Yeah. But what about playing without sleaves? I mean my arm still doesn't slide properly, and I end up needing more force to go to the left corner then I need to get to the right, for instance. So annoying.
Recommended for 400 DPI players though.otoed1 wrote:
You could learn to not rest your wrist/arm. kinda tiring tho. get a better mouse pad i guess.
Are you sliding your arm all the time or only on the large jumps?SOLID771 wrote:
Yeah. But what about playing without sleaves? I mean my arm still doesn't slide properly, and I end up needing more force to go to the left corner then I need to get to the right, for instance. So annoying.
Why do you use 1800 dpi when you use a DA 2013? The smoothing for that mouse gets ridiculously bad at 1600 dpi or higher.Nadfee wrote:
I use 1800 DPI, raw input and 0.7x with fullscreen 1920x1080.
You have to learn how to move your arm accordingly with your hand (if jumps require arm movement, which "I" need).
You shouldn't put any sort of force on your mouse and if you are using a palm grip, the wrist should easily be able to slide towards any direction without any pressured friction.
Just let the weight of your hand sit on top of your mouse and you should be good!
This only applies to palm grip though.
+++ - My Knowledge About Claw Grip - +++
I tend to put a little bit more tension on the wrist so I can freely move my fingers without having the wrist slide around (which would be mandatory for palm grip).
That's all the trick I've used on the mouse, really nothing that I applied by methods, more like just go with the flow and how it works naturally. ^^
EDIT: If you use a long sleeve then it would be a problem if the material of the long sleeve is something that does not slide well. Palm grip requires either a good coordination between the movement of you arm and hand or the flexibility of your wrists (left/right with wrist lock)
1800 dpi is the native DPI of it I believeZenithPhantasm wrote:
Why do you use 1800 dpi when you use a DA 2013? The smoothing for that mouse gets ridiculously bad at 1600 dpi or higher.Nadfee wrote:
I use 1800 DPI, raw input and 0.7x with fullscreen 1920x1080.
You have to learn how to move your arm accordingly with your hand (if jumps require arm movement, which "I" need).
You shouldn't put any sort of force on your mouse and if you are using a palm grip, the wrist should easily be able to slide towards any direction without any pressured friction.
Just let the weight of your hand sit on top of your mouse and you should be good!
This only applies to palm grip though.
+++ - My Knowledge About Claw Grip - +++
I tend to put a little bit more tension on the wrist so I can freely move my fingers without having the wrist slide around (which would be mandatory for palm grip).
That's all the trick I've used on the mouse, really nothing that I applied by methods, more like just go with the flow and how it works naturally. ^^
EDIT: If you use a long sleeve then it would be a problem if the material of the long sleeve is something that does not slide well. Palm grip requires either a good coordination between the movement of you arm and hand or the flexibility of your wrists (left/right with wrist lock)
i was wondering about that yesterday.. gz for 3k+ postsZenithPhantasm wrote:
No that is the DA 3G and 3.5G. DA 2013 aka DA 4G has native steps 50-6400 BUT it uses smoothing to compensate for jitter for dpis at 1600 or above. It can do 1600+ dpi but it does it terribly and with compromises.
This DA 2013 came with and is set to default 1800 dpi.ZenithPhantasm wrote:
No that is the DA 3G and 3.5G. DA 2013 aka DA 4G has native steps 50-6400 BUT it uses smoothing to compensate for jitter for dpis at 1600 or above. It can do 1600+ dpi but it does it terribly and with compromises.
I had a bad habit of using my palms to tighten up my sensitivity and let it rub against my mousepad. My primary solution to wearing long-sleeved shirts when playing osu was to unbutton them and roll them up.SOLID771 wrote:
Anyways, I feel like this is keeping me from playing well, and it is insanely frustrating because it feels like it's very unfair. Does anyone else experience this or something similair?
Ah well. I think if you ever want to use a mouse, it's just best to not look into specifications and adapt to your mouse as it is. If a person has never noticed pixel skipping with his/her mouse, then there should be no point in changing. It seems like you go a lot into specifications and I can agree that pixel skipping is bothersome (I have some other old mouse models).ZenithPhantasm wrote:
CSGO's sensitivity before you notice pixel skipping is calculated depending on your resolution. At 800x600 you could use 5 without noticeable skipping. At 1920x1080 that number is like 2.6-2.7 cant recall off the top of my head. For osu you get pixel skipping if your sensitivity is above 1. Maybe you have a different DA. The blue led glossy ones are 1800 dpi native. The ones with rubber sidegrip only has non smoothed native dpi from 100-1550.
Also no one cares if you're SMFC. Come back when you're an ESEA invite player.
It's all minute technical details, but that doesn't make it irrelevant. Until you actually buy the mouse, all you have to go on are other players' critique. Only once it's in your hands will you be able to tell if there's a problem.Nadfee wrote:
... it's just best to not look into specifications and adapt to your mouse as it is. If a person has never noticed pixel skipping with his/her mouse, then there should be no point in changing...
You can't just base off facts immediately and determine if a mouse or certain DPI/sensitivity is "low grade" just because it creates pixel skipping (from "facts").
This way of determining a quality of an item is very one-sided...
Many people on OCN has noted the DA 2013 has smoothing. Worse so at 1600dpi and above. This is was further made worse by Synapse and a firmware update of an unknown date. I also have this mouse but I do not use it for that very reason. The sensor just feels unresponsive and crappy.RaneFire wrote:
It's all minute technical details, but that doesn't make it irrelevant. Until you actually buy the mouse, all you have to go on are other players' critique. Only once it's in your hands will you be able to tell if there's a problem.Nadfee wrote:
... it's just best to not look into specifications and adapt to your mouse as it is. If a person has never noticed pixel skipping with his/her mouse, then there should be no point in changing...
You can't just base off facts immediately and determine if a mouse or certain DPI/sensitivity is "low grade" just because it creates pixel skipping (from "facts").
This way of determining a quality of an item is very one-sided...
I agree with you about adapting. If there is nothing wrong with your mouse, even if it's "supposed to be flawed", then great! Keep using it. You can get good apples and bad apples from the same bunch (of mice).
No doubt you are familiar with having to re-position your hand after a while playing osu!. Well... most of the time this drift is caused by your own hand movements. But if your mouse is drifting as well, then this just complicates the learning process and ability to finesse your muscle memory, especially if it's about minimising drift on longer beatmaps.
It's not impossible, but why deal with two problems at the same time? Sure, telling someone their mouse is faulty is very one-sided. Maybe the people who complain about the skipping just happened to get some bad apples. You don't know... but you already have the mouse and yours is the only one that matters.