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Kasumi Yui - GLIDE [OsuMania]

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Topic Starter
Drum-Hitnormal
This beatmap was submitted using in-game submission on Monday, November 28, 2016 at 6:42:01 PM

Artist: Kasumi Yui
Title: GLIDE
Tags: niki lily vocaloid ニコニコ動画 nico nico douga
BPM: 130
Filesize: 26983kb
Play Time: 02:42
Difficulties Available:
  1. EZ - 7Key (1.17 stars, 384 notes)
  2. HD - 7Key (2.83 stars, 1149 notes)
  3. NM - 7Key (1.77 stars, 671 notes)
Download: Kasumi Yui - GLIDE
Download: Kasumi Yui - GLIDE (no video)
Information: Scores/Beatmap Listing
---------------
1st Beatmap
For rank!
Redownload after August 25, 2016 for hitsound change

--------------------------------------------------------------------------------
composer: niki
original vocal: Lily (Vocaloid)
cover vocal: Kasumi Yui
video: Kancolle MMD
Reference:
http://www.nicovideo.jp/watch/sm19536092

Special thanks to:
A v a l o n for Bubble
Kawawa for Qualify
Shad0w1and for video and audio encoding
IamKwaN for metadata
LordRaika for hit sounds files


--------------------------------------------
Modder Count: 17
schwarzvgrune
Hi dudehacker ~\(≧▽≦)/~
Mod as requested from Grune's modding queue
Feel free to implement or reject if you think this is useless ~~o(>_<)o ~~


Icon Bibliography
No emoticon in Black = normal suggestions based on rationale of modding given below~
o(≧v≦)o~~ = everything is good~
Σ( ° △ °|||)︴ = error / mistake / extremely recommended to be modified~
(⊙o⊙)? = unclear / questionable parts, thus cannot give a decisive recommendations~
O(∩_∩)O~ = other comments~

General :Σ( ° △ °|||)︴ there are a lot of issues as now on this map, thus i cannot give you a specific mod at its current stage
Mapset : Σ( ° △ °|||)︴ as a general rule, NM should not have more than 2.25 star. rename your normal to Hard. and rename your hard to insane. and also to make this map rankable you need to have at least 1 difficulty that has less than 2.25 star difficulty rating
Metadata :Σ( ° △ °|||)︴ here is some brief mod on metadata.
delete yui kasami from tag. delete vocaloid from source. it would be better if you could insert the original name in japanese (yui kasami) please ask a BN to clarify about this metadata. there are several issues that i am too lazy to check on my own (>w<")
Timing :Σ( ° △ °|||)︴ seems off on some parts of the song, refer to expert offset checkers for clarification please
Audio : Σ( ° △ °|||)︴ if you don't use hitsound decrease all sfx to 5% at the moment it's obstructing the song. it would be good if you could use custom hitsound.
Background : Σ( ° △ °|||)︴ change the BG dimension to 1024 x 768 or 1366 x 768.
turn off widescreen support if you're not using SB (although this is dubious atm, with some bns saying this should be done and others saying this is okay)
Hitsounding : Σ( ° △ °|||)︴ see note on audio


|1|2|3|4|5|6|7|8|9|10|


In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( )
Hand Balancing : ( )
(Consistent) Patterning : ( )
Possibility of Long Notes Abuse : ( )
Ghost Note : ( )
Suggestions / Opinion only : ( )

many general issues, thus i cannot really give you any specific mod at the moment


Good Luck for rank!! O(∩_∩)O
Topic Starter
Drum-Hitnormal
omg so helpful, thank u for such detailed explanation, Im gonna try remapping it with instrumental mp3 then replace it after for vocal notes. Is the difficulty based on the number of notes?
turn off widescreen support if you're not using SB, what is SB ? also whats BN?
Harbyter
mod req via queue




you should fix the timing first...


set 130 BPM

and offset 1990 ,try to resnap every note after this , remember to remove every note where you can't hear any sound
Topic Starter
Drum-Hitnormal

Harbyter wrote:

mod req via queue




you should fix the timing first...


set 130 BPM

and offset 1990 ,try to resnap every note after this , remember to remove every note where you can't hear any sound
Thank you for the help
i fixed it according to your suggestion, can you explain what the offset is about? i dont quite understand it
do you mean I need to remove the vocal parts?
Candiize
what is offset?the timing of the first beat

[general]
  • suggest diff name
    (1~1.5 star)easy->EZ
    (1.5~2.25 star)normal->NM
    (2.25~3.75 star)hard->HD
    (3.75~4.5 star)insane->MX(Max)
    (4.5 up)SC<EX<SHD......
    these diff name can let those players know "OH! this is mania map
  • difficult
    EZ:OP=5,HP=5
    NM:OP=6,HP=6
    HD:OP=7,HP=7
    MX:OP=8,HP=8

  • you need to add kiai time
    how to add->(timing>timing setup panel>style>kiai mode)
[normal]
00:05:682 add more note
00:06:374 (6374|3) - end in 00:09:374
00:09:143 add LN end in 00:09:374
00:09:374 add note for kick
00:09:374~00:13:066 map full maps
00:13:009 (13009|3) - move to 00:13:066
00:13:355 (13355|2) - move to 00:13:413
00:13:701 (13701|0,13816|1,13932|2,14278|3,14624|4,14740|5,14855|6,15201|3,15547|4,15663|5,15778|6) - resnap
00:13:990 add two
00:14:913 ^
00:15:836 ^
00:15:836~00:16:297 add stairs
00:16:759~00:22:297 looks empty in 1 column
00:23:682 (23682|2,23913|4,24143|3) - add db note
00:24:143~00:30:605 empty in 2 and 4
00:30:605 (30605|1,30720|2,30836|3,30951|4,31066|5) - listen careful, cant map like this(remap)
00:38:451 add two note and 00:37:990 (37990|5,38105|6,38220|5,38336|6,38451|5) - remap
00:38:682~00:38:913 lots of notes
00:38:913 add two notes
00:39:836 (39836|0,40297|4) - for balance,ctrl+J
00:41:220 (41220|1) - move to 3
00:41:682 (41682|0) - to 5
00:42:143 (42143|4) - to 3
...... :? i cant mod your map now bcs to many mistake, i think you need remap
you need more 7K experience

no kudosu and call me again when you are ready
if you have more question. welcome to ask me ;)
schwarzvgrune

dudehacker wrote:

Harbyter wrote:

mod req via queue




you should fix the timing first...


set 130 BPM

and offset 1990 ,try to resnap every note after this , remember to remove every note where you can't hear any sound
Thank you for the help
i fixed it according to your suggestion, can you explain what the offset is about? i dont quite understand it
do you mean I need to remove the vocal parts?


some stuffs which you need to probably get more familiar with o(≧v≦)o~~
Osu!mania_Ranking_Criteria
How to Get Your Map Ranked
LordRaika's Hitsound Guide

maybe my english is not clear enough. i'll do the metadata check when i'm free and the general mod. but at the moment your metadata is still incorrect (and i know i don't tell you which part is incorrect, so just keep this in mind. i'll give you the metadata check along with my general mods when i am free)
Topic Starter
Drum-Hitnormal

Candiize wrote:

what is offset?the timing of the first beat

[general]
  • suggest diff name
    (1~1.5 star)easy->EZ
    (1.5~2.25 star)normal->NM
    (2.25~3.75 star)hard->HD
    (3.75~4.5 star)insane->MX(Max)
    (4.5 up)SC<EX<SHD......
    these diff name can let those players know "OH! this is mania map
  • difficult
    EZ:OP=5,HP=5
    NM:OP=6,HP=6
    HD:OP=7,HP=7
    MX:OP=8,HP=8

  • you need to add kiai time
    how to add->(timing>timing setup panel>style>kiai mode)
[normal]
00:05:682 add more note
00:06:374 (6374|3) - end in 00:09:374
00:09:143 add LN end in 00:09:374
00:09:374 add note for kick
00:09:374~00:13:066 map full maps
00:13:009 (13009|3) - move to 00:13:066
00:13:355 (13355|2) - move to 00:13:413
00:13:701 (13701|0,13816|1,13932|2,14278|3,14624|4,14740|5,14855|6,15201|3,15547|4,15663|5,15778|6) - resnap
00:13:990 add two
00:14:913 ^
00:15:836 ^
00:15:836~00:16:297 add stairs
00:16:759~00:22:297 looks empty in 1 column
00:23:682 (23682|2,23913|4,24143|3) - add db note
00:24:143~00:30:605 empty in 2 and 4
00:30:605 (30605|1,30720|2,30836|3,30951|4,31066|5) - listen careful, cant map like this(remap)
00:38:451 add two note and 00:37:990 (37990|5,38105|6,38220|5,38336|6,38451|5) - remap
00:38:682~00:38:913 lots of notes
00:38:913 add two notes
00:39:836 (39836|0,40297|4) - for balance,ctrl+J
00:41:220 (41220|1) - move to 3
00:41:682 (41682|0) - to 5
00:42:143 (42143|4) - to 3
...... :? i cant mod your map now bcs to many mistake, i think you need remap
you need more 7K experience

no kudosu and call me again when you are ready
if you have more question. welcome to ask me ;)
i played more 7k , can beat 5* O.T.N with A score now
can u help me check my map again?
Kruzon
Hi, my modding column format for 7K is as following: 1 l 2 l 3 l 4 l 5 l 6 l 7

As requested, I'll mod your hard difficulty

Hard
I've checked your map and before we start the modding session, you might need to know that:

- Only start hit-sound your map when it's in ready state

- Turn your sample volume to 0% for temporary, you can turn them back once you confident your map is ready to go. This is to avoid conflict in comparing sound loudness for density of notes you should assigned to the sound

- Plot your map based on instrument of the songs, in some case you may want to plot based on vocal too for emphasis

- Press Ctrl + Shift + I to open AImod, fix the issue mentioned

- It is recommended to map while having your sample volume at 0%, to avoid confusion during mapping. (Song Setup>Audio>Sample Volume~0%) You may turn it back after you done mapping, or to be precise, when you're confident your map is good to go. Noted that sample volume at 100% is not recommended in most cases, use 30~50% volume loudness instead

- Map/ place your notes based on pitch. This will boost emphasis on notes representing the sound

- Keep your notes placement consistent to be meaningful. For example, during chorus/repetitive sound, notes should be align on same column so it makes sense. Don't plot your notes randomly/scattered throughout the map. In some cases, you may sacrifice consistency for pattern variation or pitch relevancy, or from one to another

- Assuming this is your first time mapping, seek for testplayers to test your map. Because, they can detect the irregularities of your map if you can't. You may think your map is good but it might be otherwise

now then, I'll begin modding your map.

Usage of notes

00:06:028 (6028|4,6028|3) - 00:05:682 (5682|1,5682|2) - both are mapped with 2 notes each but 00:06:374 (6374|5) - only mapped with 1 note despite having similar strength of sound, consider adding 1 more note to 00:06:374 (6374|5) - for consistency

00:13:066 (13066|1,13066|3,13066|6,13066|5,13066|0) - this place barely has sound, it's quite weak, invalid emphasis, delete 3 notes
00:14:336 (14336|2,14336|0,14336|6,14336|1,14336|5,14336|4) -

00:16:759 (16759|1) - now this deserve more notes, there is even crash sound presence here, perhaps add 3 more notes
00:17:220 (17220|4) - add 1 note
00:17:682 (17682|2) - delete
00:18:143 (18143|3) - add 1 note
00:19:066 (19066|4) - add 1 note
00:20:913 (20913|2) - add 1 note
00:21:374 (21374|3) - delete
00:21:836 (21836|4) - add 1 note
00:22:759 (22759|3) - add 1 note
00:24:605 (24605|3) - add 2 notes, emphasis + new sequence
00:26:451 (26451|4) - add 1 note
00:28:297 (28297|4) - add 1 note
00:28:759 (28759|2) - delete
00:29:682 (29682|2) - add 1 note, emphasis

00:30:605 (30605|5,30605|6,30836|4,30836|3) - both of the dual notes are not equal to 00:31:066 (31066|2,31066|1) - , it's more overwhelmingly louder, hence should not deserve the same amount of notes density. consider reduce density for 00:30:605 (30605|5,30605|6,30836|4,30836|3) - respectively

00:31:528 (31528|2,31528|5) - add 1 more note, new sequence
00:34:759 (34759|3) - add 1 more note
00:37:759 (37759|2,37759|4) - delete 1 note

00:38:451 (38451|3,38682|5) - there is missing note in between them, add 1 note
00:38:682 (38682|5,38913|1) - same reason as above
00:38:913 (38913|6) - add 1 more note, new sequence + loud crash

## The notes are randomly placed and out of sync with the rhythm, consider mapping depends on pitch relevancy
## Mind your notes density, only place more notes on higher chord/louder sound/presence of more instruments playing at once

00:41:682 (41682|6,41913|5) - if these long notes represent the vocal, then they should not be separated, there should be only 1 long note here

00:46:297 (46297|5,46297|3,46297|2) - noticed that this has crash sound unlike 00:45:374 (45374|0,45374|1,45374|5,45836|5,45836|2,45836|1) - ,

00:46:759 (46759|3) - add 1 note
00:47:682 (47682|4) - add 1 note
00:48:605 (48605|2) - add 1 note

00:48:836 (48836|5) - should be single note.
00:49:066 (49066|3) - should be long note, you judge where the vocal ends as for the length of the long note.
00:49:990 (49990|3,49990|5) - add 1 more note, loud crash

00:52:528 (52528|6) - think again
00:53:682 (53682|4,53682|0) - crash sound
00:53:682 (53682|0,53682|4,57374|5,57374|3) - same
00:59:220 (59220|3,59220|6) -
01:01:066 (61066|5,61066|6) -
01:02:913 (62913|3,62913|4) -
01:04:759 (64759|3,64759|5) -

I'll end my modding here

* spend quality times checking this out, surprisingly you might be able to fix more than what modder like me can
* good luck with your map
Topic Starter
Drum-Hitnormal

Kruzon wrote:

Hi, my modding column format for 7K is as following: 1 l 2 l 3 l 4 l 5 l 6 l 7

As requested, I'll mod your hard difficulty

Hard
I've checked your map and before we start the modding session, you might need to know that:

- Only start hit-sound your map when it's in ready state

- Turn your sample volume to 0% for temporary, you can turn them back once you confident your map is ready to go. This is to avoid conflict in comparing sound loudness for density of notes you should assigned to the sound

- Plot your map based on instrument of the songs, in some case you may want to plot based on vocal too for emphasis

- Press Ctrl + Shift + I to open AImod, fix the issue mentioned

- It is recommended to map while having your sample volume at 0%, to avoid confusion during mapping. (Song Setup>Audio>Sample Volume~0%) You may turn it back after you done mapping, or to be precise, when you're confident your map is good to go. Noted that sample volume at 100% is not recommended in most cases, use 30~50% volume loudness instead

- Map/ place your notes based on pitch. This will boost emphasis on notes representing the sound

- Keep your notes placement consistent to be meaningful. For example, during chorus/repetitive sound, notes should be align on same column so it makes sense. Don't plot your notes randomly/scattered throughout the map. In some cases, you may sacrifice consistency for pattern variation or pitch relevancy, or from one to another

- Assuming this is your first time mapping, seek for testplayers to test your map. Because, they can detect the irregularities of your map if you can't. You may think your map is good but it might be otherwise

now then, I'll begin modding your map.

Usage of notes

00:06:028 (6028|4,6028|3) - 00:05:682 (5682|1,5682|2) - both are mapped with 2 notes each but 00:06:374 (6374|5) - only mapped with 1 note despite having similar strength of sound, consider adding 1 more note to 00:06:374 (6374|5) - for consistency

00:13:066 (13066|1,13066|3,13066|6,13066|5,13066|0) - this place barely has sound, it's quite weak, invalid emphasis, delete 3 notes
00:14:336 (14336|2,14336|0,14336|6,14336|1,14336|5,14336|4) -

00:16:759 (16759|1) - now this deserve more notes, there is even crash sound presence here, perhaps add 3 more notes
00:17:220 (17220|4) - add 1 note
00:17:682 (17682|2) - delete
00:18:143 (18143|3) - add 1 note
00:19:066 (19066|4) - add 1 note
00:20:913 (20913|2) - add 1 note
00:21:374 (21374|3) - delete
00:21:836 (21836|4) - add 1 note
00:22:759 (22759|3) - add 1 note
00:24:605 (24605|3) - add 2 notes, emphasis + new sequence
00:26:451 (26451|4) - add 1 note
00:28:297 (28297|4) - add 1 note
00:28:759 (28759|2) - delete
00:29:682 (29682|2) - add 1 note, emphasis

00:30:605 (30605|5,30605|6,30836|4,30836|3) - both of the dual notes are not equal to 00:31:066 (31066|2,31066|1) - , it's more overwhelmingly louder, hence should not deserve the same amount of notes density. consider reduce density for 00:30:605 (30605|5,30605|6,30836|4,30836|3) - respectively

00:31:528 (31528|2,31528|5) - add 1 more note, new sequence
00:34:759 (34759|3) - add 1 more note
00:37:759 (37759|2,37759|4) - delete 1 note

00:38:451 (38451|3,38682|5) - there is missing note in between them, add 1 note
00:38:682 (38682|5,38913|1) - same reason as above
00:38:913 (38913|6) - add 1 more note, new sequence + loud crash

## The notes are randomly placed and out of sync with the rhythm, consider mapping depends on pitch relevancy
## Mind your notes density, only place more notes on higher chord/louder sound/presence of more instruments playing at once

00:41:682 (41682|6,41913|5) - if these long notes represent the vocal, then they should not be separated, there should be only 1 long note here

00:46:297 (46297|5,46297|3,46297|2) - noticed that this has crash sound unlike 00:45:374 (45374|0,45374|1,45374|5,45836|5,45836|2,45836|1) - ,

00:46:759 (46759|3) - add 1 note
00:47:682 (47682|4) - add 1 note
00:48:605 (48605|2) - add 1 note

00:48:836 (48836|5) - should be single note.
00:49:066 (49066|3) - should be long note, you judge where the vocal ends as for the length of the long note.
00:49:990 (49990|3,49990|5) - add 1 more note, loud crash

00:52:528 (52528|6) - think again
00:53:682 (53682|4,53682|0) - crash sound
00:53:682 (53682|0,53682|4,57374|5,57374|3) - same
00:59:220 (59220|3,59220|6) -
01:01:066 (61066|5,61066|6) -
01:02:913 (62913|3,62913|4) -
01:04:759 (64759|3,64759|5) -

I'll end my modding here

* spend quality times checking this out, surprisingly you might be able to fix more than what modder like me can
* good luck with your map
thanks a lot , u are very specific and helpful, i learned a lot, i understand the theory behind mapping now and will try my best to get this ranked.
I have very bad hearing for proper timing, so thats why i leave hitsound very loud for finding a good timing

by "crash sound", do u mean that i need change the hitsound or add more note?
and u ended the modding at 1:04 because the rest of the map is filled with similar mistakes right?

I did some notes randomly on purpose cuz someone told me that mixing in pattern with random is the best way to do it
I also did try to find as many people to test play it , but no one has ever mentioned anything major to fix lol
Kruzon
hi, sorry late reply

for crash sound, it exist as part of the song, not hitsound- Though, to emphasize the crash sound, you can hitsound the notes representing the crash sound
https://en.wikipedia.org/wiki/Crash_cymbal

also, i don't recommend you place notes randomly across the map, it would be nice if you map based on pitch relevancy most of the times. But, if you have certain pattern you would like to implement, then you can sacrifice pitch for it, in return the pattern should make sense and still within the rhythm. example,
you can make sure if the section of the song is going to climax or fading off, you listen whether the momentum is going up or down, hence you can placed notes disregarding proper placement on their respective pitch keys, but visualized them in ascending/descending manner

you can also represent loud sound by widening the gap between the notes in a row. this is the best way to show how loud the sound is. for weaker sound, you can narrow the notes between them instead

in some cases where there's lack of column to place notes (which usually happen when you map 4k), you can differentiate loud sound and louder sound by giving each sound a fixed shape. this will improve your map's notes presentation and consistency. for example, 2 - notes representing drum sound could be arranged by separating the notes, while notes representing drum + crash sound can be shaped by merging both notes, turning them into dual notes. however, this does not apply to the whole section of the song, this should be limited to certain section in the song. There's many more different variation you can poured in the map besides this

i asked you to turn off sample volume or not to hitsound beforehand because it's easier to identify the loudness of sound in the song so you can plot notes in your map based on proper and reasonable density. if you're having hard time catching up to the sound, especially the very dimmed ones, you can reduce playback rates to improve your judgement. playback rates gauge can be found on the very right side, located down below, in edit mode

hope this helps, and good luck with your map again c:
NlHIL
7K=|1|2|3|4|5|6|7|
[Hard]
00:17:220 - 00:18:143 - 00:19:066 - 00:19:990 - 00:20:913 - YES. this is 2 notes sound in your Hard diff.
00:21:836 - 00:25:528 - 00:29:220 - 00:30:143 - 00:31:066 - and many - fix to 2 notes

00:31:528 - YES. The first has one extra note for cymbal crush and It is 2 1 2 1 notes-rhythm
00:34:297 - 00:34:528 - 00:36:143 - fix
00:40:528 (40528|0) - 00:44:220 (44220|5) - pls decide short LN or just a note.
00:43:759 (43759|0) - end at 00:44:220 -
[Easy]
I only say remove for non-Easy notes
00:05:682 (5682|6,6028|4,6374|1,6374|5) - remove
00:09:143 (9143|5,9374|0,9720|2) - remove
00:13:643 (13643|6) - 00:14:797 (14797|5) - 00:15:663 (15663|5,15778|6) - remove
00:15:951 (15951|1,16182|3) - remove
01:44:220 (104220|1,104682|2,105143|2) - remove
01:51:836 (111836|1,112066|5,112297|1) - remove
01:58:759 (118759|1,118759|2,119220|2,119220|3,119682|4,119682|3) - Ctrl+H and move 1 col left
02:00:143 - add to 1?

I'll come back after your selfmods
Topic Starter
Drum-Hitnormal
you can also represent loud sound by widening the gap between the notes in a row. this is the best way to show how loud the sound is. for weaker sound, you can narrow the notes between them instead
do u mean vertical gap between notes at time 1 and time 2 , or do u mean the horizontal gaps of Note 1 and Note 2 at time x?

thanks again, i will get rid of all random ones and make them in pattern
turned off sample volume now
Topic Starter
Drum-Hitnormal

NlHIL wrote:

7K=|1|2|3|4|5|6|7|
[Hard]
00:17:220 - 00:18:143 - 00:19:066 - 00:19:990 - 00:20:913 - YES. this is 2 notes sound in your Hard diff.
00:21:836 - 00:25:528 - 00:29:220 - 00:30:143 - 00:31:066 - and many - fix to 2 notes

00:31:528 - YES. The first has one extra note for cymbal crush and It is 2 1 2 1 notes-rhythm
00:34:297 - 00:34:528 - 00:36:143 - fix
00:40:528 (40528|0) - 00:44:220 (44220|5) - pls decide short LN or just a note.
00:43:759 (43759|0) - end at 00:44:220 -
[Easy]
I only say remove for non-Easy notes
00:05:682 (5682|6,6028|4,6374|1,6374|5) - remove
00:09:143 (9143|5,9374|0,9720|2) - remove
00:13:643 (13643|6) - 00:14:797 (14797|5) - 00:15:663 (15663|5,15778|6) - remove
00:15:951 (15951|1,16182|3) - remove
01:44:220 (104220|1,104682|2,105143|2) - remove
01:51:836 (111836|1,112066|5,112297|1) - remove
01:58:759 (118759|1,118759|2,119220|2,119220|3,119682|4,119682|3) - Ctrl+H and move 1 col left
02:00:143 - add to 1?

I'll come back after your selfmods
changed all the ones u mentioned, thanks, i will fix rest later
Fuuyu
I lost my will to mod 7K maps... Have my star instead~
Davin Fortune
Modding Request from my queue
U must make at least 3 diff for ranked cause the duration of this song is less than 5 minutes

Timing :
00:05:682 - set this position as preview point
00:49:990 - start a kiai
01:04:759 - end the kiai
01:23:220 - start a kiai
01:37:990 - end the kiai
02:00:168 - start a kiai
02:14:913 - end the kiai
02:14:913 - start a new kiai
02:29:682 - end the kiai


Easy :
00:09:143 (9143|1) - delete and add circle @ 00:09:143 - cause it is till diff easy, that a bit hard pattern
00:19:990 (19990|2) - change it to LN(Long note) until 00:20:451 - , if not sure try check the sound carefully like aww... and it's long voice
00:45:374 - 00:45:836 - 00:46:297 - make it into double circle cause the sound's is louder than before
01:18:605 - 01:19:066 - 01:19:528 - same^
01:41:682 (101682|4) - change it become LN until 01:42:143 - just like before reason^
01:44:220 (104220|1,104682|1,105143|1) - delete it
01:44:451 (104451|5,104913|5,105374|5) - place in another column and make it random for more creative
01:59:682 (119682|1,119682|2) - delete
01:59:220 - add new LN to 02:00:143 - , just check the sound carefully

Hard :
00:31:759 (31759|6) - delete
00:49:066 - add 1 circle around the LN to make it easy
00:57:605 (57605|6) - delete then 00:57:374 (57374|5) - make it longer until 00:57:836 - , cause there's no sound changing
01:07:066 (67066|0) - delete
01:07:759 (67759|1) - delete
02:14:913 (134913|0) - make it end in 02:15:374 -

02:42:720 - unti 02:44:451 - don't you realize this place can be add some note, and it very suggested little stair :)

Modding done~
Topic Starter
Drum-Hitnormal

Davin Fortune wrote:

Modding Request from my queue
U must make at least 3 diff for ranked cause the duration of this song is less than 5 minutes

Timing :
00:05:682 - set this position as preview point
00:49:990 - start a kiai
01:04:759 - end the kiai
01:23:220 - start a kiai
01:37:990 - end the kiai
02:00:168 - start a kiai
02:14:913 - end the kiai
02:14:913 - start a new kiai
02:29:682 - end the kiai


Easy :
00:09:143 (9143|1) - delete and add circle @ 00:09:143 - cause it is till diff easy, that a bit hard pattern
00:19:990 (19990|2) - change it to LN(Long note) until 00:20:451 - , if not sure try check the sound carefully like aww... and it's long voice
00:45:374 - 00:45:836 - 00:46:297 - make it into double circle cause the sound's is louder than before
01:18:605 - 01:19:066 - 01:19:528 - same^
01:41:682 (101682|4) - change it become LN until 01:42:143 - just like before reason^
01:44:220 (104220|1,104682|1,105143|1) - delete it
01:44:451 (104451|5,104913|5,105374|5) - place in another column and make it random for more creative
01:59:682 (119682|1,119682|2) - delete
01:59:220 - add new LN to 02:00:143 - , just check the sound carefully

Hard :
00:31:759 (31759|6) - delete
00:49:066 - add 1 circle around the LN to make it easy
00:57:605 (57605|6) - delete then 00:57:374 (57374|5) - make it longer until 00:57:836 - , cause there's no sound changing
01:07:066 (67066|0) - delete
01:07:759 (67759|1) - delete
02:14:913 (134913|0) - make it end in 02:15:374 -

02:42:720 - unti 02:44:451 - don't you realize this place can be add some note, and it very suggested little stair :)

Modding done~
thank u very much, I changed everything u mentioned except adding stairs to the noise in the end, I will work on adding a normal diff.
Xenophilius
From Findus' Modding Queue

Layouts:

7k: |0|1|2|3|4|5|6|


Hard
  1. 00:05:682 (5682|1,5682|2,6028|3,6028|4) - I suggest to make at least one note per chord LN. That's because this is a perfect sound for LNs and seems strange to play it with just normal notes.
  2. 00:31:297 - Add note(s), there is kick here like 00:30:605 (30605|5,30605|6,30836|4,30836|3,31066|2,31066|1) -
  3. 00:37:990 (37990|3,38105|2,38220|3,38336|4,38451|3,38566|2,38682|3,38797|4) - This is pretty trycky to play for an Hard diff. I suggest: http://osu.ppy.sh/ss/3922926
  4. 00:46:989 - Add 1/2 LN in |5| for voice?
  5. 01:20:682 - 01:21:143 - 01:21:605 - 01:22:066 - Add note, there's hat sound here. Same in part from 01:56:451 - to 01:59:451 -
  6. 02:31:297 - Add note, listening to song i ear something similar to 02:32:451 (152451|3,152451|2,152682|4,152682|3,152913|2,152913|3) -

    Let's spend some time talking about this type of pattern you used a lot int he map: 01:11:220 (71220|3,71220|4,71451|3,71451|2,71682|4,71682|3) - . I'm not saying this is bad, but I think you souldn't jack in this way in a Hard, maybe change this from (|3|4|)(|2|3|)(|3|4|) to (|3|4|)(|1|2|)(|3|4|). It's more comfortable to play for Hard players. Also, if you really want to jack do something like (|1|2|)(|0|2|)(|1|2|).

Normal
  1. 00:05:682 (5682|0,5682|1,6028|2,6028|3) - Same as hard, use LNs.
  2. 00:31:297 - Add note there's drum
  3. 00:35:220 - Add a note for string, sound is louder here.
  4. 00:37:989 (37989|1,38105|1,38220|3,38335|3) - I think this type of jacks is really hard for a Normal. And this seems harder than the same part in Hard diff, change.
  5. 01:11:912 - You missed a note
Topic Starter
Drum-Hitnormal

Xenophilius wrote:

From Findus' Modding Queue

Layouts:

7k: |0|1|2|3|4|5|6|


Hard
  1. 00:05:682 (5682|1,5682|2,6028|3,6028|4) - I suggest to make at least one note per chord LN. That's because this is a perfect sound for LNs and seems strange to play it with just normal notes.
  2. 00:31:297 - Add note(s), there is kick here like 00:30:605 (30605|5,30605|6,30836|4,30836|3,31066|2,31066|1) -
  3. 00:37:990 (37990|3,38105|2,38220|3,38336|4,38451|3,38566|2,38682|3,38797|4) - This is pretty trycky to play for an Hard diff. I suggest: http://osu.ppy.sh/ss/3922926
  4. 00:46:989 - Add 1/2 LN in |5| for voice?
  5. 01:20:682 - 01:21:143 - 01:21:605 - 01:22:066 - Add note, there's hat sound here. Same in part from 01:56:451 - to 01:59:451 -
  6. 02:31:297 - Add note, listening to song i ear something similar to 02:32:451 (152451|3,152451|2,152682|4,152682|3,152913|2,152913|3) -

    Let's spend some time talking about this type of pattern you used a lot int he map: 01:11:220 (71220|3,71220|4,71451|3,71451|2,71682|4,71682|3) - . I'm not saying this is bad, but I think you souldn't jack in this way in a Hard, maybe change this from (|3|4|)(|2|3|)(|3|4|) to (|3|4|)(|1|2|)(|3|4|). It's more comfortable to play for Hard players. Also, if you really want to jack do something like (|1|2|)(|0|2|)(|1|2|).

Normal
  1. 00:05:682 (5682|0,5682|1,6028|2,6028|3) - Same as hard, use LNs.
  2. 00:31:297 - Add note there's drum
  3. 00:35:220 - Add a note for string, sound is louder here.
  4. 00:37:989 (37989|1,38105|1,38220|3,38335|3) - I think this type of jacks is really hard for a Normal. And this seems harder than the same part in Hard diff, change.
  5. 01:11:912 - You missed a note
fixed all , thank you
sherrysina
hi, m4m request by queue >w<
7K 1234567

[General]
Kiai time please

[Easy]
00:15:836 (15836|0,15951|1) - notes like this is hard (ring finger then middle finger)
01:22:297 - add note
01:42:143 (102143|1) - move to 1
01:48:374 (108374|1,108605|3,108836|4) - move to 3-5-7
01:56:913 (116913|1,116913|2,117374|3,117374|2,117836|4,117836|3,118297|4,118297|5,118759|3,118759|4,119220|3,119220|2) - suddenly 2 notes? :/
02:14:913 (134913|5) - move to 4
02:27:836 (147836|5) - move to 3
02:36:836 (156836|4,156836|2) - 2 notes? it has the same sound with 02:35:220 (155220|6) -
remember about consistency
[Normal]
00:13:066 (13066|3,13066|4,13412|2,13412|3) - has the same sound with 00:14:336 (14336|5) -
00:15:605 (15605|6,15720|6) - avoid jack. 00:15:720 (15720|6) - move to 5
00:25:989 (25989|6,25989|5,25989|0) - 3 notes? :/ it has the same sound with
00:25:989 (25989|0,26451|2,26912|4,27374|6) - delete all LNs. no sound that should use LNs imo
00:31:528 (31528|4,31528|6) - why you use two notes for this sound instead of 00:31:990 (31990|5) - who has a louder sound? like this 00:48:605 (48605|4,48605|3) -
00:37:989 (37989|1,38105|2,38220|3,38335|4,38451|5) - stream should start here 00:37:874 - and end here 00:38:566 -
01:22:066 (82066|3) - what sound did you follow? vocal?
01:59:220 (119220|2,119220|4,119220|3,120143|2,120143|5,120143|0) - 3 notes?
remember about consistency, and consider to raise the star rating
feel free to call me if you need help, good luck!

Topic Starter
Drum-Hitnormal
no reply = fixed

sherrysina wrote:

hi, m4m request by queue >w<
7K 1234567

[General]
Kiai time please
[Easy]
00:15:836 (15836|0,15951|1) - notes like this is hard (ring finger then middle finger)
01:22:297 - add note
01:42:143 (102143|1) - move to 1
01:48:374 (108374|1,108605|3,108836|4) - move to 3-5-7
01:56:913 (116913|1,116913|2,117374|3,117374|2,117836|4,117836|3,118297|4,118297|5,118759|3,118759|4,119220|3,119220|2) - suddenly 2 notes? :/
02:14:913 (134913|5) - move to 4
02:27:836 (147836|5) - move to 3
02:36:836 (156836|4,156836|2) - 2 notes? it has the same sound with 02:35:220 (155220|6) - using 2 notes because I want put emphasis on that part
remember about consistency
[Normal]
00:13:066 (13066|3,13066|4,13412|2,13412|3) - has the same sound with 00:14:336 (14336|5) -
00:15:605 (15605|6,15720|6) - avoid jack. 00:15:720 (15720|6) - move to 5
00:25:989 (25989|6,25989|5,25989|0) - 3 notes? :/ it has the same sound with
00:25:989 (25989|0,26451|2,26912|4,27374|6) - delete all LNs. no sound that should use LNs imo
00:31:528 (31528|4,31528|6) - why you use two notes for this sound instead of 00:31:990 (31990|5) - who has a louder sound? like this 00:48:605 (48605|4,48605|3) - so I should change all my 2 , 1 triangle pattern into 1, 2 instead?
00:37:989 (37989|1,38105|2,38220|3,38335|4,38451|5) - stream should start here 00:37:874 - and end here 00:38:566 -
01:22:066 (82066|3) - what sound did you follow? vocal? yes i followed vocal there ,is that bad?
01:59:220 (119220|2,119220|4,119220|3,120143|2,120143|5,120143|0) - 3 notes? I used 3 notes because its start of a pattern
remember about consistency, and consider to raise the star rating idk how to raise the star rating

feel free to call me if you need help, good luck! Can't pm you in game unless you add me as friend lol

xanibabe
Columns: |1|2|3|4|5|6|7|

Easy
Notes:Artist name is Kasumi Yui? (different from other difficulties)
00:13:066 - lots of column 3, little in column 5&6
00:13:759 (13759|1,13874|1) - somewhat minijack is kind of hard for easy
00:14:682 (14682|4,14797|4) - same
00:15:605 (15605|4,15720|4) - same
01:56:451 (116451|2,116451|0,116912|1,116912|3,117374|4,117374|2,117835|3,117835|5,118297|4,118297|6,118758|5,118759|3,119220|2,119220|4,120143|0,120143|6) - my suggestion for remap; the original pattern for this section is too difficult (in my opinion) because the note repeats on the same column

Normal
00:05:682 - 00:06:028 - 00:06:374 - seems inconsistent with two LN on first two notes and single LN on last note
00:37:989 (37989|1,38105|2) - broken staircase seems out of place and a bit hard for normal
00:49:989 - 01:23:220 - 02:00:143 - this pattern tends to favor columns 2, 3, 5, and 6; should be spread over more columns
00:52:758 (52758|2,52758|4,52989|4,52989|2,53220|4,53220|2) - you repeat this pattern a lot but it's always on columns 3 and 5, maybe apply to others like 1 and 7 or 2 and 6 (this may also fix above problem)
01:07:528 (67528|5,67528|4,67758|4,67758|3,67989|1,67989|2,68220|1,68220|0) - hard pattern for normal diff
01:11:220 (71220|0,71220|1,71451|2,71451|1,71682|4,71682|5,71912|5,71912|6) - hard pattern
01:48:143 (108143|5,108143|4,108374|3,108374|4,108605|2,108605|3,108835|1,108835|2) - hard pattern
02:28:874 (148874|5,148874|6,148989|0,148989|1,149105|3,149105|4,149220|1,149220|2) - hard pattern
02:36:143 (156143|2,156143|3,156374|4,156374|3,156605|3,156605|2,156835|4,156835|3) - hard pattern because of repeated notes on column 4

Hard
00:09:374 - i would end LN here because the guitar is hard to hear after that and it helps the transition to drum
00:28:758 - add 2 note chord
00:39:835 (39835|5) - might as well add LN here if you're mapping to the vocals
00:48:143 - little use of column 3 but a note in column 4 almost on every beat
00:52:758 (52758|6) - sounds a little off
00:56:451 (56451|6) - same
00:59:220 - kind of a nitpick but the LNs should be spread over more columns
01:06:605 - no notes in column 1
01:13:528 - add note
01:19:989 - add note
01:23:682 - 01:24:143 - 01:24:605 - 01:25:528 - 01:27:374 - 01:31:066 - 01:31:528 - 01:36:605 - 01:37:066 - 01:37:528 - add note
01:37:989 - it's a nice pattern but ends up ignoring the 5th and 7th columns
01:43:066 - add note
01:44:220 - i don't understand what this is mapped to
01:44:451 (104451|3,104682|4,104682|2,104912|3,105143|5,105143|6) - i don't understand what this is mapped to, also breaks 2 note chord pattern on drum hits
01:46:297 - 01:47:682 - 01:49:528 - 01:49:989 - 01:50:451 - 01:51:374 - 01:55:066 - 01:55:528 - 01:55:989 - 02:09:835 - 02:11:682 - 02:12:143 - 02:12:605 - 02:13:528 - 02:13:989 - 02:14:220 - 02:14:451 - 02:19:528 - 02:23:220 - 02:28:297 - 02:28:758 - 02:29:220 - 02:30:143 - 02:30:605 - add note
02:32:451 (152451|2,152451|3,152682|3,152682|4,152912|3,152912|2) - personally i find this pattern a bit awkward because column 4 hits 3 times

overall fun diffs, feel free to call me
ArcherLove
rip no get 2kds lolol
col=1~7

hi
hpod = 7.5
ez

00:16:297 (16297|3) - move this to 3, better playability
00:27:374 (27374|6) - change this to LN
00:40:758 (40758|6) - move to 6
00:52:989 (52989|1,53220|1) - move this to 3 and 4
00:56:682 (56682|4,56912|4) - make this stair too, jack at EZ is not really good
move on another collumn 01:00:143 (60143|2,60374|2,60605|2) - and make stairs also
01:03:835 (63835|3,64066|3,64297|3) - make it stair also
01:10:758 (70758|0) - move to 7 or 2
01:11:220 (71220|4,71451|4,71682|4) - make stair
01:26:220 (86220|2,86451|2) - move to 2 and 1
01:29:912 (89912|4,90143|4) - move to 6 and 7
01:33:374 (93374|0,93605|0,93835|0) - move this to other collumn and make stair also
01:37:297 (97297|3,97528|3) - move to 3 and 2
01:44:451 (104451|5) - move to 5
02:03:143 (123143|2,123374|2) - move to 2 and 1
02:06:835 (126835|6,127066|6) - move to 6 and 5
02:10:528 (130528|0,130758|0) - move to 2 and 3
02:14:220 (134220|1,134451|1) - move to 6 and 5
02:17:912 (137912|4,138143|4) - move to 4 and 3
02:21:605 (141605|0,141835|0) - move too. 3 and 2?
02:25:297 (145297|4,145528|4) - move to 3 and 7
02:36:143 (156143|3,156374|3,156605|3,156835|3) - http://puu.sh/nmQNX/f14932f0a3.jpg

nm
hpod = 8

00:25:989 (25989|4) - move to 6
00:30:835 (30835|5,30835|1) - move to 3 and 5
from 00:31:528 (31528|5) - to 00:37:066 (37066|5) - it's actually the same pattern, please change some it can be a boring plays
from 00:38:912 (38912|1) - this point onwards too I will not checking the same pattern again
00:52:989 (52989|4,52989|2) - move to 1 and 7
00:56:682 (56682|4,56682|2) - move to 2 and 6
01:00:374 (60374|2,60374|4) - ^
01:03:835 (63835|4,63835|2,64066|4,64066|2,64297|2,64297|4) - uh.. how about this http://puu.sh/nmR0S/2de9dde21f.jpg you can apply to other too, or just experiment on your own
01:25:989 (85989|4,85989|2,86220|4,86220|2,86451|4,86451|2) - ^
01:29:682 (89682|4,89682|2,89912|4,89912|2,90143|4,90143|2) -
01:33:374 (93374|4,93374|2,93605|4,93605|2,93835|4,93835|2) -
01:37:066 (97066|4,97066|2,97297|4,97297|2,97528|4,97528|2) -
01:55:528 (115528|4,115528|2,115758|4,115758|2,115989|2,115989|4) -
oh too many, I will also ignore this kind again, try to change it

this diff is technical and great and all, but if the same pattern all over and over and over player will get bored when playing it, try to change it

hd

hpod = 8 or 8.5 or 8.2
my first impression of this diff when I do it on DT = too simple, but it's clean. let's see how it goes
00:42:143 (42143|1) - move to 4
00:43:297 (43297|2) - move to 6 or 5
either delete or move to 6 00:59:220 (59220|1) - this is not comfortable to play
01:07:989 (67989|1) - move to 1
01:10:066 (70066|4) - move to 2 or 1
01:10:758 (70758|5) - move to 7
01:11:912 (71912|5) - move to 1
01:18:143 (78143|5) - move to 2
01:28:989 (88989|6) - what is this for? delete?
01:32:682 (92682|0) - ^
02:09:143 (129143|6) - move to 1 or 3

good luck!~
CloudHolic
Hi from CloudHolic's modding queue! :)
Here are my suggestions. You can reject all of them.

0|1|2|3|4|5|6

EZ
  1. I recommend to change the OD and HP to 7.
  2. 01:33:374 (93374|4,93605|5,93835|6) - Ctrl+H for symmetry.

NM
  1. I recommend to change the OD and HP to 7.5.
  2. 00:37:989 (37989|0,38105|1,38220|2,38335|3,38451|4,38451|5) - This part is harder than HD.
  3. 01:07:758 - Delete one note.
  4. 01:08:220 - ^
  5. 01:22:066 (82066|0) - This LN starts with 01:21:951 and ends with 01:22:701. Also, it's quite different from 00:49:066. Unite them.
  6. 01:59:682 (119682|3) - There is no beat here.
  7. 02:28:874 (148874|5,149105|6) - You don't use these beats in HD. I don't think it's a good idea to use a beat that don't use in higher difficulty.

HD
  1. I recommend to change the OD and HP to 8.
  2. 00:38:451 - Add a note. The sound here is larger than previous one.
  3. 00:38:797 - Add a note?
  4. 00:48:835 (48835|1) - This LN starts with 00:48:720 and ends with 00:49:470.
  5. 00:52:528 (52528|5) - Move to 00:52:297.
  6. 00:52:758 (52758|6) - This LN starts with 00:52:528.
  7. 01:15:605 ~ 01:19:989 - All the LNs here are in right-side. Is this your intention?
  8. 01:22:066 (82066|0) - This LN starts with 01:21:951 and ends with 01:22:701.
  9. 01:22:066 - There is no note except LN, but it's quite different from 00:48:835. Unite them.
  10. 01:54:374 ~ 02:00:143 - Same with 01:15:605 ~ 01:19:989. And 01:57:605 (117605|6,118066|6,118528|6) is too hard.

Since I don't use spacebar when playing 7K(my key setting for 7k is S D F J K L ;), some of my opinion may be quite different from other's.
I marked these mods with .
Topic Starter
Drum-Hitnormal

CloudHolic wrote:

Hi from CloudHolic's modding queue! :)
Here are my suggestions. You can reject all of them.

0|1|2|3|4|5|6

EZ
  1. I recommend to change the OD and HP to 7.
  2. 01:33:374 (93374|4,93605|5,93835|6) - Ctrl+H for symmetry.

NM
  1. I recommend to change the OD and HP to 7.5.
  2. 00:37:989 (37989|0,38105|1,38220|2,38335|3,38451|4,38451|5) - This part is harder than HD.
  3. 01:07:758 - Delete one note.
  4. 01:08:220 - ^
  5. 01:22:066 (82066|0) - This LN starts with 01:21:951 and ends with 01:22:701. Im leaving a bit more space between the notes since its NM, and let it start at 01:22:066.
  6. 01:59:682 (119682|3) - There is no beat here.
  7. 02:28:874 (148874|5,149105|6) - You don't use these beats in HD. I don't think it's a good idea to use a beat that don't use in higher difficulty.

HD
  1. I recommend to change the OD and HP to 8.
  2. 00:38:451 - Add a note. The sound here is larger than previous one.
  3. 00:38:797 - Add a note?
  4. 00:48:835 (48835|1) - This LN starts with 00:48:720 and ends with 00:49:470.
  5. 00:52:528 (52528|5) - Move to 00:52:297.
  6. 00:52:758 (52758|6) - This LN starts with 00:52:528.
  7. 01:15:605 ~ 01:19:989 - All the LNs here are in right-side. Is this your intention? ya it's intentional, is it really that bad?
  8. 01:22:066 (82066|0) - This LN starts with 01:21:951 and ends with 01:22:701.
  9. 01:22:066 - There is no note except LN, but it's quite different from 00:48:835. Unite them.
  10. 01:54:374 ~ 02:00:143 - Same with 01:15:605 ~ 01:19:989. And 01:57:605 (117605|6,118066|6,118528|6) is too hard. I think it's not too hard for HD, might be just your key setup

Since I don't use spacebar when playing 7K(my key setting for 7k is S D F J K L ;), some of my opinion may be quite different from other's.
I marked these mods with .
thank you very much for mod, it was really helpful
stUwUpid
Free mod.

General
Maybe make hitsound volume a little lower at the beginning. Set a inherited point right at the start and set volume to about 50%, then set another one 00:09:374 (9374|6) - right here with volume about 60%, 00:11:220 (11220|5) - here at 70%, 00:13:066 (13066|3) - 80%, 00:14:682 (14682|4) - 90%, 00:16:758 (16758|4) - 100%

EZ
00:15:605 (15605|4,15720|5,15835|0,15951|1,16066|6,16182|5) - This pattern seems a bit hard for easy
01:59:220 (119220|2) - Should make this a chord just to keep consistency

Other than that, looks good.

NM
00:13:758 (13758|4,13758|0,13874|5,13874|1,13989|2,13989|6) - I think the chord stair is a bit hard for normal difficulty
00:15:605 (15605|6,15720|4,15835|0) - This jump here as well
00:25:066 (25066|3) - You don't have LN between 00:21:374 (21374|2,21835|1) - here so why put one here?
01:51:835 (111835|1,111835|5,112066|2,112297|3) - This pattern seems a bit hard
01:58:758 (118758|6,118758|5,119220|2,119220|4) - Should put these to the left of 01:58:297 (118297|5,118297|4) - because the pitch of singing gets lower. Left = lower pitch, right = higher pitch
02:32:451 (152451|4,152451|6,152682|3,152682|5,152912|4,152912|2) - This chord stair while holding ln is hard

HD
00:37:758 (37758|2,37989|6) - There is a snare hit on blue line right between these notes that you can map to
You can continue stair to 00:38:912 (38912|1) - because the music has a drum beat
00:55:758 (55758|2) - If you're mapping ln to vocals, this should begin at 00:55:874 on the blue line.
00:57:605 (57605|6) - ^
01:51:835 (111835|3,111835|4,112066|2,112066|1,112297|4,112297|3) - There's a laser sound in the background that you can map to.
01:55:528 (115528|1) - Stair should end here. 01:55:643 (115643|0) - is unnecessary
01:59:451 (119451|2,119912|4) - Since there's no music in the bg, these notes can be removed
02:28:758 (148758|4,148758|3,148758|5,149220|0,149220|3,149220|1) - There is drumroll in bg that you can map stair to

Good luck with rank
Ibrahim
hai m4m here

col 1234567

EZ
00:17:220 (17220|1,17682|2) - why you put this 2 note in here 00:17:682 (17682|3,17682|2) - , shoul be delete it 00:17:682 (17682|2) -
00:18:143 (18143|4) - 2 notes? why in here 00:19:989 (19989|2) - just 1 note? you should consistent with your pattern
00:38:682 - missing note ? like you put in here 00:37:989 (37989|1,38105|2,38220|5,38335|4) -
01:03:835 (63835|3,64066|3,64297|3) - i know this sound have a same pitch , buth it's better for not to make a jack
that's all for EZ

NM
https://osu.ppy.sh/ss/5319344 in this 00:13:758 - , whyy D: this is too hard for NM =w= , how about this https://osu.ppy.sh/ss/5319355
00:18:605 (18605|2,18605|4) - anooo , why 2 notes? this sound same like this 00:17:682 (17682|1) -
and 2 notes you must give in this sound like here 00:19:066 (19066|5) -
00:23:220 (23220|6,23220|1) - delete one ,
00:23:451 (23451|0,23451|5) - ^
00:23:682 (23682|1,23682|6) - ^
00:38:682 - same the reason with EZ diff
01:04:758 (64758|5,65220|6,65220|4,65682|1,66143|2,66143|0,66605|5,67066|6,67066|4,68451|5,68912|6,68912|4,69374|1,69835|2,69835|0) - it's not good to play for Normal player, just using one hand in same beat. re-arrange it please

HD
00:17:682 (17682|3) - the bass it's really clear to hear, add one note here
00:18:605 (18605|1,18605|3,18605|0) - it must 2 note, cause just kick sound
00:20:451 (20451|4) - this too, etc
00:37:989 (37989|0,37989|3,37989|6) - why 3 note =w= , they not have a crash soung, 2 note it's enough
00:59:220 (59220|2,59220|3,59220|4,59220|6) - owo 4 notes, but in this part 01:01:066 (61066|1,61066|2,61066|5) - you put 3 , well your choice
01:06:605 - 2 note please

Ok that's it from me.
Good Luck~
Alsty-
hi dude , hmm im not so good at mod 7k.
my first 7k mod

this mod excluding the pattern suggestion for more comfortable tapping.
its okay to a bit boost the star rating ? xD.if no ignore some hard suggestion from me , even i bad at modding 7k , im not bad at playing 7k around SR 1 - 4 xD so maybe i give the suggestion a bit chalanging. once again just ignore if u just want to make this map very relax
7k Column Guide
1|2|3|4|5|6|7

mod HD
00:16:297 - the synth , have a 1/8 notes here http://puu.sh/qio9K/694de2b3a0.jpg if this is applied , the pattern before this section must get re-arranged too
00:17:220 (17220|4) - move to 2 , if applied move 00:17:451 (17451|2) - to 5
this is bothering me, at 4k if snare make double tap without LNs.even if snare is at the same place with vocal or synth its still make double tap , idk this consistancy work on 7k or not xD for example 7k consistancy look at the selected notes , its give a same sound but its triple when there are some LNs placed and double when placed without LNs , this is just a question. im just dont know how consistancy works on 7k xD and this is how 4k consistancy works.
00:19:528 (19528|5,19528|3) - make it at 1|3 and move 00:19:758 (19758|2) - to 4 somehow just to make balance xD
00:22:989 (22989|1) - make this on 3 and move 00:23:220 (23220|2,23220|3) - at 1|2 and this 00:23:451 (23451|3,23451|4) - at 3|4
00:30:605 - my suggestion http://puu.sh/qipi9/4c8fe66e16.jpg
00:32:220 - look this part , right column is very empty the density is not balance
00:37:758 (37758|2,37874|1,37989|0) - make this 1|2|3. place note here 00:38:566 - and move 00:38:682 (38682|3,38797|2) - to 6|7
00:45:374 - looks more good if like this http://puu.sh/qipxw/1fac4d2a72.jpg
00:46:297 (46297|4) - swap LNs with notes on 3
00:52:297 (52297|3) - shld be double
00:53:220 (53220|1) - move to 1
00:55:758 - missing hihat ?
00:57:374 (57374|1) - double
01:00:143 (60143|2) - move to 5
01:02:451 - looks better http://puu.sh/qipSZ/ff66ac925a.jpg takes more balance on LNs tapping.
01:03:835 (63835|5) - if this is vocal , add LNs at 01:04:297 - untill 01:04:528 -
01:07:528 - http://puu.sh/qiq5Q/8df3157136.jpg i delete some double tap because it was hihat
01:11:220 - u can make this part reverse of ^ , and dont forget to hear which of double tap that have a single hihat
01:17:220 (77220|1,77220|2) - make this on 6|7 balance
01:21:605 (81605|5) - place this at 3 and move 01:21:835 (81835|2,81835|4) - to 5|7
01:24:835 (84835|5) - move this to 5 and move 01:25:066 (85066|2,85066|3) - to 6|7
01:25:989 (85989|4,85989|3,86220|2,86220|1,86451|4,86451|3) - http://puu.sh/qiqmq/3f11cde155.jpg
01:27:605 (87605|0) - move to 3 , avoiding jack
01:29:451 - the reverse of 1:26 , also u can apply this into the other part that sound simillar with this
01:31:528 (91528|3,91528|4) - move to left
01:33:159 - http://puu.sh/qiqsy/58665f0b00.jpg
01:34:297 - untill 01:37:528 - i hope u want to re-arrange some LNs to going on the left side. this part is so awkward ahahah xD
01:44:451 (104451|6,104566|5,104682|4,104797|3,104912|0,105028|1,105143|2,105258|3) - this is actually 1/8 sound , same at early xD
01:46:989 (106989|4) - move to 3 , avoiding jack
01:48:143 - http://puu.sh/qiqHy/cb377d0901.jpg
01:49:528 (109528|1,109528|2) - make 1|4|7
01:52:066 (112066|5) - move to 3 and 01:52:297 (112297|4) - to 6
01:56:451 - this part too , that LNs @@
02:09:374 (129374|1,129374|3) - move to 5|6 and 02:09:835 (129835|3) - to 3
02:28:758 - add 1 notes at 6
02:29:220 - add 1 notes at 7
02:30:143 - at 6
02:31:528 (151528|2,151528|4,151528|0) - double and 02:31:989 (151989|1,151989|3) - triple
02:32:451 - http://puu.sh/qir7x/3595078643.jpg + make triple all sound that smilliar with this 02:32:912 (152912|0,152912|3,152912|6) -
02:33:028 - 1/8 sound , same with early
that's all.
and , maybe i just take the dubstep hitsound , because the piano isnt similliar with accoustic piano hitsound. thanks
Topic Starter
Drum-Hitnormal

Alsty- wrote:

hi dude , hmm im not so good at mod 7k.
my first 7k mod

this mod excluding the pattern suggestion for more comfortable tapping.
its okay to a bit boost the star rating ? xD.if no ignore some hard suggestion from me , even i bad at modding 7k , im not bad at playing 7k around SR 1 - 4 xD so maybe i give the suggestion a bit chalanging. once again just ignore if u just want to make this map very relax
7k Column Guide
1|2|3|4|5|6|7

mod HD
00:16:297 - the synth , have a 1/8 notes here http://puu.sh/qio9K/694de2b3a0.jpg if this is applied , the pattern before this section must get re-arranged too
00:17:220 (17220|4) - move to 2 , if applied move 00:17:451 (17451|2) - to 5
this is bothering me, at 4k if snare make double tap without LNs.even if snare is at the same place with vocal or synth its still make double tap , idk this consistancy work on 7k or not xD for example 7k consistancy look at the selected notes , its give a same sound but its triple when there are some LNs placed and double when placed without LNs , this is just a question. im just dont know how consistancy works on 7k xD and this is how 4k consistancy works.
00:19:528 (19528|5,19528|3) - make it at 1|3 and move 00:19:758 (19758|2) - to 4 somehow just to make balance xD
00:22:989 (22989|1) - make this on 3 and move 00:23:220 (23220|2,23220|3) - at 1|2 and this 00:23:451 (23451|3,23451|4) - at 3|4
00:30:605 - my suggestion http://puu.sh/qipi9/4c8fe66e16.jpg
00:32:220 - look this part , right column is very empty the density is not balance
00:37:758 (37758|2,37874|1,37989|0) - make this 1|2|3. place note here 00:38:566 - and move 00:38:682 (38682|3,38797|2) - to 6|7
00:45:374 - looks more good if like this http://puu.sh/qipxw/1fac4d2a72.jpg
00:46:297 (46297|4) - swap LNs with notes on 3
00:52:297 (52297|3) - shld be double
00:53:220 (53220|1) - move to 1
00:55:758 - missing hihat ?
00:57:374 (57374|1) - double
01:00:143 (60143|2) - move to 5
01:02:451 - looks better http://puu.sh/qipSZ/ff66ac925a.jpg takes more balance on LNs tapping.
01:03:835 (63835|5) - if this is vocal , add LNs at 01:04:297 - untill 01:04:528 -
01:07:528 - http://puu.sh/qiq5Q/8df3157136.jpg i delete some double tap because it was hihat
01:11:220 - u can make this part reverse of ^ , and dont forget to hear which of double tap that have a single hihat
01:17:220 (77220|1,77220|2) - make this on 6|7 balance
01:21:605 (81605|5) - place this at 3 and move 01:21:835 (81835|2,81835|4) - to 5|7
01:24:835 (84835|5) - move this to 5 and move 01:25:066 (85066|2,85066|3) - to 6|7
01:25:989 (85989|4,85989|3,86220|2,86220|1,86451|4,86451|3) - http://puu.sh/qiqmq/3f11cde155.jpg
01:27:605 (87605|0) - move to 3 , avoiding jack
01:29:451 - the reverse of 1:26 , also u can apply this into the other part that sound simillar with this
01:31:528 (91528|3,91528|4) - move to left
01:33:159 - http://puu.sh/qiqsy/58665f0b00.jpg
01:34:297 - untill 01:37:528 - i hope u want to re-arrange some LNs to going on the left side. this part is so awkward ahahah xD
01:44:451 (104451|6,104566|5,104682|4,104797|3,104912|0,105028|1,105143|2,105258|3) - this is actually 1/8 sound , same at early xD
01:46:989 (106989|4) - move to 3 , avoiding jack
01:48:143 - http://puu.sh/qiqHy/cb377d0901.jpg
01:49:528 (109528|1,109528|2) - make 1|4|7
01:52:066 (112066|5) - move to 3 and 01:52:297 (112297|4) - to 6
01:56:451 - this part too , that LNs @@
02:09:374 (129374|1,129374|3) - move to 5|6 and 02:09:835 (129835|3) - to 3
02:28:758 - add 1 notes at 6
02:29:220 - add 1 notes at 7
02:30:143 - at 6
02:31:528 (151528|2,151528|4,151528|0) - double and 02:31:989 (151989|1,151989|3) - triple
02:32:451 - http://puu.sh/qir7x/3595078643.jpg + make triple all sound that smilliar with this 02:32:912 (152912|0,152912|3,152912|6) -
02:33:028 - 1/8 sound , same with early
that's all.
and , maybe i just take the dubstep hitsound , because the piano isnt similliar with accoustic piano hitsound. thanks
Thank you very much, this mod is very helpful and detailed. I fixed everything according to your suggestion except the 1/8 in the intro because I think that would break the difficulty balance.
Hestia-
Hihi~

[General]
00:16:297 - or 00:16:758 - or 00:49:758 - Set position as preview point?

[EZ]
good !

[NM]
00:23:797 - Add 3 - These notes feel really weird not mapped
00:24:028 - Add 5 - ^

01:39:835 (99835|5) - End at 01:40:182 - idk this section feels odd
01:40:182 - Add 5
01:40:297 (100297|1) - End at 01:40:643 -
01:40:643 - Add 3

02:16:528 - Add 35 - From here to end feels kinda undermapped? Or maybe stick to current pattern mapped and add more chords?
02:19:758 - Add 5
02:19:989 - Add 2
02:20:220 - Add 3
02:23:451 - Add 5
02:23:912 - Add 3
02:27:143 - Add 1
02:27:605 - Add 6
02:30:835 - Add 7
02:31:297 - Add 5
02:34:528 - Add 7
02:34:758 - Add 1
02:34:989 - Add 5

[HD]
00:23:797 - Add 12
00:24:028 - Add 25
00:24:143 (24143|1) - Move to 3
01:40:182 - Add 24
01:40:643 - Add 13
01:40:989 - Add 24
01:41:335 - Add 2
01:41:451 - Add 3
01:41:566 - Add 1

02:16:528 - 02:34:989 - Same as NM, maybe add more notes in those places

02:32:912 - It's kinda odd that at 2nd half we start mapping these sounds in places but ignore at 00:16:297 - and such. It's not bad but it's not really consistent.

Ah??? There is no MX???? D:

Very fun mapset !! ^^
Topic Starter
Drum-Hitnormal

Hestia- wrote:

Hihi~

[General]
00:16:297 - or 00:16:758 - or 00:49:758 - Set position as preview point?

[EZ]
good !

[NM]
00:23:797 - Add 3 - These notes feel really weird not mapped
00:24:028 - Add 5 - ^

01:39:835 (99835|5) - End at 01:40:182 - idk this section feels odd
01:40:182 - Add 5
01:40:297 (100297|1) - End at 01:40:643 -
01:40:643 - Add 3

02:16:528 - Add 35 - From here to end feels kinda undermapped? Or maybe stick to current pattern mapped and add more chords?
02:19:758 - Add 5
02:19:989 - Add 2
02:20:220 - Add 3
02:23:451 - Add 5
02:23:912 - Add 3
02:27:143 - Add 1
02:27:605 - Add 6
02:30:835 - Add 7
02:31:297 - Add 5
02:34:528 - Add 7
02:34:758 - Add 1
02:34:989 - Add 5

[HD]
00:23:797 - Add 12
00:24:028 - Add 25
00:24:143 (24143|1) - Move to 3
01:40:182 - Add 24
01:40:643 - Add 13
01:40:989 - Add 24
01:41:335 - Add 2
01:41:451 - Add 3
01:41:566 - Add 1

02:16:528 - 02:34:989 - Same as NM, maybe add more notes in those places

02:32:912 - It's kinda odd that at 2nd half we start mapping these sounds in places but ignore at 00:16:297 - and such. It's not bad but it's not really consistent.

Ah??? There is no MX???? D:

Very fun mapset !! ^^
Thank you for the mod, I fixed everything you mentioned.
I can't hear a MX difficulty on this song, if you want , you can make a MX GD.
stryver12
M4M from mod queue...? (Not sure whether Kami-Sama = dudehacker... o.o)

Column notation: 1-7

[EZ]
I'm worried about 00:15:835 (15835|0,15951|1,16066|2,16182|3) - and 00:37:989 (37989|1,38105|2,38220|5,38335|4) - the only difficulty spike here.... but nevermind, the whole thing is fine.

[NM]
00:13:066 (13066|3,13066|4,13412|2,13412|3) - re-arrange it to avoid 3/4 jacking, something not even HD diff have there
00:15:258 (15258|4,15258|3) - shift it 1 column to the left (symmetrism with 00:13:758 (13758|0,13874|1,13989|6,13989|2,14335|4,14335|3) - )
00:16:758 - 00:31:066 - add note every 2nd beat and 4th beat for claps (to differentiate with EZ), except at these timestamps:

  • 00:19:989 -
    00:23:682 -
    00:27:374 -
Kiais - add notes for claps to differentiate with EZ where you find it comfortable, as of now it feels somewhat undermapped...
01:44:451 - add LN (1/8s)
01:44:912 - ^
01:49:066 (109066|0) - move it to 5th column? (avoid 1/2 jacking)

[HD]
00:16:297 (16297|2,16297|0) - hmmm... remove a note (only a kick there), make a note a Long Note to represent 1/8s ?
00:16:758 - add note (loud clap + kick + guitar)
00:18:489 (18489|6) - ? (the only note mapped at blue tick, at that part, while others doesn't have it... so remove?)
00:38:220 - add a note for a kick? (since kicks here represented with 2 notes..., but since it's 1/4s you can reject this if it's too hard for HD)
00:39:835 - ^ (likely forgot? :p)

Unwarranted 1/2 jacks, if it's meant to be progressively harder, ignore these.
01:10:989 (70989|1) - consider put it somewhere else? (to column 1 or 5 or whatever)
01:26:220 (86220|2,86220|3,86451|0,86451|2) - consider rearrange that
01:29:220 (89220|2,89220|0,89451|0) - consider put 01:29:220 (89220|2,89220|0) - at column 5 and 7 respectively
01:29:912 (89912|3,89912|4,90143|4,90143|6) - consider rearrange that
01:48:835 (108835|4,108835|5) - move it 1 column to the right?
02:13:989 (133989|2,133989|1,134220|3,134220|2,134451|4,134451|3) - ..... it might be too hard for HD here....

01:55:066 (115066|5,115182|4,115297|3,115412|2,115528|1) - 1/3
02:32:912 (152912|3) - remove (avoid anchoring)
02:30:143 - 02:36:143 - I would suggest adding a note at every 1/2s for hats... but I think it's fine.

Good luck!
Topic Starter
Drum-Hitnormal

stryver12 wrote:

M4M from mod queue...? (Not sure whether Kami-Sama = dudehacker... o.o)

Column notation: 1-7

[EZ]
I'm worried about 00:15:835 (15835|0,15951|1,16066|2,16182|3) - and 00:37:989 (37989|1,38105|2,38220|5,38335|4) - the only difficulty spike here.... but nevermind, the whole thing is fine.

[NM]
00:13:066 (13066|3,13066|4,13412|2,13412|3) - re-arrange it to avoid 3/4 jacking, something not even HD diff have there
00:15:258 (15258|4,15258|3) - shift it 1 column to the left (symmetrism with 00:13:758 (13758|0,13874|1,13989|6,13989|2,14335|4,14335|3) - )
00:16:758 - 00:31:066 - add note every 2nd beat and 4th beat for claps (to differentiate with EZ), except at these timestamps:

  • 00:19:989 -
    00:23:682 -
    00:27:374 -
Kiais - add notes for claps to differentiate with EZ where you find it comfortable, as of now it feels somewhat undermapped...
01:44:451 - add LN (1/8s)
01:44:912 - ^
01:49:066 (109066|0) - move it to 5th column? (avoid 1/2 jacking)

[HD]
00:16:297 (16297|2,16297|0) - hmmm... remove a note (only a kick there), make a note a Long Note to represent 1/8s ?
00:16:758 - add note (loud clap + kick + guitar)
00:18:489 (18489|6) - ? (the only note mapped at blue tick, at that part, while others doesn't have it... so remove?)
00:38:220 - add a note for a kick? (since kicks here represented with 2 notes..., but since it's 1/4s you can reject this if it's too hard for HD)
00:39:835 - ^ (likely forgot? :p)

Unwarranted 1/2 jacks, if it's meant to be progressively harder, ignore these.
01:10:989 (70989|1) - consider put it somewhere else? (to column 1 or 5 or whatever)
01:26:220 (86220|2,86220|3,86451|0,86451|2) - consider rearrange that
01:29:220 (89220|2,89220|0,89451|0) - consider put 01:29:220 (89220|2,89220|0) - at column 5 and 7 respectively
01:29:912 (89912|3,89912|4,90143|4,90143|6) - consider rearrange that
01:48:835 (108835|4,108835|5) - move it 1 column to the right?
02:13:989 (133989|2,133989|1,134220|3,134220|2,134451|4,134451|3) - ..... it might be too hard for HD here....

01:55:066 (115066|5,115182|4,115297|3,115412|2,115528|1) - 1/3
02:32:912 (152912|3) - remove (avoid anchoring)
02:30:143 - 02:36:143 - I would suggest adding a note at every 1/2s for hats... but I think it's fine.

Good luck!
Thank you very much , i fixed most of those things, it is very helpful I feel like my map is a lot better now
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