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sky_delta - Kreuz

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pkhg
hi tacoland ppl

[General]
Broseph's has no viddd, no se te olvide el offset xd

[Beginner]

00:03:400 (1,2) - a mi no me gusta usar sliders con mas de 1 repeat, pero el slider es 3/2 podria estar bien idk
00:24:384 (1,2) - estas ya podrian tener problemas, son 1/1 puede ser dificil ver las repeats siguientes, alguien quiere pensar en los newbies?
y bueno mas adelante sigues usandolos y es el unico problema que le veo al map xd
01:03:728 (3) - nc

[Normal]

00:48:646 (2,3) - mejorale el flow :3
01:18:155 (4) - no se si sea buena idea usar formas tan raras en normales, ponle nc ademas xd

despues modeo las otras diffs
Leorda
Hola....

[General]
* Remove "BMS" in tags. It's already mention in Source

[Broseph's Advanced]
* This diff hasn't insert a video yet

00:18:400 (3) - Remove this note? It doesn't fit to song IMO
00:18:482 (4) - How about separate the slider into 2 slider? Rather than one slider with many repeating slider
00:32:581 (1) - Why new combo?
00:41:433 (5) - New combo? You probably forgot
01:01:433 (2) - Why clap at the end slider?
01:02:089 (4) - Add clap?
01:02:745 (6) - Add clap at head slider

[Atsuro's Hyper]
00:23:073 (7) - Add new combo for preventing of long combos
00:34:384 (6) - Move down a bit. It probably touched the HP Bar
00:44:712 (10) - Add new combo for preventing of long combos
00:49:630 (7) - ^
00:54:548 (8) - ^

[Another]
01:01:269 (2,3,4) - Move further from (1) because player would sometimes misclick this cuz they thought this was in white tick instead red

That's all I got... buenos dias~
Topic Starter
Side
pkgh

pkhg wrote:

hi tacoland ppl

[General]
Broseph's has no viddd, no se te olvide el offset xd Creo que se borró con la ultima actualización :v

[Beginner]

00:03:400 (1,2) - a mi no me gusta usar sliders con mas de 1 repeat, pero el slider es 3/2 podria estar bien idk Yo pienso que si esta bien.
00:24:384 (1,2) - estas ya podrian tener problemas, son 1/1 puede ser dificil ver las repeats siguientes, alguien quiere pensar en los newbies?
y bueno mas adelante sigues usandolos y es el unico problema que le veo al map xd Mmm bueno mis amigos newbies no tuvieron problemas leyendo esta parte. No se. Lo consideraré si noto que si es un problema.
01:03:728 (3) - nc Ok

[Normal]

00:48:646 (2,3) - mejorale el flow :3 Cambié 2 por otra forma.
01:18:155 (4) - no se si sea buena idea usar formas tan raras en normales, ponle nc ademas xd RIP mi querido slider ;_; ok cambiado

despues modeo las otras diffs


Leorda

Leorda wrote:

Hola....

[General]
* Remove "BMS" in tags. It's already mention in Source Removed

[Another]
01:01:269 (2,3,4) - Move further from (1) because player would sometimes misclick this cuz they thought this was in white tick instead red Spaced slightly. Still wanted it to be like an anti jump so it's not by too much.

That's all I got... buenos dias~

Thanks for the mods! :)
BrosephStalin
Replies v2

reminixe wrote:

Broseph's Advance
00:04:384 (3,4) - why not start 4 on red tick or use circle there to follow the melody better? Not really sure what you mean with this.
00:06:023 (1,2) - slight overlap and weird flow. could be visually more appealing Whoops, forgot to ctrl + G the slider and move the circle, changed.
00:11:269 (1) - pretty big jump, maybe nerf Nerf'd
00:18:482 (4) - make this two kicksliders, very unintuitive to hold it for that long especially with the melody continuing behind it Adjusted.
00:26:679 (5,1) - poor flow I hate to be "that guy," but could you provide more information than a timestamp and "poor flow"? Moved a little bit I guess...
00:27:991 (3,1) - slider overlap could be avoided by editing this slightly Previous adjustment made overlap more obvious.
00:33:400 (2) - why not just a small jump here? plays weird to me, not very important though, i guess the jump is because of the large increase in volume and "energy" of the song at that point
00:34:876 (1) - blanket this better Would not significantly change the map. Unchanged
00:50:941 (3,5) - why not fully blanket this? ^
01:03:073 (7) - i would rotate this -60 degrees Glad to hear it, but WHY? I need more explanation than just "move this, do that"
01:04:876 (2) - consider spacing more so it doesnt appear to start on the downbeat Moved
01:31:597 (1,3) - overlap could be avoided Why yes, it could! Adjusted.
01:34:548 (3) - NC to avoid reading as a single pattern / jump Spacing is large enough.
i would recommend ending kiai at 1:50:612 Changed

Leorda wrote:

[Broseph's Advanced]
* This diff hasn't insert a video yet MOOOOOOMMMM (Side) fix pls.

00:18:400 (3) - Remove this note? It doesn't fit to song IMO Removed & Adjusted
00:18:482 (4) - How about separate the slider into 2 slider? Rather than one slider with many repeating slider Fixed from previous mod.
00:32:581 (1) - Why new combo? Because speedy copy and paste, Changed.
00:41:433 (5) - New combo? You probably forgot Yep, nice catch!
01:01:433 (2) - Why clap at the end slider?
01:02:089 (4) - Add clap?
01:02:745 (6) - Add clap at head slider

Completely redid hitsounds, thanks!

memes v2; Fix video but don't touch my shitsounds~
osu file format v14

[General]
AudioFilename: skydelta - kreuz.mp3
AudioLeadIn: 0
PreviewTime: 55532
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Kreuz
TitleUnicode:Kreuz
Artist:sky_delta
ArtistUnicode:sky_delta
Creator:Side
Version:Broseph's Advanced
Source:BMS
Tags:Project XideChain IDM Frenz 2014 G2R20104 Atsuro BrosephStalin
BeatmapID:784093
BeatmapSetID:347551

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgthing.jpg",0,0
Video,-705,"vid.avi"
//Break Periods
2,66386,75532
2,82288,85273
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
778,327.868852459016,4,2,0,50,1,0
23728,-142.857142857143,4,2,0,50,0,0
24384,-100,4,2,0,50,0,0
34548,-142.857142857143,4,2,0,50,0,0
34876,-100,4,2,0,50,0,0
63564,-142.857142857143,4,2,0,50,0,0
76843,-100,4,2,0,50,0,0
89630,327.868852459016,3,2,0,60,1,1
89630,-83.3333333333333,3,2,0,60,0,1
105367,327.868852459016,4,2,0,70,1,1
105367,-83.3333333333333,3,2,0,70,0,1
110612,-83.3333333333333,3,2,0,70,0,0
111432,-83.3333333333333,3,2,0,70,0,0
112907,-83.3333333333333,3,2,0,15,0,0
113235,-83.3333333333333,3,2,0,60,0,0
115858,-100,3,2,0,60,0,0


[Colours]
Combo1 : 131,185,194
Combo2 : 188,188,188
Combo3 : 64,193,217
Combo4 : 133,214,147

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88,268,57499,2,0,L|169:282,1,82.5,4|4,0:0|0:0,0:0:0:0:
200,313,57827,2,0,P|227:310|254:313,1,55,0|4,1:0|0:0,0:0:0:0:
336,344,58155,1,0,1:0:0:0:
294,242,58318,1,4,0:0:0:0:
336,140,58482,6,0,P|282:153|229:140,1,110,4|0,0:1|0:0,0:0:0:0:
230,140,58974,1,4,0:0:0:0:
170,35,59138,2,0,B|157:110|157:110|141:140,1,110,0|0,1:0|0:0,0:0:0:0:
48,181,59630,2,0,B|61:106|61:106|78:77,1,110,4|0,0:0|1:0,0:0:0:0:
140,139,60122,2,0,P|168:142|195:139,1,55,4|4,0:0|0:0,0:0:0:0:
266,86,60450,2,0,P|279:140|266:193,1,110,0|4,1:0|0:0,0:0:0:0:
344,269,60941,6,0,L|452:288,1,110,4|4,0:1|0:0,0:0:0:0:
500,188,61433,2,0,L|392:169,1,110,0|0,1:0|0:0,0:0:0:0:
284,196,61925,1,4,0:0:0:0:
313,90,62089,1,0,1:0:0:0:
392,169,62253,2,0,P|405:221|393:275,1,110,4|4,0:0|0:0,0:0:0:0:
267,220,62745,2,0,P|294:217|322:221,1,55,0|0,1:0|0:0,0:0:0:0:
244,304,63073,2,0,P|216:306|189:303,2,55,0|4|0,0:0|0:0|1:0,0:0:0:0:
267,221,63564,6,0,P|253:135|216:214,1,230.99999295044,4|4,0:0|0:0,0:0:0:0:
96,264,64876,2,0,P|71:171|98:80,1,192.499994125366,4|0,0:0|1:0,0:0:0:0:
192,52,65859,1,4,0:0:0:0:
256,192,66186,5,4,0:1:0:0:
364,256,76843,6,0,L|309:246,1,55,4|0,3:0|0:0,0:0:0:0:
247,183,77171,1,0,1:0:0:0:
180,272,77335,2,0,P|192:219|180:166,1,110,4|0,3:0|0:0,0:0:0:0:
117,103,77827,2,2,L|126:48,1,55,2|2,0:1|0:1,0:1:0:0:
266,74,78155,6,0,L|247:183,1,110,4|0,3:0|1:0,0:0:0:0:
180,272,78646,1,0,0:0:0:0:
180,272,78810,2,8,P|207:269|234:272,1,55
421,236,79138,2,2,P|368:248|316:236,1,110,2|8,0:1|3:0,0:1:0:0:
368,164,79630,5,0,0:0:0:0:
396,324,79794,1,0,1:0:0:0:
316,236,79958,2,0,L|207:255,1,110,8|0,3:0|0:0,0:0:0:0:
145,192,80450,2,0,P|147:164|144:137,1,55
66,59,80777,5,8,3:0:0:0:
148,24,80941,1,0,1:0:0:0:
70,63,81105,2,0,P|123:50|176:62,1,110,8|0,3:0|1:0,0:0:0:0:
238,125,81597,1,0,0:0:0:0:
145,192,81761,2,0,L|154:137,2,55,8|0|4,3:0|0:0|0:1,0:0:0:0:
256,192,86023,12,0,87171,0:0:0:0:
132,64,88646,6,0,L|127:91,3,27.5,0|0|0|0,3:0|3:0|3:0|3:0,3:0:0:0:
88,131,88974,2,0,L|92:158,3,27.5,0|0|0|0,3:0|3:0|3:0|3:0,3:0:0:0:
132,197,89302,5,0,1:0:0:0:
380,108,89630,6,0,P|347:104|314:108,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
244,177,89957,2,0,P|257:112|243:48,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
243,48,90449,1,0,0:0:0:0:
168,112,90613,2,0,L|103:123,2,65.9999979858399,0|0|0,1:0|0:0|1:0,0:0:0:0:
238,182,91105,2,0,L|303:193,2,65.9999979858399,0|0|0,0:0|1:0|0:0,0:0:0:0:
167,252,91597,6,0,P|180:316|167:380,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
167,380,92089,1,0,0:0:0:0:
256,324,92252,2,0,P|289:320|322:324,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
372,239,92580,2,0,B|355:144|355:144|363:109,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
363,109,93072,1,0,0:0:0:0:
276,156,93236,1,0,1:0:0:0:
177,144,93400,1,0,0:0:0:0:
100,78,93564,6,0,P|97:46|100:13,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
171,149,93892,2,0,P|175:182|171:215,2,65.9999979858399,0|0|0,1:0|0:0|1:0,0:0:0:0:
367,113,94548,2,0,P|379:143|399:169,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
448,104,94875,1,0,1:0:0:0:
324,204,95039,2,0,P|304:230|291:260,2,65.9999979858399,0|0|0,0:0|1:0|0:0,0:0:0:0:
360,328,95531,6,0,P|295:341|231:328,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
142,283,96023,1,0,0:0:0:0:
97,194,96187,2,0,L|108:129,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
215,222,96515,2,0,P|279:235|343:222,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
433,177,97007,1,0,0:0:0:0:
478,88,97171,2,0,L|466:23,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
352,124,97498,6,0,L|364:189,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
434,259,97826,2,0,P|369:246|305:260,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
305,259,98318,1,0,0:0:0:0:
147,183,98482,2,0,P|211:196|276:183,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
280,192,98974,1,0,0:0:0:0:
280,192,99138,2,0,P|277:160|280:127,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
420,32,99466,6,0,P|355:45|291:31,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
291,31,99957,1,0,0:0:0:0:
384,124,100121,2,0,P|387:156|384:189,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
289,284,100449,2,0,P|285:251|288:218,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
218,48,100777,2,0,P|222:97|218:147,1,98.9999969787599,0|0,1:0|0:0,0:0:0:0:
182,182,101105,2,0,L|117:193,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
23,287,101433,6,0,L|152:264,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
223,193,101925,1,0,0:0:0:0:
168,280,102089,1,0,1:0:0:0:
239,209,102252,1,0,0:0:0:0:
184,296,102416,2,0,P|248:282|312:295,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
382,365,102908,1,0,0:0:0:0:
382,365,103072,2,0,P|378:332|382:299,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
471,190,103400,6,0,P|475:223|472:256,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
378,162,103728,2,0,P|370:194|355:223,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
292,108,104056,2,0,P|274:135|250:158,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
121,158,104384,2,0,P|185:144|250:158,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
249,158,104875,1,0,0:0:0:0:
186,234,105039,2,0,P|182:266|185:299,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
326,299,105367,6,0,P|330:266|326:234,1,65.9999979858399,4|0,1:0|0:0,0:0:0:0:
325,233,105694,1,2,0:3:0:0:
248,91,105858,2,0,P|244:124|249:157,1,65.9999979858399,4|0,1:0|1:0,0:0:0:0:
249,158,106185,1,2,0:3:0:0:
381,161,106350,6,0,P|316:147|252:161,1,131.99999597168,4|0,1:0|0:0,0:0:0:0:
53,90,106842,2,0,P|117:103|182:89,1,131.99999597168,0|0,1:0|0:0,0:0:0:0:
111,160,107334,2,0,L|122:224,1,65.9999979858399,0|0,0:0|1:0,0:0:0:0:
233,288,107662,2,0,L|222:224,1,65.9999979858399
105,289,107989,6,0,P|169:302|233:288,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
233,288,108481,1,0,0:0:0:0:
431,358,108645,2,0,P|367:344|303:358,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
303,358,109137,1,0,0:0:0:0:
233,288,109301,6,0,L|168:299,1,65.9999979858399,0|0,1:0|1:0,1:0:0:0:
260,204,109629,2,0,L|195:192,1,65.9999979858399,0|0,1:0|1:0,1:0:0:0:
312,132,109957,2,0,L|254:99,1,65.9999979858399,0|0,1:0|1:0,1:0:0:0:
388,88,110285,2,0,L|345:37,1,65.9999979858399,0|0,1:0|1:0,1:0:0:0:
256,192,110612,12,0,113235,0:0:0:0:
160,272,115858,6,0,L|105:281,2,55,2|0|0,0:0|0:0|0:0,0:0:0:0:
238,193,116350,2,0,L|292:202,2,55,2|0|0,0:0|0:0|0:0,0:0:0:0:
159,114,116842,2,0,P|154:86|158:59,1,55,2|0,0:0|0:0,0:0:0:0:
265,112,117170,6,0,P|212:125|159:114,1,110,2|0,0:0|0:0,0:0:0:0:
159,114,117662,1,2,0:0:0:0:
238,193,117826,2,0,P|242:220|238:247,1,55,2|0,0:0|0:0,0:0:0:0:
296,134,118153,2,0,P|291:106|295:79,1,55,2|0,0:0|0:0,0:0:0:0:
354,192,118481,6,0,L|373:300,1,110,2|0,0:0|0:0,0:0:0:0:
431,359,118973,1,2,0:0:0:0:
431,359,119137,2,0,P|378:346|324:357,1,110,2|0,0:0|0:0,0:0:0:0:
145,317,119629,1,2,0:0:0:0:
145,317,119793,6,0,P|199:328|252:316,1,110,2|0,0:0|0:0,0:0:0:0:
310,257,120285,2,0,P|363:245|416:258,1,110,2|0,0:0|0:0,0:0:0:0:
474,199,120776,2,0,P|478:171|474:144,1,55,2|0,0:0|0:0,0:0:0:0:
336,108,121104,5,4,0:0:0:0:
Atsuro

Leorda wrote:

Hola....

[General]
* Remove "BMS" in tags. It's already mention in Source

[Atsuro's Hyper]
00:23:073 (7) - Add new combo for preventing of long combos
00:34:384 (6) - Move down a bit. It probably touched the HP Bar Done
00:44:712 (10) - Add new combo for preventing of long combos
00:49:630 (7) - ^
00:54:548 (8) - ^ No change in the combos

That's all I got... buenos dias~

reminixe wrote:

Atsuro's Hyper
00:06:679 (3,4) - this is a little flow killing, could be revised a bit better i think It flows fine, i don't see a problem here
00:09:958 (5) - blanket is a little off For some reason, i like how the imperfect blanket looks.
00:23:073 (7) - NC?
00:44:712 (10) - ^
00:45:122 (15,16,17,1) - this shape is pretty ugly as a whole The slider wont move from there, it's for flow purposes.
00:45:368 (1,2) - these sliders should maybe be spaced more and be a little more interesting entering the section after the stream and buildup, especially with the spacings following it I don't want to have something hard after a stream, it's still a hyper (a hard one but still :p)
00:52:581 (9,10) - space more maybe Sure
00:55:368 (10) - NC
just wanna say the section at the preview point til the break has very good flow
01:18:155 (8) - NC
01:20:778 (7) - ^
01:25:368 (5) - shape could be better Improved a bit
01:32:580 (5) - ^
01:42:744 (5,6,7,8) - i would angle these at least somewhat, it doesnt flow well after the slider before it Increased spacing vertically, it should make hitting them easier
01:46:350 (5) - i would revise this shape (after red point) It's just how i want it to be
01:47:989 (1) - ^ and maybe consider using the same shape but ctrl+shift+s so it is the white to white tick Different shape for different flow
01:49:137 (4,1,2,3,4,5) - make this pattern bigger, this is a buildup of energy You're right, done
01:50:612 (1,1) - these are both spaced about equally from the long slider but have different rhythm spacings. could be revised. The slider is long enough for the players to see that rhythm change.

gl in ranking :)
Thanks!

Update
Topic Starter
Side
Updated hitsounds. Hope they're good :/
pkhg
nvm las demas diffs se ven bien
me gustaron mas los hitsounds de atsuro /runs
Jenny



VOD should be up in an hour or two.
BOUYAAA
as promised xd

I started modding this yesterday (easy and normal), so if there is some stuff in this mod you already changed that's why

A bit of general stuff : check AImod
useful stuff that explains strong/weak beats for all of you guys : https://www.youtube.com/watch?v=30GBgmww1q4

ez
Alot of the sliderends in the beginning are covering really strong beats, it'd make more sense to make these beats clickable since clicking on strong beats is really intuitive. Slider end on the other hand don't do much, the only thing they do is that they lock down your movement so no emphasis is given to those beats. I'll point some out : 00:08:318 (1) - 00:10:941 (1) - 00:09:630 (2) - 00:18:810 (1) -

00:03:400 (1) - ppl say these sliders that repeat more than once are hard for total newbies. Idk if they are that retarded but it might be confusing
00:05:368 - i'd say add a 1/1 slider here just so it doesn't feel too empty, this would allow you to do the same here 00:07:991 - so that you can place a note or start a slider here so 00:08:646 - can be pressed since it's a really strong beat and also the beginning of a new phrase.
00:09:630 (2) - this doesn't follow the rythm very well since the repeating slider ends on nothing and the strong beat is ignored by the repeat. I think a rythm like this would fit better http://puu.sh/kdJJ8/b7aafda022.jpg
I played a bit with rythm in the beginning and this is what I end up with http://puu.sh/kdJNz/c166d3d32a.jpg try it out and tell me if it soudn better for you
00:10:941 (1) - same suggestion than 00:09:630 (2) - except with a 1/1 slider instead of a 3/2 one.
00:16:515 (1,2) - new players might ignore the repeat and go straight for the note after. I'd avoid confusing patterns like that. also flow here is kiiiinda meh for an easy diff.
00:24:384 (1,2) - repeating sliders again, these are a bit more hardcore than the previous ones since they are repeating on 1/1 same goes for the next ones if you decide to change them. I doubt you will though since you used so much of them lol
00:33:564 (2,1) - 2 points away from 1 which makes up for poor flow.
00:51:925 (3,2) - these overlap slightly which is ew. this here might also be a bit confusing since new players might not know which one to chose between these two 00:53:237 (1,2) -
00:55:859 (1,2) - flow here is not great, you can try to ctrl+h 1 so that flow goes "inwards" of the slider
01:18:155 (3,2) - this would have the same problem as 00:51:925 (3,2) - might be confusing
01:35:531 (3,4) - here too, 3 points to the end of 4, the most intuitive thing to do here would be to click this end instead
01:42:416 (3,4,1) - spacing seems to be a bit inconsistent sometimes, this has no effect on gameplay, it's just for visual consistency. here too 01:39:466 (1,2,1) -

harder than ez
Note density seems a bit low to me, it could use a bit more 1/2 stuff, I'll give some suggestions as I go through the diff

00:08:318 (1) - would be better if the end was clickable for the same reason as easy diff 1/2 slider + single note would do here imo.
00:09:958 (3) - the repeat doesn't fit the music here
00:10:941 (1) - This ends on a strong beat again which makes little sense
what about adding notes here 00:22:253 - and here 00:22:909 -
00:24:384 (1,2,3,4,1,2,3,4) - I wouldn't recommend spamming notes like that, it's probably a bit hard idk
00:35:532 (2,3) - symmetry copy paste would look better in cases like this for visual consistency http://puu.sh/kdM1l/82f54f2516.jpg
00:40:122 (1,3) - these slightly overlap which doesn't look good, either go for a bit more or don't go for an overlap at all (which would be better since this is normal)
00:41:433 (3,4) - looking at this I should probably add that straight sliders look way better when their angle is really close (I'd say 10°-20°max) from the x or y axis. Don't ask why, that's how mapping visuals evolved to what it is now. You do these alot , there are some in easy too and there probably will be in the other diffs. Someone rly cool also sent me this link once : p/2908871. popner's post explains how to achieve visual consistency on a map. You probably want to take a look at that too.
00:48:646 (2,3) - awkward flow here, it'd be better if 2 pointed towards 3
00:55:204 (3,1) - same here
01:00:777 (3) - the rythm here is syncopated, that means the strong sound is on a weak beat, this sound should be clickable like you did here 00:59:630 (2) -. An alternative for this part 00:59:630 (2,3) - would be http://puu.sh/kdMY1/fcf42f3d6b.jpg which emphasises things correctly imo
01:03:237 (4) - same here, you could do 1/2 slider + whatever
01:42:416 (3,1) - meh flow for the exact same reasons as before
01:53:235 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,1) - nothing wrong with that but this is the main reason why I pointed out the lack of note density in the beginning. This calm part is way more dense than most of the stuff in the rest of your diff so it's weird.

broseph's harder than harder than ez
that's not the map you should be mapping :^))^:)^:)^:^):^)^:)^)

00:04:712 (4) - There is syncopated stuff happenning here probably, 00:04:876 - this beat is definately strong and should be clickable imo so something like circle+ something would look better
Also why are there these awkward pauses in the beginning 00:05:040 - this kinda kills the players momentum, the music doesn't stop here it's just the loud thing in the foreground. Suggestion : starting from here 00:04:712 - http://puu.sh/kevFE/c23c6e4d8d.jpg
00:07:499 - same here, the slider end should definately be clickable. Same remark on the awkward break that follows and leaves out alot of stuff...
00:08:810 - kind of the same deal with this break
00:14:876 (4,2) - this might be a bit misleading for a hard, it'snot the kind of overlap I'd recommend because a good portion of 2 is hidden by 4. probably hard to read for hard players.
00:15:696 (2) - this slider skips the second strongest beat of the measure (the 3rd one) this should not be happenning, especially if there is a sound like in this case. In this case for example it works better 00:44:712 (3,4) -
00:16:023 (3) - this slider starts on a weak beat and ends on a strong beat (red to white) I think it's called a passive slider. A slider end is not clickable and thus doesn't do much apart from locking down your movement for a while. that's why this white beat should be clickable so emphasis is done correctly, this makes the map way more intuitive.
00:16:351 (4,1) - idk about stacking stuff when it's the beginning of a new measure. 1 is a very strong beat and the fact that you stack the notes stops the players movement and you lose quite a bit of momentum so it doesn't make much sense to me.
00:17:335 (4) - passive slider stuff again, the repeat is on a strong beat
00:31:925 (4,1) - might be a bit confusing too since 1 completely overlaps with 4
00:38:482 (4,1,2,3,1,2,3) - that probably won't work. Everything is crowded and hard to read. spacing things out so that these 00:38:482 (4,3) - are further apart and not so misleading and unstacking these a bit 00:38:810 (1,3) - 00:39:466 (1,3) - would maybe be a bit better. http://puu.sh/kex0m/254d7c0dd8.jpg something like this but even then this still would be too hard to read imo
00:48:810 (4) - same comment as before
00:54:548 (1,2) - stacking 1/1 gaps like that works better than having higher spacing usually, people might mix this up with a jump
01:20:777 (1,2,3) - I'd ease up reading by unstacking 1 with 3 and doing something like this http://puu.sh/kexeM/2ad6d2ab3e.jpg
01:34:384 - fill this gap with a circle, random pauses like that are not intuitive, especialy because not everyone will follow the synth.
01:41:433 (1,2,3,4,5) - overlaps might make this hard idk spacing thinngs up a bit maybe?
02:00:121 - shorten the slider and place a circle here or somthing, this slider end is really strong.
01:50:612 - place a note here and start the spinner just after so you can emphasize the last note

apart from that this map looks pretty cool overall

atsuro's ez another

00:03:892 (3) - copypasta : this slider starts on a weak beat and ends on a strong beat (red to white) I think it's called a passive slider. A slider end is not clickable and thus doesn't do much apart from locking down your movement for a while. that's why this white beat should be clickable so emphasis is done correctly, this makes the map way more intuitive.
00:05:368 (9) - there are a lot of those so I'll just copy paste what I said to side : straight sliders look way better when their angle is really close (I'd say 10°-20°max) from the x or y axis. Don't ask why, that's how mapping visuals evolved to what it is now.
00:07:991 (8,9,1) - this spacing is unintuitive. the jump from 8 to 9 in on a weak beat (red tick) and the jump from 9 to 1 is on a very strong beat (first white tick). It would make way more sense to have a smaller jump going from 8 to 9 and a bigger jump going from 9 to 1. this is kind of important because it ensure"s your emphasis is done right. There are a few places where this happens, I'll point out the ones I see but I'll probably miss some so please recheck for them. Basically everything that has a big jump to a red tick and a little jump to a white tick is most likely problematic
00:16:187 (10,1) - same here because 00:16:023 (9,10) - this has kinda large spacing and is not as strong
00:14:876 (4) - passive slider stuff. this ignores the strong white tick
00:17:499 (4) - same
00:14:876 (4,5,6) - spacing error
00:20:778 (6,7) - flow here could be improved, you maybe could invert 7 and 8 in the timeline
00:29:302 (9) - having this symmetrical to http://puu.sh/keyFS/d41a80f9e1.jpg would look and flow better imo
00:48:646 (3,4,6) - these straight jumps are sometwhat problematic because they rely alot on speed and not really on aim. this makes them harder to follow than it should.
00:55:368 (10,11,12,13,14,15) - this stream should start here 00:55:204 - because music says so
01:16:843 (1,2,3) - straight line jump stuff again
01:19:466 (1,2,3) - ^
01:00:614 (10) - 01:02:909 (7) - 00:41:925 (7,8) - passive sliders again. the first one is not as obnoxious but having it be 2 circles would probably be better
01:29:630 (1,2,3) - spacing error 01:34:056 (2,3,4) - 01:41:105 (6,7,1) - here too
01:01:45:367 (1,2) - doesn't hinder playability so it's pretty minor but having equal spacing and angle with 01:45:858 (3,4) - would look better.



Another
spread looks problematic in the beginning since advanced and hyper are like 3 times as dense than what another is
00:09:958 (2) - still doesn't follow the music
00:12:089 (2,3,4,5) - copypasta : this spacing is unintuitive. the jump from 3 to 4 in on a weak beat (red tick) and the jump from 4 to 5 is on a very strong beat (first white tick). It would make way more sense to have a smaller jump going from 3 to 4 and a bigger jump going from 4 to 5. this is kind of important because it ensures your emphasis is done right. There are a few places where this happens, I'll point out the ones I see but I'll probably miss some so please recheck for them. Basically everything that has a big jump to a red tick and a little jump to a white tick is most likely problematic
00:13:892 (1,2) - this overlap could look better but it's probably fine
00:15:040 - fill these gaaaaaps aaaaaaaaaah this is "another" ,pls ,no awkward pauses
00:18:155 - I mean srsly there is even a snare on this one
00:19:138 (1) - could use a bit more spacing for emphasis. there is a finish here
00:27:499 (1,2,3,4) - awkward pauses again, i'd suggest 1/2 sliders if you really want to keep following the bell sounds
00:34:056 (1,2) - this doesn't really work. first one kind of does but second one is starting on a blue tick which is meh, especially because the song is full 1/4. so yeah map a stream
00:39:794 (7,8,1) - spacing error, also copypasta : these straight jumps are sometwhat problematic because they rely alot on speed and not really on aim. this makes them harder to follow than it should.
00:44:056 (1,2,3,4) - spacing error again
00:45:696 (2) - single 1/4 sliders like that are awkward sice they are played like a single note this is like you'd have a single circle sitting here. You are basically undermapping in this part. Also 00:45:941 (1) - this stream is starting on a blue tick which isn't recommended either. adding a 1/4 repeating slider here 00:45:368 - and 00:45:696 - here would make more sense. my shitty suggestion to remove gaps and awkwardness without making this hard would be 00:45:368 - two repeating sliders for a beat and starting a stream for two beats here 00:46:023 - and then removing the weirs 1/4 slider here again 00:46:679 (1) - for a repeating slider
00:48:318 (2,3) - weird pause again, this is not really supported by the music same goes for : 00:49:302 (1) - 00:50:941 (2,3) - 00:50:941 (2,3) - etc. if you're affraid about difficulty raising too fast you can just use repeaters and 1/4 to fill those gaps but these 1/2 pauses are probably not the way to go
00:56:515 (3,4,5) - spacing
00:57:827 (1) - unstack a bit so it's a bit more visible, the previous slider kinda hides it atm
00:58:974 - add noooote
01:00:941 (1,2) - missing strong beat so no pauses would be better. making this a 1/1 slideer would be good
01:02:253 (1,2,3,4,5) - same remark as the last 1/1 star jump I pointed out before
01:20:777 (3,4,5) - straight line jumps as pointed out before
01:24:712 - the instrument you were following before is still here so please be consistent and keep following it
not really a problem but the kiai part is arguably the most intense part of the song and it's very slow so I'm kinda sad. why not raise the SV a bit?
01:29:630 (1,2,3) - this is also a spread issue probably, your note density is very low here compared to other diffs. I higly suggest you add notes on 1/2 stuff here
01:31:925 (2,3,1) - flow changes direction here for the sake of blankets. it's probably not that bad since it's on a really strong beat but the angles here a pretty sharp
01:35:203 (3,4,1) - spacing error. this one is really obvious
01:36:515 (1,2,3,4,5,6) - series of jumps with very obtuous angles. see my comment about straight jumps



Ok that's it,I pointed out a lot of stuff but keep in mind I do not want to push anything on you guys, you decide what you want to change or not.
This ended up being pretty long lel .I am always joinable ingame if you have any questions regarding what I just wrote. oh and pls give explanation on why you deny stuff ty
I really hope you'll improve on this. Gl with the set!
Topic Starter
Side
Jenny

Jenny wrote:

VOD should be up in an hour or two.
Thanks for the mod! :)


dat wall of text :v

BOUYAAA wrote:

as promised xd

I started modding this yesterday (easy and normal), so if there is some stuff in this mod you already changed that's why

A bit of general stuff : check AImod
useful stuff that explains strong/weak beats for all of you guys : https://www.youtube.com/watch?v=30GBgmww1q4

ez
Alot of the sliderends in the beginning are covering really strong beats, it'd make more sense to make these beats clickable since clicking on strong beats is really intuitive. Slider end on the other hand don't do much, the only thing they do is that they lock down your movement so no emphasis is given to those beats. I'll point some out : 00:08:318 (1) - 00:10:941 (1) - 00:09:630 (2) - 00:18:810 (1) - I see your point. The issue is that because this is kind of a more quiet section with only the little piano whatever instrument playing it's hard to hear the 1/1 beat for newer players. So to remove some of that unnecessary difficulty I'd rather give them sliders to play for leniency. Otherwise they'd be single tapping 1/1 into sliders on a section with no drums playing and only a somewhat quiet piano for guidance. Besides some of those would make it a LOT of single tapping for this easy difficulty.

00:03:400 (1) - ppl say these sliders that repeat more than once are hard for total newbies. Idk if they are that retarded but it might be confusing. I doubt they are. Even if they somehow were bad enough to miss the extra repeats it's like the literal first 2 notes of the map and they will surely get it 2nd try.
00:05:368 - i'd say add a 1/1 slider here just so it doesn't feel too empty, this would allow you to do the same here 00:07:991 - so that you can place a note or start a slider here so 00:08:646 - can be pressed since it's a really strong beat and also the beginning of a new phrase. I'd rather focus solely on the piano and not the light beat here especially since this is what the players will hear and would make sense to click to. As for the note on the 1/1 slider end, I thought about it at first but with 2 notes there's a huge gap before the following slider and it looks pretty awkward. I'll play around with the note and see if I find anything that fits better but for now this stays as is.
00:09:630 (2) - this doesn't follow the rythm very well since the repeating slider ends on nothing and the strong beat is ignored by the repeat. I think a rythm like this would fit better http://puu.sh/kdJJ8/b7aafda022.jpg I'm not sure how easy this will be to read but since it will follow the piano better I'll try this out.

00:10:941 (1) - same suggestion than 00:09:630 (2) - except with a 1/1 slider instead of a 3/2 one. I'd rather leave this one as is.
00:16:515 (1,2) - new players might ignore the repeat and go straight for the note after. I'd avoid confusing patterns like that. also flow here is kiiiinda meh for an easy diff. I don't think it's hard to read but I think I'd rather do something nicer looking and mirror 1 instead.
00:24:384 (1,2) - repeating sliders again, these are a bit more hardcore than the previous ones since they are repeating on 1/1 same goes for the next ones if you decide to change them. I doubt you will though since you used so much of them lol yup
00:33:564 (2,1) - 2 points away from 1 which makes up for poor flow.
00:51:925 (3,2) - these overlap slightly which is ew. this here might also be a bit confusing since new players might not know which one to chose between these two 00:53:237 (1,2) - Minor and not visible in gameplay. Also flows into itself so shouldn't be confusing.
00:55:859 (1,2) - flow here is not great, you can try to ctrl+h 1 so that flow goes "inwards" of the slider Also minor but this looks better so I don't mind it.
01:18:155 (3,2) - this would have the same problem as 00:51:925 (3,2) - might be confusing Doesn't look confusing
01:35:531 (3,4) - here too, 3 points to the end of 4, the most intuitive thing to do here would be to click this end instead Changed 4 and did other stuffs.
01:42:416 (3,4,1) - spacing seems to be a bit inconsistent sometimes, this has no effect on gameplay, it's just for visual consistency. here too 01:39:466 (1,2,1) - Minor

harder than ez
Note density seems a bit low to me, it could use a bit more 1/2 stuff, I'll give some suggestions as I go through the diff

00:08:318 (1) - would be better if the end was clickable for the same reason as easy diff 1/2 slider + single note would do here imo. Didn't change on easy but I dont mind it here.
00:09:958 (3) - the repeat doesn't fit the music here I think it does.
00:10:941 (1) - This ends on a strong beat again which makes little sense
what about adding notes here 00:22:253 - and here 00:22:909 - nope too hard.
00:24:384 (1,2,3,4,1,2,3,4) - I wouldn't recommend spamming notes like that, it's probably a bit hard idk Changed both 3-4s to sliders.
00:35:532 (2,3) - symmetry copy paste would look better in cases like this for visual consistency http://puu.sh/kdM1l/82f54f2516.jpg Similar change
00:40:122 (1,3) - these slightly overlap which doesn't look good, either go for a bit more or don't go for an overlap at all (which would be better since this is normal) Minor and unnoticeable in gameplay.
00:41:433 (3,4) - looking at this I should probably add that straight sliders look way better when their angle is really close (I'd say 10°-20°max) from the x or y axis. Don't ask why, that's how mapping visuals evolved to what it is now. You do these alot , there are some in easy too and there probably will be in the other diffs. Someone rly cool also sent me this link once : p/2908871. popner's post explains how to achieve visual consistency on a map. You probably want to take a look at that too. I think this looks fine. It was 00:40:777 (2) - which needed to be moved a little to the right.
00:48:646 (2,3) - awkward flow here, it'd be better if 2 pointed towards 3. Nah it's just because 3 should have been arched down not up. Changed that.
00:55:204 (3,1) - same here This one looks fine.
01:00:777 (3) - the rythm here is syncopated, that means the strong sound is on a weak beat, this sound should be clickable like you did here 00:59:630 (2) -. An alternative for this part 00:59:630 (2,3) - would be http://puu.sh/kdMY1/fcf42f3d6b.jpg which emphasises things correctly imo Sure
01:03:237 (4) - same here, you could do 1/2 slider + whatever Did something else sort of
01:42:416 (3,1) - meh flow for the exact same reasons as before Feels fine.
01:53:235 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,1) - nothing wrong with that but this is the main reason why I pointed out the lack of note density in the beginning. This calm part is way more dense than most of the stuff in the rest of your diff so it's weird. Added a bit more density. Hopefully.

Another
spread looks problematic in the beginning since advanced and hyper are like 3 times as dense than what another is This should be resolved with more good mods. The GDs haven't had as many mods as my diffs :v
00:09:958 (2) - still doesn't follow the music Probably fixed with previous mod
00:12:089 (2,3,4,5) - copypasta : this spacing is unintuitive. the jump from 3 to 4 in on a weak beat (red tick) and the jump from 4 to 5 is on a very strong beat (first white tick). It would make way more sense to have a smaller jump going from 3 to 4 and a bigger jump going from 4 to 5. this is kind of important because it ensures your emphasis is done right. There are a few places where this happens, I'll point out the ones I see but I'll probably miss some so please recheck for them. Basically everything that has a big jump to a red tick and a little jump to a white tick is most likely problematic Also fixed with previous mod.
00:13:892 (1,2) - this overlap could look better but it's probably fine lol previous mod put in work :v
00:15:040 - fill these gaaaaaps aaaaaaaaaah this is "another" ,pls ,no awkward pauses I like this pause since I'm still emphasizing the piano thing moreso than the drums but I suppose changing this to a 1/2 slider plays exactly the same.
00:18:155 - I mean srsly there is even a snare on this one >_>
00:19:138 (1) - could use a bit more spacing for emphasis. there is a finish here Nah and yes there is :v
00:27:499 (1,2,3,4) - awkward pauses again, i'd suggest 1/2 sliders if you really want to keep following the bell sounds Stop making me be more creative :v jkjk this change looks nice though
00:34:056 (1,2) - this doesn't really work. first one kind of does but second one is starting on a blue tick which is meh, especially because the song is full 1/4. so yeah map a stream No stream but changed to doubles in previous mod.
00:39:794 (7,8,1) - spacing error, also copypasta : these straight jumps are sometwhat problematic because they rely alot on speed and not really on aim. this makes them harder to follow than it should. This changed in the previous mod. Looks really cool now :3
00:44:056 (1,2,3,4) - spacing error again Seriously Jenny beat you to it lol
00:45:696 (2) - single 1/4 sliders like that are awkward sice they are played like a single note this is like you'd have a single circle sitting here. You are basically undermapping in this part. Also 00:45:941 (1) - this stream is starting on a blue tick which isn't recommended either. adding a 1/4 repeating slider here 00:45:368 - and 00:45:696 - here would make more sense. my shitty suggestion to remove gaps and awkwardness without making this hard would be 00:45:368 - two repeating sliders for a beat and starting a stream for two beats here 00:46:023 - and then removing the weirs 1/4 slider here again 00:46:679 (1) - for a repeating slider And this
00:48:318 (2,3) - weird pause again, this is not really supported by the music same goes for : 00:49:302 (1) - 00:50:941 (2,3) - 00:50:941 (2,3) - etc. if you're affraid about difficulty raising too fast you can just use repeaters and 1/4 to fill those gaps but these 1/2 pauses are probably not the way to go Actually it is. It's mapped to the synthy thing so those pauses are when the synthy thing pauses. Still the pattern changed from the previous mod. a LOT changed lol
00:56:515 (3,4,5) - spacing Intentional
00:57:827 (1) - unstack a bit so it's a bit more visible, the previous slider kinda hides it atm Well it's a 3/4 slider so it should be covered slightly and the slight overlap is a good indication that it's a 3/4 slider anyway.
00:58:974 - add noooote Don't kill mapper spirit ;_; jk added
01:00:941 (1,2) - missing strong beat so no pauses would be better. making this a 1/1 slideer would be good I prefer it this way.
01:02:253 (1,2,3,4,5) - same remark as the last 1/1 star jump I pointed out before Yup intentional.
01:20:777 (3,4,5) - straight line jumps as pointed out before Changed pattern. Didn't like the 1/4 sliders here.
01:24:712 - the instrument you were following before is still here so please be consistent and keep following it I can follow it for one more 2/1 before I focus on the piano.
not really a problem but the kiai part is arguably the most intense part of the song and it's very slow so I'm kinda sad. why not raise the SV a bit? I could use 1.2 but at the moment I think it's fine. I'd have to remap so much just for slightly faster sliders x_x
01:29:630 (1,2,3) - this is also a spread issue probably, your note density is very low here compared to other diffs. I higly suggest you add notes on 1/2 stuff here Changed 2 and 3 to 1/2 sliders but the long slider stays.
01:31:925 (2,3,1) - flow changes direction here for the sake of blankets. it's probably not that bad since it's on a really strong beat but the angles here a pretty sharp Maybe but then again it's a jump to a jump back which is what I end up doing for this entire section before the stream.
01:35:203 (3,4,1) - spacing error. this one is really obvious. I wanted the bigger jump >_< fine I'll change it....
01:36:515 (1,2,3,4,5,6) - series of jumps with very obtuous angles. see my comment about straight jumps It's fine in this occasion because it's more of an angle so there is snapping involved.



Ok that's it,I pointed out a lot of stuff but keep in mind I do not want to push anything on you guys, you decide what you want to change or not.
This ended up being pretty long lel .I am always joinable ingame if you have any questions regarding what I just wrote. oh and pls give explanation on why you deny stuff ty
I really hope you'll improve on this. Gl with the set!
Thanks for the mod! :)

Thanks for the mods!! Both were really helpful! :)
Atsuro

BOUYAAA wrote:

as promised xd

atsuro's ez another

00:03:892 (3) - copypasta : this slider starts on a weak beat and ends on a strong beat (red to white) I think it's called a passive slider. A slider end is not clickable and thus doesn't do much apart from locking down your movement for a while. that's why this white beat should be clickable so emphasis is done correctly, this makes the map way more intuitive. I'm following the piano, that's what i'm emphasizing here aaand the stronger beat is found on the red tick
00:05:368 (9) - there are a lot of those so I'll just copy paste what I said to side : straight sliders look way better when their angle is really close (I'd say 10°-20°max) from the x or y axis. Don't ask why, that's how mapping visuals evolved to what it is now. Maybe you're just used to that, i like my straight sliders :D
00:07:991 (8,9,1) - this spacing is unintuitive. the jump from 8 to 9 in on a weak beat (red tick) and the jump from 9 to 1 is on a very strong beat (first white tick). It would make way more sense to have a smaller jump going from 8 to 9 and a bigger jump going from 9 to 1. this is kind of important because it ensure"s your emphasis is done right. There are a few places where this happens, I'll point out the ones I see but I'll probably miss some so please recheck for them. Basically everything that has a big jump to a red tick and a little jump to a white tick is most likely problematic No, strong piano notes are here, it makes the map more varied and fun
00:16:187 (10,1) - same here because 00:16:023 (9,10) - this has kinda large spacing and is not as strong Reduced spacing by a bit to make it more even
00:14:876 (4) - passive slider stuff. this ignores the strong white tick That downbeat is not strong enough, and again, i'm emphasizing the piano
00:17:499 (4) - same Same
00:14:876 (4,5,6) - spacing error Not an error, intended
00:20:778 (6,7) - flow here could be improved, you maybe could invert 7 and 8 in the timeline Nah, it's like that to increase the spacing when the song increases it's intensity
00:29:302 (9) - having this symmetrical to http://puu.sh/keyFS/d41a80f9e1.jpg would look and flow better imo I actually dislike how yours look, idk why
00:48:646 (3,4,6) - these straight jumps are sometwhat problematic because they rely alot on speed and not really on aim. this makes them harder to follow than it should. Hmmm, it's not really hard to read or anything, the spacing is completely constant. I've playtested this to death and its fine.
00:55:368 (10,11,12,13,14,15) - this stream should start here 00:55:204 - because music says so Actually, the strong piano sounds and the drum roll start here 00:55:368 - so no change. Also it would make the rhythm a little bit more complicated to play, it's still a hyper :p
01:16:843 (1,2,3) - straight line jump stuff again These arent jumps D: But i did make the spacing constant
01:19:466 (1,2,3) - ^ That's not a straight line
01:00:614 (10) - 01:02:909 (7) - 00:41:925 (7,8) - passive sliders again. the first one is not as obnoxious but having it be 2 circles would probably be better The first one is to make the map flow better and play easier, the second one follows the main melody, same with the third ones.
01:29:630 (1,2,3) - spacing error 01:34:056 (2,3,4) - 01:41:105 (6,7,1) - here too The first is to make the flow more smooth, the second one just plays well, nothing in particular to emphasize, and the third one works well with the melody of the song.
01:01:45:367 (1,2) - doesn't hinder playability so it's pretty minor but having equal spacing and angle with 01:45:858 (3,4) - would look better. Ok

I really hope you'll improve on this. Gl with the set!
Thanks for modding!

Update: http://puu.sh/keNRY/e13968d5ec.rar
Ender Lain
Hi there :)

Here's my mod

===========================================
[Beginner]
00:13:564 - Add a note at here
00:27:991 - ^
00:29:302 - ^
00:33:237 - ^
01:02:089 - ^
01:03:400 - Add a note at here
01:29:302 - ^
01:48:973 - ^

[Normal]
01:17:335 - Add a note at here
01:48:973 - ^

===========================================
Good Luck ;)
Topic Starter
Side

Izect Ztenz wrote:

Hi there :)

Here's my mod

===========================================
[Beginner]
00:13:564 - Add a note at here Added
00:27:991 - ^ ^
00:29:302 - ^ ^
00:33:237 - ^ ^
01:02:089 - ^ Not here though it takes away from the 1/1 slider and feels unconfortable.
01:03:400 - Add a note at here ^
01:29:302 - ^ Added here
01:48:973 - ^ Added here

[Normal]
01:17:335 - Add a note at here
01:48:973 - ^

No changes on this diff.

===========================================
Good Luck ;)
Thanks for the mod! :)
BrosephStalin

BOUYAAA wrote:

broseph's harder than harder than ez
that's not the map you should be mapping :^))^:)^:)^:^):^)^:)^)
Okay so seriously every time I open up that map to map more, someone walks into my room and is like "let's do shit" and I can't say no so like I just gave up on it, rip in peppy-roni.

00:04:712 (4) - There is syncopated stuff happenning here probably, 00:04:876 - this beat is definately strong and should be clickable imo so something like circle+ something would look better
Also why are there these awkward pauses in the beginning 00:05:040 - this kinda kills the players momentum, the music doesn't stop here it's just the loud thing in the foreground. Suggestion : starting from here 00:04:712 - http://puu.sh/kevFE/c23c6e4d8d.jpg
00:07:499 - same here, the slider end should definately be clickable. Same remark on the awkward break that follows and leaves out alot of stuff... k like added some sliders cuz y not
00:08:810 - kind of the same deal with this break Gonna keep emphasis on dis note doe, sowwee
00:14:876 (4,2) - this might be a bit misleading for a hard, it'snot the kind of overlap I'd recommend because a good portion of 2 is hidden by 4. probably hard to read for hard players. I mean, those two objects are hardly on the screen at the same time. Unless more people start complaining about it, I'll keep it as is.
00:15:696 (2) - this slider skips the second strongest beat of the measure (the 3rd one) this should not be happenning, especially if there is a sound like in this case. In this case for example it works better 00:44:712 (3,4) - Although is skips the white tick, listen to the sounds. Is there more emphasis on the white tick or the the snare on the following blue tick? Unchanged.
00:16:023 (3) - this slider starts on a weak beat and ends on a strong beat (red to white) I think it's called a passive slider. A slider end is not clickable and thus doesn't do much apart from locking down your movement for a while. that's why this white beat should be clickable so emphasis is done correctly, this makes the map way more intuitive. It's called an upbeat slider. Also, I'm sure hard players would rather have a slider there than two oddly-spaced circles.
00:16:351 (4,1) - idk about stacking stuff when it's the beginning of a new measure. 1 is a very strong beat and the fact that you stack the notes stops the players movement and you lose quite a bit of momentum so it doesn't make much sense to me.
00:17:335 (4) - passive slider stuff again, the repeat is on a strong beat
00:31:925 (4,1) - might be a bit confusing too since 1 completely overlaps with 4 Umm... What?
00:38:482 (4,1,2,3,1,2,3) - that probably won't work. Everything is crowded and hard to read. spacing things out so that these 00:38:482 (4,3) - are further apart and not so misleading and unstacking these a bit 00:38:810 (1,3) - 00:39:466 (1,3) - would maybe be a bit better. http://puu.sh/kex0m/254d7c0dd8.jpg something like this but even then this still would be too hard to read imo I mean like changed a bit, but basically the same thing, just spaced out a bit more.
00:48:810 (4) - same comment as before But does it seriously detract from gameplay?
00:54:548 (1,2) - stacking 1/1 gaps like that works better than having higher spacing usually, people might mix this up with a jump
01:20:777 (1,2,3) - I'd ease up reading by unstacking 1 with 3 and doing something like this http://puu.sh/kexeM/2ad6d2ab3e.jpg Goddamn stacking getting in the way of my patterns. Changed
01:34:384 - fill this gap with a circle, random pauses like that are not intuitive, especialy because not everyone will follow the synth. Perhaps not everyone will follow the synth, but is the gap that much of a map killer?
01:41:433 (1,2,3,4,5) - overlaps might make this hard idk spacing thinngs up a bit maybe? You're probably right on this one; can't think of another pattern atm, but I'll keep it in mind when I go back over the map.
02:00:121 - shorten the slider and place a circle here or somthing, this slider end is really strong. No thanks, trying to avoid density in the very last part to reflect the much quieter tone and distinctive lack of energy in the song.
01:50:612 - place a note here and start the spinner just after so you can emphasize the last note No thanks, personal prefrence.

apart from that this map looks pretty cool overall
yay.
memes again
osu file format v14

[General]
AudioFilename: skydelta - kreuz.mp3
AudioLeadIn: 0
PreviewTime: 55532
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Kreuz
TitleUnicode:Kreuz
Artist:sky_delta
ArtistUnicode:sky_delta
Creator:Side
Version:Broseph's Advanced
Source:BMS
Tags:Project XideChain IDM Frenz 2014 G2R20104 Atsuro BrosephStalin
BeatmapID:784093
BeatmapSetID:347551

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,66386,75532
2,82288,85273
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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88,131,88974,2,0,L|92:158,3,27.5,0|0|0|0,3:0|3:0|3:0|3:0,3:0:0:0:
132,197,89302,5,0,1:0:0:0:
380,108,89630,6,0,P|347:104|314:108,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
244,177,89957,2,0,P|257:112|243:48,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
243,48,90449,1,0,0:0:0:0:
168,112,90613,2,0,L|103:123,2,65.9999979858399,0|0|0,1:0|0:0|1:0,0:0:0:0:
238,182,91105,2,0,L|303:193,2,65.9999979858399,0|0|0,0:0|1:0|0:0,0:0:0:0:
167,252,91597,6,0,P|180:316|167:380,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
167,380,92089,1,0,0:0:0:0:
256,324,92252,2,0,P|289:320|322:324,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
372,239,92580,2,0,B|355:144|355:144|363:109,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
363,109,93072,1,0,0:0:0:0:
276,156,93236,1,0,1:0:0:0:
177,144,93400,1,0,0:0:0:0:
100,78,93564,6,0,P|97:46|100:13,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
171,149,93892,2,0,P|175:182|171:215,2,65.9999979858399,0|0|0,1:0|0:0|1:0,0:0:0:0:
367,113,94548,2,0,P|379:143|399:169,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
448,104,94875,1,0,1:0:0:0:
324,204,95039,2,0,P|304:230|291:260,2,65.9999979858399,0|0|0,0:0|1:0|0:0,0:0:0:0:
360,328,95531,6,0,P|295:341|231:328,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
142,283,96023,1,0,0:0:0:0:
97,194,96187,2,0,L|108:129,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
215,222,96515,2,0,P|279:235|343:222,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
433,177,97007,1,0,0:0:0:0:
478,88,97171,2,0,L|466:23,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
352,124,97498,6,0,L|364:189,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
434,259,97826,2,0,P|369:246|305:260,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
305,259,98318,1,0,0:0:0:0:
147,183,98482,2,0,P|211:196|276:183,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
280,192,98974,1,0,0:0:0:0:
280,192,99138,2,0,P|277:160|280:127,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
420,32,99466,6,0,P|355:45|291:31,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
291,31,99957,1,0,0:0:0:0:
384,124,100121,2,0,P|387:156|384:189,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
289,284,100449,2,0,P|285:251|288:218,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
218,48,100777,2,0,P|222:97|218:147,1,98.9999969787599,0|0,1:0|0:0,0:0:0:0:
182,182,101105,2,0,L|117:193,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
23,287,101433,6,0,L|152:264,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
223,193,101925,1,0,0:0:0:0:
168,280,102089,1,0,1:0:0:0:
239,209,102252,1,0,0:0:0:0:
184,296,102416,2,0,P|248:282|312:295,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
382,365,102908,1,0,0:0:0:0:
382,365,103072,2,0,P|378:332|382:299,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
471,190,103400,6,0,P|475:223|472:256,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
378,162,103728,2,0,P|370:194|355:223,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
292,108,104056,2,0,P|274:135|250:158,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
121,158,104384,2,0,P|185:144|250:158,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
249,158,104875,1,0,0:0:0:0:
186,234,105039,2,0,P|182:266|185:299,1,65.9999979858399,0|0,1:0|0:0,0:0:0:0:
326,299,105367,6,0,P|330:266|326:234,1,65.9999979858399,4|0,1:0|0:0,0:0:0:0:
325,233,105694,1,2,0:3:0:0:
248,91,105858,2,0,P|244:124|249:157,1,65.9999979858399,4|0,1:0|1:0,0:0:0:0:
249,158,106185,1,2,0:3:0:0:
381,161,106350,6,0,P|316:147|252:161,1,131.99999597168,4|0,1:0|0:0,0:0:0:0:
53,90,106842,2,0,P|117:103|182:89,1,131.99999597168,0|0,1:0|0:0,0:0:0:0:
111,160,107334,2,0,L|122:224,1,65.9999979858399,0|0,0:0|1:0,0:0:0:0:
233,288,107662,2,0,L|222:224,1,65.9999979858399
105,289,107989,6,0,P|169:302|233:288,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
233,288,108481,1,0,0:0:0:0:
431,358,108645,2,0,P|367:344|303:358,1,131.99999597168,0|0,1:0|1:0,0:0:0:0:
303,358,109137,1,0,0:0:0:0:
233,288,109301,6,0,L|168:299,1,65.9999979858399,0|0,1:0|1:0,1:0:0:0:
260,204,109629,2,0,L|195:192,1,65.9999979858399,0|0,1:0|1:0,1:0:0:0:
312,132,109957,2,0,L|254:99,1,65.9999979858399,0|0,1:0|1:0,1:0:0:0:
388,88,110285,2,0,L|345:37,1,65.9999979858399,0|0,1:0|1:0,1:0:0:0:
256,192,110612,12,0,113235,0:0:0:0:
160,272,115858,6,0,L|105:281,2,55,2|0|0,0:0|0:0|0:0,0:0:0:0:
238,193,116350,2,0,L|292:202,2,55,2|0|0,0:0|0:0|0:0,0:0:0:0:
159,114,116842,2,0,P|154:86|158:59,1,55,2|0,0:0|0:0,0:0:0:0:
265,112,117170,6,0,P|212:125|159:114,1,110,2|0,0:0|0:0,0:0:0:0:
159,114,117662,1,2,0:0:0:0:
238,193,117826,2,0,P|242:220|238:247,1,55,2|0,0:0|0:0,0:0:0:0:
296,134,118153,2,0,P|291:106|295:79,1,55,2|0,0:0|0:0,0:0:0:0:
354,192,118481,6,0,L|373:300,1,110,2|0,0:0|0:0,0:0:0:0:
431,359,118973,1,2,0:0:0:0:
431,359,119137,2,0,P|378:346|324:357,1,110,2|0,0:0|0:0,0:0:0:0:
145,317,119629,1,2,0:0:0:0:
145,317,119793,6,0,P|199:328|252:316,1,110,2|0,0:0|0:0,0:0:0:0:
310,257,120285,2,0,P|363:245|416:258,1,110,2|0,0:0|0:0,0:0:0:0:
474,199,120776,2,0,P|478:171|474:144,1,55,2|0,0:0|0:0,0:0:0:0:
336,108,121104,5,4,0:0:0:0:
Doormat
Hello, from my modding queue. Sorry for the wait!

Whoa that's a pretty cool video oAo

Difficulties looked at: Beginner, Normal, Broseph's Advanced, Atsuro's Hyper, Another, Shiirn's Extra
  • - bolded difficulties are the ones that I modded
Beginner

01:01:105 (1) - I think this should be moved to 01:00:941. Don't adjust the slider length
01:01:925 - add a note here if you wish
01:02:416 (3) - I think this should be moved to 01:02:253
01:03:237 - add a note?
01:03:727 (1) - I think this needs to be moved to 01:03:565; make it repeat twice
01:05:039 (2) - Similar to the above, I think this needs to be moved to 01:04:875; make it repeat twice as well
01:27:335 (1) - I think that you should move this spinner so that it starts at 01:25:859 and ends at 01:27:171
01:34:548 (2) - Make this slider a little more curvy so that it's blanketed with 01:35:531 (3)
02:01:186 - add a spinner from here to 02:03:563 so that it's consistent with the other difficulties, maybe?

Normal

00:09:958 (4) - I don't think a 3/4 repeat slider is the best choice here, since there's no beat on 00:10:204. Use a 3/2 slider instead
00:28:810 (4) - I think you should have a 1/2 slider here instead of a circle; you missed a beat on 00:28:974. Alternatively, you could put a circle at 00:28:974
00:49:958 (1) - I don't think the new combo here is necessary
01:05:368 (1) - I think this should be moved to 01:05:205
02:01:268 (1) - I think you should have this spinner start at 02:01:186 so that it's consistent with the other difficulties

Broseph's Advanced

00:28:974 (3,4) - I think that having two 1/2 sliders fits the rhythm here more than using a 1/1 slider and a circle
01:19:138 (4,1,2) - I think the flow here should be reversed, so instead of having a 1/1 slider, then two circles, you might want to try having two circles, and then a 1/1 slider
01:26:022 (1) - I think you should move the spinner so that it starts at 01:25:859. Make sure it still ends on 01:27:171
01:34:384 - Was the skip here intentional? It feels very weird in my opinion. Consider putting in a circle?
01:46:185 (4,1) - Is this not stacked on purpose? Maybe you want to consider stacking it
02:01:268 (1) - Maybe put in a spinner so it's consistent with the other difficulties?

Atsuro's Hyper

00:15:777 - I feel like you can add in one more circle here to make this part a burst instead of a segmented triplet
00:18:400 - ^
01:04:056 (2) - Make this straight so that it's parallel with 01:03:564 (1)?
01:26:022 (1) - Extend the spinner by a little bit so that it starts on 01:25:941, perhaps?
02:01:186 (1) - End the slider at 02:03:563 so it's consistent with the other difficulties, maybe?

Another

00:05:696 (6) - Maybe add another circle here?
00:05:859 (1) - Have the new combo start on the downbeat (big white tick, aka (2)) instead
00:15:777 - Add in a note here and 00:15:941 to make a burst, perhaps?
00:18:400 - Add a circle here for a burst?
00:18:564 (4) - The clap here sounds really weird; consider taking it off
00:23:728 (9) - Maybe you can make this into a 1/1 slider? It feels like you missed a beat at 00:24:056
01:27:335 (1) - Extend it so that it starts at 01:27:253

Shiirn's Extra

00:15:777 - Similar to the Hyper and Another, I think you should make this a burst by adding a note here. I feel that it might flow better, but it's your call
01:27:007 - I think you missed a beat here; add a circle, perhaps?
--
That’s all I can find. Not much on the harder difficulties; they're prety good. Hope this helps you out ;)
Topic Starter
Side
Doormat

Doormat wrote:

Hello, from my modding queue. Sorry for the wait!

Whoa that's a pretty cool video oAo

Difficulties looked at: Beginner, Normal, Broseph's Advanced, Atsuro's Hyper, Another, Shiirn's Extra
  • - bolded difficulties are the ones that I modded
Beginner

01:01:105 (1) - I think this should be moved to 01:00:941. Don't adjust the slider length I would but then it would be hard to read for this difficulty.
01:01:925 - add a note here if you wish I'll consider it but it would mean adding a note in all the empty white ticks for this section which is a bit too much imo. No change for now but I'll probably change if someone else suggests
01:02:416 (3) - I think this should be moved to 01:02:253 Same as the first suggestion
01:03:237 - add a note? Same as 2nd suggestion :P
01:03:727 (1) - I think this needs to be moved to 01:03:565; make it repeat twice Not sure what you mean by this but this currently follows the synthy thing that plays 3 times.
01:05:039 (2) - Similar to the above, I think this needs to be moved to 01:04:875; make it repeat twice as well Also those pointls to where you're suggesting don't even link to a tick o_o
01:27:335 (1) - I think that you should move this spinner so that it starts at 01:25:859 and ends at 01:27:171 I see where you're going with this. I'll consider it but I don't really like where it starts. I'll play around with it and change it if I find something better for this.
01:34:548 (2) - Make this slider a little more curvy so that it's blanketed with 01:35:531 (3) it would mess up the shape :( but I don't mind so I'll change it
02:01:186 - add a spinner from here to 02:03:563 so that it's consistent with the other difficulties, maybe? I wondered if this would be too much for an easy but I'll add it for now. Will remove it if suggested to in future mods though.

Normal

00:09:958 (4) - I don't think a 3/4 repeat slider is the best choice here, since there's no beat on 00:10:204. Use a 3/2 slider instead Am I the only one that hears a sound at 00:10:204 - ? :( Changed though
00:28:810 (4) - I think you should have a 1/2 slider here instead of a circle; you missed a beat on 00:28:974. Alternatively, you could put a circle at 00:28:974 Yeh I can change that.
00:49:958 (1) - I don't think the new combo here is necessary Forgot to fix NCs. Now all consistently at 8/1
01:05:368 (1) - I think this should be moved to 01:05:205 Seems fine to me here.
02:01:268 (1) - I think you should have this spinner start at 02:01:186 so that it's consistent with the other difficulties Not a fan of starting spinners on a blue tick for easy/normal even after notes cuz I care about the other game modes :v

Another

00:05:696 (6) - Maybe add another circle here? B-but there is already a circle there :o
00:05:859 (1) - Have the new combo start on the downbeat (big white tick, aka (2)) instead changed
00:15:777 - Add in a note here and 00:15:941 to make a burst, perhaps? Don't mind this.
00:18:400 - Add a circle here for a burst? nah thats what the triples after it is for (also to follow the drums :P )
00:18:564 (4) - The clap here sounds really weird; consider taking it off It follows the drums. If anything I just need better custom hitsounds.
00:23:728 (9) - Maybe you can make this into a 1/1 slider? It feels like you missed a beat at 00:24:056 Didn't want to map to the vocals there and I like my hold here for now.
01:27:335 (1) - Extend it so that it starts at 01:27:253 changed

Thanks for the mod :)
Mortem
hi.

Beginner
• I don't understand, why are you putting sliders with multiple reverse arrows in the easiest diff. People may find this really confusing. Try to map these parts like you did here: 01:31:597 (4,5) - . It will perfectly fit there and it would be more enjoyable.
• 01:27:335 (1) - Put this spinner at: 01:22:417 - and end it 01:27:335 - . It's because since this is a beginner difficulty, rookies will have problems to spin in a such of short period of time. If you are going to do it, leave other notes like 01:29:302 (1) - , etc. like they are.
• 01:50:612 (1) - Extend this spinner to 01:53:235 - . Reason same as above.

Normal:
• 00:09:630 (3) - Please, unstack this circle from slider and put it like you did here: 00:08:646 (2) - .
• 00:17:499 (2,3,4) - This pattern looks totally weird. And it kinda breaks the flow in some ways. What about Ctrl+H 00:17:499 (2) - . and then rearrange 00:18:482 (3,4) - for better flow.
• 00:33:400 (3,4) - Same as the first suggestion. (Unstack)
• 00:36:843 (4,3) - What about stacking these two together?
• 00:55:204 (7) - Rotate this 90* clockwise and remove one reverse arrow for better flow.
• 00:57:007 (2) - Improve the design of this slider by moving the red anchor point to the middle.
• 01:04:548 (2,3) - Replace them with a slider. Players may have problems to catch these 1/2 notes.
• 01:05:859 (5,6) - ^
• 01:27:335 (1) - Put the spinner at 01:26:023 - Same reason as in Beginner's diff.
• 01:29:302 (1,2) - Unstack.

Other diffs seems fine to me.
Hope that helps somehow.
Kuki
[Beginner]
01:44:384 (2,1) - Try a blanket here, I think it would look much nicer (it looks a little off at the moment imo).

[Normal]
01:59:793 (5) - Perhaps a nc here.

[Broseph's Advanced]
Looks fine broseph 8-)

[Atsuro's Hyper]
00:44:712 (10) - nc here since stream is starting so an hp boost would be nice (especially at a hyper level
00:49:630 (7) - Same here
00:54:548 (8) - Here too
01:18:155 (1) - Here toooo
01:21:105 (8) - Here too, you have a habit for massive combos lol
01:50:612 (1,2) - Try to blanket rather than overlap here, it'd look much nicer.
02:00:448 (1) - nc here too perhaps

[Another]
Looks fine to me 8-)


[Shiirn's Extra]
Looks good aaaaa
Topic Starter
Side
Mortem

Mortem wrote:

hi.

Beginner
• I don't understand, why are you putting sliders with multiple reverse arrows in the easiest diff. People may find this really confusing. Try to map these parts like you did here: 01:31:597 (4,5) - . It will perfectly fit there and it would be more enjoyable. Well that section is actually in 3/4 but yeah I've gotten a few suggestions to change some of them so I'll change some to two 1/1 sliders or slider/reverse and a note. I'll keep some for a bit of a challenge and because they go with the song imo.
• 01:27:335 (1) - Put this spinner at: 01:22:417 - and end it 01:27:335 - . It's because since this is a beginner difficulty, rookies will have problems to spin in a such of short period of time. If you are going to do it, leave other notes like 01:29:302 (1) - , etc. like they are. Yeah I've also gotten this suggestion before. I didn't want to do it at first because it's gonna be a long spinner but I'll change this for now and see how it plays.
• 01:50:612 (1) - Extend this spinner to 01:53:235 - . Reason same as above. Yeah this one makes sense. Too bad it makes the pattern look weird because I'd have to delete the slider.

Normal:
• 00:09:630 (3) - Please, unstack this circle from slider and put it like you did here: 00:08:646 (2) - . From what I've seen people who play normals don't really struggle with stacks when on slider heads. Also if I stacked it like I did on 2 it would be too short because that's a 1/2 space and this is a 1/1 stack.
• 00:17:499 (2,3,4) - This pattern looks totally weird. And it kinda breaks the flow in some ways. What about Ctrl+H 00:17:499 (2) - . and then rearrange 00:18:482 (3,4) - for better flow. Haven't seen testplays messing up here. It also destroys my beautiful half circle ;_;
• 00:33:400 (3,4) - Same as the first suggestion. (Unstack) Yeah I could see this one because its 1/2.
• 00:36:843 (4,3) - What about stacking these two together? Fixed that after the previous unstack.
• 00:55:204 (7) - Rotate this 90* clockwise and remove one reverse arrow for better flow. Sure this is nicer :v
• 00:57:007 (2) - Improve the design of this slider by moving the red anchor point to the middle. Cleaned up slightly.
• 01:04:548 (2,3) - Replace them with a slider. Players may have problems to catch these 1/2 notes. True. Changed.
• 01:05:859 (5,6) - ^ Not this one though because I'll use the slider change on the previous indication of the rhythm change.
• 01:27:335 (1) - Put the spinner at 01:26:023 - Same reason as in Beginner's diff. I could but there is more going on here that I wanted to emphasize and I haven't seen anyone complain about this spinner from testplays.
• 01:29:302 (1,2) - Unstack. Stack for this is fine.

Other diffs seems fine to me.
Hope that helps somehow.


Kuki

Kuki wrote:

[Beginner]
01:44:384 (2,1) - Try a blanket here, I think it would look much nicer (it looks a little off at the moment imo). Wasn't a blanket but I don't mind this. Changed.

[Normal]
01:59:793 (5) - Perhaps a nc here. Nah because for this diff I'm adding NCs every 8/1 (every 2 big white ticks)

[Another]
Looks fine to me 8-) Woo!!

Thanks for the mods! :)
Topic Starter
Side
[Shiirn's Extra]

response to Doormat's mod:

00:15:777 - sure
01:27:007 - while there is certainly a beat there in the music, it is not on the instrument this combo is following. so not done.


also did some fairly minor polish


SPOILER
http://puu.sh/kDv6F/1e1c090dc6.osu
Kalibe
Hey Side :v M4M

[General]

Maybe stack leniency to 6 or 7?

[Beginner]

umm HP 3 is too high for 1.5 stars, decrease to 2 also do it for OD to 2 and AR to 3

00:45:368 (1) - http://puu.sh/kJhAW/8b08cf6981.jpg ?
01:43:400 (5) - awwr it would be cool if there was a NC, but 2 objects and next NC isn't cool, so your choice
01:54:547 (1) - remove one of red squares on slider's structure like this http://puu.sh/kJhYh/12c88c6888.jpg or something?
01:55:858 (2,3,4,5,6,7) - i don't want to say, but it maybe a little hard for newbies
01:57:170 (5) - ^ and NC it
02:03:563 - maybe end spinner here? - 02:04:711 -

[Normal]

OD 4 and CS 3,5 will be good

00:54:548 (5,6,7) - maybe something like this? http://puu.sh/kJis5/0e139a34a3.jpg
01:04:548 (2) - http://puu.sh/kJizf/81a004ef05.jpg ?
01:20:777 (4,5) - umm.. maybe switch hitsounds on (4) end should be whistle then remove it on head and on (5) add clap
01:37:170 (6,7,7,8) - maybe replace it with 1/2 sliders?
02:03:563 - maybe end spinner here? - 02:04:711 -

[Another]

uncheck : Widescreen Support

00:45:450 (2) - i think it's overmapped :P
00:55:204 to 00:55:368 - add green section with 35 or 40 % volume to emphasized music :^)
01:00:941 (1) - ohh... move that circle away, it's really not cool overlap. Do it like this or similar http://puu.sh/kJjLY/fd150cd2ca.jpg
01:05:368 (1,2,3,4) - make this jumps moar style like that http://puu.sh/kJjT5/e1d930d950.jpg
01:06:351 to 01:16:187 - this is Insane/Extra so you should map this, really.
01:21:597 (5) - this 1/8 don't match with music remove it and put circles or 1/4
01:45:039 (9) - NC i think
01:50:612 (1) - why NC?
02:03:563 - maybe end spinner here? - 02:04:711 -

And, that's it. GL with that :)
Topic Starter
Side
Kalibe

Kalibe wrote:

Hey Side :v M4M

[General]

Maybe stack leniency to 6 or 7?
Don't really see it affecting gameplay anywhere. I'll consider if I notice something or if more mods suggest this.

[Beginner]

umm HP 3 is too high for 1.5 stars, decrease to 2 also do it for OD to 2 and AR to 3 k

00:45:368 (1) - http://puu.sh/kJhAW/8b08cf6981.jpg ? I prefer the effect of the sliders going in a little.
01:43:400 (5) - awwr it would be cool if there was a NC, but 2 objects and next NC isn't cool, so your choice NC for the easier diffs is every 2 downbeats (8/1) so this is consistent the way it is atm.
01:54:547 (1) - remove one of red squares on slider's structure like this http://puu.sh/kJhYh/12c88c6888.jpg or something? Removed a red square but kept it as a white square. I like this slider :v
01:55:858 (2,3,4,5,6,7) - i don't want to say, but it maybe a little hard for newbies Gotta teach them to git gud >:V but I think single tap of 3 is not too challenging.
01:57:170 (5) - ^ and NC it Same comment above regarding NCs for the easier diffs.
02:03:563 - maybe end spinner here? - 02:04:711 - Nah I prefer the spinner ending on the instrument not the noise ending.

[Normal]

OD 4 and CS 3,5 will be good Changed OD. Not CS cuz it's fine this way.

00:54:548 (5,6,7) - maybe something like this? http://puu.sh/kJis5/0e139a34a3.jpg Looks nice but I also like how mine looks atm. I'll think about it more and maybe change it later.
01:04:548 (2) - http://puu.sh/kJizf/81a004ef05.jpg ? Nah that would mess up the flow to the next note imo.
01:20:777 (4,5) - umm.. maybe switch hitsounds on (4) end should be whistle then remove it on head and on (5) add clap Maybe I didn't do it right but it doesn't sound nice that way.
01:37:170 (6,7,7,8) - maybe replace it with 1/2 sliders? I think this is harder >:]
02:03:563 - maybe end spinner here? - 02:04:711 - Nah I prefer the spinner ending on the instrument not the noise ending.

[Another]

uncheck : Widescreen Support Woops :o

00:45:450 (2) - i think it's overmapped :P I think it's undermapped :P
00:55:204 to 00:55:368 - add green section with 35 or 40 % volume to emphasized music :^) Didn't sound much better to me. Not sure.
01:00:941 (1) - ohh... move that circle away, it's really not cool overlap. Do it like this or similar http://puu.sh/kJjLY/fd150cd2ca.jpg It's worse like that because then it reads like a 1/4 or 1/2 jump which is more confusing. I'd rather have the anti jump here.
01:05:368 (1,2,3,4) - make this jumps moar style like that http://puu.sh/kJjT5/e1d930d950.jpg Looks nice but then it ruins my triangle :(
01:06:351 to 01:16:187 - this is Insane/Extra so you should map this, really. I could but it would just be a slow long slider section. I'd rather just have a break here. Maybe I'll map it if I can find a way to not make it so boring.
01:21:597 (5) - this 1/8 don't match with music remove it and put circles or 1/4 It does though. That little kick thing playing in the BG is 1/8 clearly.
01:45:039 (9) - NC i think Yeah forgot to NC this stream.
01:50:612 (1) - why NC? :(
02:03:563 - maybe end spinner here? - 02:04:711 - Nah I prefer the spinner ending on the instrument not the noise ending.

And, that's it. GL with that :)

Thanks for the mod! :)
Natsu
sorry for late was busy irl

Hi


General:

  1. Remove osb file you are not using it

Shiirn's Extra:

  1. 00:02:089 (1) - all this volume changes at the slider are really weird tbh
  2. 8,9 OD seems like a really random value lol, just use 9, OD are affected by 0,5, 0,1 isn't a noticeable change tbh just looks random
  3. 00:10:941 (2,3,4,5) - 3 is overmaped there is just a triplet in 00:11:105 (4,5,6) -
  4. 00:24:056 (1) - NC is too spammy maybe remove, since is simlar to 00:23:728 (1) - and both should be grouped at the same combo
  5. 00:34:548 (1) - same don't need to NC, to be honest I don't uderstand what's the logic behind the comboing at this diff, I think you really need to explain
  6. 00:44:220 (2,3,4) - play really nice, but the transition from 00:44:548 (4,1) - seems really broken, and you have to do an unatural cursor movement to archivie this
  7. 00:45:286 (7,1) - really bad movement, most of players will really hate you for this, to be honest play really bad, its better if you use the same spacing as the stream and use jumps only at the sliders
  8. 00:46:679 (1,2,3) - man this is really mean to play lol, use two sliders or don't hide those objects under the slider
  9. 00:50:450 (4,5,1) - just stack all for better playability
  10. 00:52:581 (1,2,3,4,5,6) - tbh I really don't agree with this kind of patterns, tested by myself and doesn't feel really cool to play
  11. 00:57:335 (2,3,4) - doesn't looks nice, try something more cool maybe
  12. 01:00:286 (2,3,4) - make them overlap a bit too sudden tbh, music isn't that high
  13. 01:17:171 (2,3) - bad stacking on purpose?
  14. 01:18:564 (4,5) - what, this doesn't play well and is super confused, most of players will have to open the editor to see what's going on here
  15. 01:28:318 unnecesary greenline
  16. 01:29:302 (1) - don't end sliders in such strong beats, the tail of this slider really need a click action
  17. 01:33:892 (2,3,4) - same spacing between 1/4 and 1/2 is the same, how is people supposed to read this? reduce 1/4 spacing by alot maybe
Another:

  1. random circle size and random od, as I say before OD is affected by 0,5 intervals, doing changes of 0,1 are not noticeable for humans, so keep it in 8 or 8,5. about circle size 4,2 is a random value tbh just use 4
  2. 00:18:318 (1,2,3,4,5,6) - same comment as extra diff, I kinda have a hard time understand how your comboing work, mean explaining :o?
  3. 00:33:564 (1) - 1/2 slider is better speed up in music isn't really noticeable
  4. 00:34:056 (1,2,3,4) - should be a full stream ignoring the wait tick where the music is stronger than in the blue ones doesn't make much sense to be honest
  5. 00:45:859 do not ignore this playing your actually 00:45:777 (5,1) - its really uncomfortable
  6. 00:46:761 (5,1) - 00:48:400 (5,1) - 00:53:646 (3,1) - etc tbh I can't agree with this rhythms doens't fit the song IMO
  7. 00:57:991 (2,3) - ctrl g since your actual way play really weird making a movement back to the slider (which is a bit hidden )
  8. 01:00:941 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1) - rhythm too empty try to add more objects according to the song rhythm
  9. 01:20:777 (3,4,5) - spacing its really similar, maybe add more spacing to 5
Hyper:

  1. 00:23:073 (7) - te falto un NC? si no igual consideralo se ve como una buena opcion por el stream y el cambio de movimiento que tenes ahi
  2. 00:54:548 ^
  3. 00:51:925 (7) - ^
  4. Creo que deberías trabajar mas en los combos, algunos van arriba de 9 no es muy placentero que digamos
  5. Nice!!
Advanced:

  1. your OD choise lol, use 6 atleast pls
  2. 00:08:646 (1,2) - this gap feels really awkward to play, and will be a pain with hidden maybe map the empty space even with just some slider!
  3. 00:34:548 (1) - whistle in the slider body is so annoying, you should remove it ma fren
  4. 01:15:532 break delayed don't make sense to me, maybe remove other diffs doesn't have it as well
  5. 01:29:302 (1) - remove NC , is too spammy
  6. 01:45:367 (1,2,3,4) - - fix stacks
Normal:

  1. 00:13:073 (5) - I don't recomend to use 1/4 sliders at normal diff lvls, they repear are too fast and normal diff players will break their combo in most of their trys
  2. 00:52:581 (5,6,1,2,3,4) - this part is too much dense compared to others, consider to add more 1/1 sliders maybe?
  3. 01:16:843 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2) - same parts going too dense, normal diffs need more 1/1 breaks
Beginner:

  1. intro has many polarity issues rest its fine

Se me olvido que eras de Mexico lol y lo hice en ingles hahaha, de todos modos Buena suerte con esto.
Topic Starter
Side
Natsu

Natsu wrote:

sorry for late was busy irl

Hi


General:

  1. Remove osb file you are not using it Woops

Shiirn's Extra:

  • From Shiirn:

    OD 8.9 was chosen because that's where it randomly landed. For reals. Side can change it if he likes. (Will change to 8.5 since I lowered mine)

    00:02:089 (1) - Changed the slider volumes
    00:10:941 (2,3,4,5) - If you say so.
    00:24:056 (1) - Removed new combo
    00:34:548 (1) - New combo left. This is a very singular beat in the song; it is both independent of the actual flow of the music and as such has an independent combo.
    00:44:220 (2,3,4) - Moves fine. It's a back and forth combo.
    00:45:286 (7,1) - Moved 1 underneath 7.
    00:46:679 (1,2,3) - Made 2,3 more visible
    00:50:450 (4,5,1) - k
    00:52:581 (1,2,3,4,5,6) - If more people have problems with this specific combo I will change it; as it is I'll leave it as-is.
    00:57:335 (2,3,4) - Looks plenty cool to me.
    01:00:286 (2,3,4) - k
    01:17:171 (2,3) - Yes its on purpose but if it looks bad i'll fix?
    01:18:564 (4,5) - I have never heard anyone that was decent at this game have trouble with this blue-tick slider considering that it's a breakbeat portion.
    01:28:318 - unnecessary mod
    01:29:302 (1) - I'll think about this slider later.
    01:33:892 (2,3,4) - editted


    http://puu.sh/kMrcN/a5b7c3fc34.osu
Another:

  1. random circle size and random od, as I say before OD is affected by 0,5 intervals, doing changes of 0,1 are not noticeable for humans, so keep it in 8 or 8,5. about circle size 4,2 is a random value tbh just use 4. Agree with the OD so changed to 8. Was mostly experimenting there. As for CS I actually really like it because it's somewhat smaller but doesn't affect snapping as if it was 4 however it does allow me to play around with different patterns because of slightly more space. I'll keep the CS. Also on another note I raised HP to 7 to match spread.
  2. 00:18:318 (1,2,3,4,5,6) - same comment as extra diff, I kinda have a hard time understand how your comboing work, mean explaining :o? Oh I didn't like the combo over 10 but then again I don't like shortening the other one more so I'll remove this NC.
  3. 00:33:564 (1) - 1/2 slider is better speed up in music isn't really noticeable True. I felt the 1/8 slider complimented the sound a bit better but maybe doesn't match the music. I'll change for now but I might change it back depending. I didn't think it affected playability.
  4. 00:34:056 (1,2,3,4) - should be a full stream ignoring the wait tick where the music is stronger than in the blue ones doesn't make much sense to be honest I mean I could because there is a sound there but it's really weak especially compared to 2 and 3 so I decided to ignore it and emphasize the 1-2 1-2 pattern which sounds stronger and plays pretty cool imo :3
  5. 00:45:859 do not ignore this playing your actually 00:45:777 (5,1) - its really uncomfortable After playing around with mapping a bit more I found something really fun to do in this section. You might like it now :)
  6. 00:46:761 (5,1) - 00:48:400 (5,1) - 00:53:646 (3,1) - etc tbh I can't agree with this rhythms doens't fit the song IMO ^
  7. 00:57:991 (2,3) - ctrl g since your actual way play really weird making a movement back to the slider (which is a bit hidden ) Yeah I can see this. Not sure I might change this pattern a different way later but I'll change it this way for now.
  8. 01:00:941 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1) - rhythm too empty try to add more objects according to the song rhythm Yep I did something
  9. 01:20:777 (3,4,5) - spacing its really similar, maybe add more spacing to 5 Added more spacing.
Normal:

  1. 00:13:073 (5) - I don't recomend to use 1/4 sliders at normal diff lvls, they repear are too fast and normal diff players will break their combo in most of their trys. Well I think it's fine for this because it's in the beginning and I also want newbies to get a small taste of 1/2 slider repeats for when they transition to hards.
  2. 00:52:581 (5,6,1,2,3,4) - this part is too much dense compared to others, consider to add more 1/1 sliders maybe? Changed 1 and 2 to a 3/4 slider
  3. 01:16:843 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2) - same parts going too dense, normal diffs need more 1/1 breaks True. Fixed.
Beginner:

  1. intro has many polarity issues rest its fine Reworked intro somewhat.

Se me olvido que eras de Mexico lol y lo hice en ingles hahaha, de todos modos Buena suerte con esto. LOL ntp tambien entiendo inglés :v
Atsuro
@Natsu Cambié el patrón de NC, ya no deben de pasar de 10

Gracias!

@Doormat I didn't add the bursts to keep the SD from getting higher
01:04:056 (2) - Did the contrary, made curvier so it's smoother
01:26:023 (1) - The spinner is where it should be, no need to start it earlier (That's where the buildup sound thing begins)
02:01:186 (1) - That's not a slider! :o And i like how it sounds there since that's where the music "stops"

@Kuki Changed the nc patern, all your nc suggestions are now fixed
01:50:612 (1,2) - I like how it looks :(

Thanks!
Topic Starter
Side
Will go through Broseph's mods in his absence with his permission :v

Doormat wrote:

Broseph's Advanced

00:28:974 (3,4) - I think that having two 1/2 sliders fits the rhythm here more than using a 1/1 slider and a circle I could see that but I don't see a good way to compliment this without changing other things to fit this rhythm. I think this is also technically fine so I'll wait to see if it's mentioned in another mod before making this change
01:19:138 (4,1,2) - I think the flow here should be reversed, so instead of having a 1/1 slider, then two circles, you might want to try having two circles, and then a 1/1 slider Didn't do that because of the way the hitsounds are here but I did want to try something. I hope broseph likes this change though :)
01:26:022 (1) - I think you should move the spinner so that it starts at 01:25:859. Make sure it still ends on 01:27:171 Changed.
01:34:384 - Was the skip here intentional? It feels very weird in my opinion. Consider putting in a circle? Couldn't tell you if it was. I'll leave it as is because adding a circle with the current spacing makes it almost a linear jump so I'd rather not.
01:46:185 (4,1) - Is this not stacked on purpose? Maybe you want to consider stacking it Minor but fixed.
02:01:268 (1) - Maybe put in a spinner so it's consistent with the other difficulties? I'll add it cuz I like that personally. Broseph can remove it if he doesn't though :P

Natsu wrote:

Advanced:

  1. your OD choise lol, use 6 atleast pls changed
  2. 00:08:646 (1,2) - this gap feels really awkward to play, and will be a pain with hidden maybe map the empty space even with just some slider! Did something with sliders
  3. 00:34:548 (1) - whistle in the slider body is so annoying, you should remove it ma fren Removed from body. Added to ends.
  4. 01:15:532 break delayed don't make sense to me, maybe remove other diffs doesn't have it as well It kinda looks like it's to give the play arrows kind of a start on the downbeat for players to kinda be ready but I couldn't tell you if it was intended for that same reason. I'll leave it because it seems fine to me.
  5. 01:29:302 (1) - remove NC , is too spammy Removed
  6. 01:45:367 (1,2,3,4) - - fix stacks Fixed
Thanks! :)
_handholding
hi m4m from which we talked about last night
[begginner]
00:08:318 (1) - I think this slider might be illegal though im not 100% sure. On the chance that it is change it to this http://puu.sh/kPMPH/c5a147c186.jpg

[normal]

00:43:400 (3) - Stack this with 00:42:089 (4) ..? I imagine this was intentional though
00:48:646 (2) - This shape makes the pattern look less pretty to me, perhaps change it?
01:18:155 (4) -
[advanced]
00:09:630 (3,4) - fix stack
00:41:269 (4) - I think this would flow better if you stacked it on top of 00:41:433 (1) instead
01:38:974 (5,6) - Since these are triplets behind a slider, I think it would be easier to read if you spaced them out a bit
[Hyper]
00:34:548 (1) - delete NC, I dont think the SV difference is big enough that you need a NC
01:25:368 (5) - This pattern would look better if this slider was a similar shape to 01:24:712 (3)

I cant mod the other 2 diffs.

Thats all from me, I hope this mod was useful. GL
Atsuro

Hi Im Nathan wrote:

[Hyper]
00:34:548 (1) - delete NC, I dont think the SV difference is big enough that you need a NC I'd prefer to keep it to avoid problems with readability (and unqualifies)
01:25:368 (5) - This pattern would look better if this slider was a similar shape to 01:24:712 (3) I liek how it looks :o
Thanks for modding
Topic Starter
Side

Hi Im Nathan wrote:

hi m4m from which we talked about last night
[begginner]
00:08:318 (1) - I think this slider might be illegal though im not 100% sure. On the chance that it is change it to this http://puu.sh/kPMPH/c5a147c186.jpg

I'm gonna take a small risk and keep this because it's very early in the map and because it's a repeat that plays like a 1/1 I think it's not that hard for new players to adapt here. The stack I'm not so sure about yet but I'll keep it for now.
[normal]

00:43:400 (3) - Stack this with 00:42:089 (4) ..? I imagine this was intentional though Nah I wanted to stack it but it was hard without reworking the pattern somewhat. Did it though.
00:48:646 (2) - This shape makes the pattern look less pretty to me, perhaps change it? Doesn't look bad to me.
01:18:155 (4) - Meh not really :v

[advanced] (On behalf of broseph's absence)
00:09:630 (3,4) - fix stack Looks fine but moved and restacked just in case.
00:41:269 (4) - I think this would flow better if you stacked it on top of 00:41:433 (1) instead both feel pretty good tbh. I'll leave it as is though.
01:38:974 (5,6) - Since these are triplets behind a slider, I think it would be easier to read if you spaced them out a bit I can see why he didn't space them for example 01:37:826 (2,3) - 01:39:466 (1,2) - not exactly the same slider but I think it's stacked to compliment the drum maybe. In any case I don't think that example would make it read like a 1/2 stack.


Thats all from me, I hope this mod was useful. GL
Thanks for the mod! :)
mraihani
note: the texts in green are optional.

[beginner]
00:55:859 (1) - offsync.
use this?
box

sharp-point at 00:56:515
00:58:482 (1) - offsync again.
use this?

01:00:450 (2) - offsync
place the slider end at 01:01:105 (1) - , then give (finish).
then remove the (1) slider after this slider.
or
01:01:105 (1) - move to 01:00:941 -
01:01:925 add circle here?
01:02:417 (2) - move slider start to 01:02:253 and slider end to 01:02:581 -
add slider at 01:02:909 -, end at 01:03:237 -
01:03:728 (1,2) - make it earlier by half beats.

[Normal]
<yay! no complaints here!>

[Broseph's Advanced]
00:08:482 (9) - remove finish hitsound.
00:09:630 (3) - ^
00:37:335 (5) - invisible to 'hidden' mod players. move to (332,156)
00:56:351 (2) - ^ move to (312,72)
01:38:318 (3) - ^ move to (196,280)
01:38:974 (5) - ^ move to (380,224)
01:39:957 (2) - ^ move to (184,60)
01:44:875 (5) - ^ move to (304.60)

01:45:367 (1) - reverse once?
01:45:694 (2) - remove?
01:45:858 (3) - reverse once?
01:46:185 (4) - remove?
01:48:481 (2) - move to (152,208)?
01:57:662 (2) - moe to (68,136)


Good map.
Topic Starter
Side

mraihani wrote:

note: the texts in green are optional.

[beginner]
00:55:859 (1) - offsync. I was kind of expecting you to mention the part at 00:57:171 - but that part you mentioned is okay. Either way both parts are correct.

00:58:482 (1) - offsync again. Nah it's right following both the instrument and the drums here too.


01:00:450 (2) - offsync
place the slider end at 01:01:105 (1) - , then give (finish).
then remove the (1) slider after this slider.
or
01:01:105 (1) - move to 01:00:941 - If anything 01:01:105 (1) - would start at the red tick before it but I think that would be too hard for this diff so (1) follows the drums and the instrument and 2 followed the drums here.
01:01:925 add circle here? I would have to do that for this entire section and I think it would be a bit overbearing. I'll consider it though.
01:02:417 (2) - move slider start to 01:02:253 and slider end to 01:02:581 -
add slider at 01:02:909 -, end at 01:03:237 - I would but it would be a bit too hard to read for a beginner if I followed the instrument so I focused on the drums.
01:03:728 (1,2) - make it earlier by half beats. Not sure what you mean by that since the beat follows both instrument and drums here.

[Normal]
<yay! no complaints here!> yey!

[Broseph's Advanced] (On behalf of broseph)
00:08:482 (9) - remove finish hitsound. removed
00:09:630 (3) - ^ removed. Changed to whistle.
00:37:335 (5) - invisible to 'hidden' mod players. move to (332,156) Doesn't look hard to read imo. Stack leniency helps with that.
00:56:351 (2) - ^ move to (312,72)
01:38:318 (3) - ^ move to (196,280)
01:38:974 (5) - ^ move to (380,224)
01:39:957 (2) - ^ move to (184,60)
01:44:875 (5) - ^ move to (304.60)
No changes to the above because it should be readable due to stack leniency showing the difference between slider and note. Also if people are playing this with hidden they're probably used to reading these cuz they want that pp multiplier :v
01:45:367 (1) - reverse once?
01:45:694 (2) - remove?
01:45:858 (3) - reverse once?
01:46:185 (4) - remove?
Doesn't play nicely cuz players would have to snap very sharply from one slider to the other since they would end up on opposite slider ends this way. This point is regarding the 4 above.
01:48:481 (2) - move to (152,208)? Looks/flows fine here.
01:57:662 (2) - moe to (68,136)
same as above

Good map. Cool!
Thanks for the mod! :)
Tarrasky
NM Request from:

I will talk only what really matters, nothing nazi, only what is truly relevant and unranked tips

  • [General]
  1. 89630 - This Timing Point seems more 6/4 than 3/4 for me

    [Easy]
  2. 00:09:958 (3) - I recommend you remove the whistle song in slider route, I see no reason to have sound, once dont have in 00:12:581 (6) - which is more intense

    [Broseph's Advanced]
  3. 00:34:548 (1) - I do not see a clear reason for this slider finish in 00:34:794 -, once the two possible songs for you follow finish in 00:34:712 -
  4. 01:15:532 - any other mapper moved the breaktime from here and i think this breaktime move is unnecessary
  5. This distance 01:33:892 (2,3) - is pretty next to this 01:34:875 (4,5) -, in one have 1/1 timing distance (for me is nice) but in the other this distance is only 1/2, this can confuse the players with starts to differentiate jumps, obviously this is rankeable, but i dont recommend this kind of jumps next to a follow 1/1
  6. 01:53:563 - add a breaktime or map this, is 9 times without object, even the drain is low, it is not recommended

    [Atsuro's Hyper]
  7. 00:17:499 (1) - The NC here is broken your 1/1 NC standard, I know, have a intense song here and blablabla, but i think is better you remove this NC and add in 00:17:991 (2) -
  8. 00:23:728 (1) - Add NC for a better aesthetics? Like 00:34:548 (1) -
  9. 00:54:876 (2,3) - Bad Transition, make the stream 00:55:369 (3,4,5,6,7,8) - has better flow with 00:54:876 (2) - and decrease the distance that is too high :idea:
    (tip: You can finish this reversearrow 00:54:876 (2) - in 00:55:040 - and add a circle in 00:55:204 - and 00:55:286 - following the stream, I feel in here 00:55:122 - dont have any good song for you follow, and in 00:55:286 - have a good song for you follow)

    [Another]
  10. I recommend you add a New Combo in 01:03:564 (9) -, this combo is going too far (15 lol)

    [Shiirn's Extra]
  11. 00:52:827 (3,4) - t is much more hard than your difficulty proposes in stars i think (5.56), I recommend you ask testplays and suggestions from players who play for this range of difficulty
Great map and nice video ;D
Hope I help
Ciyus Miapah
hello
IRC
13:14 Side: 1 2 3 4 5 6 quick :v
13:15 Fort: them
13:15 Fort: im trying to mod this map
13:16 Side: 00:36:750 (1) - xD it's so cool
13:16 Fort: 00:57:991 (2,1) - imperfect stacking
13:17 Fort: 00:45:777 (5,1) - i think this should be 1/2 slider
13:17 Fort: 00:46:023 (2) - and make circle stream here
13:18 Fort: because this 00:46:351 (3) - and 00:46:023 (2) - has different musical pattern but on 00:46:023 (2) - has really strong point to put circle stream
13:18 Fort: just like 00:47:335 (1,2,3,4) -
13:19 Side: I thought about redoing this part to emphasize a few things
13:19 Fort: 01:00:614 (5,6,7) - this flow a bit sudden
13:19 Fort: maybe put 01:00:941 (7) - to 64|128 or somewhere else
13:19 Fort: 01:02:253 (5) - new combo to prevent combo too long
13:20 Fort: 01:03:564 (9) - maybe nc this too
13:21 Fort: 02:00:285 (4,1) - why you didnt put jump on this notes?
13:21 Side: x_x
13:22 Fort: maybe move 02:00:448 (1,2,3,4,5,6,7,8,9) - to 208|280 can help a bit
13:22 Side: I was about to sleep but I guess I can finish the irc mod xD
13:23 Side: give me a sec to go through it
13:23 Fort: im not sure beginner is for beginner
13:23 Fort: try use Basic as diffname
13:24 Fort: but idk
13:24 Fort: there is no basic at BMS
13:24 Side: yeah I wanted to use BMS naming system from the ENHIX thing
13:24 *Fort is editing [https://osu.ppy.sh/b/769839 sky_delta - Kreuz [Beginner]]
13:24 Fort: 00:46:679 (3) - pls
13:24 Side: so I put beginner but its more like easy
13:25 Fort: put 2 slider ;-;
13:25 Side: yes ok I will change those 3 repeats sliders xD
13:26 Fort: 01:05:040 (2) - move this to 01:05:040 - then remove arrow, Extend the slider to 01:05:696 -
13:28 Side: wait move 2 where?
13:28 Side: you mean here? 01:04:876 -
13:28 Fort: oh yup
13:28 Fort: sorry
13:28 Side: I didn't do that cuz maybe it was too hard for beginner
13:28 Side: but idk I dont mind changing
13:29 Fort: it more reliable than deal with much reverses
13:29 Side: true
13:29 Fort: 01:18:155 (3) - please (again)
13:29 Fort: 01:20:777 (3) - please v.3 (again)
13:30 Side: lol yeah ik ik I'm changing them right now x_x
13:30 Side: lol
13:30 Fort: mosly hard patterns for beginners is reverses
13:30 Fort: mostly*
13:30 Fort: so i recommend you to make your map less reverse sliders
13:31 Fort: like
13:31 Fort: it can make density of maps more higher and readability skill more higher
13:33 Side: ok
13:33 Fort: your normal is legit
13:33 Fort: but
13:33 Fort: much 1/2s
13:33 Side: yeah I like mapping normal way more than easy :v
13:33 Fort: on 183bpm is like [Hard] diff
13:34 Fort: but yeah
13:34 Fort: advanced has 1/4s
13:37 *Fort is editing [https://osu.ppy.sh/b/769744 sky_delta - Kreuz [Normal]]
13:38 Fort: 00:45:368 - i think this part is much density than 01:29:630 -
13:38 Fort: because 1/2 sliders
13:40 Side: hmm so should I make the first part easier or the 2nd part harder?
13:40 Side: I like the 2nd part cuz it follows the instrument with nice sliders
13:40 Fort: umm you're right i think
13:41 Fort: 00:45:368 - make this part kiai can be good i think
13:42 Fort: and 1 thing
13:42 Fort: http://puu.sh/l45F9/92f0ec18bc.png
13:42 *Fort is editing [https://osu.ppy.sh/b/785113 sky_delta - Kreuz [Another]]
13:43 Fort: 00:55:859 - duplicated timing points + SV error
13:43 Fort: must fix
13:44 Side: timing?
13:44 Side: oh damn I didnt notice
13:46 Fort: okay maybe just it i can say
13:46 Fort: structure is unique i think
13:46 Side: people say I don't have structure instead I have more flow xD
13:47 Fort: yeah that's why i said your structure is unique
13:47 Side: :)

fix something on:
general:
+ video consistency
+ some additional kiai

Another:
+ spacing jumps
+ circle streams patterning
- duplicated timing points

Normal:
? patterning on kiai and non kiai

Beginner:
-+ patterning at some timeline

good luck! :)
Topic Starter
Side
Tarrasky

Tarrasky wrote:

NM Request from:

I will talk only what really matters, nothing nazi, only what is truly relevant and unranked tips

[list][General]
[*]89630 - This Timing Point seems more 6/4 than 3/4 for me Well it's similar but it's actually 3/4 because there's a lot of movement on the 3 and not just on the 6 idk how to explain that.

[Easy]
[*]00:09:958 (3) - I recommend you remove the whistle song in slider route, I see no reason to have sound, once dont have in 00:12:581 (6) - which is more intense Woops yeah I meant to hitsound the parts not the whole slider

[Broseph's Advanced] (On behalf of Broseph's absence)
[*]00:34:548 (1) - I do not see a clear reason for this slider finish in 00:34:794 -, once the two possible songs for you follow finish in 00:34:712 - The 3/4 slider there I think is pretty cool. If anything the whistle in the tail made it sound bad so I removed it.
[*]01:15:532 - any other mapper moved the breaktime from here and i think this breaktime move is unnecessary I dont know if broseph had a reason for this so I'll leave it as is until he returns :v
[*]This distance 01:33:892 (2,3) - is pretty next to this 01:34:875 (4,5) -, in one have 1/1 timing distance (for me is nice) but in the other this distance is only 1/2, this can confuse the players with starts to differentiate jumps, obviously this is rankeable, but i dont recommend this kind of jumps next to a follow 1/1 Yeah another thing that idk if he would change or something so I'll just leave this as is and see if he would change it.
[*]01:53:563 - add a breaktime or map this, is 9 times without object, even the drain is low, it is not recommended So I hope broseph doesnt kill me for this but I kinda wanted to do what he did at 01:55:858 (1) - and start it early. I kinda copied the same pattern so hopefully it still feels like what broseph would have done :)

[Another]
[*]I recommend you add a New Combo in 01:03:564 (9) -, this combo is going too far (15 lol)

Great map and nice video ;D
Hope I help Thanks! Helpful! :)


Fort

Fort wrote:

hello
SPOILER
13:14 Side: 1 2 3 4 5 6 quick :v
13:15 Fort: them
13:15 Fort: im trying to mod this map
13:16 Side: 00:36:750 (1) - xD it's so cool
13:16 Fort: 00:57:991 (2,1) - imperfect stacking
13:17 Fort: 00:45:777 (5,1) - i think this should be 1/2 slider
13:17 Fort: 00:46:023 (2) - and make circle stream here
13:18 Fort: because this 00:46:351 (3) - and 00:46:023 (2) - has different musical pattern but on 00:46:023 (2) - has really strong point to put circle stream
13:18 Fort: just like 00:47:335 (1,2,3,4) -
13:19 Side: I thought about redoing this part to emphasize a few things
13:19 Fort: 01:00:614 (5,6,7) - this flow a bit sudden
13:19 Fort: maybe put 01:00:941 (7) - to 64|128 or somewhere else
13:19 Fort: 01:02:253 (5) - new combo to prevent combo too long
13:20 Fort: 01:03:564 (9) - maybe nc this too
13:21 Fort: 02:00:285 (4,1) - why you didnt put jump on this notes?
13:21 Side: x_x
13:22 Fort: maybe move 02:00:448 (1,2,3,4,5,6,7,8,9) - to 208|280 can help a bit
13:22 Side: I was about to sleep but I guess I can finish the irc mod xD
13:23 Side: give me a sec to go through it
13:23 Fort: im not sure beginner is for beginner
13:23 Fort: try use Basic as diffname
13:24 Fort: but idk
13:24 Fort: there is no basic at BMS
13:24 Side: yeah I wanted to use BMS naming system from the ENHIX thing
13:24 *Fort is editing [https://osu.ppy.sh/b/769839 sky_delta - Kreuz [Beginner]]
13:24 Fort: 00:46:679 (3) - pls
13:24 Side: so I put beginner but its more like easy
13:25 Fort: put 2 slider ;-;
13:25 Side: yes ok I will change those 3 repeats sliders xD
13:26 Fort: 01:05:040 (2) - move this to 01:05:040 - then remove arrow, Extend the slider to 01:05:696 -
13:28 Side: wait move 2 where?
13:28 Side: you mean here? 01:04:876 -
13:28 Fort: oh yup
13:28 Fort: sorry
13:28 Side: I didn't do that cuz maybe it was too hard for beginner
13:28 Side: but idk I dont mind changing
13:29 Fort: it more reliable than deal with much reverses
13:29 Side: true
13:29 Fort: 01:18:155 (3) - please (again)
13:29 Fort: 01:20:777 (3) - please v.3 (again)
13:30 Side: lol yeah ik ik I'm changing them right now x_x
13:30 Side: lol
13:30 Fort: mosly hard patterns for beginners is reverses
13:30 Fort: mostly*
13:30 Fort: so i recommend you to make your map less reverse sliders
13:31 Fort: like
13:31 Fort: it can make density of maps more higher and readability skill more higher
13:33 Side: ok
13:33 Fort: your normal is legit
13:33 Fort: but
13:33 Fort: much 1/2s
13:33 Side: yeah I like mapping normal way more than easy :v
13:33 Fort: on 183bpm is like [Hard] diff
13:34 Fort: but yeah
13:34 Fort: advanced has 1/4s
13:37 *Fort is editing [https://osu.ppy.sh/b/769744 sky_delta - Kreuz [Normal]]
13:38 Fort: 00:45:368 - i think this part is much density than 01:29:630 -
13:38 Fort: because 1/2 sliders
13:40 Side: hmm so should I make the first part easier or the 2nd part harder?
13:40 Side: I like the 2nd part cuz it follows the instrument with nice sliders
13:40 Fort: umm you're right i think
13:41 Fort: 00:45:368 - make this part kiai can be good i think
13:42 Fort: and 1 thing
13:42 Fort: http://puu.sh/l45F9/92f0ec18bc.png
13:42 *Fort is editing [https://osu.ppy.sh/b/785113 sky_delta - Kreuz [Another]]
13:43 Fort: 00:55:859 - duplicated timing points + SV error
13:43 Fort: must fix
13:44 Side: timing?
13:44 Side: oh damn I didnt notice
13:46 Fort: okay maybe just it i can say
13:46 Fort: structure is unique i think
13:46 Side: people say I don't have structure instead I have more flow xD
13:47 Fort: yeah that's why i said your structure is unique
13:47 Side: :)

fix something on:
general:
+ video consistency
+ some additional kiai Added the kiai. Video idk it seems fine to me :o

Another:
+ spacing jumps
+ circle streams patterning
- duplicated timing points Fixed almost all the points from the IRC mod except the one for the circle stream for now because I kinda like that pattern. Did change the slider part though. I'll look over some jumps and stream patterns and I remove dthe duplicate timing points

Normal:
? patterning on kiai and non kiai Seemed fine to me but I did add a kiai during the middle section (did this on all diffs too)

Beginner:
-+ patterning at some timeline Changed the double repeat sliders :v

good luck! :) Thanks! :)

Thanks for the mods! :)
Kathex
Hello M4M
Beginner= Flawless
Normal = Pefect, but
  1. 01:59:629 - u forgot a important hit here
Broseph's Advanced =Looks SS except for
  1. 01:20:777 (1,2,3) - so much overlaps
Atsuro's Hyper
  1. 00:29:302 (5) - make in blanket with 00:29:630 (1) - and rotate +62º degress
  2. 00:31:269 (2,3) - move to x320 y156
  3. 00:34:548 (1) - up it to y132
  4. 00:45:368 (1) - its dont folowing the stream spacement, but i recommend use 1,0x snap distance
  5. 00:54:220 (7) - reduce hitsound volume only for hear this
  6. 01:05:368 (2) - move to blanket of previus slider
  7. 01:05:368 (2) - move x148
Another
  1. i feel the flow speed in gameplay so low for a another diff:/
  2. 00:13:237 (8) - i dont feel the need of this slider, maybe u can use only circles at this stream and progressive up spacement
  3. 01:17:827 (1) - its overmap, dont have sounds to this slider and u forgot the sound in 01:17:745 -
  4. 01:21:597 (5) - overmap
the rest looks fine
Shiirn's Extra
  1. Check AiMod erros, unsnapped objects
  2. 00:05:532 (4) - make it in straight with followline moving to x336 y184, but it still a bad flow, then i sugest u to rotate this
  3. 00:14:220 (2) - so close of previus, move maybe x20 y20
  4. 00:14:220 (2) - flow assassinate, after a stream u could make it a perfect flow to ppls dont hate because miss at a bad flow
  5. 00:44:712 (1) - again a bad flow, the corretly would be to the right not to left
  6. 01:22:089 (1) - rip bad jumpers, but its fun :D
  7. 01:43:072 (5) - its look bad, rotate +100º degrees from center
  8. 01:45:694 (3) - make in straight moving x56 y88
  9. 01:46:678 (3) - move x456 y88 ^
Good Luck :)
Topic Starter
Side
suricate1

suricate1 wrote:

Hello M4M
Beginner= Flawless woo!
Normal = Pefect, but
  1. 01:59:629 - u forgot a important hit here
actually it has like a pause like the other parts 01:53:235 (1,2,3) - 01:55:858 (1,2,3) - it's a pattern I wanted to use to keep this part from being so dense
Broseph's Advanced =Looks SS except for
  1. 01:20:777 (1,2,3) - so much overlaps (On behalf of broseph's absence) I think this is okay it doesn't play badly or affect readability plus I wouldn't see a way to change this if I wanted without having to change a lot of other stuff so I think it's fine this way.

Another =
  1. i feel the flow speed in gameplay so low for a another diff:/
  2. 00:13:237 (8) - i dont feel the need of this slider, maybe u can use only circles at this stream and progressive up spacement Sounds like a good idea but I wanted to emphasize the little twinkly instrument thing that plays 3 notes and still compliment the synth building up also so I did it this way as a result. Also plays well imo.
  3. 01:17:827 (1) - its overmap, dont have sounds to this slider and u forgot the sound in 01:17:745 - This part emphasizes the louder breakcore-y type rhythm. And regarding that slider it's 1/8 if you listen to that part it's even more noticeable in 75% or 50%. Didn't map that sound because I wasn't focusing on the twinkly instrument thing here it's pretty much all about the drums.
  4. 01:21:597 (5) - overmap nope this is meant to be 1/8.
the rest looks fine
Good Luck :)

Removed your box for formatting.

Thanks for the mod! :)
George
---Beginner---
00:03:400 (1,3) - For the easiest diff in the set I'd recommend only letting the slider repeat once
00:36:187 (3) - ^
00:36:187 (3,1,2) - I would try to clean this form up so it doesn't seem so ugly and doesn't confuse people

---Normal---
00:26:351 (6,2) - I would try to remove this overlap
01:44:384 (6) - I would try to lower this slider so it doesn't go under the health bar

---Advanced---
01:54:219 (3,1) - Don't change DS here
01:56:842 (3,1) - ^


---Hyper---
00:06:679 (3) - This slider seems to curved

---Another---
01:29:630 (1,2) - Remove overlap

idk what to say man beside this has a lot of potential imo
Shut Down
add tag: inukoro

no kds
Topic Starter
Side

George wrote:

---Beginner---
00:03:400 (1,3) - For the easiest diff in the set I'd recommend only letting the slider repeat once
00:36:187 (3) - ^ Eh. I dont' think it's that hard especially considering it's the first two notes. I also feel it follows the instrument thing a bit better this way.
00:36:187 (3,1,2) - I would try to clean this form up so it doesn't seem so ugly and doesn't confuse people Wasnt ugly but I did mean to remove the extra repeat here and missed this one on (3) so fixed I guess

---Normal---
00:26:351 (6,2) - I would try to remove this overlap Minor but I did want to fix the flow from 6 to 1 so kinda fixed but not really.
01:44:384 (6) - I would try to lower this slider so it doesn't go under the health bar lowered slightly.

---Advanced--- (In broseph's absence)
01:54:219 (3,1) - Don't change DS here
01:56:842 (3,1) - ^ Both look fine to me imo.


---Hyper---
00:06:679 (3) - This slider seems to curved

---Another---
01:29:630 (1,2) - Remove overlap I love this slider ;_; I would have to remove the long slider alltogether and I dont' think it's worth it for a small overlap. Added a note on 01:30:777 - though

idk what to say man beside this has a lot of potential imo

@Shut Down added tag since I have the video. Take the kds yo :v

Shiirn mods

Suricate

suricate1 wrote:

Shiirn's Extra

  1. Check AiMod erros, unsnapped objects
  2. 00:05:532 (4) - make it in straight with followline moving to x336 y184, but it still a bad flow, then i sugest u to rotate this
  3. 00:14:220 (2) - so close of previus, move maybe x20 y20
  4. 00:14:220 (2) - flow assassinate, after a stream u could make it a perfect flow to ppls dont hate because miss at a bad flow
  5. 00:44:712 (1) - again a bad flow, the corretly would be to the right not to left
  6. 01:22:089 (1) - rip bad jumpers, but its fun :D
  7. 01:43:072 (5) - its look bad, rotate +100º degrees from center
  8. 01:45:694 (3) - make in straight moving x56 y88
  9. 01:46:678 (3) - move x456 y88 ^

Tarrasky

Tarrasky wrote:

[Shiirn's Extra]
[*]00:52:827 (3,4) - t is much more hard than your difficulty proposes in stars i think (5.56), I recommend you ask testplays and suggestions from players who play for this range of difficulty [/list]

"More stuff done I guess" - Shiirn 2015


Diffs updated. Thanks for the mods! :)
Rohit6
because someone asked me to :v)
  • Shiirn's Extra
    1. 00:02:089 (1,4) - overlap end of 4 with start of 1
    2. 00:09:630 (5,6,7) - really nitpicky thing but 5 is not pointing towards the 6 , flip it so it points towards 6
    3. 00:11:761 (6) - curved too much blegh
    4. 00:28:155 (5) - this ends on a stronger beat
    5. 00:29:466 (1,2,3,4,5,6) - if you want to make this a bit more extra-y put the slider here 00:29:302 (3,1)
    6. 00:32:089 (8) - Make it 2 circles
    7. 00:32:417 (1,2,3) - repeat the same pattern you did earlier for better consistency
    8. 00:44:384 (3,4) - try increasing sv to match the increasing intensity
    9. 00:54:548 (1,2,3,4,5,6,7) - up the spacing here
    10. 00:57:335 (2,4) - why does this not stack aaaa
    11. 01:26:351 (7) - this shape doesnt look that nice , try a sliderwave
    12. 01:27:171 (1) - add finish
    13. 02:01:432 (2,3) - nice not stack :^)
    14. 02:03:399 (1) - make it 2 circles because the end feels lackluster
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