Oh well that arrangement draws huge attention to the drums, I like it a lot for slower parts of small-circle maps. It fits really well here because the drums are so prevalent during the slow parts of this song. I won't change it ever :v
Hi Im Nathan wrote:
[easy]
is perfect imo; hit sounds, rhythm and patterns are all good Thanks friend
[normal]
00:34:112 (5,6) - the slider (6) going down all the way to the bottom of the screen doesnt look as nice as it could, try a different shape. 00:37:128 (8,1) - DS between these noes are 1.6
01:07:293 (1) - Add finish
01:17:347 - add clap
01:20:029 - ^ Fixall
[Insane]
01:42:149 (1) - would look and play better if you made it curvier imo 01:50:193 (1) - same as above fixall I can see what you're talkin bout
[Extra]
The chorus' would song better if the hit sounds were a normal finish instead of the ones in the custom set As per the request of everyone, Capulet has changed the bells. They will be missed ;w;7
well thats all from me, I hope this mod was helpful, GL Thanks d00d
Deppyforce wrote:
[Capulet]
- The first part some stronger 1/2 ticks like 00:16:345 - 00:16:680 - is stronger than the weak beats so it should be a 1/4 sliders or 2 circles[/b] 1/2 slider at 90bpm is a long enough hold to make the release of the key feel as strong as a click, so this isn't necessary. it also makes the hitsound rhythm too dense for such a slow section
- 00:21:372 (4) - ctrl+g make it works same with triangle jumps (you can keep this tho) i'd rather them aim the same direction
- 00:22:043 (2,3) - blanket works better it really doesn't tho orz that goes against the cursor motion i want there, and like seriously i didn't blanket a single circle in this map so it'd just look out of place
- 00:31:763 (2,3,4) - 2 -> 3 and 2 -> 4 's head ds should be same ugh but that goes against the cursor motion i want there
- 00:53:384 (3,4,5) - these beat are weak and at same level so these should have same ds the ds change is for a buildup effect into the next downbeat, it fits with how the vocals work there
- 01:11:987 (3,4) - ctrl+g make these start at left side cuz its different beat from 01:11:317 (1,2) - (judged from hitsound) the jump is already enough to make a distinction, this slider structure is used throughout the map so changing it would clash with such structure, it would also make the change at 01:12:657 (1) - less impactful
- 01:29:920 (2,1,1,1,1,1) - strong beats that should be clickable got ignored 01:30:758 - 01:31:428 - and the 1/4s after these aa strong beats dont always need to be clickable, this walk of repeats is a better way to map the buildup in this part
- 02:19:696 - big white tick should mapped with something clickable no, ending with a slidertail is a better way to conclude here imo, it's 1/2 so that slidertail is powerful enough
Deppyforce wrote:
Hi this is a 1 week late m4m better late than never
[General][Easy]
- Sv increases by 0.2 from easy to normal to hard so why did it jump to 2.3 lol i think its too much just increase sv in hard and/or normal to make the jsv change spike smaller idk I don't think it's an issue though
- Lower hs volume at 00:16:345 - a bit i think its too loud compare to other part 30% is already pretty low, any lower and you wont be able to hear them anymore ;w;
[Normal]
- I think the easy needs more symmetry Symmetries don't really make sense to me in this song
- Some downbeats are being ignored you should start sliders on upbeats e.g. ctrl+g this 01:12:657 (1,2) - 01:18:020 (1,2) - But if you're mapping vocals i think its fine (you should be following the vocal the whole song if you do that tho) and there's more in the map not only these 2 that i pointedshould be a bit more clear what I was going for now
- 00:35:115 (2,1) - You can keep this but it will look better if it doesnt overlap imo I've seen worse overlaps
- 00:55:898 (6) - Maybe blanket (4)wat
- 01:07:294 (1) - Should be copy of 01:04:613 (4) The vocal it's following isn't the same as the other slider
- 01:25:395 (3,4,5,6) - Weird flow change pattern to something with less ''edgyness'' ohyah whoops
- 01:26:736 (5,6,1) - These circle and 6's head should form a triangle I did some stuff here cuz of the flow stuff
- ^If taken fix blanket
- 01:38:803 (3,4) - Fix blanket yep
- 01:47:518 (1,2,3) - Should form straight lineyep
[Insane+ things]
- 00:20:702 (4) - If you're mapping vocals, it ended at 00:21:037 - fixd
- 00:37:797 (1,2) - Make these parallel this was intentional but I made them look better
- 00:40:479 (3,4) - ^ eh
- 00:51:205 (1,2,3) - 2 -> 3 jump should be mirrored 1 -> 2 i swear to god someone edits my maps while I'm not looking I fixed this last night asdf
- 00:56:568 (1,2) - Blanketasdf
- 01:09:976 (3,4,5) - Form triangle sure
- 01:27:406 (6) - Move anchor to the righteh
- 01:41:484 (6,7,1) - Trianglefdsa
- 02:14:333 (1,2,1,2,3,4) - Can be copied from 02:03:607 (1,2,3,4,5) - cuz its same lyricsDifferent Instruments begin playing so I didn't directly copy the pattern, but if you meant the combo stuff I fixed that
Some beats are really weak. you might need to lower the hs volume even more on some part with weak notes
[Insane]that's it gl :3Thanks a bunch for your late mod <3
- If u wanna make kiai harder to make it ''insane'' try increase sv and jumps spacing
- Some beat that should be clickable got ignored e.g. 00:19:026 (1) - 00:21:708 (1) - 00:29:752 (1) - red is pretty strong but got ignored and theres more of these throughout the map I think we have different definitions of the word strong
^a lot more of these occured actually
^^if you're like ''then there's no sliders left'' try add 1/2 sliders on part with rhythm like this 00:36:121 (2,3,4) -- 00:20:032 (2,3,4) - 00:22:713 (2,3,4) - 00:25:395 (2,3,4) - these are same beats lol they should have same spacing Cleaned this all up (hopefully)
- 00:17:015 (2,3,4,5) - these beat should have same spacing because theyre as strong as each other ye
- 00:28:412 (4,5,6,7) - Judge from the notes nearby, you mapped the lyrics. if that is correct then 5 -> 6 has bigger makes no sense these 4 should have same spacingye
- 00:37:797 (1,2) - the beats sounds different so these shouldbt be stacked and theyre not that strong either so dont make a big jumpmy intention was to make the drum beat the main focus here
- 00:45:842 (1,2) - [url]http://puu.sh/l4Gc7/ab7fe5f8d5.jpgsure[/url]
- 00:53:048 (7,8,9,10,11,1) - This make no sense to have different spacing all beat are weak and i cant really hear a note on these maybe change to slider I've taken from capulet his method of instead of using traditional methods of emphasis this is meant to be a lead in into the next strong downbeat. There is a noise that actually can be mapped here, it's a hi hat in the background, buit that's not what these notes are for. They're there to bring your cursor into a faster motion for the next upcoming note as it needs emphasis
- 01:21:708 (4,5,6) - stack 4 and 5 on the slider they're all weakye
- 01:28:412 (9) - delete this theres no beat herelyrics
- 01:29:752 (3) - should be a reverse slider the background beat is lot stronger than vocalya
- 01:31:093 (6) - move to 01:30:926 yeah makes sense
- 01:36:121 (2) - the strong beat is this one so delete nc on last note and add on this note insteadI kinda want there to be a follow point for this note is why I did it this way, but I see where you're coming from
- 01:46:847 (5) - should be circles these are stronger than other part that you mapped with slider agreed
- 01:57:741 (2) - delete Same as the other notes, this is meant to give motion to the player before the upcoming strong beat
- 02:05:618 (6,7,8) - should be slider cuz i dont hear any note on 7 and 8 ^
- 02:16:512 (7,8,9) - ^ This one I did change as I didn't like the way it was put anyway and you were correct there weren't really notes to emphasize
- 02:18:523 (2) - delete theres no beat hereIt's an implied beat, yeah there isn't a super strong sound on it, but it's supposed to make the ending more explosive, with a bunch of notes it makes the upcoming final crash that happens stronger
Fort wrote:
Hello[General]
- Disable widescreen support at insane diff i think Whoops yeah
- kinda dumb but yeah, i think this one is problem http://puu.sh/l5feP/75735c1c5b.png (Insane diff)how did that even happen LOL
[insane]
- 01:12:657 (1,2,3,4,5) - this can be confusing at reading since 01:12:993 (3,4) - this pattern has 1/2, but suddednly this pattern 01:13:328 (4,5) - has 1/4 (consider put higher distance at 01:12:657 (1,2,3,4) - ) yeah fixed this up ty
- 01:22:881 (8) - put linear style at 01:22:043 (6) - maybe I changed this earlier but I like it better as a complete straight so yeah
- 01:43:160 (3) - dat slider node, please maybe less curve can look better you will be missed slider everyone complained about
- 01:46:177 (4) - put jump on here please looks anti jump didnt really fit with that one Yeah fixed antijump no hype
- 01:57:238 (3,1) - looks this pattern 01:57:574 (1) - can be missread as 1/4 pattern since that pattern have overlapped (put at 121|144 and fix this distance of jumps at 01:57:741 (2,3,4) - make it feel better and clearly visible) ye actually makes good sense to me
- 02:06:121 - keep put notes on here please like you do on 02:08:803 - yeah it can be good at instrumental thing Yeah it needed a little more build up anyway so makes sense
- 02:10:981 (6) - shorten slider to 02:11:317 - make this 02:10:981 (6,1) - distance has jump for good flow I think I fixed it
- i can say this map lack of consistency and it has really hard to play, the diff spike on this map is really high on Non Kiai to Kiai time, as example for this jump 00:53:719 (11,1) - it has very far compared with previous pattern I tried to keep this distance of the big jumps to be about the same and used various ways to help easy cursor motion into the bigger jumps, but I threw this into the mod assistant and saw it was pretty brutal at the first kiai so I'll definitely fix that up
- 01:00:423 (2,3,4) - on here too has same combo but different spacing, make it unsure to sightreading (maybe make 00:59:250 (1,2,3) - has constant spacing can help) Yeah Fixed
- 01:17:518 (8,9) why you put anti jump here?The guitar strums twice in 1/4 so I kept it close to be like the guitar
- 00:56:568 (1,4) - umm slider 4 touch slider 1 a bit maybe move 4 to up little bit yeah fixed that was just me being bad
- ummm looks it can be goodI'll take this as a compliment x)
good luck with this! tyvm fort goodluck with your maps <3
Fort wrote:
[Extra]
- oh CS6
- 00:50:534 (1,2) - this anti jump + sudden jump makes confusing a bit (maybe you can do overlap like 00:47:182 (1,2) - so it can be clearly done and good at flow) I disagree, this shouldn't cause any issues, it mirrors the previous circle arrangement
- 00:55:562 (5) - change like this for better aim at 00:55:898 (1,2,3,4) - http://osu.ppy.sh/ss/3898723 Goes against how I've structured the sliders here and throughout the rest of the map, this honestly doesn't play poorly
- 01:00:255 (4,1) - atleast you put jump at this pattern please ok after 3 suggestions may as well orz
- 01:05:953 (1,2,3) - and 01:07:294 (1,2,3,4) - this pattern almost same rhythm in music but you mapped it in different way, kinda hard to read (especially at 01:07:294 (1,2,3,4) - which it has 1/4 pattern instead of 01:05:953 (1,2,3) - who has a little 1/2 patern) maybe you can remove 01:08:132 (2) - to prevent some miss read at that pattern. The rhythms are very different, both in drums and in vocals, so no change
- 01:07:294 (1,2,1) - yeah this jump is killing i think, im sure 01:08:635 (1) - this slider is same like 01:00:590 (1) - it's different because of the vocals, the stacking makes the distance not too hard to play
- 01:27:238 - so sad you didnt mapped this, guitar on there is cool to map i think oh yeah nice suggestion, added a circle there
- 01:30:088 (1,1,1,1,1) - i dont know what do you think with this slider, it didnt follow vocal and instrument too, just a blank pattern choice Pretty much yeah, a walk of repeats is a cool effect for buildup imo, I don't think I need to be following anything to use this pattern
- 01:32:769 (1) - #LONGSLIDERS, better shorten to 01:33:439 - Oh well this ends at the change in vocals so I'd like to keep it like this for now but maybe I'll change it to that later
- 01:49:864 (4,5) - why you do dis?? why sudden anti jump, pls make jump good, changed this part
- 02:15:004 (3,4) - NO http://puu.sh/l5fP2/4a6f7c30a6.png (0.5x too small man) no change, it's like this on purpose to make the player stick to the full sliderbodies
Nice mods from both of you, thanks for the helprs_fadeaway wrote:
[Extra]
CS 6 XD ,it has been a long long time not play it
- 00:50:534 - why 0.9x here Not too sure what you're asking but I think what I've got is fine
00:51:875 (3,4,1) -
01:28:412 (3,4) - why not just copy 01:27:741 (1,2) - and anti-clockwise 180° ?Would make the 3,4,1 motion awkward imo
01:36:791 (1,2,3,4,5) - this part jump is not as far as before(00:51:205 (1,2,3,4,1,2) - )i think u can increase DS, make them same Because of how sliders work they play pretty similarly
01:54:222 (1,2) - mb move these a little right? to make the flow more comfortable Might be cool but I prefer mine right now
02:04:277 (3,4) - why so close here?So all of 3 gets played
02:15:674 (1,2,3,4,5,6,7) - i think in the climax of kiai and song, this DS maybe too low. Not a bad idea but I think this is fine because the vocals trail off here
02:18:858 (2,3,4,1) - also make the DS increase, coz intense of melody increase. Sure thing
osu file format v14
[General]
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[Editor]
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DistanceSpacing: 0.8
BeatDivisor: 8
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[Metadata]
Title:I Don't Care
TitleUnicode:I Don't Care
Artist:Apocalyptica (ft. Adam Gontier)
ArtistUnicode:Apocalyptica (ft. Adam Gontier)
Creator:-Lemons
Version:Capulet's Extra
Source:
Tags:dont featuring worlds collide adam gontier three days grace UndeadCapulet DavidEd idc
BeatmapID:798752
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[Difficulty]
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440,368,126289,6,0,L|424:204,1,104.999996795654,4|0,1:1|1:1,1:1:0:0:
280,364,126624,2,0,L|264:200,1,104.999996795654,2|0,1:2|1:1,1:1:0:0:
88,288,126959,2,0,L|72:124,1,104.999996795654,8|0,1:1|1:1,1:1:0:0:
149,128,127294,2,0,L|133:-36,1,104.999996795654,4|8,1:3|1:1,1:1:0:0:
220,52,127629,101,4,1:3:0:0:
208,208,127797,1,0,1:1:0:0:
247,23,127965,2,0,L|259:155,1,104.999996795654,4|0,1:3|1:1,1:1:0:0:
362,290,128300,5,0,0:0:0:0:
352,128,128467,1,0,0:0:0:0:
169,178,128635,1,0,0:0:0:0:
240,322,128803,1,0,0:0:0:0:
168,364,128970,38,0,P|136:320|380:140,1,419.999987182618,4|8,1:1|0:1,0:1:0:0:
473,90,129808,1,0,0:1:0:0:
276,292,129976,2,0,P|296:244|284:164,1,104.999996795654,4|8,0:3|0:1,0:1:0:0:
96,168,130311,2,0,P|192:152|316:12,1,209.999993591309,4|0,0:3|0:1,0:1:0:0:
272,16,130814,1,0,0:1:0:0:
152,224,130981,2,0,P|204:224|272:248,1,104.999996795654,8|0,0:1|0:1,0:1:0:0:
40,340,131317,1,2,0:0:0:0:
128,364,131484,1,0,0:1:0:0:
304,276,131652,6,0,P|356:176|164:216,1,419.999987182618,4|8,0:1|0:1,0:1:0:0:
264,148,132490,1,0,0:1:0:0:
124,68,132657,1,4,0:3:0:0:
32,204,132825,1,0,0:1:0:0:
216,52,132993,102,0,P|192:112|136:144,1,104.999996795654,4|0,0:3|0:1,0:1:0:0:
348,212,133328,1,4,0:3:0:0:
224,188,133495,1,0,0:1:0:0:
248,344,133663,2,0,P|232:268|284:112,1,209.999993591309,8|2,0:1|0:0,0:1:0:0:
388,136,134166,1,0,0:1:0:0:
448,312,134333,70,0,L|436:192,1,104.999996795654,4|0,1:1|1:1,1:1:0:0:
320,160,134669,2,0,L|308:40,1,104.999996795654,2|0,1:2|1:1,1:1:0:0:
160,356,135004,2,0,L|148:236,1,104.999996795654,8|0,1:1|1:1,1:1:0:0:
131,200,135339,2,0,L|119:80,1,104.999996795654,4|0,1:3|1:1,1:1:0:0:
232,44,135674,101,2,1:2:0:0:
232,108,135842,1,0,1:1:0:0:
232,172,136009,1,4,1:3:0:0:
232,236,136177,1,0,1:1:0:0:
231,299,136345,1,8,1:1:0:0:
233,302,136512,1,0,1:1:0:0:
235,305,136680,1,2,1:2:0:0:
72,144,137015,6,0,P|144:200|276:176,1,209.999993591309,4|2,1:1|1:2,1:1:0:0:
237,19,137518,1,0,1:1:0:0:
376,112,137685,2,8,P|360:156|360:252,1,104.999996795654,8|8,1:1|1:1,1:1:0:0:
84,333,138020,1,4,1:3:0:0:
255,308,138188,1,0,1:1:0:0:
23,187,138356,102,0,P|143:163|263:171,1,209.999993591309,8|4,1:1|1:3,1:1:0:0:
157,300,138858,1,0,1:1:0:0:
327,100,139026,1,8,1:1:0:0:
388,288,139194,1,8,1:1:0:0:
424,84,139361,54,0,P|332:64|244:180,1,209.999993591309,8|4,1:1|1:1,1:1:0:0:
Squirrel wrote:
hey there! :3
here's my m4m part-
GeneralEasy
- all clear owob
hmh. the diff is okay, but somehow feels waaay too monotonous. might be just me..
anyway, I think you could add _some_ 1/2 beats to this diff (preferably in the Kiai cause that's the most interesting part and has slightly increased difficulty anyway) because you use 1/2 beats consistently in Normal -the note density is so much different in these two diffs, which makes them seem slightly unbalanced, but could easily be improved. (some reverses on sliders could also add some more variety to Easy)
bpm is also rather low so you don't have to worry that a few 1/2 beats are too hard for Easy c:Normal
- 00:35:115 (2,1) - I wouldn't mind this if you used overlaps like this more often, but this is the only one so it looks off. :c consider curving (1) to match the shape of (2)? or try a different shape for (2), example: http://puu.sh/l5m9V.jpg
- 00:39:808 (2,3) - movement could be better, the triangle pattern plays very forced. you can just move (3) further right/down or curve it to improve that
- 00:43:160 (1) - imo, this slider should end one tick earlier, because that's where the vocals have a break. you can add a circle at 00:45:171 - to emphasize "and" better
- 00:48:523 (1,2) - hmh, try 1/1 slider + circle + circle instead? the beat on the 3rd white tick is just as strong as the 1st so it should be clickable. or use a 172 reverse slider?
- 01:26:736 (5,6) - movement of (5,6) can confuse beginner players cause the indicated movement points to (6)'s tail, not the head. since both is visible when players hit (5) they might be irritated. so consider using a different shape for (6).
and if yoy want to keep it as it is, try to fix the blanket, please >w<- 02:17:015 (1) - that whistle sound is kinda annyoing tbh x-x consider changing it?
and, imo, the last downbeat should have more of an impact, because it's the last object and the beat is pretty loud.. end the slider earlier and end the diff with a circle? tytytytytytytytyty ty literally so much I changed everything that you've pointed out and more with the stuff you've shown. This was an incredible help I can't thank you enough for this
compared to Easy this diff really has too many 1/2.. but I already explained that, so I won't do it again. \o/ -lazyyy-can't really mod Insane & Capulet's Extra, because I can't play them. :/ Thats okay friend you've been more than helpful on the difficulties you modded <3
- HP and OD +1? the spread from E to N to H is kinda unbalanced.. I fixed up the spread of hp and od and I added in some 1/2 stuff into the easy in places that I felt would fit nicely
AR could be increased to by 0.5 maybe?- 00:35:115 (4,5,6,1,2) - movement here feels weird to play, especially (1,2) :c try to get it a little smoother?
you can move (5) to 296|260 and play around with the sliders to improve it. example: http://puu.sh/l5n6t.jpg
movement from (2) to 00:40:479 (3) - could also be better so think about changing this,too Why are you so helpful- 00:43:160 (1,2,3) - hmh, there are these background piano (?) sound where (3) is, they could be very nicely emphasized, try this rhythm? http://puu.sh/l5ngz.jpg
and there are so many objects here, maybe a break would be nice? Normal players will have trouble tapping this often in such a short time :c > http://puu.sh/l5niR.jpg yes yes fixed gud- 00:50:534 (1) - why NC here? the sound is dominant, yah, but NC isn't necessary.. it looks so random compared to the rest of the diff. and there was no NC in Easy either.. hm, I prefer if you remove NC, but keeping it is fine, too, ofc! but then make it consistent troughout the diffs please and add it in Easy Allow me to explain!First I made this consistant in the easy to match. Now the intention of this being a NC is simply so I can color it to be red, as a signification of the upcoming kiai(You'll notice that I use specific combo colors to signify what portion of the song you're in, grey for the slow part, brown for neutral parts, and red for kiai/yelling vocals, and yellows for string instruments), for this one the sound is very dominant as you pointed out so it put even more emphasis on the note by having it be it's own combo, as for the other one it's just so it'll be red x)
- 01:00:590 (4,5,6,1) - you can improve movement here quite a bit if you rotate (5) a little, ss: http://puu.sh/l5nuS.jpg
- 01:03:272 (2) - here, too. rotate by ~77° (selection centre) to improve movement slightly
- 01:09:976 (3,4,5,6) - and here. maybe something like http://puu.sh/l5nzs.jpg ?
- 01:15:339 (4) - why whistle on slidertail?
- 01:20:702 (4) - ^? both sound off to me, consider removing them :c
- 01:36:121 (1) - same about the NC as before.. here it just feels even more off, because the sound isn't much different from 01:34:780 (2) -
- 01:41:484 (6,7,1) - triangle feels forced to play, you could round this up a little by moving (7) to 451|368 and (1) to 365|338
- 02:00:255 (3) - another whistle on slidertail O:
- 02:02:937 (6) - ^
- 02:03:607 (1,3) - here they are on the reverses. sound off to me.. remove them? I'm not sure what they're matched to anyway. ;-;
same for 02:14:333 (1) - and 02:17:015 (3) - Everything else was fixed
but I hope I could helpa littlea lot. Good luck with this! c: tytytytytytytyty
//squee
rs_fadeaway wrote:
[Easy][Normal]
- 00:35:115 (2,1) - dont overlap
00:45:842 (2) - clockwise 30° and move it to x396 y196 looks better
00:45:842 (2) - ctrl+J and replace it
01:36:791 (1,2) - make them blanket
01:49:529 (3,4) - too close to the border all fixed[Insane]
- 00:24:389 (3) - a little out of grid
00:37:127 (6,1) - make a blanket here mb better
00:39:138 (2) - copy 00:37:797 (1) -
01:11:987 (6) - its crooked
01:36:121 (1) - mb no need NC here
01:40:814 (5,6,7,1) - these too close to the border.it looks crowded
01:52:881 (1,2,3,4) - make the flow better
02:06:289 (3,4,5) - also to close to border
try to make the layout more better, when u placed a note u should think of how to place next 2 or 3 notes,but not 1 after 1.all of this got fixed in the previous mod ty for suggestions thoWell. GL thankkkkkkkks
- 00:30:758 (2,3,4) - dont know if u try to make a straight, but its not should be fixed now
00:31:428 (5) - a little hard to read , mb move it to x129 y337. Yeah made this better
00:40:479 (1) - this slider is too out of grid It's okay https://osu.ppy.sh/ss/3902167
01:10:814 (2,4,5) - make them straight looks better yes
01:19:864 (7,8) - make the DS same as 01:19:194 (5,6) - That's a nice way to do that part yeah thanks
01:20:032 (8,9) - ^
01:40:479 (4,5) - increase the DS a little
02:05:451 - space at here seems better.just make the reverse-slider end at 1/4 befroe Hmm yeah I like that becuase it puts more emphasis on the vocal strong note there
02:17:685 (2,3,4) - can increse the DS a little,its too normal sure xd made it more fun
If I didn't comment I fixed it, if it's a blue comment I fixed it and wanted to tell you something as wellRyoKazuka wrote:
General:
I dont think its a good idea to put adam gontier in tags
or is there any reasons behind it ? o: This was from before I had put his name in the title lol
[Normal]
00:27:071 (1) - http://sta.sh/0xspwpuvg7m maybe rotate the slider by +36 and Ctrl + J it, maybe this looks and flows betterCtrl-J Ctrl-h does basically the same thing x)
00:31:428 (5) - is it possible if you either put a 1/2 slider and a note or put 3 notes here rather then a 1/1 slider? the vocals there is chop to three points
clean !
o:
[Insane]
oho cs 5
00:46:345 - I think a note here is good
01:08:300 (3) - Ctrl + J this one and put it back to its original position for a better flow
01:35:115 - missing beat, you can hear the drum
01:37:462 (3) - this flows nice with Ctrl + G
02:06:624 (2) - ^
02:07:294 (4) - ^
not much to say either
a unique style
needs proper testplay from other dudes just to be sure there's no confusion in flow I've had a few people tell me it flows fine, I myself play it and watch it on auto often just to make sure nothing is too out of place so it should be fine x)
Clean map ty
wow its rocket again-Lemons wrote:
Edit: Happyrocket is making a 2 star diff