I have old version (old sliders) and i don't have problems, but new sliders are very shitty. I agree...
HDFL now is very hard for new versions
HDFL now is very hard for new versions
This is the main reason i support this, but all this fl being underrated stuff is also correct. Take my star (in some hours).Wilken-nyan wrote:
Like previously said, it's just really fucking stupid to change a mods mechanic after such a long fucking time. ESPECIALLY one that is already working as it is.
This is funny, because you have no #1s, let alone with HDFL.Baraatje123 wrote:
Most, if not every slider is easily followable with this, even with Fl on
You just need to get used to it
#1s mean nothing.Fey wrote:
This is funny, because you have no #1s, let alone with HDFL.Baraatje123 wrote:
Most, if not every slider is easily followable with this, even with Fl on
You just need to get used to it
Someone doesn't play HDFL...Baraatje123 wrote:
I now disagree with this
I haven't played hidden in a while, and decided to play it now
I really like it, it gives much more readability to sliderstacks, making previously awful to play stacks quite readable now
These are also the case with Fl
If you just have bright Sliderbody or Sliderborder in your skin, you have 0 readability problems at all
Most, if not every slider is easily followable with this, even with Fl on
You just need to get used to it
This is the most retarded thing I've read all week. If you have no experience with something AND NO KNOWLEDGE WHATSOEVER, then could you please just stay quiet. Like you don't even play FL and try to justify the hidden sliders.Kayla wrote:
I'm sorry, when you clicked Flashlight and wanted to 4 mod normals, did you expect it to be easy?
Honestly HD on top of FL is just memorization, so whats the problem 'reading' HD FL when all you do is memorize it anyway?
I'm part of the more than likely small group of people who think FL is a complete joke. It removes readability from maps and turns it into a memory game. FL should be for bragging rights. It should have no multiplier at all.
Neither does anything you or that other guy said.Baraatje123 wrote:
Can you please stop raging if people disagree with something you agree with?
Everyone is allowed to have a meaning right?
It doesn't support the thread at all
It actually makes it more likely to be shut down completely and be locked
- Make this new change to the sliders not apply when you do have the Flashlight mod applied while playing a beatmap. This would mean that the players who like to fight for #1 scores still are able to fight against scores completed using the same conditions and those who aren't using Flashlight can happily use the new changes making it easier to see "Hidden notes" to their advantage (even though I still stand here with the fact that everyone should be achieving their scores using the same conditions, both scores done in the past and scores being done from now on should be done using the same conditions in my opinion).
HDFL can either be entirely memorized, or you can sightread some easy parts of it. Removing the readability of HDFL will make it harder for some, sometimes much harder, such as on [http://osu.ppy.sh/s/874 NicoVideo - Kona-Chan: Farucon Pan! (sm2164009)]. Once you play FL or HDFL a lot you will see how sometimes you can sightread maps on FL.Kayla wrote:
I'm sorry, when you clicked Flashlight and wanted to 4 mod normals, did you expect it to be easy?
Honestly HD on top of FL is just memorization, so whats the problem 'reading' HD FL when all you do is memorize it anyway?
Kayla wrote:
I'm part of the more than likely small group of people who think FL is a complete joke. It removes readability from maps and turns it into a memory game. FL should be for bragging rights. It should have no multiplier at all.
There are two ways to know how to click notes in the game: reading and memorization. I use both, even without flashlight. I can't read ar10 so I memorize the map, I sometimes memorize hidden, heck I sometimes memorize nomod. Reading and memorization both take skill, and just saying memorization is not part of osu! is not correct.Kayla wrote:
FL should have no multiplier because FL turns osu! into a memory game.
Making new scores easier to set is pretty bad already, now make new scores harder to set is even worse. Flashlight is a mod that will become dead in the future. This is what is happening to HDFL right now.Kayla wrote:
If ar 9 + DT was changed to ar 11 that would be completely ludicrous because it would mean before the change people have recieved scores which were dramatically easier. It was gimped. The HD change makes readability easier.
This is just an insult to people who try their best to get #1 scores. Go ahead and try getting a 4mod #1 score on a easy/normal map, it is much harder than you might think without practice. osu! is about having skill, and getting #1 scores is a skill. If spinning takes no skill, why do spinners exist in this game? Also remember the five digit players that try to play easy/normal maps with fullmod might not find it as easy as us.Kayla wrote:
Nobody cares about 4 mods in normals and easys. Playing 4 mod and outspinning people to get top score on a disgustingly easy map is ludicrous and making it harder should not be a problem.
Skill range varies among all players. Just because you can pass a song does not mean others can.Kayla wrote:
Play songs in your skill range and get better instead of adding mods and farming score in a difficulty bracket meant for new players?
It would be much more convenient to just toggle on or off, as some skins are made for aesthetics rather than readability. Nowdays people like to use skins to improve their gameplay, but some don't. I use skins for both aesthetics and readability, and brightening the sliders will sacrifice aesthetics for readability. This is already the case in the newest version where peppy is trying to force sausage sliders down our throats. Some people just don't like the look of those sliders while others do.Baraatje123 wrote:
If you just have bright Sliderbody or Sliderborder in your skin, you have 0 readability problems at all
Most, if not every slider is easily followable with this, even with Fl on
Trust me, it's not.Baraatje123 wrote:
Though I still think Fl (and 4-modding) is like 99.9% memory.
Oh man this comment was great. HD can also be played by memorization, so does that mean we should remove the multiplier for HD too? lmaoKayla wrote:
FL should have no multiplier because FL turns osu! into a memory game.
If it was 99.9% memory that would mean that, statistically, the majority of maps don't even have a single note in them that you read.Baraatje123 wrote:
Though I still think Fl (and 4-modding) is like 99.9% memory, thus the sliders are to be remembered as well
I completely agree that this needs to be thought about some more. Soweon pointed out the issue of crazy sliders, and I'd have to agree that is probably the biggest issue right now. Such as this one: https://osu.ppy.sh/ss/3940847Baraatje123 wrote:
What Soweon said in the spoilerbox, is that the big problem?
With all due respect, I'm not sure if Peppy is really in the right position to be making these decisions, because he barely even plays osu at all. Then again, he doesn't seem to be concerned with how this change affects FL players at all, so who knows?Baraatje123 wrote:
Anyways, Peppy already replied here, so I think we should just listen to him
Alright Peppy,peppy wrote:
Prepare yourselves for more changes. I am not interested in maintaining status quo just to keep people happy. Going forward we will be making more changes to mods and gameplay in general!
p.s. if you're going to continue this conversation, then please don't use the words "harder", "easier" or "difficulty". Instead use the words "visually more appropriate", "cool" or "ugly".
I'd like to have some input on that same point, too.Yuutai wrote:
I think one part that goes overlooked here is that the original argumentation for the change was that it "feels more in line with the name hidden"
I agree with that, but this topic is about combination Flashlight + Hidden, which is a different beast entirely.Dreamcast wrote:
Imho, changes made hidden easier to sightread if you're willing to adapt.
I'm not a 4mod player or anything, but if it's THAT easy, why don't you do some scores? Ah ok that's what I thought.Kayla wrote:
FL should have no multiplier because FL turns osu! into a memory game.
If ar 9 + DT was changed to ar 11 that would be completely ludicrous because it would mean before the change people have recieved scores which were dramatically easier. It was gimped. The HD change makes readability easier.
Nobody cares about 4 mods in normals and easys. Playing 4 mod and outspinning people to get top score on a disgustingly easy map is ludicrous and making it harder should not be a problem.
Play songs in your skill range and get better instead of adding mods and farming score in a difficulty bracket meant for new players?
Which is very subjective because other people, with HD only, HR or FL claim that its either harder to read or irritating. Are their opinions not valid? I disagree with peppy shunning us to restrict a discussion with such a hard change to the visual aspect only, not the playabilitly, but what I agree with is that "easier" or "harder" is, unless you can hold a respectable poll, useless information because its just an opinion with no argumentation whatsoever.Dreamcast wrote:
Imho, changes made hidden easier to sightread if you're willing to adapt.
Do you know what else if really funny. We are complaining about FL and HD, not HD.Miyazono wrote:
You know what is a bigger joke than thinking that the new HD is bad?
This thread
Totally agreed. The hew hidden is amazing to play with the mods that people really give a shit about, but when it comes to FL it gets really bad.L-a-m-e-y [ B ] wrote:
Do you know what else if really funny. We are complaining about FL and HD, not HD.Miyazono wrote:
You know what is a bigger joke than thinking that the new HD is bad?
This thread
Most of the Flashlight community (all modders) are most likely gonna die if this new hidden what came out of nowhere gets properly added. You cant really say that were complaining about nothing when you haven't tried it yourself.
Well, I was just talking how I felt changes myself (the whole "Imho" part).Yuutai wrote:
Which is very subjective because other people, with HD only, HR or FL claim that its either harder to read or irritating. Are their opinions not valid? I disagree with peppy shunning us to restrict a discussion with such a hard change to the visual aspect only, not the playabilitly, but what I agree with is that "easier" or "harder" is, unless you can hold a respectable poll, useless information because its just an opinion with no argumentation whatsoever.Dreamcast wrote:
Imho, changes made hidden easier to sightread if you're willing to adapt.
I just took a look at mania,Yuutai wrote:
Just my two cents as a low rank scrub, I think one part that goes overlooked here is that the original argumentation for the change was that it "feels more in line with the name hidden" which is in my honest opinion just logically incorrect. The way it is now is similar to osu!mainas "Fade-Out", which is FADE-Out instead of HIDDEN because that is exactly what it is. It is like you were comparing it with hide and seek: If you're there in one moment and then gone when I look away shortly, you HID yourself. You're now HIDDEN. Instead, if you're just casually walking out of my line of sight, you went away, you faded yourself out.
Yuutai wrote:
feels more in line with the name hidden" which is in my honest opinion just logically incorrect.
Yes but you dont get extra score for completing with mods.......012555 wrote:
I just took a look at mania,Yuutai wrote:
Just my two cents as a low rank scrub, I think one part that goes overlooked here is that the original argumentation for the change was that it "feels more in line with the name hidden" which is in my honest opinion just logically incorrect. The way it is now is similar to osu!mainas "Fade-Out", which is FADE-Out instead of HIDDEN because that is exactly what it is. It is like you were comparing it with hide and seek: If you're there in one moment and then gone when I look away shortly, you HID yourself. You're now HIDDEN. Instead, if you're just casually walking out of my line of sight, you went away, you faded yourself out.
Fade IN = notes start hidden then appear so you can still judge when to hit them, then you click it once more and it becomes "Hidden" not this fade out that you are talking about.
Hover over the text for hidden in mania and it says "the notes fade out before you hit them".
Hover over the text for hidden in standard and it says "play with no approach circles and fading notes for a slight score advantage"
If I look at a circle with hidden mod active... If that circle "disappears" with me looking at it or not, sure it has faded out but its also hidden from view. Looking away does not make any difference to the meaning of the word hidden and that once the circle fades out, it is COMPLETELY HIDDEN from sightYuutai wrote:
feels more in line with the name hidden" which is in my honest opinion just logically incorrect.
I think you are logically incorrect.
Have you considered just making it a skin option since such things as "visually more appropriate", "cool" and "ugly" are, of course, subjective?peppy wrote:
p.s. if you're going to continue this conversation, then please don't use the words "harder", "easier" or "difficulty". Instead use the words "visually more appropriate", "cool" or "ugly".
L-a-m-e-y [ B ] wrote:
Do you know what else if really funny. We are complaining about FL and HD, not HD.Miyazono wrote:
You know what is a bigger joke than thinking that the new HD is bad?
This thread
Most of the Flashlight community (all modders) are most likely gonna die if this new hidden what came out of nowhere gets properly added. You cant really say that were complaining about nothing when you haven't tried it yourself.
peppy wrote:
Prepare yourselves for more changes. I am not interested in maintaining status quo just to keep people happy. Going forward we will be making more changes to mods and gameplay in general!
p.s. if you're going to continue this conversation, then please don't use the words "harder", "easier" or "difficulty". Instead use the words "visually more appropriate", "cool" or "ugly".
Yeah I agree that we should accept new "features" but changing the gameplay itself is more of a development sided kind of changeBaraatje123 wrote:
Peppy changed it, so just accept it
Everytime, when a new feature comes in, people disagree with it, cause they aren't used to it / something else
I for example also kinda hate the nee builds (Stable/Beta/CE) as opposed to fallback as those 3 all lag heavily in the editor
Unless Peppy wants me to, so he gets more support :3
Baraatje123 wrote:
Yahweh, that suggestion is one I agree with
Not the other ones though
Peppy changed it, so just accept it
Everytime, when a new feature comes in, people disagree with it, cause they aren't used to it / something else
I for example also kinda hate the nee builds (Stable/Beta/CE) as opposed to fallback as those 3 all lag heavily in the editor
But will I make a new thread about the fact that it sucks, as it makes modding/mapping harder, to nigh impossible? No
Just deal with it, Peppy said more changes will come, so just accept it and adapt to it
My last 2 cents on this, and I'll stop posting in this thread
Unless Peppy wants me to, so he gets more support :3
That would mean that the mod isn't consistent throughout other mods, which could confuse new playersEndaris wrote:
Giving FL the power to override the new fade-setting of HD is the only somewhat reasonable suggestion you made in my opinion as I feel like the new HD is a good thing for osu! outside of FL which makes the skinnable/HDv2/toggle nonsense.
It's the most logical and fitting way to do this. 'Fading Sliders' toggleSulker wrote:
iirc didn't ppy said he was planning to make this toggle relate to the Snaking Sliders effect? I dunno
blahpy wrote:
Have you considered just making it a skin option since such things as "visually more appropriate", "cool" and "ugly" are, of course, subjective?peppy wrote:
p.s. if you're going to continue this conversation, then please don't use the words "harder", "easier" or "difficulty". Instead use the words "visually more appropriate", "cool" or "ugly".
THERE WAS THOUSANDS OF POSTS ABOUT IT THEY SAY NO.xasuma wrote:
Any maps which is slider heavy and it is reasonably fast was made significantly harder to read.
And it is overall more annoying to use hd now. I am not a fan.
Make it toggle-able pls.
So because the developers made an obviously bad choice seeing how there were THOUSANDS OF POSTS complaining about this new feature, and they said no, why in the WORLD should we stop if we disagree with an obvious flaw. This is exactly how online games grow stale because the developer decides to make a bad decision then they don't listen to that group of people affected by it, then those people drop out. Look at Runescape for example (I know, but it's the only online game I've had YEARS of experience with), they added a certain feature that stopped people from trading properly, leading to a large portion of the player base to quit because the developers refused to revert the change after many many requests for it to happen. It's kicking down the minority in a game similar to how society handles it. I don't see why in the world I, or anybody else, should stop making posts requesting it to be changed.Faustas156 wrote:
THERE WAS THOUSANDS OF POSTS ABOUT IT THEY SAY NO.
did that make you clear ?
It makes it harder. It's a simple fact and if peppy wants to ignore it, then that's his mistake.Baraatje123 wrote:
I love how Peppy said you shouldn't use the word harder, yet on every post it's like the most important argument
It's made it the same for me. Maybe a small bit easier but not as drastic as it has effected the HDFL combination.Mahogany wrote:
Especially since, without FL, new hidden is actually way easier.
Ok, the new change is ugly and visually less appropriate. Is that subjective enough for you?peppy wrote:
Prepare yourselves for more changes. I am not interested in maintaining status quo just to keep people happy. Going forward we will be making more changes to mods and gameplay in general!
p.s. if you're going to continue this conversation, then please don't use the words "harder", "easier" or "difficulty". Instead use the words "visually more appropriate", "cool" or "ugly".
FTFYMonkey wrote:
Ok, the new change is cool and visually more appropriate. Is that subjective enough for you?
Karuta- wrote:
the mere fact that peppy is breaking osu! into pieces, changing and putting it together after 8 years is a joke in itself
You might as well say that he discontinued osu! and started another game
Karuta- wrote:
Baraatje123 wrote:
Peppy changed it, so just accept it
Everytime, when a new feature comes in, people disagree with it, cause they aren't used to it / something else
I for example also kinda hate the nee builds (Stable/Beta/CE) as opposed to fallback as those 3 all lag heavily in the editor
Unless Peppy wants me to, so he gets more support :3
Yeah I agree that we should accept new "features" but changing the gameplay itself is more of a development sided kind of change
I can live with the new score system, I can live with osu! going full OpenGL
but tell me of all things why would you change how the mods behave now?
was there any kind of motive other than pp?
TheDragonXD wrote:
Baraatje123 wrote:
I love how Peppy said you shouldn't use the word harder, yet on every post it's like the most important argument
It makes it harder. It's a simple fact and if peppy wants to ignore it, then that's his mistake.Anyway, this is literally the MAIN ARGUMENT for why we want this changed, so basically asking us not to argue the same point is stupid and defeats the whole point of this and almost any other thread about this being made.
Mahogany wrote:
Especially since, without FL, new hidden is actually way easier.
It's made it the same for me. Maybe a small bit easier but not as drastic as it has effected the HDFL combination.