Heyo. Modding from my queue.
As I've started modding right after the previous mod, some of the things I've found might've been already mentioned. Just double-check to make sure. :3
[Overview]
Alright, let's begin.
Uh... I'll end mod later (most likely during night), as I have things to do (I'm a busy person, yeah ;w;). Mod for Easy and Normal is already finished, tho. :p FINISHED!
Overall, the set still needs a bit of work. Most of it can be done by yourself, but getting more mods won't hurt anyone.
Good luck!
As I've started modding right after the previous mod, some of the things I've found might've been already mentioned. Just double-check to make sure. :3
[Overview]
- Offset 6,186 works great for the first red (uninherited) timing section. After that, place the second red section with offset 142,382 (right above the beat on 02:22:382 - ) and remove the third one (the one with offset 220,433, placed on 03:40:433 - ). That timing fits better IMO, since the actual one seems to be a little late. And the third section isn't really needed since BPM doesn't change, nor there's any metronome reset at all.
>To change the timing, just move all sections on the timing setup panel by -14, and remove the third red one.Actually, forget that. I was too tired while timing. You'll have to move every line manually, as doing as I said screws with the second red line. Sorry for my mistake! */me praying that you notice this* ;w; And sorry for the bonus work ;w; - You might want to place your preview point on 01:07:258 - since the previous instrument (drum) is still audiable on the beat the point is actually on. That way, players have a clearer preview of what is the song like.
- I think the third Kiai fits best as how Fizz did it on their Insane, starting on 03:22:764 - since that's where the actual chorus starts. But you can decide, since it's personal preference. :p
- Combo colors 1, 2 and 4 blend a lot with the BG. It's actually bothersome to play it using the default skin. I suggest you to make those colors a bit darker so that they don't blend a lot with BG (especially during Kiai, since everything flashes at that time).
- Disable the Widescreen Support on all diffs. You aren't even using a Storyboard, so that option isn't needed.
Alright, let's begin.
F Ant's diffs
[Easy]
[Normal]
- 00:06:200 - You know you don't need a red line -and- a green line at the same spot, right? Since you don't use the green line there, you should erase it. You don't change SV (more like you shouldn't) and you can manipulate the volume with the red line, so...
- 00:15:954 (2,3) - Alright... you shouldn't place notes 1/2 a beat away so suddenly in an Easy. It breaks the rhythm you've made with previous elements. For rhythm consistency, you should end the slider 00:15:954 (2) - on 00:16:506 - and place a circle on 00:17:242 - . And you may think "But I'm missing a strong downbeat! ;w;", but if you wanna keep the diff consistent and Easy, I think doing this is for the best. You place other 1/2 notes only three more times, so I think it would be better if you actually didn't, to avoid frustration from the newbies.
- 00:22:580 (3,4) - Er... fix the blanket here? :3
- 00:56:813 - Using the custom soft-finish here doesn't really blend in with the melody. I think using a mere soft-whistle or even drum-whistle would fit better, but I don't know what you think about it.
- 00:59:206 (1,2,3) - Not only some sudden polarity change, but sudden 1/2 beats too. :p I think a rhythm like this fits better with the vocals. There would be another polarity change on 01:00:862 (3,1) - but it won't be that sudden, since music is actually suggesting a pause (Idk if saying "pause" is clear enough :p).
- 01:21:107 (3,4) - Uh... the blanket's off by a little bit here. :p
- 01:31:598 (1) - I always think the default soft-finish blends in a lot with the soft-whistle, so I never use them together. I don't know what do you think about it, though.
- 02:12:826 (1,2,3) - Same as 00:59:206 (1,2,3) - as the vocal rhythm is identical.
- 02:21:660 - Raise the volume here, Your hitsound isn't really noticeable here. :p
- Nice copypasta during second Kiai. Luckly, this is an Easy.
- 03:10:984 - Add default soft-whistle here? I dunno, I think it fits.
- 03:55:525 (2) - Extend slider until 03:56:077 - ? I already said what I think of the 1/2 notes. :p (yeah, sounds weird, but I think the actual thing sounds weird too, due to the song).
- Overall, a nice diff. It's just a little bit inconsistent in a few parts, but nothing really serious.
[Normal]
- Same as Easy as for the first red -and- green section.
- It's also kinda funny how this diff doesn't has that many green sections, unlike the Easy.
- 00:09:144 (1,3) - Fix blanket? It's off by a little bit.
- 00:29:758 (1,2) - ^
- 01:30:494 (4) - I don't think the soft-clap is needed on the reverse of the slider. Just the soft-finish is enough to emphatize the melody IMO.
- 02:27:549 (6,7) - You know... this doesn't really emphatizes the beats of the song, as the second slider starts on some off-beat (the way 1/2 beats are called). I think it's better if you turn this arrangement into two sliders.
- 02:35:647 (1) - Remove NC for consistency, since you've been placing NCs every two measures. :p
- Nice diff. =w=)b
Mapper's diffs
[Hard]
[Lunatic]
- 00:01:414 (1) - I think the acual sound starts at 00:01:782 - so you may want to start the spinner there.
- 00:40:433 (5) - You might want to end the slider on 00:40:801 - since that's where the vocal fades out. You should place a soft-whistle on the end if you do, to emphatize the chime sound on the beat there. After that, place a 1/2 beat slider on 00:40:985 - to follow the melody. Your rhythm would look like this if you do as I've said (note: first circle you can see there is 00:40:249 (4) - ).
- 01:09:328 (1) - Remove the NC here. Keep your NC pattern of two measures, since if you alter your pattern without any apparent reason, HP drain is affected.
- 01:12:089 - You should place a circle here. The beat here's like screaming to be emphatized. On a Hard, it's pretty important to map everything you can hear, so that you can prepare players to the highest diffs of the set. Don't make really complex patterns, but don't stick to just mapping the vocals.
>After saying that, you should know by now that you need to increase the density (amount of notes) on your diff. Focus on both the instruments and the vocals, but avoid really complex patterns (and you should really place more notes on the red ticks, as those are very important on harder diffs). Note density seems to be okay starting from 02:49:083 - but you might wanna nerf the jumps... just keep reading below. - 01:13:930 (1,2,3,4,5,6) - Idk. I just liked this pattern here. I wonder if the jumps are okay for a Hard, tho. They might be too hard, I dunno.
- 01:20:371 (2,3,4,5,6,7) - I've noticed you use lots of straight 1/2 sliders (not only here, but on many other parts as well). Players (and maybe some other modders) will notice this and compare it to an old map (I think this song was already mapped by someone in the past, but I haven't checked). You might want to give your patterns a bit more of variety, to make it more fun and entertaining. And yeah, this applies to any other areas with lots of straight sliders as well.
- 01:41:905 (1) - Place custom soft-whistle and soft-clap here? I think it fits perfectly.
- 02:28:285 (1,2,3,4,5,6,7) - I think this kind of spacing is actually hard for a Hard. You might wanna remake this pattern, and avoid using many jumps. Players of this level of diffs aren't fully used to continuous jumps yet. :p
- 02:48:899 - And this place sounds so really weird if you skip this strong downbeat. Don't ignore those beats at all unless there isn't any melody or if the melody is too faint. Those beats mark the changes on tempo, so they're musically important.
- 03:01:230 (2,3,4) - I would leave this kind of rhythms for Insane kind of diffs. 3/4 timing is very tricky to be played, especially on this level. You might wanna replace the slider (2) for a circle, and then place a slider on 03:01:414 - , end it on 03:01:690 - and add a reverse to it. This emphatizes the melody and is easier to play for this level. You might really want to use this.
- 03:45:218 (5,1) - This overlap is way too tricky for this diff. Players might slider-break easily, considering the slow-down and the way the head is covered. You should like, place the slider (1) somewhere else and make the slow-down less sudden (make the slider a little faster, for example).
- Before the second Kiai, the note density is quite low and focuses itself on vocals. During/after that Kiai, the density is okay, but the patterns become way too tricky for a Hard. My overall suggestion for this diff is to increase a bit more the note density on parts that seem like you can (use 1/1 sliders too, to avoid monotonous 1/2 spam) and nerf the patterns after the second Kiai a bit. You should study the recently-ranked Hards and use some of the patterns used on them to nerf your patterns. As how this map is right now, it really reminds me of an old-type of map. (kinda how I mapped before :v)
- Other thing: I noticed many blankets were off (maybe by little, some few ones by a lot). I didn't mentioned them to avoid making an useless blanket-mod, so I ask of you to check your blankets on the diff and fix them as appropiate.
[Lunatic]
- Well... I tried to mod this diff, but most of the things I took on Hard are present on this diff as well (you mainly focus on vocals, reducing note density; your patterns make it look like an old map). I really suggest of you to consider mapping more to the instrument, while keeping an emphasis on vocals to give this diff more variety. And you need more triplets; long streams are just streams, but triplets can make the diff more interesting. You might wanna take a look at the Insane and try to play with some of the musical patterns there to make this diff a bit more interesting.
Fizz's Insane
- 00:01:414 (1) - I think the acual sound starts at 00:01:782 - so you may want to start the spinner there.
- You might really want to add more whistles on the beginning (before 00:17:979 - ) to emphatize the chimes. Adding only whistles every NC is... Idk, just not futfilling enough. :p
- 00:35:095 (4) - I think the flow would enhance a bit if you curve this. It'll also be consistent with the sliders 00:34:727 (3,1) - so it would be cool if you tested it out.
- 01:24:052 (1) - I think the slider would fit in more with the patterns and the flow you've been creating if you curve it like this.
- 02:36:199 (3) - I think pattern would flow better if you just copy-paste 02:35:831 (2) - , then invert it (rotate by 180° or press Ctrl+H, then Ctrl+J) and place it in the place where this slider is actually on.
- 02:43:929 (4) - Pattern might look better if you just rotate 02:43:561 (3) - by 30° and place it on the place this slider is actually on. Not only would it look better, but flow from 02:43:929 (4,1) - would also improve. You should consider this.
- Nice diff. Like, it plays and flows well. You might wanna consider some consistency with the slider shapes you use, though. Might be just me and my nitpick for sliders, but well... It's still a good diff, regardless. =w=)b
Overall, the set still needs a bit of work. Most of it can be done by yourself, but getting more mods won't hurt anyone.

Good luck!