holy wtf lmao
btw congratz rofl
btw congratz rofl
Thanks <3StarForYou wrote:
holy wtf lmao
btw congratz rofl
Thanks for the mod, prophecy will be the one to reply to it and I will add you to the modders list when I get home!IControl wrote:
Hi i made some changes to the Kantan tell me if you like them :p
Kantan
00:06:816 (6,7,8,9,10) - 6 7 8 change to k d k. change 10 to finisher (D) add d on the white line between 9 10
00:10:476 (12) - change to d
00:14:136 (18,19) - change 19 to finisher(D). add k on white line in between 18 , 19
00:19:993 (25,26,27,28) - 25 change to add d on white line 27 change to D. 28 d. 29 k. add d on next white line should look like this
00:22:921 (31,32) - remove these 2 notes
00:25:849 (34,35,36,37,38,39) -change 39 to d. add d between 34 and 35 on white line. 35-39 leave the finishers but add k between the white lines ,like in your futsuu.
should look like this
00:26:58 - start Kai time 00:29:510 end Kai time here
00:30:242 (40,41) - change 40 and 41 to k. add k between 40 , 41 on white line change
00:31:706 (46,47) - change 46 and 47 to d. add k between 46 and 47 on white line
00:34:634 - add d here
00:36:464 (53) - change to k
00:37:563 (55,56) - change both to d and add k between on white line
00:39:759 (58) - add d here also go to timing section and change volume to 10% here as well
DoneNwolf wrote:
it's Super Mario LAND, not World. Fix tags : /
Raiden wrote:
hi. Sorry but I need to pop this.[General][Surono]
- No kiai at all? 00:18:529 - 00:29:510 - would be nice
- Use Normal sampleset, Soft is highly unadvised because hitsounds must be audible enough.
- HP should be way higher in all diffs (around 8)
all fix for this nub, thx bro. change to N hitsound.. lol Inner oni
- 00:39:393 - and 00:40:125 - unused green lines, delete them
- 00:09:012 (27,28,29) - d k d? pitch seems rather that way. what's the point on reversing it? :/ lel i forget how this mapped. okay fix on inconsistent pitch~
- 00:15:235 (4,5) - ctrl+g ok
- 00:32:438 (17) - d? clear lower pitch
- 00:32:804 (18,19) - ctrl+g? pitch goes rather high->low
- 00:38:295 (42) - d? same reasons as 00:32:438 -
- 00:38:661 (43,44) - ctrl+g, same reasons
and again, probably more things that I've missed.
I'm truly sorry, but this is not ready for rank in my eyes. And better know that now, rather than being rejected by TNA and having to wait more weeks. Find more mods, this can still be improved a lot.
I know that you've struggled to get this ranked, but it is just not ready yet. The main problem lies in lower diffs, just so you know. Also Surono could use more consistency in his rhythm, oh well.
You may call me back after you find some good quality mods.
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IControl wrote:
Kantan
00:06:816 (6,7,8,9,10) - 6 7 8 change to k d k. change 10 to finisher (D) add d on the white line between 9 10
00:10:476 (12) - change to d
00:14:136 (18,19) - change 19 to finisher(D). add k on white line in between 18 , 19 Added note, no finisher
00:19:993 (25,26,27,28) - 25 change to add d on white line 27 change to D. 28 d. 29 k. add d on next white line should look like this
00:22:921 (31,32) - remove these 2 notes Added a note for consistency
00:25:849 (34,35,36,37,38,39) -change 39 to d. add d between 34 and 35 on white line. 35-39 leave the finishers but add k between the white lines ,like in your futsuu. Changed 39
should look like this
00:26:58 - start Kai time 00:29:510 end Kai time here see raiden's post
00:30:242 (40,41) - change 40 and 41 to k. add k between 40 , 41 on white line change just ctrl+g'd
00:31:706 (46,47) - change 46 and 47 to d. add k between 46 and 47 on white line Changed it to d d
00:34:634 - add d here done
00:36:464 (53) - change to k
00:37:563 (55,56) - change both to d and add k between on white line Changed last 2 notes to d
00:39:759 (58) - add d here also go to timing section and change volume to 10% here as well
also edited a few rhythms here and thereRaiden wrote:
[Prophecy Futsuu]
- The rhythm is not 1/2. At all. I can't let this pass. No it is not okay. I went through and fixed
- 00:11:574 - Add a note, this part has the exact same density as Kantan added k
- 00:16:333 (30,31) - these 2 notes sound exactly the same, yet they are kd in Futsuu and dk in Kantan????????? Changed to kd in both
- 00:19:993 (37) - why k if you used d in Kantan? ctrl + g with prev not in futsuu
- 00:24:751 (45) - why d if you used k in Kantan or viceversa? Pick one and stick with it :/ changed to k
and probably many more things that i've missed
[Prophecy Kantan]and again, probably more things that I've missed.[/notice]
- 00:21:091 (27) - Remove, there is no note in Futsuu heredone
- 00:23:653 (30) - sounds higher pitched than 29, and you even used k here in Futsuudone
Seriously, don't force the kiai time on a song that doesn't need it.Raiden wrote:
[General]
- No kiai at all? 00:18:529 - 00:29:510 - would be nice @IntelliTroodon, you don't have to force the kiai here, the soing is pretty much the same all the time, so in this case the kiai is not really necessary.
- Use Normal sampleset, Soft is highly unadvised because hitsounds must be audible enough. Soft and Normal soundsets are pretty much the same on Taiko mode, although I must note that the usual Tatsujin style is to keep the same volume on the whole map, witouth volume changes
- HP should be way higher in all diffs (around 8) not really, that doesn't increase the difficulty at all
That is all.jossieP wrote:
#ModQueue
Hi, I took your request for a normal Taiko mod, so you don't need to mod me back.
As noted on my thread, I'm an old modder, take it easy
I want to note some stuff from the pop post.Seriously, don't force the kiai time on a song that doesn't need it. I am not forcing this on him, if I state something is to get a better quality of the beatmap. Up to him if he wants to change it or not.Raiden wrote:
[General]@Sampleset. No, they are not the same at all. And a QAT seems to agree with me.
- Use Normal sampleset, Soft is highly unadvised because hitsounds must be audible enough. Soft and Normal soundsets are pretty much the same on Taiko mode, although I must note that the usual Tatsujin style is to keep the same volume on the whole map, witouth volume changes
- HP should be way higher in all diffs (around 8) not really, that doesn't increase the difficulty at all
@HP. Oh, are you sure you don't want to? Another QAT begs to differ
http://puu.sh/kBiIZ/666fae5eec.osu , .jossieP wrote:
[Sur]
- 00:07:548 (21) - for a better following of the humming of the seal (lol), you can move this note to 00:07:792 - it really feels that that note shouldn't be there what?/?? weird flow... 00:07:548 (21) - why i put on here bcus this pitch can hear.. and i am not focus to seal voice.. but music/voice of seal, i can hear on here
- 00:19:261 (22) - you can do the same thing as noted above, oh if you are trying to follo the 8-bit tone here, the pattern should be dk instead bad....
I'll go over this when I get home later today, thanks!jossieP wrote:
#ModQueue
Hi, I took your request for a normal Taiko mod, so you don't need to mod me back.
As noted on my thread, I'm an old modder, take it easy
I want to note some stuff from the pop post.Seriously, don't force the kiai time on a song that doesn't need it.Raiden wrote:
[General]
- No kiai at all? 00:18:529 - 00:29:510 - would be nice @IntelliTroodon, you don't have to force the kiai here, the soing is pretty much the same all the time, so in this case the kiai is not really necessary.
- Use Normal sampleset, Soft is highly unadvised because hitsounds must be audible enough. Soft and Normal soundsets are pretty much the same on Taiko mode, although I must note that the usual Tatsujin style is to keep the same volume on the whole map, witouth volume changes
- HP should be way higher in all diffs (around 8) not really, that doesn't increase the difficulty at all
Now, let's go for the mod itself.[Overall]
- Please keep the same volume on the whole map, Tatsujin doesn't use volume changes even when the song have low volume parts, example: https://osu.ppy.sh/b/63993
Around 75~% will be good.- Use this soundset: http://puu.sh/1q9O
- You haven't changed your tag to Super Mario Land yet
- The offset is bit early, try 3161 (+5 on current). Check the mod before changing the offset.
[Sur]
- 00:07:548 (21) - for a better following of the humming of the seal (lol), you can move this note to 00:07:792 - it really feels that that note shouldn't be there
- 00:19:261 (22) - you can do the same thing as noted above, oh if you are trying to follo the 8-bit tone here, the pattern should be dk instead
[Oni]
- pretty simple tbh
- 00:21:457 (69) - you can move this to 00:21:701 - have more sense since the humming ends
[Futsuu]
- I would preffer to completely avoid using duplets on this kind of difficulty
- 00:06:694 (7) - you could delete this and the map would still have sense
- 00:08:158 (11) - same as above
- 00:12:672 (22,23,24) - this is a good example
- 00:19:993 (38) - not really necessary
- 00:30:120 (57) - delete please
- 00:31:584 (60) - delete for an easy to read pattern, thanks
I have made a terrible mistake
I understand that the hitsounds must be audible, I may misunderstood this part, I didn't tried soft soundset tbh.Raiden wrote:
@Sampleset. No, they are not the same at all. And a QAT seems to agree with me.
@HP. Oh, are you sure you don't want to? Another QAT begs to differ
Seriously, don't force the kiai time on a song that doesn't need it. I am not forcing this on him, if I state something is to get a better quality of the beatmap. Up to him if he wants to change it or not.
See the stressed "would be nice"? Great!Raiden wrote:
No kiai at all? 00:18:529 - 00:29:510 - would be nice
I TRYSurono wrote:
Cmon Intelli, make this happen. Fix and bla
Intelli, Property. Tomodachi neeee~
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Just waiting for a few more mods then I'll ask for a recheckProphecy wrote:
find BN to check the maps >_>
really want to rank it \( ‾◡‾)/
yep. they're pro modder.Surono wrote:
call Nishizumi or Senritsu to last mod for low diff
awkwakakawk tai beraninya ngomong pake bahasa yang dia ga ngertiPatZr wrote:
ngemengin qualiti mulu emng kualiti mod lo bagus ha?
bye sorry
ill fix it when i update prophecy'sSurono wrote:
ye, Intelli fix my diff about kiai :'D *Nishit baka!1!!!*
thx, will support u map with kd.
PatZar mah orang rude kwokwokwokowkw
si anjeg awkakwkawkawNishizumi wrote:
awkwakakawk tai beraninya ngomong pake bahasa yang dia ga ngertiPatZr wrote:
ngemengin qualiti mulu emng kualiti mod lo bagus ha?
bye sorry
and you should to re-call raiden to rebub, becuase he popped thisProphecy wrote:
find BN to check the maps >_>
really want to rank it \( ‾◡‾)/
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ava lo cacad, gak berkualitas tapi ngomongin kualitas mulu kaya mod seseorang (?)Surono wrote:
bentar pat, beb nisht, ava kalian kek posisi ava gw inich B^)
`L_` `_J` ~K`:;~J`_``J`L`)~ CECEDE Sichshcshc HEHehEH B%)
Nishizumi wrote:
ava lo cacad, gak berkualitas tapi ngomongin kualitas mulu kaya mod seseorang (?)
ok. Let's find one more mod.IntelliTroodon wrote:
I like how this map's thread has devolved so much that the majority of the posts in the last few pages are in a completely different language compared to when we started
Prophecy wrote:
ok. Let's find one more mod.IntelliTroodon wrote:
I like how this map's thread has devolved so much that the majority of the posts in the last few pages are in a completely different language compared to when we started
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-Sh1n1- wrote:
About
- d is don note
- k is kat note
- D is finish don note
- K is finish kat note
General
- About OD and HP, you should check this link first: https://osu.ppy.sh/wiki/Difficulty_appr ... _Game_Mode
- sound is decreasing from 00:36:098 -, add a timing section with 50% of volume and increase volume 00:29:510 - to 60% at all diffs. do it, Intelli
Sir's Inner Oni
HP 8? really?
Intelli.. its u did?/? or me forget..
- to avoid repetitive pattern and add more variety, 00:14:747 (2) - should be k, to contrast 00:14:380 (51,1) - thats akward... me change kat in 00:14:014 - and this consistency with 00:14:014 - this , thx to notice for variety
- 00:35:244 (27) - should be d for balance ... break consistency with 00:11:818 - , and dk patterns has already at 00:17:675 - .. flow bla, 00:11:818 (38,39) - kk, 00:17:675 (13,14) - dk, 00:23:531 (41,42) - kk, 00:35:244 (27,28) - should be dk right?ahh... flow is not similar.. but this 00:23:531 - is similiar, chaned lol.. okay, i see this reason *lol i guess thats suggest change lolol*
Thx
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Fully updated just checking for a bn check now-Sh1n1- wrote:
About
- d is don note
- k is kat note
- D is finish don note
- K is finish kat note
General
- About OD and HP, you should check this link first: https://osu.ppy.sh/wiki/Difficulty_appr ... _Game_Mode 6-6-6.5-7-7 is ok i hope
- sound is decreasing from 00:36:098 -, add a timing section with 50% of volume and increase volume 00:29:510 - to 60% at all diffs.Done
Muzukashii
- 00:05:352 (4,5,6) - why 3 notes with d? at 00:06:084 (6) - start another part of the song, I strongly recommend you to change to D to emphasize high pitch. Keeping it for consistency with Oni
- I like how you keep consistency, but this diff need more variety to avoid repetitive and bored patterns, for example: 00:12:916 (26) - could be d to add more emphasis to the high pitch at 00:13:282 (27) - and 00:12:672 (25) - could be k to catch a better rhythm Fixed
- 00:08:280 (12,13) - have the same sound, should be k k to mark a difference with 00:09:012 (14) -
- 00:14:136 (29,30) - same as above, for consistency. Actually they are different sounds, and like I mapped it in Oni it looks like this, so there is the same sound there but a 1/3 earlier
- 00:21:823 - you miss a note here? i feel dumb
- 00:33:536 - same here, following your previous patterns ( 00:10:110 (17) - 00:15:967 (34) - ) a note is needed but if you want variety as I said on the second point, keep balance, for example: 00:10:110 - note, 00:15:967 - delete note, 00:21:823 - add a note, 00:33:536 - no note ^
- 00:37:563 (90,91) - I remenber that I explain that before, same as 00:08:280 (12,13) -Same as before
Oni
- 00:06:084 (13) - I hear a different sound here, change to k to make this stream more interesting. I forgot who said to get rid of the old finisher I had here but I'm gonna put it back just so it isn't as boring, but I can't really do k as it goes down in pitch BN DONT KILL ME FOR THIS PLS
- 00:09:012 (23) - as I said on Muzukashii, this note is too different with 00:08:646 (22) -, I recommend you to hold Ctrl+G at 00:08:158 (19,20) - and 00:08:524 (21,22) - to follow voice better, furthermore to contrast 00:06:694 (14,15,16,17) - I think it plays fine the way it is but I'll definitely keep this in mind
- mmm... why 00:12:306 (35) - 00:18:163 (57) - 00:35:732 (123) - are k? is not the same sound as 00:10:110 (26) - 00:10:842 (29) - 00:11:574 (32) - and 00:15:967 (48) - 00:16:699 (51) - 00:17:431 (54) - etc? I put this as k to emphasize the raise in pitch caused by the change in the background pitches
- 00:31:218 (105) - totally unnecesary, avoid overmapped yeah I'll change to exemplify the difference between Sur's Inner and my Oni in terms of density and style
Best of Luck Intelli :3 :D
come on bro, I send you the link, I'm totally agree with RaidenRaiden wrote:
You literally went to the Taiko HP guidelines and turned it around somehow. Low diffs have the lowest HP drain and that's kind of unacceptable lol.
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Find Raiden forIntelliTroodon wrote:
k fixed all, I might put an m4m queue up and open like 5 slots or something to attract modders
Jaltzu wrote:
Hello. From my queue.
Sur's Inner Oni
00:13:404 (47) - k this make inconsistent pitch with 00:07:548 - this
00:19:261 (22) - k same above
00:21:823 (34,37,40) - d thats kick drum, (but is fadeout ww)
00:25:117 (50) - k ^same above about inconsistent
00:33:536 (20,23,26) - d ^same above about kick drum
PS. Most of my suggestions are just my opinions/preferences for rhythm. To me this mapset seems to be just about complete. I hope this gets ranked soon. :3
no change, but thx for ur Opiny to pointing thats
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ty for mod/starJaltzu wrote:
Muzukashii00:05:352 (4,5) - k I like it as it is with the kk dd kk ddd pattern
00:12:672 (25,26) - Maybe Ctrl+G ? Sounds closer to song my way
00:19:993 (45) - k Definite decrease in pitch
00:25:849 (61) - k^Oni00:07:060 (16,17) - Maybe dk or kk? Sounds like dk kd in song
00:12:916 (38,39) - ↑ ^
00:19:871 (64,65) - Ctrl+G Defintely decrease in pitch here
00:25:727 (86,87) - Ctrl+G ^
updatedRaiden wrote:
as a matter of fact I'm not really obliged to rebubble if I don't agree with this but I will since DEM SIR SONNNNNNNNNNNNN
in kantan move 00:37:563 - this greenline to 00:37:441 - to be consistent through all diffs would be a better idea i think idk nazi mode on so much ayy xddffd
surono i must congratulate you for making the most unspiced taco i ever eaten gz
Probably thisRaiden wrote:
why did i pop this in first place
Raiden wrote:
jeez this song is awful
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Really thanks for this, Brotasuke912 wrote:
Hi.
Oh, mp4先輩 song...
[General]
- in such song, kiai start point should be first beat. so consider moving it to 00:17:797 ?
- SE volume seems too small in intro. consider changing it to 50~60%.
[Surono's Oni]
You may call me back when you are done.
- 00:08:158 (23,24,25,26) - dk-kd would more fit to melodies pitch. and delete 00:08:890 (27) - to emphasize synth sounds.
Or, change to dk-kk-kd pattern for better consistency with 00:31:584 (12,13,14,15,16,17) -. I make 00:08:158 (23,24,25,26,27,28) - dk kk dd for emphasize voice, and in next changed to dk kd dd for instrument- 00:14:014 (49,50,51,1) -, 00:14:747 (2) - ^ yep
- 00:19:871 (24,25,26,27,28) - I'm not sure why dkkdk. I think kdkkd would be better, for making reversed pattern of prev dkddk. And it would more fit to sounds imo. if changed to kdkkd, change 00:20:603 (29) - to d, for making more natual flow. Agreed! thanks, Tasuke
- 00:25:727 (52,53,54,55,56) - ^ ^
Good luck.
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192,128,37441,1,0,0:0:0:0:
192,256,37563,1,8,0:0:0:0:
192,256,37807,1,8,0:0:0:0:
192,128,37929,1,0,0:0:0:0:
192,192,38173,1,8,0:0:0:0:
192,128,38295,1,0,0:0:0:0:
192,128,38661,1,8,0:0:0:0:
192,256,38905,1,0,0:0:0:0:
sorry computer broke so this is latetasuke912 wrote:
[General]
[
- in such song, kiai start point should be first beat. so consider moving it to 00:17:797 ? Done
- SE volume seems too small in intro. consider changing it to 50~60%.Changed to 50
Muzukashii]
[
- 00:10:110 (17) - Such patterns are so closer to Oni. I recommend deleting this note for difficulty spread.
- 00:15:967 (34) - ^
- 00:21:823 (50) - ^
- 00:33:536 (81) - ^ Done all
Oni]
- 00:26:460 (89) - consider to delete this note, dK pattern is so hard to hit.I'd really like to keep this since it keeps consistency witht eh song and the note pattern, but if you would deem it unrankable to keep it, I'll change. Just tell me
Whoops loltasuke912 wrote:
Oops, I'm baka. xO
164 bpm is not really high bpm for Futsuu players.
and IntelliTroodon, You forgot to give me kds? lol
call me back after that! I will qualify this.
IntelliTroodon wrote:
Whoops loltasuke912 wrote:
Oops, I'm baka. xO
164 bpm is not really high bpm for Futsuu players.
and IntelliTroodon, You forgot to give me kds? lol
call me back after that! I will qualify this.
tasuke912 wrote:
Qualified!
TY, expect more seal c;-Sh1n1- wrote:
Yay, finally *-*/ Gratz on your first ranked map Intelli, hope to see more maps from you :3
kawaii~Surono wrote:
trying to find crashing baby seal? thats HhhIiihuhhhhhh ~_~
sir tasuke midnight qualifyng intenfelez.,
congrest for taco cute, wizh nah get dk'un. was herein last kuahliflying.