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Ogura Yui - Honey Come!!

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Fycho
[General]
  1. What’s the purpose of using soft-hitfinish.wav? it’s not a crash but a weak default hitnormal, why do you add them on 00:11:480 - 00:21:915 - 00:45:393 –etc? I suggest you use a strong cymbal/crash hitsounds to replace it.
  2. soft-hitnormal.wav is a kick drum hitsound, which is too noisy to be a hitnormal in my opinion. These kick drums should only be added to beats like 00:45:393 -00:46:045 -00:46:698 –etc, which are kick drums in music, while it’s quite noisy when they are on red ticks and some quite parts. You may rearrange the hitsounds and manually add them to 1,3 white ticks.
  3. Please use blank as soft-sliderslide2.wav, soft-sliderslide3.wav, soft-sliderslide4.wav if needed too.
[Insane]
  1. 00:01:046 (1,2,3,4,5) –how about making a regular pentagon? current pattern is a bit random.
  2. 00:21:344 (2) –I strongly recommend you to delete this note, it’s overmapped and weird to play.
  3. 00:50:203 –add a circle? There is a triplet in music. Same for other similar parts.
  4. 00:10:176 (1,2,3) - 01:28:437 (1,2,3) –slider jumps can be used here to emphasize the strong beats
  5. 01:39:605 (2) –delete this and add a circle on 01:39:442 – to fit the music better.
  6. 02:47:431 (2) –same as above, overmapped
  7. 03:08:872 (1) –I suggest you make the sliderend clickable, because 03:09:035 - it’s even stronger than 03:08:790 –
  8. 03:09:035 –03:11:480 (1) - make it two circles for better clickable too
  9. 03:14:089 (1,2,3,4,1,2,3,4) –especially, these hitnormals in the part turn to very noisy.
  10. 03:18:002 –not a good idea to use a slider and miss the strong beat. Three circles or circle+1/2slider works better
[Hard]
  1. 00:21:915 (1,2,3,1) –why decrease the DS suddenly? The overlapping doesn’t fit the whole difficulty imo.
  2. 00:54:524 (1,2) –01:04:959 (1,2) - same, you may follow DS more to avoid such weird overlapping.
  3. 01:03:002 (2,1) –more space is required, it’s easy to misread them as 1/2 rhythm, especially the circle is after a sliderend, because sliderend is weak, and easy to hit usually used as jump beginning, so people tend to read this as a 1/2 jump.
  4. 01:54:524 (1) –this shape looks bad along with the other sliders. It’s curved too much. I mean, this isn’t weird itself, but it’s weird when looking it together with 01:54:198 (4) – and 01:55:176 (3,4) –. Maybe try this: http://puu.sh/kIuKI/8cf9243279.jpg
  5. 02:25:665 (1,2) –increase their space please. You could follow distance snap more rather than random reducing the space.
[Normal]
  1. 01:42:132 (2,3,1,2,3) –make them a diamond shape? For better looking
  2. 01:40:828 (3) –01:43:437 (3) - I don’t think curving too much looks good here, a straight horizontal slider looks much better
[Easy]
  1. OD-1, HP-1 to balance difficulty setting.
  2. 00:37:893 - 00:39:198 - tick hitsounds like these are too noisy, you need to reduce the volume to 45% ~55% in my opinion. Morever I recommend you to check the whole difficulty, reduce all the tick sounds volume to a proper value.
  3. 02:52:567 (3,1) –not a good idea to use 1/2 pattern in easy difficulty, it’s too hard to hit for newbies. Rhythm can be simplified like: http://puu.sh/kIvzd/ca48992ae9.jpg
    Not following vocal because you are following drums always. A quich shift between tracks doesn’t work well
  4. 02:57:785 (3) –^
Though the map can still be improved a lot imo, it's quite a good job for first map. Get three more mods then call me back.
samplefish
hi doormat!

this song is the best, also here from your mod on my last map

here is my mod of the last diff except its not really a mod just some thoughts but is that a mod? idk

03:14:089 (1) - 03:24:361 (6) - i feel this section should be much much slower. a lot of the music goes away when this part begins, so it definitely shouldnt be faster than the previous part its following

02:37:567 (1) - i think this section is the most intense part of the map by a long shot, big spacing, lots of circles and triplets in a row without sliders, was quite unexpected to come after the kiai just finished

03:54:850 (2,3) - ctrl-g arrange to something like http://puu.sh/kIvTw/9e2cf48fba.jpg would play better?

04:02:676 (3) - did you mean to put this in the center of 04:01:698 (3,4,5,6,7,8,9,10,1) -

00:55:013 (3) - i wouldve used this rhythm instead http://puu.sh/kIw4y/2a6dc6c033.jpg because there is a pause after 3, then stacked 4 on 3 with big spacing in between 4 5 6, and the next combo to emphasize these sections more since there is a lot of energy in the "honey come" sections that i feel the 2 sliders arent really capturing.

03:16:045 (4,5) - the instruments are very soft here, it is much better to follow the vocals in this section since it was specifically made to emphasize the vocals

just some thoughts, i know theyre hard to change but yeah ;w;

(i originally wanted to m4m but then i gave up)
Topic Starter
Doormat

Fycho wrote:

[General]
  1. What’s the purpose of using soft-hitfinish.wav? it’s not a crash but a weak default hitnormal, why do you add them on 00:11:480 - 00:21:915 - 00:45:393 –etc? I suggest you use a strong cymbal/crash hitsounds to replace it. yeah, I was planning on replacing the hitfinish anyways; doesn't sound completely appropriate with the song
  2. soft-hitnormal.wav is a kick drum hitsound, which is too noisy to be a hitnormal in my opinion. These kick drums should only be added to beats like 00:45:393 -00:46:045 -00:46:698 –etc, which are kick drums in music, while it’s quite noisy when they are on red ticks and some quite parts. You may rearrange the hitsounds and manually add them to 1,3 white ticks. I was also considering changing these since they conflict with the soft-hitclap.wav. Thanks for pointing that out! edit: ended up deleting the hitnormal
  3. Please use blank as soft-sliderslide2.wav, soft-sliderslide3.wav, soft-sliderslide4.wav if needed too. woops my bad. fixed-

    regarding hitsounds I might just get rid of the soft-hitnormal and soft-hitfinish
[Insane]
  1. 00:01:046 (1,2,3,4,5) –how about making a regular pentagon? current pattern is a bit random. okay, fine- A regular pentagon looks prettier anyways, so it worked out in the end =w=
  2. 00:21:344 (2) –I strongly recommend you to delete this note, it’s overmapped and weird to play. another modder mentioned this, but I wasn't entirely sure on how to make it flow; ended up making the (1) a 1/2 slider to help with flow
  3. 00:50:203 –add a circle? There is a triplet in music. Same for other similar parts. nice catch! added
  4. 00:10:176 (1,2,3) - 01:28:437 (1,2,3) –slider jumps can be used here to emphasize the strong beats Actually, I wanted these sliders to be identical and blanket each other, but the slider jump idea isn't bad either. I'll leave it as it is for now and give it some more thought; I'll probably change it if another modder suggests the same thing
  5. 01:39:605 (2) –delete this and add a circle on 01:39:442 – to fit the music better. nice catch; I did something similar to what I did at 00:21:344 (2)
  6. 02:47:431 (2) –same as above, overmapped fixed
  7. 03:08:872 (1) –I suggest you make the sliderend clickable, because 03:09:035 - it’s even stronger than 03:08:790 – why not
  8. 03:09:035 –03:11:480 (1) - make it two circles for better clickable too sure
  9. 03:14:089 (1,2,3,4,1,2,3,4) –especially, these hitnormals in the part turn to very noisy. changed the hitnormal to something more subdued; hopefully that fixes this issue
  10. 03:18:002 –not a good idea to use a slider and miss the strong beat. Three circles or circle+1/2slider works better ended up going with the circle + 1/2 slider idea; also ended up changing this entire section as samplefish pointed out that this section felt too quick for what should've been a slowed down section
[Hard]
  1. 00:21:915 (1,2,3,1) –why decrease the DS suddenly? The overlapping doesn’t fit the whole difficulty imo. yeahhh, don't know what I was thinking. fixed-
  2. 00:54:524 (1,2) –01:04:959 (1,2) - same, you may follow DS more to avoid such weird overlapping. ^
  3. 01:03:002 (2,1) –more space is required, it’s easy to misread them as 1/2 rhythm, especially the circle is after a sliderend, because sliderend is weak, and easy to hit usually used as jump beginning, so people tend to read this as a 1/2 jump. fixed
  4. 01:54:524 (1) –this shape looks bad along with the other sliders. It’s curved too much. I mean, this isn’t weird itself, but it’s weird when looking it together with 01:54:198 (4) – and 01:55:176 (3,4) –. Maybe try this: http://puu.sh/kIuKI/8cf9243279.jpg again, nice idea! ended up making the (4) a blanket and so it's less curved
  5. 02:25:665 (1,2) –increase their space please. You could follow distance snap more rather than random reducing the space. fixed this by changing the slider shape
[Normal]
  1. 01:42:132 (2,3,1,2,3) –make them a diamond shape? For better looking ended up changing the entire pattern at 01:40:828 (3,1,2,3,1,2,3,1,2) to get the diamond shape, but I think it looks a bit better now
  2. 01:40:828 (3) –01:43:437 (3) - I don’t think curving too much looks good here, a straight horizontal slider looks much better yeah, the curve here is a little ridiculous. Fixed-
[Easy]
  1. OD-1, HP-1 to balance difficulty setting. I believe it's okay as it is, but some earlier modders also pointed out that my original settings were too high, so I ended up changing these
  2. 00:37:893 - 00:39:198 - tick hitsounds like these are too noisy, you need to reduce the volume to 45% ~55% in my opinion. Morever I recommend you to check the whole difficulty, reduce all the tick sounds volume to a proper value. this was actually something I forgot to do, woops. fixed it by reducing volume of the ticks by 20% of their current value (e.g. 70% --> 50%)
  3. 02:52:567 (3,1) –not a good idea to use 1/2 pattern in easy difficulty, it’s too hard to hit for newbies. Rhythm can be simplified like: http://puu.sh/kIvzd/ca48992ae9.jpg
    Not following vocal because you are following drums always. A quich shift between tracks doesn’t work well well, I can't really argue with that logic. fixed
  4. 02:57:785 (3) –^ same as above
Though the map can still be improved a lot imo, it's quite a good job for first map. Get three more mods then call me back. you and me both. Thanks for offering to recheck it!
Thanks for the mod!

samplefish wrote:

hi doormat!

this song is the best, also here from your mod on my last map this song is indeed best, and awaaa thanks ;w;

here is my mod of the last diff except its not really a mod just some thoughts but is that a mod? idk

03:14:089 (1) - 03:24:361 (6) - i feel this section should be much much slower. a lot of the music goes away when this part begins, so it definitely shouldnt be faster than the previous part its following I agree; ended up changing it to 0.8x SV

02:37:567 (1) - i think this section is the most intense part of the map by a long shot, big spacing, lots of circles and triplets in a row without sliders, was quite unexpected to come after the kiai just finished i was actually unsure if I should use kiai time here because I didn't want to spam it, but I guess I'll add it here since it makes sense

03:54:850 (2,3) - ctrl-g arrange to something like http://puu.sh/kIvTw/9e2cf48fba.jpg would play better? I agree

04:02:676 (3) - did you mean to put this in the center of 04:01:698 (3,4,5,6,7,8,9,10,1) - woops; fixed

00:55:013 (3) - i wouldve used this rhythm instead http://puu.sh/kIw4y/2a6dc6c033.jpg because there is a pause after 3, then stacked 4 on 3 with big spacing in between 4 5 6, and the next combo to emphasize these sections more since there is a lot of energy in the "honey come" sections that i feel the 2 sliders arent really capturing. I actually had it set up like this in for Hard; I ended up changing the (3) into a 1/2 slider and using your (4,5,6) idea. Hopefully it still emphasizes the "honey come" section

03:16:045 (4,5) - the instruments are very soft here, it is much better to follow the vocals in this section since it was specifically made to emphasize the vocals I sort of went with this idea; I ended up making these circles 1/2 sliders instead- hopefully they fit better than the circles did

just some thoughts, i know theyre hard to change but yeah ;w;

(i originally wanted to m4m but then i gave up)
Oh hello again! Your mod is certainly a welcome surprise :) Thanks!
micchi_chi
Hi from my modding Q~

Wow, uploaded for two months and already noticed by nominator and QAT senpais, I'm sort of envious *^*
While I'm here still waiting for nominator to notice me >.<


Anyway let's mod...

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : dem, pls don't do dis

[General]
  1. 02:37:567 I think the kiai here is unnecessary since the chorus ends there. If you want to keep the star burst maybe just turn it on and turn it off again afterwards (not making a "kiai gap", lol what the hell xD)

[Easy]
  1. 00:16:698 You better add a note here, the sound here is pretty (if not very) big. There's even cymbal sound so you can add finish hitsound afterwards. But since you have it all over your map, maybe you don't want to change it xD
  2. 01:48:002 (3) - I think it would look and flow (?) better if you curve it the other way http://puu.sh/kKSL2/1b817143ec.jpg and maybe you could add finish to the three points (head, reverse, tail)
  3. 02:37:567 (1) - Nazi : this could flow to (2) better like http://puu.sh/kKSSx/21791afc22.jpg
  4. Yeah

[Normal]
  1. 00:17:676 (3,1) - Isn't this kind of stack a bit confusing for Normal? o^o
  2. 00:21:263 (5) - Lol, stack tail with (1)
  3. 00:44:415 Add a note~
  4. 03:13:111 ^
  5. good

[Hard]
  1. 00:04:795 (1,2) - The little jump don't really make sense imo .-. maybe just DS it
  2. 01:03:002 (2) - I prefer it Ctrl+g-ed
  3. 01:11:480 (1,2,3,4) - And so on, I think it would make more sense if the slider following the vocal like you did here 00:37:567 (1,2,3,4) -
  4. 04:02:350 (1,2) - Actually, you better use single 3/2 slider like you did in Easy and Normal. Ending the slider at white tick don't really make sense

I'll end this here since I don't think I can mod the Insane that well x-x
I want to give some stars, but since it's starred so it would be unnecessary right? lol xD

Good luck~^^
Sc4v4ng3r
Hello~ NM as requested in my queue~
The map caught my attention due to it being full size xD

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. Combo colour 2 and 3 are almost similar to each other, consider adding a colour in between them to avoid confusion.
[Easy]
  1. 00:06:263 (1,2,3,4) - Just my opinion here, beginners could expect the flow and it would be much more neater if this was a perfect rhombus, instead of going bit random on the shape with the placement of (4).
  2. 00:20:611 (4,2) - I'm not really against red anchors on the end of sliders in Easy difficulties. It is just that it will be hard for beginners to read the sharp curve at the end of these sliders.(Not really sharp, but you get what I mean) Well although these sliders could avoid that by moving the red anchor more towards the middle of the slider, 01:01:045 (1,2) - these are bit more serious, as it is right in the beginning of the slider and beginners often will move literally according to the shape of the slider, so these kinds of slider shapes will make the difficulty harder.
  3. 00:40:176 (1,3) - I don't like the looks of the pattern here; (3) appears when (1) is being played out, which blocks vision for the hitcircle of (3), and that reduces readability for the players as they will look at the hitcircle first instead of the approach circle. You could move (3) down so that it creates a triangle with 00:40:176 (1,2,3) - these notes, and blanket (4) with (3) afterwards.
  4. 00:48:002 (1,2,3) - I'm not a fan of this kinds of flow, as beginners won't likely expect (2) to be on top of (1) instead of following the flow. They may even expect (2) to be on (3)'s place as flow is suggesting to move towards (3).
  5. 01:29:741 (1) - 1x DS out of nowhere when all others used 0.9x DS.
  6. 02:39:524 (4) - I don't like to use 1/2 repeated sliders in Easy, due to it being really short in length with the SV, and they won't really be able to figure out what time they are supposed to end the slider with the short react time it has. Since the difficulty isn't that hard in general, you wouldn't want to throw off a harder technique at them.
[Normal]
  1. 00:37:567 - I don't know about leaving this space not mapped, mapping this space with a circle will give a smoother transition towards the next musical section.
  2. 00:55:828 (1,2,3,4,5,6) - The flow here kinda struck me while I was testplaying as it gone literally in a anti-clockwise motion which does get boring overtime. I know you didn't use this kind of flow for the whole map so it would be fine, but seeing that other patterns weren't this type of flow, you could try to make this flow similar to them.
  3. 01:35:285 (1,2,3,1,2,3,1,2,3) - These stacks doesn't go well with the other stacks, as the other stacks were all having 2/1 gaps instead of 1/1, which may confuse newer players. You should distinguish between 2/1 rhythm and 1/1 rhythm at least to avoid confusion during gameplay.
  4. 02:58:763 (2,4) - Rhythm choice here is not that preferable, as these 2 notes belong to the same instruments as 02:58:437 (1,3) - , which makes these circles play out weirdly due to them being clickable.
  5. The difficulty itself is fine; But few flow improvements on parts such as 01:42:132 (5,6,1,2,3) - can improve the difficulty even more :D
Well due to me having not enough time to mod the other difficulty, I'll stop here. Hope to see this get ranked as it is starred :D
GL!
Topic Starter
Doormat

hanyuu_nanodesu wrote:

Hi from my modding Q~

Wow, uploaded for two months and already noticed by nominator and QAT senpais, I'm sort of envious *^*
While I'm here still waiting for nominator to notice me >.< awaaaa I'm still having a hard time believing it ;w;


Anyway let's mod...

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : dem, pls don't do dis

[General]
  1. 02:37:567 I think the kiai here is unnecessary since the chorus ends there. If you want to keep the star burst maybe just turn it on and turn it off again afterwards (not making a "kiai gap", lol what the hell xD) actually, this was originally not in kiai time, but I turned it on for this section because one modder mentioned how this part was "the most intense part of the map" and that it was unexpected because the kiai time just finished. I'll probably change it back if more people feel this way over the other though

[Easy]
  1. 00:16:698 You better add a note here, the sound here is pretty (if not very) big. There's even cymbal sound so you can add finish hitsound afterwards. But since you have it all over your map, maybe you don't want to change it xD this note skip was actually intentional because I planned to focus on the vocals during this part rather than the piano. The extra note here isn't a bad idea though, so I'll probably add it if more people feel this way
  2. 01:48:002 (3) - I think it would look and flow (?) better if you curve it the other way http://puu.sh/kKSL2/1b817143ec.jpg and maybe you could add finish to the three points (head, reverse, tail) sure; changed the curve. didn't add the finishes though
  3. 02:37:567 (1) - Nazi : this could flow to (2) better like http://puu.sh/kKSSx/21791afc22.jpg fixed
  4. Yeah okay

[Normal]
  1. 00:17:676 (3,1) - Isn't this kind of stack a bit confusing for Normal? o^o I don't think it's confusing-
  2. 00:21:263 (5) - Lol, stack tail with (1) woops; fixed
  3. 00:44:415 Add a note~ this was intentionally skipped
  4. 03:13:111 ^ ^
  5. good cool

[Hard]
  1. 00:04:795 (1,2) - The little jump don't really make sense imo .-. maybe just DS it sure
  2. 01:03:002 (2) - I prefer it Ctrl+g-ed me too; fixed
  3. 01:11:480 (1,2,3,4) - And so on, I think it would make more sense if the slider following the vocal like you did here 00:37:567 (1,2,3,4) - well it IS less confusing if the circle came before the slider, so why not
  4. 04:02:350 (1,2) - Actually, you better use single 3/2 slider like you did in Easy and Normal. Ending the slider at white tick don't really make sense yeah, I think another modder complained about the same thing? Ended up changing this to a 3/2 slider

I'll end this here since I don't think I can mod the Insane that well x-x you did your best!
I want to give some stars, but since it's starred so it would be unnecessary right? lol xD still, thanks for the star *w*

Good luck~^^
Thanks for the mod and star! :)

[Sc4v4ng3r] wrote:

Hello~ NM as requested in my queue~
The map caught my attention due to it being full size xD ayyy

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. Combo colour 2 and 3 are almost similar to each other, consider adding a colour in between them to avoid confusion. I would if I could, but I'm already using the max of 8 combo colours ;w; I ended up changing the hues slightly so the yellow is slightly more yellow. Hopefully that fixed it?
[Easy]
  1. 00:06:263 (1,2,3,4) - Just my opinion here, beginners could expect the flow and it would be much more neater if this was a perfect rhombus, instead of going bit random on the shape with the placement of (4). actually, 00:06:263 (1,2,3) is a triangle, whereas 00:06:915 (2,3,4,1) is a square. I thought it was pretty neat, and it's not that flow breaking, so no change here-
  2. 00:20:611 (4,2) - I'm not really against red anchors on the end of sliders in Easy difficulties. It is just that it will be hard for beginners to read the sharp curve at the end of these sliders.(Not really sharp, but you get what I mean) Well although these sliders could avoid that by moving the red anchor more towards the middle of the slider, 01:01:045 (1,2) - these are bit more serious, as it is right in the beginning of the slider and beginners often will move literally according to the shape of the slider, so these kinds of slider shapes will make the difficulty harder. I don't think this is a problem, but I get what you mean. I'll consider changing it if more people point this out
  3. 00:40:176 (1,3) - I don't like the looks of the pattern here; (3) appears when (1) is being played out, which blocks vision for the hitcircle of (3), and that reduces readability for the players as they will look at the hitcircle first instead of the approach circle. You could move (3) down so that it creates a triangle with 00:40:176 (1,2,3) - these notes, and blanket (4) with (3) afterwards. sure
  4. 00:48:002 (1,2,3) - I'm not a fan of this kinds of flow, as beginners won't likely expect (2) to be on top of (1) instead of following the flow. They may even expect (2) to be on (3)'s place as flow is suggesting to move towards (3). I think the AR is low enough so that beginners can have enough time to register that the (2) is on top of the (1), so no change was applied here
  5. 01:29:741 (1) - 1x DS out of nowhere when all others used 0.9x DS. woops; fixed
  6. 02:39:524 (4) - I don't like to use 1/2 repeated sliders in Easy, due to it being really short in length with the SV, and they won't really be able to figure out what time they are supposed to end the slider with the short react time it has. Since the difficulty isn't that hard in general, you wouldn't want to throw off a harder technique at them. I don't think this is a problem; it goes along just fine with the music, and I believe there's enough time for beginners to register the pattern; no change was made here
[Normal]
  1. 00:37:567 - I don't know about leaving this space not mapped, mapping this space with a circle will give a smoother transition towards the next musical section. I think it's fine for now, but the extra circle here isn't bad either. I'll keep it as it is for now, and consider adding in a circle if others point it out as well
  2. 00:55:828 (1,2,3,4,5,6) - The flow here kinda struck me while I was testplaying as it gone literally in a anti-clockwise motion which does get boring overtime. I know you didn't use this kind of flow for the whole map so it would be fine, but seeing that other patterns weren't this type of flow, you could try to make this flow similar to them. I don't think this is a big issue, so no change was made here
  3. 01:35:285 (1,2,3,1,2,3,1,2,3) - These stacks doesn't go well with the other stacks, as the other stacks were all having 2/1 gaps instead of 1/1, which may confuse newer players. You should distinguish between 2/1 rhythm and 1/1 rhythm at least to avoid confusion during gameplay. changed the stacks so that it's something similar to 00:17:024 (1,2,3,1,2,3,1,2,3)
  4. 02:58:763 (2,4) - Rhythm choice here is not that preferable, as these 2 notes belong to the same instruments as 02:58:437 (1,3) - , which makes these circles play out weirdly due to them being clickable. I ended up deleting the (2,4) and changing this pattern slightly to accommodate the deleted notes
  5. The difficulty itself is fine; But few flow improvements on parts such as 01:42:132 (5,6,1,2,3) - can improve the difficulty even more :D
Well due to me having not enough time to mod the other difficulty, I'll stop here. Hope to see this get ranked as it is starred :D
GL!
Thanks for the mod! :)
Mercurial
Even if Fycho said that you needed 3 mods more, I'd wish to contribute as well.

You wanted me to check Hard and Insane, so that's what I'm going to do.

Okay, let's start.

[General]

  1. Clear. Noice!

[Hard]

  1. 00:41:154 (5,1) - Is there any reason for this "mini" jump? Sorry for being a little picky 'bout this, it just annoys me. It's okay if you want to keep that pattern like that.
  2. 01:54:198 (4,1) - Spacing inconsistency. Nothing relevant tbh.

[Bloomsane]

  1. Nothing really.
Am I seriously modding a map from a user without any ranked map yet? It seems unreal to me.

Very nice job, really hope to see this mapset ranked soon!.
Topic Starter
Doormat

Mercurial wrote:

Even if Fycho said that you needed 3 mods more, I'd wish to contribute as well. actually I wanted to collect a few more before calling Fycho to recheck it because the Hard/Insane didn't receive as much mods compared to the Easy/Normal

You wanted me to check Hard and Insane, so that's what I'm going to do.

Okay, let's start.

[General]

  1. Clear. Noice! ayyy

[Hard]

  1. 00:41:154 (5,1) - Is there any reason for this "mini" jump? Sorry for being a little picky 'bout this, it just annoys me. It's okay if you want to keep that pattern like that. not really; the (1) is a horizontal mirror of (5), so I thought that it'd be okay. However, readjusting the DS here makes it nicer in my opinion, so I changed it
  2. 01:54:198 (4,1) - Spacing inconsistency. Nothing relevant tbh. I think I fixed it; made the (1) a little bit closer

[Bloomsane]

  1. Nothing really. cool
Am I seriously modding a map from a user without any ranked map yet? It seems unreal to me. kyaaa thanks for the compliment ;w;

Very nice job, really hope to see this mapset ranked soon!.
Thanks for the mod! :)
Mercurial
Ya welcome, call me back if you need my services again.
Frostings
yeah you should probably change the background i dunno

[General]
  1. 02:37:567 - remove this kiai
  2. I think you should remove the "kiai toggle" in the middle of your chorus sections because star effect is kinda overused and the parts you use them in aren't really that unique to warrant one

[Easy]
  1. 02:58:437 (1,2) - I think you should either mirror these about the center exactly (ctrl+H) or not make them symmetric at all, because it looks obviously asymmetric and gives it bad structure
  2. 03:01:045 (1,2,1,2) - same thing here, except 180 degree rotations instead of ctrl+H
  3. 02:55:665 (1,2) - same as above, though not as noticeable
  4. 02:50:448 (1,2) - ^^^^^^^
  5. 00:04:306 (2,3) - small suggestion, probably rotate (3) counterclockwise a bit more to make 2+3 a better looking shape
  6. 00:42:785 (1) -
  7. 02:01:045 (1) -
  8. 03:11:480 (1) -
    these spinners are obviously too short for an Easy diff, spinners should ideally be at least two bars long
    You should probably map it out with circles and sliders instead, no need to force your map to have spinners
    or whatever
  9. 03:10:176 (3) - start the slider 1/2 earlier so it lands on the stronger beat

    You know what would be really cool? normal whistles. normal whistles everywhere.
  10. 00:10:176 (3) - normal whistles on all three ticks instead of claps :^)
  11. 01:28:437 (3) - ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  12. 01:15:882 (4) - normal whistle on the body and tail (not on head)
  13. 01:18:491 (4) - ^^^^^^
  14. 02:34:143 (4,4) - ^^^^^^^^
  15. 03:44:578 (4,4) - ^^^^^^^^^^^^^^
  16. 02:50:448 (1,2) - whistlesssssadfafd (head body and tail) instead of boring ol' soft finishes
  17. 02:55:665 (1,2) - ^^^^^^^^^^^^^^
  18. 03:02:676 (2) - finish on tail to emphasize this k00l part $$$
  19. 03:05:285 (2) - ^^
  20. 03:07:893 (2) - not here tho
  21. 04:02:350 (3) - whistle on head and tail instead of the other hitsounds (maybe normal finish on tail)
  22. 03:19:306 - I think you should map starting from here since you do in the rest of your diffs, and similar parts are mapped in this diff as well

[Normal]
just some very general comments
I think relatively small CS with higher SV don't go well together in Normal maps
It doesn't allow room for creativity all that much, since you're constantly forced to make similar choices in patterning and note-placement (hindered by a general consensus on distance snap and to not break star difficulty), as well use similar rhythm to make it even look like a Normal and not a Hard
You should consider using 3~3.2 CS with SV scaling linearly (e.g 1.0 easy, 1.2 normal, 1.4 hard), or if you want to use smaller circles, make SV scale non-linearly (e.g. 1.0 easy, 1.1 normal, 1.4 hard etc) because smaller circles already makes SV seemingly faster
Doing this will make the difficulty curve suffer, but imo you can make better maps
just something to keep in mind

  1. 00:37:730 (1) - this first slider is really hard to hit since you miss the main beat. I think you should add a circle 1/2 earlier
  2. 01:55:991 (1) - same here

    Similar suggestions here with hitsounds and kiai as Easy :)

[Hard]
  1. 00:43:926 (1) - whistle on tail x)
  2. 02:02:187 (1) - ^
  3. 03:12:622 (1) - I agree!
  4. 04:02:350 (6) - uh maybe you should make this slider look nicer xd
  5. same hitsound suggestions

[Insane]
  1. 00:32:350 (1,2,3) - This pattern is too flat. Perhaps a sharper angle on (2) and space out 1+3 more
  2. 01:18:980 (3,4,1) - this is pretty hard to read, I would probably stack them directly on top of each other
  3. 01:18:002 (1,2) - looks kinda messy. after some experimenting, I found it looks better if you just move them away from each other a bit
  4. 01:20:448 (1) - probably should polish this slider or use a different style entirely
  5. 03:54:361 (1) - ^
  6. 02:39:687 (6,7) - I think you're missing the point, not emphasizing these at all
  7. 02:44:904 (6,7) - same here
  8. 03:18:002 - same with this beat
  9. 03:18:492 (4,7) - and these ones
  10. 03:45:393 (1,2,3,4,5,6,7,8) - nice idea, though I think you've put them too close to each other so it doesn't really achieve the effect you want
  11. 04:02:513 (2,3,4) - maybe try this to make the structure better
  12. 00:44:415 (1) - normal whistle on head and body :)
  13. 02:02:676 (1) - ^
  14. 03:13:111 (1) - ^
  15. and same hitsounds suggestion as other diffs
Topic Starter
Doormat

Frostings wrote:

yeah you should probably change the background i dunno it's related to the anime and it's safe for work- I don't see any problems with it

[General]
  1. 02:37:567 - remove this kiai still debating on whether I should delete this or not, since it's technically one of the most intense parts of the song; will give it more thought and get back to you on that
  2. I think you should remove the "kiai toggle" in the middle of your chorus sections because star effect is kinda overused and the parts you use them in aren't really that unique to warrant one I think it's fine because the star effect begins at every new section of the chorus (the chorus being divided into three parts), but you might be right as well; will consider doing so if somebody else points this out

[Easy]
  1. 02:58:437 (1,2) - I think you should either mirror these about the center exactly (ctrl+H) or not make them symmetric at all, because it looks obviously asymmetric and gives it bad structure doing so would break distance snap and then people will yell at me ;w; besides, (2) is a horizontal mirror of (1), so there is some symmetry; just not at the exact center
    edit: discussed this with you in IRC; ended up changing this because I misinterpreted what you meant. ended up having to change the pattern here to accommodate these changes, but I think it's better now-
  2. 03:01:045 (1,2,1,2) - same thing here, except 180 degree rotations instead of ctrl+H I tried doing so, but then 03:03:654 (1,2) would go out of bounds, so I tried for the next best solution (I think)
  3. 02:55:665 (1,2) - same as above, though not as noticeable sure; made these horizontal mirrors of each other
  4. 02:50:448 (1,2) - ^^^^^^^ I think this one is fine though
  5. 00:04:306 (2,3) - small suggestion, probably rotate (3) counterclockwise a bit more to make 2+3 a better looking shape altered the shape of (3) slightly; I think itès better now
  6. 00:42:785 (1) -
  7. 02:01:045 (1) -
  8. 03:11:480 (1) -
    these spinners are obviously too short for an Easy diff, spinners should ideally be at least two bars long I actually had them longer before,but then people were saying that there wasn't enough recovery time.. I'll leave it as is for now
    You should probably map it out with circles and sliders instead, no need to force your map to have spinners Not a bad idea, gonna give it some more thought first..
    or whatever
  9. 03:10:176 (3) - start the slider 1/2 earlier so it lands on the stronger beat this creates the problem of skipping the strong beat that's on the downbeat, and I'd rather avoid doubles for this difficulty

    You know what would be really cool? normal whistles. normal whistles everywhere.
  10. 00:10:176 (3) - normal whistles on all three ticks instead of claps :^) sure
  11. 01:28:437 (3) - ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ why not
  12. 01:15:882 (4) - normal whistle on the body and tail (not on head) don't think that's appropriate here
  13. 01:18:491 (4) - ^^^^^^ ^
  14. 02:34:143 (4,4) - ^^^^^^^^ ^
  15. 03:44:578 (4,4) - ^^^^^^^^^^^^^^ ^
  16. 02:50:448 (1,2) - whistlesssssadfafd (head body and tail) instead of boring ol' soft finishes I prefer the finishes here though ;w;
  17. 02:55:665 (1,2) - ^^^^^^^^^^^^^^ ^
  18. 03:02:676 (2) - finish on tail to emphasize this k00l part $$$ it sounds like it should be a clap to me, which I already have
  19. 03:05:285 (2) - ^^ ^
  20. 03:07:893 (2) - not here tho
  21. 04:02:350 (3) - whistle on head and tail instead of the other hitsounds (maybe normal finish on tail) sure
  22. 03:19:306 - I think you should map starting from here since you do in the rest of your diffs, and similar parts are mapped in this diff as well actually I wanted to give new players more time to break here because the second section of the song is longer than the first; will give this some thought

[Normal]
just some very general comments
I think relatively small CS with higher SV don't go well together in Normal maps
It doesn't allow room for creativity all that much, since you're constantly forced to make similar choices in patterning and note-placement (hindered by a general consensus on distance snap and to not break star difficulty), as well use similar rhythm to make it even look like a Normal and not a Hard
You should consider using 3~3.2 CS with SV scaling linearly (e.g 1.0 easy, 1.2 normal, 1.4 hard), or if you want to use smaller circles, make SV scale non-linearly (e.g. 1.0 easy, 1.1 normal, 1.4 hard etc) because smaller circles already makes SV seemingly faster
Doing this will make the difficulty curve suffer, but imo you can make better maps
just something to keep in mind yeah, I agree with some points. lowered CS to 3.3, but kept the SV as what it is because changing it now would result in some heavy remapping

  1. 00:37:730 (1) - this first slider is really hard to hit since you miss the main beat. I think you should add a circle 1/2 earlier some other modders complained about this as well; added now
  2. 01:55:991 (1) - same here ^

    Similar suggestions here with hitsounds and kiai as Easy :)

[Hard]
  1. 00:43:926 (1) - whistle on tail x) sure
  2. 02:02:187 (1) - ^ ^
  3. 03:12:622 (1) - I agree! yes indeed!
  4. 04:02:350 (6) - uh maybe you should make this slider look nicer xd I think it's fine, but I'll consider changing it
  5. same hitsound suggestions

[Insane]
  1. 00:32:350 (1,2,3) - This pattern is too flat. Perhaps a sharper angle on (2) and space out 1+3 more I think I fixed it
  2. 01:18:980 (3,4,1) - this is pretty hard to read, I would probably stack them directly on top of each other sure
  3. 01:18:002 (1,2) - looks kinda messy. after some experimenting, I found it looks better if you just move them away from each other a bit changed the angle of the (2) a little bit; hopefully that did it?
  4. 01:20:448 (1) - probably should polish this slider or use a different style entirely changed the pattern here
  5. 03:54:361 (1) - ^ changed the pattern here as well
  6. 02:39:687 (6,7) - I think you're missing the point, not emphasizing these at all ? I changed the clap because hitclap2 was more appropriate here in my opinion
  7. 02:44:904 (6,7) - same here ^
  8. 03:18:002 - same with this beat I think it's fine here, but I see what you mean. Ended up making these claps, but I'm not entirely sure if it's appropriate..
  9. 03:18:492 (4,7) - and these ones ^
  10. 03:45:393 (1,2,3,4,5,6,7,8) - nice idea, though I think you've put them too close to each other so it doesn't really achieve the effect you want actually, this was the effect I wanted; the circle is slowly turning clockwise while moving up
  11. 04:02:513 (2,3,4) - maybe try this to make the structure better sure
  12. 00:44:415 (1) - normal whistle on head and body :)
  13. 02:02:676 (1) - ^
  14. 03:13:111 (1) - ^
  15. and same hitsounds suggestion as other diffs
Ayy thanks for the mod lol
Seijiro
I forgot to tell you in my previous mod to add a blank soft-sliderslide since the default one is really scratching my ears @.@
Topic Starter
Doormat

MrSergio wrote:

I forgot to tell you in my previous mod to add a blank soft-sliderslide since the default one is really scratching my ears @.@
Already did? Anyways, is your map ready yet, or do you have another map that needs modding, because I still owe you a M4M
Seijiro
Ops, my bad. I had to re-dl x)
And not yet, but almost done with my map :)
Fycho
Hi recheck here no kudosu.

A bit more hitsounds suggestions, which can be applied to all other similar patterns and all diffs, I won’t point all of them out.
Since you have a clap sound as snare drum, you can use default normal-hitnormal(normal-sampleset) as kick sound, as belowed mentioned.

[Bloom]
  1. 00:01:209 (2,3,4,5) –add whistle on some of them? Like each white tick or each red tick
  2. 00:02:187 (1) –whistle can be added to the sliderhead to emphasize the beat.
  3. 00:03:817 (2) -00:04:143 -00:04:469 -00:04:551 (5) –whistles
  4. 00:04:795 (1,2) –whistle on sliderhead
  5. There are some objects which you miss clap, like tail of 00:48:817 (4) -, head of 00:50:285 (7) -
  6. 00:11:154 -00:11:317 (4,5) –These drums in music can be emphasized with normal-sampleset, just select them then press shift+w
  7. 00:21:507 (2,3,4,5,6) –these drums can be emphasized with some hitsounds too, non-hitsound decrease the feeling of click
  8. 00:26:969 (7) - remove clap, for consistency with 00:24:361 –
  9. 00:54:524 (1,2,3,4) –add some hitsounds to emphasize drums like above, normal sampleset or drum clap or finish or anything you like
  10. 00:46:535 (1,2,3) –add whistle on each head of these slider to emphasize the vocals
  11. 00:48:491 (2) and 00:48:817 (4) –‘s head, whisle
  12. 00:49:143 (1) –slider on head and tail to emphasize the vocal
  13. 01:16:209 -01:17:513 –There are some strong kick drums in this area, you may add some hitsounds to emphasize instead of leaving them a blank
  14. 01:53:709 (2,4,6) –whistle to emphasize vocal and high pitch inst
  15. 01:55:502 (5,6,7,8) –add clap or normal-sampleset
  16. 01:58:111 (4,5) –do you mess their hitsounds? Seems clap should be added to (4)
  17. 02:42:295 (5,6) –these can be added the hitsounds like 02:39:687 (6,7) -. Alsoadding on 02:42:295 (5,7) –is a good choice instead of 02:42:295 (5,6) –
  18. 02:47:513 (6,7,8) -^
  19. 02:37:567 -02:49:143 –on this part, you can add a lot of whistles even each measure to emphasize the inst and vocals.
  20. 02:49:306 –Try this rhythm which follows music better, http://puu.sh/kPPgk/c9a8f41b17.jpg, and hitsounds should be whistles on 02:49:388 -02:49:632 -02:49:795 -02:49:877 –
  21. 02:50:448 –03:01:045 –for this part, drums like02:50:448 -02:50:774 –etc can be emphasized a lot too, I personally recommend, normal-sampleset+soft-additions+finish, 02:54:687 –02:55:013 - normal-sampleset; 02:59:741 -03:00:067 -03:00:312 -03:00:393 -03:00:719 (5,6,7,8) –as well
  22. 02:58:599 (2,3,4) –seems overmapped for me.
Topic Starter
Doormat

Fycho wrote:

Hi recheck here no kudosu.

A bit more hitsounds suggestions, which can be applied to all other similar patterns and all diffs, I won’t point all of them out.
Since you have a clap sound as snare drum, you can use default normal-hitnormal(normal-sampleset) as kick sound, as belowed mentioned.

[Bloom]
  1. 00:01:209 (2,3,4,5) –add whistle on some of them? Like each white tick or each red tick sounds good; added it to all circles
  2. 00:02:187 (1) –whistle can be added to the sliderhead to emphasize the beat. sure
  3. 00:03:817 (2) -00:04:143 -00:04:469 -00:04:551 (5) –whistles why not
  4. 00:04:795 (1,2) –whistle on sliderhead sure
  5. There are some objects which you miss clap, like tail of 00:48:817 (4) -, head of 00:50:285 (7) - woops, must've deleted them by accident when I remade the sliders here. fixed
  6. 00:11:154 -00:11:317 (4,5) –These drums in music can be emphasized with normal-sampleset, just select them then press shift+w nice idea
  7. 00:21:507 (2,3,4,5,6) –these drums can be emphasized with some hitsounds too, non-hitsound decrease the feeling of click I tried using whistles here, but I guess it didn't come off as intended; changed to normal sample-set
  8. 00:26:969 (7) - remove clap, for consistency with 00:24:361 – woops, thought I took this off
  9. 00:54:524 (1,2,3,4) –add some hitsounds to emphasize drums like above, normal sampleset or drum clap or finish or anything you like I think a normal sample-set is best here, aye
  10. 00:46:535 (1,2,3) –add whistle on each head of these slider to emphasize the vocals yo that actually sounds pretty awesome ;w;
  11. 00:48:491 (2) and 00:48:817 (4) –‘s head, whisle sure
  12. 00:49:143 (1) –slider on head and tail to emphasize the vocal why not
  13. 01:16:209 -01:17:513 –There are some strong kick drums in this area, you may add some hitsounds to emphasize instead of leaving them a blank I think this part is fine as it is, but I'll try messing around with the hitsounds here lateredit: played around with this; ended up adding whistles because it felt appropriate
  14. 01:53:709 (2,4,6) –whistle to emphasize vocal and high pitch inst sounds better with the whistles, aye
  15. 01:55:502 (5,6,7,8) –add clap or normal-sampleset went with the normal sample-set
  16. 01:58:111 (4,5) –do you mess their hitsounds? Seems clap should be added to (4) yeah I did, woops. fixed
  17. 02:42:295 (5,6) –these can be added the hitsounds like 02:39:687 (6,7) -. Alsoadding on 02:42:295 (5,7) –is a good choice instead of 02:42:295 (5,6) – agreed
  18. 02:47:513 (6,7,8) -^ ^
  19. 02:37:567 -02:49:143 –on this part, you can add a lot of whistles even each measure to emphasize the inst and vocals. not a bad idea
  20. 02:49:306 –Try this rhythm which follows music better, http://puu.sh/kPPgk/c9a8f41b17.jpg, and hitsounds should be whistles on 02:49:388 -02:49:632 -02:49:795 -02:49:877 – damn, that actually fits really really well x-x wish I'd thought of that. fixed
  21. 02:50:448 –03:01:045 –for this part, drums like02:50:448 -02:50:774 –etc can be emphasized a lot too, I personally recommend, normal- sampleset+soft-additions+finish, 02:54:687 –02:55:013 - normal-sampleset; 02:59:741 -03:00:067 -03:00:312 -03:00:393 -03:00:719 (5,6,7,8) –as well yeah, sounds better now
  22. 02:58:599 (2,3,4) –seems overmapped for me. This part also seems fine to me, but you might be right as well. I'll leave it as is for now because it still makes sense with the rhythm, and will probably change it if somebody else mentions itedit: made the pattern here something similar to Hard
Thanks for the recheck! I'm not very good with hitsounds ;w;
samplefish
is it here yet
Topic Starter
Doormat

samplefish wrote:

is it here yet
unfortunately, mr. cena, the time is not now.
-Lemons
🎺🎺🎺🎺 For your queue


  • Easy
  1. clean up your green ticks some of them are just like chillin in empty space cuz hitsound copierrrrrrr
  2. 02:15:393 (3,4,1) - I always get yelled at when I do this pattern in easy maps, cuz the path of movement isn't in a line or something Idk

    Normal
  3. ticks
  4. cool stuff

    Hard
  5. IGN rates this map 10/10

    Bloom
  6. 02:40:665 (4,5) - You could move this over to 112|280 just to make it a bit more dynamic but it's fine how it is now
Maps are fun, well made, and I couldn't even find useful things to gripe about
Good job you've made me feel inadequate as a Nazi modder have some stars
Little
Yo.
normal-hitwhistle.wav has more than 5ms delay before the sound.
Needs to be fixed, according to RC.
Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
lit120
let's start with our "honeymoon" shall we :^)

[Easy]
  1. 00:42:459 (4) - 338|288
  2. 01:07:567 (3,4) - fix this blanket
  3. 03:25:828 (3,4,1) - fix this blanket
  4. 03:34:959 (1,3) - ^
[Normal]
  1. 00:09:524 (2) - 254|188
  2. 00:13:437 (5) - 234|146
  3. 00:25:665 (4,5) - fix this blanket
  4. 01:07:567 (3) - 338|146
  5. 01:27:785 (2,3,4,5) - wew. DS please
  6. 03:40:828 (2,3) - fix this blanket
[Hard]
  1. 00:15:719 (2,3) - fix this blanket (i removed (1) and (2) for this check)
  2. 01:06:915 (3,1) - neat this blanket
  3. 01:43:437 (3,1) - fix this blanket
  4. 02:52:567 (2,1) - neat this blanket a bit
  5. 03:10:665 (2,1) - almost neat for me
  6. 03:58:111 (5,1) - neat this blanket
[Bloom]
  1. 00:05:937 (5,1) - do something on this blanket
  2. 00:26:317 (3) - 196|254 for perfect blanket
  3. 00:34:959 (1,4) - neat this blanket
  4. 00:42:132 (5) - 162|199 for perfect blanket
  5. 00:48:817 (4,1) - fix this blanket
  6. 00:59:089 (3) - 343|227
  7. 00:58:926 (2) - 235|184
  8. 01:08:872 (1,3) - fix this blanket
  9. 01:30:393 (3,1) - almost neat blanket for me
  10. 01:48:817 (2,1) - fix this blanket
  11. 02:24:361 (7) - 389|216
  12. 02:26:969 (5) - 345|156
  13. 02:41:154 (6) - 317|169
  14. 02:49:306 (1) - 98|200
  15. 03:26:806 (5,1,3) - fix this blanket
  16. 03:38:219 (3) - 285|296
based on my view about this map, looks like that you used more blankets here, but i can find that there are many off blankets around. so, you better check them again by Ctrl+G them and 1/16 Beat Snap Divisor for that :D. GL!
Topic Starter
Doormat
Thanks for the mod! On mobile right now, so I can't edit my map, but I'll take a look as soon as possible. I'll try and mod your maps today or tomorrow by the latest edit (2015.10.29): finally able to take a look at your suggestions-

-Lemons wrote:

🎺🎺🎺🎺 For your queue


  • Easy
  1. clean up your green ticks some of them are just like chillin in empty space cuz hitsound copierrrrrrr lolwoops; fixed
  2. 02:15:393 (3,4,1) - I always get yelled at when I do this pattern in easy maps, cuz the path of movement isn't in a line or something Idk yeah, it doesn't really flow as intended. fixed, I think

    Normal
  3. ticks fixed
  4. cool stuff cool indeed

    Hard
  5. IGN rates this map 10/10 the secret is to not have too much water, otherwise you'd get 7.8/10

    Bloom
  6. 02:40:665 (4,5) - You could move this over to 112|280 just to make it a bit more dynamic but it's fine how it is now sure; it's pretty neat actually
Maps are fun, well made, and I couldn't even find useful things to gripe about
Good job you've made me feel inadequate as a Nazi modder have some stars
awwaaaa thanks for the mod and stars ;w; I'll try and mod your map today or tomorrow by the latest!

Little wrote:

Yo.
normal-hitwhistle.wav has more than 5ms delay before the sound.
Needs to be fixed, according to RC.
Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
ayy, thanks for taking a quick look bud. Ended up replacing the normal-hitwhistle, because I felt it was too quiet and was lacking some impact; I think this new hitsound is better?

-Hakurei- wrote:

let's start with our "honeymoon" shall we :^) ababababa I don't think I'm ready for such a commitment (゚д゚)

[Easy]
  1. 00:42:459 (4) - 338|288
  2. 01:07:567 (3,4) - fix this blanket
  3. 03:25:828 (3,4,1) - fix this blanket
  4. 03:34:959 (1,3) - ^
[Normal]
  1. 00:09:524 (2) - 254|188
  2. 00:13:437 (5) - 234|146
  3. 00:25:665 (4,5) - fix this blanket
  4. 01:07:567 (3) - 338|146
  5. 01:27:785 (2,3,4,5) - wew. DS please
  6. 03:40:828 (2,3) - fix this blanket
[Hard]
  1. 00:15:719 (2,3) - fix this blanket (i removed (1) and (2) for this check)
  2. 01:06:915 (3,1) - neat this blanket
  3. 01:43:437 (3,1) - fix this blanket
  4. 02:52:567 (2,1) - neat this blanket a bit
  5. 03:10:665 (2,1) - almost neat for me
  6. 03:58:111 (5,1) - neat this blanket
[Bloom]
  1. 00:05:937 (5,1) - do something on this blanket
  2. 00:26:317 (3) - 196|254 for perfect blanket
  3. 00:34:959 (1,4) - neat this blanket
  4. 00:42:132 (5) - 162|199 for perfect blanket
  5. 00:48:817 (4,1) - fix this blanket
  6. 00:59:089 (3) - 343|227
  7. 00:58:926 (2) - 235|184
  8. 01:08:872 (1,3) - fix this blanket
  9. 01:30:393 (3,1) - almost neat blanket for me
  10. 01:48:817 (2,1) - fix this blanket
  11. 02:24:361 (7) - 389|216
  12. 02:26:969 (5) - 345|156
  13. 02:41:154 (6) - 317|169
  14. 02:49:306 (1) - 98|200
  15. 03:26:806 (5,1,3) - fix this blanket
  16. 03:38:219 (3) - 285|296
Eyy look at all these blanket fixes. Ended up fixing them all to the best of my ability; I think I got them all?

based on my view about this map, looks like that you used more blankets here, but i can find that there are many off blankets around. so, you better check them again by Ctrl+G them and 1/16 Beat Snap Divisor for that :D. GL!
Hello again, thanks for the mod! I'll try and mod your map today or tomorrow by the latest :P
Ozato Fumika
just passing by because I love this song.

00:34:795 (4) - this is actually 1/3 in insane diff.

I didn't check the other diffs so be careful!
Topic Starter
Doormat

Moeka wrote:

just passing by because I love this song.

00:34:795 (4) - this is actually 1/3 in insane diff.

I didn't check the other diffs so be careful!
Oh hello, it was kind of you to drop by and give some suggestions :)

However, I'm not following the piano here, I'm following the bass. The bass happens to land on 00:34:795, so I'll leave it as is.
Ozato Fumika
oh i hear it now im so deaf Dx sorry ;w;
Topic Starter
Doormat

Moeka wrote:

oh i hear it now im so deaf Dx sorry ;w;
No worries~ To be honest I didn't hear the piano clearly, so I didn't even realize that a 1/3 pattern was possible there- ;w;
Misure
m4m ><
[Bloom]
  1. ctrl+A and I think you can place more objects around the edge, in fact it can be sensed when playing
  2. 00:05:611 (3,5,1) - keep same distance? well I just want 00:06:263 (1) - lower to flow to next slider
  3. 00:06:915 (2) - 172|104 ^ and same distance from 00:06:263 (1,3) -
  4. 00:08:219 (4,1) - sort of close
  5. 00:28:111 (5,1) - ^
  6. 00:10:176 (1,2,3,1) - almost same flow, I think 00:11:480 (1) - ctrl+H or something better
  7. 00:15:230 (1,2,3) - same distance?
  8. 00:35:937 (5) - ctrl+G?
  9. 00:43:926 (5) - improve slider speed?
  10. 00:51:915 (1,2,3) - change to sliders? to differentiate from rhythm of former notes
  11. 01:02:350 (1,2,3) - ^ and some similar place, at least change the last part
  12. 00:55:339 - how about like this your jump is a little dense imo
  13. 01:08:872 (1) - ctrl+G
  14. 01:27:132 (1) - far from former sliders
  15. 02:06:263 (1) - ctrl+G
  16. 02:41:480 (1) - 392|72 or something better, flow with with former slider
  17. 02:56:480 (2,1,2) - maybe better to control distance of them
[Hard]
  1. 00:07:567 (3,4) - ctrl+G and closer to former one? I think flow better like this
  2. 00:53:056 - this vocal?
  3. 01:03:491 - ^
  4. 01:14:741 (4) - ctrl+G?
  5. 01:17:350 (4) - ^
  6. 01:43:111 (2,3,1) - same distance? not same DS
[Normal]
  1. 00:05:611 (2,3,1) - make a triangel?
  2. 00:11:480 (1,2,3) - flow higher? I mean 00:11:806 (2) - higher
  3. 00:42:785 (1) - this shape?
  4. 00:46:698 (3,4) - here follow vocal more comfortable for a Normal player imo
  5. 03:47:187 (6,2) - keep farther?
[Easy]
  1. 02:56:969 (2) - I still think ctrl+G better
  2. others looks fine for me

Nice map!
Good luck :)
Topic Starter
Doormat

Misure wrote:

m4m ><
[Bloom]
  1. ctrl+A and I think you can place more objects around the edge, in fact it can be sensed when playing I don't think it's necessary to change the map just to place more objects around the edge
  2. 00:05:611 (3,5,1) - keep same distance? well I just want 00:06:263 (1) - lower to flow to next slider I think it's fine the way it currently is
  3. 00:06:915 (2) - 172|104 ^ and same distance from 00:06:263 (1,3) - it's intentionally mirroring 00:06:915 (2); I changed this a bit to make it more apparent
  4. 00:08:219 (4,1) - sort of close I think it's fine for now, but I'll consider moving it
  5. 00:28:111 (5,1) - ^ ^
  6. 00:10:176 (1,2,3,1) - almost same flow, I think 00:11:480 (1) - ctrl+H or something better this was intentional
  7. 00:15:230 (1,2,3) - same distance? sure
  8. 00:35:937 (5) - ctrl+G? changed the pattern here a bit
  9. 00:43:926 (5) - improve slider speed? I think it's fine for now
  10. 00:51:915 (1,2,3) - change to sliders? to differentiate from rhythm of former notes yeah, Gaia said the same thing; changed this part up quite a bit
  11. 01:02:350 (1,2,3) - ^ and some similar place, at least change the last part ^
  12. 00:55:339 - how about like this your jump is a little dense imo sure
  13. 01:08:872 (1) - ctrl+G I think this is fine the way it is
  14. 01:27:132 (1) - far from former sliders I don't think this is an issue
  15. 02:06:263 (1) - ctrl+G doing so would break the flow of the map that I intended, so no change here
  16. 02:41:480 (1) - 392|72 or something better, flow with with former slider yeah; changed this a bit, but I didn't move it to where you suggested
  17. 02:56:480 (2,1,2) - maybe better to control distance of them okay; I think I fixed it
[Hard]
  1. 00:07:567 (3,4) - ctrl+G and closer to former one? I think flow better like this this is intentionally mirroring 00:06:263 (1,2), so no change here
  2. 00:53:056 - this vocal? sure
  3. 01:03:491 - ^ why not
  4. 01:14:741 (4) - ctrl+G? not a bad idea
  5. 01:17:350 (4) - ^ ^
  6. 01:43:111 (2,3,1) - same distance? not same DS woops; fixed
[Normal]
  1. 00:05:611 (2,3,1) - make a triangel? actually, there's a diamond shape from 00:05:285 (1,2,3,1), so no change here
  2. 00:11:480 (1,2,3) - flow higher? I mean 00:11:806 (2) - higher I think it's fine for now-
  3. 00:42:785 (1) - this shape? hmm maybe. I'll give it some more thought
  4. 00:46:698 (3,4) - here follow vocal more comfortable for a Normal player imo I think the instrumentals are loud enough that the player should be able to follow that instead, but following the vocals isn't a bad idea either.. will give it some more thought
  5. 03:47:187 (6,2) - keep farther? I just changed the curve of (6) so I think it's better now-
[Easy]
  1. 02:56:969 (2) - I still think ctrl+G better yeah, i agree. had to change some movement around to make sure distance snap was still consistent, but it should be fine now
  2. others looks fine for me

Nice map!
Good luck :)
Thanks for the mod! I'll try and mod yours soon, hopefully before the end of the weekend-

Also applied some changes to the map based on Gaia's playtest. I'll update the map later tonight or something-
Frostings
chatlog for reference
no kudosu

log
17:08 Doormat: okay
17:12 Frostings: the chorus right
17:13 Doormat: ye
17:13 Frostings: 00:52:404 (2,3) -
17:13 Frostings: structure here is ehh
17:13 Frostings: I don't think it should be a perfect 180 degree
17:14 Frostings: 2 and 3 are too close together
17:14 Doormat: fair enough
17:15 Frostings: http://puu.sh/lesxP/1847bb404b.jpg
17:15 Frostings: i lessened the curve on both, moved 2 more to the left and rotated it by about 10 degrees
17:15 Doormat: oh yeah that's not bad
17:16 Frostings: think you should just open it up a bit
17:16 Frostings: and move 00:53:056 (4) - accordingly
17:16 Frostings: 00:56:480 (3,1,2,3,4,5,6) -
17:16 Frostings: I think this part is where you have the trouble
17:17 Frostings: 00:57:295 (2) -
17:17 Doormat: yeah i was probably going to take out that repeat slider
17:18 Frostings: move this so it's directly above the slider instead of overlapping it
17:18 Frostings: http://puu.sh/lesNo/9cac91d6e9.jpg
17:18 Doormat: yeah probably a good call
17:19 Frostings: 00:57:622 (3) -
17:19 Frostings: ok you can do a couple things here
17:19 Frostings: the big problem is the slider overlapping with the (6) circle
17:20 Doormat: oh yeah it is
17:20 Doormat: didn't notice that
17:20 Frostings: you could try stacking (3) so that it's tail is ontop of (6)
17:20 Frostings: and then move (6) down so it's the same relative distance as (3)'s tail is to (1)'s tail
17:21 Frostings: or something similar like that
17:21 Frostings: instead of putting it down and right, you can put it down and left
17:21 Doormat: yeahh
17:21 Frostings: that might make it better
17:22 Frostings: actually no
17:22 Frostings: that makes it worse
17:22 Frostings: down and right is good
17:22 Frostings: does that make sense
17:22 Frostings: at all
17:22 Frostings: because it doesn't to me
17:22 Doormat: i'll think about that part some more then i guess
17:25 Frostings: actually just have (6) where it was before
17:25 Frostings: and just stack (3)
17:25 Frostings: 's tail to (6)
17:25 Frostings: pretty good like that
17:26 Doormat: fair enough
17:26 Frostings: 00:01:046 (1,2,3,4,5) -
17:26 Frostings: this is really awkward to play btw
17:26 Frostings: the spacing is too small
17:27 Frostings: 00:44:415 (1) -
17:28 Frostings: the whistle is a good idea
17:28 Frostings: you should extend it so it's on the body as well
17:28 Frostings: but not on the tail
17:28 Frostings: 02:02:676 (1) - same
17:29 Frostings: 03:13:111 (1) - and here
17:29 Frostings: 04:02:839 (4) - and whistle here
17:32 Frostings: 02:37:567 - get rid of kiai
17:32 Frostings: actually you should end kiai here
17:32 Frostings: just like in your first chorus
17:33 Frostings: and extend kiai to here 03:53:219 -
17:33 Frostings: 02:49:306 (1,2) - also super awkward rhythm
17:35 Frostings: 02:39:687 (6,7) - I think these beats need more emphasis than just hitsounds
17:35 Doormat: lol i'm not putting whistles on the body
17:36 Frostings: you're kinda missing the point of the claps in the song by not differentiating them from the normal beat
17:36 Frostings: lol why not
17:36 Frostings: same thing for the rest of the claps in that section
17:36 Doormat: it sounds weird imo =w=
17:36 Doormat: care to explain the claps thing though
17:36 Doormat: i thought it's fine
17:36 Frostings: it sounds weird without the whistle
17:37 Doormat: mm
17:37 Frostings: like you would either have no whistles at all
17:37 Frostings: or have them on the head and body
17:37 Doormat: i still think it's fine for now
17:37 Doormat: i'll probably fix it if a BN or QAT mentions it
17:37 Frostings: because just on the head just sounds bad
17:38 Frostings: like it literally fits perfectly
17:38 Frostings: the song was made specifically so that one day someone would make a slider in that part
17:38 Doormat: 02:49:306 (1,2) - rhythm here is fine imo
17:38 Frostings: with a whistle body there
17:39 Doormat: lol fine fine i'll give it a try then
17:39 Frostings: but
17:39 Frostings: make sure the whistle isn't on the tail
17:39 Frostings: that's important
17:39 Doormat: yeah yeah i know how to do that
17:39 Frostings: uhhhhh
17:39 Frostings: the rhythm
17:40 Frostings: doesn't
17:40 Frostings: make
17:40 Frostings: sense
17:40 Frostings: lol
17:40 Doormat: it's mapped to the percussion tho
17:40 Doormat: sorry not the percussion
17:40 Frostings: actually it's not
17:41 Doormat: that weird unse- sound
17:41 Frostings: there's 5 sounds there
17:41 Frostings: for all 5 1/4 ticks
17:41 Frostings: with emphasis on the 3rd and 5th
17:41 Frostings: which you completely miss xd
17:42 Doormat: yeah i don't hear what you're trying to say
17:43 Frostings: maybe it's your custom hitsounds
17:43 Frostings: 02:49:632 - you gotta map this
17:43 Frostings: so that the player clicks that beat
17:45 Frostings: like if you get rid of the 1/4 entirely
17:45 Frostings: and just map the 1/2 ticks
17:45 Frostings: 3 circles
17:45 Frostings: that plays better
17:46 Frostings: 02:39:687 (6,7) - also with these
17:47 Frostings: you ignore the point of this entire section of the song
17:47 Frostings: because the two exciting sounds
17:47 Frostings: play the same as the normal sounds
17:47 Frostings: I can't tell them apart
17:48 Frostings: if I were to play this map with no mp3
17:48 Frostings: I wouldn't be able to tell there was anything exciting there
17:49 Frostings: you need to map them differently somehow
17:49 Frostings: so that the player can tell them apart
17:49 Frostings: instead of lumping them into one continuous pattern
17:51 Frostings: it could be as simple as stacking them
17:51 Frostings: you just have to make them unique and stand out
17:52 Doormat: hmm yeah
17:52 Doormat: i'll consider stacking them then
17:52 Frostings: whatever you choose to do
17:53 Frostings: make sure it becomes consistent with the rest of the claps in that section
17:53 Frostings: 03:17:839 (1,2,3,4,5,6,7,8,1) - same with this section
17:54 Frostings: you gotta make the snares stand out
17:54 Frostings: first thing to do is change 03:17:839 (1) -
17:54 Frostings: so that you hit the downbeat
17:54 Frostings: instead of having at the end of the slider
17:55 Frostings: and make the strong sounds stand out better
17:55 Frostings: instead of just relying on hitsounds
17:55 Frostings: for emphasis
17:56 Doormat: i think that part is fine actually
17:57 Frostings: 01:02:839 (2,3) - these sliders are too curves
17:57 Frostings: curved
17:57 Frostings: I know you're trying to blanket the slider with the 1
17:57 Frostings: but like
17:57 Frostings: it's
17:57 Frostings: amateur
17:57 Frostings: xddddd
17:58 Doormat: yeahhh
17:58 Doormat: i couldn't really think of anything else
17:58 Doormat: plus it isn't too terrible-
17:58 Frostings: you should try to avoid extensively curved sliders in the future in general
17:59 Frostings: especally in 1/1 sliders
17:59 Frostings: you don't always have to blanket everything
17:59 Frostings: like a noobtrap in mapping
17:59 Frostings: is blankets
18:00 Doormat: yeahhhh
18:00 Frostings: especially blanketing 1/1 sliders
18:00 Frostings: to anything
18:00 Frostings: you learn about blankets and you put them everywhere
18:00 Frostings: because noob modders
18:00 Frostings: tell you to "blanket this" "blanket that"
18:00 Frostings: when in reality
18:01 Frostings: that's how you make your map look
18:01 Frostings: like new mapper level
18:01 Frostings: and generic
18:01 Doormat: yeah i'm slowly getting better at determining whether something is an intended blanket
18:01 Frostings: like I'm saying
18:01 Frostings: there shouldn't be any intended blankets
18:02 Frostings: when you're mapping
18:02 Frostings: you shouldn't be looking for the best place to make the next blanket
18:02 Frostings: that's how you fall into the trap
18:02 Doormat: i probably phrased that in a bad way but yeah
18:02 Doormat: i get what you mean
18:03 Frostings: and your map looks like every other map
18:04 Frostings: a good exercise is to map something using 90% straight sliders
18:04 Frostings: and see what you can come up with
18:04 Frostings: so you can stay away from blankets
18:09 Doormat: fair enough
18:09 Doormat: i took into consideration some of your comments
18:09 Doormat: some things i didn't change that i think are okay for now
18:10 Doormat: but for the most part i think it's better
18:12 Doormat: the whistles on the slider bodies were a good idea though
Topic Starter
Doormat

Frostings wrote:

chatlog for reference
no kudosu

log
17:08 Doormat: okay
17:12 Frostings: the chorus right
17:13 Doormat: ye
17:13 Frostings: 00:52:404 (2,3) -
17:13 Frostings: structure here is ehh
17:13 Frostings: I don't think it should be a perfect 180 degree
17:14 Frostings: 2 and 3 are too close together
17:14 Doormat: fair enough
17:15 Frostings: http://puu.sh/lesxP/1847bb404b.jpg
17:15 Frostings: i lessened the curve on both, moved 2 more to the left and rotated it by about 10 degrees
17:15 Doormat: oh yeah that's not bad
17:16 Frostings: think you should just open it up a bit
17:16 Frostings: and move 00:53:056 (4) - accordingly
17:16 Frostings: 00:56:480 (3,1,2,3,4,5,6) -
17:16 Frostings: I think this part is where you have the trouble
17:17 Frostings: 00:57:295 (2) -
17:17 Doormat: yeah i was probably going to take out that repeat slider
17:18 Frostings: move this so it's directly above the slider instead of overlapping it
17:18 Frostings: http://puu.sh/lesNo/9cac91d6e9.jpg
17:18 Doormat: yeah probably a good call
17:19 Frostings: 00:57:622 (3) -
17:19 Frostings: ok you can do a couple things here
17:19 Frostings: the big problem is the slider overlapping with the (6) circle
17:20 Doormat: oh yeah it is
17:20 Doormat: didn't notice that
17:20 Frostings: you could try stacking (3) so that it's tail is ontop of (6)
17:20 Frostings: and then move (6) down so it's the same relative distance as (3)'s tail is to (1)'s tail
17:21 Frostings: or something similar like that
17:21 Frostings: instead of putting it down and right, you can put it down and left
17:21 Doormat: yeahh
17:21 Frostings: that might make it better
17:22 Frostings: actually no
17:22 Frostings: that makes it worse
17:22 Frostings: down and right is good
17:22 Frostings: does that make sense
17:22 Frostings: at all
17:22 Frostings: because it doesn't to me
17:22 Doormat: i'll think about that part some more then i guess
17:25 Frostings: actually just have (6) where it was before
17:25 Frostings: and just stack (3)
17:25 Frostings: 's tail to (6)
17:25 Frostings: pretty good like that
17:26 Doormat: fair enough
17:26 Frostings: 00:01:046 (1,2,3,4,5) -
17:26 Frostings: this is really awkward to play btw
17:26 Frostings: the spacing is too small
17:27 Frostings: 00:44:415 (1) -
17:28 Frostings: the whistle is a good idea
17:28 Frostings: you should extend it so it's on the body as well
17:28 Frostings: but not on the tail
17:28 Frostings: 02:02:676 (1) - same
17:29 Frostings: 03:13:111 (1) - and here
17:29 Frostings: 04:02:839 (4) - and whistle here
17:32 Frostings: 02:37:567 - get rid of kiai
17:32 Frostings: actually you should end kiai here
17:32 Frostings: just like in your first chorus
17:33 Frostings: and extend kiai to here 03:53:219 -
17:33 Frostings: 02:49:306 (1,2) - also super awkward rhythm
17:35 Frostings: 02:39:687 (6,7) - I think these beats need more emphasis than just hitsounds
17:35 Doormat: lol i'm not putting whistles on the body
17:36 Frostings: you're kinda missing the point of the claps in the song by not differentiating them from the normal beat
17:36 Frostings: lol why not
17:36 Frostings: same thing for the rest of the claps in that section
17:36 Doormat: it sounds weird imo =w=
17:36 Doormat: care to explain the claps thing though
17:36 Doormat: i thought it's fine
17:36 Frostings: it sounds weird without the whistle
17:37 Doormat: mm
17:37 Frostings: like you would either have no whistles at all
17:37 Frostings: or have them on the head and body
17:37 Doormat: i still think it's fine for now
17:37 Doormat: i'll probably fix it if a BN or QAT mentions it
17:37 Frostings: because just on the head just sounds bad
17:38 Frostings: like it literally fits perfectly
17:38 Frostings: the song was made specifically so that one day someone would make a slider in that part
17:38 Doormat: 02:49:306 (1,2) - rhythm here is fine imo
17:38 Frostings: with a whistle body there
17:39 Doormat: lol fine fine i'll give it a try then
17:39 Frostings: but
17:39 Frostings: make sure the whistle isn't on the tail
17:39 Frostings: that's important
17:39 Doormat: yeah yeah i know how to do that
17:39 Frostings: uhhhhh
17:39 Frostings: the rhythm
17:40 Frostings: doesn't
17:40 Frostings: make
17:40 Frostings: sense
17:40 Frostings: lol
17:40 Doormat: it's mapped to the percussion tho
17:40 Doormat: sorry not the percussion
17:40 Frostings: actually it's not
17:41 Doormat: that weird unse- sound
17:41 Frostings: there's 5 sounds there
17:41 Frostings: for all 5 1/4 ticks
17:41 Frostings: with emphasis on the 3rd and 5th
17:41 Frostings: which you completely miss xd
17:42 Doormat: yeah i don't hear what you're trying to say
17:43 Frostings: maybe it's your custom hitsounds
17:43 Frostings: 02:49:632 - you gotta map this
17:43 Frostings: so that the player clicks that beat
17:45 Frostings: like if you get rid of the 1/4 entirely
17:45 Frostings: and just map the 1/2 ticks
17:45 Frostings: 3 circles
17:45 Frostings: that plays better
17:46 Frostings: 02:39:687 (6,7) - also with these
17:47 Frostings: you ignore the point of this entire section of the song
17:47 Frostings: because the two exciting sounds
17:47 Frostings: play the same as the normal sounds
17:47 Frostings: I can't tell them apart
17:48 Frostings: if I were to play this map with no mp3
17:48 Frostings: I wouldn't be able to tell there was anything exciting there
17:49 Frostings: you need to map them differently somehow
17:49 Frostings: so that the player can tell them apart
17:49 Frostings: instead of lumping them into one continuous pattern
17:51 Frostings: it could be as simple as stacking them
17:51 Frostings: you just have to make them unique and stand out
17:52 Doormat: hmm yeah
17:52 Doormat: i'll consider stacking them then
17:52 Frostings: whatever you choose to do
17:53 Frostings: make sure it becomes consistent with the rest of the claps in that section
17:53 Frostings: 03:17:839 (1,2,3,4,5,6,7,8,1) - same with this section
17:54 Frostings: you gotta make the snares stand out
17:54 Frostings: first thing to do is change 03:17:839 (1) -
17:54 Frostings: so that you hit the downbeat
17:54 Frostings: instead of having at the end of the slider
17:55 Frostings: and make the strong sounds stand out better
17:55 Frostings: instead of just relying on hitsounds
17:55 Frostings: for emphasis
17:56 Doormat: i think that part is fine actually
17:57 Frostings: 01:02:839 (2,3) - these sliders are too curves
17:57 Frostings: curved
17:57 Frostings: I know you're trying to blanket the slider with the 1
17:57 Frostings: but like
17:57 Frostings: it's
17:57 Frostings: amateur
17:57 Frostings: xddddd
17:58 Doormat: yeahhh
17:58 Doormat: i couldn't really think of anything else
17:58 Doormat: plus it isn't too terrible-
17:58 Frostings: you should try to avoid extensively curved sliders in the future in general
17:59 Frostings: especally in 1/1 sliders
17:59 Frostings: you don't always have to blanket everything
17:59 Frostings: like a noobtrap in mapping
17:59 Frostings: is blankets
18:00 Doormat: yeahhhh
18:00 Frostings: especially blanketing 1/1 sliders
18:00 Frostings: to anything
18:00 Frostings: you learn about blankets and you put them everywhere
18:00 Frostings: because noob modders
18:00 Frostings: tell you to "blanket this" "blanket that"
18:00 Frostings: when in reality
18:01 Frostings: that's how you make your map look
18:01 Frostings: like new mapper level
18:01 Frostings: and generic
18:01 Doormat: yeah i'm slowly getting better at determining whether something is an intended blanket
18:01 Frostings: like I'm saying
18:01 Frostings: there shouldn't be any intended blankets
18:02 Frostings: when you're mapping
18:02 Frostings: you shouldn't be looking for the best place to make the next blanket
18:02 Frostings: that's how you fall into the trap
18:02 Doormat: i probably phrased that in a bad way but yeah
18:02 Doormat: i get what you mean
18:03 Frostings: and your map looks like every other map
18:04 Frostings: a good exercise is to map something using 90% straight sliders
18:04 Frostings: and see what you can come up with
18:04 Frostings: so you can stay away from blankets
18:09 Doormat: fair enough
18:09 Doormat: i took into consideration some of your comments
18:09 Doormat: some things i didn't change that i think are okay for now
18:10 Doormat: but for the most part i think it's better
18:12 Doormat: the whistles on the slider bodies were a good idea though
Yeah I applied some of these and left some of the other things alone. Thanks for playtesting~
Topic Starter
Doormat
Made a couple of more changes based on Gaia's feedback

log
01:24 Doormat: uhh hi again; was wondering if you could playtest something for me again-
01:24 Doormat: if you're busy though it's fine if you don't want to-
01:24 Doormat: oh wait i just noticed the silence lol
01:30 Gaia: sure lol
01:30 Gaia: just let me restart my comp first
01:30 Gaia: idk why my tablet isnt working right now
01:37 Doormat: welcome back i suppose
01:37 Doormat: tablet working now?
01:38 Gaia: yup
01:43 Gaia: (still waiting
01:43 Doormat: oh woops
01:43 *Doormat is listening to [https://osu.ppy.sh/b/773567 Ogura Yui - Honey Come!!]
01:43 Doormat: same map as last time
01:44 Doormat: i just made a few changes based on your suggestions and a couple other playtests/mods
01:44 Doormat: sorry about that i got distracted by fallout 4
01:44 Doormat: watching it install lol
01:45 Gaia: lol
01:45 Gaia: k
01:46 Gaia: man i played this ranked version after u asked me last time
01:46 Gaia: and i got a 1 miss 99% play i was so sad
01:46 Doormat: oh sorry ;w;
01:46 Doormat: but yeah another version of this was ranked recently iirc
01:47 Doormat: still no full version yet, so i'm hoping to fix that
01:47 Doormat: but it seems like all bns are busy these days lol
01:47 Gaia: uhh
01:47 *Gaia is playing [https://osu.ppy.sh/b/773567 Ogura Yui - Honey Come!! [Bloom]]
01:48 Gaia: not gunna spec?
01:48 Doormat: oh sure
01:52 Doormat: that spinner end lol
01:52 Doormat: good play though
01:52 Gaia: wew?
01:52 Gaia: meh
01:52 Doormat: (still better than what i can do lol)
01:52 Gaia: haha
01:52 Gaia: there are still some weird flows here and there
01:53 Gaia: and jumps dont feel very comfortable
01:53 Gaia: especially after the 2nd kiai
01:53 Gaia: also i saw an antijump that i wasnt really fond of
01:53 Gaia: and some overlaps that were tricky to read
01:53 Doormat: yeah i need to fix a few of those overlaps
01:54 Gaia: i said this much but
01:54 Gaia: mainly it's flow
01:54 Doormat: can't believe i didn't notice them before
01:54 Gaia: that's the problem here
01:54 Gaia: overlaps meh big deal
01:54 Gaia: flow is a lot more important
01:54 Doormat: yeah i agree
01:54 Doormat: aesthetics can come afterwards
01:56 Gaia: 03:37:241 (5) - yeah like this overlap was tricky
01:56 Doormat: fair enough
01:56 Doormat: you mentioned an antijump somewhere?
01:57 Gaia: 03:19:306 (1,2,3,4) -
01:57 Gaia: yeah these
01:57 Doormat: ahh
01:58 Doormat: i think those were the only anti jumps i kept out of all the ones i ended up replacing
01:58 Gaia: like uhh
01:58 Gaia: compare that part with 03:14:089 (1) - this part
01:58 Gaia: 03:14:089 (1) - is obviously a lot calmer
01:58 Gaia: and is meant to be that way
01:59 Gaia: plus you've got 03:18:165 (2,3,4,5,6,7,8) - this buildup
01:59 Doormat: fair point
01:59 Gaia: it doesnt feel good to have a bunch of antijumps after
02:00 Gaia: pretty much if you ever want to do that
02:00 Gaia: you want preferrably both the vocals and the instruments doing the same thing
02:00 Gaia: as in
02:00 Doormat: something like 01:29:741 (1,2,3) -
02:00 Doormat: right
02:00 Gaia: both a very short 1/1 note
02:00 Gaia: yeah
02:00 Gaia: or even like
02:00 Gaia: 00:43:274 (3,4,5) -
02:00 Gaia: these can be antijumps too
02:01 Doormat: ahh
02:01 Gaia: but what you have works too
02:01 Gaia: so dw
02:01 Gaia: it's not good to spam antijumps too
02:01 Gaia: use them with caution
02:01 Gaia: they are extrememly boring
02:01 Gaia: hehe
02:01 Doormat: fair enough
02:01 Doormat: but overall a slight improvement over last time?
02:02 Gaia: most of your flow are okay but arent great
02:02 Gaia: like go in auto and look at how the cursor moves
02:02 Gaia: if it jerks back and forth too much then you know flow isnt good
02:02 Doormat: fair enough
02:02 Gaia: but yeah looks better than before
02:03 Gaia: 00:14:904 (2,3,1) - this is a good flow break
02:03 Gaia: 1/1 long note
02:03 Gaia: clearly emphasized
02:03 Gaia: flow break works nicely
02:03 Gaia: 00:23:056 (1) - pretty much the same thing
02:03 Gaia: this is another thing too actually
02:03 Gaia: like they're pretty much the same thing in the music
02:04 Gaia: then you want to do a similar thing with your mapping
02:04 Gaia: like at least put a jump there haha
02:04 Gaia: flow breaks are optional for stresses but really put jumps where they belong
02:05 Gaia: and like antijumps dont spam flow breaks either cuz if you do it'd just be bad flow in general hahahaha
02:05 Doormat: ha, note taken
02:07 Doormat: anyways, thanks for the help again
02:08 Gaia: yeah np
02:08 Gaia: duno if ive told you but you can always ask for help
02:08 Gaia: from me
02:08 Gaia: ^^
02:08 Doormat: i think you mentioned it last time, yeah
02:09 Doormat: to be honest i probably would've messaged sooner, but then didn't really want to bother you either
02:09 Gaia: lol its nbd
pishifat
mom: son what are you doing
me: oh clicking circles the usual hahaha
mom: looks like cartoon porn
me: hahahahahahaha:(

anything i say about hitsounds applies to other diffs

easy
01:51:915 (2) - 00:33:654 (2) - song doesnt really support finishes on these tbh
whereas 00:38:872 (2) - 01:57:132 (2) - would support finishes um
00:55:502 (4) - so this one doesnt have a clap while 01:05:937 (4) - 02:13:763 (4) - 02:24:198 (4) - 03:34:632 (4) - do. no claps = more sense cuz song yeyeye
02:44:742 (4) - missing those fancy hitsounds on the repeat/tail g
okthen its all hitsounds

normal
01:04:959 (3,4,1) - minorspacing so useful
01:38:219 (2,3,4) - 00:19:958 (2,3,4) - 01:42:784 (1,2,3) - kinda thinking it would be better to avoid patterns where it's hard to tell where the next object is. like especially confusing when you stacked 2/1 like a second earlier. something wehre order of objects is clear (like bleh) = good idea
03:03:328 (5) - so this is for hard and insane too -- why are you starting each of these sliders on nothing? like there's only sounds on red ticks so white tick sutff is kinda a nope. especially weird on the higher diffs where you have more rhythmic freedom
03:21:915 (1,2) - yeah song isn't supporting these claps dood
whereas a clap would be supported at 03:40:176 (1) - mlg modding transitions

hard
there's a few 1/1 gaps that could easily be confused with ordinary 1/2 jumps like 03:51:915 (1,2) - but uh dunno how you could adjust them without destroying structure gg. keeping 1/1 at minimum the same as your regular distance snap is a good way to make it not-confusing
yea thats it lul

insane
02:36:589 (3) - 03:52:241 (2) - 04:02:513 (2,3) - uh tehre's literally no sound in the song here lolz. at most a sliderend would be fine here
02:33:980 (3) - 03:34:306 (3) - 03:44:415 (3) - and similar to ^ there may be sounds here, but they would work a lottttttttt better to bring out the important sounds by having them on slidertails.
02:49:306 (1,2) - doubles are a lot easier to follow when they're not 1/4 sliders. becuase of the yolo1/4sliderjump meta goign on people usually assume 1/4 sliders positioned like this are 1/4 apart, so being like this is uh weird. it could work in the context of the map since there's nothing to confuse it with but yeah

dunno what people have told you about the spread, but i think it may be a good idea to nerf the circle spam section at 02:37:567 (1) -
seems concerning when hard has 3 1/2 circles in a row max then here you go with 16+ 1/2 circles multiple times with 1/4 circlesmixed in ok ok ok ok ok
Topic Starter
Doormat

pishifat wrote:

mom: son what are you doing
me: oh clicking circles the usual hahaha
mom: looks like cartoon porn
me: hahahahahahaha:( that's some top kek right there. image is still sfw, related to the anime, and drawn by official artist, so i'm gonna keep it for now

anything i say about hitsounds applies to other diffs i'm not very good with hitsounds lol ;w; applied all hitsound fixes you mentioned

easy
01:51:915 (2) - 00:33:654 (2) - song doesnt really support finishes on these tbh oh woops i thought i got rid of those. fixed
whereas 00:38:872 (2) - 01:57:132 (2) - would support finishes um thought i put these in too woops
00:55:502 (4) - so this one doesnt have a clap while 01:05:937 (4) - 02:13:763 (4) - 02:24:198 (4) - 03:34:632 (4) - do. no claps = more sense cuz song yeyeye yeye i thought i had fixed this too; thanks for pointing it out
02:44:742 (4) - missing those fancy hitsounds on the repeat/tail g i blame hitsound copier lol; fixed
okthen its all hitsounds

normal
01:04:959 (3,4,1) - minorspacing so useful lol woops good eye; fixed
01:38:219 (2,3,4) - 00:19:958 (2,3,4) - 01:42:784 (1,2,3) - kinda thinking it would be better to avoid patterns where it's hard to tell where the next object is. like especially confusing when you stacked 2/1 like a second earlier. something wehre order of objects is clear (like bleh) = good idea yeah i agree; fixed these i think
03:03:328 (5) - so this is for hard and insane too -- why are you starting each of these sliders on nothing? like there's only sounds on red ticks so white tick sutff is kinda a nope. especially weird on the higher diffs where you have more rhythmic freedom good catch; fixed it on all diffs
03:21:915 (1,2) - yeah song isn't supporting these claps dood fixed
whereas a clap would be supported at 03:40:176 (1) - mlg modding transitions okay i thought i did put a clap here, but i guess i didn't lol; fixed

hard
there's a few 1/1 gaps that could easily be confused with ordinary 1/2 jumps like 03:51:915 (1,2) - but uh dunno how you could adjust them without destroying structure gg. keeping 1/1 at minimum the same as your regular distance snap is a good way to make it not-confusing
yea thats it lul yeah this is something i noticed after mapping everything lol; i'll play around with this and try and fix these issues, but it'll probably take me some time; will make an edit when i fix everything
edit: i think i got most of them fixed; if anything, the really obvious ones are fixed


insane
02:36:589 (3) - 03:52:241 (2) - 04:02:513 (2,3) - uh tehre's literally no sound in the song here lolz. at most a sliderend would be fine here changed these into slider ends, and changed 04:02:350 (1) to a repeat slider
02:33:980 (3) - 03:34:306 (3) - 03:44:415 (3) - and similar to ^ there may be sounds here, but they would work a lottttttttt better to bring out the important sounds by having them on slidertails. I think this is fine for now?? i'll consider changing it if somebody else brings it up
02:49:306 (1,2) - doubles are a lot easier to follow when they're not 1/4 sliders. becuase of the yolo1/4sliderjump meta goign on people usually assume 1/4 sliders positioned like this are 1/4 apart, so being like this is uh weird. it could work in the context of the map since there's nothing to confuse it with but yeah so if i'm interpreting this correctly, make these circles if i want to keep the doubles kk

dunno what people have told you about the spread, but i think it may be a good idea to nerf the circle spam section at 02:37:567 (1) -
seems concerning when hard has 3 1/2 circles in a row max then here you go with 16+ 1/2 circles multiple times with 1/4 circlesmixed in ok ok ok ok ok ok ok ok ok ok i was thinking of nerfing it anyways, but i want to get a few more opinions first ok ok ok ok ok
ayy thanks for the mod pishi!
Xinely
sorry for late, placeholder now


  • Easy
  1. 00:10:176 - and 01:28:437 - maybe just for me but imo 80% is a bit low comparing with the music here, i would say use 95% instead
  2. 00:16:698 - add circle with finish please, cymbal should be mapped :(
  3. 00:27:132 - same as above
  4. 00:33:654 (2) - the music in head is strong so need a hitsound for make it sounds better. probably sampleset normal or whistle
  5. 00:41:480 (3,4) - can be moved to 276,344. current one is almost offscreen for me
  6. 01:08:545 (4) - nazi but i kinda hate to see maximum of normal spacing (in this case 0,95x) so i think better move to 132,312 to avoid it
  7. 01:11:480 (1,2) - a bit looked not good for me, at least try make symmetrical between them?
  8. 01:17:676 (2) - 1,00x is inconsistency spacing here, make consistent please
  9. 01:19:306 (1) - literally same as 01:08:545 (4) - , probably move to 420,224
  10. 01:19:959 (2) - missing whistle in repeat
  11. 01:34:959 - 01:45:393 - same as 00:16:698 -
  12. 01:51:915 (2) - same as 00:33:654 (2) -
  13. 02:26:806 (4) - same as 01:08:545 (4) -
  14. 02:29:741 (1,2) - same as previous, at least try make them symmetric each other
  15. 02:35:937 (2) - same as previous, fix the spacing pls
  16. nice, anyway everything related to hitsounds work for other diffs too, too lazy to mention again


  • Normal
  1. 00:02:187 (1) - 0,94x here is inconsistency spacing, fix it
  2. 00:11:480 (1) - well i know but imo 0,7x still looks as incosistency when the gap is only 2/1 here. imo better yous stack it with previous circle or make the distance become 1,0x
  3. 00:16:698 - still same with easy
  4. 00:18:002 - 00:19:306 - etc (same as Easy) are same with above.. map pls
  5. 00:27:132 - same as above
  6. 00:55:828 (1) - move to 324,308 to make blanket with previous slider's tail
  7. 01:34:959 - 01:45:393 - yep still same with easy
  8. 02:50:448 (2) - imo the curve is too curvy make the flow a bit feel bad for me, try smooth it a bit? http://puu.sh/lt0pz/965b710ecf.jpg
  9. 02:51:752 (2) - same with above
  10. 02:57:785 (3) - 1,13x spacing is inconsistent here
  11. 03:48:817 - you can follow the drums here with add circle (stack with last circle)
  12. 03:50:122 - same as above
  13. 03:52:404 (6) - missinf finish on head? the music is quite strong


  • Hard
  1. 00:03:002 (4) - just according my taste but imo curving this slider to downward make the flow a bit unwell when u go to next slider, how about like http://puu.sh/lt0D9/748dabe386.jpg
  2. 00:16:698 (1) - 00:18:002 (1,1) - missing finish
  3. 00:27:132 (1,1) - ^
  4. 00:43:926 (1) - imo 1,08x spacing is too low for this, at least use your normal spacing 1,3x here? my suggestion is move to 340,80
  5. 01:14:741 (4,5) - imo the jump is a bit unexpected when i tested it. i would say move (4) to 300,212 to avoid it
  6. 03:02:677 (3) - quite weird flow here. i would say make it a bit smooth with move to 304,264
  7. 03:23:056 - 03:23:138 - can be add circles to make triplet here
  8. missing finish sounds i mentioned here work for Insane too


  • Insane
  1. cute :3

if fycho gonna bubble this map so feel free call me back for qualify, if nope you can find 2 more mods again then call me back ~
Topic Starter
Doormat

Xinely wrote:

sorry for late, placeholder now


  • Easy
  1. 00:10:176 - and 01:28:437 - maybe just for me but imo 80% is a bit low comparing with the music here, i would say use 95% instead well, it does place more emphasis on the whistles; added
  2. 00:16:698 - add circle with finish please, cymbal should be mapped :( sure
  3. 00:27:132 - same as abovedone
  4. 00:33:654 (2) - the music in head is strong so need a hitsound for make it sounds better. probably sampleset normal or whistle opted for both since they create more emphasis when combined lol
  5. 00:41:480 (3,4) - can be moved to 276,344. current one is almost offscreen for me yeah it is almost offscreen; moved
  6. 01:08:545 (4) - nazi but i kinda hate to see maximum of normal spacing (in this case 0,95x) so i think better move to 132,312 to avoid it oh woops i thought i fixed that already; done
  7. 01:11:480 (1,2) - a bit looked not good for me, at least try make symmetrical between them? changed the shape of this slider so it hopefully looks nicer now
  8. 01:17:676 (2) - 1,00x is inconsistency spacing here, make consistent please fixed
  9. 01:19:306 (1) - literally same as 01:08:545 (4) - , probably move to 420,224 fixed this when i fixed the above lool
  10. 01:19:959 (2) - missing whistle in repeat i blame hitsound copier ;w;
  11. 01:34:959 - 01:45:393 - same as 00:16:698 - done
  12. 01:51:915 (2) - same as 00:33:654 (2) - yeah
  13. 02:26:806 (4) - same as 01:08:545 (4) - okay
  14. 02:29:741 (1,2) - same as previous, at least try make them symmetric each other yep
  15. 02:35:937 (2) - same as previous, fix the spacing pls done
  16. nice, anyway everything related to hitsounds work for other diffs too, too lazy to mention again


  • Normal
  1. 00:02:187 (1) - 0,94x here is inconsistency spacing, fix it woops; done
  2. 00:11:480 (1) - well i know but imo 0,7x still looks as incosistency when the gap is only 2/1 here. imo better yous stack it with previous circle or make the distance become 1,0x stacked the notes
  3. *00:16:698 - still same with easy
  4. 00:18:002 - 00:19:306 - etc (same as Easy) are same with above.. map pls
  5. 00:27:132 - same as above*
    *ended up changing the patterns here to circles and sliders to accommodate the circles at these points because i didn't want to circle spam here
  6. 00:55:828 (1) - move to 324,308 to make blanket with previous slider's tail nice idea!
  7. 01:34:959 - 01:45:393 - yep still same with easy same with before
  8. 02:50:448 (2) - imo the curve is too curvy make the flow a bit feel bad for me, try smooth it a bit? http://puu.sh/lt0pz/965b710ecf.jpg i agree
  9. 02:51:752 (2) - same with above same
  10. 02:57:785 (3) - 1,13x spacing is inconsistent here woops; fixed
  11. 03:48:817 - you can follow the drums here with add circle (stack with last circle) sure
  12. 03:50:122 - same as above ^
  13. 03:52:404 (6) - missinf finish on head? the music is quite strong hmm, gonna need to put some more thought into this one; there's already a finish at 03:51:915 (5), and i don't want to spam the cymbal crash here


  • Hard
  1. 00:03:002 (4) - just according my taste but imo curving this slider to downward make the flow a bit unwell when u go to next slider, how about like http://puu.sh/lt0D9/748dabe386.jpg i'd rather not change this curve, so instead i moved the (5)
  2. 00:16:698 (1) - 00:18:002 (1,1) - missing finish fixed
  3. 00:27:132 (1,1) - ^ same
  4. 00:43:926 (1) - imo 1,08x spacing is too low for this, at least use your normal spacing 1,3x here? my suggestion is move to 340,80 i agree
  5. 01:14:741 (4,5) - imo the jump is a bit unexpected when i tested it. i would say move (4) to 300,212 to avoid it fixed; also moved the (5) a little bit
  6. 03:02:677 (3) - quite weird flow here. i would say make it a bit smooth with move to 304,264 opted to move the (4) instead
  7. 03:23:056 - 03:23:138 - can be add circles to make triplet here not a bad idea, but i like how it currently is; will consider if somebody else mentions this
  8. missing finish sounds i mentioned here work for Insane too yep


  • Insane
  1. cute :3 (:

if fycho gonna bubble this map so feel free call me back for qualify, if nope you can find 2 more mods again then call me back ~
Thanks for the mod and offer, Xinely! :D
Zectro
Heya, M4M!
01:30:067 - why does she sing asswipe

[Easy]
Perfect!

[Normal]
Perfect!
00:48:002 (1,5) - This overlap looks a bit bleh
01:43:926 (4) - Looks a bit outta place shape wise

[Hard]
Perfect!
04:02:350 (6) - Although this slider stands out because of it's shape

[Bloom]
Perfect!


This is the generic mapset that is very well polished and balanced, can't say much about it, I can't even say subjective things, since it's all just so nice
Good luck, I expect to see this ranked very soon, sorry for not being able to barely mod, have a star or two
Topic Starter
Doormat

Zectro wrote:

Heya, M4M!
01:30:067 - why does she sing asswipe i think she's saying "tap and swipe" lol

[Easy]
Perfect!

[Normal]
Perfect!
00:48:002 (1,5) - This overlap looks a bit bleh k i stopped them from overlapping
01:43:926 (4) - Looks a bit outta place shape wise changed the shape here

[Hard]
Perfect!
04:02:350 (6) - Although this slider stands out because of it's shape changed its shape

[Bloom]
Perfect!


This is the generic mapset that is very well polished and balanced, can't say much about it, I can't even say subjective things, since it's all just so nice
Good luck, I expect to see this ranked very soon, sorry for not being able to barely mod, have a star or two
Thanks for the mod and stars! As for your map, I'll get it done by tonight for sure :)
Originality
Hihi!

That awkward moment when you're desperately trying to find things to comment about. Love this song. Love these maps. Love the BG.

[Easy]
00:01:046 (1) - I feel like this setup emphasizes the instrumental downbeats better, but you miss out on the slider of note 2 -- plus the sliders have a better feeling flow. Just something to maybe look at. xd
http://puu.sh/lyhth/fc86ac2121.png
00:04:306 (2) - ^
01:19:959 (2) - ^
02:55:502 (3) - I like a single here for mapping that vocal
03:48:002 (1) - These vocals feel weird mapped on the end of that slider, but there might be nothing for it
03:56:481 (2) - Same as earlier return sliders

[Normal]
http://puu.sh/lyirB/36b495597e.png
00:44:904 (3) - I feel like this emphasizes the vocal hit with the single better
03:04:959 (3) - I don't like this visually compared to 03:02:350 (3) -
03:11:969 (2) - I feel like the end of this slider should get more emphasis than a slider end -- since it's ending the phrase

[Insane]
00:31:698 (4) - I kind of like a return slider here better than the stream, mainly because the jump from 4 to 5 is really abrupt -- http://puu.sh/lyrjj/e0816874de.png
00:37:241 (4) - Just a way to potentially mix this up a bit so it isn't four repeated parts
http://puu.sh/lyrt1/dab740af38.png
00:55:013 (4) - Not sure how I feel about this slider xd
01:05:448 (4) - Same thing here -- I feel like the vocal ends before the end of the slider so it just feels awkward to follow it all the way through
02:38:219 (3) - This whole section feels really nice -- love it!
02:49:306 (1) - Das a hard part. But it fits well.


These maps sound and play great! Sorry I couldn't post more, take a star! (also because this song is GREAT!) Best of luck getting ranked.
Topic Starter
Doormat

Originality wrote:

Hihi!

That awkward moment when you're desperately trying to find things to comment about. Love this song. Love these maps. Love the BG. (:

[Easy]
*00:01:046 (1) - I feel like this setup emphasizes the instrumental downbeats better, but you miss out on the slider of note 2 -- plus the sliders have a better feeling flow. Just something to maybe look at. xd
http://puu.sh/lyhth/fc86ac2121.png
*00:04:306 (2) - ^
*01:19:959 (2) - ^
02:55:502 (3) - I like a single here for mapping that vocal i'd prefer to avoid having notes half a beat before another, as beginners may find it too difficult
*03:48:002 (1) - These vocals feel weird mapped on the end of that slider, but there might be nothing for it
03:56:481 (2) - Same as earlier return sliders these are mapped to the drums actually-
*not a bad idea, but i think the current pattern is fine; plus i wanted there to be a repeat here since i didn't want these sections to feel too disjointed, if that makes sense

[Normal]
http://puu.sh/lyirB/36b495597e.png
00:44:904 (3) - I feel like this emphasizes the vocal hit with the single better nice idea!
03:04:959 (3) - I don't like this visually compared to 03:02:350 (3) - i think it's fine; they're not too different i think..
03:11:969 (2) - I feel like the end of this slider should get more emphasis than a slider end -- since it's ending the phrase mm not a bad idea; will give it some more thought

[Insane]
00:31:698 (4) - I kind of like a return slider here better than the stream, mainly because the jump from 4 to 5 is really abrupt -- i kept the triple here, but stacked these notes to make it less abrupt instead of using a 1/4 sliderhttp://puu.sh/lyrjj/e0816874de.png
00:37:241 (4) - Just a way to potentially mix this up a bit so it isn't four repeated parts the repetition here was intentional, so i'll leave it as is for now
http://puu.sh/lyrt1/dab740af38.png
00:55:013 (4) - Not sure how I feel about this slider xd yeah ok; made it into a circle
01:05:448 (4) - Same thing here -- I feel like the vocal ends before the end of the slider so it just feels awkward to follow it all the way through ^
02:38:219 (3) - This whole section feels really nice -- love it!
02:49:306 (1) - Das a hard part. But it fits well.


These maps sound and play great! Sorry I couldn't post more, take a star! (also because this song is GREAT!) Best of luck getting ranked.
gaaah thanks for the kind words, mod and star! :)
Monstrata
[Bloom]

  1. 00:10:828 (3) - 1/2 slider + circle better imo xP. 3 sliders 1/2 for those 3 beats, and another circle for the drum on 00:11:154 -
  2. 00:19:877 (4) - I don't hear a triple here xPP. Sounds overmapped.
  3. 00:21:263 (1) - I would have prefered having the stream begin on the red tick. streams beginning on blue ticks are generally more difficult, and here, you can hear the stream begins on 00:21:426 - not the blue tick after.
  4. 00:45:067 (3,1) - Nice blanket.
  5. 00:48:491 (2,5) - Just don't overlap them lol.
  6. 00:58:111 (5,6) - Ctrl+G would be nice, for emphasis on white ticks.
  7. 01:04:306 (3) - 2 circles?
  8. 01:27:132 (1,2,3,4,5) - Would have liked to see the white ticks given larger spacing than red ticks.
  9. 01:37:893 (2,3) - Idk about this jump, doesnt really emphasize much. 3>4 works tho
  10. 01:39:524 (1) - Mentioned earlier.
  11. 02:05:937 (4,5) - Ctrl+G plays really nice.
  12. 02:23:220 (1,2,3,4) - Kinda surprised these notes didnt get some larger spacing to them.
  13. 02:32:350 (1,2,3,4) - Same here, i think 5>1 and 2>3 could be larger. 3>4 is really big tho but 4 is a red tick that isnt especially emphasized in the music xdd
  14. 02:49:306 (1,2,3,4) - These doubles are pretty soft so I wouldn't give them such large spacing. (Also kick sliders work just as well but i guess doubles are okay if you wanted to keep the intensity for some reason).
  15. 02:50:448 (1,2,1) - You could try palying with different SV's here.
  16. 03:10:013 - but this belongs with the same group as 03:10:176 (1,2) - . its like a group of 3 musically D:. I would drop the repeat and maybe make it 2 1/2 sliders instead.
  17. 03:31:861 (3,4) - Ctlr+G this rhythm so ppl can click on 03:32:024 -
  18. 03:35:448 (2,3,4,5,1) - xddd This just plays really poorly for me because of all the obtuse angles you use xP. Nothing i can really suggest here tho except remapping if you agree lol.
  19. 04:01:779 (4) - Overmapped imo. stream doesn't begin until the red tick.
  20. 04:02:350 (1) - 1/1 slider cuz 1/2 repeats are lame xPP.
  21. 04:02:839 (2) - And make a jump at the end if you're cool.
[Hard]

  1. 00:02:676 (2,3,4) - Why the spacing here? but not 00:04:795 (1,2,3) -
  2. 00:11:154 - Not gonna make these beats? seems weird omitting them on a Hard. I can understand on an Easy, but Hard, triplets are perfectly fine to use, or even 1/4 repeats.
  3. 00:25:176 (3,1) - No jump?
  4. 01:02:350 (1,2) - Not really sure what slider 2 is following. Using simple 1/1 rhythm here doesn't feel right., It's too simple xP
  5. 02:10:176 (1,2) - ^
  6. 02:20:611 (1,2) - ^
  7. 02:22:567 (3,4) - Spam some 1/2 sliders D:
  8. 02:29:741 (1,2,3,4,1,2,3,4) - xP This looks nice, but you have all the sliders beginning on red ticks which is really weird because usually you want the sliders to be on whites, with the circle being on a red to link the sliders. Like, just Ctrl+G the entire thing and see.
  9. 02:52:567 (4,1) - Larger spacing here but not 02:49:959 (3,1,2,3) - ? xP
Stuff i mentioned applies elsewhere too xP. Generally I think this Hard isn't really consistent with spacing, and rhythm is sometimes too simple. I think part of why this Hard has such a high star rating is because of the base SV and the DS you choose to put on jumps. Because rhythmically, this Hard is quite simple xP.

I nearly closed this tab so i'll just post for now, no kd's yet i'll mod one of your lower diffs too when I feel like modding more xD. Have this for now~
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