-While playing, I feel the game is playing behind me constantly, although the frame time is reported at 1 millisecond consistently.
To elaborate, my hits are timed fine, it is my cursor that seems to drag behind during play. Also, while the game reports a frame rate of over 1000 fps I feel the frame rate is actually much lower (adding to the feeling of the game 'lagging' behind). I have tried various limiter settings to no avail.
-Compatibility mode is turned off, it seems to alleviate the problem slightly, this could just be my imagination.
-Nvidia GTX 760
-Fullscreen yes
To elaborate, my hits are timed fine, it is my cursor that seems to drag behind during play. Also, while the game reports a frame rate of over 1000 fps I feel the frame rate is actually much lower (adding to the feeling of the game 'lagging' behind). I have tried various limiter settings to no avail.
-Compatibility mode is turned off, it seems to alleviate the problem slightly, this could just be my imagination.
-Nvidia GTX 760
-Fullscreen yes
gl_info
GL Version: OpenGL ES 3.0 (ANGLE 2.1.0.8afe1e1b8397)
GL Renderer: ANGLE (NVIDIA GeForce GTX 760 Direct3D11 vs_5_0 ps_5_0)
GL Shader Language version: OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.8afe1e1b8397)
GL Vendor: Google Inc.
GL Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_NV_pixel_buffer_object GL_OES_mapbuffer GL_EXT_map_buffer_range GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_sRGB GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_EXT_color_buffer_float
GL Context: Index: 187739196, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
GL Renderer: ANGLE (NVIDIA GeForce GTX 760 Direct3D11 vs_5_0 ps_5_0)
GL Shader Language version: OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.8afe1e1b8397)
GL Vendor: Google Inc.
GL Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_NV_pixel_buffer_object GL_OES_mapbuffer GL_EXT_map_buffer_range GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_sRGB GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_EXT_color_buffer_float
GL Context: Index: 187739196, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
performance.log
10/27/2015 3:23:24 AM: Slow frame detected: BetweenFrames:52 Update:62 Scheduler:5 Draw:88 SwapBuffer:4 Sleep:0
10/27/2015 3:23:47 AM: Slow frame detected: BetweenFrames:0 Update:316 Scheduler:0 Draw:55 SwapBuffer:0 Sleep:0
10/27/2015 3:40:43 AM: Slow frame detected: BetweenFrames:69 Update:66 Scheduler:4 Draw:88 SwapBuffer:4 Sleep:0
10/27/2015 3:40:53 AM: Slow frame detected: BetweenFrames:0 Update:327 Scheduler:0 Draw:58 SwapBuffer:0 Sleep:0
10/27/2015 3:42:45 AM: Slow frame detected: BetweenFrames:65 Update:63 Scheduler:8 Draw:90 SwapBuffer:5 Sleep:0
10/27/2015 4:18:24 AM: Slow frame detected: BetweenFrames:0 Update:300 Scheduler:0 Draw:57 SwapBuffer:0 Sleep:0
10/27/2015 4:21:42 AM: Slow frame detected: BetweenFrames:67 Update:65 Scheduler:8 Draw:95 SwapBuffer:6 Sleep:0
10/27/2015 4:21:47 AM: Slow frame detected: BetweenFrames:0 Update:331 Scheduler:0 Draw:53 SwapBuffer:0 Sleep:0
10/27/2015 3:23:47 AM: Slow frame detected: BetweenFrames:0 Update:316 Scheduler:0 Draw:55 SwapBuffer:0 Sleep:0
10/27/2015 3:40:43 AM: Slow frame detected: BetweenFrames:69 Update:66 Scheduler:4 Draw:88 SwapBuffer:4 Sleep:0
10/27/2015 3:40:53 AM: Slow frame detected: BetweenFrames:0 Update:327 Scheduler:0 Draw:58 SwapBuffer:0 Sleep:0
10/27/2015 3:42:45 AM: Slow frame detected: BetweenFrames:65 Update:63 Scheduler:8 Draw:90 SwapBuffer:5 Sleep:0
10/27/2015 4:18:24 AM: Slow frame detected: BetweenFrames:0 Update:300 Scheduler:0 Draw:57 SwapBuffer:0 Sleep:0
10/27/2015 4:21:42 AM: Slow frame detected: BetweenFrames:67 Update:65 Scheduler:8 Draw:95 SwapBuffer:6 Sleep:0
10/27/2015 4:21:47 AM: Slow frame detected: BetweenFrames:0 Update:331 Scheduler:0 Draw:53 SwapBuffer:0 Sleep:0