How to install osu skin? I extracted the downloaded osk file and pasted it in the skin folder but the skin didnt loaded properly.
You should just be able to go into your settings, go down to skins and you should be able to select the skin there.gseedRMD wrote:
How to install osu skin? I extracted the downloaded osk file and pasted it in the skin folder but the skin didnt loaded properly.
I already try that as well, but nothing changed aside from the sound when i click. I downloaded the SUKJA skin by the way.loliyn wrote:
You should just be able to go into your settings, go down to skins and you should be able to select the skin there.gseedRMD wrote:
How to install osu skin? I extracted the downloaded osk file and pasted it in the skin folder but the skin didnt loaded properly.
http://i.imgur.com/IVEwK2K.png
This won't work. There are only pathing possibilities for 2 aspects.Reikokaz wrote:
Does this work?//hitsounds
drum-hitclap: hitsounds\drum-hitclap
drum-hitfinish: hitsounds\drum-hitfinishv
drum-hitnormal: hitsounds\drum-hitnormal
drum-hitwhistle: hitsounds\drum-hitwhistle
drum-sliderslide: hitsounds\drum-sliderslide
drum-slidertick: hitsounds\drum-slidertick
drum-sliderwhistle: hitsounds\drum-sliderwhistle
normal-hitclap: hitsounds\normal-hitclap
normal-hitfinish: hitsounds\normal-hitfinish
normal-hitnormal: hitsounds\normal-hitnormal.wav
normal-hitwhistle: hitsounds\normal-hitwhistle
normal-sliderslide: hitsounds\normal-sliderslide
normal-slidertick: hitsounds\normal-slidertick
normal-sliderwhistle: hitsounds\normal-sliderwhistle
soft-hitclap: hitsounds\soft-hitclap
soft-hitfinish: hitsounds\soft-hitfinish
soft-hitnormal: hitsounds\soft-hitnormal
soft-hitwhistle: hitsounds\soft-hitwhistle
soft-sliderslide: hitsounds\soft-sliderslide
soft-slidertick: hitsounds\soft-slidertick
soft-sliderwhistle: hitsounds\soft-sliderwhistle
//images
default-0: Overlay\numbers\default-0
default-1: Overlay\numbers\default-1
default-2: Overlay\numbers\default-2
default-3: Overlay\numbers\default-3
default-4: Overlay\numbers\default-4
default-5: Overlay\numbers\default-5
default-6: Overlay\numbers\default-6
default-7: Overlay\numbers\default-7
default-8: Overlay\numbers\default-8
default-9: Overlay\numbers\default-9
[Fonts]
HitCirclePrefix: "path"/"prefix of number set for hitcircle numbers" (normally your default-#)
ScorePrefix: "path"/"prefix of number set for score numbers" (normally your score-#)
ComboPrefix: "path"/"prefix of number set for combo numbers" (normally your score-#)
[Mania]
KeyImage#:
KeyImage#D:
NoteImage#:
NoteImage#L:
NoteImage#T:
StageLeft:
StageRight:
StageHint:
StageLight:
StageBottom:
LightingN:
LightingL:
WarningArrow:
Hit0:
Hit50:
Hit100:
Hit200:
Hit300:
Hit300g:
MioAkiyama wrote:
Need help to set my mania 4K in the middle screen what i need to change in my skin.ini?
[Mania]Fiddle around with the number untill you found your value where your stage is centered.
ColumnStart: start of the furthest left column
Haskorion wrote:
This won't work. There are only pathing possibilities for 2 aspects.
You can only use custom pathing for these 3 sprite based number sets:SPOILERand all mania related images (keys, notes, stage, light, hit judgements):[Fonts]
HitCirclePrefix: "path"/"prefix of number set for hitcircle numbers" (normally your default-#)
ScorePrefix: "path"/"prefix of number set for score numbers" (normally your score-#)
ComboPrefix: "path"/"prefix of number set for combo numbers" (normally your score-#)SPOILER[Mania]
KeyImage#:
KeyImage#D:
NoteImage#:
NoteImage#L:
NoteImage#T:
StageLeft:
StageRight:
StageHint:
StageLight:
StageBottom:
LightingN:
LightingL:
WarningArrow:
Hit0:
Hit50:
Hit100:
Hit200:
Hit300:
Hit300g:
Oh ok! Thank you for the reply. ... Unfortunally it won't work D: wanted to make an orginized skin!
Either use this code below in your skin.ini but other animatables are affected or have multiple copies per frame. For example, 1 frame:3 same images.Eleshis wrote:
is there a way to fix the speed of play-skip animation? i made 31 play-skip frames when i tested it it plays so fast.
AnimationFramerate: n
//where n is the number of frames. the lower n is, the slower.
ohhhh thanksOsuMe65 wrote:
Either use this code below in your skin.ini but other animatables are affected or have multiple copies per frame. For example, 1 frame:3 same images.Eleshis wrote:
is there a way to fix the speed of play-skip animation? i made 31 play-skip frames when i tested it it plays so fast.AnimationFramerate: n
//where n is the number of frames. the lower n is, the slower.
ranking-retry.pngEleshis wrote:
how do i change the ranking-panel retry button ?
Eleshis wrote:
and also the color of my play-warning ? the original color of my play warning is pink and blue but red is showing instead.
i tried using ranking-retry.png but it still shows the pause-retry.pngdws123 wrote:
ranking-retry.pngEleshis wrote:
how do i change the ranking-panel retry button ?Eleshis wrote:
and also the color of my play-warning ? the original color of my play warning is pink and blue but red is showing instead.
version 2.0 and up willl have red play-warning, use Version: 1.0 if you want it differently coloured
Just checked on Hinanawi Tenshi skin, didn't find ranking-retry there as wellEleshis wrote:
i tried using ranking-retry.png but it still shows the pause-retry.png
add a blank transparent 1x1 sliderendcircle.png into the skin (don't use Stable (Fallback), it's not supported there)HaTiX wrote:
Is there any way to remove second circle in slider but without making hitcircle and number as one element?
You can use the default sounds or ask permission from the owner of those soundsPituophis wrote:
When making an original skin, do I need to have original sounds?
Taken from OPPituophis wrote:
I want to use the hitsounds in Clear V2 but he's banned.dws123 wrote:
You can use the default sounds or ask permission from the owner of those sounds
How can I get permission from him?
This is important rule of skinning. Never use other users elements without permission. If you got permission or user is no longer active and it’s impossible to contact with them remember to credit them properly. (Something like : Elements xxx from <name of user>’s <skin/beatmap link/name>). Especially DON’T USE parts that come from skin mixes and “creator” of mix doesn’t know where he get these elements. If you can’t find original creator of skin part (asked some people already, searched in skinning subforum), you shouldn't use it, but as long as there will be note that you are still looking for author of xxx.png, it’s fine.
Start from scratch. Fear not.Nira Katsumi wrote:
Well I'm wondering how to make my own hitcircles... I made my skin based on another one, so I knew how to name what. Too bad there are no hitcircles to be found in any skin folder I check, yet of course they show normally in game :/ I have no idea where they are...
[Colours]
InputOverlayText: 255,255,255 (for white)
You don't use coding shit on that one. You have to edit it in a photo editor.handbeezy wrote:
What's the syntax for repositioning the unranked text? I think I'll just remove it entirely.OsuMe65 wrote:
Basically, you can't since it's anchored at the center. But there's a small trick that you can try. Increase the width/height of the canvass and reposition your unranked text
Please, help! Solution in remove particle50*.png dosn't help.Vostok Sisters wrote:
Okay, I have this figured out)
How am I going to remove these bursts?