't really say what to do here because idk if you want this to still be considered an advanced or more of a normal. I suppose it might be okay if you raised the AR for an advanced otherwise give at least 2 white ticks of a break and end the spinner at 00:46:776 - but that might also be too short. Maybe change 00:45:293 (1) - to a note and start the spinner at 00:45:293 (1) - so it's a bit longer.
01:13:464 (4) - Maybe change to 1/1 slider to compliment the downbeat and vocals.
01:21:248 (1,2) - Personally I think starting with the note and then the slider goes better with the rhythm of the song cuz the the slider kinda compliments the vocals saying "talking bout" since you hold through them idk hard to explain. Basically do this pattern.
01:22:360 - Also related to the previous point if you do decide to switch rhythm I think you could add another 1/1 slider here :v
01:29:032 (1) - Also same note regarding the spinner ending at 01:40:152 - or 01:40:523 -
Anyway set is fine. No real readability issues or bad patterns so it's pretty straight forward. Only concern is the advanced atm since it's not quite an advanced nor a normal but that can be fixed. Also the BPM but it can also be fixed :v
Good luck!