[General]
- What’s the purpose of using soft-hitfinish.wav? it’s not a crash but a weak default hitnormal, why do you add them on 00:11:480 - 00:21:915 - 00:45:393 –etc? I suggest you use a strong cymbal/crash hitsounds to replace it.
- soft-hitnormal.wav is a kick drum hitsound, which is too noisy to be a hitnormal in my opinion. These kick drums should only be added to beats like 00:45:393 -00:46:045 -00:46:698 –etc, which are kick drums in music, while it’s quite noisy when they are on red ticks and some quite parts. You may rearrange the hitsounds and manually add them to 1,3 white ticks.
- Please use blank as soft-sliderslide2.wav, soft-sliderslide3.wav, soft-sliderslide4.wav if needed too.
- 00:01:046 (1,2,3,4,5) –how about making a regular pentagon? current pattern is a bit random.
- 00:21:344 (2) –I strongly recommend you to delete this note, it’s overmapped and weird to play.
- 00:50:203 –add a circle? There is a triplet in music. Same for other similar parts.
- 00:10:176 (1,2,3) - 01:28:437 (1,2,3) –slider jumps can be used here to emphasize the strong beats
- 01:39:605 (2) –delete this and add a circle on 01:39:442 – to fit the music better.
- 02:47:431 (2) –same as above, overmapped
- 03:08:872 (1) –I suggest you make the sliderend clickable, because 03:09:035 - it’s even stronger than 03:08:790 –
- 03:09:035 –03:11:480 (1) - make it two circles for better clickable too
- 03:14:089 (1,2,3,4,1,2,3,4) –especially, these hitnormals in the part turn to very noisy.
- 03:18:002 –not a good idea to use a slider and miss the strong beat. Three circles or circle+1/2slider works better
- 00:21:915 (1,2,3,1) –why decrease the DS suddenly? The overlapping doesn’t fit the whole difficulty imo.
- 00:54:524 (1,2) –01:04:959 (1,2) - same, you may follow DS more to avoid such weird overlapping.
- 01:03:002 (2,1) –more space is required, it’s easy to misread them as 1/2 rhythm, especially the circle is after a sliderend, because sliderend is weak, and easy to hit usually used as jump beginning, so people tend to read this as a 1/2 jump.
- 01:54:524 (1) –this shape looks bad along with the other sliders. It’s curved too much. I mean, this isn’t weird itself, but it’s weird when looking it together with 01:54:198 (4) – and 01:55:176 (3,4) –. Maybe try this: http://puu.sh/kIuKI/8cf9243279.jpg
- 02:25:665 (1,2) –increase their space please. You could follow distance snap more rather than random reducing the space.
- 01:42:132 (2,3,1,2,3) –make them a diamond shape? For better looking
- 01:40:828 (3) –01:43:437 (3) - I don’t think curving too much looks good here, a straight horizontal slider looks much better
- OD-1, HP-1 to balance difficulty setting.
- 00:37:893 - 00:39:198 - tick hitsounds like these are too noisy, you need to reduce the volume to 45% ~55% in my opinion. Morever I recommend you to check the whole difficulty, reduce all the tick sounds volume to a proper value.
- 02:52:567 (3,1) –not a good idea to use 1/2 pattern in easy difficulty, it’s too hard to hit for newbies. Rhythm can be simplified like: http://puu.sh/kIvzd/ca48992ae9.jpg
Not following vocal because you are following drums always. A quich shift between tracks doesn’t work well - 02:57:785 (3) –^