forum

samfree feat. Mitani Nana - NanaNana Fever Miracle Tonight

posted
Total Posts
42
show more
Topic Starter
ouranhshc
the easiest doesn't have to be below 3.00 <=== that is a guideline, and guidelines =/= rules
Derekku
[General]
*I have some issues with the artist/title/source before I go any farther. I don't know why I didn't catch this on MikiMiki, but...
*samfree isn't the singer; the vocaloid/utau is. "samfree" (or capital s, whichever way) should be the source to stay consistent with most other vocaloid/utau songs.
*artist should just be "Mitani Nana"
*add "utau" to tags and possibly "vocaloid" as well?
*should "Nana Nana" be "NanaNana"? I'm not sure about this..

[Garven's Normal]
01:42:814 (1) - perhaps move back a white tick and extend?
01:59:459 (2,3,4,5) - spacing?

[Insane]
00:00:557 (2,3,4,5,6,7) - I was expecting these to get lower and lower in volume =(
00:03:484 (1,2,3,4,5,6) - ^
02:06:228 (1) - this sounds much better with 0 volume (or a decrescendo)
02:17:935 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - some of the whistles sound too loud and jangly here imo ;x
02:49:948 (1) - bleh don't end kiai in the middle of a spinner. End it 1/4th before it starts. Also, silence/decrescendo please

Like I mentioned in irc, I really dislike the difficulty spread for this map. Normal->Insane is kinda meh... Actually, I feel like Normal is a bit too tricky to be the easiest diff in this set. There's too many unpredictable offbeats due to the mildly-high bpm. The offbeats could be changed and the circle size could be upped, but I think that it would be better to just add a third diff. If you could at least add an Easy to the set (@ouran) I'd believe that this work would be much stronger. :p
bmin11
Your hitsounds are getting better
Topic Starter
ouranhshc

bmin11 wrote:

Your hitsounds are getting better
Victory !!!
DeadAlready
star >w</
Snowball
nice work
Arusha Shuna
#modReqs

Krisom's Easy
this diff has unused timing sections starting from 02:18:118 and on. Delete them
Garven's Normal
01:23:057 (x) - i'm expecting a note here, add one
Insane
nice! very well structured

:D
STAR!
Clare
hello~
sorry about late mod >"<

[Krisom's Easy]
fine.

[Garven's Normal]
fine.

[Insane]
very good!

sorry i can't find any problem, sorry >"<

nice map
nice song~
star!
TheVileOne
Krisom's Easy

Pretty much fine.

I did notice these while testing.

00:51:594 (3) - This slider has a jagged edge. Straighten the move points.

01:48:667 (3) - Also noted the jagged edge on this.

02:00:374 (1) - ^

Garven's Normal

00:16:472 (3) - Adjust the end move point up and right a unit or so to make it look like this. http://osu.ppy.sh/ss/13005
I think it feels more natural that way.

Insane

Fine as far as I can tell. It flows very well.



Starred.
Dusty
[Insane]
nothing I would change

[Garven's]
The overall difficulty is low, it makes 00:00:375 (1,2) - look really "WTF? are these 1/4 notes?"
Also, with the amount of notes this map has, it plays better with OD+2

patterns like 01:51:594 (1,2,3,4,5,6,7) feel stressful to play because of the offbeat note, so I'd add some sliders in there but eh, w/e
02:52:326 (5,6,1) - This should be moved down 1 grid, it's not really symmetrical with (3,4)

[Krisom's]
mini circles :<
OD+1

01:31:106 (3,1) - is the overlap intended?
01:32:570 (1,2,3,4) - what is this shape supposed to be? it doesn't look right
01:35:496 (1,2,3,4) - reverse of ^
02:04:033 (1,2,3) - it's almost straight but not quite? IMO it's better if make it either more straight or more curvy
Kurai
Hi~
[Insane]
01:08:789 (6) - whistle sound better than a clap
02:05:862 (5) - ^
02:49:765 (7) - ^

:O Nice map, you get my star /o/
No kudo plz
Tatsuo
Star~
Haneii
love insane :D
Bikko
as your request.
My english is not good. I'm sorry about this but my contury is not english-speaking world. keep in mind please.

Citical Error : you must modify it.
Confusion : I belive it is not intended by mapper. in other word, I belive it is mistake.
Suggestion : just suggestion. you can avoid it.
Joke : I'm serious, but you can laugh and forget it.


[Krisom's Easy]

GENERAL : looks like incomplete note. I know, It is easy diff. but It's too short[.] It should be longer than this. or cut it another timing. I think this timing is not good.

GENERAL : I can find some useless timing section.

[Garven's Noraml]

GENERAL : increase overall diff 1 tik plz. It's almost easy diff.

01:42:814 (1) : this spinner should be start from 01:42:448.

02:00:557 (5) : spacing.

[Insane]

GENERAL : 777 Maximum combo was intended? lol. fun. I love this.
I can not find any crtical error so my modding is just suggestion or my personal discontent.

01:07:874 (1,2,3,4,5,6) : use more farther snap and Spread it whole screen. I think this is better.

02:00:374 (1) delete NC
02:00:557 (2) add NC
I think it is not intuitively.

02:17:935 ~ 02:29:277 : It's hard to understand. you can use more close distance snap in this part.

00:49:339 (5)
00:58:911 (1,2,3,4,5,6)
02:57:265 (8)
02:58:728 (8)
: It's very hard to understand. I think it is not intuitively. (I only point out these 4 timings, but i mean all similar patterns to these) I can not recomand reduce distance snap in one combo if it is not intuitively. even insane diff. this is veeery subjective. so it is up to you.



[TOTAL]

GENERAL : Good map. some part is unplayable with touchscreen, but I love this. this map should be a ranked map! good luck!
kino77
Star~
Shinkuu
star~ :D
lepidopodus
Mod4Mod this time? Well I'm quite bad modder and these are just suggestions XD

Krisom's Easy
00:23:789 (1) - How about somewhat silmilar like this?
00:25:253 (3) - ^
00:26:716 (1) - move middle of the slider one grid left, or 2~3 grid right? (just choose one you prefer or ignore it XD)
00:32:570 (1) - I think moving middle of the slider some grid left would be better.
01:00:374 (1,2,3) - about a grid right?
01:01:838 (1,2,3) - ...and 'snap' this to tiny grid?
01:03:301 (1) - how about curved slider? uh.... just suggetion XD
01:06:960 (1,2,3,4,5) - how about moving these about one grid left?
01:26:716 (1) - set a slider curve to linear? (or... press 'a' button? anyway currently it's bezier.)
01:29:643 (1) - ^
01:32:570 (1,2,3,4,5) - how about this?
01:35:496 (1,2,3,4,5) - ^, or something similar like this.
01:57:447 (1,2,3,1,2,3) - same as 01:00:374 (1,2,3,1,2,3)
02:04:033 (1,2,3) - arrange this to linear conformation?
02:04:765 (3,4,5) - ^

Garven's Normal
00:01:289 (3) - one grid up & one grid right?
00:04:948 (3) - one grid down & one grid left?
00:10:618 (3) - I think more symmetrical shape would work... maybe not XD
00:12:082 (1) - ^
00:13:545 (3) - ^
00:15:009 (1) - ^
00:26:716 (1) - move the end of the slider one or two grid down?
00:30:923 (3) - how about move the end of the slider one grid down and...
00:31:655 (4) - ...move this one gird left?
00:39:887 (3) - how about move first middle point of the slider one grid left and one grid down?
01:21:228 (2) - one grid up?
01:24:155 (2) - ^
01:47:935 (3,4) - I think normal-clap might be better...?
01:53:789 (6,7) - ^
01:57:082 (1) - make this slighty more curved?
01:58:545 (1) - ^
02:31:838 (6,7) - add clap in one of them?
02:37:692 (3,4) - same as 01:47:935 (3,4)

Insane
00:27:265 (4) - one grid left?
00:35:862 (3) - ^, or less than one grid maybe?
00:38:606 (2) - one grid left?
00:41:350 (1) - one grid right?
00:42:082 (4) - one grid left?
00:51:045 (5) - one grid down, and move the first middle point of the slider one grid down and one grid left?
00:56:350 (2) - one grid up?
00:56:350 (2) - how about moving middle of the slider one grid right?
01:50:131 (1,4) - one grid down?
02:00:923 (4,5,6,7) - one grid right?
02:20:862 (1) - how about moving middle of the slider one grid right?
02:38:789 (2) - move the end of the slider slighty left, about 1/2 grid?
02:40:070 (2) - one grid up?
02:56:990 (6,7) - one grid down?
02:58:454 (6,7) - ^

Overall, nice map so I'll star~

swish
good map! star- :)
Rusty
star~~ :)
Shohei Ohtani
Bored~

Insane:
01:06:228 (9) - Add clap on end of slider
01:08:972 (1) - Add something. I don't like the regular hitsound on this, but I'm not sure what would fit.~
02:04:033 (2,3,4,5) - Thanks for proving that I'm not the only one who uses diamond shapes ;~;
02:24:887 (7) - Remove slider and add a note
02:25:070 (1) - Move this note back to the red tick, and move everything else back accordingly.
02:26:533 - Add a note sometime between 02:25:070, and here.

Garven:
Desu.

Krisom:
Hi incompletely mapped diff.

ilu~.
Krisom

CDFA wrote:

Hi incompletely mapped diff.
Hi ^^!
you now, I usually map Easy diffs fully, but this one is really repetitive at the end, it just goes "chorus chorus chorus" like 3 times <_<. I wouldnt even map an Insane completely for this.
Aakiha
nice map ;)
star
will mod later~
fabriciorby
Normal

00:08:423 (4) - What about a hitcircle here ?
00:22:692 (4) - What about a hitcircle here ?
00:23:057 (4) - Sounds better in the red line until the mark
00:24:704 (2) - What about a hitcircle here ?
00:30:557 (3) - What about a hitcircle here ?

Nice map ;D
eveless
NanaNana Fever Miracle Tonight~

I love this song~

star> <
Shinxyn
><


Krisom's
02:05:862 (4) - match 01:08:789 (4)? (hitsound wise)
Good, oh, also get rid of the first unused timing panel :x

Garven's-
02:38:423 (1,2) - hmm, either add slider whistles to sound like 00:57:448 (1) or remove the whistles to sound like 01:54:521 (1)...? the whistle as they are sound kinda... lacking
02:49:582 (3) - I say remove the whistles off this, they sound kinda extra imo ><
Not too sure about the slider tick rate here... hmm
Good

Insane-
hmm, lower the soft-hitclaps' volume in general, they still found loud for the sections you used them on (plus the default normal hitclaps during the kiai sound quiet compared to the custom soft-hitclap)
oh, normal-slidertick is the default clap, but what if the skin users are using have a different clap? add a normal-hitclap with the same hitsound as the slidertick...? (though... it'll make you add and arrange the timing panels more)
I see some nazi-able spacing, and I don't mean your usual patterns... too much to bother pointing out actually, oh well
02:55:618 - eh, why is this section louder than the kiai?
Start decreasing the volume for the ending, in reverse to how you increased it slowly during the beginning
Could use more finish hitsounds (in the paced clap parts)
You're patterns are playable cuz of the high OD~ ><

Hmmm...
Aakiha
Insane:

00:17:935 (1) - 00:19:216 (8) how about let these combo be same as others,I mean... follow the music
00:19:399 (1) - 00:20:496 (4) ^
01:08:972 (1) - set the volume 0 or add some hitsound in the end maybe sound better?
02:06:228 (1) - ^
02:49:948 (1) - ^
1:45:55 - It seems that this green line is not used ,delete it plz 0 0

This dif is easy to read and fun cuz overall(just like what Shinxyn said~)
But I think it can add more notes follow the music,anyway it works well as the vocal now ^^
Topic Starter
ouranhshc

Aakiha wrote:

Insane:

00:17:935 (1) - 00:19:216 (8) how about let these combo be same as others,I mean... follow the music
00:19:399 (1) - 00:20:496 (4) ^
01:08:972 (1) - set the volume 0 or add some hitsound in the end maybe sound better?done
02:06:228 (1) - ^done
02:49:948 (1) - ^done
1:45:55 - It seems that this green line is not used ,delete it plz 0 0

This dif is easy to read and fun cuz overall(just like what Shinxyn said~)
But I think it can add more notes follow the music,anyway it works well as the vocal now ^^

fabriciorby wrote:

Normal

00:08:423 (4) - What about a hitcircle here ?
00:22:692 (4) - What about a hitcircle here ?fixed
00:23:057 (4) - Sounds better in the red line until the mark
00:24:704 (2) - What about a hitcircle here ?fixed
00:30:557 (3) - What about a hitcircle here ?fixed

Nice map ;D

Shinxyn wrote:

><


Krisom's
02:05:862 (4) - match 01:08:789 (4)? (hitsound wise)nah
Good, oh, also get rid of the first unused timing panel :x done

Garven's-
02:38:423 (1,2) - hmm, either add slider whistles to sound like 00:57:448 (1) or remove the whistles to sound like 01:54:521 (1)...? the whistle as they are sound kinda... lackingdone
02:49:582 (3) - I say remove the whistles off this, they sound kinda extra imo ><done
Not too sure about the slider tick rate here... hmmchanged to 1
Good

Insane-
hmm, lower the soft-hitclaps' volume in general, they still found loud for the sections you used them on (plus the default normal hitclaps during the kiai sound quiet compared to the custom soft-hitclap)fixed
oh, normal-slidertick is the default clap, but what if the skin users are using have a different clap? add a normal-hitclap with the same hitsound as the slidertick...? (though... it'll make you add and arrange the timing panels more)fixed
I see some nazi-able spacing, and I don't mean your usual patterns... too much to bother pointing out actually, oh well
02:55:618 - eh, why is this section louder than the kiai?fixed
Start decreasing the volume for the ending, in reverse to how you increased it slowly during the beginningfixed
Could use more finish hitsounds (in the paced clap parts)
You're patterns are playable cuz of the high OD~ >< ;~~~~~~~~~~~~~~~~~;

Hmmm...
Shinxyn
Soft-hitclap is too quiet now ><!
orz

oh, also, make the lighting 1x1 or something since it's a blank png file

Edit: volume levels fixed (close enough... though it would be easier to just copy the quieter file and rename...)
... the lighting... hmm, ouran won't change, I don't think it as a big deal, but next BAT might~
Topic Starter
ouranhshc
o em gee, its a bubble
Alace
omg it`s a heart
Topic Starter
ouranhshc
Yay its a heart
Aakiha
grats~ :)
Please sign in to reply.

New reply