I tried my best to mod it as completely as I could. (I can mod troll maps too).
red = unrankableGeneralObvious troll mapYou're missing a preview point.Vocaloid must not be used as artist name.Lacks a Normal. The difficulty jump from EZ to advanced is too high.Your difficulty names don't share a unified appearance. I would say they wouldn't let you rank it the way it is now.Your difficulty length consistency is even worse.Geh is unrankable for obvious reasons. The wtf difficulty is as well. EasyAlmost the whole song is two mirrored sections. Most people would at least change it up slightly. I have no much to say about alternate suggestions as my approach is so different from yours. Those long sliders take up a lot of the map. Their simplicity bothers me a bit, but they are executed fine.
00:38:250 (3) - I feel that if the slider was pointing towards the next section rather than away from it, the transition is more natural. However that would interfere with your next pattern. :/ It could probably stay the way it is, but it is a flawed transition. The same applies to its mirror, but less noticeable. Just an observation really.
02:00:068 (1) - Spinner just appears without any warning or indication. It doesn't start at a significant point in a song. I think it would be more interesting to map the gap before the spinner. I don't see a good reason to skip it. Also the spinner is better off being shorter. Check this timeline
http://puu.sh/2ruv8 < a much better transition.
[Advanced]There are enough jumps and unintuitive patterns in this difficulty to require a difficulty in between this and the easy. This mapset isn't rankable without one. Other comments: i was confused. I really think you're trying to troll some people with this mapset. The patterns are just designed in a way that seem to intentionally make a mockery of the guideline system. this map violates a lot of guidelines, many for little apparent reason. There are certain areas that feel completely separated from the overall flow and pacing of the overall product and this disconnection lowers the readability. You also seemed to fuse together unrelated rhythms in this difficulty and string them together as if they were one complete rhythm. This conflict made certain parts harder to play. Increasing the AR should make it less complicated to read, and my mod was based on AR +1.
AR+1
00:05:523 (1,2,3,4,5) - Pattern is not consistent. Spacing really shouldn't change on the first combo, and definitely not in the second difficulty in the mapset. The control points look haphazardly placed and don't seem to make the pattern any better if you can call this a pattern. 4 points is simply not necessary to make a nice pattern here. Look at this
http://osu.ppy.sh/ss/683844 < the lines of the sliders flow into each other in a nice way.
http://puu.sh/2rv30 00:06:613 (3) - There's an extra red point in this that is interfering with this slider.
00:16:432 (1,1,1) -
Unnecessary combo spam.00:18:613 (1,2,3,4,5,6,7,8) - Whistles don't give much hint to the actual beat, but i think the most confusing part is the inconsistent spacing. you need to fix that spacing. I keep trying to play this part and even using 1.0 snap it throws me off. I don't know if it's the pace in which i need to click that makes it so hard to follow. It would be easier for me if 00:19:159 (3,4) - was made into a slider. I would also have a similar slider here 00:19:977 -.
00:20:795 (1,2) - This sounds offbeat to me. I'm not sure if the timing is off or what. It's probably an unintuitive representation of a complex beat. I think it plays more intuitively if there was a slider here 00:20:523 -. Then 00:21:341 (2) - can be moved back to 00:21:068 -. move 00:21:886 (3) - back to the previous white tick and have a gap after. i think that sounds nice. Please don't keep that 0.6x spacing. Keep the pace consistent.
00:22:159 (4,1) - excessive jump for sounds that don't relate rhythm-wise. The speed change also doesn't make sense and doesn't match other patterns. your patterns should flow nicely into each other without issues. This pattern is isolated from other patterns, and there are other parts of this difficulty that feel isolated.
00:25:704 (1,1,1) - after a large jump with accompanied streams, you include fairly dramatic gaps in the beat. Another example of your isolated patterns . also the combo changes don't work and look bad. The distance here 00:26:250 (1,1) - is too large. It should be in proportion to the rest of the map or at least the first part of the pattern.
00:41:932 (3,1) - Too close. It would be better if the spacing was larger. If I didn't expect ridiculous changes of spaces I might not catch this one 00:42:613 (1,2) - . I don't think it's a good idea to map a difficult known to have random changes in spacing.
00:44:795 (1,1,1,1,1,1) - Combo spam (also this was all one combo at the beginning) I have similar feelings about this one. Slider 3 has that same flaw in it.
00:47:522 (1) - add whistle on first repeat sounds nice.
GehI assume this is a WIP. Not much to say about this.
Whatever this difficulty name isToo repetitive. Not enough val-sliders.
00:05:522 (1) - Ew, the pattern starts from the right side of the screen.
00:05:795 (3,4) - Pattern breaks.
00:14:523 (1,2,3,4,5) - switching from vocal to straight on beat like this is not aesthetically pleasing or sensible.
00:15:477 (6,7,8,9) - Inhuman but i guess that's the point.
00:16:023 (10) - I would much rather have a note on the white tick that this skips than the slider itself. It makes more sense that way. Also new combo.
Same comments apply to the mirror.
Good luck