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HIELO - La Posesion Du Mimi - ILLUMINATEK Rmx - HIELO Refuck

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Topic Starter
Euny
This beatmap was submitted using in-game submission on 2015년 12월 14일 월요일 at 오후 10:51:45

Artist: HIELO
Title: La Posesion Du Mimi - ILLUMINATEK Rmx - HIELO Refuck!
Tags: Natsu SEREBRO Mi_Mi_Mi Ольга Серябкина Olga Seryabkina Серебро techno hardcore remix
BPM: 190
Filesize: 14398kb
Play Time: 05:04
Difficulties Available:
  1. Natsu's Insane (4.72 stars, 1238 notes)
  2. Sweet vanilla love (5.27 stars, 1363 notes)
Download: HIELO - La Posesion Du Mimi - ILLUMINATEK Rmx - HIELO Refuck!
Information: Scores/Beatmap Listing
---------------


Natsu's Insane - By. Natsu
Sweet vanilla love - By. Me


monstrata
BeatofIke
Gero



#10
Natsu
HabiHolic
언니 걍 나츠랑 결혼해 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Natsu

HabiHolic wrote:

언니 걍 나츠랑 결혼해 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
I agree tbh
Topic Starter
Euny

HabiHolic wrote:

언니 걍 나츠랑 결혼해 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

만나서 프러포즈 받으면 ^^


for metadata : https://soundcloud.com/hielo/mimimi



+add tags for original title and artist SEREBRO , Mi Mi Mi



+ https://osu.ppy.sh/forum/p/4632361
Ovoui
hey, is there a slot for a gd ?
Topic Starter
Euny

Ovoui wrote:

hey, is there a slot for a gd ?
OvO! This for App. So.. two diffs already max i guess
Ovoui
oh ok my bad, i did not see the song lenght ^^
Sangzin
어프곡 2개난이도라닛!
Kyouren

Euny wrote:

HabiHolic wrote:

언니 걍 나츠랑 결혼해 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

만나서 프러포즈 받으면 ^^


for metadata : https://soundcloud.com/hielo/mimimi



+add tags for original title and artist SEREBRO , Mi Mi Mi

Hmmm...
I think you need add "... - HIELO Refuck!" to tittle becuase in that already have in tittle soundcloud and that picture soundtrack!

Euny~ <3 Irvin~
Topic Starter
Euny
yeah you are right fixed thanks !
TrueLucifer
I wanna gd ;-; but I can't map :c Good map though :D
Natsu
remove mi mi mi from tags, Kudos pls


aaaaaaaa
2015-10-31 11:05 Euny: see
2015-10-31 11:07 Euny: ACTION is editing [http://osu.ppy.sh/b/806584 HIELO - La Posesion Du Mimi - ILLUMINATEK Rmx - HIELO Refuck! [Irvin<3]]
2015-10-31 11:08 Natsu: 03:15:710 -
2015-10-31 11:08 Natsu: THIS breaks feells really bad with song rhythm LOL
2015-10-31 11:10 Natsu: 00:02:288 (2) - unsnapped
2015-10-31 11:10 Natsu: Object's end is not snapped! 00:03:708
2015-10-31 11:10 Natsu: Object's end is not snapped! 00:18:866
2015-10-31 11:10 Natsu: 02:27:708 . ^[code][/code]
Auxent
Hi.

Thank you once again for modding my map, so I'm returning you a favor. What I'm going to write (for the third time, because my browser is a dxxk) are just only suggestions, feel free to ignore them.

General:
- I highly suggest to use other shades of grey (there are more than fifty probably), because they are same. I've made some predefined colors for you so feel free to use them.
- Add to tags: "Ольга Серябкина" & "Olga Seryabkina", she's the lead singer of the girl-band SEREBRO and I guess it wouldn't hurt if you could add the original name of the group "Серебро". Also don't forget to add some genre tags like "techno"; "hardcore"; "remix".
- I guess there's no need to use 3 times "Mi" in the tags. Or you can rewrite it like this: "Mi_Mi_Mi".

Irvin <3:
- 00:00:710 (1,2,3) - It's not good idea to put circles before the main timing point imo. Add an extra one where the first note appears.
- From: 00:01:342 (1) - to: 00:06:078 (2) - I guess there's no need to use NCs on every third note. + Combos become inconsistent and it doesn't looks good.
- The flow isn't bad, it's enjoyable and playable. You're keeping away from stereotyping clicking of the same rhythm and that's really good.

Eun <3:
- 00:00:710 (1,2,3) - Same as above.
- 00:40:499 (1,2) - Stack these two on 00:38:920 (7) - and you will create a perfect blanket with 00:39:236 (1) - .
- 00:57:868 (7) - Replace it with circles for better gameplay like you did here: 00:53:447 (2,3,4,5,6,7,8,9) -
- 03:39:236 - & 03:39:315 - Put some circles here. You can here (a violin?) and drums here. It would be to not to click on it.

Nicely mapped and I'm looking forward to see this ranked.
Natsu

Auxent wrote:

Eun <3:
- 00:00:710 (1,2,3) - Same as above. its just the start of the diff, you can retry, tbh 3 hits need click actions :C
- 00:40:499 (1,2) - Stack these two on 00:38:920 (7) - and you will create a perfect blanket with 00:39:236 (1) - . sure
- 00:57:868 (7) - Replace it with circles for better gameplay like you did here: 00:53:447 (2,3,4,5,6,7,8,9) - nah I like to finish streams with sliders, more ez to play
- 03:39:236 - & 03:39:315 - Put some circles here. You can here (a violin?) and drums here. It would be to not to click on it. nah current rhythm itsmore intuitive imo

Nicely mapped and I'm looking forward to see this ranked.
tanka yu ma fren
Topic Starter
Euny

Auxent wrote:

Hi.

Thank you once again for modding my map, so I'm returning you a favor. What I'm going to write (for the third time, because my browser is a dxxk) are just only suggestions, feel free to ignore them.

General:
- I highly suggest to use other shades of grey (there are more than fifty probably), because they are same. I've made some predefined colors for you so feel free to use them.- ✔fixed
- Add to tags: "Ольга Серябкина" & "Olga Seryabkina", she's the lead singer of the girl-band SEREBRO and I guess it wouldn't hurt if you could add the original name of the group "Серебро". Also don't forget to add some genre tags like "techno"; "hardcore"; "remix".- ✔fixed
- I guess there's no need to use 3 times "Mi" in the tags. Or you can rewrite it like this: "Mi_Mi_Mi".- ✔fixed

Irvin <3:
- 00:00:710 (1,2,3) - It's not good idea to put circles before the main timing point imo. Add an extra one where the first note appears. - same as Irvin's reason
- From: 00:01:342 (1) - to: 00:06:078 (2) - I guess there's no need to use NCs on every third note. + Combos become inconsistent and it doesn't looks good.- ✔fixed
- The flow isn't bad, it's enjoyable and playable. You're keeping away from stereotyping clicking of the same rhythm and that's really good. thanks dom<3

Nicely mapped and I'm looking forward to see this ranked.
thankyu!! and stop to shoot me ma Irvin
Kalibe
Let's du diss !

[Euni]

~ AiMod ~ - check it ( 25 errors snap lol )

uncheck Widescreen ( also on Natsu's diff )

00:01:026 (3) - i think it should be 3/4 slider instead of circle imo to emphasised music
00:43:026 (1) - mayb just straight slider? just asking : D
01:17:763 (3) - symmetry with (1) ?
01:19:894 (2,3) - this spacing is specially?
01:29:605 (6) - why is there a big jump on red tick ? :o prefer to stack on (3) end :p
01:42:394 (8,1) - em. swap NC?
02:00:868 (5) - just - 4 y and it'll be nice and neat :3
02:19:342 (2,4) - little overlapped, is it specially? :p
02:46:815 (6) - don't forget to NC this
02:48:078 (6,1) - swap NC
oh
02:50:605 (6) - NC
02:51:868 (7,1) - swap ^
03:04:499 (7,1) - ^
maybe put NC every big white tick ? suggestion :3

05:04:499 (1) - <3

And, that's all . Hope I helped and GL ! ~~ :3

btw. hav ma star frendo
DahplA
Me again...

Irvin<3
  1. 00:13:026 (3) - Personally, I think a reverse arrow here is inappropriate since the drum is on the end of this slider. Here's my suggestion to acquire similar flow with an object on the drum beat.
  2. 00:14:289 (3,4,5) - The flow movement here is really jerky, as in its isn't really straight and requires two separate movements from 3,4,5 when having it in a straight line would suffice. I suggest moving 4 more to the left (maybe where 6 is) to create a more outwards curve rather than bending inwards.
  3. 00:17:447 (4) - Compared to the movements from 1,2,3, this is basically less than 1.00x jump if you take into consideration slider leniency. This is a clap as well. The positioning here just feels awkward, so I recommend repositioning this note.
  4. 00:25:342 (1,2) - The stacking here is a bit sloppy IMO. An automatic stack should work fine.
  5. 00:29:763 (3) - Fix stack
  6. 00:31:657 (1) - ^
  7. 00:38:131 (2,3,4,5,6) - and 00:39:078 - Kind of conflicting here. The stream here is definitely mapped to the repeating vocal, as there is no electro sound playing here, yet on the red point there is a vocal but no circle placed here. Double check this.
  8. 00:47:447 (3,4) - Just listening to the music, the claps sound on the red ticks. Again, double check.
  9. 00:49:657 (2,5,7) - All of these should have claps, similar to the last pattern. By the way, like the other pattern, you could also have a 3/4 at the star like 00:46:815 (1) - . There is definitely a noticeable stop of some sort of the blue tick here as well.
  10. 00:57:789 (6) - Not sure if this really belongs. It sounds just like a regular 1/4 noise here.
  11. 01:25:973 (1,2) - Shouldn't this be two 1/2 sliders to follow a similar pattern of 01:22:184 (1,2) - A vocal is definitely heard on the red tick here.
  12. There are also a considerable amount of stacks that need polishing: 01:37:026 (4) - , 02:09:236 (2) - , 02:13:973 (1) - , 03:01:973 (1) - , 03:03:236 (1) - , 03:28:184 (3) - , 03:58:184 (3) - , 04:06:394 (1) - , 04:14:605 (3) - , 04:17:763 (1) - , 04:32:289 (3) - , 04:32:605 (4) - and 04:38:920 (5) -
  13. 03:44:763 - There is an electro sound here. Add a circle.
Eun <3
  1. 00:38:526 (5) - You don't want to start a slider on the blue tick in this case unless there is a sound on it. It's very hard for a play to time and hit, since they are used to a 1/2 beat. It's even more weird in this case considering the stronger beat is on the white tick.
  2. 01:39:868 (5,1) - Inconsistent NCs
  3. 01:42:394 (8,1) - I would switch the NCs here so it's on the strong finish.
  4. 03:32:288 (1,1,1,1) - I can't tell what's in the music to support this. Honestly, if anything the music is slowing down rather than getting more intense.
  5. 00:48:710 - Check the other mod where I mention claps on the red ticks and double check on this difficulty.

GL.
Natsu

DahplA wrote:

Eun <3
  1. 00:38:526 (5) - You don't want to start a slider on the blue tick in this case unless there is a sound on it. It's very hard for a play to time and hit, since they are used to a 1/2 beat. It's even more weird in this case considering the stronger beat is on the white tick. you should listen again, both hits are the same, don't look at tick color, but to the music, current way is fair more easy to play than circles tbh.
  2. 01:39:868 (5,1) - Inconsistent NCs okie
  3. 01:42:394 (8,1) - I would switch the NCs here so it's on the strong finish. ya
  4. 03:32:288 (1,1,1,1) - I can't tell what's in the music to support this. Honestly, if anything the music is slowing down rather than getting more intense. you should listen again, the sounds are getting more intense and fast tbh
  5. 00:48:710 - Check the other mod where I mention claps on the red ticks and double check on this difficulty. Hitsounds are up to EUN
GL.
thanks

@Euny can you add bot NCs suggestions to my diff, since:

DahplA
Wait...

Natsu made the Eun diff...
and Euny made the Irvin diff?
Topic Starter
Euny

DahplA wrote:

Wait...

Natsu made the Eun diff...
and Euny made the Irvin diff?
Yes my fairy DahplA
DahplA

Euny wrote:

DahplA wrote:

Wait...

Natsu made the Eun diff...
and Euny made the Irvin diff?
Yes my fairy DahplA
That explains a lot :3
Topic Starter
Euny

DahplA wrote:

That explains a lot :3
I will change Eun<3 diff name when i go home. Cause 'Eun' is part of my username. It will be unrankable issue. And i'll mod your map too. Thanks DahplA♥ pls wait me a bit
Ovoui
i'll mod your map wednesday this week end, i'm too busy today sorry orz.
Kalibe
Oh.. so i mod Natsu's diff right? :o
Natsu

Kalibe wrote:

Oh.. so i mod Natsu's diff right? :o
lol you did mod Ëun<3 diff or Irvin<3 diff???? because Eun<3 its mine
Kalibe
your i think lol
FCL
А вот и русские песни подъехали
M4M from your queue

  • [General]
  1. widescreen support off, you haven't storyboard

  • [Natsu]
  1. 00:12:078 (3,4) - all the time you use the same distance, but here you made a big jump, although this does not involve the song. It's really weird
  2. 00:29:131 (1) - I think this slider should be stationed in the middle, and be straight
  3. 01:04:499 (3) - I certainly understand that this map is made in your style, but this slider looks very strange. My suggestion http://puu.sh/l6JCS/c2fb183aea.jpg
  4. 01:14:131 (4,6) - stack them is really a boring idea. Maybe move (6) on 468;204
  5. 01:49:973 (6) - make symmetry, like this http://puu.sh/l6K2A/ca28614c1c.jpg
  6. 01:51:236 (3) - same
  7. 02:11:920 (1,2,3,4,5) - I had to deal with such things, and I think that it is inconvenient for playing
  8. 02:19:657 (3,4) - it seems that these patterns were made without any idea. In any case, they look strangely like minima due to the overlap (4) with (2)
  9. 03:26:447 (2,3) - imo spacing is too much
  10. 04:24:078 (1,2) - blanket is not good
  11. in fact, I found it difficult to offer something good, as the map is made in the style of "Welcome to 2011". Although in general it looks great

I'm going to finish this mod later. Don't give me kudosu, as long as I don't mod your diff
Natsu

FCL wrote:

А вот и русские песни подъехали
M4M from your queue

  • [General]
  1. widescreen support off, you haven't storyboard that's why is not needed, this option only work when there is storyboard, it doesn't mater if you don't have one

  • [Natsu]
  1. 00:12:078 (3,4) - all the time you use the same distance, but here you made a big jump, although this does not involve the song. It's really weird its oks since sliders work different to circles
  2. 00:29:131 (1) - I think this slider should be stationed in the middle, and be straight its following my previous star pattern if u didn't notice
  3. 01:04:499 (3) - I certainly understand that this map is made in your style, but this slider looks very strange. My suggestion nah I prefer mine tbh I always do xD
  4. 01:14:131 (4,6) - stack them is really a boring idea. Maybe move (6) on 468;204 intended pattern
  5. 01:49:973 (6) - make symmetry, like this http://puu.sh/l6K2A/ca28614c1c.jpg your sggestion kill my polygon :c
  6. 01:51:236 (3) - same this one kill my triangle and blanket
  7. 02:11:920 (1,2,3,4,5) - I had to deal with such things, and I think that it is inconvenient for playing nah thi kind of paterns are really ez to play when you have the lvl to do
  8. 02:19:657 (3,4) - it seems that these patterns were made without any idea. In any case, they look strangely like minima due to the overlap (4) with (2) maybe you are the one that don't get the idea, the pattern its really cool to play
  9. 03:26:447 (2,3) - imo spacing is too much its fine since 3 its a slider
  10. 04:24:078 (1,2) - blanket is not good fixed
  11. in fact, I found it difficult to offer something good, as the map is made in the style of "Welcome to 2011". Although in general it looks great seems that you are really new at the game and have no idea how a 2011 map looks like, but thanks lol since that was a good map year :p

I'm going to finish this mod later. Don't give me kudosu, as long as I don't mod your diff

here: http://puu.sh/l7aBb/ae2179827a.osu
FCL
I continue
seems that you are really new at the game and have no idea how a 2011 map looks like, but thanks lol since that was a good map year :p
Yes, unfortunately I have not playing osu! in 2011, but I can have an idea of maps, which are then created
https://osu.ppy.sh/s/36855
https://osu.ppy.sh/s/24473
etc
Agree, your style has something similar
but I'm not here for that

  • [Euny]
  1. 00:58:815 (1,2,3,4,5,6,7) - you gradually was increasing space between circles earlier, but here you don't do this
  2. 01:05:763 (1,1) - fix blanket
  3. 01:09:552 (1) - sliderwawe rly don't looks good. My suggestion http://puu.sh/l7QoH/0e8cc064eb.jpg
  4. 01:11:447 (1,2) - sounds in the first and second sliders is completely the same, therefore the sliders should also be same form
  5. 01:18:078 (7,8) - imo Spacing between should be much less, because there is no longer such a strong emphasis on voice, as previously. Slider here good too
  6. 01:26:763 (3,4,5) - just suggestion to make a 0.1 spacing
  7. 01:28:184 (7,8) - same as 01:18:078 (7,8)
  8. 01:49:342 (2,3,4,5) - i think that this jumps would be better http://puu.sh/l7R11/4c0a64b294.jpg
  9. 01:58:499 (7,8) - same
  10. 02:07:184 (3,4,5) - same as 01:26:763 (3,4,5)
  11. 02:08:605 (7,8) -
  12. 02:09:236 (2) - make more curve, flow doesn't good
  13. 02:22:815 - imo, SV here really so low. Suggest replace to 1.0
  14. 02:29:920 (2,1) - make a straighter bow here
  15. 02:43:342 (2,3) - make smaller the distance here, does not correspond to the music
  16. 02:50:605 (1) - same as 01:09:552 (1)
  17. 03:02:763 (8) - it is obvious to assume that this rhythm there will be better http://puu.sh/l7S93/d471a662b6.png
  18. 03:13:815 - the sound is too strong,need a circle. My suggestion about rhythm here http://puu.sh/l7SiR/7c04b91f8e.png
  19. 03:15:868 (1) - same
  20. 03:18:394 (1) -
  21. etc
  22. 03:37:973 (4) - too boring form, imo
  23. 04:26:920 (2) - ctrl+G
  24. 04:27:552 (4) - ^
  25. ^Quite difficult to explain why you need to do so, just try xD
  26. 04:31:342 (7,8) - too big spacing here, although the nature of the song does not change
  27. 04:39:868 (3) - need NC, i guess

wow, i wrote too much. Anyway good luck!
Topic Starter
Euny
thanks for mod guys i'll feedback soon. i cant now cause my pc die. i need to sometime until my new pc comming.

Ovoui wrote:

i'll mod your map wednesday this week end, i'm too busy today sorry orz.

OvO take it slow since my pc rekt
Natsu

Kalibe wrote:

[Euni]

~ AiMod ~ - check it ( 25 errors snap lol ) !

00:01:026 (3) - i think it should be 3/4 slider instead of circle imo to emphasised musicjust following the strong sounds my diff its more new player friendly
00:43:026 (1) - mayb just straight slider? just asking : Dnah seems fun like it is
01:17:763 (3) - symmetry with (1) ? actually is the same, just not same x and y
01:19:894 (2,3) - this spacing is specially? yeah I hate overlaps
01:29:605 (6) - why is there a big jump on red tick ? :o prefer to stack on (3) end :p sounds are really strong, doesn't matter the color of the tick
01:42:394 (8,1) - em. swap NC? ya
02:00:868 (5) - just - 4 y and it'll be nice and neat :3 ok
02:19:342 (2,4) - little overlapped, is it specially? :p ya just to keep the pattern tbh doesn't affect the game play
02:46:815 (6) - don't forget to NC this its on purpose according to the music
02:48:078 (6,1) - swap NC all those are on purpose tbh, if you listen to the song rhythm you will notice why
oh
02:50:605 (6) - NC
02:51:868 (7,1) - swap ^
03:04:499 (7,1) - ^
maybe put NC every big white tick ? suggestion :3

05:04:499 (1) - <3

And, that's all . Hope I helped and GL ! ~~ :3

btw. hav ma star frendo
thanks ma fren
Topic Starter
Euny

DahplA wrote:

Me again... hahahah xDDD yea welcome my fairy DahplA

Irvin<3
  1. 00:13:026 (3) - Personally, I think a reverse arrow here is inappropriate since the drum is on the end of this slider. Here's my suggestion to acquire similar flow with an object on the drum beat. - ✔fixed
  2. 00:14:289 (3,4,5) - The flow movement here is really jerky, as in its isn't really straight and requires two separate movements from 3,4,5 when having it in a straight line would suffice. I suggest moving 4 more to the left (maybe where 6 is) to create a more outwards curve rather than bending inwards. - hmm, yeah i'll try to more think, i dont have good idea now
  3. 00:17:447 (4) - Compared to the movements from 1,2,3, this is basically less than 1.00x jump if you take into consideration slider leniency. This is a clap as well. The positioning here just feels awkward, so I recommend repositioning this note. - but i think current flow not that hard to beat. can i keep this?
  4. 00:25:342 (1,2) - The stacking here is a bit sloppy IMO. An automatic stack should work fine. - ✔fixed
  5. 00:29:763 (3) - Fix stack- ✔fixed
  6. 00:31:657 (1) - ^- ✔fixed
  7. 00:38:131 (2,3,4,5,6) - and 00:39:078 - Kind of conflicting here. The stream here is definitely mapped to the repeating vocal, as there is no electro sound playing here, yet on the red point there is a vocal but no circle placed here. Double check this. - current one more fun to play imo. that empty improve fun for next object
  8. 00:47:447 (3,4) - Just listening to the music, the claps sound on the red ticks. Again, double check.- ✔fixed
  9. 00:49:657 (2,5,7) - All of these should have claps, similar to the last pattern. By the way, like the other pattern, you could also have a 3/4 at the star like 00:46:815 (1) - . There is definitely a noticeable stop of some sort of the blue tick here as well.- ✔fixed
  10. 00:57:789 (6) - Not sure if this really belongs. It sounds just like a regular 1/4 noise here. - yeah you are right but i want to map with more clear sound thats why i ignored that noise
  11. 01:25:973 (1,2) - Shouldn't this be two 1/2 sliders to follow a similar pattern of 01:22:184 (1,2) - A vocal is definitely heard on the red tick here. - for gives some rest i did it for 02:06:710 (2) - too its not that big issue and i think its helps more good effect for next objects
  12. There are also a considerable amount of stacks that need polishing: 01:37:026 (4) - , 02:09:236 (2) - , 02:13:973 (1) - , 03:01:973 (1) - , 03:03:236 (1) - , 03:28:184 (3) - , 03:58:184 (3) - , 04:06:394 (1) - , 04:14:605 (3) - , 04:17:763 (1) - , 04:32:289 (3) - , 04:32:605 (4) - and 04:38:920 (5) - ✔fixed
  13. 03:44:763 - There is an electro sound here. Add a circle. - yeah but want to make loose for here since rest feel part
GL.

FCL wrote:

[notice]
  • [Euny]
  1. 00:58:815 (1,2,3,4,5,6,7) - you gradually was increasing space between circles earlier, but here you don't do this - yeah front 2 streams only for intentional
  2. 01:05:763 (1,1) - fix blanket- ✔fixed
  3. 01:09:552 (1) - sliderwawe rly don't looks good. My suggestion http://puu.sh/l7QoH/0e8cc064eb.jpg - ✔fixed but i dont have confident for like do that xDDD so, i did my best
  4. 01:11:447 (1,2) - sounds in the first and second sliders is completely the same, therefore the sliders should also be same form - yeah, but i think current one is more good at flow
  5. 01:18:078 (7,8) - imo Spacing between should be much less, because there is no longer such a strong emphasis on voice, as previously. Slider here good too - i mapped with independent vocal sound was not for music sound.
  6. 01:26:763 (3,4,5) - just suggestion to make a 0.1 spacing - sorry thats for ready part for next big jump. you know just jump only flow rekt map. so i want to keep this for flow
  7. 01:28:184 (7,8) - same as 01:18:078 (7,8)yeah me also same
  8. 01:49:342 (2,3,4,5) - i think that this jumps would be better http://puu.sh/l7R11/4c0a64b294.jpg- ✔fixed with my way yeah you are right dude, was bit weird xD
  9. 01:58:499 (7,8) - same - also same wanna keep for rest feels before big jumps
  10. 02:07:184 (3,4,5) - same as 01:26:763 (3,4,5) ^
  11. 02:08:605 (7,8) - ^
  12. 02:09:236 (2) - make more curve, flow doesn't good- ✔fixed
  13. 02:22:815 - imo, SV here really so low. Suggest replace to 1.0 - omg man, listen to music! its low part you know xD 1.0 is for normal part
  14. 02:29:920 (2,1) - make a straighter bow here - no i prefer this since shape is better to play
  15. 02:43:342 (2,3) - make smaller the distance here, does not correspond to the music - i try to more increase ds for next, next kiai. its fine
  16. 02:50:605 (1) - same as 01:09:552 (1)- ✔fixed
  17. 03:02:763 (8) - it is obvious to assume that this rhythm there will be better http://puu.sh/l7S93/d471a662b6.png- ✔fixed
  18. 03:13:815 - the sound is too strong,need a circle. My suggestion about rhythm here http://puu.sh/l7SiR/7c04b91f8e.png - nono, there's not that strong tbh, voice more strong to feels!!
  19. 03:15:868 (1) - same ^
  20. 03:18:394 (1) - ^
  21. etc
  22. 03:37:973 (4) - too boring form, imo - for blanket with previous objects
  23. 04:26:920 (2) - ctrl+G no, its intentional you know
  24. 04:27:552 (4) - ^ also same
  25. ^Quite difficult to explain why you need to do so, just try xD isnt cute? jkjk, i feel its really fun to play and feels rest, you know my map dont have rest time and tempo so direct thats why i put them for rest feels hope you understand
  26. 04:31:342 (7,8) - too big spacing here, although the nature of the song does not change- ✔fixed
  27. 04:39:868 (3) - need NC, i guess- ✔fixed

wow, i wrote too much. Anyway good luck!
thanks for mod guys!!!!!!! sorry for late feed back ;; was hard to check Q.Q cause i dont have my own pc now !!!
anyways was really helpful!! thanks
Jeby
Irvin<3 Diff
20:27 Jeby: 00:34:184 (1,2,3,4,5,6) -
20:27 Jeby: 이부분을 바로 이전의 별점프처럼 만드는 게 어떨까요?
20:28 Euny: 음 저부분 너무 열심히 만들었는데
20:28 Jeby: 아하
20:29 Jeby: 01:05:763 (1) -
20:29 Jeby: 이 뉴콤보를 없애셔야 하실 거 같고
20:29 Euny: 저 부분은 뉴콤이 들어가야되요 한 자마다 넣어서
20:30 Jeby: 01:21:710 (1,1,1) -
20:30 Euny: 저기 뉴콤은 완벽한 스택이아니라서
20:30 Euny: 넣어둔거에요
20:31 Jeby: 01:38:289 - 여기 노트 필요하실 거 같고...
20:31 Jeby: 오 라는
20:31 Jeby: 목소리가 나와서
20:31 Euny: 아
20:31 Euny: 노트요?
20:31 Jeby: 네
20:32 Jeby: 01:40:026 (1) - 이 슬라이드를
20:32 Jeby: 01:40:026 (1) -
20:32 Jeby: 01:39:868 -
20:32 Jeby: 여기서부터 이어주는 게 더 나을 거 같기도 하고
20:33 Euny: 저기가 애매해서 일부러 비우고 완벽한 소리가 들리는 뒤로 뺐어요
20:33 Euny: 저 고쳤어요
20:33 Euny: 노트 추가하라는부분
20:34 Jeby: 넵
20:37 Jeby: 04:46:499 (3) - 04:47:605 (3) -
20:37 Jeby: 슬라이더 길이 차이가 나네요
20:37 Jeby: 박자는 똑같은데
20:38 Euny: 04:47:605 (3) - 지잉 하는 끄는 소리가 앞에꺼랑 다르게 좀 길어서 이렇게 넣었나봐요
20:42 Jeby: 옙!
Topic Starter
Euny
jeby >w<
Ciyus Miapah
little Comments + IRC
19:21 Euny: hello ma fren
19:21 Fort: hi euny
19:21 Fort: long time no see :3
19:22 Fort: how are you?
19:22 Euny: i'm fine
19:22 Euny: what about chu
19:22 Fort: im fine and really happy you pm me today :D
19:23 Fort: i really miss you
19:23 Euny: hahahahah
19:23 Fort: but i dont know when i can talk to you because im really busy with mapping and modding
19:23 Euny: i want to your opinion for my first app map
19:23 Fort: but today you pm me
19:23 Fort: oh really?
19:23 Euny: hahahha yeah seems so
19:23 Fort: you want to app a map?
19:24 Fort: give me pls
19:25 Euny: https://osu.ppy.sh/s/358353
19:25 Euny: this 'Irvin<3' diff
19:26 Fort: irvin is
19:26 Fort: Natsu right?
19:26 Euny: yes
19:26 Fort: lol
19:27 Fort: the BG looks hot
19:27 Fort: but boring
19:28 Euny: wat
19:28 Fort: only lips
19:28 Fort: BIG LIPS
19:28 Euny: dont crash my photoshop spirit
19:28 Euny: hahahahahahahhaah
19:28 Fort: oh it's photoshoped
19:28 Euny: yeah
19:29 Fort: yeah
19:29 Euny: you know i always made my self
19:29 Fort: holy shit
19:29 Fort: this is mi mi mi song
19:29 Euny: hahah you know?
19:30 Fort: yeahg
19:30 Fort: but original mix anly
19:30 Fort: only*
19:30 Euny: yeah
19:30 Euny: i found this song so happy
19:35 Euny: why you didnt told me test hahahah
19:37 Fort: because my plays so bad
19:37 Fort: i got RSI and cant play any maps properly
19:38 Euny: rsi?
19:38 Euny: map so jumpy jumpy only
19:41 Fort: yeah
19:41 Fort: but i cant click them properly
19:41 Fort: but this map so cool
19:41 Fort: i like it
19:41 Euny: tanka yu
19:41 Fort: the jumps, the sliders, the patterns
19:41 Fort: 9.5/10
19:41 Euny: so hot!?
19:41 Euny: WEW
19:42 Euny: thanks ma fren
19:42 Fort: maybe i can FC this with relax
19:42 Euny: with relax hahahaha
19:49 Fort: http://puu.sh/lcCFB/59315b3169.jpg
19:49 Euny: WEW
19:49 Euny: thanks
19:49 Euny: hahaha
19:59 Fort: hey
19:59 Fort: they are some thing i need to tell you about your map before
20:00 Euny: yes?
20:01 Fort: 03:12:078 (1,1) - maybe this doesnt need to spam combo
20:01 Fort: but idk
20:01 Fort: i noticed some miss placed slider
20:01 Euny: is sv change?
20:01 Fort: but in where
20:03 Fort: 01:40:026 (1) - this should be moved to 01:39:868 -
20:04 Fort: 01:40:342 - put circle here if you want
20:05 Euny: yeah was not sure about that sound
20:05 Euny: you think that is right?
20:05 Fort: because 01:38:920 (6,7,8) - this pattern exactly following vocal
20:08 Fort: yeah maybe just that one
20:08 Euny: okie
20:08 Euny: post
20:08 Fort: good luck with this
20:08 Euny: i fixed
20:08 Fort: you want this log posted?
20:08 Fort: ummm okay

fixed:
+ Missleading patterns
+ hitobjects

good luck euny :)
Topic Starter
Euny
fort ma fren
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