Problem Details:
Heyho... im scripting an extended AI-Mod special for osu mania.
For this i want to now at which lane hitobjects are placed.
Depending on some 4K maps ive looked it seems that the first value is for that:
But looking on 7K maps this cant be true:
Here i have 19 different values for first value in a Guest Diff.
All my Diffs working with 7 values, second value is always 192.
So it seems its depending on second value too...
I dont get the technique behind that :/ - And i dont get why i have always 192 on all my maps, on other maps then it is some different values ^^
So: how to decide which lane a object is placed depending on beatmap file?
Fileformat: v14
Would be very nice could someone help me a bit with that (:
Heyho... im scripting an extended AI-Mod special for osu mania.
For this i want to now at which lane hitobjects are placed.
Depending on some 4K maps ive looked it seems that the first value is for that:
64,192,300,5,4,0:0:0:0:
448,192,300,1,0,0:0:0:0:
192,192,921,1,4,0:0:0:0:
448,192,1542,1,4,0:0:0:0:
320,192,1853,1,4,0:0:0:0:
64,192,2164,1,4,0:0:0:0:
192,192,2785,1,0,0:0:0:0:
448,192,2785,1,0,0:0:0:0:
320,192,3406,1,8,0:0:0:0:
But looking on 7K maps this cant be true:
450,295,3280,5,4,0:0:0:0:
385,261,3280,1,2,0:0:0:0:
127,123,3280,1,4,0:0:0:0:
62,89,3280,1,0,0:0:0:0:
256,192,3280,1,0,0:0:0:0:
385,261,3441,1,0,0:0:0:0:
191,157,3441,1,0,0:0:0:0:
450,295,3601,1,0,0:0:0:0:
385,261,3601,1,0,0:0:0:0:
62,89,3601,1,0,0:0:0:0:
127,123,3762,1,0,0:0:0:0:
256,192,3762,1,0,0:0:0:0:
450,295,3922,1,0,0:0:0:0:
62,89,3922,1,0,0:0:0:0:
321,226,3922,1,0,0:0:0:0:
Here i have 19 different values for first value in a Guest Diff.
All my Diffs working with 7 values, second value is always 192.
So it seems its depending on second value too...
I dont get the technique behind that :/ - And i dont get why i have always 192 on all my maps, on other maps then it is some different values ^^
So: how to decide which lane a object is placed depending on beatmap file?
4K is fine...
HD contains 401 Hitobjects (Short Note: 373, Long Note: 28)
81 on Row 1 (20.2%)
111 on Row 2 (27.68%)
109 on Row 3 (27.18%)
100 on Row 4 (24.94%)
Ayaya contains 523 Hitobjects (Short Note: 475, Long Note: 48)
117 on Row 1 (22.37%)
142 on Row 2 (27.15%)
135 on Row 3 (25.81%)
129 on Row 4 (24.67%)
7K is a bit tricky...
7K MX contains 1051 Hitobjects (Short Note: 881, Long Note: 170)
185 on Row 1 (17.6%)
0 on Row 2 (0.0%)
0 on Row 3 (0.0%)
188 on Row 4 (17.89%)
0 on Row 5 (0.0%)
0 on Row 6 (0.0%)
201 on Row 7 (19.12%)
0 on Row 8 (0.0%)
0 on Row 9 (0.0%)
102 on Row 10 (9.71%)
0 on Row 11 (0.0%)
0 on Row 12 (0.0%)
145 on Row 13 (13.8%)
0 on Row 14 (0.0%)
0 on Row 15 (0.0%)
108 on Row 16 (10.28%)
0 on Row 17 (0.0%)
0 on Row 18 (0.0%)
122 on Row 19 (11.61%)
Razorflame's 7K SC contains 1570 Hitobjects (Short Note: 1491, Long Note: 79)
82 on Row 1 (5.22%)
24 on Row 2 (1.53%)
118 on Row 3 (7.52%)
99 on Row 4 (6.31%)
19 on Row 5 (1.21%)
109 on Row 6 (6.94%)
86 on Row 7 (5.48%)
29 on Row 8 (1.85%)
110 on Row 9 (7.01%)
216 on Row 10 (13.76%)
22 on Row 11 (1.4%)
114 on Row 12 (7.26%)
86 on Row 13 (5.48%)
24 on Row 14 (1.53%)
117 on Row 15 (7.45%)
94 on Row 16 (5.99%)
16 on Row 17 (1.02%)
118 on Row 18 (7.52%)
87 on Row 19 (5.54%)
Fileformat: v14
Would be very nice could someone help me a bit with that (: