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Junichi Masuda - Shion Town no Thema [Osu|OsuMania]

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Sukii-chan_old
It's time for th4t 0n3 r4nd0m m0d.

L Easy
00:13:589 (3) might want to change to finish instead of whistle. sounds a bit empty since it doesn't follow the sounds of the sliders before.
00:13:589 (3) ^ (head and tail)

nothing visually wrong. just some sliders that could be made blankets, but might go too far out of ds range for an easy. and they dont affect gameplay.

Normal
00:07:863 (4) x:260 Y:260 blanket
00:07:863 (4) remove whistle on reverse and move to head. other way makes things feel like they're picking up.

nice custom sounds. adds some feel to the song.

Hard
00:30:766 (3) x:420 y:16 blanket
00:31:243 (4) x:380 y:196 blanket

I like how you added some jump to this song, despite how slow it is.


F EZ
00:10:846 (10846|1) move to 00:10:726 (10726|1) it's a beat too late otherwise.

Nothing was wrong with F NM imo.

//I just saw you wanted mods, so I came. (':
Topic Starter
Spayyce

Sukii-chan wrote:

It's time for th4t 0n3 r4nd0m m0d. fanks c:

Normal
00:07:863 (4) x:260 Y:260 blanket blanket is perfectly fine how it is
00:07:863 (4) remove whistle on reverse and move to head. other way makes things feel like they're picking up. alright done :D

nice custom sounds. adds some feel to the song.

Hard
00:30:766 (3) x:420 y:16 blanket those coords would be inconsistent with the blanket previously done, and it's fine the way it is.
00:31:243 (4) x:380 y:196 blanket Blankets don't have to be touching the approach circle on the editor to be blankets,but i did find a tiny inconsistency with this blanket xD

I like how you added some jump to this song, despite how slow it is. thank you 8-)



//I just saw you wanted mods, so I came. (': <3
Phos-

Sukii-chan wrote:

00:10:846 (10846|1) move to 00:10:726 (10726|1) it's a beat too late otherwise. Well spotted, that was a mistake. Fixed.
Thanks for modding!

.osu
osu file format v14

[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 0
PreviewTime: 8579
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Shion Town no Thema
TitleUnicode:シオンタウンのテーマ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:[ Space ]
Version:Faded's 7K EZ
Source:ポケットモンスター 赤・緑
Tags:-Faded- Lavender Theme Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BeatmapID:758229
BeatmapSetID:325899

[Difficulty]
HPDrainRate:6.5
CircleSize:7
OverallDifficulty:6
ApproachRate:8.5
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pokemonlavender.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples

[TimingPoints]
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Lumael
code
osu file format v14

[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 0
PreviewTime: 8579
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Shion Town no Thema
TitleUnicode:シオンタウンのテーマ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:[ Space ]
Version:Lumael's Easy
Source:ポケットモンスター 赤・緑
Tags:-Faded- Lavender Theme Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BeatmapID:725705
BeatmapSetID:325899

[Difficulty]
HPDrainRate:2.5
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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Fixed everything I think?! Thank you for the mod!
Feb
hi boys from my m4m request lol.

quality mod
Timing: tbh I wasn't sure at first but it seems to be right.
Metadata: ogod yes.
Combo Colours: I think those are okay, but I wouldn't use this bright red and green It doesn't really fit lavandia if you ask me. I'd use something like a purple colour but nothing to bright like the background, so it can't get DQ'd bcs of it. Sth like 132, 0, 132 (RGB)?
Remove letterbox during breaks, no diffs have breaks. ( I think this in all but not in Hard not sure tho)
turn widescreensupport of you have no storyboard.
I don't think you need the countdown?

[Hard]
00:08:579 (3) - I know here's a sound but it's only the echo from the 1/1 sliderend before. It's almost not hearable in playtest.
00:17:168 (2) - there's no sound or am i wrong.
00:18:122 (4) - ^
00:20:269 (1,2,3,4) - I think this runs better with 1/2 sliders in whole combo. well you could use circles too, but the long 1/1 slider is definitly not good, making the strong beat on 00:20:746 (2) - unclickable.
00:24:086 (1,2) - This rhythm is a little bit odd to me, you can try this rhythm:

00:25:995 (1,2) - ^
00:27:903 (1,2) - same like before the 1/1 definitly makes this awkward would just, 1/2 this.
00:29:812 (1) - ^
00:33:629 (3) - NC
00:43:172 (1,2) - I think it's just me, but this is not really a mirror is it? :o

[Normal]
00:03:092 (3,4) - I think you wanted to be consistent with slidershapes here right and not blanket it. Otherwise you can blanket this if you want.
00:07:863 (4,5) - like before the circle doesn't really have an sound.
00:16:452 (1,2,3,1,2,3) - odd rhythm I'd just use 1/1 sliderhere instead.

00:36:492 (3) - 1/2 sliders here instead pls.


[Lumael's Easy]
00:20:269 (5) - I think this should be a repeat or normal circles you leaving out beats which you should map.
00:25:995 (2,3) - use same slider like before this is odd rhythm.

I like it otherwise.

Good Luck friends! 8-)
Topic Starter
Spayyce
hnng letterboxing and widescreen support keep re enabling themselves. scam

Feb wrote:

quality mod
Timing: tbh I wasn't sure at first but it seems to be right.
Metadata: ogod yes.
Combo Colours: I think those are okay, but I wouldn't use this bright red and green It doesn't really fit lavandia if you ask me. I'd use something like a purple colour but nothing to bright like the background, so it can't get DQ'd bcs of it. Sth like 132, 0, 132 (RGB)?
Remove letterbox during breaks, no diffs have breaks. ( I think this in all but not in Hard not sure tho)
turn widescreensupport of you have no storyboard.
I don't think you need the countdown?

fixed all of the above ^

[Hard]
00:08:579 (3) - I know here's a sound but it's only the echo from the 1/1 sliderend before. It's almost not hearable in playtest. removed the note then c:
00:17:168 (2) - there's no sound or am i wrong. I can hear one here idk xD
00:18:122 (4) - ^ nah there wasn't one here xD
00:20:269 (1,2,3,4) - I think this runs better with 1/2 sliders in whole combo. well you could use circles too, but the long 1/1 slider is definitly not good, making the strong beat on 00:20:746 (2) - unclickable. I think the rhythm plays alright here XD
00:24:086 (1,2) - This rhythm is a little bit odd to me, you can try this rhythm:
I prefer the current one tbh x.x
00:25:995 (1,2) - ^ ^
00:27:903 (1,2) - same like before the 1/1 definitly makes this awkward would just, 1/2 this. I believe this one does better justice with the upcoming sliders.
00:29:812 (1) - ^ ^, and I think the sliders compliments the music XD
00:33:629 (3) - NC would be inconsistent here
00:43:172 (1,2) - I think it's just me, but this is not really a mirror is it? :o oops, yeah I moved it down a little XD

[Normal]
00:03:092 (3,4) - I think you wanted to be consistent with slidershapes here right and not blanket it. Otherwise you can blanket this if you want. yeah I wanted the sliders consistent, I will think about it tho
00:07:863 (4,5) - like before the circle doesn't really have an sound. I removed it Cx
00:16:452 (1,2,3,1,2,3) - odd rhythm I'd just use 1/1 sliderhere instead. I don't really want this becoming so easy it ruins the spread, but I removed one of the circles that didn't have a sound for it.

00:36:492 (3) - 1/2 sliders here instead pls. i put two 1/1's xD

I like it otherwise.

Good Luck friends! 8-)
Phos-
Hi, mod as requested.

Lumael's Easy
  1. 00:05:001 (1,2) - Why does the rhythm suddenly change here? I know you might've been trying to add variety, but the music doesn't change, which may confuse newcomers.
  2. 00:14:543 (3) - Add something like a finish to the head of this slider. It's on quite a heavy beat, so it wouldn't particularly sound good to simply be unhitsounded.
  3. 00:18:360 (3,1) - Poor spacing here; (1) is too far away from (3) which may confuse newcomers.
  4. 00:20:269 (1,2) - Why are these curved? I think these curves are so slight that they don't resemble anything, and it'll look nicer if you just made them straight.
  5. 00:21:223 (2) - Add a whistle on the head of this slider to make it consistent with the other slider and 00:12:635 (1,2) - .
  6. 00:28:380 (2) - Like I said above, add a whistle on the repeat arrow and on the slider end to make it consistent.
  7. 00:33:629 (2) - This slider looks so out of place. Throughout the entire map you've used exclusively straight and curved sliders, and then you throw this in. I think you should replace this with a straight slider for the sake of consistency. I'm not too fond of how it looks either.
  8. 00:35:537 (1,3) - This overlap could confuse newcomers. Although the slider will primarily be gone by the time this matters, most newcomers play with the default skin, with visible 300s. These 300s would overlap with the slider and cause potential reading issues. It is also the only overlap of it's kind in the diff, so it's better to change this to stay consistent.

Normal
  1. I'm really not fond of how you've NCd this. There's no reason to differentiate from your NC pattern (which I'm assuming is once every two measures) because it's a normal, and there's no need to NC for ease of readability because of it; normals use simple patterns. Please go over your diff again and make sure this is consistent.
  2. 00:08:818 (1,2) - These slidershapes are inconsistent. Why is one so drastically different from eachother? This doesn't particularly make sense imo, so you should make the identical.
  3. 00:16:452 (1,2,3,1) - Why is there 1/2 here? It is so inconsistent compared to the 1/1 sliders you've been using. It doesn't even make sense rhythm-wise. For this reason, I strongly recommend making it consistent and to use two 1/1/ sliders here instead.
  4. 00:22:178 (1,2,3,4) - Add whistles on (1) and (3) instead. It's very important to keep the hitsounds consistent, otherwise the player will notice a sudden change and the map will feel jarring. You've used a whistle every two beats up until now, so why is this different?
  5. 00:35:537 (1) - Again, add a whistle here. This is the stronger beat, and you should keep it consistent with the other times the music has been like this. Makes no sense to leave it out imo.
  6. 00:37:446 (1,1) - Make sure these two notes are in the same place, stack them. Doing this will add an overall cleaner feel to your map, it will look and play nicer if you did this.
  7. 00:45:080 (1,2,3) - Why does the SV change here? Firstly, it's a normal. Drastic SV changes like this are more than likely to throw the players off. Secondly, the music doesn't change much to justify this at all. Sure, it lowers in pitch slightly, but there has been many other times where the pitch lowers and there hasn't been an SV change, so it is inconsistent. The pitch change doesn't even justify an SV change, so please change this.

Hard
  1. I'm fine with the SV changes you've used here because the change is spread out and it isn't near as drastic as it was in normal
  2. AR8.5 is way too high for the map; it's an easy hard, so it makes no sense for it to have the AR of an insane. Change it to AR7, bear in mind though that you may have to fix some overlaps.
  3. Like I said in normal, the NC usage here is not appropriate, so you should go through your diff and fix any inconsistencies.
  4. 00:06:909 (1,1) - This flows so poorly. The player would expect smooth circular motions after following that smooth curved slider. It would play a lot better if you were to ctrl+g 00:07:863 (1) - . If you do this, you may have to move it to an appropriate place on the distance snap and adjust the next objects accordingly.
  5. 00:08:818 (2) - Add a finish here. It is better if you do this because it will be consistent with 00:09:772 (5) - which is on mapped to an identical sound in the music.
  6. 00:12:635 (1,2,3,4) - I am definitely not too keen on this. The slider ends of this rhythm are mapped to nothing, but I'm sure you've acknowledged this by silencing the slider-ends(which is unrankable) You should really find a different rhythm, such as the ones you've used at 00:20:269 (1,2,3,4) - or 00:27:903 (1,2,3,4,1) -
  7. 00:21:700 (4) - I don't like this slider. It feels out of place, and it doesn't relate with any notes (unlike 00:20:269 (1) - which is of a similar shape but blanketed). I think a simple curve on this slider should do.
  8. 00:29:096 (3,1) - I'm not fond of this overlap. Remember that this will be visible in gameplay once you change the AR to 7. Fixing this will achieve a cleaner look for the difficulty.
  9. 00:29:096 (3,4,1) - This overlap is unrankable, as in the ranking critera it says that "Every slider must have a clear and visible path to follow from /start/ to end". Players, such as the typical low rank hard player will not be able to read this, especially if their skin has opaque slider trails. Please redo this pattern to make it clearer.
  10. 00:33:629 (3,4) - Add finishes on the heads of these sliders. Doing this will make them consistent with the previous sliders, which were pretty much mapped to identical sounds in the music.
  11. 00:45:080 (1,2,1,2) - I think you should ctrl+g the second set of notes for smoother, more circular flow, which will play better imo. Once you do this, you may want to move 00:46:989 (1) - to a more appropriate place to maintain circular flow.

So um yeah. I honestly think this mapset needs a bit of work. You need to focus on all the things I have mentioned in my mod so your mapset can become better. Good luck!
Topic Starter
Spayyce

-Faded- wrote:

Hi, mod as requested.

Normal
  1. I'm really not fond of how you've NCd this. There's no reason to differentiate from your NC pattern (which I'm assuming is once every two measures) because it's a normal, and there's no need to NC for ease of readability because of it; normals use simple patterns. Please go over your diff again and make sure this is consistent. I'll try my best, I kind of suck with NC's
  2. 00:08:818 (1,2) - These slidershapes are inconsistent. Why is one so drastically different from eachother? This doesn't particularly make sense imo, so you should make the identical. You're right, it is quite inconsistent and I didn't really like the slider, changed.
  3. 00:16:452 (1,2,3,1) - Why is there 1/2 here? It is so inconsistent compared to the 1/1 sliders you've been using. It doesn't even make sense rhythm-wise. For this reason, I strongly recommend making it consistent and to use two 1/1/ sliders here instead. I took what you said, but I made 2 1/2 sliders and added more in a different location for consistency, but you're right it was quite bad XD
  4. 00:22:178 (1,2,3,4) - Add whistles on (1) and (3) instead. It's very important to keep the hitsounds consistent, otherwise the player will notice a sudden change and the map will feel jarring. You've used a whistle every two beats up until now, so why is this different? This sounds much better, thank you XD
  5. 00:35:537 (1) - Again, add a whistle here. This is the stronger beat, and you should keep it consistent with the other times the music has been like this. Makes no sense to leave it out imo. I thought I had one here XD Nice find c:
  6. 00:37:446 (1,1) - Make sure these two notes are in the same place, stack them. Doing this will add an overall cleaner feel to your map, it will look and play nicer if you did this. Yes, this plays so much better thank you. I chose not to move the other slider though, I like the pattern now haha
  7. 00:45:080 (1,2,3) - Why does the SV change here? Firstly, it's a normal. Drastic SV changes like this are more than likely to throw the players off. Secondly, the music doesn't change much to justify this at all. Sure, it lowers in pitch slightly, but there has been many other times where the pitch lowers and there hasn't been an SV change, so it is inconsistent. The pitch change doesn't even justify an SV change, so please change this. idk 2012 mapping, leave it alone c:

Hard
  1. I'm fine with the SV changes you've used here because the change is spread out and it isn't near as drastic as it was in normal
  2. AR8.5 is way too high for the map; it's an easy hard, so it makes no sense for it to have the AR of an insane. Change it to AR7, bear in mind though that you may have to fix some overlaps. 7.5 <3
  3. Like I said in normal, the NC usage here is not appropriate, so you should go through your diff and fix any inconsistencies. I got one at the beginning I forgot to remove NC on copypasta op
  4. 00:06:909 (1,1) - This flows so poorly. The player would expect smooth circular motions after following that smooth curved slider. It would play a lot better if you were to ctrl+g 00:07:863 (1) - . If you do this, you may have to move it to an appropriate place on the distance snap and adjust the next objects accordingly. will fuck up the whole map, lol I spelt like 10 minutes messing with patterns and this was the best outcome edit lol fixed
  5. 00:08:818 (2) - Add a finish here. It is better if you do this because it will be consistent with 00:09:772 (5) - which is on mapped to an identical sound in the music. Forgot to add ty
  6. 00:12:635 (1,2,3,4) - I am definitely not too keen on this. The slider ends of this rhythm are mapped to nothing, but I'm sure you've acknowledged this by silencing the slider-ends(which is unrankable) You should really find a different rhythm, such as the ones you've used at 00:20:269 (1,2,3,4) - or 00:27:903 (1,2,3,4,1) - I put them on 1/2 instead and changed the pattern around, thanks for the find.
  7. 00:21:700 (4) - I don't like this slider. It feels out of place, and it doesn't relate with any notes (unlike 00:20:269 (1) - which is of a similar shape but blanketed). I think a simple curve on this slider should do. I like this slider, it adds change and diversity to otherwise bland slider shapes, take a look at some recently mapped extras you'll see random half burai sliders dotted xD I also think that it compliments the other slider you mentioned in reason with diversity.
  8. 00:29:096 (3,1) - I'm not fond of this overlap. Remember that this will be visible in gameplay once you change the AR to 7. Fixing this will achieve a cleaner look for the difficulty. I think I have settled with a triangle jump progressing into a smaller triangle.
  9. 00:29:096 (3,4,1) - This overlap is unrankable, as in the ranking critera it says that "Every slider must have a clear and visible path to follow from /start/ to end". Players, such as the typical low rank hard player will not be able to read this, especially if their skin has opaque slider trails. Please redo this pattern to make it clearer. ^
  10. 00:33:629 (3,4) - Add finishes on the heads of these sliders. Doing this will make them consistent with the previous sliders, which were pretty much mapped to identical sounds in the music.
  11. 00:45:080 (1,2,1,2) - I think you should ctrl+g the second set of notes for smoother, more circular flow, which will play better imo. Once you do this, you may want to move 00:46:989 (1) - to a more appropriate place to maintain circular flow. changed this around a little bit and I moved the triangle-ish pattern to a more central spot and tweaked it a little.
So um yeah. I honestly think this mapset needs a bit of work. You need to focus on all the things I have mentioned in my mod so your mapset can become better. Good luck! ty
Lumael

-Faded- wrote:

Hi, mod as requested.

[notice]

Lumael's Easy
  1. 00:05:001 (1,2) - Why does the rhythm suddenly change here? I know you might've been trying to add variety, but the music doesn't change, which may confuse newcomers. ok I wasn't liking it that much
  2. 00:14:543 (3) - Add something like a finish to the head of this slider. It's on quite a heavy beat, so it wouldn't particularly sound good to simply be unhitsounded. added
  3. 00:18:360 (3,1) - Poor spacing here; (1) is too far away from (3) which may confuse newcomers. the spacing is the same tbh
  4. 00:20:269 (1,2) - Why are these curved? I think these curves are so slight that they don't resemble anything, and it'll look nicer if you just made them straight. i like small curves
  5. 00:21:223 (2) - Add a whistle on the head of this slider to make it consistent with the other slider and 00:12:635 (1,2) - . added
  6. 00:28:380 (2) - Like I said above, add a whistle on the repeat arrow and on the slider end to make it consistent.added
  7. 00:33:629 (2) - This slider looks so out of place. Throughout the entire map you've used exclusively straight and curved sliders, and then you throw this in. I think you should replace this with a straight slider for the sake of consistency. I'm not too fond of how it looks either. don't see reason too
  8. 00:35:537 (1,3) - This overlap could confuse newcomers. Although the slider will primarily be gone by the time this matters, most newcomers play with the default skin, with visible 300s. These 300s would overlap with the slider and cause potential reading issues. It is also the only overlap of it's kind in the diff, so it's better to change this to stay consistent. fixed by replacing with 2 circles instead
Thank you, update sent ingame to Space!

code
osu file format v14

[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 0
PreviewTime: 8579
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Shion Town no Thema
TitleUnicode:シオンタウンのテーマ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:[ Space ]
Version:Lumael's Easy
Source:ポケットモンスター 赤・緑
Tags:-Faded- Lavender Theme Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BeatmapID:725705
BeatmapSetID:325899

[Difficulty]
HPDrainRate:2.5
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pokemonlavender.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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38400,-100,4,2,1,40,0,0
38519,-100,4,2,1,100,0,0
46989,-100,4,2,1,40,0,0


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Combo4 : 226,156,156

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Bara-
As requested
[General]
• Missing skin files in [Hitbursts] set
{hit50.png} {hit100.png} {hit100k.png} {hit300.png} {hit300g.png} {hit300k.png}

• Unused hitsounds:
{normal-hitwhistle.wav}

• The following hitsounds are shorter than 100ms:
{soft-hitwhistle.wav( 92ms)}

Please lower volume to 30-40%, 100 is wayyyyy too loud
[Lumael]
  1. 00:22:178 (3) - Missing hitsound?
  2. 00:25:040 (2) - Finish for consistency with prev part
  3. 00:25:995 (3) - ^^ (Tail)
  4. 00:28:380 (2) - ^^ (Whistle-Tail)
  5. 00:33:629 (2) - ^^
Please make the hitsounds more consistent
Mapping wise this diff is perfect

[Normal]
  1. 00:05:955 (2) - Make the end a sliderblanket with 00:06:909 (1) -
  2. 00:06:909 (1,2) - Distance
  3. 00:17:406 (1) - Remove NC, then apply NC at 00:18:360 (2) - (Downbeat)
  4. 00:36:492 (2,1) - Distance
I still don't really get the 1/2 sliders. Having only one 1/2 slider to start it is more then enough already[/list]

[Hard]
HP 6?
  1. 00:16:452 (1,2,3) - Make the spacing even
  2. 00:35:537 (3) - NC, use a NC every 4 beats for consistency
  3. 00:35:537 (3,4,5,6) - Make it have even spacing please
  4. 00:43:172 (1,2) - Spacing changes too drastically, despite SV lowering. Lower spacing here
Good diff, but this diff definitely needs the lowered volume.
It's way too loud for all the "overmapped" 1/2

Call me back
Topic Starter
Spayyce

Baraatje123 wrote:

As requested
[General]
• Missing skin files in [Hitbursts] set
{hit50.png} {hit100.png} {hit100k.png} {hit300.png} {hit300g.png} {hit300k.png} the ones current were lingering ones I forgot to remove

• Unused hitsounds:
{normal-hitwhistle.wav} stomped

• The following hitsounds are shorter than 100ms:
{soft-hitwhistle.wav( 92ms)} fixed ty

Please lower volume to 30-40%, 100 is wayyyyy too loud changed them all to 50%


[Normal]
  1. 00:05:955 (2) - Make the end a sliderblanket with 00:06:909 (1) - done I think xD
  2. 00:06:909 (1,2) - Distance distance with what? x.x
  3. 00:17:406 (1) - Remove NC, then apply NC at 00:18:360 (2) - (Downbeat) you're right, changed c:
  4. 00:36:492 (2,1) - Distance okay I changed the slider to a less curved one to fix the distancing issue
I still don't really get the 1/2 sliders. Having only one 1/2 slider to start it is more then enough already[/list]

[Hard]
HP 6? ye
  1. 00:16:452 (1,2,3) - Make the spacing even This would ruin the overlap that I have made aswell as a circular pattern involving the sliders
  2. 00:35:537 (3) - NC, use a NC every 4 beats for consistency added an NC ty
  3. 00:35:537 (3,4,5,6) - Make it have even spacing please i thiiiinnkkk it's fixed XD
  4. 00:43:172 (1,2) - Spacing changes too drastically, despite SV lowering. Lower spacing here If I did it wouldn't create a nice look with the other sliders
Good diff, but this diff definitely needs the lowered volume. changing all the volumes c:
It's way too loud for all the "overmapped" 1/2

Call me back mhmm
Lumael

Baraatje123 wrote:

[Lumael]
  1. 00:22:178 (3) - Missing hitsound? fixed
  2. 00:25:040 (2) - Finish for consistency with prev part fixed
  3. 00:25:995 (3) - ^^ (Tail) fixed
  4. 00:28:380 (2) - ^^ (Whistle-Tail) fixed
  5. 00:33:629 (2) - ^^ fixed
Please make the hitsounds more consistent
Mapping wise this diff is perfect O////thank you! *-*
Thank you!!

update
osu file format v14

[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 0
PreviewTime: 8579
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Shion Town no Thema
TitleUnicode:シオンタウンのテーマ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:[ Space ]
Version:Lumael's Easy
Source:ポケットモンスター 赤・緑
Tags:-Faded- Lavender Theme Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BeatmapID:725705
BeatmapSetID:325899

[Difficulty]
HPDrainRate:2.5
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pokemonlavender.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1184,477.13717693837,4,2,1,40,1,0


[Colours]
Combo1 : 158,226,156
Combo2 : 128,128,128
Combo3 : 123,176,202
Combo4 : 226,156,156

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irasfirasf
ready for be a ranked beatmap ^^ :)
Topic Starter
Spayyce

irasfirasf wrote:

ready for be a ranked beatmap ^^ :)
haha thank you means a lot ;)
Julie
[General]

I know this might sound really stupid haha, but add "Lumael" in tags. Even if the full GDer name is in his diff, he still deserve his name in tags. And if you think about it, it does make sense, that mean when we search his name we can also find the other difficulty, or if someone accidently delete his GD, they can still find the map by typing "Lumael".

Unuse hitsound : normal-hitwhistle.wav, all difficulty are using soft custom 1 histound, and there is not custom keysound that are use for mania, so please remove this unuse file.

soft-hitwhistle.wav This are unrankable, since they start after 5ms.
soft-hitfinish.wav could be better so that the main sound is closer to 5ms.
Here you go : https://puu.sh/krgk4.zip

[Lumael's Easy]

00:18:360 (3,1) - Only part that is over 1.25x spacing, is currently 1.46x, you probably move it accidently, put it back to 1.20x >w<.

00:23:609 (4) - Remove, since you didn't even map this sound as well 00:31:243 - , and is easier if you just map the main sound for beginners player

Nothing more to point out, should be ready.

[Normal]

There is a bunch of unconsistent spacing, Normal and Easy should't be having spacing issue detect by AImod.
Try pressing ctrl + shift + a, you will see a box pop out saying "No problem were found in this map!". Now try checking the box above, you will see this :


AImod don't detect all the spacing issue everytimes, so I'll point them out.

I'll supose your main distance spacing for Normal is 0.90x since you use that mostly.
You might be having trouble with the begining spacing due to your 0.90x SV, which is probably not suggested in the song, since the rhythm is the same all the way to the end, the only thing that change is some new instrument joining in the music, but the rhythmn is still the same everytimes.

00:01:184 (1,2,3,4,5,1,2) - All these are near 1.00x spacing.

00:03:092 (3) - NC this like you did here 00:06:909 (1) - , since you mostly kept your NC at each stanza, so it will be more consistent instead of having one combo with 5 notes.

00:07:863 (2,1) - These spacing is 0.70x

00:10:726 (3) - NC this since you did 00:18:360 (1) - , should be the same, and same reason as 00:03:092 (3) - .

00:16:452 (1,2,3) - Next time for your future map, try not to make these kind of small slider that only touch the border border border of the next one, it doesn't really look good in game, right now is fine, I supose is to make it flow with your Hard, but just a tips for next map xD.

00:17:406 (3,1) - Spacing between these are 0.76x.

00:27:903 (1,2) - Really unconsistent spacing and easy to see it. The spacing is 0.97x between these, which is more close to 1.00x, and is pretty easier to see it, since you did this sort of rhythm twice, 00:16:452 (1,2,3) - and here 00:27:903 (1,2,3) - . The slider touch a bit at 00:16:452 (1,2,3) - and 00:28:380 (2,3) - while 00:27:903 (1,2) - don't.

00:31:720 (1,2) - Spacing is unconsistent, the spacing between them is 0.75x, it should be the same as 00:33:629 (3,4) - , and if mapping a harder level, usually this 00:33:629 (3,4) - should be lower spacing then this 00:31:720 (1,2) -.

00:33:629 (3) - NC this, for the new stanza.

00:44:126 (1) - Hmm maybe abusing combo here hahaha, don't NC this xD. Keep it consistent with the part before and so that it fit the symetric.

[Hard]

00:03:092 (3) - NC this like you did here 00:06:909 (1) - .

00:16:452 (1,2,3) - Spacing are pretty huge compare to the other 1/4 beat xD, it can really be unexpected by players and feel unconfortable, because this sound 00:17:168 (2) - is really low, there no really new sound, is only a repeat of the previous sound in the song, so I really suggest deleting it, it shouldn't be a note where you have to tap for.

00:10:488 (5,4) - Delete these 2, it feel kinda force to play, and player can feel better the begining of a new sound.

00:16:452 (1,2) - This sudendly feel kinda too easy compare to 00:08:818 (1,2,3,4,5) - and 00:24:086 (1,2,3,4) - , the difficulty of playing should feel the same for these part xD.

00:20:030 (4,6) - same reason as 00:10:488 (5,4) -

00:29:812 (1,2,3,4,5) - Should feel the same as 00:14:543 (1,2,3,4) - , or the other way around.
____________________________________________________________________________________________________________________

[General for mania]

Try lowering the volume, 100% is so huge @.@. It feel like the soft-hitnormal is taking over the song because is really loud compare to the song.

1|2|3|4|5|6|7

[Faded's 7K NM]

00:19:315 (19315|0,19792|1) - Move these note to the right, so it feel more symetrical to 00:16:452 (16452|0,16929|1,17406|2,17883|0) - , and that it doesn't feel like is a part of this 00:20:269 (20269|2,20746|1,21223|0,21700|1,22178|2) - .

00:23:132 (23132|4) - Move to the 2nd column, so that it match with the background pitch, because the instrument in the background it go lower pitch and higher at 00:23:609 - .

00:27:426 (27426|0) - same reason as the 1st one, to flow like this 00:24:086 (24086|0,24563|1,25040|2,25517|1) - .

00:29:812 (29812|2,30289|0,30766|2,31243|0) - This isn't supose to be the same column, the sound you map for these small note aren't the same in the song.

00:45:080 - to 00:46:989 - Your whistle hitsound are starting to be unconsistent, check what you did on your EZ.
Topic Starter
Spayyce

Julie wrote:

[General]

I know this might sound really stupid haha, but add "Lumael" in tags. Even if the full GDer name is in his diff, he still deserve his name in tags. And if you think about it, it does make sense, that mean when we search his name we can also find the other difficulty, or if someone accidently delete his GD, they can still find the map by typing "Lumael". added. I totally forgot x.x

Unuse hitsound : normal-hitwhistle.wav, all difficulty are using soft custom 1 histound, and there is not custom keysound that are use for mania, so please remove this unuse file. removed thanks :)

soft-hitwhistle.wav This are unrankable, since they start after 5ms.
soft-hitfinish.wav could be better so that the main sound is closer to 5ms.
Here you go : https://puu.sh/krgk4.zip thank you <3



[Normal]

There is a bunch of unconsistent spacing, Normal and Easy should't be having spacing issue detect by AImod.
Try pressing ctrl + shift + a, you will see a box pop out saying "No problem were found in this map!". Now try checking the box above, you will see this :


AImod don't detect all the spacing issue everytimes, so I'll point them out.

I'll supose your main distance spacing for Normal is 0.90x since you use that mostly.
You might be having trouble with the begining spacing due to your 0.90x SV, which is probably not suggested in the song, since the rhythm is the same all the way to the end, the only thing that change is some new instrument joining in the music, but the rhythmn is still the same everytimes.

00:01:184 (1,2,3,4,5,1,2) - All these are near 1.00x spacing. changed them all around

00:03:092 (3) - NC this like you did here 00:06:909 (1) - , since you mostly kept your NC at each stanza, so it will be more consistent instead of having one combo with 5 notes. changed thank you :)

00:07:863 (2,1) - These spacing is 0.70x It's fine for me? :S

00:10:726 (3) - NC this since you did 00:18:360 (1) - , should be the same, and same reason as 00:03:092 (3) - .missed this. good find fixed :D

00:16:452 (1,2,3) - Next time for your future map, try not to make these kind of small slider that only touch the border border border of the next one, it doesn't really look good in game, right now is fine, I supose is to make it flow with your Hard, but just a tips for next map xD. Yeah, I made sure not to make them touch each of the borders.

00:17:406 (3,1) - Spacing between these are 0.76x.

00:27:903 (1,2) - Really unconsistent spacing and easy to see it. The spacing is 0.97x between these, which is more close to 1.00x, and is pretty easier to see it, since you did this sort of rhythm twice, 00:16:452 (1,2,3) - and here 00:27:903 (1,2,3) - . The slider touch a bit at 00:16:452 (1,2,3) - and 00:28:380 (2,3) - while 00:27:903 (1,2) - don't.

00:31:720 (1,2) - Spacing is unconsistent, the spacing between them is 0.75x, it should be the same as 00:33:629 (3,4) - , and if mapping a harder level, usually this 00:33:629 (3,4) - should be lower spacing then this 00:31:720 (1,2) -.

00:33:629 (3) - NC this, for the new stanza.

00:44:126 (1) - Hmm maybe abusing combo here hahaha, don't NC this xD. Keep it consistent with the part before and so that it fit the symetric. mistake on my part haha I stomped it XD

I believe I have fixed all inconsistencies with spacing :D

[Hard]

00:03:092 (3) - NC this like you did here 00:06:909 (1) - donee C:

00:16:452 (1,2,3) - Spacing are pretty huge compare to the other 1/4 beat xD, it can really be unexpected by players and feel unconfortable, because this sound 00:17:168 (2) - is really low, there no really new sound, is only a repeat of the previous sound in the song, so I really suggest deleting it, it shouldn't be a note where you have to tap for. I removed the note in question (inb4 ENN spread C:)

00:10:488 (5,4) - Delete these 2, it feel kinda force to play, and player can feel better the begining of a new sound. I want to keep them here for consistency.

00:16:452 (1,2) - This sudendly feel kinda too easy compare to 00:08:818 (1,2,3,4,5) - and 00:24:086 (1,2,3,4) - , the difficulty of playing should feel the same for these part xD. you told me about the spacing of a note before x.x

00:20:030 (4,6) - same reason as 00:10:488 (5,4) -consistency aswell for the upcoming notes c:

00:29:812 (1,2,3,4,5) - Should feel the same as 00:14:543 (1,2,3,4) - , or the other way around. improved on it best I could without messing up the rest of the notes xD
____________________________________________________________________________________________________________________
Thank you for the mod really appreciate it
Lumael
update fixed all
osu file format v14

[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 0
PreviewTime: 8579
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Shion Town no Thema
TitleUnicode:シオンタウンのテーマ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:[ Space ]
Version:Lumael's Easy
Source:ポケットモンスター 赤・緑
Tags:Lumael -Faded- Lavender Theme Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BeatmapID:725705
BeatmapSetID:325899

[Difficulty]
HPDrainRate:2.5
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pokemonlavender.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1184,477.13717693837,4,2,1,40,1,0


[Colours]
Combo1 : 158,226,156
Combo2 : 128,128,128
Combo3 : 123,176,202
Combo4 : 226,156,156

[HitObjects]
40,76,1184,6,0,P|116:68|208:76,1,160,2|2,0:0|0:0,0:0:0:0:
264,148,2615,1,0,0:0:0:0:
320,72,3092,2,0,P|396:64|488:72,1,160,2|2,0:0|0:0,0:0:0:0:
504,164,4523,1,0,0:0:0:0:
484,260,5001,6,0,P|408:268|316:260,1,160,2|2,0:0|0:0,0:0:0:0:
260,188,6432,1,0,0:0:0:0:
204,264,6909,2,0,P|128:272|36:264,1,160,2|2,0:0|0:0,0:0:0:0:
8,176,8341,1,0,0:0:0:0:
56,92,8818,6,0,L|220:80,2,160,4|4|4,0:0|0:0|0:0,0:0:0:0:
224,188,11681,1,4,0:0:0:0:
336,32,12635,6,0,P|346:70|342:109,1,80,2|2,0:0|0:0,0:0:0:0:
320,204,13589,2,0,P|316:248|327:283,1,80,2|2,0:0|0:0,0:0:0:0:
384,360,14543,2,0,B|316:400|256:352|256:352|232:288|160:280,1,240,4|0,0:0|0:0,0:0:0:0:
116,216,16452,5,2,0:0:0:0:
272,104,17406,1,2,0:0:0:0:
96,180,18360,2,0,P|56:264|112:356,1,160,2|2,0:0|0:0,0:0:0:0:
266,341,20269,6,0,P|314:337|378:325,1,80,2|2,0:0|0:0,0:0:0:0:
369,239,21223,2,0,P|321:243|257:255,1,80,2|2,0:0|0:0,0:0:0:0:
243,163,22178,2,0,P|183:203|63:135,1,160,4|6,0:0|0:0,0:0:0:0:
13,15,24086,5,4,0:0:0:0:
89,190,25040,1,4,0:0:0:0:
253,289,25995,2,0,P|341:295|436:283,1,160,4|4,0:0|0:0,0:0:0:0:
456,100,27903,5,2,0:0:0:0:
380,158,28380,2,0,P|324:170|272:170,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
345,68,29812,2,0,L|504:53,1,160,2|2,0:0|0:0,0:0:0:0:
396,208,31720,6,0,L|220:224,1,160,6|6,0:0|0:0,0:0:0:0:
76,116,33629,2,0,B|124:76|184:92|184:92|176:52|232:20,1,160,4|4,0:0|0:0,0:0:0:0:
376,112,35537,6,0,P|392:176|372:228,1,80,2|0,0:0|0:0,0:0:0:0:
336,268,36492,2,0,P|335:307|350:344,1,80,2|0,0:0|0:0,0:0:0:0:
436,300,37446,1,4,0:0:0:0:
392,112,38400,1,4,0:0:0:0:
204,144,39354,6,0,L|32:152,1,160,2|2,0:0|0:0,0:0:0:0:
52,344,41263,2,0,L|224:336,1,160,2|2,0:0|0:0,0:0:0:0:
384,256,43172,2,0,P|400:176|372:64,1,160,2|2,0:0|0:0,0:0:0:0:
200,68,45080,6,0,L|96:72,1,80,0|0,0:0|0:0,0:0:0:0:
132,168,46034,2,0,L|52:171,1,80,0|0,0:0|0:0,0:0:0:0:
60,268,46989,1,4,0:0:0:0:

hmm okay thats it I think, it was quite hard to find a good way to replace notes after fixing spacing there, anyway I tried my best, hopefully enough for ranking
Thhx for mod >w<
Bara-
Recheck

[General]
• Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav?):
{soft-hitwhistle.mp3}
It's not that big of a deal, but .wav files are much better used for hitsounds

[Lumael]
00:18:360 (3,1) - Inappropriate spacing. There may not be any jump (or low DS) part in an easy (nor in normal)!
00:36:492 (2,3) - Blanket?
Good diff!

[Normal]
Please increase DS by 0.05-0.1 (to 0.95-1) so the 1/2 will not overlap. It is quite ugly, and can cause DQs
00:08:818 (1,2) - Spacing
Also good, as all spacing issues were found by Julie

[Hard]
00:16:452 (1,2) - No reason for jump. It doesn't fit here at all
00:41:263 (1,2,1,2) - The spacing here makes no sense, as there are no strong sounds indicating jumps

Okay, I personally think the map needs some more work, but that's spacing based
Please turn off grid snap, and snap everything to the same DS (even in Hard, unless you feel a jump is right)
You don't need to turn grid snap off, but it causes more equal distance which plays much more smoother

Call me when it's all fixed
Lumael
More spacing issues? Damn I suck appling mods. I will fix when I get home
Topic Starter
Spayyce

Baraatje123 wrote:

Recheck

[General]
• Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav?):
{soft-hitwhistle.mp3} I was just told you use .mp3's rather than the .wav counterpart.
It's not that big of a deal, but .wav files are much better used for hitsounds



[Normal]
Please increase DS by 0.05-0.1 (to 0.95-1) so the 1/2 will not overlap. It is quite ugly, and can cause DQs
00:08:818 (1,2) - Spacing
Also good, as all spacing issues were found by Julie distanced everything accordingly and fixed some stacking issues I found :o

[Hard]
00:16:452 (1,2) - No reason for jump. It doesn't fit here at allfixed it with a slight change in the upcoming pattern c:
00:41:263 (1,2,1,2) - The spacing here makes no sense, as there are no strong sounds indicating jumps I made my indication more obvious, it should play smoother and cleaner now.

Okay, I personally think the map needs some more work, but that's spacing based
Please turn off grid snap, and snap everything to the same DS (even in Hard, unless you feel a jump is right)
You don't need to turn grid snap off, but it causes more equal distance which plays much more smoother

Call me when it's all fixed
Julie
Oh gawd, my bad, I just cut the part didn't knew it was .mp3, I'm going to convert it for you if you want when I get back home in 2 hours xD.

Thanks bara x3. I'm going to recheck the whole thing again after bubble as well xD.

EDIT : here you go https://puu.sh/ksOfo.zip , too bored in class so did it in class xD
I have no idea why my audacity suddendly start export mp3 file =w=.
Phos-

Julie wrote:

[General for mania]

Try lowering the volume, 100% is so huge @.@. It feel like the soft-hitnormal is taking over the song because is really loud compare to the song. Okay, I reduced it to 50%.

1|2|3|4|5|6|7

[Faded's 7K NM]

00:19:315 (19315|0,19792|1) - Move these note to the right, so it feel more symetrical to 00:16:452 (16452|0,16929|1,17406|2,17883|0) - , and that it doesn't feel like is a part of this 00:20:269 (20269|2,20746|1,21223|0,21700|1,22178|2) - . Okay, I made it more symmetrical.

00:23:132 (23132|4) - Move to the 2nd column, so that it match with the background pitch, because the instrument in the background it go lower pitch and higher at 00:23:609 - . Okay, done.

00:27:426 (27426|0) - same reason as the 1st one, to flow like this 00:24:086 (24086|0,24563|1,25040|2,25517|1) - . Done.

00:29:812 (29812|2,30289|0,30766|2,31243|0) - This isn't supose to be the same column, the sound you map for these small note aren't the same in the song. Okay, done.

00:45:080 - to 00:46:989 - Your whistle hitsound are starting to be unconsistent, check what you did on your EZ. Done~
Thanks for modding!

Updated .osu files
[Easy]
osu file format v14

[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 0
PreviewTime: 8579
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Shion Town no Thema
TitleUnicode:シオンタウンのテーマ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:[ Space ]
Version:Faded's 7K EZ
Source:ポケットモンスター 赤・緑
Tags:Lumael -Faded- Lavender Theme Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BeatmapID:758229
BeatmapSetID:325899

[Difficulty]
HPDrainRate:6.5
CircleSize:7
OverallDifficulty:6
ApproachRate:8.5
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pokemonlavender.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1184,477.13717693837,4,2,1,50,1,0


[Colours]
Combo1 : 158,226,156
Combo2 : 128,128,128
Combo3 : 123,176,202
Combo4 : 226,156,156

[HitObjects]
109,192,1184,5,2,0:0:0:0:
256,192,1661,1,0,0:0:0:0:
402,192,2138,1,2,0:0:0:0:
256,192,2615,1,0,0:0:0:0:
109,192,3092,1,2,0:0:0:0:
256,192,3569,1,0,0:0:0:0:
402,192,4046,1,2,0:0:0:0:
256,192,4523,1,0,0:0:0:0:
36,192,5001,1,2,0:0:0:0:
256,192,5478,1,0,0:0:0:0:
475,192,5955,1,2,0:0:0:0:
256,192,6432,1,0,0:0:0:0:
36,192,6909,1,2,0:0:0:0:
256,192,7386,1,0,0:0:0:0:
475,192,7863,1,2,0:0:0:0:
256,192,8341,1,0,0:0:0:0:
36,192,8818,128,2,9295:0:0:0:0:
475,192,9772,128,2,10249:0:0:0:0:
109,192,10726,128,2,11203:0:0:0:0:
402,192,11681,128,2,12158:0:0:0:0:
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182,192,17406,128,2,17883:0:0:0:0:
402,192,18360,128,2,18838:0:0:0:0:
109,192,19315,128,2,19792:0:0:0:0:
329,192,20269,1,4,0:0:0:0:
182,192,20746,1,2,0:0:0:0:
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329,192,21700,1,2,0:0:0:0:
475,192,22178,128,4,22655:0:0:0:0:
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109,192,25040,128,2,25517:0:0:0:0:
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182,192,26949,128,2,27426:0:0:0:0:
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256,192,28380,1,2,0:0:0:0:
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36,192,29812,128,4,30289:0:0:0:0:
475,192,30766,128,4,31243:0:0:0:0:
329,192,31720,128,2,32197:0:0:0:0:
182,192,32675,128,2,33152:0:0:0:0:
402,192,33629,128,2,34106:0:0:0:0:
109,192,34583,128,2,35060:0:0:0:0:
402,192,35537,1,4,0:0:0:0:
256,192,36015,1,2,0:0:0:0:
109,192,36492,1,4,0:0:0:0:
475,192,36969,1,2,0:0:0:0:
36,192,37446,128,4,37923:0:0:0:0:
475,192,38400,128,4,38877:0:0:0:0:
109,192,39354,5,2,0:0:0:0:
256,192,39832,1,0,0:0:0:0:
402,192,40309,1,2,0:0:0:0:
256,192,40786,1,0,0:0:0:0:
109,192,41263,1,2,0:0:0:0:
256,192,41740,1,0,0:0:0:0:
402,192,42217,1,2,0:0:0:0:
256,192,42694,1,0,0:0:0:0:
36,192,43172,1,2,0:0:0:0:
256,192,43649,1,0,0:0:0:0:
475,192,44126,1,2,0:0:0:0:
256,192,44603,1,0,0:0:0:0:
36,192,45080,1,2,0:0:0:0:
256,192,45557,1,0,0:0:0:0:
475,192,46034,1,2,0:0:0:0:
256,192,46512,1,0,0:0:0:0:
36,192,46989,1,2,0:0:0:0:
[Normal]
osu file format v14

[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 0
PreviewTime: 8579
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Shion Town no Thema
TitleUnicode:シオンタウンのテーマ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:[ Space ]
Version:Faded's 7K NM
Source:ポケットモンスター 赤・緑
Tags:Lumael -Faded- Lavender Theme Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BeatmapID:758230
BeatmapSetID:325899

[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pokemonlavender.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1184,477.13717693837,4,2,1,50,1,0


[Colours]
Combo1 : 158,226,156
Combo2 : 128,128,128
Combo3 : 123,176,202
Combo4 : 226,156,156

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Irreversible
dis so scary X_X
Lumael
;w; I just checked my diff and I found out that you didn't update it Space ;w; that's why there's still spacing issues..
Topic Starter
Spayyce
huh? It should be updated? hmm, I may double check it since I updated it in college. Strange, it all worked fine on my side..

EDIT: Expect these to be all updated tomorrow evening (my time yo)

EDIT EDIT: I applied all the difficulties, and they should be good to go c:
Bara-

BUBBLED!!!

The bubble is a ghost, you cannot see it normally :p

Lumael

Baraatje123 wrote:

BUBBLED!!!

The bubble is a ghost, you cannot see it normally :p

Unless you quote :P
Bara-
Then it's still invisible
Lumael

Baraatje123 wrote:

Then it's still invisible
Huhh XD. Btw thanks for bubble:3
Julie
Space contact me when you get online x3!!
Topic Starter
Spayyce
thank you for the bubble c: <3
Phos-
thanks for bubble :3
hype hype
Julie
HYPE HYPE IS READY TO GO!!
CONGRATZ SPACE, FADED AND LUMAEL XD!!

Was fun working with you Baruru >w<!

Re-check and just point out 2 stuff
2015-09-30 15:09 Julie: ACTION is editing [http://osu.ppy.sh/b/723758 Junichi Masuda - Shion Town no Thema [Hard]]
2015-09-30 15:09 Julie: 00:29:096 (3,4) - ctrl + g the rhythm,00:29:335 - this sound should be a tapable note, instead of an end of slider
2015-09-30 15:10 Julie: end of slider aren't tap by user.
2015-09-30 15:10 [ Space ]: oh
2015-09-30 15:10 [ Space ]: what about this overlap it creates: http://puu.sh/ktPZg/12c4d4f7ec.jpg
2015-09-30 15:12 Julie: ohh
2015-09-30 15:12 Julie: redo pattern a bit
2015-09-30 15:13 Julie: jsut ctrl +g the rhythm xD
2015-09-30 15:13 Julie: ofc need to change a bit the placement
2015-09-30 15:13 [ Space ]: fixed it, it should be fine
2015-09-30 15:16 Julie: cool update please
2015-09-30 15:16 Julie: x3
2015-09-30 15:16 Julie: dont mind if the bubble pop, you dont need re-bub just heart icon xD
2015-09-30 15:17 [ Space ]: donee
2015-09-30 15:22 Julie: in normal, 00:46:989 (3) - NC like you did in Hard?
2015-09-30 15:22 Julie: also new part of the song xD
2015-09-30 15:23 [ Space ]: finished c:
Lumael
First ranked gd o///// thanks you so muuch !
Topic Starter
Spayyce
HYPE :DDD 2nd ranked beatmap ! Lub you all <3
Phos-
My first ranked guest difficulties as well, thanks for the taking the time to check this out and qualify it ^^
Okoratu
just wandering through and wondering why you didn't mute the sliderslides because things like 00:31:720 (1,2,1,2,1) - where volumes on the sliders as a whole increase sound very weird if you have a sliderslide in there as well because it's getting so much louder in comparison to the heads that the last 2 just sound lol

but that might me my personal bias towards sliderslides

also
hard
00:43:172 (3) - why exactly does this of all things not have a new combo lol
also just saying that 00:37:446 (1,2,1,2,1,2,3,4) - as a whole seem hella uninspired but ok
Topic Starter
Spayyce

Okoratu wrote:

just wandering through and wondering why you didn't mute the sliderslides because things like 00:31:720 (1,2,1,2,1) - where volumes on the sliders as a whole increase sound very weird if you have a sliderslide in there as well because it's getting so much louder in comparison to the heads that the last 2 just sound lol

but that might me my personal bias towards sliderslides

also
hard
00:43:172 (3) - why exactly does this of all things not have a new combo lolmeh xD
also just saying that 00:37:446 (1,2,1,2,1,2,3,4) - as a whole seem hella uninspired but ok ironically it took the longest part to make to satisfaction XD
I did at one point, although I prefered them with sound in the end lol

EDIT: Regarding the NC we'll get it fixed up tomorrow, when everyone is online.
skystorms88
If somehow this map got DQ'ed, You should remove '7K' from mania's diff name:

7K EZ -> EZ
7K NM -> NM (also don't forget the GD mapper's name)

Having 'x-K' diffname in single key-count mania mapset is unnecessary, imo.
Fycho
[General]
  1. soft-hitwhistle.wav only has 56ms which is less than 100ms, causes issues with soundcards, and disobeys the current ranking criteria.
  2. Romanised Title must be Shion Town no Theme. テーマ is a borrowed word(katakana), we only romanise it in English way not in Romaji. For some reason this guy made a spelling mistake and not found it later, apologies for it.
  3. Artist: 増田順一, http://puu.sh/iCHsL/c11b6cbf71.jpg
[Hard]
I'd like to say this difficulty is severely overmapped, and doesn't fit the music well. Moreover, the whole hitsounds volume of the map is too large. And the sliderspeed is a way too fast. These issues can be discussed/elaborated on further in my opinion.
  1. 00:09:533 (3) -00:10:488 (5) - for this kind of beats, which are very weak in music, if you want to map this, at least decrease the hitsounds volume of it, current it's too noisy.
  2. 00:20:030 (4) - overmapped
  3. 00:22:416 (2) - overmapped
  4. 00:23:848 (6) - overmapped
  5. 00:27:187 (2,4) - ^
  6. ...
Not going to point out those overmapped sliderends, persoanlly I think sliderend overmapping is slightly accepted.
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